Dynamically Positioning Resized WebView

2010-07-10 Thread Pierce Freeman
Hi Everyone:
 
In my application, I am placing multiple instances of WebView right below
each other in a NSWindow.  And in order to show the whole content without
scrolling, I am resizing the web views to the size of their content in
(void)webView:(WebView *)sender didFinishLoadForFrame:(WebFrame *)webFrame.
Normally when pragmatically positioning, I adjust the NSRectMake y axis to
the sum of the previous heights.  However, as the resizing is done in a
separate function after the web view loads, I am unsure of how to have this
affect the main y axis variable in the original function.  If anyone could
point me in the right direction, it would be much appreciated!


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Creating Vcards on iPhone

2009-10-12 Thread Pierce Freeman
Hi Everyone:

On the Mac, there is this function to create Vcards:
initWithVCardRepresentation:.  However, I have not heard of a method that
replicates this behavior on the iPhone.  As the built-in Address Book app
can do it, I assume there must be a way that isn't too complex.  Is there
some framework or otherwise that will allow me to create Vcards on the
iPhone?

Thanks for any help!


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Re: Disabling Exposé in SystemUIMode

2009-08-07 Thread Pierce Freeman
 It won't be, sorry.

Yeah, that's kind of what I figured.  But it would be pretty cool if it made
it into, like, 10.6.5 or something like that.

 I don't have any good recommendations. It might be possible to
 intercept and suppress the physical Exposé key on the keyboard using
 some IOKit callbacks; I haven't tried this. Hot corner and four-finger-
 swipe activations of Exposé can be disabled in System Prefs, so you
 could instruct your users to disable those before running your
 application.

I'll definitely look into these both.  Thanks for your help!


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Re: Disabling Exposé in SystemUIMode

2009-08-07 Thread Pierce Freeman
 
 I take that back! It looks like this is already fixed in SnowLeopard.
 

Wow, I think that just made my day.  So, both of them are fixed?  In other
words, the gestures and the hardware key?


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Re: Disabling Exposé in SystemUIMode

2009-08-07 Thread Pierce Freeman
 In my testing on my MacBook Pro running a recent build of SnowLeopard,
 yes. SnowLeopard has not been released to customers yet, so of course
 there's always a possibility of something changing, but it does seem
 to work properly at the moment. Further discussion of SnowLeopard
 should probably be moved to the developer forums on developer.apple.com.

Wow.  Thanks for letting me know.  I may just have to make my app Snow
Leopard only then.  After all, it's only $29.


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Re: Disabling Exposé in SystemUIMode

2009-08-07 Thread Pierce Freeman
Very true, so I guess I'll have to weigh my options.  Thanks to everyone for
their help!


On 8/7/09 10:08 AM, Sean McBride s...@rogue-research.com wrote:

 On 8/7/09 9:47 AM, Pierce Freeman said:
 
 I may just have to make my app Snow
 Leopard only then.  After all, it's only $29.
 
 Only $29, yes; but remember it's also Intel-only.  So if you require
 10.6, you loose any/all PowerPC customers.
 
 --
 
 Sean McBride, B. Eng s...@rogue-research.com
 Rogue Researchwww.rogue-research.com
 Mac Software Developer  Montréal, Québec, Canada
 
 


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Re: Disabling Exposé in SystemUIMode

2009-08-06 Thread Pierce Freeman
Hi Sean:

Yeah, I completely copied his code and inserted it into my project.  Even
odder, it doesn't allow the Apple-Tab function (which is what it is supposed
to do) but lets Exposé work just fine.

I don't mean that it broke in the latest version of Leopard, as the old
version I was using still did not have it enabled.  I was wondering if it
worked on Leopard at all, and based on your reply it does.  So I don't have
much idea as to what to try now.


On 8/6/09 7:56 AM, Sean McBride s...@rogue-research.com wrote:

 On 8/5/09 7:39 PM, Pierce Freeman said:
 
 Which version of OS X are you using?  With the latest of Leopard, it just
 doesn't seem to work.
 
 Are you using the same flags are Ricky?
 
 I use SetSystemUIMode (kUIModeAllSuppressed, 0) and Exposé is allowed
 (which I want).  Or do you mean this broke in 10.5.8 (which I haven't
 installed yet).
 
 --
 
 Sean McBride, B. Eng s...@rogue-research.com
 Rogue Researchwww.rogue-research.com
 Mac Software Developer  Montréal, Québec, Canada
 
 


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Change Opacity of Image

2009-08-06 Thread Pierce Freeman
Hi Everyone:

I am looking for an easy way to fade into one photo from another photo.  In
other words, from the middle point, you can see both of the photos on top
of each other to compare the changes.  I am currently using Quartz to do
this, but am running into a lot of trouble with that, so I am wondering what
you all would suggest.  I would be happy to send over my current project if
you would like - it's based off of Scott Stevenson's tutorial here:
http://cocoadevcentral.com/d/intro_to_quartz_two/.


Thanks for any help.


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Re: Change Opacity of Image

2009-08-06 Thread Pierce Freeman
Hi Pavel:

Thanks for the suggestion.  How would you suggest I get the NSImage to the
screen, a custom NSView, NSImageWell, etc?


On 8/6/09 10:29 AM, Pavel Dudrenov dudre...@gmail.com wrote:

 Look into NSImage and NSCompositingOperation.
 
 On Thu, Aug 6, 2009 at 10:17 AM, Pierce Freeman piercefreema...@comcast.net
 wrote:
 Hi Everyone:
 
 I am looking for an easy way to fade into one photo from another photo.  In
 other words, from the middle point, you can see both of the photos on top
 of each other to compare the changes.  I am currently using Quartz to do
 this, but am running into a lot of trouble with that, so I am wondering what
 you all would suggest.  I would be happy to send over my current project if
 you would like - it's based off of Scott Stevenson's tutorial here:
 http://cocoadevcentral.com/d/intro_to_quartz_two/.
 
 
 Thanks for any help.
 
 
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Re: Change Opacity of Image

2009-08-06 Thread Pierce Freeman
Hi Douglas:

Do you have one that you can suggest?  It doesn't have to do much - just
change the opacity.


On 8/6/09 12:46 PM, douglas welton douglas_wel...@earthlink.net wrote:

 Core Image Filters are your friend.
 
 Check out the CIFilter reference documentation and you'll find bunches
 of filters to handle compositing.
 
 
 On Aug 6, 2009, at 1:29 PM, Pavel Dudrenov wrote:
 
 Look into NSImage and NSCompositingOperation.
 
 On Thu, Aug 6, 2009 at 10:17 AM, Pierce Freeman piercefreema...@comcast.net
 wrote:
 
 Hi Everyone:
 
 I am looking for an easy way to fade into one photo from another
 photo.  In
 other words, from the middle point, you can see both of the
 photos on top
 of each other to compare the changes.  I am currently using Quartz
 to do
 this, but am running into a lot of trouble with that, so I am
 wondering
 what
 you all would suggest.  I would be happy to send over my current
 project if
 you would like - it's based off of Scott Stevenson's tutorial here:
 http://cocoadevcentral.com/d/intro_to_quartz_two/.
 
 
 Thanks for any help.
 


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Re: Disabling Exposé in SystemUIMode

2009-08-06 Thread Pierce Freeman
Really odd, do you think you could send me a little example to see if your
same code works on my system?


On 8/6/09 2:59 PM, Ricky Sharp rsh...@mac.com wrote:

 
 On Aug 5, 2009, at 9:39 PM, Pierce Freeman wrote:
 
 Which version of OS X are you using?  With the latest of Leopard, it
 just
 doesn't seem to work.
 
 
 When writing my initial response to this thread, it was 10.5.7.
 
 Just tested with 10.5.8 and all is still well (no Expose, no process
 switching).
 
 ___
 Ricky A. Sharp mailto:rsh...@instantinteractive.com
 Instant Interactive(tm)   http://www.instantinteractive.com
 
 


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Re: Disabling Exposé in SystemUIMode

2009-08-06 Thread Pierce Freeman
That's definitely a possibility.  However, I am basically creating my
windows the same way that you are.  The only difference is, I didn't set any
of those attributes and my main window just appears by Cocoa default.


On 8/6/09 3:10 PM, Ricky Sharp rsh...@mac.com wrote:

 
 On Aug 6, 2009, at 10:10 AM, Pierce Freeman wrote:
 
 Yeah, I completely copied his code and inserted it into my project.
 Even
 odder, it doesn't allow the Apple-Tab function (which is what it is
 supposed
 to do) but lets Exposé work just fine.
 
 I don't mean that it broke in the latest version of Leopard, as the
 old
 version I was using still did not have it enabled.  I was wondering
 if it
 worked on Leopard at all, and based on your reply it does.  So I
 don't have
 much idea as to what to try now.
 
 
 Hmm, I wonder if it has something to do with how I create my windows?
 
 I create blanking windows and put one of those on each screen
 (borderless window covers entire screen).  Then, I create a content
 window (also borderless) that is then set to appropriate size (1024 x
 768 in my case), centered on, and made a child of, the blanking window
 on the main screen.
 
 The call to SetSystemUIMode is made in applicationDidFinishLaunching:
 before I create windows.
 
 Both the blanking and content windows are subclasses of NSWindow.
 
 Blanking window's designated initializer is just a thin wrapper around
 NSWindow's initWithContentRect:styleMask:backing:defer:
 
 - styleMask is NSBorderlessWindowMask
 - backing is NSBackingStoreBuffered
 - defer is NO
 
 I then set these additional attributes:
 
 - hidesOnDeactivate (YES)
 - releasedWhenClosed (NO)
 - movableByWindowBackground (NO)
 - hasShadow (NO)
 - optimizedDrawing (YES)
 - opaque (YES)
 
 I also override canBecomeKeyWindow (returns NO) and
 canBecomeMainWindow (also returns NO).
 
 
 In my content window subclass, same setup as blanking window (in terms
 of attributes listed above).  And, overrides to canBecomeKeyWindow and
 canBecomeMainWindow return YES.
 
 
 ___
 Ricky A. Sharp mailto:rsh...@instantinteractive.com
 Instant Interactive(tm)   http://www.instantinteractive.com
 
 
 


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Re: Disabling Exposé in SystemUIMode

2009-08-06 Thread Pierce Freeman
Hi Eric:

I am using the four finger swipe gesture on a Unibody MacBook Pro and the
key.  Neither of which SetSystemUIMode over rides.  Maybe there is a way to
just set a window to be at the edges of the screen all the time, and then
put the main window in front of that?


On 8/6/09 3:59 PM, Eric Schlegel eri...@apple.com wrote:

 
 On Aug 6, 2009, at 8:10 AM, Pierce Freeman wrote:
 
 Hi Sean:
 
 Yeah, I completely copied his code and inserted it into my project.
 Even
 odder, it doesn't allow the Apple-Tab function (which is what it is
 supposed
 to do) but lets Exposé work just fine.
 
 Pierce, how are you entering Exposé: function key, mouse button, or
 screen hot corner? SetSystemUIMode attempts to disable Exposé as best
 it can, but only the function key and mouse button methods are
 disabled. Screen hot corners are still enabled so you'd have to
 disable those manually in System Prefs.
 
 -eric
 


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Re: Disabling Exposé in SystemUIMode

2009-08-06 Thread Pierce Freeman
Hi Eric:

I'll make sure to file a big about that - hopefully it can get resolved
before shipment.  But, when using the key, it should stop Exposé, shouldn't
it?  I have also tested this and it still doesn't work.  Any ideas?


On 8/6/09 5:02 PM, Eric Schlegel eri...@apple.com wrote:

 
 On Aug 6, 2009, at 4:03 PM, Pierce Freeman wrote:
 
 Hi Eric:
 
 I am using the four finger swipe gesture on a Unibody MacBook Pro
 and the
 key.  Neither of which SetSystemUIMode overrides.
 
 Yes, that's the problem. SetSystemUIMode doesn't prevent entering
 Exposé via that method. Please file a bug about that; we have the
 infrastructure in place finally in SnowLeopard to fix this, so we
 should be able to address the problem in a future release.
 
