Re: How snappy can the Openmoko GUI get using GTK?

2007-09-04 Thread polz
On Monday 03 September 2007 20:24:38 Michael 'Mickey' Lauer wrote:
 Guys,

 I wish to have time doing some benchmarks of e.g. GtkFB vs.
 GtkDirectFB vs. Gtk/X11 -- likewise EFL/X11 vs. EFL/Fb. Delivering
 factual numbers for things like that would be very interesting for us.
While this might not be a benchmark, I've noticed that mplayer works better 
with -vo dbdev than with -vo x11.

noslices=true also improves performance.

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Re: omit qemu from OE build?

2007-09-04 Thread Shawn Rutledge
On 9/3/07, Eric Johnson [EMAIL PROTECTED] wrote:
 To workaround the problem you had with gentoo and uicmocv4-native_4.3.1
 please see bug 747

 http://bugzilla.openmoko.org/cgi-bin/bugzilla/show_bug.cgi?id=747

Thanks I'll try that.

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Re: How snappy can the Openmoko GUI get using GTK?

2007-09-04 Thread Nils Faerber
polz schrieb:
 On Monday 03 September 2007 20:24:38 Michael 'Mickey' Lauer wrote:
 Guys,
 
 I wish to have time doing some benchmarks of e.g. GtkFB vs.
 GtkDirectFB vs. Gtk/X11 -- likewise EFL/X11 vs. EFL/Fb. Delivering
 factual numbers for things like that would be very interesting for us.
 While this might not be a benchmark, I've noticed that mplayer works better 
 with -vo dbdev than with -vo x11.

You mean -fbdev ?

That would be quite natural since then you directly write to the
framebuffer instead of going through X11. But you will get troubles when
playing in a window but not fullscreen.

 noslices=true also improves performance.

That's a good hint.

Cheers
  nils faerber

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RE: gpsd and AGPS

2007-09-04 Thread Ken Yale
Hello,

I'll answer the questions you raise, and clarify some points.

Ken

---

  LTO is there now and it is free for FIC customers.
 Great! Is there a url for wget, or is it more complex than this?

I forget the URL, I can get it later.  Just look at the source code for lto_get 
-- the default URL is hard-coded there.

 Or alternatively, at some time in the past weeks, 12.5 minutes of signal 
 to download the almanac (12 - which is good for a fair while. (some 3K  of 
 data)
 http://www.colorado.edu/geography/gcraft/notes/gps/gif/databits.gif

There is an almanac hard-coded into the GLLIN.  The GLLIN will download one if 
there is 12.5 minutes of good signal strength.
It is also kept in NVRAM.dat.
The almanac just tells you which SVs are in the sky, and is not a substitute 
for ephemeris.
Knowing what to look for shortens your search time, but you still need 
ephemeris.

  I assume you mean LTO in the above.

There was a lot above, so I'll say mostly.

  Are there any nice graphs (or even NMEA logs) of comparisons between 
  positions of the LTO files, and downloaded?
  (or see the above URL/wget question)

No.  Even with LTO, the GLLIN will attempt to download fresh ephemeris.

 I'm assuming that LTO files are not simply copies of the almanac - but 
 more precise orbital data - the almanac has data errors of 1m.

Correct.  The Broadcom WWRN will predict the SV track and create ephemeris in 
advance of broadcast by the SVs.

  long-term-orbit files, (who knows, GL may go down under lawsuits, and 
  the servers fall over, be eaten by giant mice, ...) to providing only a 
  snapshot of the partial data obtained during a short fix, and asking the 
  server to provide a position.

Knock on wood -- GL kept the WWRN running 5 years with no service 
interruptions, and separately, Broadcom has had good luck in recent lawsuits.
I'm not sure I addressed your point.  Right now, GTA01 does not offer 
MS-Assisted.

  I notice you mention GTA01 only - is there any significance in this?

Unfortunately, GTA02 does not have a Broadcom GPS device inside.

Ken Yale



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Re: gpsd and AGPS

2007-09-04 Thread Alexey Feldgendler

On Tue, 04 Sep 2007 10:19:19 +0200, Ken Yale [EMAIL PROTECTED] wrote:


 I notice you mention GTA01 only - is there any significance in this?



Unfortunately, GTA02 does not have a Broadcom GPS device inside.


Am I getting it right that while GTA01 used to contain a GPS receiver,  
GTA02 doesn't have one?



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Re: gpsd and AGPS

2007-09-04 Thread Giles Jones
Alexey Feldgendler [EMAIL PROTECTED] wrote :

 Am I getting it right that while GTA01 used to contain a GPS receiver,  
 GTA02 doesn't have one?

I think he was referring to the fact that he works for broadcom and it would be 
easier for him to advice if it did.

GTA01 and GTA02 have a Global locate chipset.

---
G O Jones





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Re: gpsd and AGPS

2007-09-04 Thread Bartlomiej Zdanowski AutoGuard Ltd.

