Re: Freerunner and Earthquakes

2008-04-20 Thread Peter Kraker
Actually it is incredibly accurate only if you use PPS output otherwise 
idea of having atomic clock in your pocket goes out of the window.


Richard Guest pravi:

GPS essentially *is* accurate timing... GPS satellites are flying atomic clocks.
Trimble has a good GPS tutorial - http://www.trimble.com/gps/index.shtml

Almost all Digital Seismometers have a GPS interface to get the
accurate timing they require.

On 20/04/2008, Brandon Kruger [EMAIL PROTECTED] wrote:
  

On Sat April 19 2008 5:52:14 pm Ortwin Regel wrote:


Yes, AFAIK GPS requires accurate time to function.

Ortwin

On 4/19/08, Brandon Kruger [EMAIL PROTECTED] wrote:
  

On Sat April 19 2008 5:29:50 pm Richard Guest wrote:


Yeah, it's an interesting idea.
I read something similar on Evil Mad Scientist
http://www.evilmadscientist.com/article.php/seismometry2

The detection/pinpointing part requires both accurate detection of
shaking and timing - obviously the timing is critical for
triangulation.

I think the *cool* factor for something like this would be the ability
to measure a persons actual physical experience of an earthquake.
  

There


are *lots* of existing seismometers that will do the *fixed* point
detection a whole lot better, but none (that I know of) that will be
(relatively) unobtrusive to the users daily life and still give an
actual measurement
  

of



physical shaking intensity.

You shouldn't have to wait that long for e/q info... In New Zealand
  

the


news media mostly regurgitate what we post on
  

http://www.geonet.org.nz/


There's near-realtime shaking info on the front page, and if there's
actually an earthquake people can submit a Felt Report to tell us
  

how


they experienced it.
It would be really cool to see how a personal accelerometer trace
correlates to the fuzzy-logic of the felt report!


End thoughts...

--
Rich

On 20/04/2008, Brandon Kruger [EMAIL PROTECTED] wrote:
  

After recently having a 5.2 earthquake here in the Midwest, I
realized the potential in the Openmoko for detecting/pinpointing
earthquakes. What this
is mostly dependant on is the accuracy of the accelerometers in the
Freerunner.  From what I've read, Macbooks' accelerometers and


detect


and



measure earthquakes fairly accurately. [1]  If the Freerunner's
accelerometers are precise enough and it could be attached to a


fixed


ground,
we could use GPS to retreive an accurate location and record and
upload accelerometer data to a database.  Many different devices
running this could
provide intensity levels at many different locations and (at least


fairly



accurately), pinpoint an epicenter.  This data could become useful


to


researchers and would provide information about an earthquake faster


than



almost any news network would provide.

Thoughts?

[1] http://www.suitable.com/tools/seismac.html


--

Brandon Kruger [EMAIL PROTECTED]
http://onedollarlinux.com
BLOG - http://onedollarlinux.com/personal/

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Wouldn't GPS provide an accurate time?  I thought GPS sends its own
official time, like an atomic clock.  I could be wrong.  Anyone know


more


about this?

--

Brandon Kruger [EMAIL PROTECTED]
http://onedollarlinux.com
BLOG - http://onedollarlinux.com/personal/

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When I used a bluetooth GPS with my laptop, I notices the gpsd output had a
different time than my system clock showed, so I assume GPS provides its own
clock.

--

Brandon Kruger [EMAIL PROTECTED]
http://onedollarlinux.com
BLOG - http://onedollarlinux.com/personal/

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Will Freerunner Be Available to Purchase in Australia ?

2008-04-20 Thread Wilkinson, Alex
Hi all,

I have seen much discussion on this list with respect to Freerunner only being
available to purchase in the US and Europe. Can someone please confirm whether 
or
not Freerunner will be able to bought in Australia also ?

Cheers

 -aW

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Re: Don't ship GTA02v5 without the rework - reply

2008-04-20 Thread Neng-Yu Tu (Tony Tu)

Dear Ron/Community:

This confusion comes from time latency of series of events, but no 
matter A5 or A6 should all apply the LED transistor change.


I already update all the changes that shipping A5 will apply.

http://wiki.openmoko.org/wiki/Neo_FreeRunner_GTA02_Hardware#GTA02_mass_roduction_version_change_list

If your A5 don't have these changes, either you are lucky prototype 
users, or pure sample sent by sales.


The full event time line like this:

2008 Early March: Werner/Andy found this potential LED leakage issue 
under some LED ON power scheme


2008 Mid/Late March: Allen_Chang try several transistor vendors, to 
replace original transistor, during this time DVT4 units are produced 
without apply this change


2008 Early April: Finally transistor vendor provide 200 pcs transistor 
for experiment, Allen and Willie/Miles verified that this transistor 
could work on boards and fits our production software/process. So this 
components was approved. But due to quantiles limit, the same time PVT1 
and PVT2 pre_MP units don't _All_ apply these changes.


As I known, all the PVT and pre-MP units will ship back Taipei for RD 
usage and sample, won't ship to customers.


Tony Tu



Ron K. Jeffries wrote:

OpenMoko team:

It's crazy to consider shipping the GTA02v5 without the rework
to solve the current leakage issue.

Yes, people are REALLY anxious to get this phone. But shipping
a few thousand of units that do not meet spec on standby time
is a Bad Idea.

pull up your socks and do the rework
if that delays launch by 30 days so be it.
besides the firmware will be better by then as well. ;)

-ron jeffries.

CONTEXT:
-- Forwarded message --
From: Shawn Rutledge [EMAIL PROTECTED] 
mailto:[EMAIL PROTECTED]
To: List for Openmoko community discussion 
community@lists.openmoko.org mailto:community@lists.openmoko.org

Date: Fri, 18 Apr 2008 13:30:59 -0700
Subject: Re: Freerunner will be GTA02v5 or GTA02v6? (was: Fwd: Future 
Button and LED software spec)

On Fri, Apr 18, 2008 at 11:21 AM, Flemming Richter Mikkelsen
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote:
  It sounds to me as the problem is easy for those of us that knows a 
little

  electronics. If I get one that leaks current, I will start soldering!
 
 
  Does anybody know if the fix Werner is talking about, will be done 
for all
  GTA02v5 PCB's? If it really will be a fix for it, it will not be any 
problem

  at all.

Yes maybe it can be fixed.  But is the fix documented yet?

Another way to look at it: if the fix can be done without a PCB
change, then why not get the factory to do the rework (swapping
transistors or whatever) before they are shipped?  How much would it
cost to get that done in China?

--
Ron K. Jeffries
http://blog.eronj.com
http://twitter.com/RonKJeffries





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Re: Don't ship GTA02v5 without the rework - reply

2008-04-20 Thread Carlo E. Prelz
Subject: Re: Don't ship GTA02v5 without the rework - reply
Date: dom 20 apr 08 05:15:29 +0800

Quoting Neng-Yu Tu (Tony Tu) ([EMAIL PROTECTED]):

 This confusion comes from time latency of series of events, but no  
 matter A5 or A6 should all apply the LED transistor change.

THANKS! Very refreshing reading.

Carlo

-- 
  * Se la Strada e la sua Virtu' non fossero state messe da parte,
* K * Carlo E. Prelz - [EMAIL PROTECTED] che bisogno ci sarebbe
  *   di parlare tanto di amore e di rettitudine? (Chuang-Tzu)

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Re: Freerunner will be GTA02v5 or GTA02v6?

