Re: graphical nethack for freerunner (alpha version released)
Hi, I once tested compile maemo/hildon version of Nethack for Freerunner. This is my 'project' page: http://cc.oulu.fi/~rantalai/freerunner/nethack/ I haven't do anything about it since I tested it. Feel free to make something, I'm out of time. This is what we have planned so far: http://lists.openmoko.org/nabble.html#nabble-f1958 -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [SHR] new package: theremin (alfa version warning)
Hi Andreas, Cool project. But seeing this I wonder - wouldn't it even be a better idea to use the accelerometers instead of the touchscreen? Or even use both: accelerometers for the pitch and touchscreen for the amplitude - like the original theremin :) Nice idea. This is originally made for N810 and it doesn't have accelerometers. But when N900 (with accelerometers) really comes maybe upstream is interested in this idea. -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Updated package for the puzzle collection
Looks nice. Release makefile in any place and put link to mailing list. 27 icons in desktop is way too much. Make a simple application or script that loads all icons and shows them with name of game and then user can click which want to play (or quit). Then execute that binary. No monolithic binary. Are some of these games un-playable with touchscreen? Maybe they can be dropped until it is fixed. If any game can be modified one-button-friendly maybe upstream is interested in it too. -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: org.freesmartphone.Device.Orientation
How reactive it is? I know the discussion about mokomaze but can this be used games/apps witch needs only arrow keys one at a time? -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: how to block spam to commits-ow...@projects.openmoko.org?
Spam is still coming. Final attempt: Privacy Options Sender filters Action to take for postings from non-members for which no explicit action is defined. =discard Should messages from non-members, which are automatically discarded, be forwarded to the list moderator? =no -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: how to block spam to commits-ow...@projects.openmoko.org?
Ok, this issue is not solved yet. Now I got spam to xxx-commits-bou...@projects.openmoko.org In mailinglist options there are [Bounce processing]. There are many 'yes'-ticks, I really do not understand what all of them means. I just disabled the first Should Mailman perform automatic bounce processing?. -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: how to block spam to commits-ow...@projects.openmoko.org?
I think I found rigth way. When you get moderator request waiting mail: mailing list has 1 request(s) waiting for your consideration at: http://lists.projects.openmoko.org/mailman/admindb/... Click link and give password. Then click first link on the page, it has same name than mailinglist. Then Privacy options-Sender filters. There are option Action to take when a moderated member posts to the list. Change mark from Hold to Discard. And then submit. -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: how to block spam to commits-ow...@projects.openmoko.org?
I got mail from ad...@projects.openmoko.org when I registered my project: -- A mailing list will be created on OpenMokoProjects in 6-24 hours and you are the list administrator. This list is: xlogical-comm...@lists.projects.openmoko.org . Your mailing list info is at: http://lists.projects.openmoko.org/cgi-bin/mailman/listinfo/xlogical-commits . List administration can be found at: http://lists.projects.openmoko.org/cgi-bin/mailman/admin/xlogical-commits . Your list password is: You are encouraged to change this password as soon as possible. Thank you for registering your project with OpenMokoProjects. -- the OpenMokoProjects staff -- -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
how to block spam to commits-ow...@projects.openmoko.org?
Hi, I have turned off all mailinglists of my project on projects.openmoko.org. I have svn enabled and I get spam to address name-commits-ow...@projects.openmoko.org As list administrator, your authorization is requested for the following mailing list posting: Reason: Post by non-member to a members-only list What I can do about these? Should I block all messages to commits? (how I do it?) Is there any other solution than disabling svn? -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: om2009 activating wifi
Most of the time I use only one essid, so I have this script to activate wlan: mdbus -s org.freesmartphone.ousaged /org/freesmartphone/Usage org.freesmartphone.Usage.SetResourcePolicy WiFi enabled iwconfig eth0 essid ESSID_NAME ifup eth0 -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: literki update
Great. It is possible to use qwerty-button to popup and hide Literki? And release link to sources. -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
what is situation of qemu-neo1973?
Is anybody working with or under qemu? I tried follow wiki but svn repository has old dated address where it search images. svn checkout https://svn.openmoko.org/trunk/src/host/qemu-neo1973 cd qemu-neo1973 ./configure --target-list=arm-softmmu # GCC 3.x will be required, see --cc= make wget http://cc.oulu.fi/~rantalai/freerunner/qemu/env_om2009.diff patch -p0 env_om2009.diff openmoko/download.sh openmoko/flash.sh arm-softmmu/qemu-system-arm -M gta01 -m 130 -mtdblock openmoko/openmoko-flash.image -kernel openmoko/openmoko-kernel.bin -usb -show-cursor #It starts to boot menu, but selecting boot will reboot it back to boot menu. #I changed older u-boot (I didn't find it from official page, so I uploaded it) cd openmoko rm u-boot-* wget http://cc.oulu.fi/~rantalai/freerunner/qemu/u-boot-gta01bv4.bin cd .. #reflash and now kernel will start. first boot takes time. openmoko/flash.sh arm-softmmu/qemu-system-arm -M gta01 -m 130 -mtdblock openmoko/openmoko-flash.image -kernel openmoko/openmoko-kernel.bin -usb -show-cursor #But it stopped 'paroli stopped unexpectable... and mouse clicking doesn't respond #When I change kernel older one, I got it running (but there might be some problems with modules) cd openmoko rm u-Image* wget http://cc.oulu.fi/~rantalai/freerunner/qemu/u-Image-2.6.24-om-gta01.bin cd .. #reflash and now paroli will start. first boot takes time. openmoko/flash.sh arm-softmmu/qemu-system-arm -M gta01 -m 130 -mtdblock openmoko/openmoko-flash.image -kernel openmoko/openmoko-kernel.bin -usb -show-cursor #Pressing enter (AUX) two seconds bring settings, but there are no display-entry, so I do not know how to continue with this. #Then I changed rootfs too to SHR (and renamed it, so we can use same flashing script) cd openmoko rm fso-paroli-image-om-gta01.jffs2 wget http://build.shr-project.org/shr-testing/images/om-gta01/shr-lite-image-om-gta01.jffs2 -O fso-paroli-image-om-gta01.jffs2 cd .. #reflash and now SHR will start. first boot takes time. openmoko/flash.sh arm-softmmu/qemu-system-arm -M gta01 -m 130 -mtdblock openmoko/openmoko-flash.image -kernel openmoko/openmoko-kernel.bin -usb -show-cursor Now I have SHR running with old kernel. Then I want ssh to it, but easiest way on wiki [1] uses pppd, which doesn't work on this kernel (missing modules). So I think this is dead end. This is only little bit better than famous 'Kernel is... not found', but maybe some one else want confirm this and try another solution? -Aapo Rantalainen [1] http://wiki.openmoko.org/wiki/Qemu ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Toolchain-VM for C/Vala programs?