Alexey Feldgendler pisze:

On Tue, 04 Sep 2007 10:19:19 +0200, Ken Yale [EMAIL PROTECTED] wrote:


 I notice you mention GTA01 only - is there any significance in this?



Unfortunately, GTA02 does not have a Broadcom GPS device inside.


Am I getting it right that while GTA01 used to contain a GPS receiver, 
GTA02 doesn't have one?




Has. Different manufacurer.


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Registration no.: 029534
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Re: gpsd and AGPS

2007-09-04 Thread Mikko J Rauhala
On ti, 2007-09-04 at 09:01 +, Giles Jones wrote:
 Alexey Feldgendler [EMAIL PROTECTED] wrote :
  Am I getting it right that while GTA01 used to contain a GPS receiver,  
  GTA02 doesn't have one?
 
 I think he was referring to the fact that he works for broadcom and it
 would be easier for him to advice if it did.
 
 GTA01 and GTA02 have a Global locate chipset.

Sigh. Broadcom acquired Global Locate. However, for whichever reasons,
GTA02 will have a different GPS chip. On the IRC channel, I heard that
the new chip/vendor is more co-operative with free software, at least.

Have I missed something by the way and has gllin for GTA01, OpenMoko
2007.2 been released yet? Since we have a Broadcom guy here, Ken, you
know what the deal is with that?

-- 
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University of Helsinki


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Re: gpsd and AGPS

2007-09-04 Thread Michael 'Mickey' Lauer
Mikko J Rauhala wrote:
 Have I missed something by the way and has gllin for GTA01, OpenMoko
 2007.2 been released yet? Since we have a Broadcom guy here, Ken, you
 know what the deal is with that?

I'm working on providing an EABI toolchain to Ken, so that we can get
a corresponding gllin binary.

-- 
- Michael Lauer [EMAIL PROTECTED]   http://openmoko.org/

Software for the worlds' first truly open Free Software mobile phone


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Re: problem with vanilla-kernel-patchset

2007-09-04 Thread Harald Welte
This is a question regarding kernel development, so _please_ post it to
[EMAIL PROTECTED]  Not everybody in our community is
interested in those technical details, and vice versa, people who work
on the kernel might not read community.

On Mon, Sep 03, 2007 at 03:38:24PM +0200, Dennis Gessner wrote:
 Hi all,
 
 I have some problems pushing all patches onto the vanilla Kernel (2.6.21.1).
 After using quilt push -a not all patches were applied.
 
the trunk patchset is for 2.6.22.x.
if you want to use 2.6.21.x, please use an old branch, not the svn trunk

-- 
- Harald Welte [EMAIL PROTECTED]  http://openmoko.org/

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Re: SMedia 3362

2007-09-04 Thread Harald Welte
On Sat, Sep 01, 2007 at 10:44:20PM +0100, Ian Stirling wrote:
 Shawn Rutledge wrote:
 On 9/1/07, Raphael Jacquot [EMAIL PROTECTED] wrote:
 Shawn Rutledge wrote:

 Is there any technical info available about this chip?

 Is there an X driver for it, or one in progress?

 depending on the timeframe, perhaps FIC could contact or help the
 opengraphics people with their project, the goal of which is to create a
 graphics controller asic that would be used for embedded systems.
 Using the opengraphics asic in the openmoko platform would be, IMNSHO
 the proper thing to do
 Or maybe use an FPGA so we can design our own hardware-accelerated
 graphics functions, and it can double for some other purposes too.
 OpenGraphics is starting that way (spartan 3 if memory serves).  They
 are cheap.  Not sure if they are low-power enough to use in a phone.

 Basically.
 FPGAs of equivalent size are _NOT_ cheap, or low power.
 I'd guess the SMedia chip is $20 or so.

and it is multi chip package with 8MB sdram.

 Now, go and look for a low power FPGA with the thick end of a megabyte of 
 embedded RAM, and many thousand gates. It'll be at least $100, maybe $200.

1MB is ridiculously small.

oh, and not even thinking about the many man years it will take to write
the verilog/vhdl for the graphics chip, as well as
verification/testing/...

This project is about building open source communications devices, not
open source graphics chips.  If we want to start building our own
components, then we would have released GTA01 in 2010 and GTA02 in 2014.

-- 
- Harald Welte [EMAIL PROTECTED]  http://openmoko.org/

Software for the world's first truly open Free Software mobile phone

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Re: SMedia 3362

2007-09-04 Thread Harald Welte
On Sat, Sep 01, 2007 at 05:19:22PM +0100, Giles Jones wrote:

 On 1 Sep 2007, at 17:11, Mikko Rauhala wrote:


 You're implying there are better choices...


 I wouldn't know since I've not looked into such things. But ATI have mobile 
 GPUs and are open sourcing desktop drivers, maybe they would do the same 
 for their mobile devices?

Why do you think we have spent many weeks, if not months to meet with
each and every graphics chip vendor?  We're not that stupid, eh.