2008-04-20 Thread Neng-Yu Tu (Tony Tu)

Dear Tim:

Why this? Why not selling v6 directly? And... Which are other 
diffs between v5 and v6? I think that the power usage of every 
element of the phone is vital.


This part could also be fixed on A5. And we don't have mass production 
A6 PCB yet, the 100 pcs sample A6 factory made some mistake on GSM and 
basically non-usable for release. As I known, mass production A6 PCB 
still not at factory yet.


Function wise, A5 and A6 almost identically same, even for our internal 
developer, we don't have plan to switch their A5 to A6 once available, 
because it's just functional in same way.


Tony Tu

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Do we REALLY need a phone?

2008-04-20 Thread Stefano Cavallari
(sorry for the length of this message)
I was thinking today about how the phone system is quite dead without no one 
noticing it. We are paying unreasonable tariffs for just sending data which 
happens to be voice. The whole motivation behind having a number is no longer 
existent as with portability and roaming you don't do switching anymore.
So you don't want to access the telephone network, you want to access the 
Internet, then do whatever you want from there.
Yes in the meantime you may still want to do normal calls but the focus is in 
doing VoIP and IM. 
Because of this I think the next moko should be designed around this and be 
mainly a handheld. With no included GSM module so you can focus in the 
interesting part of the product and don't bet on the next mainstream 
communication technology (mobile wimax? UMTS? EDGE? CDMA something?) and just 
provide the one you are sure they will be supported for much time (wifi, 
bluetooth).
Then you just provide some module to access the chosen network, like a SDIO 
card (probably with a big external part like most wifi ones).
I was thinking of a beast like a bluetooth UMTS dongle. There are already USB 
UMTS dongle right now which emulates a serial port. So it's a no brainer to 
take an existing design, strip the usb-serial chip and put a bluetooth-serial 
chip and a battery (the usual nokia one which most GPS and the Neo uses).
This gives the advantage of not having a powerful antenna attached to the ear 
(when talking) or anyway near you (when messaging, browsing). 
You can put it near a window and get better signal, and so on.
Of course some may find the SDIO more appealing or not. Anyway if you keep 
this component separated you let the user choose whether they really need 
GSM, you can develop the hardware WAY faster and most important, you don't 
have to wait for the comm. modules to be functional to start selling, and if 
a comm. module happens to be a total market/design/whatever failure you still 
have the main product (the handheld) selling well.

Just my (long) 2 ¢
-- 



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Re: Will Freerunner Be Available to Purchase in Australia ?

2008-04-20 Thread Wilkinson, Alex
0n Sun, Apr 20, 2008 at 08:06:38PM +1000, clare wrote: 

http://wiki.openmoko.org/wiki/Category:Community
and count the people in the Australian capital cities you will get about 
10. These will all have bought from the US last time.

So the likelihood of getting 10 together in any one city is small.
There is more interest this time around, so more than that will probably 
be 
sold, but the idea of a supplier I think is far-fetched.
Do you have a bunch of buyers lined up? or an interested reseller?
Importing from the US is easy enough,

Thanks, I will just order from the US then. Waiting anxiously :)

 -aW

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Re: Group Sales in Denmark

2008-04-20 Thread Dan Leinir Turthra Jensen
Sunday 20 April 2008 skrev Jens Fursund:
 Just wanted to put the word out! We are five people in Denmark trying to
 make a group sale, so if anyone is interested please go to the Group
 Sales wiki-site and put your name in the list.
 http://wiki.openmoko.org/wiki/GroupSales

 Best Regards,

 Jens

  Good call, thanks! i should've probably tossed out a mail like this when i 
first created that country in there, so thanks! :)

-- 
..Dan // Leinir..
http://www.leinir.dk/

  Co-
existence
  or no
existence

  - Piet Hein

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Re: Don't ship GTA02v5 without the rework

2008-04-20 Thread ramsesoriginal
I this mail is great. I totally agree!
Sure, as Marco said, if no phone is still produced, and the change is
minimal, then it would be better to start proucing right away with he
improved versions.But I think most people can live with a brighter
led, even if that means some battery life less.

On Sun, Apr 20, 2008 at 1:36 AM, Mikko Rauhala [EMAIL PROTECTED] wrote:
 pe, 2008-04-18 kello 21:57 -0400, Kevin Dean kirjoitti:

  I have to say, I'm baffled by that sentiment. GTA02v5 is fully
   functional, the only problem is that it's not as efficient as it
   could be, just like every other product on the planet.

  Hear hear. For fuck's sake, people. Boohoo, there's gonna be a better
  version down the line. Where the hell have you lived your tech lives?
  This is how it _always_ is, and blowing any piece of admitted
  suboptimality so out of proportion Escher would be proud is _not_ the
  way to encourage an open development process.

  Don't like a couple of LEDs being slightly brighter than strictly
  necessary? Okay, there's the Perfect v6 coming up. Oh wait, it still
  doesn't have wake-on-bluetooth (I'm almost sorry for mentioning this bit
  of old news since it may stir up yet another storm in a teacup - again).
  And it won't, too much reworking would be involved. So you'd better just
  skip the FreeRunner altogether, you know, to get the perfect phone.

  Don't think that's comparable to the lack of a minor power saving hw
  feature? Well, there's this new Atheros AR6002 wifi chip that's more
  power efficient than Neo's AR6001, so clearly, since we _already know_,
  as many are stressing over the fucking LED thing, that the FreeRunner is
  using a suboptimal solution, they should just scrap that piece of shit
  and rebuild using this more power-efficient chip.

  Of course, this all will mean that they'll never get any actual products
  out, since there's always room for improvement especially in our
  fast-paced tech world, but hey, it's all to satisfy the people who want
  their phones Just Perfect.

  And the point was? Yeah, the point. There was one here somewhere, let me
  look for it. Oh yeah. Here it is:

 Nothing. Will. Ever. Be. Perfect.

  Get over it. Not to say you shouldn't wait for v6 if it would grind your
  soul inside every time to see the led blink on a v5. Please do. Just
  leave the rest of us in peace. Oh, and hope that the OM guys won't ever
  think of a cheap way to make FR again slightly better and start
  producing a v7. Why, that would mean that your phone would instantly
  become useless crap, wouldn't it. Wouldn't it?

  --
  Mikko Rauhala   - [EMAIL PROTECTED] - URL:http://www.iki.fi/mjr/
  Transhumanist   - WTA member - URL:http://www.transhumanism.org/
  Singularitarian - SIAI supporter - URL:http://www.singinst.org/






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Re: Do we REALLY need a phone?

