Re: Yummy new CPU/GPU combo

2008-08-06 Thread Holger Freyther
On Sunday 08 June 2008 02:28:42 Carsten Haitzler wrote:
 On Sat, 07 Jun 2008 12:19:08 -0700 Dave O'Connor [EMAIL PROTECTED] babbled:
  Just out of interest, why don't other countries get access to these
  components sooner? Why do Japanese consumers get them first? Do they pay
  significantly more than the rest on phones so they're a better market
  for manufacturers or could openmoko steal a lead here in the rest of the
  world?
 
  Might it be an idea to appeal to these component manufacturers
  competitive sides and say if you give us the specs to write open
  drivers we can give you sales in the rest of the world?

 japanese phones are all about tech specs - and that's it. well that and
 looking sexy (nice design/cases). usability is pretty poor. their software
 and ui's are atrocious mostly. but that doesn't matter because they can do
 the i'm cooler than you. my phone has more pixels! (irrespective if they
 can even use more than 10% of the features of the phone, nor see the pixels
 they have so many of...) :)

Hehe, I was surprised that they could market products because they use one 
sort of freescale's arm cores... funny people.

z.

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Re: Yummy new CPU/GPU combo

2008-08-06 Thread The Rasterman
On Wed, 6 Aug 2008 22:40:24 +0200 Holger Freyther [EMAIL PROTECTED] babbled:

 On Sunday 08 June 2008 02:28:42 Carsten Haitzler wrote:
  On Sat, 07 Jun 2008 12:19:08 -0700 Dave O'Connor [EMAIL PROTECTED] 
  babbled:
   Just out of interest, why don't other countries get access to these
   components sooner? Why do Japanese consumers get them first? Do they pay
   significantly more than the rest on phones so they're a better market
   for manufacturers or could openmoko steal a lead here in the rest of the
   world?
  
   Might it be an idea to appeal to these component manufacturers
   competitive sides and say if you give us the specs to write open
   drivers we can give you sales in the rest of the world?
 
  japanese phones are all about tech specs - and that's it. well that and
  looking sexy (nice design/cases). usability is pretty poor. their software
  and ui's are atrocious mostly. but that doesn't matter because they can do
  the i'm cooler than you. my phone has more pixels! (irrespective if they
  can even use more than 10% of the features of the phone, nor see the pixels
  they have so many of...) :)
 
 Hehe, I was surprised that they could market products because they use one 
 sort of freescale's arm cores... funny people.

it's japan. it's that part of the world where you say i was surprised ... a
lot when you visit and come back... :)

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Re: Yummy new CPU/GPU combo

2008-08-06 Thread Shawn Rutledge
On Thu, Jun 5, 2008 at 7:20 AM, Ken Young [EMAIL PROTECTED] wrote:
 Please, please, please, please, please don't drop to a QVGA LCD on
 future OM phones.   The beautiful full VGA screens on the neo and
 Freerunner are just about the only piece of hardware they have which
 is better than what you find on a typical smart phone.

I agree, it's one of the main reasons I was interested.

480x800 is also a good idea if the displays become available in small
quantities.

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Re: Yummy new CPU/GPU combo

2008-06-08 Thread The Rasterman
On Sat, 07 Jun 2008 19:15:09 -0700 Dave O'Connor [EMAIL PROTECTED] babbled:

 Thanks for the response and don't take this the wrong way but it doesn't
 really answer my question. :)
 
 Openmoko could take these sweet spec components and do stuff with them.
 That would lead to increased sales for these component manufacturers.
 It's in their interest to make them, and hopefully therefore the specs,
 available to you. 1) Why don't they make the components available to
 anyone other than the manufacturers for phones meant for the japanese
 market, even those who wouldn't care about open specs?

actually all we are is a pain for them. we are such low volume - negotiating a
sales contract is not even worth their time. not to mention their sourcing and
component selection is proprietary information to those manufacturers and they
aren't about to give that info to us (a competitor).

unless we are being their phones wholesale - much like an oem, i don't see
anything really happening.

 Regards
 Dave
 
 
 
 On Sun, 2008-06-08 at 10:28 +1000, Carsten Haitzler wrote:
  On Sat, 07 Jun 2008 12:19:08 -0700 Dave O'Connor [EMAIL PROTECTED] 
  babbled:
  
   Just out of interest, why don't other countries get access to these
   components sooner? Why do Japanese consumers get them first? Do they pay
   significantly more than the rest on phones so they're a better market
   for manufacturers or could openmoko steal a lead here in the rest of the
   world?
   
   Might it be an idea to appeal to these component manufacturers
   competitive sides and say if you give us the specs to write open
   drivers we can give you sales in the rest of the world?
  
  japanese phones are all about tech specs - and that's it. well that and
  looking sexy (nice design/cases). usability is pretty poor. their software
  and ui's are atrocious mostly. but that doesn't matter because they can do
  the i'm cooler than you. my phone has more pixels! (irrespective if they
  can even use more than 10% of the features of the phone, nor see the pixels
  they have so many of...) :)
  
   Regards
   Dave
   
   
   On Sat, 2008-06-07 at 16:51 +0800, Wilkinson, Alex wrote:
0n Fri, Jun 06, 2008 at 12:46:57PM +1000, Carsten Haitzler wrote: 

On Thu, 5 Jun 2008 10:20:44 -0400 (EDT) Ken Young
[EMAIL PROTECTED] babbled:

 Carsten Haitzler (The Rasterman) wrote:
 
  quick question - would you prefer a qvga lcd (save a bit of
  cost) since we'e going to need to software-drive all graphics
  - the fewer pixels you have to fill, the better for speed. i'm
  really tossing up if the speed of qvga is worth the loss of
  resolution. i'm just not sure.
 
 Please, please, please, please, please don't drop to a QVGA LCD
 on future OM phones.   The beautiful full VGA screens on the neo
 and Freerunner are just about the only piece of hardware they
 have which is better than what you find on a typical smart phone.

you haven't been to japan lately. a whole host of their phones are
834x480... in 3.2 screens! totally nuts!

Raster, got a link to any pictures of these magic phones ?

 -aW

IMPORTANT: This email remains the property of the Australian Defence
Organisation and is subject to the jurisdiction of section 70 of the
CRIMES ACT 1914.  If you have received this email in error, you are
requested to contact the sender and delete the email.



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Re: Yummy new CPU/GPU combo

2008-06-08 Thread The Rasterman
On Sun, 08 Jun 2008 13:03:59 +0800 Simon Matthews [EMAIL PROTECTED]
babbled:

 The big companies making these hi-tech electronic parts are probably
 only interested in orders it the hundred of thousands if not millions of
 parts.

500k+ are the order sizes. often in multi-millions. that is what they start
dealing with. it's like going to cost-co who sell beer by the case and going
but we only want 1 bottle! (sorry - buy the case, or go somewhere else). :)

 There is less risk to them of intellectual property being stolen or
 parts copied having a few customers buying large quantities at low
 margins than lots of smaller companies buying small numbers at higher
 margins and it is also less hassle. It is probably not worth the big
 companies to get their lawyers to draw up the contracts for small
 quantities (we all know how much lawyers cost!)
 
 Then there are the cosy exclusive deals that only the big companies have
 the power to negotiate.
 
 I would think it has been a big advantage for Openmoko having FIC
 behind it when trying to source all the specialised components.
 
 Even then they are still a small fish in a very large and expensive
 pond.
 
 
 On Sat, 2008-06-07 at 19:15 -0700, Dave O'Connor wrote:
 
  Thanks for the response and don't take this the wrong way but it doesn't
  really answer my question. :)
  
  Openmoko could take these sweet spec components and do stuff with them.
  That would lead to increased sales for these component manufacturers.
  It's in their interest to make them, and hopefully therefore the specs,
  available to you. 1) Why don't they make the components available to
  anyone other than the manufacturers for phones meant for the japanese
  market, even those who wouldn't care about open specs?
  
  Regards
  Dave
  
 
 
 


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Re: Yummy new CPU/GPU combo

2008-06-08 Thread The Rasterman
On Sun, 08 Jun 2008 03:58:51 +0200 Marcel Wirth [EMAIL PROTECTED]
babbled:

 Carsten Haitzler (The Rasterman) wrote:
  japanese phones are all about tech specs - and that's it. well that and
  looking sexy (nice design/cases). usability is pretty poor. their software
  and ui's are atrocious mostly. but that doesn't matter because they can do
  the i'm cooler than you. my phone has more pixels! (irrespective if they
  can even use more than 10% of the features of the phone, nor see the pixels
  they have so many of...) :)
 
 I think the high resolution / high DPI might come in handy when 
 displaying those complex kanji characters. So maybe it's not just about 
 having better tech specs...

they were able to display them just fine on half the dpi :) trust me. i spent
enough time reading them :)


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Re: Yummy new CPU/GPU combo

2008-06-08 Thread Gabriel Ambuehl
On Sunday 08 June 2008 14:23:29 Carsten Haitzler wrote:
 500k+ are the order sizes. often in multi-millions. that is what they
 start dealing with. it's like going to cost-co who sell beer by the case
 and going but we only want 1 bottle! (sorry - buy the case, or go
 somewhere else). :)

So there are half a million Pandora consoles in the making right now?



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Re: Yummy new CPU/GPU combo

2008-06-08 Thread Ortwin Regel
The number I heard was a first run of 3000... ;) (and 100 prototype
devices before that)

Ortwin

On 6/8/08, Gabriel Ambuehl [EMAIL PROTECTED] wrote:
 On Sunday 08 June 2008 14:23:29 Carsten Haitzler wrote:
 500k+ are the order sizes. often in multi-millions. that is what they
 start dealing with. it's like going to cost-co who sell beer by the case
 and going but we only want 1 bottle! (sorry - buy the case, or go
 somewhere else). :)

 So there are half a million Pandora consoles in the making right now?