It was a very painful and long process to finally find one company that
was not fundamentally opposed to free software drivers. one in the
entire industry.

-- 
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Software for the world's first truly open Free Software mobile phone

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Re: SMedia 3362

2007-09-04 Thread Harald Welte
On Sat, Sep 01, 2007 at 04:31:00PM +0100, Giles Jones wrote:

 On 1 Sep 2007, at 16:07, Ian Stirling wrote:

 Shawn Rutledge wrote:
 Is there any technical info available about this chip?
 Is there an X driver for it, or one in progress?

 There is as I understand it at the moment only a dumb driver for it, using 
 it as a framebuffer.

 Unfortunately, documents are only available under NDA.

 This means that only FIC can write the drivers.

 Seems like an odd choice of unit then for an open source phone.

So are you claiming the open source drivers that we are writing are not
open source, merely by the fact that we are writing them?  Using this
argument, the entire openmoko software stack would not be open source,
because we are writing it.

-- 
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Software for the world's first truly open Free Software mobile phone

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Re: SMedia 3362

2007-09-04 Thread Giles Jones
Harald Welte [EMAIL PROTECTED] wrote :

 Why do you think we have spent many weeks, if not months to meet with
 each and every graphics chip vendor?  We're not that stupid, eh.
 
 It was a very painful and long process to finally find one company that
 was not fundamentally opposed to free software drivers. one in the
 entire industry.

Not stupid, just wondering why an open phone shouldn't be totally open, even if 
that means keeping certain things simple?

Better optimising the 2D and having full control over the video hardware than 
having a 3D unit you can't hack.

---
G O Jones





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Re: SMedia 3362

2007-09-04 Thread Giles Jones
Harald Welte [EMAIL PROTECTED] wrote :

 So are you claiming the open source drivers that we are writing are not
 open source, merely by the fact that we are writing them?  Using this
 argument, the entire openmoko software stack would not be open source,
 because we are writing it.

I misunderstand the announcement over these drivers then. It wasn't clear that 
these would be released as source or if they would be a binary like the GSM and 
GPS.

If you're writing these but referring to NDA documents and the drivers will be 
open source then there's no problem at all. 

---
G O Jones





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Re: gpsd and AGPS

2007-09-04 Thread Giles Jones
Mikko J Rauhala [EMAIL PROTECTED] wrote :


 Sigh. Broadcom acquired Global Locate. However, for whichever reasons,
 GTA02 will have a different GPS chip. On the IRC channel, I heard that
 the new chip/vendor is more co-operative with free software, at least.
 

That's good then. Sorry but not all of us have the time to spend on the IRC 
channel.


---
G O Jones





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Re: SMedia 3362

2007-09-04 Thread Michael 'Mickey' Lauer
Giles Jones wrote:
 Harald Welte [EMAIL PROTECTED] wrote :

 So are you claiming the open source drivers that we are writing are not
 open source, merely by the fact that we are writing them?  Using this
 argument, the entire openmoko software stack would not be open source,
 because we are writing it.

 I misunderstand the announcement over these drivers then. It wasn't
 clear that these would be released as source or if they would be a binary 
 like the GSM and GPS.

Please don't mix real binary-only problems (GPS) versus including
autonomous components that speak well-defined interfaces (GSM).

-- 
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Re: SMedia 3362

2007-09-04 Thread Joe Pfeiffer
Harald Welte writes:
On Sat, Sep 01, 2007 at 04:31:00PM +0100, Giles Jones wrote:

 Seems like an odd choice of unit then for an open source phone.

So are you claiming the open source drivers that we are writing are not
open source, merely by the fact that we are writing them?  Using this
argument, the entire openmoko software stack would not be open source,
because we are writing it.

Well...  not speaking for Giles, but the drivers I've seen for closed
chipsets have generally involved a thin open-source wrapper around a
closed binary driver.  Letting you write a real open-source driver
while demanding NDA to see the specs you're writing the driver to
seems odd on their part (but much better than the norm!).

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RE: SMedia 3362

2007-09-04 Thread thomas.cooksey
 So are you claiming the open source drivers that we are writing are
not
 open source, merely by the fact that we are writing them?  Using this
 argument, the entire openmoko software stack would not be open
source,
 because we are writing it.

So are you going to release the source code to the driver you write? I
think the impression was that an NDA would include not disclosing any
source code you wrote using the NDA'd docs (ala Gumstix Marvell wireless
drivers).

What exactly will the driver actually be? As far as I can tell there
are several options:

1) A DRI/DRM kernel module  associated mesa module
2) A hacked up KDrive with accelerated driver
3) An xorg EXA/XAA driver
4) A DirectFB kernel module
5) A bog-standard Linux frame buffer device

If it's simply going to be a kernel framebuffer device, what's the point
in including the smedia chip at all?!?!? If it's going to be an x-org
EXA driver, how much memory is xorg going to use compared with kdrive?