2008-04-20 Thread ramsesoriginal
On Sun, Apr 20, 2008 at 12:10 PM, Stefano Cavallari
[EMAIL PROTECTED] wrote:
 (sorry for the length of this message)
  I was thinking today about how the phone system is quite dead without no one
  noticing it. We are paying unreasonable tariffs for just sending data which
  happens to be voice. The whole motivation behind having a number is no longer
  existent as with portability and roaming you don't do switching anymore.
  So you don't want to access the telephone network, you want to access the
  Internet, then do whatever you want from there.
  Yes in the meantime you may still want to do normal calls but the focus is in
  doing VoIP and IM.
  Because of this I think the next moko should be designed around this and be
  mainly a handheld. With no included GSM module so you can focus in the
  interesting part of the product and don't bet on the next mainstream
  communication technology (mobile wimax? UMTS? EDGE? CDMA something?) and just
  provide the one you are sure they will be supported for much time (wifi,
  bluetooth).
  Then you just provide some module to access the chosen network, like a SDIO
  card (probably with a big external part like most wifi ones).
  I was thinking of a beast like a bluetooth UMTS dongle. There are already USB
  UMTS dongle right now which emulates a serial port. So it's a no brainer to
  take an existing design, strip the usb-serial chip and put a bluetooth-serial
  chip and a battery (the usual nokia one which most GPS and the Neo uses).
  This gives the advantage of not having a powerful antenna attached to the ear
  (when talking) or anyway near you (when messaging, browsing).
  You can put it near a window and get better signal, and so on.
  Of course some may find the SDIO more appealing or not. Anyway if you keep
  this component separated you let the user choose whether they really need
  GSM, you can develop the hardware WAY faster and most important, you don't
  have to wait for the comm. modules to be functional to start selling, and if
  a comm. module happens to be a total market/design/whatever failure you still
  have the main product (the handheld) selling well.

  Just my (long) 2 ¢
  --



I have always been a big fan of the maximum modularity and
abstraction, and I totally agree on this part of your idea. I also
agree that the telephone system is a dying system, but since all of
your friends/family use it, and since we stil have no real mobile
alternative, i think its a bit to early for throwing away the whole
gsm parts. And that's why I like modularity: like you said, every one
can choose wether to have gsm, wifi, wimax, umts, or a some sort of
star trek transponder.
But since this would be a complete redesign of the system, and a
reinvention of the concept of mobile handheld. The idea is really
innovative, but difficult. Sure nothing to produce after the gta3, but
maybe to start developing.Ideally the modularity could be extendend to
some sort of wireless, maybe bluetooth.

btw, we already discussed a modular design some time ago... but I
don't remember how we decided.

-- 
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Re: Do we REALLY need a phone?

2008-04-20 Thread Schmidt András
I disagree with that GSM phone is dying. In Europe almost everyone over 
12 has a GSM phone and use it every day. How can you state it is dying?
On the other hand noone knows what would happen to the Internet if all 
those people would choose to use VOIP instead of PSTN (Public switched 
telephone network). The two networks have completely different 
characteristics and PSTN is better for voice communication.


Schmidt András

ramsesoriginal wrote:

On Sun, Apr 20, 2008 at 12:10 PM, Stefano Cavallari
[EMAIL PROTECTED] wrote:
  

(sorry for the length of this message)
 I was thinking today about how the phone system is quite dead without no one
 noticing it. We are paying unreasonable tariffs for just sending data which
 happens to be voice. The whole motivation behind having a number is no longer
 existent as with portability and roaming you don't do switching anymore.
 So you don't want to access the telephone network, you want to access the
 Internet, then do whatever you want from there.
 Yes in the meantime you may still want to do normal calls but the focus is in
 doing VoIP and IM.
 Because of this I think the next moko should be designed around this and be
 mainly a handheld. With no included GSM module so you can focus in the
 interesting part of the product and don't bet on the next mainstream
 communication technology (mobile wimax? UMTS? EDGE? CDMA something?) and just
 provide the one you are sure they will be supported for much time (wifi,
 bluetooth).
 Then you just provide some module to access the chosen network, like a SDIO
 card (probably with a big external part like most wifi ones).
 I was thinking of a beast like a bluetooth UMTS dongle. There are already USB
 UMTS dongle right now which emulates a serial port. So it's a no brainer to
 take an existing design, strip the usb-serial chip and put a bluetooth-serial
 chip and a battery (the usual nokia one which most GPS and the Neo uses).
 This gives the advantage of not having a powerful antenna attached to the ear
 (when talking) or anyway near you (when messaging, browsing).
 You can put it near a window and get better signal, and so on.
 Of course some may find the SDIO more appealing or not. Anyway if you keep
 this component separated you let the user choose whether they really need
 GSM, you can develop the hardware WAY faster and most important, you don't
 have to wait for the comm. modules to be functional to start selling, and if
 a comm. module happens to be a total market/design/whatever failure you still
 have the main product (the handheld) selling well.

 Just my (long) 2 ¢
 --





I have always been a big fan of the maximum modularity and
abstraction, and I totally agree on this part of your idea. I also
agree that the telephone system is a dying system, but since all of
your friends/family use it, and since we stil have no real mobile
alternative, i think its a bit to early for throwing away the whole
gsm parts. And that's why I like modularity: like you said, every one
can choose wether to have gsm, wifi, wimax, umts, or a some sort of
star trek transponder.
But since this would be a complete redesign of the system, and a
reinvention of the concept of mobile handheld. The idea is really
innovative, but difficult. Sure nothing to produce after the gta3, but
maybe to start developing.Ideally the modularity could be extendend to
some sort of wireless, maybe bluetooth.

btw, we already discussed a modular design some time ago... but I
don't remember how we decided.

  



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Re: Do we REALLY need a phone?

2008-04-20 Thread Stefano Cavallari
On Sunday 20 April 2008 13:49:29 Schmidt AndrXs wrote:
 I disagree with that GSM phone is dying. In Europe almost everyone over
 12 has a GSM phone and use it every day. How can you state it is dying? 
I said it is dying but few realizes it yet. Sooner or later people will want a 
internet connection with them. And the step from that and no longer needing a 
the full fledged phone network is quite small.
 On the other hand noone knows what would happen to the Internet if all
 those people would choose to use VOIP instead of PSTN (Public switched
 telephone network).
You can potentially use less bandwidth if you choose more intelligent codecs. 
And yes I'm for paying actual bandwidth for mobile Internet.
The Internet doesn't mean necessarily broadband and flat prices. 
And remember that IM is way more efficient (both from the human and the hw 
point of view) and cheap than VoIP, so many people would just switch to IM. 
It's because of absurd SMS costs and size limits that few uses them.
 The two networks have completely different 
 characteristics and PSTN is better for voice communication.
With GSM you are already using a digital protocol with a very lossy codec, and 
the latency is quite high (about 400 ms last time I checked). VoIP let's you 
choose the codec quality and associated costs. A better provider gives you 
lower latencies and jitter. People will just switch to the best one. 
So VoIP is potentially way better than PSTN :)


 ramsesoriginal wrote:
  On Sun, Apr 20, 2008 at 12:10 PM, Stefano Cavallari
 
  [EMAIL PROTECTED] wrote:
  (sorry for the length of this message)
   I was thinking today about how the phone system is quite dead without
  no one noticing it. We are paying unreasonable tariffs for just sending
  data which happens to be voice. The whole motivation behind having a
  number is no longer existent as with portability and roaming you don't
  do switching anymore. So you don't want to access the telephone network,
  you want to access the Internet, then do whatever you want from there.
   Yes in the meantime you may still want to do normal calls but the focus
  is in doing VoIP and IM.
   Because of this I think the next moko should be designed around this
  and be mainly a handheld. With no included GSM module so you can focus
  in the interesting part of the product and don't bet on the next
  mainstream communication technology (mobile wimax? UMTS? EDGE? CDMA
  something?) and just provide the one you are sure they will be supported
  for much time (wifi, bluetooth).
   Then you just provide some module to access the chosen network, like a
  SDIO card (probably with a big external part like most wifi ones).
   I was thinking of a beast like a bluetooth UMTS dongle. There are
  already USB UMTS dongle right now which emulates a serial port. So it's
  a no brainer to take an existing design, strip the usb-serial chip and
  put a bluetooth-serial chip and a battery (the usual nokia one which
  most GPS and the Neo uses). This gives the advantage of not having a
  powerful antenna attached to the ear (when talking) or anyway near you
  (when messaging, browsing).
   You can put it near a window and get better signal, and so on.
   Of course some may find the SDIO more appealing or not. Anyway if you
  keep this component separated you let the user choose whether they
  really need GSM, you can develop the hardware WAY faster and most
  important, you don't have to wait for the comm. modules to be functional
  to start selling, and if a comm. module happens to be a total
  market/design/whatever failure you still have the main product (the
  handheld) selling well.
 