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Re: Yummy new CPU/GPU combo

2008-06-08 Thread The Rasterman
On Sun, 8 Jun 2008 22:26:16 +0200 Gabriel Ambuehl [EMAIL PROTECTED]
babbled:

 On Sunday 08 June 2008 14:23:29 Carsten Haitzler wrote:
  500k+ are the order sizes. often in multi-millions. that is what they
  start dealing with. it's like going to cost-co who sell beer by the case
  and going but we only want 1 bottle! (sorry - buy the case, or go
  somewhere else). :)
 
 So there are half a million Pandora consoles in the making right now?

i have no idea. ask them. if you want to source the newest or best components -
you buy in large orders. those also get the better/best prices. others may or
may not find components in smaller quantities later in the product cycle (eg if
chip came out last week - no chance to get it unless you buy 500k+. if you want
12 months, they may sell in smaller batches).

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Re: Yummy new CPU/GPU combo

2008-06-07 Thread Wilkinson, Alex
0n Fri, Jun 06, 2008 at 12:46:57PM +1000, Carsten Haitzler wrote: 

On Thu, 5 Jun 2008 10:20:44 -0400 (EDT) Ken Young [EMAIL PROTECTED] 
babbled:

 Carsten Haitzler (The Rasterman) wrote:
 
  quick question - would you prefer a qvga lcd (save a bit of cost)
  since we'e going to need to software-drive all graphics - the fewer
  pixels you have to fill, the better for speed. i'm really tossing up if
  the speed of qvga is worth the loss of resolution. i'm just not sure.
 
 Please, please, please, please, please don't drop to a QVGA LCD on
 future OM phones.   The beautiful full VGA screens on the neo and
 Freerunner are just about the only piece of hardware they have which
 is better than what you find on a typical smart phone.

you haven't been to japan lately. a whole host of their phones are 
834x480...
in 3.2 screens! totally nuts!

Raster, got a link to any pictures of these magic phones ?

 -aW

IMPORTANT: This email remains the property of the Australian Defence 
Organisation and is subject to the jurisdiction of section 70 of the CRIMES ACT 
1914.  If you have received this email in error, you are requested to contact 
the sender and delete the email.



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Re: Yummy new CPU/GPU combo

2008-06-07 Thread Dave O'Connor
Just out of interest, why don't other countries get access to these
components sooner? Why do Japanese consumers get them first? Do they pay
significantly more than the rest on phones so they're a better market
for manufacturers or could openmoko steal a lead here in the rest of the
world?

Might it be an idea to appeal to these component manufacturers
competitive sides and say if you give us the specs to write open
drivers we can give you sales in the rest of the world?

Regards
Dave


On Sat, 2008-06-07 at 16:51 +0800, Wilkinson, Alex wrote:
 0n Fri, Jun 06, 2008 at 12:46:57PM +1000, Carsten Haitzler wrote: 
 
 On Thu, 5 Jun 2008 10:20:44 -0400 (EDT) Ken Young [EMAIL PROTECTED] 
 babbled:
 
  Carsten Haitzler (The Rasterman) wrote:
  
   quick question - would you prefer a qvga lcd (save a bit of cost)
   since we'e going to need to software-drive all graphics - the fewer
   pixels you have to fill, the better for speed. i'm really tossing up 
 if
   the speed of qvga is worth the loss of resolution. i'm just not sure.
  
  Please, please, please, please, please don't drop to a QVGA LCD on
  future OM phones.   The beautiful full VGA screens on the neo and
  Freerunner are just about the only piece of hardware they have which
  is better than what you find on a typical smart phone.
 
 you haven't been to japan lately. a whole host of their phones are 
 834x480...
 in 3.2 screens! totally nuts!
 
 Raster, got a link to any pictures of these magic phones ?
 
  -aW
 
 IMPORTANT: This email remains the property of the Australian Defence 
 Organisation and is subject to the jurisdiction of section 70 of the CRIMES 
 ACT 1914.  If you have received this email in error, you are requested to 
 contact the sender and delete the email.
 
 
 
 ___
 Openmoko community mailing list
 community@lists.openmoko.org
 http://lists.openmoko.org/mailman/listinfo/community
 


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Re: Yummy new CPU/GPU combo

2008-06-07 Thread The Rasterman
On Sat, 07 Jun 2008 12:19:08 -0700 Dave O'Connor [EMAIL PROTECTED] babbled:

 Just out of interest, why don't other countries get access to these
 components sooner? Why do Japanese consumers get them first? Do they pay
 significantly more than the rest on phones so they're a better market
 for manufacturers or could openmoko steal a lead here in the rest of the
 world?
 
 Might it be an idea to appeal to these component manufacturers
 competitive sides and say if you give us the specs to write open
 drivers we can give you sales in the rest of the world?

japanese phones are all about tech specs - and that's it. well that and looking
sexy (nice design/cases). usability is pretty poor. their software and ui's are
atrocious mostly. but that doesn't matter because they can do the i'm cooler
than you. my phone has more pixels! (irrespective if they can even use more
than 10% of the features of the phone, nor see the pixels they have so many
of...) :)

 Regards
 Dave
 
 
 On Sat, 2008-06-07 at 16:51 +0800, Wilkinson, Alex wrote:
  0n Fri, Jun 06, 2008 at 12:46:57PM +1000, Carsten Haitzler wrote: 
  
  On Thu, 5 Jun 2008 10:20:44 -0400 (EDT) Ken Young
  [EMAIL PROTECTED] babbled:
  
   Carsten Haitzler (The Rasterman) wrote:
   
quick question - would you prefer a qvga lcd (save a bit of cost)
since we'e going to need to software-drive all graphics - the fewer
pixels you have to fill, the better for speed. i'm really tossing
up if the speed of qvga is worth the loss of resolution. i'm just
not sure.
   
   Please, please, please, please, please don't drop to a QVGA LCD on
   future OM phones.   The beautiful full VGA screens on the neo and
   Freerunner are just about the only piece of hardware they have which
   is better than what you find on a typical smart phone.
  
  you haven't been to japan lately. a whole host of their phones are
  834x480... in 3.2 screens! totally nuts!
  
  Raster, got a link to any pictures of these magic phones ?
  
   -aW
  
  IMPORTANT: This email remains the property of the Australian Defence
  Organisation and is subject to the jurisdiction of section 70 of the CRIMES
  ACT 1914.  If you have received this email in error, you are requested to
  contact the sender and delete the email.
  
  
  
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Re: Yummy new CPU/GPU combo

2008-06-07 Thread The Rasterman
On Sat, 7 Jun 2008 16:51:37 +0800 Wilkinson, Alex
[EMAIL PROTECTED] babbled:

 0n Fri, Jun 06, 2008 at 12:46:57PM +1000, Carsten Haitzler wrote: 
 
 On Thu, 5 Jun 2008 10:20:44 -0400 (EDT) Ken Young [EMAIL PROTECTED]
 babbled:
 
  Carsten Haitzler (The Rasterman) wrote:
  
   quick question - would you prefer a qvga lcd (save a bit of cost)
   since we'e going to need to software-drive all graphics - the fewer
   pixels you have to fill, the better for speed. i'm really tossing up
   if the speed of qvga is worth the loss of resolution. i'm just not
   sure.
  
  Please, please, please, please, please don't drop to a QVGA LCD on
  future OM phones.   The beautiful full VGA screens on the neo and
  Freerunner are just about the only piece of hardware they have which
  is better than what you find on a typical smart phone.
 
 you haven't been to japan lately. a whole host of their phones are
 834x480... in 3.2 screens! totally nuts!
 
 Raster, got a link to any pictures of these magic phones ?

http://www.au.kddi.com/seihin/ichiran/cdma1x_win/w63sa/index.html

800x480 2.8

http://www.au.kddi.com/english/product/lineup/w61s/index.html

800x480 2.8

others too...

  -aW
 
 IMPORTANT: This email remains the property of the Australian Defence
 Organisation and is subject to the jurisdiction of section 70 of the CRIMES
 ACT 1914.  If you have received this email in error, you are requested to
 contact the sender and delete the email.
 
 
 
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Re: Yummy new CPU/GPU combo

2008-06-07 Thread Marcel Wirth

Carsten Haitzler (The Rasterman) wrote:

japanese phones are all about tech specs - and that's it. well that and looking
sexy (nice design/cases). usability is pretty poor. their software and ui's are
atrocious mostly. but that doesn't matter because they can do the i'm cooler
than you. my phone has more pixels! (irrespective if they can even use more
than 10% of the features of the phone, nor see the pixels they have so many
of...) :)


I think the high resolution / high DPI might come in handy when 
displaying those complex kanji characters. So maybe it's not just about 
having better tech specs...





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Re: Yummy new CPU/GPU combo

2008-06-07 Thread Dave O'Connor
Thanks for the response and don't take this the wrong way but it doesn't
really answer my question. :)

Openmoko could take these sweet spec components and do stuff with them.
That would lead to increased sales for these component manufacturers.
It's in their interest to make them, and hopefully therefore the specs,
available to you. 1) Why don't they make the components available to
anyone other than the manufacturers for phones meant for the japanese
market, even those who wouldn't care about open specs?

Regards
Dave



On Sun, 2008-06-08 at 10:28 +1000, Carsten Haitzler wrote:
 On Sat, 07 Jun 2008 12:19:08 -0700 Dave O'Connor [EMAIL PROTECTED] babbled:
 
  Just out of interest, why don't other countries get access to these
  components sooner? Why do Japanese consumers get them first? Do they pay
  significantly more than the rest on phones so they're a better market
  for manufacturers or could openmoko steal a lead here in the rest of the
  world?
  