I made VirtualBox image for starting openmoko developing easily. This hosting site contains ads, but this is just rc1: http://www.2shared.com/file/6504056/3835d89/openmoko-base-devvdi.html For user who know how VirtualBox works: It is ubuntu 9.04 with openbox (virtualbox guest additions installed). Use right mouse button to launch menu and terminal. Compile first program (hello.c is ready there) . /usr/local/openmoko/arm/setup-env arm-angstrom-linux-gnueabi-gcc hello.c -o hello Some instructions: http://cc.oulu.fi/~rantalai/freerunner/vboximage/ It is not big deal to copy compiled binaries out from virtual machine, but do You need some preinstalled http/ssh servers and manuals to map host ports to guest? I need comments. I have plan to add installed qemu-moko to image. What is situation of qemu-neo1973? Automatic_emulation_on_ubuntu have worked foolproof one year ago, but now it got stucked with kernel missing error. And is it possible to run 'Freerunner' on qemu or only GTA01? -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Toolchain-VM for C/Vala programs?
If I make VirtualBox virtualmachine containing installed om-toolchain, where I should upload it? It is sure that somebody wants something else than VirtualBox, but this it only what I can offer. Installing libraries to toolchain (if you are not using debian/ubuntu, use other way to get root) sudo su . /usr/local/openmoko/arm/setup-env opkg-target update opkg-target list | grep sdl opkg-target install libsdl-mixer-1.2-dev exit This is from: http://cc.oulu.fi/~rantalai/freerunner/cross_compiling/READ.txt If I will make VM, I just install some small Ubuntu variant and run this. -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re:new qwerty keyboard, Literki
Literki is very promising keyboard. I have one suggestion: ButtonPress - ButtonRelease. Typing is still fast but you can 'cancel' if you realized pressing wrong area. keys.cpp:153 - case ButtonPress: { + case ButtonRelease: { display:206 - ButtonPressMask | + ButtonPressMask | ButtonReleaseMask | I think there should be project page for Literki. Just screenshot and default literki.conf with explanation is a good start (binary+sources of course) -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
[Om2009] dublicate xrand confuses mouse position
Executing two times same xrandr orientation will confuse touch screen calibration. xrandr -o 3 xrandr -o 3 When orienting back xrandr -o 0 mouse is restored. If landscaped game handle orientating with start script, this is bad thing. -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Launcher/Home Page (Proof of concept) Working Release
I installed version 0.15 and it works very well. (not stress tested yet). First time starting it after installing, it contains lots of categories with names like %**. (I just deleted them) one feature request: renaming category. I want that pressing toolbars home-icon gives me launchers home, not that Illumes home. Why this is not part of illume? This is so great. -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Launcher/Home Page (Proof of concept) Working Release
bug in version 0.15. Remove non-empty category: these icons are then unreachable. Maybe they should be transferred uncategorised. (Actually these icons can be revived by making category with same name). Is there way to manage categories by commandline, so it can be used with script that installs many applications and categories them same time? -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Launcher/Home Page (Proof of concept) Working Release
Where is source codes and compile-instructions? -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
[Om2009] comments about om2009
Hi, I just flashed Om2009 on Freerunner and there comes my first thoughts about it: Parolis titles are not intuitive. I didn't realize what I/O means until I read all manuals (input-output=log) Paroli profile should not be default. Freerunner isn't just a phone, so it is weird that default profile is 'simple-phone-theme'. Now all users are forced to first change profile when flash Om2009. So I first changed profile and surprised happily that there are terminal (and nano) pre-installed, so I got ssh over wlan working without any hassling with usb. But then my connection disconnected because phone suspended. I turn suspending off in illumes wrench-settings, but it doesn't help because paroli has own settings and own suspend time. Why there are old version of vala-terminal? I do not know how to sort in order version numbers containing git. Version on openmoko.org/repository is the 'tag 1.1.1' on http://git.freesmartphone.org/?p=vala-terminal.git and version on opkg.org is newer but named 1.1.1-r0.3 (And 1.1.1-r0.4 is coming). But installing package from opkg.org doesn't success. #workaround: wget vala-terminal_1.1.1-r0.3_armv4t.opk ar x vala-terminal_1.1.1-r0.3_armv4t.opk gunzip data.tar.gz tar -xvf data.tar mv usr/bin/vala-terminal /usr/bin/ Does somebody really use alternative desktops? I can't imagine situation when they are needed. But maybe these buttons can be used to change folder in home view? Btw: do you know what is most popular (most downloaded) package in opkg.org? It is sortdesk, which emulates folders in home view. I could be proud of it, but I think it should be builtin in window manager. (Or which component is handling desktop) Is somebody working with that already? When I try to close home (just for testing will it crash) It draws vertical line on middle of screen. http://scap.linuxtogo.org/files/333258bf820a1072e77de1c50e3dd09a.png -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Om2009] comments about om2009
So I first changed profile and surprised happily that there are terminal (and nano) pre-installed, so I got ssh over wlan working without any hassling with usb. But then my connection disconnected because phone suspended. I turn suspending off in illumes wrench-settings, but it doesn't help because paroli has own settings and own suspend time. these are not paroli settings but fso settings which are exposed in paroli. Also, you will find that none of the settings you find in illume-wrench except the profile switcher are mirrored in paroli. What this mean? I must disable suspend two different place to get it disabled. Or is this setting under illume-wrench not in use? -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Mokomaze 0.5.0] is released