   Just my (long) 2 ¢
   --
 
  I have always been a big fan of the maximum modularity and
  abstraction, and I totally agree on this part of your idea. I also
  agree that the telephone system is a dying system, but since all of
  your friends/family use it, and since we stil have no real mobile
  alternative, i think its a bit to early for throwing away the whole
  gsm parts. And that's why I like modularity: like you said, every one
  can choose wether to have gsm, wifi, wimax, umts, or a some sort of
  star trek transponder.
  But since this would be a complete redesign of the system, and a
  reinvention of the concept of mobile handheld. The idea is really
  innovative, but difficult. Sure nothing to produce after the gta3, but
  maybe to start developing.Ideally the modularity could be extendend to
  some sort of wireless, maybe bluetooth.
 
  btw, we already discussed a modular design some time ago... but I
  don't remember how we decided.

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Re: Do we REALLY need a phone?

2008-04-20 Thread Michael 'Mickey' Lauer
Well, no matter whether it's dying out or not; while I tend to agree that it 
actually is; I'm also sure it will still be ubiquitous for probably the 
better part of another decade.

Plenty of time and market share available to manufacture and sell people the 
best open GSM phones :)

:M:

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Re: Do we REALLY need a phone?

2008-04-20 Thread kenneth marken
On Sunday 20 April 2008 14:23:26 Stefano Cavallari wrote:

 You can potentially use less bandwidth if you choose more intelligent
 codecs. And yes I'm for paying actual bandwidth for mobile Internet.
 The Internet doesn't mean necessarily broadband and flat prices.
 And remember that IM is way more efficient (both from the human and the hw
 point of view) and cheap than VoIP, so many people would just switch to IM.
 It's because of absurd SMS costs and size limits that few uses them.


my impression is that sms is used far more then phone calls here in norway for 
quick and simple communications.

im systems have the problem that they are just that, systems. sure, one could 
use jabber as a glue, but most of my contacts are on msn, not jabber. and in 
other parts of the world its aol and yahoo messenger that counts.

same deal with voip systems. the most popular is skype, but thats a closed 
system. as in, the only client that can access it is the official, closed 
source client.

so when going from current systems to voip and im (and current voip clients 
can often double as voip clients, or the other way round) your just pushing 
the abstraction back a step.

oh, and isnt the 4G LTE system thats supposed to take over for UMTS at some 
point in the future planned as a IP based system? as in, any voice calls 
performed will be done via voip anyways. its just that the handsets and the 
network operators have agreed on a common standard.

question is, will said voip standard be implementable in open source ways. or 
are the controls required by the telcos so stringent (for fear of someone 
finding a way to shut the system down) that only big corps can do it in a 
black box fashion? 

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Re: Do we REALLY need a phone?

2008-04-20 Thread ramsesoriginal
On Sun, Apr 20, 2008 at 2:51 PM, kenneth marken [EMAIL PROTECTED] wrote:
 On Sunday 20 April 2008 14:23:26 Stefano Cavallari wrote:
  
   You can potentially use less bandwidth if you choose more intelligent
   codecs. And yes I'm for paying actual bandwidth for mobile Internet.
   The Internet doesn't mean necessarily broadband and flat prices.
   And remember that IM is way more efficient (both from the human and the hw
   point of view) and cheap than VoIP, so many people would just switch to IM.
   It's because of absurd SMS costs and size limits that few uses them.
  

  my impression is that sms is used far more then phone calls here in norway 
 for
  quick and simple communications.

As far as I can see it, sms is way more used then calling in the
private field, but calling is more used in the buisness field.

  im systems have the problem that they are just that, systems. sure, one could
  use jabber as a glue, but most of my contacts are on msn, not jabber. and in
  other parts of the world its aol and yahoo messenger that counts.

XMPP (ex Jabber) [1] gives the possibity through so-called gateways
to talk to other services. I for example talk through jabber to my
friends in icq, in msn and in yahoo talk. But, like the article says,
xmpp has even the possibility to combine im and sms. Having such a
system on a phone shure makes sms obsolete.

  same deal with voip systems. the most popular is skype, but thats a closed
  system. as in, the only client that can access it is the official, closed
  source client.

That's really true. And sad. But a system like the one used by XMPP,
just in the voip field (I think even XMPP is going that way), would
really make the pstn obsolete. And even more: voip has often the
possibility to make calls to pstn and recive calls from it: so if a
phone is equipped with a gien voip system fine, else you simply call
the pstn network through the voip system.

  so when going from current systems to voip and im (and current voip clients
  can often double as voip clients, or the other way round) your just pushing
  the abstraction back a step.

  oh, and isnt the 4G LTE system thats supposed to take over for UMTS at some
  point in the future planned as a IP based system? as in, any voice calls
  performed will be done via voip anyways. its just that the handsets and the
  network operators have agreed on a common standard.

I don't know about this, but it sounds intresting..

  question is, will said voip standard be implementable in open source ways. or
  are the controls required by the telcos so stringent (for fear of someone
  finding a way to shut the system down) that only big corps can do it in a
  black box fashion?

That's often the question, and if companies like OpenMoko become
known, the possibility of having an Open Source implementation also
grow.


I also would say that I don't know about Stefano, but i thought of
this as a modular system when I read this mail: If you feel the need
for gsm you put in the gsm module, if you think oyu need 4g you put in
that chip, and if you think you need something else, then simply use
something else. Doing this way you, for know, you simply creatre the
gsm module. Then you create some 4g module, and people can buy it,
upgrade their phone, put it in a new barebone system, or whatever
they want. Having a modular approach gives true freedome, in my
opinion


[1]http://en.wikipedia.org/wiki/XMPP
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Re: Don't ship GTA02v5 without the rework - reply

2008-04-20 Thread Marco Trevisan (Treviño)

Neng-Yu Tu (Tony Tu) ha scritto:
This confusion comes from time latency of series of events, but no 
matter A5 or A6 should all apply the LED transistor change.


I already update all the changes that shipping A5 will apply.

http://wiki.openmoko.org/wiki/Neo_FreeRunner_GTA02_Hardware#GTA02_mass_roduction_version_change_list 


So, the only power-related issue fixed on A6 (and so not fixed on mass 
production version) is:


* GSM_modem power source Reduce power's ripple when the phone is talking

I guess this is a minor issue, isn't it? Could we have more informations?

Thanks anyway for your news and to the all Openmoko guys for their 
efforts and for the comunication they keep with the community.

This is the power of an open company!!!

BTW, I'm happy to know that I'll be able to drain my GTA02v5 
flashlighting my LEDs all the day :D


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Re: Do we REALLY need a phone?