  Might it be an idea to appeal to these component manufacturers
  competitive sides and say if you give us the specs to write open
  drivers we can give you sales in the rest of the world?
 
 japanese phones are all about tech specs - and that's it. well that and 
 looking
 sexy (nice design/cases). usability is pretty poor. their software and ui's 
 are
 atrocious mostly. but that doesn't matter because they can do the i'm cooler
 than you. my phone has more pixels! (irrespective if they can even use more
 than 10% of the features of the phone, nor see the pixels they have so many
 of...) :)
 
  Regards
  Dave
  
  
  On Sat, 2008-06-07 at 16:51 +0800, Wilkinson, Alex wrote:
   0n Fri, Jun 06, 2008 at 12:46:57PM +1000, Carsten Haitzler wrote: 
   
   On Thu, 5 Jun 2008 10:20:44 -0400 (EDT) Ken Young
   [EMAIL PROTECTED] babbled:
   
Carsten Haitzler (The Rasterman) wrote:

 quick question - would you prefer a qvga lcd (save a bit of cost)
 since we'e going to need to software-drive all graphics - the 
   fewer
 pixels you have to fill, the better for speed. i'm really tossing
 up if the speed of qvga is worth the loss of resolution. i'm just
 not sure.

Please, please, please, please, please don't drop to a QVGA LCD on
future OM phones.   The beautiful full VGA screens on the neo and
Freerunner are just about the only piece of hardware they have 
   which
is better than what you find on a typical smart phone.
   
   you haven't been to japan lately. a whole host of their phones are
   834x480... in 3.2 screens! totally nuts!
   
   Raster, got a link to any pictures of these magic phones ?
   
-aW
   
   IMPORTANT: This email remains the property of the Australian Defence
   Organisation and is subject to the jurisdiction of section 70 of the 
   CRIMES
   ACT 1914.  If you have received this email in error, you are requested to
   contact the sender and delete the email.
   
   
   
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Re: Yummy new CPU/GPU combo

2008-06-07 Thread Simon Matthews
The big companies making these hi-tech electronic parts are probably
only interested in orders it the hundred of thousands if not millions of
parts.

There is less risk to them of intellectual property being stolen or
parts copied having a few customers buying large quantities at low
margins than lots of smaller companies buying small numbers at higher
margins and it is also less hassle. It is probably not worth the big
companies to get their lawyers to draw up the contracts for small
quantities (we all know how much lawyers cost!)

Then there are the cosy exclusive deals that only the big companies have
the power to negotiate.

I would think it has been a big advantage for Openmoko having FIC
behind it when trying to source all the specialised components.

Even then they are still a small fish in a very large and expensive
pond.


On Sat, 2008-06-07 at 19:15 -0700, Dave O'Connor wrote:

 Thanks for the response and don't take this the wrong way but it doesn't
 really answer my question. :)
 
 Openmoko could take these sweet spec components and do stuff with them.
 That would lead to increased sales for these component manufacturers.
 It's in their interest to make them, and hopefully therefore the specs,
 available to you. 1) Why don't they make the components available to
 anyone other than the manufacturers for phones meant for the japanese
 market, even those who wouldn't care about open specs?
 
 Regards
 Dave
 


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Re: Yummy new CPU/GPU combo

2008-06-06 Thread Federico Lorenzi
Boo, the Glamo seems to kill everything :(

On 6/6/08, The Rasterman Carsten Haitzler [EMAIL PROTECTED] wrote:
 On Thu, 05 Jun 2008 13:04:27 -0700 Robert Taylor [EMAIL PROTECTED]
 babbled:

 at vga.. forget mame and games - they will be doing fullscreen updates. at
 vga... no chance (of any decent framerate). if you don't believe me... try
 it
 when you get one! :)

 at qvga though - maybe. also a lot of arcade games are for qvga res... or
 older
 ones are at least...

 You know, you are jokingly commenting about this ...

 ... but i'm fully setting mine up as a mame emulator.

 I think that while initially moko is positioned for the technically
 experienced, I believe we have a device here that can trully do
 something unique - become a portable general computing and gaming device.

 Why not?  Why can't we have a moko with a fold out keyboard that can be
 pulled out and replaced with a game pad?

 This could seriously set the device apart and interest a lot of homebrew
 and small game shop developers because the playing field is so fair and
 level on this platform.

 I think gaming on the moko should be considered a VERY serious
 proposition indeed.

 - Robert

 Markus Bossert wrote:
  Somehow I just remember how nice Tie Fighter looked on my computer
  back in 1994 - or 1996? With a full fledged VGA resolution. And
  gouraud shading.
 
  Mhmmm.
 
  If wine happens to run on the om? :-D
 
 


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Re: Yummy new CPU/GPU combo

2008-06-06 Thread David Samblas Martinez
Carsten,
There is any posibility to change the screen resolution without reboot?
If we can do so we can dinamically change it to got the best of two worlds, a 
high resolution for almost statical screens to webbrowsing, doc editing, 
picture viewing, an a low resolution to mame, video playback(?), and anything 
else doesn't fit on high res. It can be done?

Regards


--- El vie, 6/6/08, Carsten Haitzler [EMAIL PROTECTED] escribió:

 De: Carsten Haitzler [EMAIL PROTECTED]
 Asunto: Re: Yummy new CPU/GPU combo
 Para: List for Openmoko community discussion community@lists.openmoko.org
 CC: Tom Cooksey [EMAIL PROTECTED]
 Fecha: viernes, 6 junio, 2008 4:36
 On Thu, 5 Jun 2008 12:56:00 +0200 Tom Cooksey
 [EMAIL PROTECTED]
 babbled:
 
  Well... yeah, that's kindof the reason for the
 initial post! I must have
  misunderstood previous posts as I was convinced the
 glamo was itself attached
  to the CPU's SDIO interface. You can understand
 where I was coming from now!
 
 :)
 
  Right. Shame the cpu doesn't have more cache so it
 has a better change of
  getting on with something else while the DMA occurs.
  
  Thanks for clearing things up. It's good to hear
 that the problem isn't
  because of any particularly bad decision on
 OpenMoko's part. Renews my faith
  a little. :-)
 
 glamo is a fairly old graphics cpu and design. frankly it
 was designed for qvga
 - at best. it CAN do vga, but that is beyond its intended
 use. we have pushed
 it much farther than smedia intended it to be - even smedia
 is amazed at the
 bus speeds we get to the glamo - they have never seen it so
 fast.
 
 glamo turned up primarily for 2 reasons.
 
 1. we added wifi - and we just didn't have any other
 (good) interfaces (we can
 sit and discuss spi all u like right now - but lets hold
 that thought). so we
 needed to use up our sdio port for... wifi - but where will
 we stick the actual
 sd card? glamo came with its own sd interface - bonus, so
 we get that back
 again.
 
 2. refresh. we run a vga screen. 640x480x70x2 - 41mb/sec
 ... JUST to refresh
 the screen. we lost 41mb/sec of memory bandwidth just to
 keep the screen
 displaying on the gta01. vga was by far pushing what the
 soc can do. literally
 that is a huge amount of the bandwidth we had left (as its
 reads only and we
 clock @ 100mhz for the bus clock on the gta02, it's be
 about 20% of memory
 bandwidth gone). the glamo removes that drain and gives u
 back bandwidth... but
 at another cost - the glamo's own bus and the extra
 work to write acceleration
 to keep as much on the glamo as possible. we definitely
 don't do everything we
 can on the glamo - but there is only so much time and
 development effort to go
 around. as such we only really knew what the glamo was like
 once we had it
 going reasonably, and by then - it's too late. glamo is
 in. it's not going away
 as there just is no alternative.
 
 so solutions could be: ditch vga, go to qvga, thus dropping
 mem bandwidth loss
 to 10mb/sec (1/4 of what it was), and now have to drive
 only 1/2 the pixels in
 software. end result would be much lower dpi, but much
 smoother and nicer
 performance. but then go all the cries of i must have
 vga!!! (though i wonder
 just how many people have good enough eyesight to really
 tell the difference).
 
 if we want to live in the realms of such high resolution,
 imho, we need to look
 very carefully at a high-end soc with good on-board
 graphics acceleration, but
 that would have put the freerunner on hold as a product for
 a looong time. so
 you would all still be waiting and waiting. no one would be
 talking of
 production runs right now! :)
 
 -- 
 Carsten Haitzler (The Rasterman)
 [EMAIL PROTECTED]
 
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Re: Yummy new CPU/GPU combo

2008-06-06 Thread The Rasterman
On Fri, 6 Jun 2008 07:58:08 +0200 Federico Lorenzi [EMAIL PROTECTED]
babbled:

you can just drive it at qvga...

 Boo, the Glamo seems to kill everything :(
 
 On 6/6/08, The Rasterman Carsten Haitzler [EMAIL PROTECTED] wrote:
  On Thu, 05 Jun 2008 13:04:27 -0700 Robert Taylor [EMAIL PROTECTED]
  babbled:
 
  at vga.. forget mame and games - they will be doing fullscreen updates. at
  vga... no chance (of any decent framerate). if you don't believe me... try
  it
  when you get one! :)
 
  at qvga though - maybe. also a lot of arcade games are for qvga res... or
  older
  ones are at least...
 
  You know, you are jokingly commenting about this ...
 
  ... but i'm fully setting mine up as a mame emulator.
 
