Re: Good idea for other things - Was: Homemade USB gamepad (NeoPlay)
Am 14.12.2009 um 13:22 schrieb Christ van Willegen: > On Mon, Dec 14, 2009 at 1:04 PM, Neil Jerram > wrote: >> I used to think that. I eventually realised that the real problem >> was >> that I have to force charging at 500mA. Could that be the case for >> you too? > > I know that the OpenMoko adapter for the Neo has a resistor built-in > to make detection possible. I wonder how easy/hard it would be to > a) Have another standard R for '500 mA' defined in the software, and > B) To fiddle an R in somewhere to let the Neo auto-detact 500 mA (if > it's not connected to a USB bus). > > I haven an in-car adapter, with a USB port, that can source up to 650 > mA, but I need to tell my Neo to charge at 500mA 'by hand' now... > I have a 2 Ampere Cigarette adapter from my gas station near my home. It started working with a standard USB A -> B cable and no extra resistor. As of the price sign it is a kombase 'USB-Ladestecker'. EAN: 4260098010084 It costs ~ 15.95 €. But I am unsure you get the same. I have tried and succeeded. > Christ van Willegen > -- > 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 > > ___ > Openmoko community mailing list > community@lists.openmoko.org > http://lists.openmoko.org/mailman/listinfo/community > -- | Rapid Prototyping | XSLT Codegeneration | http://www.lollisoft.de Lothar Behrens Heinrich-Scheufelen-Platz 2 73252 Lenningen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Good idea for other things - Was: Homemade USB gamepad (NeoPlay)
Am 14.12.2009 um 13:04 schrieb Neil Jerram: > 2009/12/12 Lothar Behrens : >> >> I always need to fiddle the USB cable into the neo and this could >> then >> avoided. > > I used to think that. I eventually realised that the real problem was > that I have to force charging at 500mA. Could that be the case for > you too? > No, I simply have sometimes to fiddle the cable into the neo before starting the engine. It would be very nice if there are two contacts in the size of the small fingernail. Then one simply need to 'clip' it into a housing with counterpart contacts. The USB cable therefore is in the clip housing and it should have mounting device similar to those swan neg navigarion holder. Then the original device could be replaced by this device. Maybe someone could use blender to design such a device. I am only capable to design the electronics using KICAD. Another option would be a Wing drawing to be used as a electronic part for KICAD. I don't know if anyone has done similar parts to appear more like a housing. Regards, Lothar > Regards, > Neil > > ___ > Openmoko community mailing list > community@lists.openmoko.org > http://lists.openmoko.org/mailman/listinfo/community > -- | Rapid Prototyping | XSLT Codegeneration | http://www.lollisoft.de Lothar Behrens Heinrich-Scheufelen-Platz 2 73252 Lenningen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Good idea for other things - Was: Homemade USB gamepad (NeoPlay)
On Mon, Dec 14, 2009 at 1:04 PM, Neil Jerram wrote: > I used to think that. I eventually realised that the real problem was > that I have to force charging at 500mA. Could that be the case for > you too? I know that the OpenMoko adapter for the Neo has a resistor built-in to make detection possible. I wonder how easy/hard it would be to a) Have another standard R for '500 mA' defined in the software, and B) To fiddle an R in somewhere to let the Neo auto-detact 500 mA (if it's not connected to a USB bus). I haven an in-car adapter, with a USB port, that can source up to 650 mA, but I need to tell my Neo to charge at 500mA 'by hand' now... Christ van Willegen -- 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Good idea for other things - Was: Homemade USB gamepad (NeoPlay)
2009/12/12 Lothar Behrens : > > I always need to fiddle the USB cable into the neo and this could then > avoided. I used to think that. I eventually realised that the real problem was that I have to force charging at 500mA. Could that be the case for you too? Regards, Neil ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Good idea for other things - Was: Homemade USB gamepad (NeoPlay)
Hi, it is an interesting idea, but also it would be a starting point to create additional power contacts to the adapter. Then a simple charging housing could be created to get rid of my troubles in my car adapter. I always need to fiddle the USB cable into the neo and this could then avoided. What about such an adapter? Lothar Am 08.12.2009 um 20:04 schrieb ANT: > > Hello! > > I developed a USB gamepad addon for Openmoko phones. It is tiny and > thin. > The electronical part is based on Raphaël Assénat's [1] "USB game > controller > with 12 inputs" [2] and uses the same firmware. Now Neo should beat > Gizmondo > and Tapwave Zodiac :D > > There is a YouTube video [3] and a page with photos at Openmoko Wiki > [4]. > > [1] http://www.raphnet.net/ > [2] http://www.raphnet.net/electronique/usb_game12/index_en.php > [3] http://www.youtube.com/watch?v=l8VRABmJKSw > [4] http://wiki.openmoko.org/wiki/USB_Gamepad_(NeoPlay) > > Cheers, > Anton > -- > View this message in context: > http://n2.nabble.com/Homemade-USB-gamepad-NeoPlay-tp4134521p4134521.html > Sent from the Openmoko Community mailing list archive at Nabble.com. > > ___ > Openmoko community mailing list > community@lists.openmoko.org > http://lists.openmoko.org/mailman/listinfo/community -- | Rapid Prototyping | XSLT Codegeneration | http://www.lollisoft.de Lothar Behrens Heinrich-Scheufelen-Platz 2 73252 Lenningen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community