Re: QtMaze - Mokomaze 0.2 for Qt Extended
Fabio Locati wrote: I compiled it but when I try to exec it, it returns QtMaze was terminated due to application error. The only thing that can cause the error is changed path to data files (.json). Now the game checks only _local_ directory etc/qtmaze/. I suppose that after embedding the game into image, .json files must appear in /opt/Trolltech/Qtopia/etc/qtmaze/ directory. But it seems that /opt/Trolltech/Qtopia/ is not a current directory for the game, so etc/qtmaze/ can't be found. It is needed to know where data files are really placed, and patch some lines of a code to search for them there. OR data files can be built into game's executable as a resources, but it is worse. -- View this message in context: http://n2.nabble.com/QtMaze---Mokomaze-0.2-for-Qt-Extended-tp3129539p3132044.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: QtMaze - Mokomaze 0.2 for Qt Extended
Thank you ANT :) I have now the phone away (they are putting the buzz fix and the bass fix). As soon as it will come back, I'll test it again :) On Mon, Jun 22, 2009 at 12:04 PM, ANTant0...@gmail.com wrote: Fabio Locati wrote: I compiled it but when I try to exec it, it returns QtMaze was terminated due to application error. The only thing that can cause the error is changed path to data files (.json). Now the game checks only _local_ directory etc/qtmaze/. I suppose that after embedding the game into image, .json files must appear in /opt/Trolltech/Qtopia/etc/qtmaze/ directory. But it seems that /opt/Trolltech/Qtopia/ is not a current directory for the game, so etc/qtmaze/ can't be found. It is needed to know where data files are really placed, and patch some lines of a code to search for them there. OR data files can be built into game's executable as a resources, but it is worse. -- View this message in context: http://n2.nabble.com/QtMaze---Mokomaze-0.2-for-Qt-Extended-tp3129539p3132044.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community -- Fabio A Locati Home: Segrate, Milan, Italy (GMT +1) Phone: +39-328-3799681 MSN/Jabber/E-Mail: fabioloc...@gmail.com PGP Key: 9EF6 3C79 F6DF 76CD 770A 43A1 DCCB 415C 9656 3334 Envolved in: KDE, OpenStreetMap, Ubuntu, Wikimedia ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: QtMaze - Mokomaze 0.2 for Qt Extended
ext Fabio Locati wrote: Thank you ANT :) I have now the phone away (they are putting the buzz fix and the bass fix). As soon as it will come back, I'll test it again :) On Mon, Jun 22, 2009 at 12:04 PM, ANTant0...@gmail.com wrote: Fabio Locati wrote: I compiled it but when I try to exec it, it returns QtMaze was terminated due to application error. The only thing that can cause the error is changed path to data files (.json). Now the game checks only _local_ directory etc/qtmaze/. I suppose that after embedding the game into image, .json files must appear in /opt/Trolltech/Qtopia/etc/qtmaze/ directory. But it seems that /opt/Trolltech/Qtopia/ is not a current directory for the game, so etc/qtmaze/ can't be found. It is needed to know where data files are really placed, and patch some lines of a code to search for them there. OR data files can be built into game's executable as a resources, but it is worse. Qtopia::qtopiaDir() is base directory where Qtopia files are installed. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: QtMaze - Mokomaze 0.2 for Qt Extended
That's awesome :) I'm trying to compile the image with this game too :) If everything works as it should this app will be in my repository git really soon :) Thank you for your help :) On Sun, Jun 21, 2009 at 8:57 PM, ANTant0...@gmail.com wrote: Hi, All we know that the only thing that stops people from use of Qt Extended as main distro is lack of Mokomaze :) I've decided to learn QtE a little and already rewrited Mokomaze 0.2 to use Qt. The port is named QtMaze and there are its benefits: * it works * it can be included in distro ;) Anti-dim-and-suspend functionality is built in and seems to work fine. Up-to-date extended levelpack is also included. There is a new feature: keep level switching button pressed to fast-forward/fast-rewind. Known problem: the game will go to fullscreen mode properly only after enabling/disabling screen lock. There is a demonstration video on youtube [1]. You can find screenshots as well as download links and installation instructions on QtMaze's page [2]. [1] http://www.youtube.com/watch?v=jaRtQOPMBO4 [2] http://mokomaze.projects.openmoko.org/qt/ Have Fun, Anton -- View this message in context: http://n2.nabble.com/QtMaze---Mokomaze-0.2-for-Qt-Extended-tp3129539p3129539.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community -- Fabio A Locati Home: Segrate, Milan, Italy (GMT +1) Phone: +39-328-3799681 MSN/Jabber/E-Mail: fabioloc...@gmail.com PGP Key: 9EF6 3C79 F6DF 76CD 770A 43A1 DCCB 415C 9656 3334 Envolved in: KDE, OpenStreetMap, Ubuntu, Wikimedia ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: QtMaze - Mokomaze 0.2 for Qt Extended
Well, after you. I will do a new snapbuild. :p On Mon, Jun 22, 2009 at 4:01 AM, Fabio Locati fabioloc...@gmail.com wrote: That's awesome :) I'm trying to compile the image with this game too :) If everything works as it should this app will be in my repository git really soon :) Thank you for your help :) On Sun, Jun 21, 2009 at 8:57 PM, ANTant0...@gmail.com wrote: Hi, All we know that the only thing that stops people from use of Qt Extended as main distro is lack of Mokomaze :) I've decided to learn QtE a little and already rewrited Mokomaze 0.2 to use Qt. The port is named QtMaze and there are its benefits: * it works * it can be included in distro ;) Anti-dim-and-suspend functionality is built in and seems to work fine. Up-to-date extended levelpack is also included. There is a new feature: keep level switching button pressed to fast-forward/fast-rewind. Known problem: the game will go to fullscreen mode properly only after enabling/disabling screen lock. There is a demonstration video on youtube [1]. You can find screenshots as well as download links and installation instructions on QtMaze's page [2]. [1] http://www.youtube.com/watch?v=jaRtQOPMBO4 [2] http://mokomaze.projects.openmoko.org/qt/ Have Fun, Anton -- View this message in context: http://n2.nabble.com/QtMaze---Mokomaze-0.2-for-Qt-Extended-tp3129539p3129539.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community -- Fabio A Locati Home: Segrate, Milan, Italy (GMT +1) Phone: +39-328-3799681 MSN/Jabber/E-Mail: fabioloc...@gmail.com PGP Key: 9EF6 3C79 F6DF 76CD 770A 43A1 DCCB 415C 9656 3334 Envolved in: KDE, OpenStreetMap, Ubuntu, Wikimedia ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community -- Best Regards HouYu Li, Karajan karajan_ii (at) hotmail.com karadog (at) gmail.com lihouyu (at) phpex.net PHP Developer Red Hat Certified Engineer Shanghai, China ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community