  I think that while initially moko is positioned for the technically
  experienced, I believe we have a device here that can trully do
  something unique - become a portable general computing and gaming device.
 
  Why not?  Why can't we have a moko with a fold out keyboard that can be
  pulled out and replaced with a game pad?
 
  This could seriously set the device apart and interest a lot of homebrew
  and small game shop developers because the playing field is so fair and
  level on this platform.
 
  I think gaming on the moko should be considered a VERY serious
  proposition indeed.
 
  - Robert
 
  Markus Bossert wrote:
   Somehow I just remember how nice Tie Fighter looked on my computer
   back in 1994 - or 1996? With a full fledged VGA resolution. And
   gouraud shading.
  
   Mhmmm.
  
   If wine happens to run on the om? :-D
  
  
 
 
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  http://lists.openmoko.org/mailman/listinfo/community
 
 
  --
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Re: Yummy new CPU/GPU combo

2008-06-06 Thread Stefano Cavallari
X certainly can do that, but AFAIK without specs you can't do hardware 
scaling, so using anything different than the screen resolution would be slow 
and/or use too much cpu thus drain the battery.

On Friday 06 June 2008 09:08:41 David Samblas Martinez wrote:
 Carsten,
 There is any posibility to change the screen resolution without reboot?
 If we can do so we can dinamically change it to got the best of two worlds,
 a high resolution for almost statical screens to webbrowsing, doc editing,
 picture viewing, an a low resolution to mame, video playback(?), and
 anything else doesn't fit on high res. It can be done?

 Regards



-- 



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Re: Yummy new CPU/GPU combo

2008-06-06 Thread rakshat hooja
From what I remember of the of the discussions of video playback on the
freerunner on the list, plans are there to offer default video playback in
QVGA mode in the polished software as it is more practical on the current
hardware. Also I may be wrong on this but it should not be impossible for an
application to change resolutions to its preset values when it is launched
or even offer a resolution configuration option.

Rakshat


Carsten,
 There is any posibility to change the screen resolution without reboot?
 If we can do so we can dinamically change it to got the best of two worlds,
 a high resolution for almost statical screens to webbrowsing, doc editing,
 picture viewing, an a low resolution to mame, video playback(?), and
 anything else doesn't fit on high res. It can be done?


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Re: Yummy new CPU/GPU combo

2008-06-06 Thread David Samblas Martinez
But we are able to do to hardware scaling, isn't it? afaik in the long video 
play resolution thread this were mentioned (maybe there are differents scale 
concepts)

--- El vie, 6/6/08, Stefano Cavallari [EMAIL PROTECTED] escribió:

 De: Stefano Cavallari [EMAIL PROTECTED]
 Asunto: Re: Yummy new CPU/GPU combo
 Para: community@lists.openmoko.org
 Fecha: viernes, 6 junio, 2008 10:53
 X certainly can do that, but AFAIK without specs you
 can't do hardware 
 scaling, so using anything different than the screen
 resolution would be slow 
 and/or use too much cpu thus drain the battery.
 
 On Friday 06 June 2008 09:08:41 David Samblas Martinez
 wrote:
  Carsten,
  There is any posibility to change the screen
 resolution without reboot?
  If we can do so we can dinamically change it to got
 the best of two worlds,
  a high resolution for almost statical screens to
 webbrowsing, doc editing,
  picture viewing, an a low resolution to mame, video
 playback(?), and
  anything else doesn't fit on high res. It can be
 done?
 
  Regards
 
 
 
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Re: Yummy new CPU/GPU combo

2008-06-06 Thread The Rasterman
On Fri, 6 Jun 2008 07:08:41 + (GMT) David Samblas Martinez
[EMAIL PROTECTED] babbled:

 Carsten,
 There is any posibility to change the screen resolution without reboot?
 If we can do so we can dinamically change it to got the best of two worlds, a
 high resolution for almost statical screens to webbrowsing, doc editing,
 picture viewing, an a low resolution to mame, video playback(?), and anything
 else doesn't fit on high res. It can be done?

you can change screen res any time. assuming the drivers don't get it wrong, it
will work just fine even runtime while x11 is up (xrandr will manage it). your
transition from qvga to vga won't be smooth - you'll see flicker and things
move/redraw/adjust, and right now xglamo seems to be doing a wonderful job of
not switching properly, but as such it is perfectly possible to do it runtime
without even finishing your x session.

note - qvga really does look blocky on the 2.8 vga

 Regards
 
 
 --- El vie, 6/6/08, Carsten Haitzler [EMAIL PROTECTED] escribió:
 
  De: Carsten Haitzler [EMAIL PROTECTED]
  Asunto: Re: Yummy new CPU/GPU combo
  Para: List for Openmoko community discussion
  community@lists.openmoko.org CC: Tom Cooksey
  [EMAIL PROTECTED] Fecha: viernes, 6 junio, 2008 4:36
  On Thu, 5 Jun 2008 12:56:00 +0200 Tom Cooksey
  [EMAIL PROTECTED]
  babbled:
  
   Well... yeah, that's kindof the reason for the
  initial post! I must have
   misunderstood previous posts as I was convinced the
  glamo was itself attached
   to the CPU's SDIO interface. You can understand
  where I was coming from now!
  
  :)
  
   Right. Shame the cpu doesn't have more cache so it
  has a better change of
   getting on with something else while the DMA occurs.
   
   Thanks for clearing things up. It's good to hear
  that the problem isn't
   because of any particularly bad decision on
  OpenMoko's part. Renews my faith
   a little. :-)
  
  glamo is a fairly old graphics cpu and design. frankly it
  was designed for qvga
  - at best. it CAN do vga, but that is beyond its intended
  use. we have pushed
  it much farther than smedia intended it to be - even smedia
  is amazed at the
  bus speeds we get to the glamo - they have never seen it so
  fast.
  
  glamo turned up primarily for 2 reasons.
  
  1. we added wifi - and we just didn't have any other
  (good) interfaces (we can
  sit and discuss spi all u like right now - but lets hold
  that thought). so we
  needed to use up our sdio port for... wifi - but where will
  we stick the actual
  sd card? glamo came with its own sd interface - bonus, so
  we get that back
  again.
  
  2. refresh. we run a vga screen. 640x480x70x2 - 41mb/sec
  ... JUST to refresh
  the screen. we lost 41mb/sec of memory bandwidth just to
  keep the screen
  displaying on the gta01. vga was by far pushing what the
  soc can do. literally
  that is a huge amount of the bandwidth we had left (as its
  reads only and we
  clock @ 100mhz for the bus clock on the gta02, it's be
  about 20% of memory
  bandwidth gone). the glamo removes that drain and gives u
  back bandwidth... but
  at another cost - the glamo's own bus and the extra
  work to write acceleration
  to keep as much on the glamo as possible. we definitely
  don't do everything we
  can on the glamo - but there is only so much time and
  development effort to go
  around. as such we only really knew what the glamo was like
  once we had it
  going reasonably, and by then - it's too late. glamo is
  in. it's not going away
  as there just is no alternative.
  
  so solutions could be: ditch vga, go to qvga, thus dropping
  mem bandwidth loss
  to 10mb/sec (1/4 of what it was), and now have to drive
  only 1/2 the pixels in
  software. end result would be much lower dpi, but much
  smoother and nicer
  performance. but then go all the cries of i must have
  vga!!! (though i wonder
  just how many people have good enough eyesight to really
  tell the difference).
  
  if we want to live in the realms of such high resolution,
  imho, we need to look
  very carefully at a high-end soc with good on-board
  graphics acceleration, but
  that would have put the freerunner on hold as a product for
  a looong time. so
  you would all still be waiting and waiting. no one would be
  talking of
  production runs right now! :)
  
  -- 
  Carsten Haitzler (The Rasterman)
  [EMAIL PROTECTED]
  
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Re: Yummy new CPU/GPU combo

2008-06-06 Thread thomasg
On Fri, Jun 6, 2008 at 5:18 PM, The Rasterman Carsten Haitzler 
[EMAIL PROTECTED] wrote:

 note - qvga really does look blocky on the 2.8 vga


It's looking blocky starting at 2...
Take a look at the newer Nokia phones (E- and N-Series), and you'll even
notice it on _pictures_ of their displays.
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Re: Yummy new CPU/GPU combo

2008-06-06 Thread Michael
On 06/06/08 03:49:22, Carsten Haitzler wrote:
 On Thu, 05 Jun 2008 13:04:27 -0700 Robert Taylor
 [EMAIL PROTECTED]
 babbled:
 
 at vga.. forget mame and games - they will be doing fullscreen
 updates. at vga... no chance (of any decent framerate). if you don't 
 believe me... try it when you get one! :) at qvga though - maybe. 
 also a lot of arcade games are for qvga res... or older
 ones are at least...
CPS1 and CPS2 games are 384x224 so no Capcom fighting games etc. and 
you can forget downscaling.

Michael.

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Re: Yummy new CPU/GPU combo

2008-06-06 Thread Ortwin Regel
On 6/5/08, Ken Young [EMAIL PROTECTED] wrote:
 Carsten Haitzler (The Rasterman) wrote:

 quick question - would you prefer a qvga lcd (save a bit of cost)
 since we'e going to need to software-drive all graphics - the fewer
 pixels you have to fill, the better for speed. i'm really tossing up if
 the speed of qvga is worth the loss of resolution. i'm just not sure.

 Please, please, please, please, please don't drop to a QVGA LCD on
 future OM phones.   The beautiful full VGA screens on the neo and
 Freerunner are just about the only piece of hardware they have which
 is better than what you find on a typical smart phone.

 Ken Young


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I couldn't stand going back on resolution after having seen this
screen. 640*480 is beautiful. Decreasing the resolution to increase
speed is not worth it.