  Maybe there is a way to just set a window to be at the edges of the
 screen all the time, and then
 put the main window in front of that?
 
 I don't think I understand what you're proposing. In general, I don't
 think there's a way to prevent Exposé from occurring in this case,
 without just disabling the gesture in System Prefs.
 
 -eric
 


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Re: Disabling Exposé in SystemUIMode

2009-08-06 Thread Pierce Freeman
And is there any way to make reproduce the display capture effect without
using this or SetSystemUIMode.  I am attempting to make a full screen app,
and don't want the user to have to disable this in the system preferences.


On 8/6/09 5:02 PM, Eric Schlegel eri...@apple.com wrote:

 
 On Aug 6, 2009, at 4:03 PM, Pierce Freeman wrote:
 
 Hi Eric:
 
 I am using the four finger swipe gesture on a Unibody MacBook Pro
 and the
 key.  Neither of which SetSystemUIMode overrides.
 
 Yes, that's the problem. SetSystemUIMode doesn't prevent entering
 Exposé via that method. Please file a bug about that; we have the
 infrastructure in place finally in SnowLeopard to fix this, so we
 should be able to address the problem in a future release.
 
  Maybe there is a way to just set a window to be at the edges of the
 screen all the time, and then
 put the main window in front of that?
 
 I don't think I understand what you're proposing. In general, I don't
 think there's a way to prevent Exposé from occurring in this case,
 without just disabling the gesture in System Prefs.
 
 -eric
 


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Disabling Exposé in SystemUIMode

2009-08-05 Thread Pierce Freeman
Hi Everyone:

I am wondering if anyone knows of a way to disable Exposé in SystemUIMode.
I am using this class to create a kiosk-based application and don't want the
user to be able to switch between other windows.  If there isn't a way to do
this inside the class, is there another class that can accomplish this
instead?


Thanks for any help.


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Re: Disabling Exposé in SystemUIMode

2009-08-05 Thread Pierce Freeman
Hi Ricky:

Which version of OS X are you using?  With the latest of Leopard, it just
doesn't seem to work.


On 8/5/09 7:34 PM, Ricky Sharp rsh...@mac.com wrote:

 
 On Aug 5, 2009, at 8:45 PM, Pierce Freeman wrote:
 
 I am wondering if anyone knows of a way to disable Exposé in
 SystemUIMode.
 I am using this class to create a kiosk-based application and don't
 want the
 user to be able to switch between other windows.  If there isn't a
 way to do
 this inside the class, is there another class that can accomplish this
 instead?
 
 
 Using SetSystemUIMode disables Expose in my app just fine.  I call it
 with these parameters:
 
 OSStatus status = SetSystemUIMode (kUIModeAllHidden,
 kUIOptionDisableProcessSwitch);
 
 There's a technote here which covers the options (although seems a bit
 outdated)
 
 http://developer.apple.com/technotes/tn2002/tn2062.html
 
 ___
 Ricky A. Sharp mailto:rsh...@instantinteractive.com
 Instant Interactive(tm)   http://www.instantinteractive.com
 
 
 


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Re: NSScrollView Not Updating

2009-07-26 Thread Pierce Freeman
 If you can't answer this question, you need to cover some basic
 fundamentals.  Did you override -drawRect: is a very simple question
 that you can answer by simply looking at what code you've written.

I kind of figured that I didn't do it, as I didn't write any code that would
have caused this to happen.  But I wasn't sure if it maybe was doing
something behind the scenes that caused it to be implemented.  Based upon
your answer, it's a no.


            [subView addSubview:text1];
 
 When you add a subview to a superview, it doesn't resize the
 superview.  NSScrollView has no idea about the contents of its
 document view's subviews, it only cares about its document view's
 size.  Since it never changes, there's nothing for it to scroll.

That makes a lot of sense.  So I called setFrame: on the NSView, and it
works really well now.  However, when I enlarge the window, the top element
seems to come down.  Is there some way to stop this from happening, in other
words, is there a way to nail an element in place.


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Re: NSScrollView Not Updating

2009-07-25 Thread Pierce Freeman
 You need to post your code.

I'll put my main code at the end of this email.

 
 It sounds like you've overridden -drawRect: to draw custom contents.
 The view's frame determines how the scroll view behaves; if you're
 just drawing all over the place in -drawRect: without properly calling
 -setFrame:, you need to stop that.

I'm not quite sure if I'm over riding -drawRect:, but it's possible that I
have.  Hopefully my code will see if I have.


AppController.m

@interface AppController : NSObject {

IBOutlet NSView *subView;
IBOutlet NSScrollView *mainView;
}

@end

AppController.h

for (NSInteger i = 0; i  100; i++)
{
NSRect location = NSMakeRect(50, (i*120 + (i+9)*10), 400, 22);

NSTextField *text1 = [[NSTextField alloc]
initWithFrame:location];

[subView addSubview:text1];

[subView setAutoresizesSubviews:YES];
}


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Switching Contents of NSView

2009-07-05 Thread Pierce Freeman
Hi Everyone:

I am making an application that has a choice of what function the user wants
to perform.  When the user clicks on their choice, I want a NSView to take
on the contents of a specific nib file.  I assume there must be a way
(hopefully) easy that this is accomplished with, as most applications must
do something like this with their user interface.


Thanks for any help!


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Re: Switching Contents of NSView

2009-07-05 Thread Pierce Freeman
That makes sense - I'll definitely try that!  And just asking, but from the
first link you sent, what does this return?  [NSBundle
loadNibNamed:@someNibFile owner:d];  My assumption is that it's not a
view.


On 7/5/09 3:31 PM, I. Savant idiotsavant2...@gmail.com wrote:

 On Jul 5, 2009, at 6:30 PM, Pierce Freeman wrote:
 
 And for the NSView function that
 you suggested, does this replace all the subviews in that view as I
 will
 most likely have more then one?
 
Read the documentation. It replaces the view you specify with the
 other view you specify. Put each group in their own container views,
 then only swap the containers ...
 
 --
 I.S.
 
 


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Re: Switching Contents of NSView

2009-07-05 Thread Pierce Freeman
You're right, I was looking in the wrong place.  A good Google search
(versus the built in documentation) did the trick.  For future reference,
it's under NSBundle Additions versus the plain NSBundle.


On 7/5/09 3:45 PM, I. Savant idiotsavant2...@gmail.com wrote:

 On Jul 5, 2009, at 6:42 PM, Pierce Freeman wrote:
 
 That makes sense - I'll definitely try that!  And just asking, but
 from the
 first link you sent, what does this return?  [NSBundle
 loadNibNamed:@someNibFile owner:d];  My assumption is that it's
 not a
 view.
 
Come on, you're not even trying. Look the method up in the
 *documentation* to find out what it returns. That's what it's there for.
 
 --
 I.S.
 
 


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Re: Switching Contents of NSView

2009-07-05 Thread Pierce Freeman
I am finally reverting to using NSView's replaceSubview:with: command.  The
only problem is that when I run this command partnered with addSubview, it
removes the view from the window where I placed it originally.  This is
problematic when I try to go back and forth between views as the application
can no longer find the view and then crashes.  Any suggestions?


On 7/5/09 3:21 PM, I. Savant idiotsavant2...@gmail.com wrote:

 On Jul 5, 2009, at 6:18 PM, Pierce Freeman wrote:
 
 I am making an application that has a choice of what function the
 user wants
 to perform.  When the user clicks on their choice, I want a NSView
 to take
 on the contents of a specific nib file.  I assume there must be a way
 (hopefully) easy that this is accomplished with, as most
 applications must
 do something like this with their user interface.
 
 
Do you need help figuring out how to load the NIB[1], replace the
 view[2], or both?
 
 1 - http://cocoadevcentral.com/articles/64.php
 2 - -[NSView replaceSubview:with:] -
 http://developer.apple.com/documentation/Cocoa/Reference/ApplicationKit/Classe
 s/nsview_Class/Reference/NSView.html#//apple_ref/occ/instm/NSView/replaceSubvi
 ew:with:
 
 
 --
 I.S.
 
 
 
 


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Re: Switching Contents of NSView

2009-07-05 Thread Pierce Freeman
Kiel:

Wasn't suggesting Google is always the right place to look, but in this case
it just happened to find it right away.  And just checked my preferences,
and it did in fact have title selected.  Will have to change that...


On 7/5/09 4:25 PM, Kiel Gillard kiel.gill...@gmail.com wrote:

 If you are suggesting Google was the right place to look,
 unfortunately you are mistaken.
 
 Directly underneath the toolbar of the documentation window should be
 a scope bar that attempts to help you find the information you're
 looking for. Perhaps you're searching the documentation by Title
 instead of by API? If I search by API and type loadNibNamed I
 immediately get the NSBundle Additions API, however if I search by
 Title I get nothing.
 
 Hope this helps,
 
 Kiel
 
 On 06/07/2009, at 8:55 AM, Pierce Freeman wrote:
 
 You're right, I was looking in the wrong place.  A good Google search
 (versus the built in documentation) did the trick.  For future
 reference,
 it's under NSBundle Additions versus the plain NSBundle.
 
 
 On 7/5/09 3:45 PM, I. Savant idiotsavant2...@gmail.com wrote:
 
 On Jul 5, 2009, at 6:42 PM, Pierce Freeman wrote:
 
 That makes sense - I'll definitely try that!  And just asking, but
 from the
 first link you sent, what does this return?  [NSBundle
 loadNibNamed:@someNibFile owner:d];  My assumption is that it's
 not a
 view.
 
   Come on, you're not even trying. Look the method up in the
 *documentation* to find out what it returns. That's what it's there
 for.
 
 --
 I.S.
 
 
 
 
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Re: Switching Contents of NSView

2009-07-05 Thread Pierce Freeman
Once again, I fail when the documentation succeeds.  I¹ll have to work on my
documentation reading skills over the next week or so.


On 7/5/09 4:33 PM, Andy Lee ag...@mac.com wrote:

 Make sure you heed this part of the documentation:
 
 This method causes oldView to be released; if you plan to reuse it, be sure
 to retain it before sending this message and to release it as appropriate
 when adding it as a subview of another NSView.
 
 
 --Andy
 
 On Jul 5, 2009, at 7:26 PM, Pierce Freeman wrote:
 
 I am finally reverting to using NSView's replaceSubview:with: command.  The
 only problem is that when I run this command partnered with addSubview, it
 removes the view from the window where I placed it originally.  This is
 problematic when I try to go back and forth between views as the application
 can no longer find the view and then crashes.  Any suggestions?
 
 
 On 7/5/09 3:21 PM, I. Savant idiotsavant2...@gmail.com wrote:
 
 On Jul 5, 2009, at 6:18 PM, Pierce Freeman wrote:
 
 I am making an application that has a choice of what function the
 user wants
 to perform.  When the user clicks on their choice, I want a NSView
 to take
 on the contents of a specific nib file.  I assume there must be a way
 (hopefully) easy that this is accomplished with, as most
 applications must
 do something like this with their user interface.
 
 
Do you need help figuring out how to load the NIB[1], replace the
 view[2], or both?
 
 1 - http://cocoadevcentral.com/articles/64.php
 2 - -[NSView replaceSubview:with:] -
 http://developer.apple.com/documentation/Cocoa/Reference/ApplicationKit/Clas
 se
 s/nsview_Class/Reference/NSView.html#//apple_ref/occ/instm/NSView/replaceSub
 vi
 ew:with:
 
 
 --
 I.S.
 
 
 
 
 
 
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Re: Switching Contents of NSView

2009-07-05 Thread Pierce Freeman
Joel:

Thanks for the link - I'll definitely check it out.


On 7/5/09 6:50 PM, Joel Norvell framewor...@yahoo.com wrote:

 
 Pierce,
 
 As an adjunct to document reading skills, I've found that there's no
 substitute for a class browser.
 
 Andy Lee has written Appkido, an excellent class browser for Cocoa!
 
 http://homepage.mac.com/aglee/downloads/appkido.html
 
 There are other ways to browse the Cocoa class hierarchy, but Appkido is my
 favorite :-)  Thanks Andy!!
 