2008-04-20 Thread kenneth marken
On Sunday 20 April 2008 15:14:58 ramsesoriginal wrote:
 On Sun, Apr 20, 2008 at 2:51 PM, kenneth marken [EMAIL PROTECTED] wrote:
  On Sunday 20 April 2008 14:23:26 Stefano Cavallari wrote:
You can potentially use less bandwidth if you choose more intelligent
codecs. And yes I'm for paying actual bandwidth for mobile Internet.
The Internet doesn't mean necessarily broadband and flat prices.
And remember that IM is way more efficient (both from the human and
the hw point of view) and cheap than VoIP, so many people would just
switch to IM. It's because of absurd SMS costs and size limits that
few uses them.
 
   my impression is that sms is used far more then phone calls here in
  norway for quick and simple communications.

 As far as I can see it, sms is way more used then calling in the
 private field, but calling is more used in the buisness field.


i guess it depends on how high priority the communication has in the senders 
mind. sms is very much a when you have time kind of system. im steps it up 
a notch via its presence system. and a phone call is very much a drop 
everything else, NOW! way of communicating.

   im systems have the problem that they are just that, systems. sure, one
  could use jabber as a glue, but most of my contacts are on msn, not
  jabber. and in other parts of the world its aol and yahoo messenger that
  counts.

 XMPP (ex Jabber) [1] gives the possibity through so-called gateways
 to talk to other services. I for example talk through jabber to my
 friends in icq, in msn and in yahoo talk. But, like the article says,
 xmpp has even the possibility to combine im and sms. Having such a
 system on a phone shure makes sms obsolete.

   same deal with voip systems. the most popular is skype, but thats a
  closed system. as in, the only client that can access it is the official,
  closed source client.

 That's really true. And sad. But a system like the one used by XMPP,
 just in the voip field (I think even XMPP is going that way), would
 really make the pstn obsolete. And even more: voip has often the
 possibility to make calls to pstn and recive calls from it: so if a
 phone is equipped with a gien voip system fine, else you simply call
 the pstn network through the voip system.


ah yes. i forgot about all that. and yes, it would be quite the solution.

now that i think about it i have been pondering converting email into xmpp, 
given the recent interest in push email and all that...

as in, why use multiple protocols when one can use one?

   so when going from current systems to voip and im (and current voip
  clients can often double as voip clients, or the other way round) your
  just pushing the abstraction back a step.
 
   oh, and isnt the 4G LTE system thats supposed to take over for UMTS at
  some point in the future planned as a IP based system? as in, any voice
  calls performed will be done via voip anyways. its just that the handsets
  and the network operators have agreed on a common standard.

 I don't know about this, but it sounds intresting..


indeed. but i cant say i have kept up to speed on recent developments. this is 
only something i picked up from wikipedia and similar sources, so...

   question is, will said voip standard be implementable in open source
  ways. or are the controls required by the telcos so stringent (for fear
  of someone finding a way to shut the system down) that only big corps can
  do it in a black box fashion?

 That's often the question, and if companies like OpenMoko become
 known, the possibility of having an Open Source implementation also
 grow.


 I also would say that I don't know about Stefano, but i thought of
 this as a modular system when I read this mail: If you feel the need
 for gsm you put in the gsm module, if you think oyu need 4g you put in
 that chip, and if you think you need something else, then simply use
 something else. Doing this way you, for know, you simply creatre the
 gsm module. Then you create some 4g module, and people can buy it,
 upgrade their phone, put it in a new barebone system, or whatever
 they want. Having a modular approach gives true freedome, in my
 opinion


hmm, pcmcia or expresscard? i recall early ipaq pdas had a sleeve for those 
kinds of addons that allowed the humble pda to access wifi and gsm networks. 
added quite a bit of bulk tho.

and was not a similar sleeve system bounced around for the neo? primarily for 
use with wifi?


 [1]http://en.wikipedia.org/wiki/XMPP


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Re: Do we REALLY need a phone?

2008-04-20 Thread Stefano Cavallari
On Sunday 20 April 2008 15:14:58 ramsesoriginal wrote:
[...]
 I also would say that I don't know about Stefano, but i thought of
 this as a modular system when I read this mail: If you feel the need
 for gsm you put in the gsm module, if you think oyu need 4g you put in
 that chip, and if you think you need something else, then simply use
 something else. Doing this way you, for know, you simply creatre the
 gsm module. Then you create some 4g module, and people can buy it,
 upgrade their phone, put it in a new barebone system, or whatever
 they want. Having a modular approach gives true freedome, in my
 opinion
Yes that's exactly what I was talking about. In fact it is independent of 
the phone system is dying argument as most advantages applies for legacy 
phone system use. It's just that I thought this because of the other 
reasoning :)

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Re: Do we REALLY need a phone?

2008-04-20 Thread Flemming Richter Mikkelsen
I want to comment on the modularity thing.

PCMCIA is not even an option. If you look at the trend,
you will notice that more and more comes in SoC
(System on Chip). This is complete systems with
internal bus, etc. This is micro system technology.
I know that we will see more of those and they will
be standard items you can buy.

(SDIO cards has the normal SD-card size, mini SDIO has the same size
as a mini SD card)

I guess that in a few years you can buy all of
these (some are already for sale):
- WiFi mini SDIO module
- Bluetooth mini SDIO module
- GiFi mini SDIO module
- UMTS SDIO module
- GSM SDIO module
- SDIO TV tuner
- SDIO DAB receiver
...


So a device with 4 SDIO slots could be the future.

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Re: Don't ship GTA02v5 without the rework - reply

2008-04-20 Thread Steven Le Roux
Thank you Tony for the update !

On Sun, Apr 20, 2008 at 3:25 PM, Marco Trevisan (Treviño) [EMAIL PROTECTED]
wrote:

 Neng-Yu Tu (Tony Tu) ha scritto:

  This confusion comes from time latency of series of events, but no
  matter A5 or A6 should all apply the LED transistor change.
 
  I already update all the changes that shipping A5 will apply.
 
 
  http://wiki.openmoko.org/wiki/Neo_FreeRunner_GTA02_Hardware#GTA02_mass_roduction_version_change_list
 

 So, the only power-related issue fixed on A6 (and so not fixed on mass
 production version) is:

 * GSM_modem power source Reduce power's ripple when the phone is talking

 I guess this is a minor issue, isn't it? Could we have more informations?

 Thanks anyway for your news and to the all Openmoko guys for their efforts
 and for the comunication they keep with the community.
 This is the power of an open company!!!

 BTW, I'm happy to know that I'll be able to drain my GTA02v5 flashlighting
 my LEDs all the day :D

 --
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 http://www.3v1n0.net/



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Re: Steve on V5 versus v6

2008-04-20 Thread Dylan Semler
On Sat, Apr 19, 2008 at 2:21 PM, steve [EMAIL PROTECTED] wrote:


 As far as the goodies in the box go. Whether it's an A5 or a A6, the box
 will the following at least.
 I'm still sorting through some issues.

 1. phone.
 2. Battery
 3. Custom Charger
 4. Sdcard.
 5. Stylus.
 6. USB cable.


Wait, no guitar pick?



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Re: Steve on V5 versus v6

2008-04-20 Thread thomasg
We're all going to die!!!

On Sun, Apr 20, 2008 at 6:23 PM, Dylan Semler [EMAIL PROTECTED]
wrote:

 On Sat, Apr 19, 2008 at 2:21 PM, steve [EMAIL PROTECTED] wrote:

 
  As far as the goodies in the box go. Whether it's an A5 or a A6, the box
  will the following at least.
  I'm still sorting through some issues.
 
