Re: QtMaze - Mokomaze 0.2 for Qt Extended

2009-06-22 Thread ANT

Fabio Locati wrote:
I compiled it but when I try to exec it, it returns QtMaze was
terminated due to application error.

The only thing that can cause the error is changed path to data files
(.json). Now the game checks only _local_ directory etc/qtmaze/. I suppose
that after embedding the game into image, .json files must appear in
/opt/Trolltech/Qtopia/etc/qtmaze/ directory. But it seems that
/opt/Trolltech/Qtopia/ is not a current directory for the game, so
etc/qtmaze/ can't be found. It is needed to know where data files are
really placed, and patch some lines of a code to search for them there. OR
data files can be built into game's executable as a resources, but it is
worse.
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Re: QtMaze - Mokomaze 0.2 for Qt Extended

2009-06-22 Thread Fabio Locati
Thank you ANT :)
I have now the phone away (they are putting the buzz fix and the bass
fix). As soon as it will come back, I'll test it again :)

On Mon, Jun 22, 2009 at 12:04 PM, ANTant0...@gmail.com wrote:

 Fabio Locati wrote:
I compiled it but when I try to exec it, it returns QtMaze was
terminated due to application error.

 The only thing that can cause the error is changed path to data files
 (.json). Now the game checks only _local_ directory etc/qtmaze/. I suppose
 that after embedding the game into image, .json files must appear in
 /opt/Trolltech/Qtopia/etc/qtmaze/ directory. But it seems that
 /opt/Trolltech/Qtopia/ is not a current directory for the game, so
 etc/qtmaze/ can't be found. It is needed to know where data files are
 really placed, and patch some lines of a code to search for them there. OR
 data files can be built into game's executable as a resources, but it is
 worse.
 --
 View this message in context: 
 http://n2.nabble.com/QtMaze---Mokomaze-0.2-for-Qt-Extended-tp3129539p3132044.html
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Fabio A Locati

Home: Segrate, Milan, Italy (GMT +1)
Phone: +39-328-3799681
MSN/Jabber/E-Mail: fabioloc...@gmail.com

PGP Key: 9EF6 3C79 F6DF 76CD 770A 43A1 DCCB 415C 9656 3334

Envolved in: KDE, OpenStreetMap, Ubuntu, Wikimedia

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Re: QtMaze - Mokomaze 0.2 for Qt Extended

2009-06-22 Thread Lorn Potter
ext Fabio Locati wrote:
 Thank you ANT :)
 I have now the phone away (they are putting the buzz fix and the bass
 fix). As soon as it will come back, I'll test it again :)
 
 On Mon, Jun 22, 2009 at 12:04 PM, ANTant0...@gmail.com wrote:
 Fabio Locati wrote:
 I compiled it but when I try to exec it, it returns QtMaze was
 terminated due to application error.
 The only thing that can cause the error is changed path to data files
 (.json). Now the game checks only _local_ directory etc/qtmaze/. I suppose
 that after embedding the game into image, .json files must appear in
 /opt/Trolltech/Qtopia/etc/qtmaze/ directory. But it seems that
 /opt/Trolltech/Qtopia/ is not a current directory for the game, so
 etc/qtmaze/ can't be found. It is needed to know where data files are
 really placed, and patch some lines of a code to search for them there. OR
 data files can be built into game's executable as a resources, but it is
 worse.

Qtopia::qtopiaDir() is base directory where Qtopia files are installed.

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Re: QtMaze - Mokomaze 0.2 for Qt Extended

2009-06-21 Thread Fabio Locati
That's awesome :) I'm trying to compile the image with this game too
:) If everything works as it should this app will be in my repository
git really soon :)
Thank you for your help :)

On Sun, Jun 21, 2009 at 8:57 PM, ANTant0...@gmail.com wrote:

 Hi,

 All we know that the only thing that stops people from use of Qt Extended as
 main distro is lack of Mokomaze :)
 I've decided to learn QtE a little and already rewrited Mokomaze 0.2 to use
 Qt. The port is named QtMaze and there are its benefits:
  * it works
  * it can be included in distro ;)

 Anti-dim-and-suspend functionality is built in and seems to work fine.
 Up-to-date extended levelpack is also included.
 There is a new feature: keep level switching button pressed to
 fast-forward/fast-rewind.

 Known problem: the game will go to fullscreen mode properly only after
 enabling/disabling screen lock.

 There is a demonstration video on youtube [1].
 You can find screenshots as well as download links and installation
 instructions on QtMaze's page [2].

 [1] http://www.youtube.com/watch?v=jaRtQOPMBO4
 [2] http://mokomaze.projects.openmoko.org/qt/

 Have Fun,

 Anton
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Fabio A Locati

Home: Segrate, Milan, Italy (GMT +1)
Phone: +39-328-3799681
MSN/Jabber/E-Mail: fabioloc...@gmail.com

PGP Key: 9EF6 3C79 F6DF 76CD 770A 43A1 DCCB 415C 9656 3334

Envolved in: KDE, OpenStreetMap, Ubuntu, Wikimedia

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Re: QtMaze - Mokomaze 0.2 for Qt Extended

2009-06-21 Thread HouYu Li
Well, after you. I will do a new snapbuild. :p

On Mon, Jun 22, 2009 at 4:01 AM, Fabio Locati fabioloc...@gmail.com wrote:

 That's awesome :) I'm trying to compile the image with this game too
 :) If everything works as it should this app will be in my repository
 git really soon :)
 Thank you for your help :)

 On Sun, Jun 21, 2009 at 8:57 PM, ANTant0...@gmail.com wrote:
 
  Hi,
 
  All we know that the only thing that stops people from use of Qt Extended
 as
  main distro is lack of Mokomaze :)
  I've decided to learn QtE a little and already rewrited Mokomaze 0.2 to
 use
  Qt. The port is named QtMaze and there are its benefits:
   * it works
   * it can be included in distro ;)
 
  Anti-dim-and-suspend functionality is built in and seems to work fine.
  Up-to-date extended levelpack is also included.
  There is a new feature: keep level switching button pressed to
  fast-forward/fast-rewind.
 
  Known problem: the game will go to fullscreen mode properly only after
  enabling/disabling screen lock.
 
  There is a demonstration video on youtube [1].
  You can find screenshots as well as download links and installation
  instructions on QtMaze's page [2].
 
  [1] http://www.youtube.com/watch?v=jaRtQOPMBO4
  [2] http://mokomaze.projects.openmoko.org/qt/
 
  Have Fun,
 
  Anton
  --
  View this message in context:
 http://n2.nabble.com/QtMaze---Mokomaze-0.2-for-Qt-Extended-tp3129539p3129539.html
  Sent from the Openmoko Community mailing list archive at Nabble.com.
 
 
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 --
 Fabio A Locati

 Home: Segrate, Milan, Italy (GMT +1)
 Phone: +39-328-3799681
 MSN/Jabber/E-Mail: fabioloc...@gmail.com

 PGP Key: 9EF6 3C79 F6DF 76CD 770A 43A1 DCCB 415C 9656 3334

 Envolved in: KDE, OpenStreetMap, Ubuntu, Wikimedia

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-- 
Best Regards

HouYu Li, Karajan

karajan_ii (at) hotmail.com
karadog (at) gmail.com
lihouyu (at) phpex.net

PHP Developer
Red Hat Certified Engineer

Shanghai, China
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