Ortwin

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Re: Yummy new CPU/GPU combo

2008-06-05 Thread The Rasterman
On Wed, 4 Jun 2008 19:59:35 +0200 Tom Cooksey [EMAIL PROTECTED]
babbled:

 On Tuesday 03 June 2008 09:06:35 Carsten Haitzler wrote:
  the day nvidia comes with open drivers for this... we can begin to take an
  interest :)
 
 Sorry, just how open is the current glamo driver exactly?

the driver is open. the chip specs so you can go write your own driver from
scratch are only available under nda though :(.

 IMO, OpenMoko's choice of using the the glamo was a big mistake (Connecting
 it to a shared, 4-bit bus was probably the _biggest_ mistake).

i definitely can't argue here. :) i know when i turned up glamo was already in.
my guess after some quick poking and a lot of spec doc reading was that given
full drivers - we'd give or take have about the same performance as pure
software only drivers (for 2d) in a dumb framebuffer - i.e. - what gta01 has.
the exception might be opengl (3d) there where software won't be able to render
and keep up with the glamo, but 3d comes with a lot of caveats on the glamo,
like max 256x256 textures. no render-to-texture (so intermediate buffers are...
well.. a pain), and the unhappiest is the max 3d buffer size (target for
rendering) of 511x511 - so as such we can't manage fullscreen 3d @vga res. we'd
always have to go down to something like qvga. 

 OpenMoko insisted on having open source drivers, and the only hardware vendor
 which would let them do it was SMedia. So we get this massively underpowered
 graphics processor - but that's ok because OpenMoko can release the source
 code to the driver! Except SMedia wont let OpenMoko realease any technical
 info about the chip. So, in fact, the glamo driver can only be developed by
 people employed by OpenMoko and only after they sign an NDA.

well we can't release the docs smedia gave us. but we are allowed to talk about
the technical details all we like in public. THOSE docs that smedia wrote are
theirs and we can't give them out. we are allowed to go write our own docs
based on it - but that won't be a small document, and right now internally no
one has the time to just sit down and write such a doc (as opposed to writing
code).

 The Xglamo may be open source, but it is not, nor can it ever be, a community
 project.

it can - partially, but only in as far as any chip specs that are apparent in
the existing code.

 Now look at the other options OpenMoko could have gone with. Well, _the_
 option of cource would be to have used a half-decent SoC, one with an
 integrated GPU such as a Freescale i.MX or TI OMAP, even an XScale would have
 been better. You'd then get a PowerVR GPU (same as used in the iPhone), which
 already has Linux drivers. What's more, OpenMoko would get the source code
 for the drivers, under NDA from Imagination Technologies. The only
 restriction would be that OpenMoko couldn't release the source. But that's no
 different to the glamo, given that only OpenMoko employees can work on it.

again - we could have chosen much better soc's indeed, but as it stands right
now that isn't happening. gta02 is basically a gta01 slightly improved. gta03
will at this stage be a gta02 minus glamo (which simplifies things a lot and at
least for 2d stuff should get us an improvement).

 We would also have had a decent processor, one with a more up-to-date
 instruction set than the nearly 10-year-old armv4t. So there may not have
 been Cortex A8s around 2 years ago when GTA02 development began, but there
 were plenty of options. Why on earth did OpenMoko stick with an aging CPU and
 an almost useless GPU when there were so much better options? And please
 don't say BOM, I refuse to believe the combined price of the 2442 and glamo
 is cheaper than e.g. an i.MX31 or OMAP2420.

because even before that the neo was inherited from an older project to do a
windows-mobile phone... the hardware is based on an ancient product design.

 Cheers,
 
 Tom
 
 PS: Very sorry for the rant, I just had such high hopes for OpenMoko and am
 just fustrated with the hardware design decisions.

understood. i can't blame you. i've done my share of ranting too. but even
internally the most i have managed to do, i think, is influence the glamo to
vanish from the gta03, but otherwise we have what we have now (just a new case,
different battery, added a camera, a different gsm module).

gta04 was looking good. the samsung 6400 as such is a nice soc. i've dug into
the 2d gfx portion of the docs. it's a bit tricky to use, but much better than
the glamo and much more powerful in the 2d department (u'll manage scaling
and compositing even in argb32 bit) nicely on that baby. it's memory bus was
way better than gta02, and as it's graphics is integrated on the soc software
cpu access to do fallbacks as well as mixing with hardware accel is sane and
performant (unlike accessing video memory across a puny bus from the cpu when
you need to fall back to using the cpu to do stuff).

but... gta03 is back from the dead, gta04 is off the map (for now) and
everything is 

Re: Yummy new CPU/GPU combo

2008-06-05 Thread Lorn Potter
Carsten Haitzler (The Rasterman) wrote:
 On Wed, 04 Jun 2008 04:26:25 +0200 Marco Trevisan (Treviño) [EMAIL 
 PROTECTED]
 babbled:
 
 Carsten Haitzler (The Rasterman) wrote:
 And they use WINE to run android dev stuff on linux?  My god - that
 beggars the imagination.
 I think he's talking about other applications.  I think picasa uses wine.
 and google earth
 No, Google Earth is a native Qt application... Only Picasa uses wine.
 
 it is? you are right. its incredibly bad fonts and ugliness and general 
 attempt
 to look as much like win95 as possible had me fooled :) 

Then you need to set up your distro better. Qt is easily configurable. You can 
use qconfig to set Qt 
to use preferred fonts/style, etc.



 an ldd of the binary
 does show it's using qt... :)
 


-- 
Lorn 'ljp' Potter
Software Engineer, Systems Group, MES, Trolltech


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Re: Yummy new CPU/GPU combo

2008-06-05 Thread Tom Cooksey
On Wednesday 04 June 2008 21:56:56 Andy Green wrote:
 | IMO, OpenMoko's choice of using the the glamo was a big mistake
 (Connecting it to a
 | shared, 4-bit bus was probably the _biggest_ mistake).
 
 Huh what?  It's a 16-bit memory bus, maybe you mean 2^4 ;-)  When I
 actually use the thing I don't notice much sluggishness.  Your best bet
 is to eyeball one, I think you'll find it isn't the issue you think it is.

I thought it was connected to the (4-wire) SDIO bus?

If it's connected to the address/data bus, why is it so slow and why can't
DMA be used to copy data to it?


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Re: Yummy new CPU/GPU combo

2008-06-05 Thread Andy Green
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Somebody in the thread at some point said:
| On Wednesday 04 June 2008 21:56:56 Andy Green wrote:
| | IMO, OpenMoko's choice of using the the glamo was a big mistake
| (Connecting it to a
| | shared, 4-bit bus was probably the _biggest_ mistake).
|
| Huh what?  It's a 16-bit memory bus, maybe you mean 2^4 ;-)  When I
| actually use the thing I don't notice much sluggishness.  Your best bet
| is to eyeball one, I think you'll find it isn't the issue you think
it is.
|
| I thought it was connected to the (4-wire) SDIO bus?

We would rightly deserve to get our asses laughed at if we did that.
You're likely thinking about the actual SD Card interface is now via the
Glamo, which has an SD interface poking out of it.  WIFI is hooked to
the CPU SDIO bus and we don't otherwise use these buses.

| If it's connected to the address/data bus, why is it so slow and why can't
| DMA be used to copy data to it?

DMA can be used, I seem to recall someone saying they did something with
it in Xglamo, but PIO isn't where the problems are coming from.

The Glamo offers normal async memory bus interface which we use, but it
has a bunch of timing constraints.  (There is a synchronous burst bus
mode that we don't use because the CPU doesn't support it and adding a
CPLD in there to translate will eat power and doesn't make sense.)

In addition, we currently slug the Glamo IO with quite heavy wait states
to get stable operation; without it the Glamo acts weird in ways we
never got to the bottom of.  A few weeks ago I experimented again with
reducing these and saw all kinds of framebuffer corruption.  The Glamo
has several processors in it sharing its internal DRAM (6 or so), I
guess there is some stuff going on from that direction despite we hold
the unused ones in reset in there.

So unless our understanding of that beastie evolves further than the
datasheets, the current speed of it is what we have to work with.
However like I said when you hold the thing and use it, IMO it's
perfectly adequate.  The August Software Update ;-) has some cool
alpha and moving things going on that look nice, it's just not so bad as
you got the impression I believe.

- -Andy
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Re: Yummy new CPU/GPU combo

2008-06-05 Thread The Rasterman
On Thu, 05 Jun 2008 15:57:12 +1000 Lorn Potter [EMAIL PROTECTED] babbled:

 Carsten Haitzler (The Rasterman) wrote:
  On Wed, 04 Jun 2008 04:26:25 +0200 Marco Trevisan (Treviño)
  [EMAIL PROTECTED] babbled:
  
  Carsten Haitzler (The Rasterman) wrote:
  And they use WINE to run android dev stuff on linux?  My god - that
  beggars the imagination.
  I think he's talking about other applications.  I think picasa uses wine.
  and google earth
  No, Google Earth is a native Qt application... Only Picasa uses wine.
  
  it is? you are right. its incredibly bad fonts and ugliness and general
  attempt to look as much like win95 as possible had me fooled :) 
 
 Then you need to set up your distro better. Qt is easily configurable. You
 can use qconfig to set Qt to use preferred fonts/style, etc.

luckily for me qconfig isn't on there :( kde apps look fine. i'm utterly unsure
how to get a plain qt app like google-earth to use kde's qt setup. :( but out
of the box it does look hopelessly ugly :(

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Re: Yummy new CPU/GPU combo

2008-06-05 Thread The Rasterman
On Thu, 5 Jun 2008 09:33:58 +0200 Tom Cooksey [EMAIL PROTECTED]
babbled:

 On Wednesday 04 June 2008 21:56:56 Andy Green wrote:
  | IMO, OpenMoko's choice of using the the glamo was a big mistake
  (Connecting it to a
  | shared, 4-bit bus was probably the _biggest_ mistake).
  
