Re: FOSDEM2010

2009-10-27 Thread Michael 'Mickey' Lauer
Great idea,

an Openmoko community-managed table or devroom would be a strong reason for me 
to come this year, so +1 from my side! If it's going to be a devroom, I would 
offer a presentation on FSO: Origins, Status, and Future.

Cheers,

:M:

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Re: ffalarms 0.3 -- recurring alarms

2009-10-27 Thread Richy
 One thing I have noticed with 0.2 is that the alarm isn't very loud and
 the FR seems to go to sleep before the alarm gets loud enough to hear -
 its inaudible except when there is nearly no environment noise.  0.1
 seems to get a lot louder, and faster.  Something to think of for your
 todo list is checking the profile setting before sounding the alarm - an
 alarm going off in a meeting is just as disruptive as a phone ring.


I disagree. There is nothing worse than sleeping in, because you
forgot to put your phone back into ring-mode. Also, I don't wont to
be woken up during night from calls and sms.

Richard

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Re: ffalarms 0.3 -- recurring alarms

2009-10-27 Thread William Kenworthy
On Tue, 2009-10-27 at 08:09 +0100, Richy wrote:
  One thing I have noticed with 0.2 is that the alarm isn't very loud and
  the FR seems to go to sleep before the alarm gets loud enough to hear -
  its inaudible except when there is nearly no environment noise.  0.1
  seems to get a lot louder, and faster.  Something to think of for your
  todo list is checking the profile setting before sounding the alarm - an
  alarm going off in a meeting is just as disruptive as a phone ring.
 
 
 I disagree. There is nothing worse than sleeping in, because you
 forgot to put your phone back into ring-mode. Also, I don't wont to
 be woken up during night from calls and sms.
 
 Richard
 

Again, perhaps something thats suited to a config setting.  When I set a
phone to be silent, I want it/need it to be totally silent - something
important might depend on it.  The treo650 has the best solution Ive
ever seen to this :)

In shr its possible to set up any of the 4 profiles - perhaps add
another thats All silent, or have a checkbox to set it to phone or
all.  Thinking on it, its not really ffalarms responsibility, but
squarely a profile setting for a master audio kill switch.



BillK




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[QtMoko] mediaplayer issue

2009-10-27 Thread Gmail
Hello, list!

Nowdays I have some problems with mediaplayer on the QtMoko v14 image.
I installed codecs package form the repository and set it up, but
mediaplayer still cannot play mp3 files...
When I try to play ogg files - I receive a very bad performance, the
music twitch every 2 seconds. Playing wav files is ok for now...


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Re: FOSDEM2010

2009-10-27 Thread David Reyes Samblas Martinez
OK Tuxbrain will be there, :)
so we have Qalee , and FSO presented by his creators,  yummy

Is not very clear yet but we had in mind to do a #1024 rework party in
Barcelona after the FOSDEM , so we will try to make it in FOSDEM too,
just to make clear this time the rework will not be for free, but we
will try to adjust the price as much as possible.

Well I have full fill the form for ask for a devroom for the
Openmoko-community on 2009-11-29 we will know if we were approved or
rejected,

Please all interested in present/share/hack with his projects there
post in this tread, later on I will make a wiki page to try to
organice it ,  until now we have 3 proposals, Qalee, FSO, #1024
rework.

QtMoko, SHR, Hackable:1 any one?

David Reyes Samblas Martinez
http://www.tuxbrain.com
Open ultraportable  embedded solutions
Openmoko, Openpandora,  Arduino
Hey, watch out!!! There's a linux in your pocket!!!




2009/10/26 Christophe M meumeu1...@gmail.com:
 Hi !
 I think I can be there and help for anythink and, why not, present Qalee.
 David, do you want to move there ?
 Christophe
 2009/10/26 Pieter Colpaert freep...@gmail.com

 Dear list,

 Saturday 6 and Sunday 7 February 2010 there is another FOSDEM. We
 (openmoko-community) haven't been to FOSDEM lately (correct me if I'm
 wrong) and that got to change. What about having our own devroom and
 give a sign to the world this community has not died since all what
 happened lately. So my question is:
 Who would like to come and represent openmoko?
 Any thoughts on FOSDEM?

 Pieter


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Re: Centralization of graphical awesomeness

2009-10-27 Thread DJDAS
Carsten Haitzler (The Rasterman) wrote:
 Also, I installed Qtv14 (thanks to Radek for that distribution), and
 that I see? I is fast enought, scrolls fast, react fast, and so on. So,
 

 scrolling is different in qt. it is a simple blit. in efl it's a redraw. efl 
 is
 very much like GL. you get a lot of power and abilities with it, but you do
 pay a price for it. unlike qt, efl's scrollers have smoothly scaled item
 contents, backgrounds, translucency and everything. if you make the theme
 SIMPLER with just solid rectangles, like qt - efl will begin to be closer to
 the same speed. all that pretty stuff comes at a cost. and people want their
 pretty. tone down the theme to bare rectangles and text and it'll be faster.
 comparing qt and efl is apples vs oranges. efl simply does a hell of a lot 
 more
 in the graphics department. and people are using that hell of a lot more
   

AHAHAHAHAH.Guy, please go home
I followed this thread and read too much bul***it but now it's very very 
interesting your position! So E it's a very 
optimized-full_of_fancy-magical-biggest window manager BUT all of his 
stuff works like Qt only if you don't use them! :D VERY FUNNY!
Please stop spitting sh*t on the Glamo and the Freerunner, E is simply a 
pain-in-the-a** and nothing more.
It never NEVER worked in an acceptable manner in EVERY my desktop system 
since 4 years (with nVidia graphics cards, not GLAMO or Freerunner), 
Compiz+XFCE are light-years way faster and optimized than that E's bunch 
of uncommented and always-in.beta (and not standards compliant) code...
Please don't fool our brains and simply admit you are not able to work 
on embedded systems as on desktop (and personally I've got some doubts 
even on this).
I can't accept to read something like my code is highly optimized BUT 
as you have a shi**y device you cannot run on it unless you deactivate 
all its featuresgo work in Micro$oft and write their optimized 
Aero GUI pretending to work on a 10Ghz quadcore Cray processor with 1TB 
RAM and 4 graphics card
Be serious please...


   
 E and E's programs just need optimizations. Openembedded in all sucks,
 as it brings no benefit (same glibc and kernel) with bunch of drawbacks
 - no easy way to compile for it, so (for me) it's uneasy to figure out
 that's going on with E. No oprofile where.
 

 you have no idea how many optimisations they have. saying they need them is
 like saying linux needs virtual memory! it just needs it!. it HAS it. in
 spades. read the code. you wont find routines for rendering faster in most of
 the world. (when it comes to software). the other engines can full offload to 
 a
 subsystem (gl, xrender, etc. etc.) *IF* it is there. WHAT e is doing is
 different to qt because thats how it is being used. if you reduce what its
 doing to be the same as qt, you will find the speed becomes similar. the 
 reason
 qt looks faster is that it is simply doing less.
   

So E it's not as optimized ;) I prefer to reduce that doing-thing 
but have a responsive device instead of have to read the code to look 
how much is optimized to render like a Commodore 64
   
 I wish E to be faster!

 Gennady.
 

I wish E to be fired ;)
I consider Glamo the worthiest thing Sean and his staff ever thought to 
add on the Freerunner but Qt with framebuffer are the proof that 
optimized and well written code is possible and even with Glamo some 
smooth and fancy GUI are possible...
Nothing personal...
Bye!


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Re: Centralization of graphical awesomeness

2009-10-27 Thread The Rasterman
On Tue, 27 Oct 2009 10:01:58 +0100 DJDAS dj...@djdas.net said:

 AHAHAHAHAH.Guy, please go home
 I followed this thread and read too much bul***it but now it's very very 
 interesting your position! So E it's a very 
 optimized-full_of_fancy-magical-biggest window manager BUT all of his 
 stuff works like Qt only if you don't use them! :D VERY FUNNY!
 Please stop spitting sh*t on the Glamo and the Freerunner, E is simply a 
 pain-in-the-a** and nothing more.
 It never NEVER worked in an acceptable manner in EVERY my desktop system 
 since 4 years (with nVidia graphics cards, not GLAMO or Freerunner), 
 Compiz+XFCE are light-years way faster and optimized than that E's bunch 
 of uncommented and always-in.beta (and not standards compliant) code...
 Please don't fool our brains and simply admit you are not able to work 
 on embedded systems as on desktop (and personally I've got some doubts 
 even on this).
 I can't accept to read something like my code is highly optimized BUT 
 as you have a shi**y device you cannot run on it unless you deactivate 
 all its featuresgo work in Micro$oft and write their optimized 
 Aero GUI pretending to work on a 10Ghz quadcore Cray processor with 1TB 
 RAM and 4 graphics card
 Be serious please...

you show and immense amount of knowledge here, both of the hardware, of
software and graphics in general. i'm amazed. i shall take your advice as you
obviously are someone of massive experience. i see that people reporting that
its faster and better on a gta01 @ 266 mhz (2/3 the cpu powerd), same screen
and no glamo are obviously wrong. you indeed know much more. the smooth
rendering on a 206mhz strong arm is obviously just incorrect and i'm a fool to
think so. i shall be quiet and let your amazing skills make everything
blindingly fast and smooth.


-- 
- Codito, ergo sum - I code, therefore I am --
The Rasterman (Carsten Haitzler)ras...@rasterman.com


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Re: Centralization of graphical awesomeness

2009-10-27 Thread Xavier Cremaschi
DJDAS a écrit :
 It never NEVER worked in an acceptable manner in EVERY my desktop system 
 since 4 years (with nVidia graphics cards, not GLAMO or Freerunner), 
 Compiz+XFCE are light-years way faster and optimized than that E's bunch 
 of uncommented and always-in.beta (and not standards compliant) code...
 Please don't fool our brains and simply admit you are not able to work 
 on embedded systems as on desktop (and personally I've got some doubts 
 even on this).

I beg to differ, your personal experience is not mine (E17 being damn 
fast comparing to xfce). E17 is fuck**g fast on limited hardware.


 I can't accept to read something like my code is highly optimized BUT 
 as you have a shi**y device you cannot run on it unless you deactivate 
 all its featuresgo work in Micro$oft and write their optimized 
 Aero GUI pretending to work on a 10Ghz quadcore Cray processor with 1TB 
 RAM and 4 graphics card
 Be serious please...