Hi, I implemented some multiplayer code (proof-of-concept). Two players supported, it draws another players ball in your screen. There are no moko-binaries yet, because I didn't know where to get libode-dev to crosscompiling toolchain. It is just Unix-sockets using UDP. Game is acting UDP-server _and_ UDP-client. Every time ball is drawn, its coordinates are sended to opponent. Every time server get something it supposes it is opponents coordinates and stores them. Every time ball is drawn it asked what is last reported coordinates of opponents ball and draws it too. Game must be started: mokomaze opponent_ip_address opponent_port your_port (I needed port as a parameter because I coded and tested it only with one computer) e.g. testing with one computer you can use: usr/bin/mokomaze 127.0.0.1 8000 9000 usr/bin/mokomaze 127.0.0.1 9000 8000 (Final version should have default port, so only needed parameter is opponents IP, like many multiplayer game. It can then be handled with in-game search) There are two videos (some reason my recordmydesktop segfaults all the time, so these are from videocamera). ~20M and ~10M http://cc.oulu.fi/~rantalai/freerunner/mokomaze/maze_multi1.avi http://cc.oulu.fi/~rantalai/freerunner/mokomaze/maze_multi2.avi (this shows how player1 pass the level, but another player is not informed, so they are playing different levels then) Patch contains: *opponents player drawings (this is very ugly, but there were no any support for drawing multiballs) *FULL_SCREEN disabling. (because I wanted two games on same screen) *omits parse_command_line (I wanted keep patch simple and only touch very needed files) http://cc.oulu.fi/~rantalai/freerunner/mokomaze/mokomaze_multiplayer_0.1.diff What needs improving: (are missing) drawings: different color (maybe ghost), clearing, spinning, dropping hole. value when opponents not yet connected game mechanics: level changing (this might need there must be some true 'protocol' to handle communication) score handling more players? Long term (utopistic) plans: interaction between balls (collisions) dedicated server chatting (maybe voice?) bluetooth support Collision is interested idea, but what it really means? a) Both balls has own floor (controlled by its owner) (so two balls in almost same position can be sliding different direction) b) There are only one floor controlled by both players. (Players has no own balls, only holes are marked, and players tryes to get ball in own hole) c) something else? -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Mokomaze 0.5.0] is released
Jeremy, levels are stored in: $prefixshare/mokomaze/main.levelpack.json It is human readable textfile. Maybe some day we have level editor? -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: TIEMU Package?
I have worked with Tilem emulator. It's for ti73 ti82 ti83 ti83p ti83pse ti84p ti84pse ti85 and ti86. It is little bit slow (not very usable) and little bit tall (cosmetic), there are screenshot: http://cc.oulu.fi/~rantalai/freerunner/tilem/snap1.png I thought there are free (as speech) rom-image for emulating and I draw missing ti-85 skin and (hardly) got it working on Freerunner. And then I realize there are only official roms available for free (as beer). So I never did finalize it. I uploaded my bitbake recipe and one needed patch. (reported to upstream). I think this might be still cool to have working well, so if somebody has inspiration and tested this, let me know! Official sdk-rom-images, priceless, but not free. (hidden in windows exe, I asked can Texas Instrument put rom-image in pure zip, but they do not understand my question (or didn't like it)) http://education.ti.com/educationportal/sites/US/productDetail/us_sdk_73_83_84.html Or do you mean 'bigger' calculators? TI-92/92+/89 has GPL rom named PedRom. http://www.tigen.org/kevin.kofler/ti89prog/pedrom-ld-tigcc.zip I tested compile tiemu 0.0.9 ./configure --host=arm-angstrom-linux --with-gui=gtk make Didn't success. (skipping incompatible /usr/lib/libglib.so when searching for -lglib so configure has some weird, no time to see deeply) -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [New Mokomaze] Coming soon
Looks nice. I think hate is no cool. Hole is better than Vista. (actually in every context hole is better than Vista =). Do it has vibration? Are you planned timecounter? I liked play without time, but maybe I will want challenge somebody, so how we know who is better? Maybe player profile and each unplayed level is 5minutes, and who has lowest total time. How about multiplaying with two (or more) devices? Maybe just info of another players ball, when playing same level. (Or can balls collide with anothers? Both balls has own inclination of floor =) -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [New Mokomaze] Coming soon
I mean do that new version has vibration too, it is nice effect. I looked old sources and planned how to implement idea of multiplaying (another players ball visible in 'ghost'). Maybe simple udp-packets containing x and y. (can we suppose they are in same wlan?) Have you planned use svn? -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Vala-Terminal Black Background
I added new commandline parameters for font color and background color (and for font). Defaults are (still) white text, black background, with liberationmono-font. Newest version 1.1.1-r0.3 Newest code is on git. Newest binary is on opkg.org. Newest instructions are in wiki. Tested with Om2008.12 (works for me) -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Vala-Terminal Black Background
Newest code in git-repository [1] contains white text and black background. It is the same version than in opkg.org [2] You can change fontsize by commandline parameter -fs vala-terminal -fs 5 There are no configuration files or settings dialog yet. If you are interested in compiling it by yourself, here you can find Instructions: http://wiki.openmoko.org/wiki/Vala-terminal [1] http://git.freesmartphone.org/?p=vala-terminal.git [2] http://www.opkg.org/package_112.html -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: graphical nethack for freerunner (alpha version released)
http://cc.oulu.fi/~rantalai/freerunner/nethack/ Warnign: Not yet playable! http://img183.imageshack.us/img183/5662/mynethack.png http://img118.imageshack.us/img118/5608/mynethackwithmenu.png Thanks for images. This will be my first target when I have time to implement it. (If somebody want code this ready, please just do it) A) If there are full keyboard in visible, do we need menus at all? B) How this menu is accessible? C) In this tilesize, there are ~15x20 grid in visible. (this is not question, just mentioned it) D) How about pop-up windows (inventory etc.)? Just fullscreen list? E) I planned if that keyboard can be changed to corresponding command-icons, but there are couple times, when player needs full keyboard (naming objects, calling monsters, playing instruments, when asked name/wishes/genociding). So is there reason to have icons when playing and keyboard when needed? (It might be technically handled someway) -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: graphical nethack for freerunner (alpha version released)
http://cc.oulu.fi/~rantalai/freerunner/nethack/ Warnign: Not yet playable! You are making me very happy! I'm waiting for xnethack since a long time, I like nethack! I will play/test it...but I'm not a programmer so I can't help you in porting it. Hi Giacomo, Actually, I think you can help me. Take one screenshot and start Gimp. Make decise, is it portrait or landscaped (fullscreen / default statusbar). Cut and paste elements. Use text tool and check different fontsizes. Count number of commands. Maybe do some sorting for commands, which must be always visible, which are in some dropdown menu. (or toggleable toolbar rows?). How menus are used? How small command-icon we can use? btw: Is there way to tune scrollbars width in one program only or it is binded to theme? Because nethack is not for finger, one must use stylus. So we need more space and narrow scrollbars. -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
graphical nethack for freerunner (alpha version released)