  Huh what?  It's a 16-bit memory bus, maybe you mean 2^4 ;-)  When I
  actually use the thing I don't notice much sluggishness.  Your best bet
  is to eyeball one, I think you'll find it isn't the issue you think it is.
 
 I thought it was connected to the (4-wire) SDIO bus?

it's on the memory bus, not sdio. a gfx chip on sdio would indeed be just about
the most stupid idea i have ever heard of and anyone doing that should be
summarily executed with a blunt spoon! :)

 If it's connected to the address/data bus, why is it so slow and why can't
 DMA be used to copy data to it?

dma can. it just is even slower than using the cpu. also the entire memory bus
is locked up when doing a copy with cpu OR dma, so even if dma were the same
speed as doing a copy with the cpu, we'd still have the cpu locked out of the
memory bus while waiting for dma - so no gain anyway (as in all practice you
will need the memory bus :)). actual tests found dma to be LESS than 1/2 the
speed of doing a copy with the cpu. this is just a limitation of the SOC, and
the glamo is just well... not fast at accepting read/write requests - the
bandwidth is limited to about 7mb/sec for writes ( can't remember what reads
are - but i think its symmetric).

so a big performance bottleneck we have is transfers to/from glamo - it really
hobbles performance as it is a tiny straw we send data through. not to mention
sd-card IO data also shares this glamo bus... :) so don't go doing any heavy IO
on the SD card AND gfx... at the same time! :)

-- 
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Re: Yummy new CPU/GPU combo

2008-06-05 Thread Marc Bantle
Carsten Haitzler (The Rasterman) wrote:
 On Wed, 4 Jun 2008 19:59:35 +0200 Tom Cooksey [EMAIL PROTECTED]
 babbled:

   
 On Tuesday 03 June 2008 09:06:35 Carsten Haitzler wrote:
 
 the day nvidia comes with open drivers for this... we can begin to take an
 interest :)
   
 Sorry, just how open is the current glamo driver exactly?
 

 the driver is open. the chip specs so you can go write your own driver from
 scratch are only available under nda though :(.

   
 IMO, OpenMoko's choice of using the the glamo was a big mistake (Connecting
 it to a shared, 4-bit bus was probably the _biggest_ mistake).
 

 i definitely can't argue here. :) i know when i turned up glamo was already 
 in.
 my guess after some quick poking and a lot of spec doc reading was that given
 full drivers - we'd give or take have about the same performance as pure
 software only drivers (for 2d) in a dumb framebuffer - i.e. - what gta01 has.
 the exception might be opengl (3d) there where software won't be able to 
 render
 and keep up with the glamo, but 3d comes with a lot of caveats on the glamo,
 like max 256x256 textures. no render-to-texture (so intermediate buffers 
 are...
 well.. a pain), and the unhappiest is the max 3d buffer size (target for
 rendering) of 511x511 - so as such we can't manage fullscreen 3d @vga res. 
 we'd
 always have to go down to something like qvga. 

   
 OpenMoko insisted on having open source drivers, and the only hardware vendor
 which would let them do it was SMedia. So we get this massively underpowered
 graphics processor - but that's ok because OpenMoko can release the source
 code to the driver! Except SMedia wont let OpenMoko realease any technical
 info about the chip. So, in fact, the glamo driver can only be developed by
 people employed by OpenMoko and only after they sign an NDA.
 

 well we can't release the docs smedia gave us. but we are allowed to talk 
 about
 the technical details all we like in public. THOSE docs that smedia wrote are
 theirs and we can't give them out. we are allowed to go write our own docs
 based on it - but that won't be a small document, and right now internally no
 one has the time to just sit down and write such a doc (as opposed to writing
 code).

   
 The Xglamo may be open source, but it is not, nor can it ever be, a community
 project.
 

 it can - partially, but only in as far as any chip specs that are apparent in
 the existing code.

   
 Now look at the other options OpenMoko could have gone with. Well, _the_
 option of cource would be to have used a half-decent SoC, one with an
 integrated GPU such as a Freescale i.MX or TI OMAP, even an XScale would have
 been better. You'd then get a PowerVR GPU (same as used in the iPhone), which
 already has Linux drivers. What's more, OpenMoko would get the source code
 for the drivers, under NDA from Imagination Technologies. The only
 restriction would be that OpenMoko couldn't release the source. But that's no
 different to the glamo, given that only OpenMoko employees can work on it.
 

 again - we could have chosen much better soc's indeed, but as it stands right
 now that isn't happening. gta02 is basically a gta01 slightly improved. gta03
 will at this stage be a gta02 minus glamo (which simplifies things a lot and 
 at
 least for 2d stuff should get us an improvement).

   
 We would also have had a decent processor, one with a more up-to-date
 instruction set than the nearly 10-year-old armv4t. So there may not have
 been Cortex A8s around 2 years ago when GTA02 development began, but there
 were plenty of options. Why on earth did OpenMoko stick with an aging CPU and
 an almost useless GPU when there were so much better options? And please
 don't say BOM, I refuse to believe the combined price of the 2442 and glamo
 is cheaper than e.g. an i.MX31 or OMAP2420.
 

 because even before that the neo was inherited from an older project to do a
 windows-mobile phone... the hardware is based on an ancient product design.

   
 Cheers,

 Tom

 PS: Very sorry for the rant, I just had such high hopes for OpenMoko and am
 just fustrated with the hardware design decisions.
 

 understood. i can't blame you. i've done my share of ranting too. but even
 internally the most i have managed to do, i think, is influence the glamo to
 vanish from the gta03, but otherwise we have what we have now (just a new 
 case,
 different battery, added a camera, a different gsm module).

 gta04 was looking good. the samsung 6400 as such is a nice soc. i've dug into
 the 2d gfx portion of the docs. it's a bit tricky to use, but much better than
 the glamo and much more powerful in the 2d department (u'll manage scaling
 and compositing even in argb32 bit) nicely on that baby. it's memory bus was
 way better than gta02, and as it's graphics is integrated on the soc software
 cpu access to do fallbacks as well as mixing with hardware accel is sane and
 performant (unlike accessing video memory 

Re: Yummy new CPU/GPU combo

2008-06-05 Thread Tom Cooksey
On Thursday 05 June 2008 11:29:10 Carsten Haitzler wrote:
 On Thu, 5 Jun 2008 09:33:58 +0200 Tom Cooksey [EMAIL PROTECTED]
 babbled:
 
  On Wednesday 04 June 2008 21:56:56 Andy Green wrote:
   | IMO, OpenMoko's choice of using the the glamo was a big mistake
   (Connecting it to a
   | shared, 4-bit bus was probably the _biggest_ mistake).
   
   Huh what?  It's a 16-bit memory bus, maybe you mean 2^4 ;-)  When I
   actually use the thing I don't notice much sluggishness.  Your best bet
   is to eyeball one, I think you'll find it isn't the issue you think it is.
  
  I thought it was connected to the (4-wire) SDIO bus?
 
 it's on the memory bus, not sdio. a gfx chip on sdio would indeed be just 
 about
 the most stupid idea i have ever heard of and anyone doing that should be
 summarily executed with a blunt spoon! :)

Well... yeah, that's kindof the reason for the initial post! I must have 
misunderstood
previous posts as I was convinced the glamo was itself attached to the CPU's 
SDIO 
interface. You can understand where I was coming from now!

  If it's connected to the address/data bus, why is it so slow and why can't
  DMA be used to copy data to it?
 
 dma can. it just is even slower than using the cpu. also the entire memory bus
 is locked up when doing a copy with cpu OR dma, so even if dma were the same
 speed as doing a copy with the cpu, we'd still have the cpu locked out of the
 memory bus while waiting for dma - so no gain anyway (as in all practice you
 will need the memory bus :)). actual tests found dma to be LESS than 1/2 the
 speed of doing a copy with the cpu. this is just a limitation of the SOC, and
 the glamo is just well... not fast at accepting read/write requests - the
 bandwidth is limited to about 7mb/sec for writes ( can't remember what reads
 are - but i think its symmetric).

Right. Shame the cpu doesn't have more cache so it has a better change of 
getting on
with something else while the DMA occurs.


Thanks for clearing things up. It's good to hear that the problem isn't because 
of
any particularly bad decision on OpenMoko's part. Renews my faith a little. :-)


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Re: Yummy new CPU/GPU combo

2008-06-05 Thread Tom Cooksey
On Thursday 05 June 2008 10:29:36 Andy Green wrote:
 The Glamo offers normal async memory bus interface which we use, but it
 has a bunch of timing constraints.  (There is a synchronous burst bus
 mode that we don't use because the CPU doesn't support it and adding a
 CPLD in there to translate will eat power and doesn't make sense.)
What exactly do you mean by an async memory bus interface? Surely the bus
has a clock to clock data in off the data bus? 

Are you saying that the CPU writes data out at a known frequency and the glamo 
clocks it in at the same frequancy with some UART-like clock sync? This sounds
very, very bad? 

 In addition, we currently slug the Glamo IO with quite heavy wait states
 to get stable operation; without it the Glamo acts weird in ways we
 never got to the bottom of.  A few weeks ago I experimented again with
 reducing these and saw all kinds of framebuffer corruption.  The Glamo
 has several processors in it sharing its internal DRAM (6 or so), I
 guess there is some stuff going on from that direction despite we hold
 the unused ones in reset in there.
 