 Yours in Cocoa,
 Joel
 
 
 
 
   


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Re: Programmatically Picking Elements

2009-06-27 Thread Pierce Freeman
Hey Kyle:

Thanks for your reply... I looks like that took a lot of time to type. ;)

 
 Ah.  Please do re-read the documentation, as it will at the very least
 better inform your vocabulary.  An outlet is a property or instance
 variable that has been tagged with the IBOutlet macro and as such is
 available for wiring in Interface Builder.  For example, the
 nextResponder outlet on instance of NSResponder.  Objects themselves
 cannot be outlets.
 
 The term you're looking for is View.  Read the View Programming
 Guide, especially the section on the View Hierarchy.  Everything
 contained in a window is a view.  Views draw themselves in response to
 -drawRect: (sometimes using helper objects like instances of NSCell).
 Views can also contain other views.


I suppose that's what I get from constantly switching between web
programming and Cocoa programming.  Sometimes it takes a few days to fully
switch mindsets - Which my clients don't seem to be too willing to give me.


 
 First off, only tackle this if you are incredibly comfortable with the
 view hierarchy and Cocoa in general.  You're going to need to
 understand a lot about how views work, much more than just playing
 around with IB will tell you.

Unfortunately, I kind of figured this... Most of the complex things aren't
easy.  Yes, obviously, as they are considered complex. ;)

 
 Secondly, you're going to need a very sharp delineation between your
 business-side concept of a user interface and the Cocoa concept of a
 user interface.  Your business terms, for example, might include
 things such as List of People or Expense Report.  Your Cocoa terms
 are things like NSTableView and NSTextFieldCell.  Your biggest
 challenge is going to be drawing the line between these two things,
 and sometimes it's very difficult to say what is a business
 requirement and what is an implementation detail.  You're only ready
 to make these distinctions when you've had quite a bit of experience
 with the framework.
 
 Third, don't expect to implement a web-based Interface Builder.  You
 will set yourself up for failure quite quickly.  Resist the temptation
 to offer your users a generic table in which they can create columns,
 bind controls to business objects, etc.  There's a tool that does that
 already, and its name is Interface Builder.  It sounds like you're
 developing an internal application -- despite the fact that this setup
 allows for greater communication and faster turnaround between the
 developers and the customers, too often developers (myself included)
 have taken a very release-oriented attitude.  You don't need to make a
 super-generic tool that your customers can use to implement their
 dream interface.  You have the convenience of proximity, which means
 the customer can walk down the hall and say: We need a window that
 looks like X so we can do Y.  Those of us in the consumer software
 market would kill for this kind of customer interactivity.  Besides,
 do your customers really want to learn how to make an interface?
 They've got more important things to do!

I feel really bad about typing this next part as it looks like that took a
LOT of time to write.  When I said more going for I more meant the
following:

A user logs on to a web application.  They have some options for filing a
web report. Choices: single line and multiple line.  They can choose how
many of these fields they have for various variables that they want to
input.  This is then saved in a MYSQL database for later use.

The client side application fetches the data in the MYSQL databases and then
displays it.  The problem is that it is a variable number of fields and a
variable number of types.

So, it's technically not a online Interface Builder - I think I'll let the
capable guys at 280 North handle that.  It's more a dynamic online tool,
which I think may require a lot of the same tools.  But I'll let more
experienced people (you) tell me if I'm totally wrong on that.

 
 In short, don't try to obsolete yourself.  You will wind up with
 happier customers if you accept your limitations and they accept
 theirs.  Take advantage of your situation: iterate frequently, be
 responsive to customer needs, and don't be afraid to say no to crazy
 requirements proposals -- including your own.

That's very good advice, especially with dealing with some of my clients.
One wants some fading elements, noises, complete dynamic... On the web. Just
Wow.

Once again, thanks for all your help.


Sincerely,

Pierce Freeman


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Programmatically Picking Elements

2009-06-25 Thread Pierce Freeman
Hi Everyone:

I am wondering if there is some way to pick the element type (and amount of
them) shown in a xib file.  I am working on an application that needs to
take data from the server, and there are usually differing amounts of it.
For example, User A chooses on the web for there to be 10 NSTextFields.
User B chooses on the web for there to be 3 NSTextFields and 4 NSTableViews.
Is there some way to display these elements for the user using Cocoa once
the system gets the elements that you want.


Thanks for any help!


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Re: Programmatically Picking Elements

2009-06-25 Thread Pierce Freeman
Hi Kyle:

While there may be a more official name for them (outlets, maybe?), I
consider an element to be any element that goes on the screen.  For
instance a NSTextField or a NSImageView.

I am more going for creating a UI on the server and then displaying it on
the client side.  Does this still fall under the category of View
Programming, or something different entirely?


Thanks for your help.


On 6/25/09 1:09 PM, Kyle Sluder kyle.slu...@gmail.com wrote:

 What is an element?
 
 Sounds like you want to show/hide portions of your user interface
 based on the data you receive from the server.  Or do you want the
 user to be able to create whatever UI they want on the server and show
 it on the client?
 
 You're going to have to write code to do it either way.  It sounds
 like you should review the documentation, specifically the View
 Programming Guide:
 http://developer.apple.com/documentation/Cocoa/Conceptual/CocoaViewsGuide/Intr
 oduction/Introduction.html
 
 --Kyle Sluder


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Re: Blur NSImage

2009-06-14 Thread Pierce Freeman
Kyle:

Thanks for your suggestion.  I ended up doing it in Interface Builder, and
it works great!


Thanks!


On 6/13/09 8:37 PM, Kyle Sluder kyle.slu...@gmail.com wrote:

 Look into Core Image filters.  You can apply them to any layer-backed
 view.  You can even do it from within Interface Bulder, on the View
 Effects tab of the inspector.
 
 --Kyle Sluder


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Get Key Commands in Fullscreen

2009-06-14 Thread Pierce Freeman
Hi Everyone:

I am following the steps described here:
http://www.cocoadevcentral.com/articles/28.php to make a fullscreen
application but am running into a problem when I want to get key input.  For
some reason, it seems that when you convert the Panel to take up the screen,
you also loose the ability for it to get the key down events.  I am
attempting to make a button trigger when the user types s, which works
fine in a regular panel, but doesn't seem to work when this change is
applied.


Thanks for any help.


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Blur NSImage

2009-06-13 Thread Pierce Freeman
Hi Everyone:

I will say before hand that I don't really want to dive into Quartz, etc. at
the moment and simply want to stick with the image basics.  Anyway, I am
making a fullscreen app that has window with a NSImageView that fills the
screen.  I only say this as it may change how to address this issue (not
quite sure about that).  Anyway, I am looking to add a quick blur to the
NSImage before I insert it into the NSImageView.  I have not found any
sample code that does this without going into some other framework, and am
wondering if anyone here would have any suggestions.


Thanks for any help.


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Searching in NSArray

2009-06-05 Thread Pierce Freeman
Hi Everyone:

I am most likely overlooking this function, but I just can't seem to find it
in the documentation.  I am looking for some way to search an NSArray
listing for one string that is part of multiple objects in the array.  This
search then returns the number of objects that contained that string in it.
I imagine this would be built into NSArray, so if anyone could steer me in
the right direction, it would be greatly appreciated!


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Re: Searching in NSArray

2009-06-05 Thread Pierce Freeman
Hi KK:

I was aware of this method to do so, but can this be done if you needed to
search for, say, ³Good² and wanted it to return Goodbye?

Thanks for your help.


On 6/5/09 8:50 AM, KK kthem...@gmail.com wrote:

 I'm not sure if this is what you're looking for, but Objective-C 2.0 has this:
 
 NSArray *a = [NSArray arrayWithObjects:@Hello,@Goodbye,nil];
 
 for (NSString *s in a) {
      if ([s isEqualToString:@Goodbye]) {
         NSLog(@it is equal);
     }
 }
 
 And you can have an additional int (or NSInteger) counter to keep track of
 which object it is.
 
 Oh, you could also do [NSArray indexOfObject:]. if it returns NSNotFound, it's
 not in the array.
 
 On Fri, Jun 5, 2009 at 11:36 AM, Pierce Freeman piercefreema...@comcast.net
 wrote:
 Hi Everyone:
 
 I am most likely overlooking this function, but I just can't seem to find it
 in the documentation.  I am looking for some way to search an NSArray
 listing for one string that is part of multiple objects in the array.  This
 search then returns the number of objects that contained that string in it.
 I imagine this would be built into NSArray, so if anyone could steer me in
 the right direction, it would be greatly appreciated!
 
 
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Re: Searching in NSArray

2009-06-05 Thread Pierce Freeman
Kyle:

This looks like an interesting lead, I'll look into it later.


On 6/5/09 8:52 AM, Kyle Sluder kyle.slu...@gmail.com wrote:

 Look at the predicate programming guide, documentation for
 NSPredicate, and -[NSArray filteredArrayUsingPredicate:].
 
 --Kyle Sluder


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Hidden API?

2009-05-31 Thread Pierce Freeman
Hi Everyone:

I am wondering if the method that the iWork apps use to add themselves to
the dock (after install, they add themselves to the dock) requires a private
API.  I am looking into a way to use this method not to add icons but to do
some quick preference switching of the dock without relaunching it.


Sincerely,

Pierce Freeman


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Re: LaunchAgent Creation

2009-05-11 Thread Pierce Freeman
Thanks for your reply Jerry.  I'll try putting the -Rf before listing the
paths.  You mentioned newer and better methods in 10.4 and 10.5 and since I
am only planning to support these, could you give me a bit more detail to
what you are referring to.

-- In reply to:
You've almost got it.  I believe this might come close to working,
assuming for example that you want -Rf options on cp:

...
keyProgram/key
string/bin/cp/string
keyProgramArguments/key
array
string-R/string
stringf/string
string/source/path/string
string/destin/path/string
/array
...

By the way, if cp works for you, that's fine but there are newer and
better methods available in Mac OS 10.4, 10.5.


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Re: File Reading Problems

2009-04-29 Thread Pierce Freeman
Hey Ken:

Your advice is really appreciated, and I will definitely look over the
Memory Management Guidelines when I have a bit more time in my day. ;)


On 4/29/09 1:12 PM, Ken Thomases k...@codeweavers.com wrote:

 On Apr 28, 2009, at 9:19 PM, Pierce Freeman wrote:
 
 - (void)awakeFromNib
 {
NSFileHandle *remoteConnection = [NSFileHandle
 fileHandleForReadingAtPath:@/Users/user/Desktop/file.plist];
 
 The above does not promise to keep the NSFileHandle object around for
 as long as you need it.  It's not at all clear to me that -
 readToEndOfFileInBackgroundAndNotify retains the file handle for its
 duration.
 
 So, you need to manage the lifetime of the file handle by retaining it
 here and releasing it when you know you're done with it.
 
 
[[NSNotificationCenter defaultCenter] addObserver:self
 selector:@selector(readAllTheData:)
 name:NSFileHandleReadToEndOfFileCompletionNotification
 object:remoteConnection];
[remoteConnection readToEndOfFileInBackgroundAndNotify];
 
 }
 
 - (void)readAllTheData:(NSNotification *)note {
NSString *errors = nil;
NSData *contentsOfDockFile = [note object];
NSLog(@%@, contentsOfDockFile);
NSDictionary *testing = [NSPropertyListSerialization
 propertyListFromData:contentsOfDockFile
 mutabilityOption:NSPropertyListImmutable format:nil
 errorDescription:errors];
NSLog(@%@, testing);
 
[[NSNotificationCenter defaultCenter] removeObserver:self
 name:NSFileHandleReadToEndOfFileCompletionNotification object:[note
 object]];
 
[testing release];
 }
 
 
 On Apr 28, 2009, at 10:15 PM, Pierce Freeman wrote:
 
 I added [testing retain] after the declaration of
 the variable, and I no longer get the wheel of death and my app
 freezing up.
 
 This smacks of flailing without understanding.
 
 The problem with your original code is that -propertyListFromData:...
 gives you an object, but does not give you the right/responsibility
 for releasing it, and yet you were releasing it anyway.
 