I think you miss the point :
- qtmoko/qtopia is pretty because of good skin and good uniformity
- qt in qtmoko is very simple (for example no transparency, no fancy 
controls...)
- E17 as used in shr/om200x uses more advanced things than qt in QtMoko
- E17 as used in shr/om200x is not as pretty as qt in qtmoko (well done 
qtopia team !)

If you put the same things in both qt and E17 -- for example if you try 
to mimic qtmoko gui with E17 and if you disable everything in E17 that 
is useless in order to produce qtmoko gui-- E17 will be faster.


A fast FR means a simple GUI and QtMoko is simple and pretty... I would 
say it's well balanced indeed, it fits well the FR. But E17 displaying 
same simple gui controls would be faster, no doubt.


Xavier Cremaschi.


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Re: Centralization of graphical awesomeness

2009-10-27 Thread Atilla Filiz
Thanks Xavier, for stopping what was going to be a flamefest.

On Tue, Oct 27, 2009 at 10:23 AM, Xavier Cremaschi
omega.xav...@gmail.comwrote:

 DJDAS a écrit :
  It never NEVER worked in an acceptable manner in EVERY my desktop system
  since 4 years (with nVidia graphics cards, not GLAMO or Freerunner),
  Compiz+XFCE are light-years way faster and optimized than that E's bunch
  of uncommented and always-in.beta (and not standards compliant) code...
  Please don't fool our brains and simply admit you are not able to work
  on embedded systems as on desktop (and personally I've got some doubts
  even on this).

 I beg to differ, your personal experience is not mine (E17 being damn
 fast comparing to xfce). E17 is fuck**g fast on limited hardware.


  I can't accept to read something like my code is highly optimized BUT
  as you have a shi**y device you cannot run on it unless you deactivate
  all its featuresgo work in Micro$oft and write their optimized
  Aero GUI pretending to work on a 10Ghz quadcore Cray processor with 1TB
  RAM and 4 graphics card
  Be serious please...

 I think you miss the point :
 - qtmoko/qtopia is pretty because of good skin and good uniformity
 - qt in qtmoko is very simple (for example no transparency, no fancy
 controls...)
 - E17 as used in shr/om200x uses more advanced things than qt in QtMoko
 - E17 as used in shr/om200x is not as pretty as qt in qtmoko (well done
 qtopia team !)

 If you put the same things in both qt and E17 -- for example if you try
 to mimic qtmoko gui with E17 and if you disable everything in E17 that
 is useless in order to produce qtmoko gui-- E17 will be faster.


 A fast FR means a simple GUI and QtMoko is simple and pretty... I would
 say it's well balanced indeed, it fits well the FR. But E17 displaying
 same simple gui controls would be faster, no doubt.


 Xavier Cremaschi.


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-
Atilla Filiz
Eindhoven University of Technology
Embedded Systems, Master's Programme

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RE: FOSDEM2010

2009-10-27 Thread Niels Heyvaert

  
 
Content-Type: text/plain; charset=windows-1256
Content-Transfer-Encoding: 8bit
MIME-Version: 1.0



 Well I have full fill the form for ask for a devroom for the
 Openmoko-community on 2009-11-29 we will know if we were approved or
 rejected

I already contacted the organisation quite a while ago to check if they were 
interested.
Looking at their reply, which I received just recently, I would assume they'll 
be happy to welcome the Freerunner stuff.

Niels.

--
Re: Openmoko Freerunner Speaker/Devroomþ
Van: Jan-Frederik Martens (jfmart...@fosdem.org)
Verzonden: woensdag 21 oktober 2009 22:07:17
Aan: Niels Heyvaert (nielsheyva...@hotmail.com)
CC: i...@fosdem.org

Hi Niels,

Sorry for the late reply but you know what they say: Better late than never!

 Would it be an option for you guys to include a speaker and/or a devroom time 
 window for the Openmoko Freerunner?

Sure we are open to all suggestions. If you know of someone closely involved 
with the development of this phone (hard or software) be sure to point them to 
the call for papers on our website http://fosdem.org/2010.

As the matter of fact the Android platform will get a significant spot for the 
2010 edition have a look at the site .

Kind regards,

Jan-Frederik
--
Jan-Frederik Martens
jfmart...@fosdem.org
+32496959400
--
Fosdem 2009: 07  08/02/2009  
_
Windows 7: helpt je meer voor elkaar te krijgen. Ontdek Windows 7.
http://windows.microsoft.com/windows-7

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Re: FOSDEM2010

2009-10-27 Thread Dr. H. Nikolaus Schaller
I am thinking about giving a presentation about GNUstep/QuantumSTEP on  
Openmokos.
GNUstep is also asking for a devroom, so don't know if I am allowed to  
give it twice :-)

Am 27.10.2009 um 09:48 schrieb David Reyes Samblas Martinez:

 OK Tuxbrain will be there, :)
 so we have Qalee , and FSO presented by his creators,  yummy

 Is not very clear yet but we had in mind to do a #1024 rework party in
 Barcelona after the FOSDEM , so we will try to make it in FOSDEM too,
 just to make clear this time the rework will not be for free, but we
 will try to adjust the price as much as possible.

 Well I have full fill the form for ask for a devroom for the
 Openmoko-community on 2009-11-29 we will know if we were approved or
 rejected,

 Please all interested in present/share/hack with his projects there
 post in this tread, later on I will make a wiki page to try to
 organice it ,  until now we have 3 proposals, Qalee, FSO, #1024
 rework.

 QtMoko, SHR, Hackable:1 any one?

+1

What about GTA02-core?


 David Reyes Samblas Martinez
 http://www.tuxbrain.com
 Open ultraportable  embedded solutions
 Openmoko, Openpandora,  Arduino
 Hey, watch out!!! There's a linux in your pocket!!!




 2009/10/26 Christophe M meumeu1...@gmail.com:
 Hi !
 I think I can be there and help for anythink and, why not, present  
 Qalee.
 David, do you want to move there ?
 Christophe
 2009/10/26 Pieter Colpaert freep...@gmail.com

 Dear list,

 Saturday 6 and Sunday 7 February 2010 there is another FOSDEM. We
 (openmoko-community) haven't been to FOSDEM lately (correct me if  
 I'm
 wrong) and that got to change. What about having our own devroom and
 give a sign to the world this community has not died since all what
 happened lately. So my question is:
 Who would like to come and represent openmoko?
 Any thoughts on FOSDEM?

 Pieter


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Re: ffalarms 0.3 -- recurring alarms

2009-10-27 Thread Petr Vanek
 
 ||
 | Message|
 ||
 ||
 | [Turn off slider]  |
 | [ACK slider] (*)   |
 ||
 | {Close button} (*) |
 ||
 ||

don't forget to fit in the Snooze slider too, please :)

Petr


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Re: ffalarms 0.3 -- recurring alarms

2009-10-27 Thread Petr Vanek
Again, perhaps something thats suited to a config setting.  When I set

+ configurable unlock shr-today upon wake up :)

Petr


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Re: FOSDEM2010

2009-10-27 Thread ghislain

Ok, openmobile.nl will be there too.

Ghislain
-- 
View this message in context: 
http://n2.nabble.com/FOSDEM2010-tp3895254p3898041.html
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Re: Centralization of graphical awesomeness

2009-10-27 Thread DJDAS
Carsten Haitzler (The Rasterman) wrote:
 you show and immense amount of knowledge here, both of the hardware, of
 software and graphics in general. i'm amazed. i shall take your advice as you
 obviously are someone of massive experience. i see that people reporting that
 its faster and better on a gta01 @ 266 mhz (2/3 the cpu powerd), same screen
 and no glamo are obviously wrong. you indeed know much more. the smooth
 rendering on a 206mhz strong arm is obviously just incorrect and i'm a fool to
 think so. i shall be quiet and let your amazing skills make everything
 blindingly fast and smooth.
   
Given that I never said to be an expert but simple telling my point of 
view as an end user, and given that I don't want to start a flame, I 
simply say that I work as an IT manager on embedded system since 2001, I 
wrote code for palmtops, mobile phones and more embedded devices like 
POS terminals and custom cards (always in C/C++), so I think I can speak 
with a bit of knowledge.
I'm NOT a graphic expert (never said this) so all my respect to people 
who carve the bits and write graphic drivers and all the stuff rounding 
graphic world.
My considerations were a bit of business-like words, because I think 
too many times you shut people complaints saying you bought a shit*y 
hardware so don't bother me and I don't think it's a winning approach 
(I won't say to a customer you fool, you bought a bad phone so my 
fantastic program doesn't work because of you).
Technically speaking I didn't look at your code (and won't) so I don't 
criticize how it's written/commented/optimized and so on, I criticize 
your approach and, let me say, I would prefer you said something like I 
preferred to write some *specifically* for the Freerunner but someone 
told me not to because of business choices instead of I tried to adapt 
something working perfectly (which is not for me, indeed) on a loser 
device :)
It's simply a matter of approach.
I repeat nothing personal, just some suggestions ;)
Bye.


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Re: ffalarms 0.3 -- recurring alarms

2009-10-27 Thread Al Johnson
On Tuesday 27 October 2009, Petr Vanek wrote:
  ||
  | Message|
  |
  |
  | [Turn off slider]  |
  | [ACK slider] (*)   |
  |
  | {Close button} (*) |
  |
  ||
 
 don't forget to fit in the Snooze slider too, please :)

It shouldn't need a separate slider. If you turn off but don't ACK it should 
be equivalent to a snooze.

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Re: Centralization of graphical awesomeness

2009-10-27 Thread Davide Scaini
I think this post should be very helpful in optimizing our distros (SHR
first - 'cause i seems to be the most used).
Thanks for the helpful hints, but maybe now we should move in producing
something that works for all, something as a click and enjoy approach.
Thanks (hope that some shr-dev are listening)
d
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Please wait... (WAS: [QtMoko] Calling problems)

2009-10-27 Thread Atilla Filiz
When I boot into QtMoko v14 without a sim card(and sometimes with a sim
card) The home screen gets stuck at PIN dialog, saying Please wait...
I can hold the AUX button and run applications by adding them to my
favourites first, but when I try to go home, I go to the Please wait...
screen.
I think this is connected to the calling problem somehow. I didn't have time
to try with a sim card again, as I keep my only sim card(Vodafone NL) in my
other phone.

