[codenameone-discussions] Re: ImageViewer - delete currently showing image

2016-11-17 Thread Bryan Buchanan
Indeed it does :)

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[codenameone-discussions] Re: ImageViewer - delete currently showing image

2016-11-17 Thread Shai Almog
That would work nicely. We often use a layered layout on top of the image 
viewer (e.g. in the kitchen sink dogs demo) to provide control but that 
code predated the floating button (which is effectively the same thing).

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[codenameone-discussions] Re: Include XML layout for Android?

2016-11-17 Thread Gareth Murfin
Looks like I finally got it to work by not leaving the other areas of the 
borderlayout empty, ie put a blank label in north, east, south, west, I 
suppose that was kind of obvious in hindsight!.  

On Thursday, November 17, 2016 at 11:25:57 AM UTC+8, Shai Almog wrote:
>
> Transparent might not be the right strategy, try removing the 
> padding/margin.
>

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Re: [codenameone-discussions] Windows UWP Deployment

2016-11-17 Thread Steve Hannah
You can use the build hint windows.build.version to increment the build
version each time you build.   Default value is 0.0.
So first build do
windows.build.version=1.0

Next time
windows.build.versioln=2.0

or
windows.build.version=1.1

etc...

The version just can't be the same as the existing one you have installed.

This build version is effectively appended to the end of your app's actual
version.

Steve

On Thu, Nov 17, 2016 at 2:09 PM, mcw  wrote:

> I have been following the instructions in the developer guide for the
> deployment of Windows UWP app. I have deployed my app on both a Windows 10
> Phone and Desktop with the appropriate builds.
>
> You don't mention anything about installing a new build.
>
> I am finding that I cannot install a new build over an existing app. i
> have to delete the existing app first and then install my new build. This
> means that I lose my data and it makes testing very time consuming.
>
> This happens with both the phone and desktop builds.
>
> When installing a new build on a Windows 10 phone I get:
>
> Failure reason: Failed to start deployment. Failure text: The provided
>> package is already installed, and reinstallation of the package was
>> blocked. Check the AppXDeployment-Server event log for details. (0x80073cfb)
>
>
> When installing a new build on the desktop I get:
>
>>
>> At C:\Temp\fbe17252-ad37-4e0b-bdfa-233debc9e17e-
>> 1479417903578-UWPApp_3.53.1.0_Test\Add-AppDevPackage.ps1:392 char:13
>> + Add-AppxPackage -Path $DeveloperPackagePath.FullName -For
>> ...
>> + ~
>> + CategoryInfo  : ResourceExists: 
>> (C:\Temp\fbe1725..._x86.appxbundle:String)
>> [Add-AppxPackage], PSInvalidO
>>perationException
>> + FullyQualifiedErrorId : DeploymentError,Microsoft.
>> Windows.Appx.PackageManager.Commands.AddAppxPackageCommand
>>
>> Error: Could not install the app.
>> Press Enter to continue...:
>>
>
> How can I install a new build without uninstalling the app first?
>
> Thanks
>
>
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-- 
Steve Hannah
Software Developer
Codename One
http://www.codenameone.com

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[codenameone-discussions] Windows UWP Deployment

2016-11-17 Thread mcw
I have been following the instructions in the developer guide for the 
deployment of Windows UWP app. I have deployed my app on both a Windows 10 
Phone and Desktop with the appropriate builds.

You don't mention anything about installing a new build.

I am finding that I cannot install a new build over an existing app. i have 
to delete the existing app first and then install my new build. This means 
that I lose my data and it makes testing very time consuming.

This happens with both the phone and desktop builds.

When installing a new build on a Windows 10 phone I get:

Failure reason: Failed to start deployment. Failure text: The provided 
> package is already installed, and reinstallation of the package was 
> blocked. Check the AppXDeployment-Server event log for details. (0x80073cfb)


When installing a new build on the desktop I get:

>
> At 
> C:\Temp\fbe17252-ad37-4e0b-bdfa-233debc9e17e-1479417903578-UWPApp_3.53.1.0_Test\Add-AppDevPackage.ps1:392
>  
> char:13
> + Add-AppxPackage -Path $DeveloperPackagePath.FullName -For ...
> + ~
> + CategoryInfo  : ResourceExists: 
> (C:\Temp\fbe1725..._x86.appxbundle:String) [Add-AppxPackage], PSInvalidO
>perationException
> + FullyQualifiedErrorId : 
> DeploymentError,Microsoft.Windows.Appx.PackageManager.Commands.AddAppxPackageCommand
>
> Error: Could not install the app.
> Press Enter to continue...:
>

How can I install a new build without uninstalling the app first?

Thanks 
 

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Re: [codenameone-discussions] Re: error with in house profile

2016-11-17 Thread howudodat1
actually ios.distributionMethod=enterprise did the trick.  ad-hoc didn't 
work either

On Wednesday, November 16, 2016 at 10:54:46 PM UTC-8, Steve Hannah wrote:
>
> You need to use ios.distributionMethod=ad-hoc in your build hints.
>
> https://www.codenameone.com/manual/advanced-topics.html
>
> Steve
>
> On Wed, Nov 16, 2016 at 7:44 PM,  wrote:
>
>> I have checked that the WWDR certificate  is up to date, this is verified 
>> in the screenshot I posted that shows that the distribution certificate is 
>> valid.  tried build again...failed.
>>
>> On Wednesday, November 16, 2016 at 7:32:47 PM UTC-8, Shai Almog wrote:
>>>
>>> We don't have a one time support plan and even if we did the cost would 
>>> probably exceed the annual pro subscription service. 
>>> Manual certificate generation is always a painful process. Check that 
>>> your apple internal apple WWDR certificate is up to date: 
>>> http://docs.buddybuild.com/docs/installing-apples-updated-intermediate-wwdr-certificate
>>>
>> -- 
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>>  
>> 
>> .
>>
>> For more options, visit https://groups.google.com/d/optout.
>>
>
>
>
> -- 
> Steve Hannah
> Software Developer
> Codename One
> http://www.codenameone.com
>

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