 So unless our understanding of that beastie evolves further than the
 datasheets, the current speed of it is what we have to work with.

But it _should_ be an aweful lot faster than it currently is. I understand the 
reasons 
why it's so slow, but these are hardware bugs. Surely SMedia are the ones who 
should 
be helping you try and fix those bugs? Or Samsung if it's the CPU. The only bit 
you've 
done is connect the CPU's bus lines to the Glamo's bus lines - I guess you do 
that with 
simple copper traces too. There doesn't seem to be a huge amount you can do 
differently? 

 However like I said when you hold the thing and use it, IMO it's
 perfectly adequate.  The August Software Update ;-) has some cool
 alpha and moving things going on that look nice, it's just not so bad as
 you got the impression I believe.

Have you watched the video which started this thread? Seen an iPhone before?
What about the latest Google android videos:
http://androidcommunity.com/first-live-images-of-fullscreen-android-demo-20080528/

I get so fustrated with people thinking that it's ok for OpenMoko to be worse 
than
everything else out there. Just because it's open source doesn't mean we can't 
make
something to thrash the pants off everything else graphicly.

To compete with iPhone, android and everything else which comes along, the 
OpenMoko
is going to need a programmable 3D pipeline, end of story. IMO, that means an 
OMAP3,
just like a pandora and just like the beagleboard. I guess FIC is tied to 
Samsung tho.




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Re: Yummy new CPU/GPU combo

2008-06-05 Thread Andy Green
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Somebody in the thread at some point said:
| On Thursday 05 June 2008 10:29:36 Andy Green wrote:
| The Glamo offers normal async memory bus interface which we use, but it
| has a bunch of timing constraints.  (There is a synchronous burst bus
| mode that we don't use because the CPU doesn't support it and adding a
| CPLD in there to translate will eat power and doesn't make sense.)
| What exactly do you mean by an async memory bus interface? Surely the bus
| has a clock to clock data in off the data bus?

Async busses use strobes like chip select, read and so on instead of
an explicit clock.

| But it _should_ be an aweful lot faster than it currently is. I
understand the reasons
| why it's so slow, but these are hardware bugs. Surely SMedia are the
ones who should

When we figure it out we'll know.  It the meanwhile, it's OK.

| However like I said when you hold the thing and use it, IMO it's
| perfectly adequate.  The August Software Update ;-) has some cool
| alpha and moving things going on that look nice, it's just not so bad as
| you got the impression I believe.
|
| Have you watched the video which started this thread? Seen an iPhone
before?
| What about the latest Google android videos:
|
http://androidcommunity.com/first-live-images-of-fullscreen-android-demo-20080528/

I just jumped in to correct your wrong idea about graphic device
connectivity, not answer is there a God? :-)

- -Andy
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Yummy new CPU/GPU combo

2008-06-05 Thread Ken Young
Carsten Haitzler (The Rasterman) wrote:

 quick question - would you prefer a qvga lcd (save a bit of cost)
 since we'e going to need to software-drive all graphics - the fewer
 pixels you have to fill, the better for speed. i'm really tossing up if
 the speed of qvga is worth the loss of resolution. i'm just not sure.

Please, please, please, please, please don't drop to a QVGA LCD on
future OM phones.   The beautiful full VGA screens on the neo and
Freerunner are just about the only piece of hardware they have which
is better than what you find on a typical smart phone.

Ken Young


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Yummy new CPU/GPU combo

2008-06-05 Thread Mark
Robert Schuster theBohemian at gmx.net wrote on Tue Jun 3 18:10:18 CEST 2008

Hi.

flexd schrieb:
 Carsten Haitzler (The Rasterman) skrev:
 On Mon, 2 Jun 2008 23:12:30 -0400 Lally Singh lally.singh at gmail.com 
 babbled:

 the day nvidia comes with open drivers for this... we can begin to take an
 interest :)


 To be honest, (i myself do not really care if the drivers are open or
 not, i do not have the require level of geekyness to change them :p) i
 couldnt care less if the drivers are open or not.
There are many reasons to have FOSS drivers. The ability for non-kernel
non-gfx people to change them is very low priority. But the kernel and
gfx people care much more.

 Aslong as we/someone could run a opensource OS on it, such as OM, i'd
 love it!
Yeah and for this a free/open driver is a precondition.

Regards
Robert

If that were true, the Neo/Freerunner wouldn't exist. It's quite
obvious that for the foreseeable future some compromises are
unavoidable if you want a usable, worthwhile device.

Mark

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Re: Yummy new CPU/GPU combo

2008-06-05 Thread Michael 'Mickey' Lauer
On Thursday 05 June 2008 18:05:47 Mark wrote:
 Robert Schuster theBohemian at gmx.net wrote on Tue Jun 3 18:10:18 CEST
 2008

 Hi.
 
 flexd schrieb:
  Carsten Haitzler (The Rasterman) skrev:
  On Mon, 2 Jun 2008 23:12:30 -0400 Lally Singh lally.singh at
  gmail.com babbled:
 
  the day nvidia comes with open drivers for this... we can begin to take
  an interest :)
 
  To be honest, (i myself do not really care if the drivers are open or
  not, i do not have the require level of geekyness to change them :p) i
  couldnt care less if the drivers are open or not.
 There are many reasons to have FOSS drivers. The ability for non-kernel
 non-gfx people to change them is very low priority. But the kernel and
 gfx people care much more.
 
  Aslong as we/someone could run a opensource OS on it, such as OM, i'd
  love it!
 
 Yeah and for this a free/open driver is a precondition.
 
 Regards
 Robert

 If that were true, the Neo/Freerunner wouldn't exist. It's quite
 obvious that for the foreseeable future some compromises are
 unavoidable if you want a usable, worthwhile device.

Not at all obvious to me.

:M:

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Re: Yummy new CPU/GPU combo

2008-06-05 Thread Markus Bossert
Somehow I just remember how nice Tie Fighter looked on my computer back 
in 1994 - or 1996? With a full fledged VGA resolution. And gouraud shading.


Mhmmm.

If wine happens to run on the om? :-D



Ken Young schrieb:

Carsten Haitzler (The Rasterman) wrote:


quick question - would you prefer a qvga lcd (save a bit of cost)
since we'e going to need to software-drive all graphics - the fewer
pixels you have to fill, the better for speed. i'm really tossing up if
the speed of qvga is worth the loss of resolution. i'm just not sure.


Please, please, please, please, please don't drop to a QVGA LCD on
future OM phones.   The beautiful full VGA screens on the neo and
Freerunner are just about the only piece of hardware they have which
is better than what you find on a typical smart phone.

Ken Young


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Re: Yummy new CPU/GPU combo

2008-06-05 Thread Robert Taylor
You know, you are jokingly commenting about this ...

... but i'm fully setting mine up as a mame emulator.

I think that while initially moko is positioned for the technically 
experienced, I believe we have a device here that can trully do 
something unique - become a portable general computing and gaming device.

Why not?  Why can't we have a moko with a fold out keyboard that can be 
pulled out and replaced with a game pad?

This could seriously set the device apart and interest a lot of homebrew 
and small game shop developers because the playing field is so fair and 
level on this platform.

I think gaming on the moko should be considered a VERY serious 
proposition indeed.

- Robert

Markus Bossert wrote:
 Somehow I just remember how nice Tie Fighter looked on my computer 
 back in 1994 - or 1996? With a full fledged VGA resolution. And 
 gouraud shading.

 Mhmmm.

 If wine happens to run on the om? :-D




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Re: Yummy new CPU/GPU combo

2008-06-05 Thread Flemming Richter Mikkelsen
On 6/5/08, Michael 'Mickey' Lauer [EMAIL PROTECTED] wrote:
 On Thursday 05 June 2008 18:05:47 Mark wrote:
  Robert Schuster theBohemian at gmx.net wrote on Tue Jun 3 18:10:18 CEST
  2008
 
  Hi.
  
  flexd schrieb:
   Carsten Haitzler (The Rasterman) skrev:
   On Mon, 2 Jun 2008 23:12:30 -0400 Lally Singh lally.singh at
   gmail.com babbled:
  
   the day nvidia comes with open drivers for this... we can begin to take
   an interest :)
  
   To be honest, (i myself do not really care if the drivers are open or
   not, i do not have the require level of geekyness to change them :p) i
   couldnt care less if the drivers are open or not.
  There are many reasons to have FOSS drivers. The ability for non-kernel
  non-gfx people to change them is very low priority. But the kernel and
  gfx people care much more.
  
   Aslong as we/someone could run a opensource OS on it, such as OM, i'd
   love it!
  
  Yeah and for this a free/open driver is a precondition.
  
  Regards
  Robert
 
  If that were true, the Neo/Freerunner wouldn't exist. It's quite
  obvious that for the foreseeable future some compromises are
  unavoidable if you want a usable, worthwhile device.

 Not at all obvious to me.

 :M:

I agree with Michael. The only reason I want a Freerunner, is because
it is open.

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Re: Yummy new CPU/GPU combo

2008-06-05 Thread Lally Singh
On Thu, Jun 5, 2008 at 7:04 PM, Flemming Richter Mikkelsen
[EMAIL PROTECTED] wrote:
 On 6/5/08, Michael 'Mickey' Lauer [EMAIL PROTECTED] wrote:
 I agree with Michael. The only reason I want a Freerunner, is because
 it is open.

Open's great.  But Open+Powerful would also be nice.  I can't be the
only one itching to use a GPU as a parallel coprocessor on this list.
*sigh* so far it's only CUDA (AFAIK) that's even touching mobile
devices.  Man I wish we had a handspring-type connector and some
little modules for this kind of stuff.