http://cc.oulu.fi/~rantalai/freerunner/nethack/ Warnign: Not yet playable! At last I got inspiration to compile graphical Nethack for Freerunner. It is actually gtk2-hack ported to maemo. So it has dependeries on libosso and libhildon, but I got them compiled from OpenEmbedded. Tested with OM2008.12. Nethack-maemo is almost keyboardless. Nokia Internet Tablet has couple of hw-buttons, so this is not yet playable, because Freerunner doesn't have these buttons. And element-layout must be changed, maybe some tuning of icons, font size etc. And there are two sets of graphics, but I got only uglier to work. So let me know if you are interested in play this game someday, or even better if you want help me to get this happen (help on planning is important as help on coding). -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Simple touching test (maybe someday multitouch test)
Hi, I made first simple application to test touchscreen. It doesn't give me much hope about multitouching, but maybe we can discuss better if we have something. http://cc.oulu.fi/~rantalai/freerunner/touching/ It is gtk program which prints 1) mouse location 2) mouse button press (and its location) 3) mouse button release (and its location) Compiling for Moko: . /usr/local/openmoko/arm/environment-setup make Compiling for Computer: comment out 'CC = arm-angstrom-linux-gnueabi-gcc' on Makefile make I made these test with OM2008.12. If you have time check what your distribution says. Usage: ssh -X r...@moko Case A) [ using computers screen and mouse ] ./touching_test Move mousepointer to window, press button down, move pointer, release button. Terminal output: Pointer moving at (17, 11) Button pressed at (17, 11) Pointer moving at (18, 11) Pointer moving at (19, 11) Pointer moving at (20, 11) Pointer moving at (29, 11) Pointer moving at (43, 11) Pointer moving at (51, 11) Pointer moving at (69, 11) Pointer moving at (89, 11) Pointer moving at (99, 13) Pointer moving at (109, 13) Button released at (113, 13) Pointer moving at (112, 13) Pointer moving at (112, 12) Case B) [ using touchscreen ] DISPLAY=:0 ./touching_test Put stylus somewhere, move it, release it. Terminal output: Pointer moving at (113, 101) Button pressed at (113, 101) Pointer moving at (112, 102) Button released at (436, 103) Case C) [ touchscreen with two stylus] DISPLAY=:0 ./touching_test Put 1st stylus somewhere in top left (and do not release it) Terminal output Pointer moving at (37, 20) Button pressed at (37, 20) Pointer moving at (42, 26) (Start all subcases 1st stylus is in top left) Subcase 1) Put 2nd stylus somewhere in bottom right Terminal output NOTHING Subcase 2) Put 2nd stylus anywhere and move it, release it, put it again, move etc. Terminal output NOTHING Subcase 3) Put 2nd stylus somewhere in bottom right. Release 1st stylus Terminal output NOTHING Release 2nd stylus Terminal output Button released at (454, 438) Subcase 4) Put 2nd stylus somewhere in bottom right Release both in ~sametime Terminal output Button released at (216, 363) midpoint Case B was something which breaks my plans how to implement multitouch. (It doesn't give any messages when dragged) btw: If this doesn't work with GTK, can it work some other way? (Xlib, Qt) -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Request for Feedback - SATAN
1) Rename it. Yeah, I know it's nice to provoke people etc but to me it just sounds stupid. One more vote for renaming. 2) Add an icon in .ipk package. I installed to 2008.12+Kustomized, no icon was shown. I got icon. (is this fixed?) 3) First run I get a message that Enlightenment was not able to ... satan: error while loading shared libraries: libltdl.so.3: cannot open I added libltdl3 for http://www.opkg.org/package_34.html 4) Started the app. It's a mess.. sorry.. I'd like to be able to do I do this step-by-step http://launchpadlibrarian.net/23526681/MANUAL.txt (My sound settings of phone are messed so I didn't got any noise out of.) This manual is good. But maybe program is too hard and complicated to Phone if it needs so long read-this-first (and I can't reproduce anything without that manual). Keep it simple. / Use menus with long names. Tabs like Ld/Sv aren't good. How about standardr drop down menu called File (containing Load project and Save project)? I didn't got point of whole Connector-tab. Maybe some working default settings and menu-entry 'Advanced'- 'Connections' where power-user can fine tune them. And menu entry named 'Mode' could have 'surf' and 'tracker' and so on. -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Finger Friendly chess program
Maemo has good chess (uses gnuchess). Look screenshot: http://cc.oulu.fi/~rantalai/maemo_chess1.png (800x480px) ps 1538 user 1448 SW /usr/bin/chess_startup /usr/share/osso-chess-ui/osso_ 1539 user 22928 SW /usr/bin/chess_startup 1542 user 1448 SW /usr/bin/chessui 1543 user 24020 SW /usr/bin/chessui 1544 user 10752 SW /usr/games/gnuchess xboard apt-cache policy osso-chess-ui - 1.5.15-0 apt-cache policy gnuchess - 5.07-7osso1 I think this migth be a good start: http://repository.maemo.org/pool/maemo4.1/free/o/osso-chess-ui/ http://repository.maemo.org/pool/maemo4.1/free/g/gnuchess/ -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Announcing the first programming competition for Openmoko phones
We're announcing the first programming competition for Openmoko phones. You're all invited to participate in the competition to code an audiobook / podcast player. Read the rules and more at http://risto.kurppa.fi/blog/announcing-the-first-programming-competition-for-openmoko-phones/ Aapo Rantalainen Risto H. Kurppa ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Problem installing apache webserver on my FreeRunner
http://cc.oulu.fi/~rantalai/freerunner/aa-http/ Thanks Timo for your thoughts. Case: User Adam start server on directory, where Bob has write access. (this is bad habits anyway) Someone asks file from server. Server first check file size and then loads it. Bob can change file between those steps and it causes buffer overflow. (and if Adam is root, this is critical) I eliminate warnings and memory leaks. (can be compiled -Wall -Wextra cleanly) I use valgrind to find memory leaks, and it founds something with threading. I read manuals and found this solution, but valgrind is not satisfated. // I try that every thread frees its memory when it is ready: pthread_attr_t pattr; pthread_attr_init(pattr); pthread_attr_setdetachstate(pattr, PTHREAD_CREATE_DETACHED); pthread_create(handling_thread, pattr, handle_connection, (void *)new_conection_socket); -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Problem installing apache webserver on my FreeRunner
Hi, you didn't say why you need Apache (what features are needed). So I introduce my simple http-server. http://cc.oulu.fi/~rantalai/freerunner/aa-http/ *It can serve (at least) html/txt/png/pdf files. *Easy way to handle dynamic content or make http-based 'control-center'. Go page named vibra.html and your device should thrill 2 seconds. *Not implemented: directory listing. It is not very well tested, so if you need privacy take a serious look on the code. (and let me know, if you find something) -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [2008.12] Opkg.org repository packages that won't install
I packed centerim again, and now it works (at least to me). I added some more 'tags', maybe it is reason. There are in http://www.opkg.org/packages/Packages packages that do have only filename and md5sum, and they can't be installed straight from repository. -Aapo Rantalainen 'An error ocurred, return value: 2' opkg install libboost-signals opkg install mokoconv opkg install neon opkg install shortom opkg install gpssight opkg install openmiaocat opkg install voicenote #these will segfault: opkg install liquidwar opkg install wireshark-common opkg install wireshark opkg install pythm ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