On Tue, Oct 20, 2009 at 2:11 PM, ghislain ghisl...@basetrend.nl wrote:



 Radek Polak wrote:
 
  Definitely it should be there. Btw do you have latest gsm firmware? In
  System info the modem should display Revision: gsm_acts0-Moko11
 

 That's not entirely true, I have a SIM-card (Vodafone, prepaid, NL) which
 if
 used under QtMoko it does'nt show the modem-info. The SIM-card works
 correctly, I can make phonecalls, receive calls, send / receive SMS, use
 GPRS etc, but there is no info under the modem-tab. When I use another SIM
 (KPN-NL) on the same phone, I can see the modem-info.
 --
 View this message in context:
 http://n2.nabble.com/QtMoko-Calling-problems-tp3844430p3858530.html
 Sent from the Openmoko Community mailing list archive at Nabble.com.

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Eindhoven University of Technology
Embedded Systems, Master's Programme

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Re: Centralization of graphical awesomeness

2009-10-27 Thread Michal Brzozowski
Regarding the whole discussion. I would rather have a glamo chip that's 10x
slower and be able to receive phone calls and text messages. Seriously, the
whole software stack all the way from the bootloader to the GUIs (ok not all
of them) is in alpha stage. Why bitch about slow hardware?

2009/10/27 Davide Scaini dsca...@gmail.com

 I think this post should be very helpful in optimizing our distros (SHR
 first - 'cause i seems to be the most used).
 Thanks for the helpful hints, but maybe now we should move in producing
 something that works for all, something as a click and enjoy approach.
 Thanks (hope that some shr-dev are listening)
 d

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Re: [QtMoko] Calling problems

2009-10-27 Thread Atilla Filiz
Yes, I see my A5  modem there, without my simcard. I didn't try looking
there with simcard yet.

On Tue, Oct 20, 2009 at 8:16 AM, Torfinn Ingolfsen tin...@gmail.com wrote:

 Hi,

 On Mon, Oct 19, 2009 at 9:08 PM, Atilla Filiz atilla.fi...@gmail.comwrote:

 That wasn't the case with me. My FR didn't respond for about 20 seconds,
 and it wasn't suspended. I also couldn't call other pnoes, 3 times in a row.
 Something seems wrong with the modem.


 Ok. Does your modem show up in Applications - System Info (under the
 Modem tab)?

 --
 Regards,
 Torfinn

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Eindhoven University of Technology
Embedded Systems, Master's Programme

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Re: Centralization of graphical awesomeness

2009-10-27 Thread EdorFaus
Bah, I write too slowly. Started when this mail arrived, didn't read the other 
responses yet...

This seems to be, in part, an issue of talking about different things... (see 
below)

On Tuesday 27 October 2009 10:01:58 DJDAS wrote:
 Carsten Haitzler (The Rasterman) wrote:
  scrolling is different in qt. it is a simple blit. in efl it's a redraw.
  efl is very much like GL. you get a lot of power and abilities with it,
  but you do pay a price for it. unlike qt, efl's scrollers have smoothly
  scaled item contents, backgrounds, translucency and everything. if you
  make the theme SIMPLER with just solid rectangles, like qt - efl will
  begin to be closer to the same speed. all that pretty stuff comes at a
  cost. and people want their pretty. tone down the theme to bare
  rectangles and text and it'll be faster. comparing qt and efl is apples
  vs oranges. efl simply does a hell of a lot more in the graphics
  department. and people are using that hell of a lot more

 AHAHAHAHAH.Guy, please go home
 I followed this thread and read too much bul***it but now it's very very
 interesting your position! So E it's a very
 optimized-full_of_fancy-magical-biggest window manager BUT all of his
 stuff works like Qt only if you don't use them! :D VERY FUNNY!

Your wording is far nastier than needed, but you're still sort of correct - E 
works *like Qt* only if you don't use those parts of E that Qt doesn't have 
(or doesn't use).

However, in this case, people are doing things with E that they aren't doing 
with Qt (possibly because Qt can't do those things?), leading to more work for 
E than for Qt, and do you *really* believe that it's possible to do more work 
in the same or less time, all other things being equal?

 Please stop spitting sh*t on the Glamo and the Freerunner, E is simply a
 pain-in-the-a** and nothing more.
 It never NEVER worked in an acceptable manner in EVERY my desktop system
 since 4 years (with nVidia graphics cards, not GLAMO or Freerunner),
 Compiz+XFCE are light-years way faster and optimized than that E's bunch
 of uncommented and always-in.beta (and not standards compliant) code...
 Please don't fool our brains and simply admit you are not able to work
 on embedded systems as on desktop (and personally I've got some doubts
 even on this).

You seem to be the one comparing desktop and embedded performance here...

And if Compiz+XFCE is so much better than E, why aren't you using that instead 
of E on the FR? Oh, right... Compiz doesn't work there, does it? Yet, E does.

 I can't accept to read something like my code is highly optimized BUT
 as you have a shi**y device you cannot run on it unless you deactivate
 all its featuresgo work in Micro$oft and write their optimized
 Aero GUI pretending to work on a 10Ghz quadcore Cray processor with 1TB
 RAM and 4 graphics card

That's not what he seems to be saying to me. Seems more like with this badly 
performing device, you can still use the features if you want, but don't 
expect it to be fast - if you want fast, don't use the fancy features.

Basically, there's a tradeoff between fancy features and speed.
Fancy features = more work, and more work = more time used.

The way I see it, if Qt was configured to do the same things as E is doing in 
the current GUI (assuming it's even capable of doing those things), it would 
be at least as slow as E is. Conversely, if E was configured to only do the 
things Qt is, it would do them as fast as Qt is.

Qt being fast thus being a result of it not using the fancy features, such as 
alpha blending with a background image (which E is doing).

 Be serious please...

Same to you. To me, you don't seem to be acting very seriously in this mail.

  you have no idea how many optimisations they have. saying they need them
  is like saying linux needs virtual memory! it just needs it!. it HAS
  it. in spades. read the code. you wont find routines for rendering faster
  in most of the world. (when it comes to software). the other engines can
  full offload to a subsystem (gl, xrender, etc. etc.) *IF* it is there.
  WHAT e is doing is different to qt because thats how it is being used. if
  you reduce what its doing to be the same as qt, you will find the speed
  becomes similar. the reason qt looks faster is that it is simply doing
  less.

 So E it's not as optimized ;) I prefer to reduce that doing-thing
 but have a responsive device instead of have to read the code to look
 how much is optimized to render like a Commodore 64

You're comparing apples to oranges - optimized code with optimized-for-the-
device GUI. The two are vastly different things, with different solutions.

Configuring which features to use is an issue of optimization - optimizing the 
GUI for the (limitations of the) device and the desires of the users.

An example of a GUI optimization that could be done here, is dropping the 
background image (the gradient) from the launcher, and using a solid color 
instead - if done 

Re: Centralization of graphical awesomeness

2009-10-27 Thread DJDAS
Xavier Cremaschi wrote:
 I beg to differ, your personal experience is not mine (E17 being damn 
 fast comparing to xfce). E17 is fuck**g fast on limited hardware.
   
World is beautiful because it's various ;)
 I think you miss the point :
 - qtmoko/qtopia is pretty because of good skin and good uniformity
   
Because it's well studied and designed
 - qt in qtmoko is very simple (for example no transparency, no fancy 
 controls...)
   
I prefer to not have transparency if this would result in more than 
10fps in GUI responsiveness (not calculated but perceived which is what 
end user counts on)
 - E17 as used in shr/om200x uses more advanced things than qt in QtMoko
   
At which cost?
 - E17 as used in shr/om200x is not as pretty as qt in qtmoko (well done 
 qtopia team !)
   
You answered yourself ;)
 If you put the same things in both qt and E17 -- for example if you try 
 to mimic qtmoko gui with E17 and if you disable everything in E17 that 
 is useless in order to produce qtmoko gui-- E17 will be faster.
   
My experience in embedded devices is don't disable something, REMOVE it 
because it costs CPU, memory and can cause more bugs, or better rewrite 
it in order to squeeze that fuc*ing hardware

 A fast FR means a simple GUI and QtMoko is simple and pretty... I would 
 say it's well balanced indeed, it fits well the FR. But E17 displaying 
 same simple gui controls would be faster, no doubt.

   
This doesn't mean E17 is written better than qt, but the exactly opposite ;)
Please consider I don't want to start a flame war, listen to my previous 
answer to Raster for many comments to my previous words :)
Bye


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Re: Centralization of graphical awesomeness

2009-10-27 Thread EdorFaus
On Tuesday 27 October 2009 11:47:22 DJDAS wrote:
 Xavier Cremaschi wrote:
  A fast FR means a simple GUI and QtMoko is simple and pretty... I would
  say it's well balanced indeed, it fits well the FR. But E17 displaying
  same simple gui controls would be faster, no doubt.

 This doesn't mean E17 is written better than qt, but the exactly opposite

I think there's a terminology problem here, that probably causes some 
confusion. E17 is not the name of the interface. It is the name of the 
libraries used to build the interface. The standard home interface on SHR, 
which uses E17, is called Illume, I believe.

Thus, what I think you mean, is that while E17 may have faster code than Qt, 
*Illume* (the interface) is not written better than the Qt-based interface, 
because it uses too many of the features (such as the earlier mentioned 
transparency), instead of being well adapted to the FR (to be responsive).

-Frode

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Re: Centralization of graphical awesomeness

2009-10-27 Thread Christophe M
Hi guys !
I don't want to feed the troll but lets compare what's comparable ...
You compare Qt framebuffer with E over Xorg ... In one case you have a Xorg
who is running in the other it's directly accessed ...
To compare, let's take ( for example :) ) Qalee  it run a Qt over Xorg with
transparency, ...
When developing it I've made some tests, everything that's move on the
screen is slooow and it's even more slow when we have transparency
effect applied. So during the development I've banned scrolling and  thinks
that are moving. The feedback I received is that it's more fast than other
thinks ( except Qtmoko, no X ).
I personally think the problem is not the toolkit ( but no, I don't like E
), I think Qt can do the same thinks (or more?) as fast as Enlightenment
It's the way it's developed. We have an hardware that is slow for some
reason ( graphic drivers ?, hardware problem?, ... ), we have to work with
it ( and think how get can improve it ), so don't take an application that
work on other hardware and push it as it on the phone and complain it's
slow, if you like E, just remove thinks that doesn't work on the freerunner
... or use Qalee :)

Christophe

-- 
--

Openmoko phone gui :

http://www.qalee.org
( Last alpha before first stable core release coming soon )
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Re: Centralization of graphical awesomeness

2009-10-27 Thread The Rasterman
On Tue, 27 Oct 2009 11:11:04 +0100 DJDAS dj...@djdas.net said:

 Carsten Haitzler (The Rasterman) wrote:
  you show and immense amount of knowledge here, both of the hardware, of
  software and graphics in general. i'm amazed. i shall take your advice as
  you obviously are someone of massive experience. i see that people
  reporting that its faster and better on a gta01 @ 266 mhz (2/3 the cpu
  powerd), same screen and no glamo are obviously wrong. you indeed know much
  more. the smooth rendering on a 206mhz strong arm is obviously just
  incorrect and i'm a fool to think so. i shall be quiet and let your amazing
  skills make everything blindingly fast and smooth.