 While it is technically correct to solve this by adding [testing
 retain], it is redundant.  You could have just removed your [testing
 release].  The object is guaranteed to live at least until you return
 out of your -readAllTheData: method, so you need not retain it.  And,
 if you don't retain it, you should not release it.
 
 All this is to concur with Adam's suggestion that you reread the
 memory management guide.
 
 Regards,
 Ken
 


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File Reading Problems

2009-04-28 Thread Pierce Freeman
Hi everyone.

I have a small problem with readToEndOfFileInBackgroundAndNotify which is
that I can't seem to get it to work right. ;)  I am seeding the connection
with the file name, and everything looks right except that I keep getting
NSConcreteFileHandle: 0x1abfd0 and *** -[NSConcreteFileHandle length]:
unrecognized selector sent to instance 0x1abfd0 when attempting to use it.
My code is as follows.

- (void)awakeFromNib
{
NSFileHandle *remoteConnection = [NSFileHandle
fileHandleForReadingAtPath:@/Users/user/Desktop/file.plist];

[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(readAllTheData:)
name:NSFileHandleReadToEndOfFileCompletionNotification
object:remoteConnection];
[remoteConnection readToEndOfFileInBackgroundAndNotify];

}

- (void)readAllTheData:(NSNotification *)note {
NSString *errors = nil;
NSData *contentsOfDockFile = [note object];
NSLog(@%@, contentsOfDockFile);
NSDictionary *testing = [NSPropertyListSerialization
propertyListFromData:contentsOfDockFile
mutabilityOption:NSPropertyListImmutable format:nil
errorDescription:errors];
NSLog(@%@, testing);

[[NSNotificationCenter defaultCenter] removeObserver:self
name:NSFileHandleReadToEndOfFileCompletionNotification object:[note
object]];

[testing release];
}

Thanks for any help.


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Re: File Reading Problems

2009-04-28 Thread Pierce Freeman
Thanks for your help.  I don't get those strange errors anymore, however no
if I try to save the NSDIctionary to a file (NSDictionary's writeToFile), my
app seems to freeze up and in the Debugger it says:

Program loaded.
sharedlibrary apply-load-rules all
Attaching to program: `/Users/user/Desktop/location', process 3361.
(gdb) 

On 4/28/09 7:35 PM, Stephen J. Butler stephen.but...@gmail.com wrote:

 On Tue, Apr 28, 2009 at 9:19 PM, Pierce Freeman
 piercefreema...@comcast.net wrote:
 - (void)readAllTheData:(NSNotification *)note {
NSString *errors = nil;
NSData *contentsOfDockFile = [note object];
NSLog(@%@, contentsOfDockFile);
NSDictionary *testing = [NSPropertyListSerialization
 propertyListFromData:contentsOfDockFile
 mutabilityOption:NSPropertyListImmutable format:nil
 errorDescription:errors];
NSLog(@%@, testing);
 
[[NSNotificationCenter defaultCenter] removeObserver:self
 name:NSFileHandleReadToEndOfFileCompletionNotification object:[note
 object]];
 
[testing release];
 }
 
 [note object] is your NSFileHandle. You want [[note userInfo]
 objectForKey:NSFileHandleNotificationDataItem]].


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Re: File Reading Problems

2009-04-28 Thread Pierce Freeman
Hey Adam:

Thanks for your reply.  I added [testing retain] after the declaration of
the variable, and I no longer get the wheel of death and my app freezing up.

In response to your comment about why I am using NSFileHandle, it is because
in the final version of this app I will need to scan several hundred plist
files and I would like the app to stay responsive during this process.  I am
aware that I could just use threading for this, but this seemed a less
hassle way to accomplish the same thing.


On 4/28/09 8:03 PM, Adam R. Maxwell amaxw...@mac.com wrote:

 
 On Apr 28, 2009, at 7:50 PM, Pierce Freeman wrote:
 
 Thanks for your help.  I don't get those strange errors anymore,
 however no
 if I try to save the NSDIctionary to a file (NSDictionary's
 writeToFile),
 
 You're releasing a variable that you don't own (testing).  See the
 Cocoa memory ownership rules at
 http://developer.apple.com/DOCUMENTATION/Cocoa/Conceptual/MemoryMgmt/MemoryMgm
 t.html 
 .
 
 Why are you using NSFileHandle asynchronous reading for a plist file,
 anyway?  This is unusual, to say the least.


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Keynote Scripting

2009-04-07 Thread Pierce Freeman
Hi everyone:

While this may not be the correct place to ask this question, and I
apologize for that, I could not find a list dedicated to Keynote - So I
decided to post it here.  Also, the people of this list have been so helpful
in the past so I hope that you all can help me now. Anyway, for a big
presentation (about 400 slides of just pictures), I really want to automate
a way to import the selected photos from my drive to the presentation with
the format of 3 per slide (following the master template).  If anyone could
suggest a way to do this, it would be great!


Sincerely,

Pierce Freeman


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Re: Beachball on Lengthy Task

2009-04-05 Thread Pierce Freeman
Stuart:

That sounds like it could work, however, pointed out by someone else - I
think NSFileHandle's readToEndOfFileInBackgroundAndNotify could work better
as I am dealing with reading files.


On 4/4/09 8:45 PM, Stuart Malin stu...@zhameesha.com wrote:

 
 On Apr 4, 2009, at 5:36 PM, Pierce Freeman wrote:
 
 And, if you are 10.5 only, there's also NSObject's
 performSelectorInBackground:withObject:
 
 Is this a timer or a thread creator?  I don't believe it has inputs
 for the
 time, or could it just do it automatically?  Also, is there some way
 I can
 make this work with a function already created?
 
 That is a thread creator. It will initiate the specified selector of
 the receiver (the invoked object). You can pass a single object to it;
 that object can, of course, contain references to other objects.
 
 Please be careful to distinguish method from function.  If you
 meant an Objective-C method, yes, it will work with that. If you meant
 a C function, then no, it will not work, at least not directly, but in
 such case it would be easy to create a method that called the function.
 
 Note: as has already been pointed out, you must be very careful
 regarding thread safety. A background thread task must carefully
 constrain which objects it instantiates and methods used to those that
 are thread safe. Certainly no U/I.
 
 Read the cited references, and additional material germane to these.
 
 btw: by any stretch of the imagination, I'm not an expert with threads.
 


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Re: Beachball on Lengthy Task

2009-04-05 Thread Pierce Freeman
David:

Thanks for your help, this seems like a class that will be perfect for what
I am doing!  Just a few questions:

1. Is there any concern of thread safety using this class?
2. How can I pass NSFileHandle the file URL of my files?
3. How could I create a method that will take the contents of the file and
do something with them?

Sorry about the big questions. ;)


Sincerely,

Pierce Freeman


On 4/4/09 9:10 PM, Dave Keck davek...@gmail.com wrote:

 Yeah, it really helped!  I am trying to get the contents of the files in a
 certain directory, so I think that I could probably get away with using a
 timer.
 
 In this case, the reason your task is taking several seconds to
 complete is most likely attributed to the sheer time it takes the read
 the contents of the files; that is, most of the time that it takes for
 the lengthy-task to complete isn't due to lots of
 computation-intensive stuff going on, but rather the age-old slow disk
 read. On the list of the 3 best times to use threads, reading large
 files from disk would perhaps be one of them...
 
 I probably should have asked for more information before forming my
 last post - for this case in particular, I would use NSFileHandle's
 asynchronous file reading mechanisms (which create separate threads
 for you, so you don't have to worry about it). Read about NSFileHandle
 in the docs, specifically, check out
 -readToEndOfFileInBackgroundAndNotify.
 
 At any rate, to get the contents of every file in a directory, I would
 iterate over the files in the directory, creating an NSFileHandle for
 each one, and call -readToEndOfFileInBackgroundAndNotify for each.
 Depending on how many files you're expecting, you may need to call
 -readToEndOfFileInBackgroundAndNotify on a small number of
 NSFileHandles, wait until those have finished reading, call it on the
 next group of NSFileHandles, etc.
 
 Note that while you may have escaped from using threads this time
 (directly, at least) that's not always going to be the case :).
 Threads are indispensable and with the number of cores chips are
 sporting these days, will only become more so...
 
 Good luck!
 
 David


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Re: Beachball on Lengthy Task

2009-04-05 Thread Pierce Freeman
Dear Kirk:

While I probably won't be using that in my current project, it sounds like a
good idea and I will probably look into it if I ever have a need...


On 4/5/09 6:33 AM, Kirk Kerekes kkere...@cox.net wrote:

 Along with threads and various asynchronous techniques already
 mentioned, you should also consider creating a separate UI-less
 foundation tool to perform your lengthy task, controlled with NSTask
 in your main app. This yields all of the benefits of a thread, with
 none of the threading pitfalls. Getting real-time feedback (for a
 progress indicator, for example) from the task is more complex than
 with a thread, and getting result data back is slightly more involved,
 but the absolute freedom from threading issues is often worth it.
 
 Several of Apple's utility apps are constructed as a UI shell that
 invokes one or more tools.
 
 
 


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Re: Beachball on Lengthy Task

2009-04-05 Thread Pierce Freeman
David:

Thanks for all your help, it's almost working...  Just one more question:

Question: I am attempting to turn the object returned into a NSDictionary,
but it doesn't seem like something that can be turned into a NSDictionary.
Am I doing something wrong here?  The file is a plist file.


Sincerely,

Pierce Freeman


On 4/5/09 6:36 PM, Dave Keck davek...@gmail.com wrote:

 1. Is there any concern of thread safety using this class?
 2. How can I pass NSFileHandle the file URL of my files?
 3. How could I create a method that will take the contents of the file and
 do something with them?
 
 1. No. NSFIleHandle takes care of creating a separate thread for you,
 and notifies your main thread when it's finished reading the given
 file, with a NSFileHandleReadToEndOfFileCompletionNotification
 notification.
 
 2. If you have a NSURL and need to create a NSFileHandle with that,
 simply use NSURL's -path method to get the NSURL's filesystem path.
 Otherwise, just create your file handle with a NSString path using
 -fileHandleForReadingAtPath:.
 
 3. Register for the NSFileHandleReadToEndOfFileCompletionNotification
 notification. Once it's received, you can access its respective
 NSFileHandle using the notification's -object method.
 
 All of this has happened before, and it will all happen again, as they
 say. The answers to 2  3 can be found with a little searching - I
 encourage you to do so.
 
 David


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Beachball on Lengthy Task

2009-04-04 Thread Pierce Freeman
Hi everyone:

I am getting the beachball of death when I try to run an action that takes
over a few seconds to complete.  Given, the beachball goes away after the
task is completed - But for lengthy tasks, why can't I just allow the user
to go along with their work instead of having them wait with the beachball?
Would this be a problem with memory management, or something else entirely?


Sincerely,

Pierce Freeman


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Re: Beachball on Lengthy Task

2009-04-04 Thread Pierce Freeman
John:

Good idea, I¹ll look into threads and hopefully it will work.


On 4/4/09 6:37 PM, john chen johnchen...@gmail.com wrote:

 You can try to do that task in another thread.
 
 John
 
 On Sat, Apr 4, 2009 at 8:08 PM, Pierce Freeman piercefreema...@comcast.net
 wrote:
 Hi everyone:
 
 I am getting the beachball of death when I try to run an action that takes
 over a few seconds to complete.  Given, the beachball goes away after the
 task is completed - But for lengthy tasks, why can't I just allow the user
 to go along with their work instead of having them wait with the beachball?
 Would this be a problem with memory management, or something else entirely?
 
 
 Sincerely,
 
 Pierce Freeman
 
 
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 This email sent to johnchen...@gmail.com
 
 

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Re: Beachball on Lengthy Task

2009-04-04 Thread Pierce Freeman
Hey Ryan:

I have heard of threads before, but am just looking into them now to see if
they will work.


On 4/4/09 6:40 PM, Ryan Joseph thealchemistgu...@gmail.com wrote:

 Are you aware of threading or run loops? There is no problem here, you must
 share the processor with OS X. Read about those concepts and come back later
 with questions. ;)
 
 On Apr 5, 2009, at 8:08 AM, Pierce Freeman wrote:
 
 Hi everyone:
 
 I am getting the beachball of death when I try to run an action that takes
 over a few seconds to complete.  Given, the beachball goes away after the
 task is completed - But for lengthy tasks, why can't I just allow the user
 to go along with their work instead of having them wait with the beachball?
 Would this be a problem with memory management, or something else entirely?
 