  1. phone.
  2. Battery
  3. Custom Charger
  4. Sdcard.
  5. Stylus.
  6. USB cable.
 
 
 Wait, no guitar pick?



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RE: Don't ship GTA02v5 without the rework

2008-04-20 Thread Crane, Matthew

Exactly.  Every cell phone I've ever had has contained obvious firmware
bugs, firmware or otherwise.  The difference is with openness you are
far more likely to find and resolve the bugs.   

I hope it ships, it would be crazy to not ship with such a minor issue
that can be soft fixed.

Matt



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Saturday, April 19, 2008 4:35 PM
To: community@lists.openmoko.org
Subject: Re: Don't ship GTA02v5 without the rework
 
 Yup. And if we've all been patiently waiting for *quite* a while, it
 was to get out hands on *Stable Hardware(tm)* and handle half finished
 software ourselves. Heck, what happened to that requirement in the
 meantime ?

Welcome to the real world.
Do you really belive you get totally optimal hardware without known bugs
with any vendor? I don't thing so. It's always a judgement call and you
just don't see what is know suboptimal with other vendors.

I think one small element that's off most of the time drawing a bit more
energy than absolutly needed isn't the end of the world.
There will always be better hardware on the horizont with computer
devices... If you try to get perfect you will never be able to buy
anything.
With openmoko you just get a tiny bit more information showing so.

Well, it's up to you to decide what to do. But honestly i think this is
a
bit out of proportion. 
Did anybody try to calculate how much this added draw will shorten the
uptime of the phone? if not how can you claim it's a blocker problem?

 - Martin

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RE: Steve on V5 versus v6

2008-04-20 Thread steve
The Guitar pick story is funny. remind me later and I will tell you  

 

  _  

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of thomasg
Sent: Sunday, April 20, 2008 10:02 AM
To: List for Openmoko community discussion
Subject: Re: Steve on V5 versus v6

 

We're all going to die!!!

On Sun, Apr 20, 2008 at 6:23 PM, Dylan Semler [EMAIL PROTECTED]
wrote:

On Sat, Apr 19, 2008 at 2:21 PM, steve [EMAIL PROTECTED] wrote:


As far as the goodies in the box go. Whether it's an A5 or a A6, the box
will the following at least.
I'm still sorting through some issues.

1. phone.
2. Battery
3. Custom Charger
4. Sdcard.
5. Stylus.
6. USB cable.


Wait, no guitar pick? 




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Re: Target Market (was: Re: Charger?)

2008-04-20 Thread Flyin_bbb8
It needs lots of advertising, and i think for basic end-users the device
should come with something in the settings like Turn on advanced mode to
make the shell icon 'n all those techie things to turn on, or else the basic
end-users will just see it too complicated 'n stuff 'n start
complainin...
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turn GSM off?

2008-04-20 Thread Ajit Natarajan

Hello,

With Freerunner, is it possible to turn the GSM off while keeping the 
rest of the unit on?  I am interested in web browsing using WiFi or 
using the unit like a PDA or music device without the power consumption 
or radiation of the GSM.


Thanks.

Ajit

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99

2008-04-20 Thread Alexey Feldgendler


The prices for GTA02 and the debug board are $399 and $99, respectively.  
While there's nothing wrong with charging exactly 99 dollars for  
something, the practice of reducing a round price by one dollar, AKA  
http://en.wikipedia.org/wiki/Psychological_pricing is often associated  
with cheap marketing tricks, trying to make the price look less than it is  
and so on. In my opinion, admitting that a hundred is a hundred and  
charging $400 and $100 for GTA02 and the debug board would fit better into  
the OpenMoko spirit of openness and transparency. Especially when most of  
the other prices out there end with 95 or 99, a round price tag will send  
a message: “We're honest with you and aren't messing with your mind like  
others do”.



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Re: 99

2008-04-20 Thread Peter Kraker
I see those 2€ as some kind of twisted way of openmoko giving me a free 
beer ;)


Alexey Feldgendler pravi:


The prices for GTA02 and the debug board are $399 and $99, 
respectively. While there's nothing wrong with charging exactly 99 
dollars for something, the practice of reducing a round price by one 
dollar, AKA http://en.wikipedia.org/wiki/Psychological_pricing is 
often associated with cheap marketing tricks, trying to make the price 
look less than it is and so on. In my opinion, admitting that a 
hundred is a hundred and charging $400 and $100 for GTA02 and the 
debug board would fit better into the OpenMoko spirit of openness and 
transparency. Especially when most of the other prices out there end 
with 95 or 99, a round price tag will send a message: “We're honest 
with you and aren't messing with your mind like others do”.






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Re: 99

2008-04-20 Thread Ivo Anjo
Yeah, I think that would be an excellent idea! Stop with the -1 or -5
prices! Free your mind :) . And as an added bonus we pay you a little more.

Ivo

On Sun, Apr 20, 2008 at 10:11 PM, Alexey Feldgendler [EMAIL PROTECTED]
wrote:


 The prices for GTA02 and the debug board are $399 and $99, respectively.
 While there's nothing wrong with charging exactly 99 dollars for something,
 the practice of reducing a round price by one dollar, AKA 
 http://en.wikipedia.org/wiki/Psychological_pricing is often associated
 with cheap marketing tricks, trying to make the price look less than it is
 and so on. In my opinion, admitting that a hundred is a hundred and charging
 $400 and $100 for GTA02 and the debug board would fit better into the
 OpenMoko spirit of openness and transparency. Especially when most of the
 other prices out there end with 95 or 99, a round price tag will send a
 message: We're honest with you and aren't messing with your mind like
 others do.


 --
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 [ICQ: 115226275] http://feldgendler.livejournal.com

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Re: 99

2008-04-20 Thread Michael Shiloh

So with every n Neos you get a free beer? A weird frequent buyer program?

Peter Kraker wrote:
I see those 2€ as some kind of twisted way of openmoko giving me a free 
beer ;)


Alexey Feldgendler pravi:


The prices for GTA02 and the debug board are $399 and $99, 
respectively. While there's nothing wrong with charging exactly 99 
dollars for something, the practice of reducing a round price by one 
dollar, AKA http://en.wikipedia.org/wiki/Psychological_pricing is 
often associated with cheap marketing tricks, trying to make the price 
look less than it is and so on. In my opinion, admitting that a 
hundred is a hundred and charging $400 and $100 for GTA02 and the 
debug board would fit better into the OpenMoko spirit of openness and 
transparency. Especially when most of the other prices out there end 
with 95 or 99, a round price tag will send a message: “We're honest 
with you and aren't messing with your mind like others do”.






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Re: 99

2008-04-20 Thread Michele Renda

I agree, I'd like to pay for Freerunner 400$ in place of 399$

I alway liked 0 finishing number more than 9 finishing number.

I vote for 400$! It is a very strange request, I admit :)

Alexey Feldgendler wrote:


The prices for GTA02 and the debug board are $399 and $99, 
respectively. While there's nothing wrong with charging exactly 99 
dollars for something, the practice of reducing a round price by one 
dollar, AKA http://en.wikipedia.org/wiki/Psychological_pricing is 
often associated with cheap marketing tricks, trying to make the price 
look less than it is and so on. In my opinion, admitting that a 
hundred is a hundred and charging $400 and $100 for GTA02 and the 
debug board would fit better into the OpenMoko spirit of openness and 
transparency. Especially when most of the other prices out there end 
with 95 or 99, a round price tag will send a message: “We're honest 
with you and aren't messing with your mind like others do”.