howto: making ipk/opk
A) There are many broken packages on opkg.org. They can be downloaded and installed and they work. But adding opkg.org repository and installing packages from repository cause Segmentation Faults and Not found errors (opkg error -2). B) People has made cool little scripts and python-things, but they can't release them because packaging is so mysterious. I want share to you one simple way to make package. Read full text: http://cc.oulu.fi/~rantalai/freerunner/packaging/ briefly: Make directory and file-structure under it. Put things in CONTROL/control Use ipkg-buildpackage-script (v 1.1 2001/07/26) by Oliver Kurth -Aapo Rantalainen P.S. If you know some other easy way to make ipk/opk please share it with us. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: howto: making ipk/opk
What's wrong with good old 'ipkg-build'? Script included in your path if using the toolchain, under /usr/local/openmoko/arm/bin. Thanks for pointing this. I have copied wrong script to server. It is almost same than in toolchain. One of my point is user needs no whole toolchain to package bash/python scripts to ipk. -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
new web browser for Freerunner: Netsurf - check it out
I compiled and packed another web browser: netsurf (see: http://www.netsurf-browser.org/ ) It is under heavy development and Openmoko version is almost vanilla, just fixed couple of library weirdness. Some users have reported problems with clicking links. I will put it in opkg.org when I get enough feedback doest it work. You need opkg install librsvg-2-2 opkg install http://cc.oulu.fi/~rantalai/freerunner/netsurf/lcms_1.15-r0_armv4t.opk opkg install http://cc.oulu.fi/~rantalai/freerunner/netsurf/netsurf_1.2-r0.1_armv4t.opk See manual and about compiling: http://cc.oulu.fi/~rantalai/freerunner/netsurf/READ.txt -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Neverball, anyone?
I made some first bitbake-recipe file and compiled Neverball 1.5.0 for Freerunner. It doesn't work. It is far too slow (less than 1fps). But maybe you want see it yourself: http://cc.oulu.fi/~rantalai/freerunner/neverball/ I read that there are iPhone version of Neverball, which uses smaller texturefiles etc. If anybody finds its sources, let me know. (Or if you have any other thoughts how to make it faster.) -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: liqbase on Freerunner?
http://liqbase.net/ http://cc.oulu.fi/~rantalai/freerunner/liqbase/ There are opk-packed liqbase. It can be installed. It can be runned. But it doesn't work. (over ssh you got logs) -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: liqbase on Freerunner?
http://liqbase.net/ All necessary libraries are in repositories or OpenEmbedded. I got it compiled and running on Freerunner, but screen goes blank. It uses the XV YUV overlay. Is this something that Freerunner can't handle? I tested: mplayer -vo help Does not show xv. Is this sign that Freerunner do not have it, or only that my mplayer is compiled without it? -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: liqbase on Freerunner?
http://liqbase.net/ Indeed, it has couple of nice features, but is there something special for moko? Just compiling it for openmiko is not possible. It uses libraries like osso and hildon, which need to be ported first. I think this is not yet done, Debian/ubuntu (x86) has libhildon and libosso, so it is not impossible. (And then we can port easile any maemo applications to openmoko) I like that multitouch-simulation demo. Maybe it can be isolated from package. -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: liqbase on Freerunner?
http://liqbase.net/ Ok, I have very wrong, libhildon and libosso are both in OE. And isolating multitouch-simulating demo is same than implementing it from scratch. (but there are good point how to simulating is done) -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: www.opkg.org - Repository Alpha
I repacked xlogical (and raised vesion number) and now I can install it without segfault. status=work_for_me, who confirms? -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: new terminal in opkg.org - vala-terminal
$ git clone http://git.freesmartphone.org/?p=vala-terminal.git Initialized empty Git repository in /home/lindi/tmp/?p=vala-terminal/.git/ error: The requested URL returned error: 403 warning: remote HEAD refers to nonexistent ref, unable to checkout. Use git clone git://git.freesmartphone.org/vala-terminal.git to fetch sources. This http://git.freesmartphone.org/?p=vala-terminal.git is http-web-page. -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
new terminal in opkg.org - vala-terminal
Vala-terminal works (tested) with Om2008.12 and Debian. http://www.opkg.org/package_112.html I think it is the best terminal in phone, but let me know if it miss something (at least join in discussion about color of background). http://wiki.openmoko.org/wiki/Vala-terminal -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Compiling linux applications for the Freerunner
I think simplest way is that toolchain, which you have installed, if I undestood right. (But there are ready ubuntu deb also.) Go to directory where you have sources and type . /usr/local/openmoko/arm/setup-env Now you can, _in this directory_, use commands like arm-angstrom-linux-gnueabi-gcc and opkg-target (check with tabulator what you have). If you got binary compiled, check with command 'file' is it for right architecture. And yes Mokomakefile and bb-files are the next step. -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Function - Plotter for OM,
I tryed to build arm version of gnuplot with mokomakefile, but it doesn't believe that I'm crosscompiling it. ./configure \ --build=i486-linux-gnu \ --host=${TARGET_SYS} \ configure log says: checking whether we are cross compiling... yes But error is: | ./doc2gih: ./doc2gih: cannot execute binary file I tested what happens if I change doc2gih from my local gnuplots doc2gih, then it passes this steps, but gives another 'cannot execute binary file'-error, and I'm afraid this is endless way. (I have succesfully compiled e.g openttd, which also compiles some helper binaries for local architecture and only final binary is for target, so gnuplot has something weird.) -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: QT goes LGPL
Read what Richard Stallman/FSF says about LGPL: http://www.gnu.org/licenses/why-not-lgpl.html (But it is Nokias business what license they use) -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [hackable1] Working mouse out of the box
I tested mouse with FDOM. Self-made gender-changer and usb-hub. Needs only host-mode spells (and enabling pointer to make life easier). All three buttons and wheel works. I didn't know that icons in home view can be scrolled with mouse wheel =) When screen is landscaped, pointer moves wrong. Actually same problem is with touchpad of laptops when screen is rotated. I have made patch for touchpads, but maybe this (whole rotating-thing) should be handled on lower level. see more: http://www.helsinki.fi/~rantalai/synaptics/ -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Openttd is now in opkg.org!