 Given that I never said to be an expert but simple telling my point of

well.. you're telling the one that wrote the graphics code, that has read the
glamo hw docs, has worked on it long before freerunner was on sale, who has
written graphics code for many platforms, manye cpus of many varying levesl of
speed (from 7mhz 68k up), many gpu's from old console hardware to 3d gl... that
he's talking bullshit (and being very rude about it, providing no evidence,
numbers or anything else to back anything you say up) about exactly the things
he's deeply involved in. thus.. you must be an expert beyond my experience and
abilites.

you, sir, are rude. that much i definitely know about you. the rest. you have
no idea of what you speak. you showed it in your previous mail. your opinions
on this are the equivalent of me giving my opinions on tcp stack design.
worthless. the other people in this thread have actually read what i said and
gotten it right. but you, have not. you have simply resorted to an incredibly
rude and disrespectful outburst. with no provocation. if you are an IT manager,
i am amazed you got that far and stayed. it's one thing to be frank and be
factual. it's another to behave like you.

if you have something concrete to offer rather than being rude, insulting and
simply rubbishing things you know little about, then contribute. i have been
factual, realistic and constructive. i have stated that freerunner is a limited
platform. it's one of the slowest (if running at its native resolution i have
ever worked on, and i've worked on a fair few. there is a limited amount you'll
get out of it. and it's not an architecture you're going to see again. so how
much effort do you put into a 1 -off that will not gain more units in the
general user population over time? you find quick ways to make it do what you
want. i have constructively suggested those - 1. simplify theme so its solid
rects and text and it will look like qtopia.. and begin to run like qtopia
does. but it is NOT being used like that. people are using themes that have
scaled image backgrounds and buttons and list items with multiple layers of
graphics rendered on top of eachother. make this simple and.. speed will
follow. no one has to go change their toolkits and listen to you. the other
easy and feasible option is lower resolution - draw fewer pixels and you'll get
more speed. these are developers talking to other developers. i am telling 1.
the users and developers that insist on vga, that they are paying a high price
for their insistence. the hardware simply wasnt designed to be optimal on vga.
trust me. i've read the glamo docs. vga is the top LIMIT of its capabilities.
it's being stretched. these developers ALSO decide the themes they use as part
of building SHR for example. the default is a generic default - it's not tuned
for really slow systems. tune away for what you have. i havent shut anyone
up. i have told them they are stuck with slow hardware. don't expect miracles.
make a sacrifice. the device, the theme or the resolution. choose the lamb for
the slaughtering.

enlightenment and illume have seen pretty close to zero attention since i left
openmoko. it's a BUSINESS CHOICE. no one is paying me to work on it. i am
getting paid to put EFL on significantly superior devices that handle it
wonderfully. everyone i talk to in the world of actually producing products,
and with whom i work, aim far beyond openmoko. they want gui's that are
smooth, silky, fluid and beautiful. they have ui designer requirements for
things like translucent lists with static backgrounds. EFL does for them what
no other toolkit can do. MEET BUSINESS REQUIREMENTS. if you like to use that
word. and it's doing that wonderfully for them. the benefit to the openmoko
users and community is that the work to improve things there gives them
improvements too. it also paves the way for when SHR and so on are fully ported
to better devices, like the palm pre for example. GTA02 in comparison to a palm
pre is a very very very weak device... except in 1 respect. screen resolution.

as for e17 not runing on any desktop acceptably. i really have to laugh at
that, as i have had it run acceptably on an hp mini-note 2133. 1 ghz via c3.
really slow. e is just fine on it. just compile and run. compiz doesn't even

Re: Centralization of graphical awesomeness

2009-10-27 Thread Marc Andre Tanner
On Tue, Oct 27, 2009 at 04:42:21PM +1100, Carsten Haitzler wrote:
 On Tue, 27 Oct 2009 06:31:26 +0100 ri...@happyleptic.org said:
 
  -[ Tue, Oct 27, 2009 at 11:52:04AM +1100, Carsten Haitzler ]
E is nice thing, but it look like highly unoptimized.
   
   i beg to differ. it's more optimised than pretty much anything out there.
  
   scrolling is different in qt. it is a simple blit. in efl it's a redraw.
   efl is very much like GL. you get a lot of power and abilities with it, 
   but
   you do pay a price for it. unlike qt, efl's scrollers have smoothly scaled
   item contents, backgrounds, translucency and everything.
  
  So, probably unoptimized is not the right term. Maybe it's just 
  _inapropriate_
  to do these things on such a device, and that E, because it does so many
  things, is not such a good choice however optimized it may be ?
  Or maybe people really want it that way, unusable but good looking ?
 
 well as i said. it works fine and fluidly on many other devices. you are free
 to ditch efl and use gtk or qt if you want. it's your choice. of course if you
 are not developing apps... it's kind of not your choice :)
 
 but.. if i were smart.. i'd not develop apps for the freerunner. it's a dead
 product. it has no more being produced. it has no evolution path. there won't
 be a gtao3, 04, 05 etc. everyone quit or was fired/let go from om that worked
 on phones.. or worked on pretty much anything. your future is other devices..

I personally belive that the gta02-core project is a wonderful idea and that 
Openmoko Inc should have done it that way from the start. So in terms of 
openness
and freedom this is a big step forward and I hope we will eventually see a gta03
(even a gta02 without glamo as the current plan is should improve graphic
performance as you previously explained). 

Besides there are no real alternatives which provides the same kind of openess.

So all in all I think we should focus on getting the best out of our current
open platform this will at the same time guarantee that it will be lightening
fast on a newer device. 

Marc

-- 
 Marc Andre Tanner  http://www.brain-dump.org/  GPG key: CF7D56C0

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Re: Centralization of graphical awesomeness

2009-10-27 Thread David Garabana Barro
On Tuesday 27 October 2009 12:46:01 Marc Andre Tanner wrote:
  but.. if i were smart.. i'd not develop apps for the freerunner. it's a
  dead product. it has no more being produced. it has no evolution path.
  there won't be a gtao3, 04, 05 etc. everyone quit or was fired/let go
  from om that worked on phones.. or worked on pretty much anything. your
  future is other devices..

 I personally belive that the gta02-core project is a wonderful idea and
 that Openmoko Inc should have done it that way from the start. So in terms
 of openness and freedom this is a big step forward and I hope we will
 eventually see a gta03 (even a gta02 without glamo as the current plan is
 should improve graphic performance as you previously explained).

+1

 Besides there are no real alternatives which provides the same kind of
 openess.

 So all in all I think we should focus on getting the best out of our
 current open platform this will at the same time guarantee that it will be
 lightening fast on a newer device.

+1

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Re: Launcher Release 0.39

2009-10-27 Thread c_c

Hi,

vendion wrote:
 
 Yea the version that I have is libelementary-ver-svn-04.so.0 so I had to 
 create the soft links to get it to work
 
   How did you get to svn-04? i've been updating regularly and I don't get
any updates! Selective updating - that's a new one ;-)
   From what I know, the mrmoku testing images are using these libs - I
haven't gotten around to using them with all the travelling I'm doing
currently (hence the delays in replying too).
 
   So I really cant help you there - In fact there might be more regressions
if opim has changed too.


Petr Vanek wrote:
 
 no problem, here it is, including a few highlighted comments:
 
 http://pastebin.com/m31f4202e
 
These seem to be e-dbus errors - and with them, probably, nothing will
work. Can you confirm they're been resolved or not?

Mario Huelsegge wrote:
 
 Hi, i just tried out the launcher, and the contacts application seems
 to have problems with opimd tel. number fields different from phone.
 Programs like opimd-contacts and pisi sync use names like Home phone and
 Cell phone.
 
  Can you give me more specific examples of the field types? The standard
field was supposed to be tel:number. Just point me how it is in other apps
and I'll modify launcher to support those.

@KaZeR - Those should be one off errors and wont cause any harm. I've been
making changes to the db and now there are so many different versions - it's
getting a little difficult to test :-) But no data is lost.
   
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Re: Launcher Release 0.39

2009-10-27 Thread c_c

Hi,
  Well, I've been thinking about making a few more changes like :-

1. a second screen to the right that shows up on a finger slide with the
category toolbar and program icons
2. a home screen with :-
   (a) some widgets (weather, facebook etc)
   (b) lists for tasks/calendars/events etc
   (c) a grid based (drag and drop) layout for some regularly used apps

  In order to do this, I need pointers / ideas / help about :-

1. how to implement a C framework that can be used by other dev's / users to
create widgets using e17
2. help in creating the theme / edge files
3. maybe some pointers to code I can re-use

  All ideas, code and pointers (and anything else however whacky) are
welcome. I do need some coding help too - launcher is getting rather large
for me to maintain - and has a lot of poor design decisions that need rework
too.


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Re: Centralization of graphical awesomeness

2009-10-27 Thread Laszlo KREKACS
On Tue, Oct 27, 2009 at 6:42 AM, Carsten Haitzler ras...@rasterman.com wrote:

I would only rise couple of points here:

Scrolling is not optimized at the maximum.
Look at ipod or nintendo DS, they do *discrete* scrolling and it is
amazingly fast.

They dont do kinetics, or pixel perfect scrolling like iphone.

Also on a side note if the content is a bit bigger, the scrolling is
exponentially slows down...


 but.. if i were smart.. i'd not develop apps for the freerunner. it's a dead
 product. it has no more being produced. it has no evolution path. there won't
 be a gtao3, 04, 05 etc. everyone quit or was fired/let go from om that worked
 on phones.. or worked on pretty much anything. your future is other devices..

Lets count the elementary apps here. How many of them written for the
Freerunner?
Sad true: almost all usable elementary app are written for the Freerunner.

Where are the other future devices to developing for? There is none.
Maybe Palm Pre reverse engineering will change things a little,
but its only a hope right now. (and also a dead-end, as the Palm Pixi
is a no-go, and
probably the future devices will be also)

So fixing some annoying things because of the Freerunners actually makes sense,
as we are a huge e userbase with a couple of *usable* real world apps.
Not demos;-)

In my personal view, even the Freerunner would be 10 times better
hardware-wise,
would not change to many things. As the lowlevel apps is getting in
usable shape
just now. I can use my phone like a month *reliably* thanks to frameworkd.