 
 Sincerely,
 
 Pierce Freeman
 
 
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 Regards,
 Josef
  
 
 

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Re: Beachball on Lengthy Task

2009-04-04 Thread Pierce Freeman
Hey Dave:

Yeah, it really helped!  I am trying to get the contents of the files in a
certain directory, so I think that I could probably get away with using a
timer.  I assume you mean NSTimer for the timer, though there could be
another class that I am totally missing. ;)  In addition, if you are to use
NSTimer, how would you suggest setting the timer to call another function
that requires a passed variable?


Thanks again.


On 4/4/09 7:27 PM, Dave Keck davek...@gmail.com wrote:

 I am getting the beachball of death when I try to run an action that takes
 over a few seconds to complete.  Given, the beachball goes away after the
 task is completed - But for lengthy tasks, why can't I just allow the user
 to go along with their work instead of having them wait with the beachball?
 Would this be a problem with memory management, or something else entirely?
 
 Something else entirely.
 
 User interface events (mouse clicks, typing, etc) are handled on the
 main thread. If you start performing a long task on the main thread,
 the main thread is blocked from reacting to any user events until this
 lengthy-task is complete. In more technical terms, while this long
 task is running, the main thread's run loop (the mechanism that helps
 handle UI events) cannot perform another iteration until your
 lengthy-function returns. (Note that the beachball appears when an
 app's main thread is blocked, as you've seen.)
 
 There are two ways I solve this problem: either create a separate
 thread, or use a timer.
 
 Creating a separate thread could be opening a can of worms, depending
 on how complex your app is. When using threads in your app, you must
 make sure that your threads communicate safely. If you choose to go
 the thread route, research thread safety. There's around a
 bajillion+1 articles on the subject; of course, you should look for
 thread-safety articles written for the context of OS X/Cocoa. Also
 note that much of Cocoa is _not_ thread-safe, so the burden will often
 be on you to ensure that you're not using certain Cocoa classes
 incorrectly in regard to thread safety. (That is, using locks where
 appropriate, and not using certain classes or methods if they don't
 support multiple threads.) An excellent article on thread-safety and
 Cocoa can be found here:
 http://mikeash.com/?page=pyblog/friday-qa-2009-01-09.html
 
 On the other hand, you could use a timer. The idea behind a timer is
 you complete a small part of the task every time the timer fires,
 until the task is complete. In some respects, using a timer can be
 'cleaner' than creating a separate thread: since a timer runs in the
 main thread, you don't have to worry about using locks everywhere. In
 other respects, using a timer can be much less elegant: you'll have to
 store the lenghty-task's state somewhere, so every time the timer
 fires, it knows where it left off. This can lead to some confusing and
 overall inelegant code, but sometimes can still be easier than
 creating a separate thread and dealing with the caveats of
 thread-safety. (And sometimes you simply can't use a separate thread,
 if something you rely on doesn't play nice with threads.)
 
 The route you choose really depends on how well your task can be
 self-contained. For example, if I'm calculating pi to ten billion
 digits, but want the UI to remain responsive, this is a perfect time
 to use a separate thread. On the other hand, if a lengthy task
 requires access to Cocoa classes that don't like threads (and the
 lenghty-task can be broken up into smaller chunks) then a timer may be
 a better choice.
 
 Hope this helps,
 
 David


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Re: Beachball on Lengthy Task

2009-04-04 Thread Pierce Freeman
 And, if you are 10.5 only, there's also NSObject's
 performSelectorInBackground:withObject:

Is this a timer or a thread creator?  I don't believe it has inputs for the
time, or could it just do it automatically?  Also, is there some way I can
make this work with a function already created?


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Re: NSDate with Format?

2009-04-03 Thread Pierce Freeman
--

NSDateFormatter is your friend.  =)

You use it like this:
NSDateFormatter * f = [[NSDateFormatter alloc] init];
[f setDateFormat:@-mm-dd];
NSLog([f stringFromDate:aDate]);
[f release];

There's also a really handy dateFromString method that will parse a
string according to the format string you specify.

This page has lots of good info on what the formatting specifiers are:
http://unicode.org/reports/tr35/tr35-4.html#Date_Format_Patterns

HTH,

Dave

--

@Dave DeLong

Sorry, didn't get your previous message.  I think something may be wrong
with my email account. ;)  In any event, here is my current code:

NSCalendarDate *date = [NSCalendarDate calendarDate];
NSString *dateString = [date descriptionWithCalendarFormat:@%Y-%m%d];

Now I am wondering how I can take that special formatted string and save it
back into NSCalendarDate or NSDate (knowing how it was formatted).  I looked
up some information regarding dateFromString but it returns null when I pass
it my string.  Though I could be doing something wrong regarding
dateFromString.


Thanks for any help.


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NSDate with Format?

2009-04-02 Thread Pierce Freeman
Hi everyone.

I am looking into a way to change the format of what a NSDate instance shows
to the user.  I am aware there is a way to do this with NSCalendarDate, but
since its documentation says that it may be deprecated in Snow Leopard - I
would rather not take a chance.  Also, I need some way to be able to create
a NSDate instance out of this format contained in a string (for example
%Y-%m-%d).

Thanks for any help.


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Re: NSMutableArray is null?

2009-04-01 Thread Pierce Freeman
Hey Graham :

Yeah, I finally figured that out. ;) It now works like a charm.


On 3/31/09 7:20 PM, Graham Cox graham@bigpond.com wrote:

 
 On 01/04/2009, at 1:16 PM, Pierce Freeman wrote:
 
 The global variable is in the Controller.h... Is this what you are
 asking
 for?
 
 
 No. Just declaring globalVariable doesn't actually make an instance
 of NSMutableArray. You have to write code to do that. Where is it?
 
 If you haven't done this, that's your problem.
 
 Somewhere you need:
 
 globalVariable = [[NSMutableArray alloc] init];
 
 
 
 --Graham
 
 


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Re: NSMutableArray is null?

2009-04-01 Thread Pierce Freeman
Yeah, it helps a lot... And hopefully anyone that has this problem will look
at this before writing to any support site. :)


On 4/1/09 8:06 AM, I. Savant idiotsavant2...@gmail.com wrote:

 On Wed, Apr 1, 2009 at 10:33 AM, Pierce Freeman
 piercefreema...@comcast.net wrote:
 
 Yeah, I finally figured that out. ;) It now works like a charm.
 
   Just for completeness, the plain-language concept to remember is:
 
 // Let there be an NSMutableArray pointer named 'globalVariable'.
 NSMutableArray * globalVariable;
 
 ... and ...
 
 // Create an NSMutableArray instance and assign it to the
 'globalVariable' pointer
 // ... so when I talk to 'globalVariable', I mean this instance of
 NSMutableArray.
 globalVariable = [[NSMutableArray alloc] init];
 
   By contrast, when you're creating objects inside a method (temporary
 objects whose scope is limited to that method), do this all in one go:
 
 NSMutableArray * myTemporaryArray = [[NSMutableArray alloc] init];
 
   - or, more simply -
 
 NSMutableArray * myTemporaryArray = [NSMutableArray array];
 
   ... then you'll use it then let it die, or hand it off to someone else.
 
   However, since you're creating an instance variable in your class,
 you declare the pointer in your header and then create an array and
 assign it to the pointer somewhere in your implementation. The most
 likely place (arguably by best practice) would be the class's -init
 method, since you want a mutable array ready for use when an instance
 of your class is created (allocated and initialized).
 
I hope that helps a bit.
 
 --
 I.S.


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NSMutableArray is null?

2009-03-31 Thread Pierce Freeman
Hi everyone:

I am having a strange problem with NSMutableArray which is that it doesn't
seem to work with addObjectsFromArray.  I try setting this for a global
variable (forget what they are called in Cocoa) and it just returned null.
Here is my code (assuming that global Variable is the global variable which
is a NSMutable Array):

NSArray *testing = [NSArray arrayWithObjects:@testing, @testing, nil];
[globalVariable addObjectsFromArray:testing];

Thanks for any help.


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Re: NSMutableArray is null?

2009-03-31 Thread Pierce Freeman
Whoops, sorry I didn't put that in...

@interface Example_Class : NSObject {

IBOutlet NSTableView *tableView;
NSMutableArray *globalVariable;
}


On 3/31/09 7:09 PM, I. Savant idiotsavant2...@gmail.com wrote:

 
We *can't* assume anything. You left out the most relevant part of
 your code: how are you creating globalVariable?
 
 --
 I.S.
 
 
 
 On Mar 31, 2009, at 10:05 PM, Pierce Freeman wrote:
 
 Hi everyone:
 
 I am having a strange problem with NSMutableArray which is that it
 doesn't
 seem to work with addObjectsFromArray.  I try setting this for a
 global
 variable (forget what they are called in Cocoa) and it just
 returned null.
 Here is my code (assuming that global Variable is the global
 variable which
 is a NSMutable Array):
 
 NSArray *testing = [NSArray arrayWithObjects:@testing, @testing,
 nil];
 [globalVariable addObjectsFromArray:testing];
 
 Thanks for any help.
 
 
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Re: NSMutableArray is null?

2009-03-31 Thread Pierce Freeman
The global variable is in the Controller.h... Is this what you are asking
for?


On 3/31/09 7:14 PM, Chris Suter csu...@sutes.co.uk wrote:

 On Wed, Apr 1, 2009 at 1:12 PM, Pierce Freeman
 piercefreema...@comcast.net wrote:
 Whoops, sorry I didn't put that in...
 
 @interface Example_Class : NSObject {
 
    IBOutlet NSTableView *tableView;
    NSMutableArray *globalVariable;
 }
 
 :-D You still haven't put it in!
 
 Where do you set globalVariable to something?
 
 Regards,
 
 Chris


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Re: NSMutableArray is null?

2009-03-31 Thread Pierce Freeman
In my instance variable programming, I totally forgot that even for instance
variables you have to do that code. :)  Sorry for any inconvenience for such
a stupid question.


On 3/31/09 7:17 PM, Bryan Henry bryanhe...@mac.com wrote:

 You declared a pointer to an instance of NSMutableArray as an instance
 variable of Example_Class (its in no way global) there, but you didn't
 create an instance of NSMutableArray. Did you do something like this
 at some point?
 
 globalVariable = [[NSMutableArray alloc] init];
 
 - Bryan
 
 On Mar 31, 2009, at 10:12 PM, Pierce Freeman wrote:
 
 Whoops, sorry I didn't put that in...
 
 @interface Example_Class : NSObject {
 
IBOutlet NSTableView *tableView;
NSMutableArray *globalVariable;
 }
 
 
 On 3/31/09 7:09 PM, I. Savant idiotsavant2...@gmail.com wrote:
 
 
   We *can't* assume anything. You left out the most relevant part of
 your code: how are you creating globalVariable?
 
 --
 I.S.
 
 
 
 On Mar 31, 2009, at 10:05 PM, Pierce Freeman wrote:
 
 Hi everyone:
 
 I am having a strange problem with NSMutableArray which is that it
 doesn't
 seem to work with addObjectsFromArray.  I try setting this for a
 global
 variable (forget what they are called in Cocoa) and it just
 returned null.
 Here is my code (assuming that global Variable is the global
 variable which
 is a NSMutable Array):
 
 NSArray *testing = [NSArray arrayWithObjects:@testing, @testing,
 nil];
 [globalVariable addObjectsFromArray:testing];
 
 Thanks for any help.
 
 
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Re: NSMutableArray is null?

2009-03-31 Thread Pierce Freeman
No, I didn't call it that. ;)  And in my instance variable programming, I
forgot that you have to run that code no matter what.



On 3/31/09 7:17 PM, Chris Suter csu...@sutes.co.uk wrote:

 On Wed, Apr 1, 2009 at 1:16 PM, Pierce Freeman
 piercefreema...@comcast.net wrote:
 The global variable is in the Controller.h... Is this what you are asking
 for?
 