I am guessing it's going to be a modified KDrive, in which case I guess
we can kiss accelerated OpenGL ES 3D graphics goodbye?


Cheers,

Tom

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Re: SMedia 3362

2007-09-04 Thread Giles Jones
Joe Pfeiffer [EMAIL PROTECTED] wrote :

 Well...  not speaking for Giles, but the drivers I've seen for closed
 chipsets have generally involved a thin open-source wrapper around a
 closed binary driver.  Letting you write a real open-source driver
 while demanding NDA to see the specs you're writing the driver to
 seems odd on their part (but much better than the norm!).

It's odd and the only reason why I thought it was strange to go with this chip. 
I'm much happier now it's going to open source, seems like this is a good 
choice. It helps people maintain the driver if they have the code.

---
G O Jones





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Re: other text input concept...

2007-09-04 Thread Jonathon Suggs

--- wrote:

I had made some updates on my idea to a new text input method:

http://www.inf.ufsc.br/~guy/text_input.html

an append: when the user press the key it could expand (about 40%) that key
and contract the others. With that, the user probably will see all chars
that he can access by that key, even with his finger on the keyboard...

what do you think?

Guy
I really like that general style of input as it has large keys and can 
be done fairly easily using one hand.  However, the only thing I'm not 
too thrilled about with this design is the key layout.  What was the 
logic behind where they keys were placed?  I would think with just some 
minor tweaks, it could be very usable.  Yeah, and the color scheme does 
need a little work.  Keep up the good work.


-Jonathon

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Re: gpsd and AGPS

2007-09-04 Thread Ian Stirling

Ken Yale wrote:

Hello,




Correct.  The Broadcom WWRN will predict the SV track and create ephemeris in 
advance of broadcast by the SVs.


long-term-orbit files, (who knows, GL may go down under lawsuits, and 
the servers fall over, be eaten by giant mice, ...) to providing only a 
snapshot of the partial data obtained during a short fix, and asking the 
server to provide a position.



Knock on wood -- GL kept the WWRN running 5 years with no service 
interruptions, and separately, Broadcom has had good luck in recent lawsuits.
I'm not sure I addressed your point.  Right now, GTA01 does not offer 
MS-Assisted.




Indeed.
I was meaning with a hypothetical open-source driver.


I notice you mention GTA01 only - is there any significance in this?



Unfortunately, GTA02 does not have a Broadcom GPS device inside.


If by this you mean that it's not got the GL hammerhead in, I'm rather 
annoyed.


At no point has anyone from the core team said otherwise, I've been 
spending much of my dev time on the GTA01 on doing utterly pointless 
dead-end work on reverse engineering the hammerhead, when it has 
presumably been known to the core team for months that this was the case.


The hammerhead hardware is quite featured, and would actually be 
significantly better than a simple device that outputs NMEA data, with a 
suitable driver.


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GTA02 GPS (was Re: gpsd and AGPS)

2007-09-04 Thread Harald Welte
On Tue, Sep 04, 2007 at 01:19:19AM -0700, Ken Yale wrote:

   I notice you mention GTA01 only - is there any significance in this?
 
 Unfortunately, GTA02 does not have a Broadcom GPS device inside.

Just to clarify this:  We have both GTA02 prototypes with GL/Broadcom
and with a a competing firmware-based AGPS solution.  

It is quite normal to analyze different competing options during product
development.   GPS RF performance, power consumption, per-unit cost, but
also RD cost are aspects that need to be compared.  

But for openmoko, there is one other big aspect: The hard to
quantify but present cost of using a non-free software component in our
system.  As everyone understands, the choice of a softgps with non-free
software components on the main CPU (application processor) has quite
severe implications for a project that is otherwise entirely open
source. 

Our whole development model, build system and distribution system are
just not in any way set up to deal with non-free software.  We simply
are neither used to, nor prepared to build, maintain and distribut any
non-free software.  

In addition, the GL/Broadcom licensing terms make it impossible to use
any of the established (GPL/LGPL licenses for programs that interface
closely with the GPS chip (i.e. link to GLL, liblto or others). 

The community constantly pushes their finger into this single non-free
component.

While GL/Broadcom's technical support has always been excellent, the
details of the proprietary software licensing and its impact on OpenMoko
itself are unfortunately far from being optimal.

But as of now, nobody can tell what will be in the final product.  Not
even I know anything for sure at this point.  We're analyzing all our options.

I'd like to use this opportunity to thank GL (and Ken, specifically) for
all their technical support so far.

Cheers,
-- 
- Harald Welte [EMAIL PROTECTED]  http://openmoko.org/

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Re: GTA02 GPS (was Re: gpsd and AGPS)

2007-09-04 Thread Mikko Rauhala
ti, 2007-09-04 kello 23:27 +0800, Harald Welte kirjoitti:
 Just to clarify this:  We have both GTA02 prototypes with GL/Broadcom
 and with a a competing firmware-based AGPS solution.  