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Re: Steve on V5 versus v6

2008-04-20 Thread Sebastian Reichel
Am Montag, den 21.04.2008, 00:28 +0200 schrieb Marco Trevisan
(Treviño):
 steve wrote:
  As far as the goodies in the box go. Whether it's an A5 or a A6, the box
  will the following at least.
  I'm still sorting through some issues.
  
  1. phone.
  2. Battery
  3. Custom Charger
  4. Sdcard.
  5. Stylus.
  6. USB cable.
  
  Sometime down the road I will pull out the Sdcard and try to put in a
  branded Neo stylus. No promises.
 
 No pouch (better if openmoko brandized), btw? :(
 

I would like to see the pouch in the package, too :(


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Re: 99

2008-04-20 Thread Daniel Selinger
On Sun, 20 Apr 2008 23:11:59 +0200
Alexey Feldgendler [EMAIL PROTECTED] wrote:

 
 The prices for GTA02 and the debug board are $399 and $99,
 respectively. While there's nothing wrong with charging exactly 99
 dollars for something, the practice of reducing a round price by one
 dollar, AKA http://en.wikipedia.org/wiki/Psychological_pricing is
 often associated with cheap marketing tricks, trying to make the
 price look less than it is and so on. In my opinion, admitting that a
 hundred is a hundred and charging $400 and $100 for GTA02 and the
 debug board would fit better into the OpenMoko spirit of openness and
 transparency. Especially when most of the other prices out there end
 with 95 or 99, a round price tag will send a message: “We're honest
 with you and aren't messing with your mind like others do”.
 
 

nice thought
/sign

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Re: 99

2008-04-20 Thread Kevin Dean
I'm happy paying $399 for all ye who feel the need to pay $400 to make
it even. :P Though, I'll hop on the even bandwagon if it's dropped as
long as Openmoko makes profit. :)

If you really want to pay more, you could set up a Tip a Developer program...

-Kevin

On Sun, Apr 20, 2008 at 7:13 PM, Daniel Selinger [EMAIL PROTECTED] wrote:
 On Sun, 20 Apr 2008 23:11:59 +0200
  Alexey Feldgendler [EMAIL PROTECTED] wrote:

  
   The prices for GTA02 and the debug board are $399 and $99,
   respectively. While there's nothing wrong with charging exactly 99
   dollars for something, the practice of reducing a round price by one
   dollar, AKA http://en.wikipedia.org/wiki/Psychological_pricing is
   often associated with cheap marketing tricks, trying to make the
   price look less than it is and so on. In my opinion, admitting that a
   hundred is a hundred and charging $400 and $100 for GTA02 and the
   debug board would fit better into the OpenMoko spirit of openness and
   transparency. Especially when most of the other prices out there end
   with 95 or 99, a round price tag will send a message: We're honest
   with you and aren't messing with your mind like others do.
  
  

  nice thought
  /sign



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Re: 99

2008-04-20 Thread Nick Guenther
It's not about paying more, it's about transparency and setting a
standard for others to follow.
I vote for 400$ also.

On Sun, Apr 20, 2008 at 7:27 PM, Kevin Dean [EMAIL PROTECTED] wrote:
 I'm happy paying $399 for all ye who feel the need to pay $400 to make
  it even. :P Though, I'll hop on the even bandwagon if it's dropped as
  long as Openmoko makes profit. :)

  If you really want to pay more, you could set up a Tip a Developer 
 program...

  -Kevin



  On Sun, Apr 20, 2008 at 7:13 PM, Daniel Selinger [EMAIL PROTECTED] wrote:
   On Sun, 20 Apr 2008 23:11:59 +0200
Alexey Feldgendler [EMAIL PROTECTED] wrote:
  

 The prices for GTA02 and the debug board are $399 and $99,
 respectively. While there's nothing wrong with charging exactly 99
 dollars for something, the practice of reducing a round price by one
 dollar, AKA http://en.wikipedia.org/wiki/Psychological_pricing is
 often associated with cheap marketing tricks, trying to make the
 price look less than it is and so on. In my opinion, admitting that a
 hundred is a hundred and charging $400 and $100 for GTA02 and the
 debug board would fit better into the OpenMoko spirit of openness and
 transparency. Especially when most of the other prices out there end
 with 95 or 99, a round price tag will send a message: We're honest
 with you and aren't messing with your mind like others do.


  
nice thought
/sign
  
  
  
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RE: 99

2008-04-20 Thread steve
no free hops, barley, and yeast. make your own beer

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Shiloh
Sent: Sunday, April 20, 2008 3:02 PM
To: List for Openmoko community discussion
Subject: Re: 99

So with every n Neos you get a free beer? A weird frequent buyer program?

Peter Kraker wrote:
 I see those 2€ as some kind of twisted way of openmoko giving me a free 
 beer ;)
 
 Alexey Feldgendler pravi:

 The prices for GTA02 and the debug board are $399 and $99, 
 respectively. While there's nothing wrong with charging exactly 99 
 dollars for something, the practice of reducing a round price by one 
 dollar, AKA http://en.wikipedia.org/wiki/Psychological_pricing is 
 often associated with cheap marketing tricks, trying to make the price 
 look less than it is and so on. In my opinion, admitting that a 
 hundred is a hundred and charging $400 and $100 for GTA02 and the 
 debug board would fit better into the OpenMoko spirit of openness and 
 transparency. Especially when most of the other prices out there end 
 with 95 or 99, a round price tag will send a message: “We're honest 
 with you and aren't messing with your mind like others do”.


 
 
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Re: 99

2008-04-20 Thread Brandon Kruger
On Sun April 20 2008 7:27:06 pm Kevin Dean wrote:
 I'm happy paying $399 for all ye who feel the need to pay $400 to make
 it even. :P Though, I'll hop on the even bandwagon if it's dropped as
 long as Openmoko makes profit. :)

 If you really want to pay more, you could set up a Tip a Developer
 program...

 -Kevin

 On Sun, Apr 20, 2008 at 7:13 PM, Daniel Selinger [EMAIL PROTECTED] wrote:
  On Sun, 20 Apr 2008 23:11:59 +0200
 
   Alexey Feldgendler [EMAIL PROTECTED] wrote:
The prices for GTA02 and the debug board are $399 and $99,
respectively. While there's nothing wrong with charging exactly 99
dollars for something, the practice of reducing a round price by one
dollar, AKA http://en.wikipedia.org/wiki/Psychological_pricing is
often associated with cheap marketing tricks, trying to make the
price look less than it is and so on. In my opinion, admitting that a
hundred is a hundred and charging $400 and $100 for GTA02 and the
debug board would fit better into the OpenMoko spirit of openness and
transparency. Especially when most of the other prices out there end
with 95 or 99, a round price tag will send a message: We're honest
with you and aren't messing with your mind like others do.
 
   nice thought
   /sign
 
 
 
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This tip a programmer idea is very interesting.  What does the community 
think about setting up a site where people can say We'll each donate x 
amount once y feature is integrated or something of the sort.  This way, 
Openmoko can see what features are most important to the community and the 
community would be able to donate to OM to help develop and research future 
products.