I think in a year or so we will grow out the Freerunner. But until
then there is a lot
of small usable apps to write!;-)

Best regards,
 Laszlo

ps: Im still figthing with the bad audio experience after 7(!) months...
Yeah, the Freerunner could be better.

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Re: Centralization of graphical awesomeness

2009-10-27 Thread Al Johnson
On Tuesday 27 October 2009, DJDAS wrote:
 Xavier Cremaschi wrote:
  - qt in qtmoko is very simple (for example no transparency, no fancy
  controls...)
 
 I prefer to not have transparency if this would result in more than
 10fps in GUI responsiveness (not calculated but perceived which is what
 end user counts on)

Then use a theme that doesn't use transparency! Bernd Prünster has done great 
work on producing themes that run much faster than the default while still 
looking good. They don't degrade with the 16 bit renderer either, and that 
runs even faster. The themes should be in the shr repos by now.

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Re: Centralization of graphical awesomeness

2009-10-27 Thread Laszlo KREKACS
On Tue, Oct 27, 2009 at 10:01 AM, DJDAS dj...@djdas.net wrote:
 AHAHAHAHAH.Guy, please go home
 I followed this thread and read too much bul***it but now it's very very
 interesting your position! So E it's a very
 optimized-full_of_fancy-magical-biggest window manager BUT all of his
 stuff works like Qt only if you don't use them! :D VERY FUNNY!


Dude, what is lacking in your comment is some respect.

Raster has some deep knowledge in graphical libraries, and more
then 10 years of experience. So raster knows more then most of us
will ever learn in his whole life...;-)


Best regards,
 Laszlo

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Re: Launcher Release 0.39

2009-10-27 Thread Bernd Prünster
c_c wrote:
 Hi,
   Well, I've been thinking about making a few more changes like :-

 1. a second screen to the right that shows up on a finger slide with the
 category toolbar and program icons
 2. a home screen with :-
(a) some widgets (weather, facebook etc)
(b) lists for tasks/calendars/events etc
(c) a grid based (drag and drop) layout for some regularly used apps

   In order to do this, I need pointers / ideas / help about :-

 1. how to implement a C framework that can be used by other dev's / users to
 create widgets using e17
 2. help in creating the theme / edge files
   
Just tell me how you want it to look like and i'll do it.
 3. maybe some pointers to code I can re-use

   All ideas, code and pointers (and anything else however whacky) are
 welcome. I do need some coding help too - launcher is getting rather large
 for me to maintain - and has a lot of poor design decisions that need rework
 too.


   


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Re: Centralization of graphical awesomeness

2009-10-27 Thread Gennady Kupava
I am sorry, but my letter is not about trolling and blaming but about
optimization, qt and e, speed is interesting for me, not blaming. Calm
down guys! I've numbered separate points overwise my letter will look
endless :)

1. First, bit about qt scrolling - It's not so simple Carlsen want it to
be. I see background image, rendered text and 1-2 relativaly small image
each line. Apllications menu have ~40 entries. All scrolling very
smooth, and no rectangles where. Carlsen, have you run qtmoko? Buttons
are changing only then you press them. What prevents E from prerendering
contents of scrollable area, it is not changing on the fly? Lack of this
optimization makes menus and scrollable areas much slower. 

2. Second point of my letter was that Glamo seem should not be blamed
for everything. I wrote simple program to measure simple memcpy speed on
om... This program just allocates 2 buffers of defined size and outputs
count of memcpys of defined size it did in 1 second (interrupt via
alarm()). Initally I want to see how arm cache cleanup and task switch
influences parallel memory access tasks. Result were surprising for me:

OM:
buffer_size average_number computed_throughput
128 1260880 153Mb/s
256  540900 132Mb/s
512  252399 123Mb/s
1024 121988 119Mb/s
2048  58827 114Mb/s
4096  29000 113Mb/s
8192  14000 109Mb/s
16384  3660 57Mb/s
32768  1105 36Mb/s
65536   553 34.5Mb/s
131072  274 34.2Mb/s
262144  135 33.7Mb/s
524288   69 34.5Mb/s


I did same test on my very-old-Celeron 600 router:
256 2522958 615Mb/s
512 2088723 1019Mb/s
10241554162 1571Mb/s
20481019996 1992Mb/s
3072762667  2234Mb/s
4096109489  427Mb/s
16384   27389   427Mb/s
262144  318 79Mb/s
524288  151 75Mb/s
1048576 76  76Mb/s

On desktop (xeon 2Gz):
x64 binary:
26214400 74  1850 Mb/s
262144   31971   7992 Mb/s
256  5399451213232 Mb/s
 
x32 binary: 
2621440059 1475 Mb/s
262144  29068  7267 Mb/s
256 20810406   5080 Mb/s

Old arm-based device at my work (at91rm9200, 180Mhz)
256 16  39Mb/s
256000  167 40Mb/s
256 418044  102Mb/s

So, we can see that we have speed of 34Mb/s (it's ever only 5 times
declared 7Mb/s for Glamo!) can someone comment? why memcpy is so slow -
it is 2 times slower than ancient celeron, and on par with very old
arm-based machine, it is not related to glamo anyhow! We can even skip
results with cache, where om 10 times slower old machine.

3. ... e - every N seconds (see config dialogs for what it is set
to there, but let's say 60 seconds) will flush caches. ... and things are 
having to be repopulated
from disk ...

From disk?! This is cost or having small memory footprint? This looks very 
wrong.

3. ... Actually, yes the GTA01 is very noticeably faster in
graphics. ...
Can you expose a bit more details: How much it is faster: x2 times, x3,
x1.5, x1.2?

4. ... for every second spent uploading contents to glamo, you CANNOT
spend it calculating a new fram. ... 
Yes, this is bad... But qt works :)

5. ... that's because you have 2 processes competing for the cpu to
render. ...
My measurements of parallel memcpy showed that this is neglibible.

6. ... you wont find routines for rendering faster in most of the
world. ...
I will. I can recall you previous posts on the topic.


7. but.. if i were smart.. i'd not develop apps for the freerunner. it's
a dead product. it has no more being produced. it has no evolution
path. there won't be a gtao3, 04, 05 etc. everyone quit or was fired/let
go from om that worked on phones.. or worked on pretty much anything.
your future is other devices.. and these don't suck with EFL. i'd not
compromise the future if i were smart.

Frankly speaking you never developed for GTA02, yes? you aim seem always
were in future, and this is ok. I am sure that for example scrolling
area pre-rendering if good for future.

8. ... most games i know of are written to work on the highest end
graphics cards at the time. why? ...
Best games are written with other objectives in mind, this games are
really interesting for anyone from time to time and for sure will live
in ages (chess, nethack and so), our grandchilds will play nethack, be
sure. Is it better to make pefrect things? 
And optimization is always good - you can feel that 10ms latency and
100ms latency is different even both are more than enoght for UI, but
you feel that 10ms latency is much better.

9. ... BUSINESS CHOICE ...
Everyone here follows it's goals. Carlsen make E. Other want to do
hardware. Others want to use free hardware. Others want to increase
development skills and hack that HW. Others just feel fun reading this
book. Others have this job. Someone even makeing money from OM. ;) All
this is ok, and I see nothing bad on making some great E developer to
think a bit about optimizations - nobody loose from 

Re: Centralization of graphical awesomeness

2009-10-27 Thread DJDAS
Carsten Haitzler (The Rasterman) wrote:
 well as i said. it works fine and fluidly on many other devices. 
Even Windows Vista works fine and fluidly on 3000$ desktops this doesn't 
mean it's optimized ;)
 but.. if i were smart.. i'd not develop apps for the freerunner. it's a dead
 product. it has no more being produced. it has no evolution path. there won't
 be a gtao3, 04, 05 etc. everyone quit or was fired/let go from om that worked
 on phones.. or worked on pretty much anything. your future is other devices..
 and these don't suck with EFL. i'd not compromise the future if i were smart.
   
Let me you know that in nowadays payments system about 70-75% POS 
terminals run on Z80 processor or Motorola 68k family...when you stripe 
your card the system reads the magnetic stripe/microchip (handling 
security encryption stuff) calls the banking server, communicates with 
the cash register shows you the PIN request and prints the 
receipt...there is no need for a quad core to do these things 
concurrently ;)
Personally, before buying the Freerunner I had a Nokia 3650 for 4 years, 
so I'm not one of those who need the latest hardware to run the latest 
software which does nothing more than add fancy icons providing the same 
functionalities and costing double than the previous one...so when I'll 
have the need to buy a new device probably OM or someone else will 
provide me a new OPEN hardware (this is what I really need, nothing 
more) to develop, and use, OPEN software :)

 why are you not complaining that linux sucks on an 8086 on
 your desktop? 
Because Linux doesn't sucks on an 8086 ;) because Linux is well 
designed, is scalable, is optimized and can run even on a 8086...Desktop 
is another thing, I don't need compiz or E to show a window with two 
buttons to connect my wifi or calculate my monthly expenses, this is 
only a commercial stuff, not for me ;)

 because hardware moved on. most games i know of are written to
 work on the highest end graphics cards at the time. why? 
Because software houses and hardware manufacturers have to sell 
something to stay on business ;) we are talking about an open platform 
to develop and use open software on, not on selling an iPhone ;)

 by the time the game
 is out and is selling - everyone has finally upgraded to those cards. they 
 were
 top end 3 years ago when game design started. now they are low to middle 
 end.
 gta02 is a a middle end device that came out 4-5 years after its components
 were middle end - except the LCD. you have a 4-5 year old set of components
 driving a high end screen. you will pay a cost.

 the developers are smart if they look forward to where hardware will be in N
 years and make sure they are on the right path for that. if it works now with
 some tuning and simplification of things like themes - then great. their code,
 apis and logic dont need a rewrite every few years.
   

This is only commercial stuff, I don't want to sell nothing to anyone, 
just develop for fun and use my Freerunner as a phone without the need 
to wait 3 seconds to answer a call...


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Re: Centralization of graphical awesomeness

2009-10-27 Thread DJDAS
Laszlo KREKACS ha scritto:
 Lets count the elementary apps here. How many of them written for the
 Freerunner?
 Sad true: almost all usable elementary app are written for the Freerunner.