Thanks for the clarification, and apologies for spreading the premature
word out on the street that the change was pretty much decided
already.

I appreciate the more-than-usually difficult decision process with the
chip, and Ian Stirling's reverse-engineering work so far. (While my
particular family would most likely continue to enjoy a
reverse-engineered driver on the GTA01 for quite a while, it does
undoubtedly lessen the motivation to do so quite a lot if the work will
not be useful on GTA02...)

Access to more raw GPS data, such as with the Hammerhead, would
certainly be a bonus if indeed said reverse-engineering would succeed
(and I have no doubt it would, given some time and effort); on the other
hand, FIC likely couldn't ship a fully free solution by default anyway,
at least in/through the US (maybe elsewhere as well depending on
contractual obligations), so it would remain a sort of blemish on the
otherwise free OpenMoko.

Anyway, keep up the good work (I'll take Harald's word for it ;), Ken,
with the gllin build, and the OM team with the hard calls. I would
encourage Ian to continue working on the Hammerhead RE, but again, no
one can really blame one for losing motivation at least until the
situation clears up. Especially what with pretty much volunteer work and
all (I presume).

Cheers all around,

-- 
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Transhumanist   - WTA member - URL:http://www.transhumanism.org/
Singularitarian - SIAI supporter - URL:http://www.singinst.org/


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Re: Lipstick on a fetus

2007-09-04 Thread Harald Welte
On Wed, Aug 22, 2007 at 12:56:00AM -0400, Ken Young wrote:
I've really enjoyed playing with my neo1973, and I'm very glad I bought
 it.   I've written a little PDA application for it which I hope other
 people will eventually have fun with.   But I must say I'm a bit worried
 by the implications of the effort that has been put into the new 2007.2
 interface.
 
I have made perhaps 6 successful phone calls with my neo.
 I have *never* been able to use the data service.   I have *never*
 successfully received a phone call.   I have *always* had to reboot the
 neo after placing a phone call, before I could make a second phone call.
 After the reboot, I must run alsactl.  I have an ATT SIM which
 occasionally works, and a known-good T-Mobile SIM which has never worked
 once in the neo.   Perhaps a few more hours looking through the Wiki
 would allow me to find solutions to all of these problems.   Perhaps
 a few well-timed questions on the IRC channel would enlighten me.   I
 have not really cared, because the fact that I can occasionally make
 a call means my hardware is almost certainly OK, and I had assumed that
 the high-level developers would fairly quickly (since the Mass Market
 version is scheduled for October) fix up the problems with the phone
 application.   I'm primarily interested in the neo as a PDA and GPS
 device.   But as far as I can tell, the usability of the phone
 software has not improved at all in the few weeks I've had the phone
 (I've tried several different builds of the code).

We are very well aware of this situation, but please let me emphasize
once again that we are a _really_ small team that builds everything,
from hardware design through hardware implementation, testing,
production process, logistics, UI design, framework, applications,
distribution management, software packaging, hardware packaging,
webshop, sales, ...

I don't really know if those numbers are public, but the last time I've
seen our list of employees in the Taipei office, there are something
like 25 people on the openmoko side, and about the same number on the
FIC Mobility hardware side.  Of both the hardware and software RD team,
only half of them are actually working on GTA01/GTA02.

So any progress will inevitably be slow.  And everybody has many
different tasks/jobs inside the company.   Since the whole idea of GTA02
was introduced very late in the project progress, it meant that a
significant amount of resources had to be put into the GTA02 hardware
design, verification, production process, system level software.

Those are all resources that were taken away from finishing the software
side, especially on the GSM part.  The issue is like this:  The more
effort we put into the GTA02 hardware, the higher the chance is that we
won't have any serious hardware problems.  The GSM software side (and
actually hardware side) of GTA01 and GTA02 are identical.  We have
verified the GSM part up to a point where we are confident that there
are no hardware bugs.  This means there is no urgent need to work on the
GSM side.  

However, if we reduce our GTA02 hardware design and verification
efforts, then we might get the GSM side running faster.  But at what
expense?  At a delayed GTA02 hardware, potential liabilities, or god
beware even re-calls or lots of failing units.

This combined with the fact that openmoko is being spun off into a
separate company (actually a whole series of companies in various
countries), the entire company moving into new offices - which again
drew significant RD resources away.

So please exercise patience.  When we started selling phase1, I made an
internal comment that I don't think the software stack will mature a lot
during the first 2-3 months after the hardware release.  Compared to
that, there was actually quite a lot of progress, mainly thanks to
Mickey, Stefan, Daniel and O-Hand.

-- 
- Harald Welte [EMAIL PROTECTED]  http://openmoko.org/

Software for the world's first truly open Free Software mobile phone

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Re: GTA02 GPS (was Re: gpsd and AGPS)

2007-09-04 Thread Ian Stirling

Mikko Rauhala wrote:

ti, 2007-09-04 kello 23:27 +0800, Harald Welte kirjoitti:


Just to clarify this:  We have both GTA02 prototypes with GL/Broadcom
and with a a competing firmware-based AGPS solution.  