Openttd is now in opkg.org! It is game. It contains gpl-graphics (version alpha2). They are not all ready, there might be some black boxis. Enable scrolling-with-stylus: Advanced settings -Interface - Left-click scrolling: On (this string is not localized) Using scrolling: Point 'empty'-tile on screen and drag. (empty = anything that do not do anything when clicked: ground, trees, roads, water...) There are no sounds in this package. (only dummy sample.cat). There are no music in this package. There are project to make gpl-sounds and gpl-music, I will check how ready they are and do them work with freerunner. And do we want that package is ~80 megas greater because of background music? -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Openttd is now in opkg.org!
I just saw I forgot the straightlink: http://www.opkg.org/package_58.html The music is going to be in MIDI format? Is FR capable to play MIDI? Original Transport Tycoon uses MID, but openttd will someday (maybe) use Ogg Vorbis. Sound effects was wav and now there are project to record gpl/CC sound-effects. They will (maybe) be wav or FLAC. It's about half ready, so maybe it can be taken in. I would like it better if the bitbake recipe changes can be moved into OE. I based my recipe on version 0.6.0bb in openembedded. (there are oldnamed 0.6.0-buildfix.patch too in use) My current recipe is on: http://www.cs.helsinki.fi/u/rantalai/freerunner/openttd/ (and all other files too) I will add soundeffects on it. (and try to make magic resolution sniffer) Tell me how OE works (or is mentioned to work)? Or link to manual. I have some other recipe that I want to be merged in OE, but no idea how the system works. About scroll-patch: It is not originally written by me. I send updated version to the author and also send it to upstreams bug/patch-tracker. If there are someday music, they will be in another package. -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Where can I find this game?
Ok, openttd.opk is ready. It is version svn 14657.Tested with FDOM. Disabled: lib-icu (arabic right to left writing) allegro (alternate to sdl) It contains gpl-graphics only (version alpha2). They are not all ready, there might be some black boxis. If you own TransportTycoon, you can drop grapfics from it to /usr/share/games/openttd/data/ Sounds are also missing (there are only dummy sample.cat). Game is not playable yet with stylus. You can't scroll the map without right mouse button. There is one option, but it do not solve: Advanced settings -Interface -Pan window when mouse is at edge: On It affects only with left and right scrolling, no up and down. Left-mouse-button-scroll-patch exist, but it is too old and needs updating. (I'm planning to do it) Game do not guess resolution rigth, I added commandline parameters for it. (Once started with 480x640 it writes it on the conf file.) Game works landscaped too. opk: http://www.cs.helsinki.fi/u/rantalai/freerunner/openttd_0.6.3-r0.1_armv4t.opk official: http://www.openttd.org/en/ gpl-data: http://wiki.openttd.org/wiki/index.php/Graphics_Replacement left-scroll-patch: http://www.tt-forums.net/viewtopic.php?f=33t=35987 -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Where can I find this game?
I tested openTTD in last summer on my Debian freerunner. Then it needs one-mouse-button-patch, but I think it is now merged to official. (somewhere in options-menu). Game was playable, when TransportTycoon deluxe was released all monitors are 640x480. Network-multiplaying works. Sound effects works, midi-audio didn't work. Packaging it is hard, because it needs propriety-data-files. (ok, debian etc. has packed it) But they are making also gpl-ed data-files, I do not know how ready this project is. -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
new application: AaTerm-terminal (patched openmoko-terminal2)
I want good terminal to my phone. I know only xterm and openmoko-terminal2 (qt might have own?). I made some improvements on openmoko-terminal2. Meanwhile upstream is thinking what to do with my pathces, I release AaTerm. It is not really fork, just patched openmoko-terminal2, but now you can install it while having openmoko-terminal installed. Instructions and package: http://www.cs.helsinki.fi/u/rantalai/freerunner/aaterm/ Tell me what is missing? (It will looks cooler when 'underlying' libraries are updated. E.g I must disable all icons, because they do not fit, and use instead text-labels.) -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: new application: AaTerm-terminal (patched openmoko-terminal2)
Paste: First select text on any tab, then go to any tab and press paste. Selected text will be pasted. (Similar to openmoko-terminal). Does it invoke the keyboard when you select the text area? (illume keyboard) Any hints how to do this? Does Fdom use illume keyboard? I have problem. When user press any toolbar button, the keyboard hides, I thought it is not good, and I solved it. Are these two things joined together? -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: new Game for freerunner: xlogical
Hi All, I just finished the recipe for Xlogical based on Aapo's patches and while we wait until the recipe gets merged to OE/OM, I've put a binary package online for you all to enjoy. I added music, sounds and a wrapper script that rotates the screen to landscape. Right now the music is enabled by default, but I can disable that if that is unwanted behaviour. package is here : http://3v8.net/~sander/openmoko/xlogical_1.0-8-r0.1_armv4t.ipk Let me know what you think. grtz, Sander Hi, this is great. It raises my motivation to continue with xlogical. I have some points: a) audio Ok, maybe I overreact when I threw all sounds away. I still suggest that default wrapper script is: xrandr -o 3 xlogical.bin audio.enabled=0 xrandr -o 0 b) missing hi-score file The file /usr/local/var/xlogical/xlogical.scores is missing. (the location is stupid, so change it too. This is some configuration time parameter like datafolder.) message: ERROR! Could not open hi-score file. (I think the whole hi-score/point system is useless and so 80's) c) dependeries: libsdl-image-1.2-0 my package: Depends: libsdl-1.2-0 (= 1.2.9), libsdl-image-1.2-0 (=1.2.3-r0) your package: Depends: libsdl-1.2-0 (= 1.2.11), libc6 (= 2.6.1), libsdl-image-1.2-0 (= 1.2.6), libsdl-mixer-1.2-0 (= 1.2.6), libstdc++6 (= 4.1.2), libgcc1 (= 4.1.2) With fdom: opkg install libsdl-image-1.2-0 Package libsdl-image-1.2-0 (1.2.3-r0) installed in root is up to date. And installing your package says: * ERROR: Cannot satisfy the following dependencies for xlogical: * libsdl-image-1.2-0 (= 1.2.6) * With -force-depends it works, so you can decrease the needed libsdl-image version. d) title_text_2.bmp Image title_text_2.bmp says PRESS (ESC) TO START. You can press or click anything to start, so here is same image without text: http://www.cs.helsinki.fi/u/rantalai/freerunner/title2_template.bmp (maybe someone wants write something to it?) e) title_text_4.jpg Startup screen is 640x497, but used window is (now) stardard 640x480, so here is resized image: http://www.cs.helsinki.fi/u/rantalai/freerunner/title_text_4_standardsize.jpg (text are raised a little bit) I'm planning to make some level selecting dialog (shows which levels are passed and which are skipped). Or do we like that levelcode/password-system? -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: new Game for freerunner: xlogical