 
   

 I think in a year or so we will grow out the Freerunner. But until
 then there is a lot
 of small usable apps to write!;-)

 Best regards,
  Laszlo
   

+100 ;)

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Re: Centralization of graphical awesomeness

2009-10-27 Thread DJDAS
Christophe M wrote:
 Hi guys !
 I don't want to feed the troll but lets compare what's comparable ...
 You compare Qt framebuffer with E over Xorg ... In one case you have a 
 Xorg who is running in the other it's directly accessed ...
Not true, because if Raster was right the only problem would be the 
Glamo chip so I would like to say why there are so many differences 
between Qt and E ;)

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Re: Centralization of graphical awesomeness

2009-10-27 Thread Bernd Prünster
Al Johnson wrote:
 On Tuesday 27 October 2009, DJDAS wrote:
   
 Xavier Cremaschi wrote:
 
 - qt in qtmoko is very simple (for example no transparency, no fancy
 controls...)
   
 I prefer to not have transparency if this would result in more than
 10fps in GUI responsiveness (not calculated but perceived which is what
 end user counts on)
 

 Then use a theme that doesn't use transparency! Bernd Prünster has done great 
 work on producing themes that run much faster than the default while still 
 looking good. They don't degrade with the 16 bit renderer either, and that 
 runs even faster. The themes should be in the shr repos by now.
I Fixed nEo theme bubbles, but i will have to write phoneui themes 
(saill waitin for mrmoku to implement themability in phoneui)
gry* was adapted to work with new elm version.

nEo and gry is in the mrmoku feeds, so just wait for the new unstable 
and you'll have fast themes in shr repo (i am going to ask mrmoku to put 
the current version of nEo and gry* theme into current shr-u feeds. the 
nEo theme has some problems (badly designed edc code to begin with, 
complicated installation because libframeworkd-phonegui-efl is not 
really themable.)

by the way gry* is even closer to what raster said use rects without 
scaled images gry* doesn't even use images to render buttons, the are 
drawn on the fly and look better than anythign i ever seen using 
software_16.

the default theme is simpyl nto optimized for slow devices like the 
freerunner (i think i counted 5 layers including text for something as 
simple as a button and not just 4 layers of somethung but 4 layers of 
which 4 use translucency, of which at least 1 is animated)

if you want to know what happens if you kick all that stuff out try the 
nEo theme or the gry* theme, which both still can be optimized (current 
gry* version in development has even faster scrolling!)
elementary apps are faster than gtk apps, the render faster, they scroll 
faster (using a proper theme), so i think i can say that raster cannot 
be talking plain bullshit! (although in the past i was really pissed at 
him for a couple of things he said and HOW he said it, so i am not his 
biggest fan, but i can only bow if i look at how powerful the tools are 
efl puts into my hands and how little ressources they use)

and for xfce+compiz compared to efl: ever wondered why the rendering 
engines are called SOFTWARE? and why compiz requires opengl? go figure!

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Re: Centralization of graphical awesomeness

2009-10-27 Thread The Rasterman
On Tue, 27 Oct 2009 17:11:08 +0300 Gennady Kupava g...@bsdmn.com said:

 I am sorry, but my letter is not about trolling and blaming but about
 optimization, qt and e, speed is interesting for me, not blaming. Calm
 down guys! I've numbered separate points overwise my letter will look
 endless :)
 
 1. First, bit about qt scrolling - It's not so simple Carlsen want it to
 be. I see background image, rendered text and 1-2 relativaly small image
 each line. Apllications menu have ~40 entries. All scrolling very
 smooth, and no rectangles where. Carlsen, have you run qtmoko? Buttons
 are changing only then you press them. What prevents E from prerendering
 contents of scrollable area, it is not changing on the fly? Lack of this
 optimization makes menus and scrollable areas much slower. 

scrolling isnt any special operation in efl. it's moving some objects around.
that's all it is. a scroller just moves its child around. moving an object
queues redraws for previous and current positions. evas' merges all redraws at
render time and just does them. it will avoid drawing things that will be
later overwritten by solid pixels. as long as it knows that they are solid (eg
solid rect, image without an alpha channel etc.) scrolling is done very
differently. you can't pre-render as they get rendered on the fly. everythign
does. evas has caches to save copies of scaled images (if smooth scaled) to
save computation making the smooth when scaling on every redraw. but it's still
a draw. this is done this way because it is increidbly flexible. you get the
ability to have translucent items and all sorts of goodies. a draw in the end
is a copy from some source and a write to a dest in evas. the more reads you do
and writes - the worse it gets. worse is alpha blend as its read source, dest
then write to dest (after some calculations).

now... if your list in elementary had NO backgroun except the selecte item ALL
it woudl do it draw the changes in test items - ie fill in the background
(solid color would be writes onlt, image woudl be read then write) and then
draw text on top (an alpha blend op with source data being only 8bit alpha).
and this only for where the text is.

for qte/qtopia/qtwhatever it is called now, if you have a background that moves
with the text that scrolls, then it is a simple copy (copy current area up N
pixels or down) thus a read and write, then draw new area. if the display is
with a static bg and scrolling text - it's the same as evas. evas's scroling is
ONLY this method. if you configured the theme to be the same as qt (from memory
it was solid black bg's etc.) you'd end up with approximately the same speed.
evas would do a bit more work as it'd alpha blend the text, but it would avoid
copying areas of the list that didnt change (eg strings dont fill the entire
line and only part of it).

it's Carsten btw. t not l :) and i have run qtmoko... before the freerunenr
was even out. i tememebr it being orange for selected list items (rectangle),
empty if not (just text) and a greyish qt logo background with some visible
dither patterns on scale up.

 2. Second point of my letter was that Glamo seem should not be blamed
 for everything. I wrote simple program to measure simple memcpy speed on
 om... This program just allocates 2 buffers of defined size and outputs
 count of memcpys of defined size it did in 1 second (interrupt via
 alarm()). Initally I want to see how arm cache cleanup and task switch
 influences parallel memory access tasks. Result were surprising for me:

glamo is one of the big problems. a write to video memory - eg a new screen
fram is.. based on your numbers below, about 1/5h the speed. it is as IF you
copied 5x the data from memory to memory. thats a heavy cost. 

 OM:
 buffer_size average_number computed_throughput
 128 1260880 153Mb/s
 256  540900 132Mb/s
 512  252399 123Mb/s
 1024 121988 119Mb/s
 2048  58827 114Mb/s
 4096  29000 113Mb/s
 8192  14000 109Mb/s
 16384  3660 57Mb/s
 32768  1105 36Mb/s
 65536   553 34.5Mb/s
 131072  274 34.2Mb/s
 262144  135 33.7Mb/s
 524288   69 34.5Mb/s

only the last really counts. the first are just caching effects.

 I did same test on my very-old-Celeron 600 router:
 256 2522958 615Mb/s
 512 2088723 1019Mb/s
 10241554162 1571Mb/s
 20481019996 1992Mb/s
 3072762667  2234Mb/s
 4096109489  427Mb/s
 16384   27389   427Mb/s
 262144  318 79Mb/s
 524288  151 75Mb/s
 1048576 76  76Mb/s

yes. better. the 2442 in the gta02 is an ooold arm cpu. it's not too modern.
given when the gta02 was released... it'd like making a pentium4 laptop and
releasing it and selling it as new in todays shops.

 On desktop (xeon 2Gz):
 x64 binary:
 26214400 74  1850 Mb/s
 262144   31971   7992 Mb/s
 256  5399451213232 Mb/s
  
 x32 binary: 
 2621440059 1475 Mb/s
 262144  29068  

Re: Centralization of graphical awesomeness

2009-10-27 Thread The Rasterman
On Tue, 27 Oct 2009 15:51:48 +0100 DJDAS dj...@djdas.net said:

 Christophe M wrote:
  Hi guys !
  I don't want to feed the troll but lets compare what's comparable ...
  You compare Qt framebuffer with E over Xorg ... In one case you have a 
  Xorg who is running in the other it's directly accessed ...
 Not true, because if Raster was right the only problem would be the 
 Glamo chip so I would like to say why there are so many differences 
 between Qt and E ;)

i never claimed the glamo was the only problem. get your facts right. try
reading first. it's a handy skill.

-- 
- Codito, ergo sum - I code, therefore I am --
The Rasterman (Carsten Haitzler)ras...@rasterman.com


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Re: Centralization of graphical awesomeness

2009-10-27 Thread The Rasterman
On Tue, 27 Oct 2009 15:47:02 +0100 DJDAS dj...@djdas.net said:

 Carsten Haitzler (The Rasterman) wrote:
  well as i said. it works fine and fluidly on many other devices. 
 Even Windows Vista works fine and fluidly on 3000$ desktops this doesn't 
 mean it's optimized ;)
  but.. if i were smart.. i'd not develop apps for the freerunner. it's a
  dead product. it has no more being produced. it has no evolution path.
  there won't be a gtao3, 04, 05 etc. everyone quit or was fired/let go from
  om that worked on phones.. or worked on pretty much anything. your future
  is other devices.. and these don't suck with EFL. i'd not compromise the
  future if i were smart. 
 Let me you know that in nowadays payments system about 70-75% POS 
 terminals run on Z80 processor or Motorola 68k family...when you stripe 
 your card the system reads the magnetic stripe/microchip (handling 
 security encryption stuff) calls the banking server, communicates with 
 the cash register shows you the PIN request and prints the 
 receipt...there is no need for a quad core to do these things 
 concurrently ;)
 Personally, before buying the Freerunner I had a Nokia 3650 for 4 years, 
 so I'm not one of those who need the latest hardware to run the latest 
 software which does nothing more than add fancy icons providing the same 
 functionalities and costing double than the previous one...so when I'll 
 have the need to buy a new device probably OM or someone else will 
 provide me a new OPEN hardware (this is what I really need, nothing 
 more) to develop, and use, OPEN software :)
 
  why are you not complaining that linux sucks on an 8086 on
  your desktop? 
 Because Linux doesn't sucks on an 8086 ;) because Linux is well 
 designed, is scalable, is optimized and can run even on a 8086...Desktop 

i think you just illustrated my point where i don't think you know what you are
talking about. an intel 8086 can't run linux. a linux requires a minimum of an
386 with mmu. the 8086 was a 16bit precursor to it.

 is another thing, I don't need compiz or E to show a window with two 
 buttons to connect my wifi or calculate my monthly expenses, this is 
 only a commercial stuff, not for me ;)
 
  because hardware moved on. most games i know of are written to
  work on the highest end graphics cards at the time. why? 
 Because software houses and hardware manufacturers have to sell 
 something to stay on business ;) we are talking about an open platform 
 to develop and use open software on, not on selling an iPhone ;)
 
  by the time the game
  is out and is selling - everyone has finally upgraded to those cards. they
  were top end 3 years ago when game design started. now they are low to
  middle end. gta02 is a a middle end device that came out 4-5 years after
  its components were middle end - except the LCD. you have a 4-5 year old
  set of components driving a high end screen. you will pay a cost.
 
  the developers are smart if they look forward to where hardware will be in N
  years and make sure they are on the right path for that. if it works now
  with some tuning and simplification of things like themes - then great.
  their code, apis and logic dont need a rewrite every few years.