Thanks for the clarification, and apologies for spreading the premature
word out on the street that the change was pretty much decided
already.

I appreciate the more-than-usually difficult decision process with the
chip, and Ian Stirling's reverse-engineering work so far. (While my


Not only mine!


particular family would most likely continue to enjoy a
reverse-engineered driver on the GTA01 for quite a while, it does
undoubtedly lessen the motivation to do so quite a lot if the work will
not be useful on GTA02...)

Access to more raw GPS data, such as with the Hammerhead, would
certainly be a bonus if indeed said reverse-engineering would succeed
(and I have no doubt it would, given some time and effort); on the other
hand, FIC likely couldn't ship a fully free solution by default anyway,
at least in/through the US (maybe elsewhere as well depending on
contractual obligations), so it would remain a sort of blemish on the
otherwise free OpenMoko.


Especially as it offers the possibility of providing interesting 
performances that may be hard to achieve with a higher level chip - for 
example being able to completely turn off the GPS chip for several 
minutes, turn it on for 1s, and using knowlege of the GPS signal 
structure to pick when that 1s is, to get best position.




Anyway, keep up the good work (I'll take Harald's word for it ;), Ken,
with the gllin build, and the OM team with the hard calls. I would
encourage Ian to continue working on the Hammerhead RE, but again, no
one can really blame one for losing motivation at least until the
situation clears up. Especially what with pretty much volunteer work and
all (I presume).

Cheers all around,




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Re: SMedia 3362

2007-09-04 Thread Al Johnson
On Tuesday 04 September 2007, Joe Pfeiffer wrote:
 Well...  not speaking for Giles, but the drivers I've seen for closed
 chipsets have generally involved a thin open-source wrapper around a
 closed binary driver.  Letting you write a real open-source driver
 while demanding NDA to see the specs you're writing the driver to
 seems odd on their part (but much better than the norm!).

Unusual but not unprecedented. Psion did the same for some of the 
documentation on the hardware for the Series 5 when linux was being ported to 
it. 


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Re: Neo Sound and USB Questions

2007-09-04 Thread Al Johnson
  Hey! If you someday make this sound system for your car, please share
  with us some docs/photos/anything  ;)

 Be sure, mate, you'll get that docs/pictures/anything when it's done.
 (Probably the first thing I'll do with GTA2)
 And you'll be the first to get the link to the source code, for my
 application to get some engine data,
 like oil temperature, oil pressure, and everything my board electricity
 gives me to put on that screen :)

USB to CAN-bus interface for access to onboard data bus? That would give some 
interesting possibilities...

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Re: Neo Sound and USB Questions

2007-09-04 Thread Tilman Baumann

Al Johnson wrote:

Hey! If you someday make this sound system for your car, please share
with us some docs/photos/anything  ;)

Be sure, mate, you'll get that docs/pictures/anything when it's done.
(Probably the first thing I'll do with GTA2)
And you'll be the first to get the link to the source code, for my
application to get some engine data,
like oil temperature, oil pressure, and everything my board electricity
gives me to put on that screen :)


USB to CAN-bus interface for access to onboard data bus? That would give some 
interesting possibilities...


Something like this already exists for N770/N800
http://openbossa.indt.org/carman/

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Re: mount the phone filesystem over USB?

2007-09-04 Thread Shawn Rutledge
On 9/3/07, Alessandro Iurlano [EMAIL PROTECTED] wrote:
 On 9/3/07, Shawn Rutledge [EMAIL PROTECTED] wrote:
  Is anybody having success with nfs or sshfs or some other method?  I
  installed openssh to give it a try, which seems to be installed
  correctly but when I try to mount it:
 
  [proton][08:30:43 PM] sshfs moko:/ /mnt/moko
  remote host has disconnected
 

 For this to work I think you need the openssh packages on the Neo
 instead of the default ssh package.
 For detailed instructions see
 http://www.rwhitby.net/blog/nslu2-linux/replacing-dropbear-with-openssh.html

Yes I did that (see line 2 above, installed openssh).  Did sshfs
actually work for you?

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Re: Neo Sound and USB Questions

2007-09-04 Thread Shawn Rutledge
On 8/17/07, Clarke Wixon [EMAIL PROTECTED] wrote:
 Look at this picture:
 http://www.apc.com/products/moreimages.cfm?partnum=UPB10aPos=5

 As you will see, it has a female mini-B socket from which it charges
 itself, and a female full-size A socket to which it supplies power.

Uh oh... makes you want to plug it into itself, doesn't it?  Hopefully
they have some protection for when that happens.

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Re: Lipstick on a fetus

2007-09-04 Thread Michael 'Mickey' Lauer
Harald Welte wrote:
 So please exercise patience.  When we started selling phase1, I made an
 internal comment that I don't think the software stack will mature a lot
 during the first 2-3 months after the hardware release.  Compared to
 that, there was actually quite a lot of progress, mainly thanks to
 Mickey, Stefan, Daniel and O-Hand.