 Unless you set globalVariable to something (I do hope you haven't
 actually called it that BTW), it will remain nil forever. Messages to
 nil will yield nil.
 
 We're looking for something along the lines of:
 
globalVariable = [[NSMutableArray alloc] init];
 
 Regards,
 
 Chris


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Re: NSMutableArray is null?

2009-03-31 Thread Pierce Freeman
Ken:

Note to self, don't go writing to support boards when I am already half
asleep. ;)  I realize that now, and I understand what instance variables
are, just I couldn't think of the name when I was writing my original post.
And in my instance variable programming, I forgot that you have to run this
no matter if it is an instance variable or not:

globalVariable = [[NSMutableArray alloc] init];


On 3/31/09 7:19 PM, Ken Thomases k...@codeweavers.com wrote:

 On Mar 31, 2009, at 9:12 PM, Pierce Freeman wrote:
 
 Whoops, sorry I didn't put that in...
 
 @interface Example_Class : NSObject {
 
IBOutlet NSTableView *tableView;
NSMutableArray *globalVariable;
 }
 
 That's not a global variable.  It's an instance variable.  That's a
 massive conceptual error, and you should do your best to understand
 why you made it before going much further.  Perhaps reading Apple's
 guide to Object-Oriented Programming with Objective-C would help:
 
 http://developer.apple.com/documentation/Cocoa/Conceptual/OOP_ObjC/index.html
 
 Next, what you showed is the declaration of the variable.  The
 variable is a pointer, which may point to an object.  Declaring a
 pointer does not allocate or initialize the object, nor make the
 pointer point to the object (or anything in particular).  You have to
 do that separately.
 
 Regards,
 Ken
 


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Re: NSMutableArray is null?

2009-03-31 Thread Pierce Freeman
Hey Roland:

Yeah, thanks to yourself and others I finally remembered that you have to
make the variable somewhere. ;)  And I know what a instance variable is,
it's just that I couldn't think of the term when writing my original post.


On 3/31/09 7:20 PM, Roland King r...@rols.org wrote:

 well no that's just the declaration of the NSMutableArray pointer, you
 have to actually make it somewhere, in the initializer of your
 Example_Class (and release it somewhere too)
 
 And that variable isn't global, it's a class instance variable.
 
 You might want to go back to the Objective-C 2.0 Programming Language
 chapter about classes and initialization, that whole document is very
 good and may help you sort out some ideas.
 
 Pierce Freeman wrote:
 Whoops, sorry I didn't put that in...
 
 @interface Example_Class : NSObject {
 
 IBOutlet NSTableView *tableView;
 NSMutableArray *globalVariable;
 }
 
 
 On 3/31/09 7:09 PM, I. Savant idiotsavant2...@gmail.com wrote:
 
 
   We *can't* assume anything. You left out the most relevant part of
 your code: how are you creating globalVariable?
 
 --
 I.S.
 
 
 
 On Mar 31, 2009, at 10:05 PM, Pierce Freeman wrote:
 
 
 Hi everyone:
 
 I am having a strange problem with NSMutableArray which is that it
 doesn't
 seem to work with addObjectsFromArray.  I try setting this for a
 global
 variable (forget what they are called in Cocoa) and it just
 returned null.
 Here is my code (assuming that global Variable is the global
 variable which
 is a NSMutable Array):
 
 NSArray *testing = [NSArray arrayWithObjects:@testing, @testing,
 nil];
 [globalVariable addObjectsFromArray:testing];
 
 Thanks for any help.
 
 
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Re: NSMutableArray is null?

2009-03-31 Thread Pierce Freeman
Thanks Roland, I probably shouldn't - It was just such a beginner's mistake.
;)  And as for your mistake, I probably wouldn't have gotten that ever
figured out.


On 3/31/09 7:45 PM, Roland King r...@rols.org wrote:

 don't beat yourself up too much.
 
 I spent 30 minutes last night staring at this line of code and trying to
 figure out why it wouldn't compile. Checked headers, checked libraries,
 checked the definition of the function sin(). Pulled out hair by the
 handful, restarted XCode .. when it finally dawned on me I decided it
 was time to go to bed ..
 
 double sin = sin( angle );
 
 Pierce Freeman wrote:
 Ken:
 
 Note to self, don't go writing to support boards when I am already half
 asleep. ;)  I realize that now, and I understand what instance variables
 are, just I couldn't think of the name when I was writing my original post.
 And in my instance variable programming, I forgot that you have to run this
 no matter if it is an instance variable or not:
 
 globalVariable = [[NSMutableArray alloc] init];
 
 
 On 3/31/09 7:19 PM, Ken Thomases k...@codeweavers.com wrote:
 
 
 On Mar 31, 2009, at 9:12 PM, Pierce Freeman wrote:
 
 
 Whoops, sorry I didn't put that in...
 
 @interface Example_Class : NSObject {
 
   IBOutlet NSTableView *tableView;
   NSMutableArray *globalVariable;
 }
 
 That's not a global variable.  It's an instance variable.  That's a
 massive conceptual error, and you should do your best to understand
 why you made it before going much further.  Perhaps reading Apple's
 guide to Object-Oriented Programming with Objective-C would help:
 
 
http://developer.apple.com/documentation/Cocoa/Conceptual/OOP_ObjC/index.htm
l
 
 Next, what you showed is the declaration of the variable.  The
 variable is a pointer, which may point to an object.  Declaring a
 pointer does not allocate or initialize the object, nor make the
 pointer point to the object (or anything in particular).  You have to
 do that separately.
 
 Regards,
 Ken
 
 
 
 
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Re: Spotlight and Leopard

2009-03-29 Thread Pierce Freeman
Scott:

Thanks for your reply.  I more mean what has changed in the actual structure
in Spotlight for Leopard.  For example, I tried to follow this article:
http://oreilly.com/pub/a/mac/2005/07/12/spotlight.html but it seems as if
some of the code has been removed from Leopard (HISearchWindowShow, etc).  I
find it rather surprising that there is hardly any up-to-date documentation,
at least in the places I have been looking, for integration with Spotlight.
Any ideas would be very helpful (even if it is just regarding searching for
a file that changes locations in another way).


Sincerely,

Pierce Freeman


On 3/29/09 12:38 AM, Scott Anguish sc...@cocoadoc.com wrote:

 
 On 29-Mar-09, at 1:31 AM, Pierce Freeman wrote:
 
 Hi everyone.
 
 I have been looking into a way to search the user's hard drive for a
 files
 and have settled on Spotlight.  I will say ahead of time that if
 anyone has
 a better way to search for files that are in changing places, I
 would love
 to hear about it!  Anyway, all the documentation I found on
 integrating
 Spotlight into my application was regarding Tiger and I couldn't
 really find
 any new material.  If anyone could point me to a tutorial or
 quickly tell
 me the basics, it would be very appreciated.
 
 There weren't any major new features in Leopard as far as Spotlight
 goes. A couple of new metadata keys, that's about it.
 
 


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Re: Spotlight and Leopard

2009-03-29 Thread Pierce Freeman
Thanks for your reply Matt.  I have been looking about all the problems with
using Spotlight (including this problem) and am thinking that formulating a
UNIX find command would probably be easier.  Please comment back with any
thoughts about this idea.


On 3/29/09 12:51 PM, Matt Neuburg m...@tidbits.com wrote:

 On Sat, 28 Mar 2009 22:31:01 -0700, Pierce Freeman
 piercefreema...@comcast.net said:
 Hi everyone.
 
 I have been looking into a way to search the user's hard drive for a files
 and have settled on Spotlight.  I will say ahead of time that if anyone has
 a better way to search for files that are in changing places, I would love
 to hear about it!
 
 Well, a user can accidentally or intentionally put a file in a place where
 Spotlight is blind (either because it is hard-wired not to look there, or
 because it is one of the places designated in the user's Spotlight Privacy
 prefs), and then you are SOL. Whereas, if a file is moving around the same
 hard drive, an alias (once formed) always works. m.


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Re: Spotlight and Leopard

2009-03-29 Thread Pierce Freeman
 I'm not aware of that being removed (and typically I would be)
 
 It's in the headers on Leopard. That example does have an issue in
 that it doesn't link against Carbon. But if you do that, it compiles
 without warning, and clicking on the search button brings up the
 current Leopard HI for searching.

That makes more sense now - I was wondering why that totally disappeared. ;)
Due to problems with Spotlight not searching other drives on default, I have
decided on integrating the UNIX find command.  Please reply with any ideas
you have regarding this, including (please) something about saving the
locations of the files that it found to an array.


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Spotlight and Leopard

2009-03-28 Thread Pierce Freeman
Hi everyone.

I have been looking into a way to search the user's hard drive for a files
and have settled on Spotlight.  I will say ahead of time that if anyone has
a better way to search for files that are in changing places, I would love
to hear about it!  Anyway, all the documentation I found on integrating
Spotlight into my application was regarding Tiger and I couldn't really find
any new material.  If anyone could point me to a tutorial or quickly tell
me the basics, it would be very appreciated.


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Sorting through .plist in NSDictionary

2009-03-25 Thread Pierce Freeman
Hi everyone.

I am attempting to sort through the contents of a .plist file in
NSDictionary, but am running into some problems.  Since .plist files are
kind of like a tree, I can't just call objectForKey as there is no way for
me to return the instance that I am looking for.  How would someone get a
certain key for each part of the tree?


Sincerely,

Pierce Freeman


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Programmatically Change Icon

2009-03-22 Thread Pierce Freeman
Hi everyone:

I am wondering if there is some way to change another applications icon
programmatically.  The problem that I see if that every application's icon
name is different and I haven't found a way to read that application's icon
location or will just return a NSImage that is the icon.


Thanks for any help.


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Re: Programmatically Change Icon

2009-03-22 Thread Pierce Freeman
Well, that's what I get for typing this when I was still half asleep.  I
meant to simply view instead of changing the icon.  Would there be any
problems (legally or otherwise) with doing this?  You seem to know about
these issues a lot better them myself...

I definitely agree with all the problems you outlined, and never wanted to
cause problems.  If you would  mind saying, though, how would changing the
Application's icon involve legal issues?  Since the users of the computers
do it all the time.  Also I agree that using an application that would
change them without the user's permission would be very disconcerting and I
would probably trash that application right away.


Thanks for your help.


On 3/22/09 10:55 AM, I. Savant idiotsavant2...@gmail.com wrote:

 On Mar 22, 2009, at 12:27 PM, Pierce Freeman wrote:
 
 I am wondering if there is some way to change another applications
 icon
 programmatically.  The problem that I see if that every
 application's icon
 name is different and I haven't found a way to read that
 application's icon
 location or will just return a NSImage that is the icon.
 
 Problems:
 
 1 - Not all users are administrators of their computer, and so a user-
 space application may not be able to modify the application bundles in
 question. You'll need to authenticate/authorize the user to perform
 this change if the application is in the /Applications folder, or the
 user has no write permissions for the app bundles otherwise.
 
 2 - Some applications may be digitally signed, in which case modifying
 the application bundles in question may at least cause disconcerting
 warnings for the user launching the modified applications, and at
 worst break the application(s).
 
 3 - This may be technically in violation of the EULA of the
 applications in question. IANAL, but I certainly would look into this
 before trying it, especially with the very loosely-defined DMCA laws.
 
 4 - All the above aside, make sure you have your users' express
 permission to perform this action ... it is a pretty big deal and I
 would personally not use any application that does this, and you can
 count on others feeling the same way, so make sure you ask in very
 clear, plain language.
 
That said, to get the application's icon, you can do what the
 Finder does and use the app bundle's Info.plist and ask for the value
 for the CFBundleIconFile key. Then ask the application bundle for the
 resource with the returned name.
 
See the documentation for the permissions issue and for how to work
 with the icon file format.
 
 --
 I.S.
 
 


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Re: Programmatically Change Icon

2009-03-22 Thread Pierce Freeman
Heh - ... some way to change another applications icon ...
 Changing has all those issues attached. Viewing on the other hand is
 easy.