 
 This is only commercial stuff, I don't want to sell nothing to anyone, 
 just develop for fun and use my Freerunner as a phone without the need 
 to wait 3 seconds to answer a call...
 
 
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Re: [QtMoko] mediaplayer issue

2009-10-27 Thread Radek Polak
On Tuesday 27 of October 2009 08:38:35 Gmail wrote:
 Hello, list!
 
 Nowdays I have some problems with mediaplayer on the QtMoko v14 image.
 I installed codecs package form the repository and set it up, but
 mediaplayer still cannot play mp3 files...

Did you start the codecsinstaller app, hit the install mp3 codec button and 
restarted the phone?

 When I try to play ogg files - I receive a very bad performance, the
 music twitch every 2 seconds. Playing wav files is ok for now...
 

It's known problem. If you need good quality playback, you can use qmplayer 
program.

Regards

Radek

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Re: Please wait... (WAS: [QtMoko] Calling problems)

2009-10-27 Thread Radek Polak
On Tuesday 27 of October 2009 11:29:31 Atilla Filiz wrote:

 When I boot into QtMoko v14 without a sim card(and sometimes with a sim
 card) The home screen gets stuck at PIN dialog, saying Please wait...
 I can hold the AUX button and run applications by adding them to my
 favourites first, but when I try to go home, I go to the Please wait...
 screen.

This sometimes happens on my phone too. I think it's because modem is somehow 
badly initialized. You can workaround it by longer POWER press and doing 
Restart QtExtended

Regards

Radek

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Re: Launcher Release 0.39

2009-10-27 Thread Adam Jimerson
On Tue, Oct 27, 2009 at 8:27 AM, c_c cchan...@yahoo.com wrote:


 Hi,

 vendion wrote:
 
  Yea the version that I have is libelementary-ver-svn-04.so.0 so I had to
  create the soft links to get it to work
 
How did you get to svn-04? i've been updating regularly and I don't get
 any updates! Selective updating - that's a new one ;-)
   From what I know, the mrmoku testing images are using these libs - I
 haven't gotten around to using them with all the travelling I'm doing
 currently (hence the delays in replying too).

   So I really cant help you there - In fact there might be more regressions
 if opim has changed too.


I was using the image that was posted up on the Unstable repo for this
month, but I guess it was synced by mistake or taken down because it is no
longer there, so I flashed the Sep 6 image and did a upgrade from that and
now I am back to using svn-02.  One problem that has been reported back to
me, more like people complained about, is sometimes when I text someone all
they get is a text with their number instead of the message that I sent
them.  I don't know if this is launcher or opimd doing this.
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Re: Centralization of graphical awesomeness

2009-10-27 Thread DJDAS
Carsten Haitzler (The Rasterman) wrote:

 Because Linux doesn't sucks on an 8086 ;) because Linux is well 
 designed, is scalable, is optimized and can run even on a 8086...Desktop 
 

 i think you just illustrated my point where i don't think you know what you 
 are
 talking about. an intel 8086 can't run linux. a linux requires a minimum of an
 386 with mmu. the 8086 was a 16bit precursor to it.
   
Your mail client doesn't display smileys? :) :) :) :) :)
Was joking just to calm souls :)



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Re: FOSDEM2010

2009-10-27 Thread PieterC

Hi everyone,

great to hear many people are interested! Today I've entered openmoko on
fosdem.org for a devroom and made some wikipages for it. If you're coming or
want to do more (giving a talk/presentation, organizing a brainstorm
session, ...), please add your name and/or idea to
http://wiki.openmoko.org/wiki/Fosdem_2010

Pieter
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View this message in context: 
http://n2.nabble.com/FOSDEM2010-tp3895254p3900343.html
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Re: Centralization of graphical awesomeness

2009-10-27 Thread DJDAS
Carsten Haitzler (The Rasterman) ha scritto:
 On Tue, 27 Oct 2009 15:51:48 +0100 DJDAS dj...@djdas.net said:

   
 Christophe M wrote:
 
 Hi guys !
 I don't want to feed the troll but lets compare what's comparable ...
 You compare Qt framebuffer with E over Xorg ... In one case you have a 
 Xorg who is running in the other it's directly accessed ...
   
 Not true, because if Raster was right the only problem would be the 
 Glamo chip so I would like to say why there are so many differences 
 between Qt and E ;)
 

 i never claimed the glamo was the only problem. get your facts right. try
 reading first. it's a handy skill.

   
Smiley even here ;)
Bye!

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New Release of xminimokostatus (Part of Minimoko)

2009-10-27 Thread Matthias Huber

i leaved just a new version of xminimokostatus.

Improvements: now fully using dbus:

- it doen't need external programs for getting status.

- signal strenth and provider is now read from dbus-signals, no active poll

== http://wiki.openmoko.org/wiki/Minimoko








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Re: FOSDEM2010

2009-10-27 Thread David Reyes Samblas Martinez
:) :) seems there are at least three request for a Openmoko devroom!! :)
Nikolaus do you agree to unify our efforts in one?, I propose use the
PieterC request. mine at least I will send a a mail organizers retire
mine and agregate to PieterC one.

David Reyes Samblas Martinez
http://www.tuxbrain.com
Open ultraportable  embedded solutions
Openmoko, Openpandora,  Arduino
Hey, watch out!!! There's a linux in your pocket!!!




2009/10/27 PieterC freep...@gmail.com:

 Hi everyone,

 great to hear many people are interested! Today I've entered openmoko on
 fosdem.org for a devroom and made some wikipages for it. If you're coming or
 want to do more (giving a talk/presentation, organizing a brainstorm
 session, ...), please add your name and/or idea to
 http://wiki.openmoko.org/wiki/Fosdem_2010

 Pieter
 --
 View this message in context: 
 http://n2.nabble.com/FOSDEM2010-tp3895254p3900343.html
 Sent from the Openmoko Community mailing list archive at Nabble.com.

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Re: FOSDEM2010

2009-10-27 Thread Dr. H. Nikolaus Schaller
David,

Am 27.10.2009 um 19:01 schrieb David Reyes Samblas Martinez:

 :) :) seems there are at least three request for a Openmoko  
 devroom!! :)

the more hunters the better the results :)

 Nikolaus do you agree to unify our efforts in one?, I propose use the
 PieterC request. mine at least I will send a a mail organizers retire
 mine and agregate to PieterC one.

Yes, we should only have one request towards the organizers. They want  
to have a contact person anyway. If you will do it, I will be fine  
with it.

Nikolaus


 David Reyes Samblas Martinez
 http://www.tuxbrain.com
 Open ultraportable  embedded solutions
 Openmoko, Openpandora,  Arduino
 Hey, watch out!!! There's a linux in your pocket!!!




 2009/10/27 PieterC freep...@gmail.com:

 Hi everyone,

 great to hear many people are interested! Today I've entered  
 openmoko on
 fosdem.org for a devroom and made some wikipages for it. If you're  
 coming or
 want to do more (giving a talk/presentation, organizing a brainstorm
 session, ...), please add your name and/or idea to
 http://wiki.openmoko.org/wiki/Fosdem_2010

 Pieter
 --
 View this message in context: 
 http://n2.nabble.com/FOSDEM2010-tp3895254p3900343.html
 Sent from the Openmoko Community mailing list archive at Nabble.com.

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Re: Centralization of graphical awesomeness [ot]

2009-10-27 Thread Marcel
Am Mittwoch, den 28.10.2009, 02:02 +1100 schrieb Carsten Haitzler:
[...] 
   why are you not complaining that linux sucks on an 8086 on
   your desktop?
 
  Because Linux doesn't sucks on an 8086 ;) because Linux is well 
  designed, is scalable, is optimized and can run even on a 8086...Desktop 
 
 i think you just illustrated my point where i don't think you know what you 
 are
 talking about. an intel 8086 can't run linux. a linux requires a minimum of an
 386 with mmu. the 8086 was a 16bit precursor to it.

owned.

scnr :)


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Re: [gta02-core] FOSDEM2010

2009-10-27 Thread Werner Almesberger
Dr. H. Nikolaus Schaller wrote:
 What about GTA02-core?

Hmm, no plans from my side so far. I prefer to have something
tangible to show when going to conferences :-)

There are still a few months until FOSDEM - by when would a
decision have to be made ?

- Werner

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fatfingershell V0.2

2009-10-27 Thread Rafael Ignacio Zurita
Hello people,
  there is a new version of fatfingershell (0.2). 
  
It is a virtual terminal for Openmoko mobile phones, with a fullscreen
keyboard, and sound/screen/vibrator feedback.

You can set the colors and the transparency, set new keyboard layouts
(hard yet) and replace the sounds.

The fullscreen keyboard aims to be complete and useful for sh/bash,
vi and common console apps, like top, mocp, mplayer, mc, gnu tools, etc.
Moreover it is comfortable for fat fingers.

The new stuff :

- better performance
- scroll
- vibration feedback
- better sources
- ipkg package

Installing ffs :
opkg install http://ffs.projects.openmoko.org/fatfingershell_0.2_armv4t.ipk

Web page and documentation :
http://ffs.projects.openmoko.org/
(check the TODO, we need useful scripts yet :-) )

Suggestions and feedback are always welcome.

Enjoy, Rafa.

--
Rafael Ignacio Zurita

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Re: Centralization of graphical awesomeness

2009-10-27 Thread GNUtoo
On Tue, 2009-10-27 at 20:21 +1100, Carsten Haitzler wrote:
 you show and immense amount of knowledge here, both of the hardware,
 of
 software and graphics in general. i'm amazed. i shall take your advice
 as you
 obviously are someone of massive experience. i see that people
 reporting that
 its faster and better on a gta01 @ 266 mhz (2/3 the cpu powerd), same
 screen
 and no glamo are obviously wrong. you indeed know much more. the
 smooth
 rendering on a 206mhz strong arm is obviously just incorrect and i'm a
 fool to
 think so. i shall be quiet and let your amazing skills make everything
 blindingly fast and smooth.
lol...