I might add that even this went on the cost of me working more on the
thorough planning of the entire OpenMoko platform roadmap -- which is
pretty important work as well and which I will immediately continue
with once the most pressuring issues for P1 buyers have been resolved.
Which -- considering where we've been 6 months before -- will be
hopefully soon enough.

-- 
- Michael Lauer [EMAIL PROTECTED]   http://openmoko.org/

Software for the worlds' first truly open Free Software mobile phone


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Re: Neo Sound and USB Questions

2007-09-04 Thread Clarke Wixon

Shawn Rutledge wrote:

On 8/17/07, Clarke Wixon [EMAIL PROTECTED] wrote:

Look at this picture:
http://www.apc.com/products/moreimages.cfm?partnum=UPB10aPos=5

As you will see, it has a female mini-B socket from which it charges
itself, and a female full-size A socket to which it supplies power.


Uh oh... makes you want to plug it into itself, doesn't it?  Hopefully
they have some protection for when that happens.


If I inadvertently open a wormhole into an alternate dimension, I'll be 
sure to post about it on the wiki.


:)


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I broke my (non-NEO!) phone :-(

2007-09-04 Thread Christ van Willegen
Hi,

today is a day of mixed feelings... I've been using a Sony-Ericsson
S700i phone for 2 years now, and it's been quite usable to me. But I
smashed the display today when it fell out of the pouch it was sitting
in. It probably still works, but the screen is unusable.

Since I've heard about OpenMoko and the Neo1973, I've been following
progress. Since my 2-year contract with the phone company can be
broken now, I've been wanting to replace my phone. But, preferably for
a GTA-02, since it has Wifi and that appeals to me a lot.

I've not been developing for OpenMoko, but I've been in software since
1995. I might be able to do something there...

I was 'hoping' to hold off buying a Neo GTA-02 until they were quite
mature (almost ready for mass market), but since I'm phone-less now
(I'll be able to borrow my father's old phone, some Philips with a
horrible interface) I would like to buy one soonish...

So, the question boils down to: When would I, approximately, be able
to buy a GTA-02 phone, and would it bother people if I wouldn't
develop for it, but 'just' use it as a phone?

Christ van Willegen
-- 
09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0

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Re: I broke my (non-NEO!) phone :-(

2007-09-04 Thread curlynoodle

Christ van Willegen wrote:

Hi,

today is a day of mixed feelings... I've been using a Sony-Ericsson
S700i phone for 2 years now, and it's been quite usable to me. But I
smashed the display today when it fell out of the pouch it was sitting
in. It probably still works, but the screen is unusable.

Since I've heard about OpenMoko and the Neo1973, I've been following
progress. Since my 2-year contract with the phone company can be
broken now, I've been wanting to replace my phone. But, preferably for
a GTA-02, since it has Wifi and that appeals to me a lot.

I've not been developing for OpenMoko, but I've been in software since
1995. I might be able to do something there...

I was 'hoping' to hold off buying a Neo GTA-02 until they were quite
mature (almost ready for mass market), but since I'm phone-less now
(I'll be able to borrow my father's old phone, some Philips with a
horrible interface) I would like to buy one soonish...

So, the question boils down to: When would I, approximately, be able
to buy a GTA-02 phone, and would it bother people if I wouldn't
develop for it, but 'just' use it as a phone?

Christ van Willegen


Christ,

From what I've read, the projected release is October, but likely later.  I'm 
waiting for the end-user release as well, making due with an old Motorola.  If 
we're patient, I think we'll have a truly unique, totally geeky phone.


Dave


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Re: I broke my (non-NEO!) phone :-(

2007-09-04 Thread Jimmy McMillan
If you think you can wait a few more months before you'll be able to use 
it as a phone, then I don't see the harm in not deving for it.  :P


Christ van Willegen wrote:

Hi,

today is a day of mixed feelings... I've been using a Sony-Ericsson
S700i phone for 2 years now, and it's been quite usable to me. But I
smashed the display today when it fell out of the pouch it was sitting
in. It probably still works, but the screen is unusable.

Since I've heard about OpenMoko and the Neo1973, I've been following
progress. Since my 2-year contract with the phone company can be
broken now, I've been wanting to replace my phone. But, preferably for
a GTA-02, since it has Wifi and that appeals to me a lot.

I've not been developing for OpenMoko, but I've been in software since
1995. I might be able to do something there...

I was 'hoping' to hold off buying a Neo GTA-02 until they were quite
mature (almost ready for mass market), but since I'm phone-less now
(I'll be able to borrow my father's old phone, some Philips with a
horrible interface) I would like to buy one soonish...

So, the question boils down to: When would I, approximately, be able
to buy a GTA-02 phone, and would it bother people if I wouldn't
develop for it, but 'just' use it as a phone?