I'll try to create a bitbake recipe for it so it can track the distro(s). Good Did you disable the sound because it was choppy? (like I experienced with Pingus) I did't even test sounds. I think games played on phone should be silent. (If somebody wants musics and sound effects, It can be default disabled, but player has option to enabel it.) -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
new Game for freerunner: xlogical
I found one old (2003) game: http://changeling.ixionstudios.com/xlogical/ I made it playable on Freerunner: http://www.cs.helsinki.fi/u/rantalai/freerunner/xlogical/ http://www.opkg.org/package_33.html -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: new numptyphysics for freerunner is out
http://www.cs.helsinki.fi/u/rantalai/freerunner/numptyphysics/ http://www.opkg.org/package_3.html UPDATED Thanks for feedbacks. are there plans to merge these changes to upstream Numptypythings I have discussed a lot of with upstream, they know what I'm doing (newer engine and scalable window are from my feature request and partly from my code). OnScreenKeyboard can now be toggled ON/OFF with keyboard, so next step is toggling it ON with commandline parameter. (It needs some testing and polishing before it goes upstream) So I think one package is enough. Would it be possible for the Open Embedded package maintainer to update it to use autotools and apply the patches developed here ? I do not know anything about autotools and crosscompiling, so I will be happy if someone take this project to part of some official system. - There are some crashes (i.e when drawing over the virtaul keyboard) I can't produce this. If you can, start from terminal or ssh, so you got error messages and send to me. NOT-CONFIRMED-YET - It's so much slower This is under discussion in upstream. Meanwhile I dropped physics iteration rate (like older fr-np version did). FIXED - The virtual keyboard is very hard to use. I added some click-threshold. (Now it is same than used with hildon) FIXED Exec=xrandr -o 3 numptyphysics -geometry 640x480; xrandr -o 0 I fixed .desktop-file. FIXED -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
CenterIM is ported to Freerunner
Centerim[1] is instant message center and it works on freerunner very well. package: http://www.opkg.org/package_32.html full info: http://www.cs.helsinki.fi/u/rantalai/freerunner/centerim/ It is terminal based, you can't use mouse. It can handle many IM-protocals and irc, rss feeds... Tested with fdom and xterm/openmoko-terminal2. Uses mplayer to play wav-sounds (can be changed) Uses dillo to open urls (can be changed. can check if there are dillo or midori or minimo and then uses one) I tuned colors and keybindings for freerunner. If you invent something let me know. [1]http://www.centerim.org/ -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
new numptyphysics for freerunner is out
Hi all, Numptyphysics, this great physics drawing game, is reborn! (http://www.opkg.org/package_3.html) There are not yet new upstream release, but there are lots of new things in svn-repository. So we can now play numptyphysics0.2-svn109 on our Freerunners. (Tested with Debian and Fdom). upstream news: (https://garage.maemo.org/scm/?group_id=638) -newer physics engine (Box2d v2.0.1 http://www.box2d.org) -scalable window with commandline parameters (so every platfrom will use same datafiles) -faster drawing -more levels -action replays port news: ( http://www.cs.helsinki.fi/u/rantalai/freerunner/numptyphysics/ ) -onSceenKeyboard (control-panel) -action replays removed (doesn't yet work correct with freerunner) -NextLevel-dialog-overlay is non-draggable (so clicking it is easier) Summa summarum: Game can be played landscaped, without keyboard and it uses same datafiles than any other numptyphysics-port. -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: rcp works, konqueror+fish not
Fish document says, that perl is used if it installed on target. Freerunner Debian has perl 5.10.0 I installed perl to my FDOM from repository, it is version 5.8.8. Do not work. -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
rcp works, konqueror+fish not
I can rcp files from computer to my freerunner, but with konqueror and fish:// I can only download not upload. Moko just disconnects when I start uploading. Freerunner is running fdom and my computer is running Ubuntu: 8.04, Qt: 3.3.8b, KDE:3.5.9, Konqueror: 3.5.9. I just installed Debian on Freerunner and now konqueror+fish works, so I think it is about dropbear, not konqueror. (Debian has Dropbear sshd v0.51and fdom 0.49, maybe this is the point) -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: rcp works, konqueror+fish not
opkg install http://downloads.openmoko.org/repository/testing/armv4t/dropbear_0.51-r1.01_armv4t.opk Now I have dropbear 0.51 on debian and fdom. Konqueror+fish works with debian, but not with fdom. So this is the right place to look http://docs.kde.org/development/en/kdebase-runtime/kioslave/fish.html It uses perl if founded. Else It uses the shell commands cat, chgrp, chmod, chown, cp, dd, env, expr, grep, ls, mkdir, mv, rm, rmdir, sed, and wc. My fdom doesn't contain perl, so this is list which command doesn't behave as it expects. If I try to upload file, it only makes empty file with name. -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [debian] Can't type with matchbox keyboard
does any volunteer to get in touch with the matchbox-project and see if they can release a new version? Maybe this help: [2008-09-21] Accepted 0.1+svn20080916-1 in unstable (low) (Moray Allan) on the http://packages.qa.debian.org/m/matchbox-keyboard.html -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Lemmings