My point exactly. ;)

As Uli mentioned, NSWorkspace should be all you need simply to get
 a copy of the icon. The bundle stuff is only necessary if you want to
 get at the file itself (say, to modify it :-)).

Would NSWorkspace also work if the app was not running, or only if it is?

Best answer: I don't know for sure. Note the use of IANAL (I Am
 Not A Lawyer) and might be. :-)
 
In the US, distributing software that modifies third-party software
 is uncomfortably close to the fence of a number of copyright laws and
 regulations. It's something any independent software business owner
 should be aware of. Again, this is from the perspective of a US
 citizen; it may be a non-issue for you, but you should definitely
 consult a lawyer before distributing such an application. That's all I
 meant to say.

While it doesn't have to do with me, it's good advice to know.  However, as
you said, I assume these problems aren't true with just showing the icon
(versus changing it).

This discussion, however, is off-topic for cocoa-dev, so I'll leave
 it at that. I suggest the macsb group on Yahoo Groups.

True, I'll look there if I have any more questions.


Thanks for all your help.


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Re: Programmatically Change Icon

2009-03-22 Thread Pierce Freeman
Slightly-challenging-answer: Try it and see.
 
Non-smarmy-answer: Yes. So would the other, more complicated
 approach.

Lol, just wanted to make sure.

I would assume this as well ... there'd be a number of software
 companies in hot water otherwise. Especially OS vendors like Apple and
 Microsoft, since Finder and Windows Explorer both show other
 applications' icons. :-)

Yeah, this is more or less what I figured... Application icons are more or
less made to be viewed. ;)


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Re: Programmatically Change Icon

2009-03-22 Thread Pierce Freeman
Slightly-challenging-answer: Try it and see.
 
Non-smarmy-answer: Yes. So would the other, more complicated
 approach.

Just tried it, and it works great... Thanks!  Just two questions so far:

1. How can I get different sizes of the icon, or are they just linked to the
size of the outlet?
2. If you link to a non-existent application, it still returns an image - Is
there some way to set it to return an error if this happens?


Thanks for all your help.


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Re: Programmatically Change Icon

2009-03-22 Thread Pierce Freeman
I suggest some reading:
 
 http://developer.apple.com/documentation/Cocoa/Reference/ApplicationKit/Classe
 s/nsimage_Class/Reference/Reference.html
 
 http://developer.apple.com/documentation/Cocoa/Conceptual/CocoaDrawingGuide/Im
 ages/Images.html
 
 http://developer.apple.com/documentation/Cocoa/Conceptual/ImageView/ImageView.
 html

Thanks for the links, I'll look them over when I get a chance.

This is what I'd expect ... if an application has no custom icon,
 it gets the standard, generic application icon. In this case, you'd
 probably want to go with the get the app icon file name, then ask the
 app bundle for the resource of that name route. This way, if there's
 nothing set for the app icon key, you'll know there's no custom icon.
 If so, you can just use the NSWorkspace call to get that custom icon.

I think I may just go this route, especially if it doesn't break any
copyright/patent/etc. Laws. ;)  But the odd thing is, if I set the path to a
file that I know doesn't exist (ex.
/Applications/soidaoidaiodsaoidiasoadsoidoiaadiosoaidiodaoidasoidaoidasoiado
iasdoidaoidadasoidiaosasidoosdiaiodsiodsa.app) it will still return some
weird page icon.


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Re: Programmatically Change Icon

2009-03-22 Thread Pierce Freeman
Come to think of it, it's strange that you get an icon for a non-
 existent file, but if it *does* exist, I'd always expect some sort of
 icon. I've never run into this situation personally. Which specific
 method are you using? There are:
 
 ­ iconForFile:
 ­ iconForFileType:
 ­ iconForFiles:

I kind of figured that it was a bit odd.  I am using iconForFile and then
the path.

In your case, though, if you're going after applications, you'd
 presumably already have a list of app bundle paths, so it shouldn't be
 a problem, right?

Presumably, but if the user deleted the application it would be nice to
alert the user saying something instead of just showing some empty page
icon. ;)


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Background Process?

2009-03-10 Thread Pierce Freeman
Hi everyone:

I am wondering how to create a background process that will only run when
the user is logged in and will run every certain minutes (a bit like Time
Machine).  I am also not sure in which way the action in the background
process would be programmed, so any information regarding this would be
great.


Thanks for any help.


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Re: Path for writeToFile

2009-03-05 Thread Pierce Freeman
Maybe I'm off base here, but I haven't really found any more documentation
on FSFindFolder() and a search of Google doesn't really revile anything
either.  Also, I read on one archived site, that the 10.5.6 upgrade breaks
FSFindFolder().


On 3/3/09 8:55 AM, Nick Zitzmann n...@chronosnet.com wrote:

 
 On Mar 3, 2009, at 8:40 AM, Pierce Freeman wrote:
 
 I may be crazy here, but could you point me to some documentation?
 The only
 one I found is legacy.
 
 
 I think the parent meant FSFindFolder(), which will return an FSRef
 for a given special folder. That API is not legacy, and works on all
 four architectures. You can search the archives of this list for more
 details.
 
 Nick Zitzmann
 http://www.chronosnet.com/
 


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Re: Path for writeToFile

2009-03-05 Thread Pierce Freeman
 Did you try Cocoabuilder? We've discussed FSFindFolder() on this list
 in the past.
 
 http://www.cocoabuilder.com/search/archive/cocoa?words=FSFindFolder

Looks like Cocoabuilder saved the day once again.  I found some code on
there and it works wonderfully.

 That's news to me; I haven't noticed that.

Maybe the author mistakenly posted it, as I am running 10.5.6 and the code
from Cocoabuilder seems to work.


Thanks for the help!


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Re: Path for writeToFile

2009-03-03 Thread Pierce Freeman
I may be crazy here, but could you point me to some documentation?  The only
one I found is legacy.


On 3/2/09 8:56 PM, Graham Cox graham@bigpond.com wrote:

 
 On 03/03/2009, at 3:36 PM, Pierce Freeman wrote:
 
 Hi everyone:
 
 I am running into a bit of a problem when trying to use writeToFile
 with
 NSDictionary.  My problem is that I want to be able to get a file on
 the
 Desktop but I can't find a way to do that without knowing the
 directory
 structure of the user.  If anyone could point me in the right
 direction, it
 would be great.
 
 
 FindFolder with a type of kDesktopFolderType.
 
 --Graham
 
 


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Path for writeToFile

2009-03-02 Thread Pierce Freeman
Hi everyone:

I am running into a bit of a problem when trying to use writeToFile with
NSDictionary.  My problem is that I want to be able to get a file on the
Desktop but I can't find a way to do that without knowing the directory
structure of the user.  If anyone could point me in the right direction, it
would be great.


Pierce


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Re: Name to PSN

2009-02-28 Thread Pierce Freeman
Since the dock is an application (at least based on what you/I am saying)
why wouldn't it show up in NSWorkspace?


On 2/27/09 10:53 PM, Andrew Farmer andf...@gmail.com wrote:

 On 27 Feb 09, at 22:49, Kyle Sluder wrote:
 On Sat, Feb 28, 2009 at 1:41 AM, Pierce Freeman
 piercefreema...@comcast.net wrote:
 Does anyone have any ideas?
 
 To restart the dock, you send a quit event to the Finder.
 
 No, that'll just quit the Finder. The Dock is a separate application
 which you can tell to quit separately.


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Re: Name to PSN

2009-02-28 Thread Pierce Freeman
Then would there be some way to either trick the system into quitting it
in Cocoa, or simply using another way other then Apple Events?


On 2/28/09 12:42 PM, Scott Ribe scott_r...@killerbytes.com wrote:

 Since the dock is an application (at least based on what you/I am saying)
 why wouldn't it show up in NSWorkspace?
 
 It's a special application which the system knows about and treats specially
 in various ways.


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Re: Name to PSN

2009-02-28 Thread Pierce Freeman
That makes sense... So we have found out that the dock is definitely an app.
After my reinstall of Xcode finishes, I'll see if I can quit it.  If I
can't, I'll let you all know.


On 2/28/09 12:59 PM, Paul Sanders p.sand...@dsl.pipex.com wrote:

 Then would there be some way to either trick the system into quitting it
 in Cocoa, or simply using another way other then Apple Events?
 
 
 ps -A | grep Dock finds it, at least, so it's definitely an app.  And
 kill -9 would undoubtedly get rid of it, although maybe that's a bit brutal.
 I didn't want to actually try this as I am using the machine!
 


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Re: Name to PSN

2009-02-28 Thread Pierce Freeman
Then I'm guessing that NSWorkspace wouldn't be the right item for this task.
What substitute that shows LSUIIElements would you recommend?


On 2/28/09 1:07 PM, Nick Zitzmann n...@chronosnet.com wrote:

 
 On Feb 28, 2009, at 1:25 PM, Pierce Freeman wrote:
 
 Since the dock is an application (at least based on what you/I am
 saying)
 why wouldn't it show up in NSWorkspace?
 
 
 NSWorkspace ignores LSUIElement applications, as well as other
 background-only apps that connect to the window server. The Dock is an
 LSUIElement application.
 
 Nick Zitzmann
 http://www.chronosnet.com/
 
 
 


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Re: Name to PSN

2009-02-28 Thread Pierce Freeman
I thought that based on the info, you couldn't do it using Apple Events...
Apparently I misinterpreted.  I'll try this in a little bit and I'll post
back my results.


On 2/28/09 1:22 PM, Scott Ribe scott_r...@killerbytes.com wrote:

 Then would there be some way to either trick the system into quitting it
 in Cocoa, or simply using another way other then Apple Events?
 
 What's wrong with Apple Events?
 
 NSDictionary *err = nil;
 NSAppleEventDescriptor *desc =
 NSAppleScript alloc] initWithSource: @tell application \System
 Events\\r...] autorelease] executeAndReturnError: err];
 
 OK, yeah, I wouldn't (don't) actually try to jam it all on one line like
 that, but it's just to give you the idea...


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Re: Name to PSN

2009-02-28 Thread Pierce Freeman
First off I would just like to thank everyone that helped me through this
issue.  I really wouldn't have been able to figure it out without all of
you.  In the end, using Apple Events with Apple Script seems to work very
well... And it is very easy to manage.


Thanks again!


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Re: Name to PSN

2009-02-27 Thread Pierce Freeman
I have been doing some more research on this... And it seems as if the dock
is an application.  It lives in Hard Drive/System/Library/Core Services/Dock
and all of it's bundle info seem to point to it being an application.  But
this still leaves the problem of how to restart it (or send a quit event for
it to restart).

Does anyone have any ideas?


On 2/22/09 10:14 AM, Ken Thomases k...@codeweavers.com wrote:

 On Feb 21, 2009, at 10:21 PM, Pierce Freeman wrote:
 
 Is there some panel in Activity Monitor that I'm missing that shows
 you the Bundle ID of
 all the processes?  I am not quitting my own application (as you may
 have
 guessed) but I do need some way to find it for another application.
 
 Is there one specific application that you will be quitting?  You can
 look into its application bundle at its Info.plist file to get its
 bundle ID.
 
 
 On another topic: Is there someway to have NSWorkspace show all the
 processes open?  Right now it is showing me the applications, but the
 process that I'm targeting isn't really an application and doesn't
 have an
 interface.
 
 As I recall, you were planning to send a quit Apple Event to the
 process to ask it to quit.  Are you sure it will respond to such an
 event?  If it's a BSD-level tool or daemon or the like, it very likely
 won't.  If it's an LSUIElement application, then it probably will.
 
 In addition to the documentation that Jerry Krinock referred you to,
 you might want to read this technote
 http://developer.apple.com/technotes/tn/tn2050.html
 , especially the caveats regarding Process Serial Number-based APIs.
 
 Cheers,
 Ken
 


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Re: Name to PSN

2009-02-22 Thread Pierce Freeman
 Is there one specific application that you will be quitting?  You can
 look into its application bundle at its Info.plist file to get its
 bundle ID.