Christ van Willegen
  



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Re: Two finger input methods (PyGTK demos)

2007-09-04 Thread Josef Wolf
On Sun, Sep 02, 2007 at 07:49:43PM +0200, Lars Hallberg wrote:
[ ... ]
 Not much faster I'm afraid, but a new version available at the same place:
   http://www.micropp.se/openmoko/res/key2key.py

Lars, can you please explain what you mean how this new 12-chars-per-key
system works?

I have tried to run this on my suse-box (no more neo's available :-():

  [EMAIL PROTECTED]:~ ./key2key.py
  Traceback (most recent call last):
File ./key2key.py, line 271, in ?
  tmfexample = Key2KeyKeyboardTest()
File ./key2key.py, line 243, in __init__
  l = self.build_label(k[i][j])
File ./key2key.py, line 100, in build_label
  (ll, sep, s) = l.partition(:)
  AttributeError: 'str' object has no attribute 'partition'
  [EMAIL PROTECTED]:~ 

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Re: GTA01 now or GTA02 later

2007-09-04 Thread Josef Wolf
On Thu, Aug 30, 2007 at 08:51:37PM +0200, Federico Lorenzi wrote:
[ ... ]
 4) Which would YOU choose, a GTA01 now, or a GTA02 in 5 months?

AFACS, you have no choice: GTA01's are sold out.  You simply _have_
to wait...

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Re: GTA01 now or GTA02 later

2007-09-04 Thread Ian Stirling

Josef Wolf wrote:

On Thu, Aug 30, 2007 at 08:51:37PM +0200, Federico Lorenzi wrote:
[ ... ]


4) Which would YOU choose, a GTA01 now, or a GTA02 in 5 months?



AFACS, you have no choice: GTA01's are sold out.  You simply _have_
to wait...


There have been conflicting announcements.

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Re: Two finger input methods (PyGTK demos)

2007-09-04 Thread Tilman Baumann

Josef Wolf wrote:

On Sun, Sep 02, 2007 at 07:49:43PM +0200, Lars Hallberg wrote:
[ ... ]

Not much faster I'm afraid, but a new version available at the same place:
  http://www.micropp.se/openmoko/res/key2key.py


Lars, can you please explain what you mean how this new 12-chars-per-key
system works?

I have tried to run this on my suse-box (no more neo's available :-():


Use Pythin 2.5. The partition method is introduced in version 2.5


python2.5 key2key.py
on my debian box.

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Re: Two finger input methods (PyGTK demos)

2007-09-04 Thread Lars Hallberg

Josef Wolf skrev:

On Sun, Sep 02, 2007 at 07:49:43PM +0200, Lars Hallberg wrote:
[ ... ]

Not much faster I'm afraid, but a new version available at the same place:
  http://www.micropp.se/openmoko/res/key2key.py


Lars, can you please explain what you mean how this new 12-chars-per-key
system works?


Pretty simple, You have 12 key (3x4 array) and ether tap a key or press 
it and drag to any of the other 11 keys - 12 functions. It's extendible 
- If You add a column of keys You got 15 keys with 15 functions. 
Actually plan on letting the user (and possibly apps) customize the 
keyboard in part - that may include adding extra columns :-)


Over to Your problem. Your Python is probably to old. According to the 
python docs (3.6.1 String Methods) You need python 2.5:


partition(sep)
Split the string at the first occurrence of sep, and return a 3-tuple 
containing the part before the separator, the separator itself, and the 
part after the separator. If the separator is not found, return a 
3-tuple containing the string itself, followed by two empty strings. New 
in version 2.5.


It's probably more stuff that needs fresh versions. Sorry.

/LaH



I have tried to run this on my suse-box (no more neo's available :-():

  [EMAIL PROTECTED]:~ ./key2key.py
  Traceback (most recent call last):
File ./key2key.py, line 271, in ?
  tmfexample = Key2KeyKeyboardTest()
File ./key2key.py, line 243, in __init__
  l = self.build_label(k[i][j])
File ./key2key.py, line 100, in build_label
  (ll, sep, s) = l.partition(:)
  AttributeError: 'str' object has no attribute 'partition'
  [EMAIL PROTECTED]:~ 



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Re: I broke my (non-NEO!) phone :-(

2007-09-04 Thread Christ van Willegen
On 9/4/07, Jimmy McMillan [EMAIL PROTECTED] wrote:
 If you think you can wait a few more months before you'll be able to use
 it as a phone, then I don't see the harm in not deving for it.  :P

...so I might as well dev for it.

True, true, but setting up the build env. has proven to be ... hard on
a Mac. There are the VMWare images, but it's an iMac G5, so I have no
Intel processor to run the VMWare player on. And running it under
Virtual PC may prove to be slowish, to say the least. But, I'll be
upgrading my RAM soon, so maybe then Virtual PC with VMWare player may
be an option.

Christ van Willegen
-- 
09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0

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