Denis.



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Re: FOSDEM2010

2009-10-27 Thread GNUtoo
On Tue, 2009-10-27 at 10:12 -0700, PieterC wrote:
 Hi everyone,
 
 great to hear many people are interested! Today I've entered openmoko on
 fosdem.org for a devroom and made some wikipages for it. If you're coming or
 want to do more (giving a talk/presentation, organizing a brainstorm
 session, ...), please add your name and/or idea to
 http://wiki.openmoko.org/wiki/Fosdem_2010
 
 Pieter
Are other communities that work on others FSO compliant phones welcome
like:
*palm pre
*htc-linux
?
Are people working to free phones regardless of the stack welcome?
like a 100% free android on the htcdream for instance?

Denis.



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Re: FOSDEM2010

2009-10-27 Thread PieterC

Sure! :)

On Tue, 2009-10-27 at 14:43 -0700, GNUtoo [via Openmoko Public
Mailinglists] wrote:
 On Tue, 2009-10-27 at 10:12 -0700, PieterC wrote: 
  Hi everyone, 
  
  great to hear many people are interested! Today I've entered
 openmoko on 
  fosdem.org for a devroom and made some wikipages for it. If you're
 coming or 
  want to do more (giving a talk/presentation, organizing a
 brainstorm 
  session, ...), please add your name and/or idea to 
  http://wiki.openmoko.org/wiki/Fosdem_2010
  
  Pieter 
 Are other communities that work on others FSO compliant phones
 welcome 
 like: 
 *palm pre 
 *htc-linux 
 ? 
 Are people working to free phones regardless of the stack welcome? 
 like a 100% free android on the htcdream for instance? 
 
 Denis. 
 
 
 
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 To unsubscribe from Re: FOSDEM2010, click here.
 


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Re: FOSDEM2010

2009-10-27 Thread PieterC

great :)

feel free to contact me at any time

Pieter

On Tue, 2009-10-27 at 11:02 -0700, David Samblas Martinez [via Openmoko
Public Mailinglists] wrote:
 :) :) seems there are at least three request for a Openmoko
 devroom!! :) 
 Nikolaus do you agree to unify our efforts in one?, I propose use the 
 PieterC request. mine at least I will send a a mail organizers retire 
 mine and agregate to PieterC one. 
 
 David Reyes Samblas Martinez 
 http://www.tuxbrain.com
 Open ultraportable  embedded solutions 
 Openmoko, Openpandora,  Arduino 
 Hey, watch out!!! There's a linux in your pocket!!! 
 
 
 
 
 2009/10/27 PieterC [hidden email]: 
 
  
  Hi everyone, 
  
  great to hear many people are interested! Today I've entered
 openmoko on 
  fosdem.org for a devroom and made some wikipages for it. If you're
 coming or 
  want to do more (giving a talk/presentation, organizing a
 brainstorm 
  session, ...), please add your name and/or idea to 
  http://wiki.openmoko.org/wiki/Fosdem_2010
  
  Pieter 
  -- 
  View this message in context:
 http://n2.nabble.com/FOSDEM2010-tp3895254p3900343.html
  Sent from the Openmoko Community mailing list archive at
 Nabble.com. 
  
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 To unsubscribe from Re: FOSDEM2010, click here.
 


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[QtMoko] [Debian] Which MicroSDHC card should I buy to install Debian onto?

2009-10-27 Thread Brolin Empey
Hello list,

I have a buzz-fixed rev A6 US FreeRunner (FR).  I am currently using QtMoko
v11, which is installed in my FR’s onboard NAND.  I need a MicroSDHC card on
which to install Debian.  I do not want to run out of disk space, so I
probably need at least an 8 GB card.  The Openmoko wiki claims “The Neo
FreeRunner supports up to 16GB microSDHC cards.”. [1]  Is this true?  What
is the fastest and highest-capacity MicroSDHC card known to fully work with
Debian on the FR?  I am currently using U-Boot, but can try Qi if necessary
(as long as I can boot both QtMoko from the onboard NAND and Debian from the
MicroSDHC card.).  I live in Delta, British Columbia, Canada, so Canadian
sources are preferred.

Thanks,
Brolin

[1] 
http://wiki.openmoko.org/index.php?title=Supported_microSD_cardsoldid=76325


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Re: fatfingershell V0.2

2009-10-27 Thread Łukasz Pankowski
Rafael Ignacio Zurita rizur...@yahoo.com writes:

 Hello people,
   there is a new version of fatfingershell (0.2). 
   
 It is a virtual terminal for Openmoko mobile phones, with a fullscreen
 keyboard, and sound/screen/vibrator feedback.

 You can set the colors and the transparency, set new keyboard layouts
 (hard yet) and replace the sounds.

 The fullscreen keyboard aims to be complete and useful for sh/bash,
 vi and common console apps, like top, mocp, mplayer, mc, gnu tools, etc.
 Moreover it is comfortable for fat fingers.

Thanks for that, really usable shell.

The keyboard lacks only small feature, I tried to run 

$ mdbus -s org.freesmartphone.otimed

and made a typo, and I see right and left cursors (preferable on  
keys in FN mode) are a must.  I can do well with C-p and C-n to browse
shell history (as you hit them once or twice), but multiple C-b or C-f
to move inside the line to edit it is a pain and unusable.


 The new stuff :

 - better performance
 - scroll
 - vibration feedback
 - better sources
 - ipkg package

 Installing ffs :
 opkg install http://ffs.projects.openmoko.org/fatfingershell_0.2_armv4t.ipk

 Web page and documentation :
 http://ffs.projects.openmoko.org/
 (check the TODO, we need useful scripts yet :-) )

 Suggestions and feedback are always welcome.

 Enjoy, Rafa.

 --
 Rafael Ignacio Zurita

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Re: Centralization of graphical awesomeness [ot]

2009-10-27 Thread Michal Brzozowski
2009/10/27 Marcel tan...@googlemail.com

 Am Mittwoch, den 28.10.2009, 02:02 +1100 schrieb Carsten Haitzler:
 [...]
why are you not complaining that linux sucks on an 8086 on
your desktop?
 
   Because Linux doesn't sucks on an 8086 ;) because Linux is well
   designed, is scalable, is optimized and can run even on a
 8086...Desktop
 
  i think you just illustrated my point where i don't think you know what
 you are
  talking about. an intel 8086 can't run linux. a linux requires a minimum
 of an
  386 with mmu. the 8086 was a 16bit precursor to it.

 owned.

 scnr :)


have you googled linux 8086 ?
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Re: Centralization of graphical awesomeness [ot]

2009-10-27 Thread The Rasterman
On Wed, 28 Oct 2009 00:38:28 +0100 Michal Brzozowski ruso...@poczta.fm said:

 2009/10/27 Marcel tan...@googlemail.com
 
  Am Mittwoch, den 28.10.2009, 02:02 +1100 schrieb Carsten Haitzler:
  [...]
 why are you not complaining that linux sucks on an 8086 on
 your desktop?
  
Because Linux doesn't sucks on an 8086 ;) because Linux is well
designed, is scalable, is optimized and can run even on a
  8086...Desktop
  
   i think you just illustrated my point where i don't think you know what
  you are
   talking about. an intel 8086 can't run linux. a linux requires a minimum
  of an
   386 with mmu. the 8086 was a 16bit precursor to it.
 
  owned.
 
  scnr :)
 
 
 have you googled linux 8086 ?

with linux i'm not lumping in uclinux, elks, etc. as they do come under
different names :) notice.. i included desktop... and at least i'd hope to
imply that would be the desktop he speaks of... ie how great compiz is and so
much better than e17. :) (just using context).

-- 
- Codito, ergo sum - I code, therefore I am --
The Rasterman (Carsten Haitzler)ras...@rasterman.com


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Re: [QtMoko] [Debian] Which MicroSDHC card should I buy to install Debian onto?

2009-10-27 Thread Al Johnson
On Tuesday 27 October 2009, Brolin Empey wrote:
 Hello list,
 
 I have a buzz-fixed rev A6 US FreeRunner (FR).  I am currently using QtMoko
 v11, which is installed in my FR’s onboard NAND.  I need a MicroSDHC card
  on which to install Debian.  I do not want to run out of disk space, so I
  probably need at least an 8 GB card.  The Openmoko wiki claims “The Neo
  FreeRunner supports up to 16GB microSDHC cards.”. [1]  Is this true?  What
  is the fastest and highest-capacity MicroSDHC card known to fully work
  with Debian on the FR?  I am currently using U-Boot, but can try Qi if
  necessary (as long as I can boot both QtMoko from the onboard NAND and
  Debian from the MicroSDHC card.).  I live in Delta, British Columbia,
  Canada, so Canadian sources are preferred.

The speed of the card won't matter as the Glamo interface will be the 
bottleneck even with Class 2 cards. The 8GB Sandisk works for me with uboot 
for multibooting. It looks like the Sandisk is the only 16GB card tested so 
far. In theory 32GB should work when they become available.

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[QtMoko] glamo mplayer

2009-10-27 Thread Denis Johnson
I want to use my FR to watch a stream from my MythTV recordings using
http stream (I think it is mpeg 2) using my wireless. Is the glamo
enhanced mplayer available in QtMoko/Denian ?

cheers Denis

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Re: [QtMoko] mediaplayer issue

2009-10-27 Thread Denis Johnson
On Wed, Oct 28, 2009 at 1:24 AM, Radek Polak pson...@seznam.cz wrote:
 It's known problem. If you need good quality playback, you can use qmplayer
 program.

How does one play a mpeg stream uing a link from qmplayer such as
http://192.168.0.105//mythweb/pl/stream/1003/1256644800

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Re: fatfingershell V0.2

2009-10-27 Thread Treviño
Il giorno mar, 27/10/2009 alle 16.37 -0300, Rafael Ignacio Zurita ha
scritto:
 Hello people,
   there is a new version of fatfingershell (0.2).
   
 It is a virtual terminal for Openmoko mobile phones, with a fullscreen
 keyboard, and sound/screen/vibrator feedback.

Nice work!

 Suggestions and feedback are always welcome.

Would be possible keeping the same system but allowing an usage in
480x640 mode?
Thanks...



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Re: fatfingershell V0.2

2009-10-27 Thread c_c

Hi,

Marco Trevisan (Treviño) wrote:
 
 Would be possible keeping the same system but allowing an usage in
 480x640 mode?
 
  OT - but - what hardware are you talking about? ;-)
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