-- 

Brandon Kruger [EMAIL PROTECTED]
http://onedollarlinux.com
BLOG - http://onedollarlinux.com/personal/

Please avoid sending me Word or PowerPoint attachments.
See http://www.gnu.org/philosophy/no-word-attachments.html


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Re: 99

2008-04-20 Thread Nick Guenther
On Sun, Apr 20, 2008 at 8:19 PM, Brandon Kruger [EMAIL PROTECTED] wrote:

 On Sun April 20 2008 7:27:06 pm Kevin Dean wrote:
   I'm happy paying $399 for all ye who feel the need to pay $400 to make
   it even. :P Though, I'll hop on the even bandwagon if it's dropped as
   long as Openmoko makes profit. :)
  
   If you really want to pay more, you could set up a Tip a Developer
   program...
  
   -Kevin
  
   On Sun, Apr 20, 2008 at 7:13 PM, Daniel Selinger [EMAIL PROTECTED] wrote:
On Sun, 20 Apr 2008 23:11:59 +0200
   
 Alexey Feldgendler [EMAIL PROTECTED] wrote:
  The prices for GTA02 and the debug board are $399 and $99,
  respectively. While there's nothing wrong with charging exactly 99
  dollars for something, the practice of reducing a round price by one
  dollar, AKA http://en.wikipedia.org/wiki/Psychological_pricing is
  often associated with cheap marketing tricks, trying to make the
  price look less than it is and so on. In my opinion, admitting that a
  hundred is a hundred and charging $400 and $100 for GTA02 and the
  debug board would fit better into the OpenMoko spirit of openness and
  transparency. Especially when most of the other prices out there end
  with 95 or 99, a round price tag will send a message: We're honest
  with you and aren't messing with your mind like others do.
   
 nice thought
 /sign
   
   
   
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  This tip a programmer idea is very interesting.  What does the community
  think about setting up a site where people can say We'll each donate x
  amount once y feature is integrated or something of the sort.  This way,
  Openmoko can see what features are most important to the community and the
  community would be able to donate to OM to help develop and research future
  products.


No, don't do this! For one, the overhead of managing that is and
making sure all the details are fair to everyone is too much for what
it'll pull in. For two, it'll mean that features get implemented, but
not implemented well, and the coverage of features will be to the
preferences of whoever (linux-land hacker, remember) pays the most,
instead of what this phone needs to succeed commercially.
Seriously, stay on track guys.
-nick

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RE: Steve on V5 versus v6

2008-04-20 Thread steve
The pouch, alas, did not fit into the box. When Michael gets his photos
done, or my spawn get their video done, then you will see that we have
greatly reduced the size of the box. Partly for aesthetics, and partly to
create a product where I could pack 10 phones boxes in a bigger box, and
then ship that bigger box efficiently. So, I had to optimize some things.

Now, I realize that people want accessories.  So As this launch gets going
I'll put together some ideas, for accessory packs 

Fundamentally, I would rather that some community member build a business
around this. Our marketing materials are open source. So, you can build
your own pouches, use our brand, and make a business from accessories.  

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marco Trevisan
(Treviño)
Sent: Sunday, April 20, 2008 3:29 PM
To: community@lists.openmoko.org
Subject: Re: Steve on V5 versus v6

steve wrote:
 As far as the goodies in the box go. Whether it's an A5 or a A6, the box
 will the following at least.
 I'm still sorting through some issues.
 
 1. phone.
 2. Battery
 3. Custom Charger
 4. Sdcard.
 5. Stylus.
 6. USB cable.
 
 Sometime down the road I will pull out the Sdcard and try to put in a
 branded Neo stylus. No promises.

No pouch (better if openmoko brandized), btw? :(

-- 
Treviño's World - Life and Linux
http://www.3v1n0.net/


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Re: 99

2008-04-20 Thread Marco Trevisan (Treviño)

steve ha scritto:

I'll gladly put the price back to $650 which was the first price we
released. 


LOL... BTW for me you can also put the price at 398 for staying a little 
more far from 399... :P


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Re: Do we REALLY need a phone?

2008-04-20 Thread Brandon Kruger
On Sun April 20 2008 11:09:07 am Flemming Richter Mikkelsen wrote:
 I want to comment on the modularity thing.

 PCMCIA is not even an option. If you look at the trend,
 you will notice that more and more comes in SoC
 (System on Chip). This is complete systems with
 internal bus, etc. This is micro system technology.
 I know that we will see more of those and they will
 be standard items you can buy.

 (SDIO cards has the normal SD-card size, mini SDIO has the same size
 as a mini SD card)

 I guess that in a few years you can buy all of
 these (some are already for sale):
 - WiFi mini SDIO module
 - Bluetooth mini SDIO module
 - GiFi mini SDIO module
 - UMTS SDIO module
 - GSM SDIO module
 - SDIO TV tuner
 - SDIO DAB receiver
 ...


 So a device with 4 SDIO slots could be the future.

What I think would be a great scenario is the ability to go the Openmoko 
website and customize a GTA0x like you would customize a PC.  Add GSM, GPS, 
Wifi, BT, Accelerometers, SSD, or anything and price would vary based on 
hardware built in.  This may be impossible today, but it could open plenty of 
doors in the future.  Ideally, we could let the consumer decide what 
radios/memory/case they need and cost would adjust based on features.

-- 

Brandon Kruger [EMAIL PROTECTED]
http://onedollarlinux.com
BLOG - http://onedollarlinux.com/personal/

Please avoid sending me Word or PowerPoint attachments.
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RE: Steve on V5 versus v6

2008-04-20 Thread steve
Michael and I are talking about using the pouch as a give away in certain
venues. 

But I had to optimize to get the price down to the level I thought people
deserved. 

I'll look into it, The lanyard is also out and I know that maddog will chew
my butt because he loves it.

 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sebastian Reichel
Sent: Sunday, April 20, 2008 4:00 PM
To: List for Openmoko community discussion
Subject: Re: Steve on V5 versus v6

Am Montag, den 21.04.2008, 00:28 +0200 schrieb Marco Trevisan
(Treviño):
 steve wrote:
  As far as the goodies in the box go. Whether it's an A5 or a A6, the box
  will the following at least.
  I'm still sorting through some issues.
  
  1. phone.
  2. Battery
  3. Custom Charger
  4. Sdcard.
  5. Stylus.
  6. USB cable.
  
  Sometime down the road I will pull out the Sdcard and try to put in a
  branded Neo stylus. No promises.
 
 No pouch (better if openmoko brandized), btw? :(
 

I would like to see the pouch in the package, too :(


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99 vs RED (or was it PINK) Phone cases

2008-04-20 Thread Ron K. Jeffries
It's wonderful the focus of  the community is now
all about $399 vs $400 rather than availability
of Freerunner in certain colors.

who says the community-based process with
complete open-ness doesn't have an impact.

and YES I agree, the remaining V5 vs V6 issues seem small
(but we did get extra info and  clarification, thanks Tony).

May 1,000 (x100,000) Freerunners bloom.

Soon.

-- 
Ron K. Jeffries
http://blog.eronj.com
http://twitter.com/RonKJeffries
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Re: 99

2008-04-20 Thread Federico Lorenzi
Hmm, isn't the dollar price just an estimation?

Cheers,
Federico

On 4/21/08, Marco Trevisan (Treviño) [EMAIL PROTECTED] wrote:
 steve ha scritto:
  I'll gladly put the price back to $650 which was the first price we
  released.

 LOL... BTW for me you can also put the price at 398 for staying a little
 more far from 399... :P

 --
 Treviño's World - Life and Linux
 http://www.3v1n0.net/


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