apt-get install pingus I tested pingus on debian/Freerunner. When screen is portrait, resolution (480*640) works in game, but 'menus' and intros is little bit hard. I saw one or two pixel of OK-button, luckily I know where to look it, so I got the game on. Level choosing is made by cool map, which is not scrollable/scalable, so I do not know what happens if you play more levels what you see in first view of that map. (I play just first level) Game is very playable with small screen and with pen, there is no need to second mouse button. -Aapo Rantalainen Pingus is really great fun with a touchscreen - I used to play it on a tablet PC. It's easier than using a mouse because you just tap the action button (ie dig) and then tap each of the penguins you want to start digging/etc. If someone gets it going on the Neo I may never get anything done ever again. Your wish is my command. http://packages.debian.org/search?keywords=pingus indicates it's available for Debian for FreeRunner. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Numptyphysics on [EMAIL PROTECTED]
Numptyphysics that works with Debian: http://lauta.dyndns.org/freerunner/index.html tar.gz. There are sources+binaries+data. Data is same than ipk-package (smaller resolution + extra levels) Sources can be compiled on Freerunner (just apt-get install all lib what it whine) Ready binary. There are new version of numptyphysics coming: *newer physics-engine *replay / demo recording *on screen keyboard / controlpanel (to restart level, jump next, pause game, etc) -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Fennec on Openmoko
Is it possible to test Fennec yet? Is this starting place? https://wiki.mozilla.org/Mobile/Build/Fennec -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Debian on the FreeRunner -- a few questions/solutions
Hi, Dabian has old matchbox-keyboard but there are newer and better working version too. e.g. you can put shifted display=// I do not know is this The Latest version and I do not know how to use svn, but this way you can grab 40Mb matchbox code and there are matchbox-keyboard-folder too. This is only folder you need (if you are interested in only matchbox-keyboard). svn checkout http://svn.o-hand.com/repos/matchbox/trunk And there are patch that allows you change layout on the fly. http://bugzilla.openedhand.com/show_bug.cgi?id=574 It is splitted in to five files. And the last one need manual tweaking. Then you can map a button to layout changer default display=123 action=layout:numpad/ One of patch files uses different p-value. patch -p1 fix-util-list-logic.patch patch -p0 add-multi-layout-support.patch patch -p1 add-get-all-layouts.patch patch -p1 move-base_alloc_foo-to-layout.patch patch -p1 make-base-alloc-foo-layout-specific.patch I merged them all: http://lauta.dyndns.org/freerunner/multi_layout.diff Ready compiled binary for freerunner/debian http://lauta.dyndns.org/freerunner/matchbox-keyboard And one example layout. At this moment basic finnish+crap numpad. http://lauta.dyndns.org/freerunner/keyboard.xml And more things that I do not know. What is matchbox-keyboard that Om 2008.8 uses. http://wiki.openmoko.org/wiki/Change_keyboard_layout layout switcher looks like this: default display=[-] action=modifier:layout/ -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Debian on the FreeRunner -- a few questions/solutions
Nice looking keyboard. Excluding Home and End there are AllWhatCanNeed. (maybe on arrows with shift?) There are some button which do not work on my debian. Do they work on yours? shift+7 = ?should be / shift+0 = +should be = shift+. = : should be ; öä and umlaut-u do not affected by CAPSLOCK. y and z are swapped (joke) -Aapo Rantalainen 2008/8/21 Fox Mulder [EMAIL PROTECTED]: First of all i must say that i'm quite impressed with debian on the freerunner. It runs quite smooth most of the time and the software choices are realy nice. :) There is a thing what i found out about the matchbox keyboard. The standard layout is quite bad so i tried my customized from 2007.2 which doesn't work at all (i already read about this problem). After a long try and error session i found out why it doesn't work. The matchbox keyboard which comes with debian seems not to get along with the action=modifier:layout tag. After i found out i removed all alternative layouts and it worked with my nice german layout with f-keys and everithing which is on the keyboard. :) If someone is interested in the german layout with f-keys i attached. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Debian on the FreeRunner -- a few questions/solutions
2008/8/21 Fox Mulder [EMAIL PROTECTED]: In the console the umlaute doesn't work at all. maybe i have to change my language or font settings. When i try it in mousepad the umlaute works and are affected by capslock. shift+. = : is right. ; comes by shift+, (take look at the keyboard) :) This is my typo, I mean: shift+, = : should be ; If you put shifted display=1/, you will get ! This is stupid, but it explain why shifted display=// produces ? Maybe somebody should fix the code. -AR ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
debian and numptyphysics
Hi, I got numptyphysics working on debian. No cross-compiling needed, just copy sources to Freerunner and 'make' (apt-get install build-essential and some dev libs) There are just couple of modification. Main point is that images must be resized for freerunner. I used data of Michael Kluges ipk-package. [1] Sources+data+binary http://lauta.dyndns.org/freerunner/index.html (not .deb yet) [1] http://kerneltrap.org/mailarchive/openmoko-community/2008/7/30/2747634 -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: debian and numptyphysics
Video added. (via youtube) And I almost forget that keyboard works like a charm. (that default matchbox-keyboard) -Aapo Rantalainen Sources+data+binary http://lauta.dyndns.org/freerunner/index.html (not .deb yet) Looks pretty good in the picture. Would you make a video of Numptyphysics in action? I haven't gotten my Freerunner yet and I'd like to at least watch a video of the things I can't play with yet. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Openmoko Om 2008.8 Release
I just change from FSO to OM 2008.8 and I think keyboard is not good as in FSO. I mean, i need full-qwerty-with enter and backspace and arrows. Keyboard layout switching with sliding works great. Backspacing with sliding is cool but I think there should be button too. I installed illume-conf, why there are no preinstalled keyboard? I installed xterm and openmoko-terminal2. When I'm typing, the text not go to terminal, instead it is collected top of keyboard and goes untill I choose them. -AR -- View this message in context: http://n2.nabble.com/Openmoko-Om-2008.8-Release-tp680370p680819.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community