It's not a application per say, but a daemon.  At least I think... It's
rather confusing.  You see, the dock is a daemon (I think) but there is an
application in Core Services that is Dock.app

 As I recall, you were planning to send a quit Apple Event to the
 process to ask it to quit.  Are you sure it will respond to such an
 event?  If it's a BSD-level tool or daemon or the like, it very likely
 won't.  If it's an LSUIElement application, then it probably will.

As I said above, I'm just not sure.  If it's an application an Apple Event
probably will work, but if it's a daemon (as you pointed out) it probably
won't.

 In addition to the documentation that Jerry Krinock referred you to,
 you might want to read this technote
 http://developer.apple.com/technotes/tn/tn2050.html
 , especially the caveats regarding Process Serial Number-based APIs.

Okay Ken, I'll look into it...


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Re: Name to PSN

2009-02-22 Thread Pierce Freeman
Very true, very true.  Is the dock considered an agent (or daemon) anyway?
It is on the screen, but I don't think I'd classify it as an application.
It's kind of confusing. @_@


Pierce

On 2/22/09 1:46 PM, Kyle Sluder kyle.slu...@gmail.com wrote:

 On Sun, Feb 22, 2009 at 3:37 PM, Pierce Freeman
 piercefreema...@comcast.net wrote:
 As I said above, I'm just not sure.  If it's an application an Apple Event
 probably will work, but if it's a daemon (as you pointed out) it probably
 won't.
 
 Don't forget that there are also agents.  See
 http://developer.apple.com/technotes/tn2005/tn2083.html for more info.
 
 --Kyle Sluder


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Name to PSN

2009-02-21 Thread Pierce Freeman
Hi everyone.

I am having a little trouble finding a way to go from the name of a process
to its PSN.  Maybe it's just something I have overlooked, but all the
documentation seems to be going from the PSN to its name.  My goal is to use
the name of a particular process and kill it using Apple Events.  I have
kind of done this before (with a notification of a new application) but I
have never tried it in this particular way.

Any help would be greatly appreciated.


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Re: Name to PSN

2009-02-21 Thread Pierce Freeman
Hi Ken:

Thanks for your reply.  I see where you're coming from regarding
NSWorkspace, and it seems like a great idea!  How would you recommend
scanning it?  A loop or something else more creative?  ;)  Is there some
reason it is better/easier to use the bundle identifiers instead of the
name?  And I assume you would get this by sorting through NSWorkspace as
well.


Pierce


On 2/21/09 9:06 AM, Ken Thomases k...@codeweavers.com wrote:

 On Feb 21, 2009, at 10:57 AM, Pierce Freeman wrote:
 
 I am having a little trouble finding a way to go from the name of a
 process
 to its PSN.  Maybe it's just something I have overlooked, but all the
 documentation seems to be going from the PSN to its name.  My goal
 is to use
 the name of a particular process and kill it using Apple Events.
 
 You can scan the array of dictionaries returned by -[NSWorkspace
 launchedApplications] for the one which matches your criteria, and get
 the PSN from that.
 
 In general, I recommend that you use the bundle identifier, rather
 than the name, to discriminate among applications/processes.
 
 Cheers,
 Ken
 


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Re: Name to PSN

2009-02-21 Thread Pierce Freeman
Just got a chance to look into your replies... So here are my
questions/comments.


 A loop, sure.  The same way you enumerate any array.  Fast enumeration
 if you're targeting Leopard, or using an index or NSEnumerator.

Okay, sounds good.

 A bundle ID is guaranteed to be unique and stable.  With a name, there
 may be other applications out there that are named the same thing.
 Also, the user is free to rename your application, although I don't
 know off-hand if the name provided by NSWorkspace is the on-disk name
 or the CFBundleName.
 

That makes sense, as application names are subject to change.  Is there some
panel in Activity Monitor that I'm missing that shows you the Bundle ID of
all the processes?  I am not quitting my own application (as you may have
guessed) but I do need some way to find it for another application.

 The bundle ID is one of the values in the dictionary elements of the
 array returned from -launchedApplications.

I didn't get a chance to play around with NSWorkspace before I emailed you
back, so I didn't quite know if it was.


On another topic: Is there someway to have NSWorkspace show all the
processes open?  Right now it is showing me the applications, but the
process that I'm targeting isn't really an application and doesn't have an
interface.



Thanks


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Re: Checking One Array Against Another

2008-11-29 Thread Pierce Freeman
The only problem with running that is that I get a error in the log and it
doesn't seem to be working:

-[NSCFSet minusSet:]: mutating method sent to immutable object

My slightly modified code is below:

NSMutableSet *openApplicationsSet = [NSSet setWithArray:openApplications];

NSSet *allowedApplicationsSet = [NSSet
setWithArray:applicationsAllowedMutableArray];

NSSet *badApplicationsSet = [openApplicationsSet
minusSet:allowedApplicationsSet];

NSLog(badApplicationsSet);


Sincerely,

Pierce F.


 


On 11/28/08 10:51 PM, Graff [EMAIL PROTECTED] wrote:

 On Nov 28, 2008, at 9:59 PM, Pierce Freeman wrote:
 
 Would there be some way using the NSSet method to output a list of the
 applications that the user needs to close in order for the current
 applications to be in the good list?
 
 You can use the NSMutableSet method minusSet:
 
 NSSet *allowedSet = [NSSet setWithObjects:@one,@two,@three,nil];
 NSMutableSet *openSet = [NSMutableSet
 setWithObjects:@one,@four,@five,nil];
 
 if([openSet isSubsetOfSet:allowedSet])
 NSLog(@The user has only the okay applications open);
 else
 {
 NSLog(@The user has these not okay applications open:);
 [openSet minusSet:allowedSet];
 for(id anItem in openSet)
 NSLog(anItem);
 }
 


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Re: Checking One Array Against Another

2008-11-29 Thread Pierce Freeman
Klaus:

For whatever reason, Xcode is telling me that error: void value not ignored
as it ought to be when I try to make badApplicationsSet a  mutable set.


Sincerely,

Pierce F.



On 11/29/08 10:22 AM, Klaus Backert [EMAIL PROTECTED] wrote:

 
 On 29.11.2008, at 19:00, Pierce Freeman wrote:
 
 The only problem with running that is that I get a error in the log
 and it
 doesn't seem to be working:
 
 -[NSCFSet minusSet:]: mutating method sent to immutable object
 
 My slightly modified code is below:
 
 NSMutableSet *openApplicationsSet = [NSSet
 setWithArray:openApplications];
 
 NSSet *allowedApplicationsSet = [NSSet
 setWithArray:applicationsAllowedMutableArray];
 
 NSSet *badApplicationsSet = [openApplicationsSet
 minusSet:allowedApplicationsSet];
 
 badApplicationsSet is ­ as NSSet * ­ NOT mutable here, but you want to
 mutate it ­ just as the compiler told you: mutating method sent to
 immutable object.
 
 NSMutableSet * badApplicationsSet = ...
 
 NSLog(badApplicationsSet);
 
 Better, to avoid more crashs, would be:
 
 NSLog(@badApplicationsSet: %@, badApplicationsSet);
 
 Klaus
 


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Re: Checking One Array Against Another

2008-11-29 Thread Pierce Freeman
I may be totally wrong about this, but I think it said that it takes
something away from the Mutable Array, and that it doesn't necessarily
return anything...  As I said, I may be totally wrong about this though. ;)


Sincerely,

Pierce F.


On 11/29/08 10:37 AM, Charles Steinman [EMAIL PROTECTED] wrote:

 --- On Sat, 11/29/08, Pierce Freeman [EMAIL PROTECTED] wrote:
 
 For whatever reason, Xcode is telling me that error:
 void value not ignored
 as it ought to be when I try to make
 badApplicationsSet a  mutable set.
 
 Take a look at the documentation for -[NSMutableSet minusSet:]. Specifically,
 take a look at what it returns.
 
 Cheers,
 Chuck
 
 
   


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Re: Checking One Array Against Another

2008-11-29 Thread Pierce Freeman
Okay... That makes sense. :)

Thanks for your (and everyone else's) help.


Sincerely,

Pierce F


On 11/29/08 10:58 AM, Ashley Clark [EMAIL PROTECTED] wrote:

 On Nov 29, 2008, at 12:47 PM, Pierce Freeman wrote:
 
 NSMutableSet *openApplicationsSet = [NSSet
 setWithArray:openApplications];
 
 While openApplicationsSet is declared to be an NSMutableSet you are
 not creating one. Your assignment should be [NSMutableSet
 setWithArray:...]
 
 
 NSSet *allowedApplicationsSet = [NSSet
 setWithArray:applicationsAllowedMutableArray];
 
 NSMutableSet *badApplicationsSet = [openApplicationsSet
 minusSet:allowedApplicationsSet];
 
 The minusSet: method doesn't return a new object. It mutates the
 receiver, in this case openApplicationsSet, by removing items it
 shares in common with the passed in set, allowedApplicationsSet.
 
 NSAlert * askToContinue = [NSAlert alertWithMessageText:@Warning!
 defaultButton:@Continue
 alternateButton:@Quit
 otherButton:nil
 informativeTextWithFormat:@Quit [EMAIL PROTECTED], badApplicationsSet];
 
 
 
 Ashley


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Re: Sort Through Commas in Cocoa

2008-11-28 Thread Pierce Freeman
Would this still work for a NSMutable array?


Sincerely,

Pierce F

-- 
Pierce Freeman
[EMAIL PROTECTED]




On 11/26/08 6:40 PM, Nick Zitzmann [EMAIL PROTECTED] wrote:

 
 On Nov 26, 2008, at 7:28 PM, Pierce Freeman wrote:
 
 Thanks for your reply.  I understand how you would do that much, but
 how exactly would you do that if Apple, Banana, Grape were stored in
 a variable?
 
 
 Same thing as I wrote, except substitute the variable's name for the
 constant.
 
 Nick Zitzmann
 http://www.chronosnet.com/
 
 
 


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NSArray to NSMutableArray

2008-11-28 Thread Pierce Freeman
Hi everyone.

I am wondering the correct/recommended technique to make a NSMutableArray
out of a NSArray.  I see online that there are ways to do this, but am not
sure what is the best way.


Sincerely,

Pierce F.

-- 
Pierce Freeman
[EMAIL PROTECTED]



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Checking One Array Against Another?

2008-11-28 Thread Pierce Freeman
Hi everyone.

I am attempting to check one array's contents against another's, but so far
it hasn't been working.  In the actual application, I am checking the
current open applications against an okay application list, and just
thought of another problem:  If the user chooses only has some open on the
list, it will return that the user has some open that is not on the list.
Some example code (with different variables) is below:

[CODE]
for (int arraySort = 0; arraySort  [arrayInfo count]; arraySort++)
{
for (int arrayNewSort = 0; arrayNewSort  [arrayNewInfo
count]; arrayNewSort++)
{
if ([ arrayInfo objectAtIndex:arraySort] ==
[arrayNewInfo objectAtIndex:arrayNewSort])
{
some++;
}
}
}

If (some == [arrayNewInfo count]
{
NSLog(@The user has only the okay applications open);
}
[END CODE]

Thanks for any help.


Sincerely,

Pierce F.

-- 
Pierce Freeman
[EMAIL PROTECTED]



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Checking One Array Against Another

2008-11-28 Thread Pierce Freeman
Hi everyone.

I am attempting to check one array's contents against another's, but so far
it hasn't been working.  In the actual application, I am checking the
current open applications against an okay application list, and just
thought of another problem:  If the user doesn't have an application open
that is on the list, it will think the reverse. Some example code (with
different variables) is below:

[CODE]
for (int arraySort = 0; arraySort  [arrayInfo count]; arraySort++)
{
for (int arrayNewSort = 0; arrayNewSort  [arrayNewInfo
count]; arrayNewSort++)
{
if ([ arrayInfo objectAtIndex:arraySort] ==
[arrayNewInfo objectAtIndex:arrayNewSort])
{
some++;
}
}
}

If (some == [arrayNewInfo count]
{
NSLog(@The user has only the okay applications open);
}
[END CODE]

Thanks for any help.


Sincerely,

Pierce F.

-- 
Pierce Freeman
[EMAIL PROTECTED]



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