-- 
H. Lally Singh
Ph.D. Candidate, Computer Science
Virginia Tech

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Re: Yummy new CPU/GPU combo

2008-06-05 Thread Robert Taylor
Lally Singh wrote:
 On Thu, Jun 5, 2008 at 7:04 PM, Flemming Richter Mikkelsen
 [EMAIL PROTECTED] wrote:
   
 On 6/5/08, Michael 'Mickey' Lauer [EMAIL PROTECTED] wrote:
 I agree with Michael. The only reason I want a Freerunner, is because
 it is open.
 

 Open's great.  But Open+Powerful would also be nice.  I can't be the
 only one itching to use a GPU as a parallel coprocessor on this list.
 *sigh* so far it's only CUDA (AFAIK) that's even touching mobile
 devices.  Man I wish we had a handspring-type connector and some
 little modules for this kind of stuff.

   
Well, why don't we FIRST help them make this a  smashing success of such 
proporitions that it will make manufacturers sit up and take notice?

Everyone has seen what the EEEPC has done, and now everyone and their 
dog now have a subnotebook with a linux distro on it in the span of 
what, 8months or so?  Hell, Acer of all companies just announced a 
majour Linux push on their laptops .. THE LAST company on the face of 
the planet I expected to do so.

AMD opened up the ATI gpu spec sheet recently - I have no idea if ATI 
has any inclination to get into making gpus for these sorts of devices, 
but if they did we potentially have one very real manufacturer that 
already drinks the coolaid that could potentially step in and fill the 
need if it can be demonstrated that the open platform is the way to go.

I appreciate what everyone is saying, but the success of the moko isn't 
only dependent on the manufacturer doing their best to get as powerfull 
a device out as possible, it depends on us early adopters having vision 
to see what this is, why it is SO IMPORTANT and help build buzz around 
it.  Mokos success is our success which is success for freedom - one 
device and one model at a time. 

I just think there is a danger to focusing on the negatives instead of 
positives here in terms of buzz - nothing is EVER perfect in any way so 
its a matter of seeing the glass as half full. 

- Rob

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Re: Yummy new CPU/GPU combo

2008-06-05 Thread The Rasterman
On Thu, 5 Jun 2008 10:20:44 -0400 (EDT) Ken Young [EMAIL PROTECTED] babbled:

 Carsten Haitzler (The Rasterman) wrote:
 
  quick question - would you prefer a qvga lcd (save a bit of cost)
  since we'e going to need to software-drive all graphics - the fewer
  pixels you have to fill, the better for speed. i'm really tossing up if
  the speed of qvga is worth the loss of resolution. i'm just not sure.
 
 Please, please, please, please, please don't drop to a QVGA LCD on
 future OM phones.   The beautiful full VGA screens on the neo and
 Freerunner are just about the only piece of hardware they have which
 is better than what you find on a typical smart phone.

you haven't been to japan lately. a whole host of their phones are 834x480...
in 3.2 screens! totally nuts!

-- 
Carsten Haitzler (The Rasterman) [EMAIL PROTECTED]

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Re: Yummy new CPU/GPU combo

2008-06-05 Thread The Rasterman
On Thu, 5 Jun 2008 12:56:00 +0200 Tom Cooksey [EMAIL PROTECTED]
babbled:

 Well... yeah, that's kindof the reason for the initial post! I must have
 misunderstood previous posts as I was convinced the glamo was itself attached
 to the CPU's SDIO interface. You can understand where I was coming from now!

:)

 Right. Shame the cpu doesn't have more cache so it has a better change of
 getting on with something else while the DMA occurs.
 
 Thanks for clearing things up. It's good to hear that the problem isn't
 because of any particularly bad decision on OpenMoko's part. Renews my faith
 a little. :-)

glamo is a fairly old graphics cpu and design. frankly it was designed for qvga
- at best. it CAN do vga, but that is beyond its intended use. we have pushed
it much farther than smedia intended it to be - even smedia is amazed at the
bus speeds we get to the glamo - they have never seen it so fast.

glamo turned up primarily for 2 reasons.

1. we added wifi - and we just didn't have any other (good) interfaces (we can
sit and discuss spi all u like right now - but lets hold that thought). so we
needed to use up our sdio port for... wifi - but where will we stick the actual
sd card? glamo came with its own sd interface - bonus, so we get that back
again.

2. refresh. we run a vga screen. 640x480x70x2 - 41mb/sec ... JUST to refresh
the screen. we lost 41mb/sec of memory bandwidth just to keep the screen
displaying on the gta01. vga was by far pushing what the soc can do. literally
that is a huge amount of the bandwidth we had left (as its reads only and we
clock @ 100mhz for the bus clock on the gta02, it's be about 20% of memory
bandwidth gone). the glamo removes that drain and gives u back bandwidth... but
at another cost - the glamo's own bus and the extra work to write acceleration
to keep as much on the glamo as possible. we definitely don't do everything we
can on the glamo - but there is only so much time and development effort to go
around. as such we only really knew what the glamo was like once we had it
going reasonably, and by then - it's too late. glamo is in. it's not going away
as there just is no alternative.

so solutions could be: ditch vga, go to qvga, thus dropping mem bandwidth loss
to 10mb/sec (1/4 of what it was), and now have to drive only 1/2 the pixels in
software. end result would be much lower dpi, but much smoother and nicer
performance. but then go all the cries of i must have vga!!! (though i wonder
just how many people have good enough eyesight to really tell the difference).

if we want to live in the realms of such high resolution, imho, we need to look
very carefully at a high-end soc with good on-board graphics acceleration, but
that would have put the freerunner on hold as a product for a looong time. so
you would all still be waiting and waiting. no one would be talking of
production runs right now! :)

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Re: Yummy new CPU/GPU combo

2008-06-05 Thread The Rasterman
On Thu, 05 Jun 2008 13:04:27 -0700 Robert Taylor [EMAIL PROTECTED]
babbled:

at vga.. forget mame and games - they will be doing fullscreen updates. at
vga... no chance (of any decent framerate). if you don't believe me... try it
when you get one! :)

at qvga though - maybe. also a lot of arcade games are for qvga res... or older
ones are at least...

 You know, you are jokingly commenting about this ...
 
 ... but i'm fully setting mine up as a mame emulator.
 
 I think that while initially moko is positioned for the technically 
 experienced, I believe we have a device here that can trully do 
 something unique - become a portable general computing and gaming device.
 
 Why not?  Why can't we have a moko with a fold out keyboard that can be 
 pulled out and replaced with a game pad?
 
 This could seriously set the device apart and interest a lot of homebrew 
 and small game shop developers because the playing field is so fair and 
 level on this platform.
 
 I think gaming on the moko should be considered a VERY serious 
 proposition indeed.
 
 - Robert
 
 Markus Bossert wrote:
  Somehow I just remember how nice Tie Fighter looked on my computer 
  back in 1994 - or 1996? With a full fledged VGA resolution. And 
  gouraud shading.
 
  Mhmmm.
 
  If wine happens to run on the om? :-D
 
 
 
 
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Re: Yummy new CPU/GPU combo

2008-06-04 Thread Tom Cooksey
On Tuesday 03 June 2008 09:06:35 Carsten Haitzler wrote:
 the day nvidia comes with open drivers for this... we can begin to take an
 interest :)

Sorry, just how open is the current glamo driver exactly?

IMO, OpenMoko's choice of using the the glamo was a big mistake (Connecting it 
to a 
shared, 4-bit bus was probably the _biggest_ mistake).

OpenMoko insisted on having open source drivers, and the only hardware vendor 
which 
would let them do it was SMedia. So we get this massively underpowered graphics 
processor - but that's ok because OpenMoko can release the source code to the 
driver! 
Except SMedia wont let OpenMoko realease any technical info about the chip. So, 
in fact, 
the glamo driver can only be developed by people employed by OpenMoko and only 
after 
they sign an NDA.

The Xglamo may be open source, but it is not, nor can it ever be, a community 
project.

Now look at the other options OpenMoko could have gone with. Well, _the_ option 
of 
cource would be to have used a half-decent SoC, one with an integrated GPU such 
as a 
Freescale i.MX or TI OMAP, even an XScale would have been better. You'd then 
get a 
PowerVR GPU (same as used in the iPhone), which already has Linux drivers. 
What's more, 
OpenMoko would get the source code for the drivers, under NDA from Imagination 
Technologies. The only restriction would be that OpenMoko couldn't release the 
source. 
But that's no different to the glamo, given that only OpenMoko employees can 
work on it.

We would also have had a decent processor, one with a more up-to-date 
instruction set than
the nearly 10-year-old armv4t. So there may not have been Cortex A8s around 2 
years ago
when GTA02 development began, but there were plenty of options. Why on earth 
did 
OpenMoko stick with an aging CPU and an almost useless GPU when there were so 
much
better options? And please don't say BOM, I refuse to believe the combined 
price of the 2442
and glamo is cheaper than e.g. an i.MX31 or OMAP2420.


Cheers,

Tom

PS: Very sorry for the rant, I just had such high hopes for OpenMoko and am 
just fustrated
with the hardware design decisions.

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Re: Yummy new CPU/GPU combo

2008-06-04 Thread Andy Green
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Somebody in the thread at some point said:
| On Tuesday 03 June 2008 09:06:35 Carsten Haitzler wrote:
| the day nvidia comes with open drivers for this... we can begin to
take an
| interest :)
|
| Sorry, just how open is the current glamo driver exactly?

Pretty open (apologies if the first one wraps):

http://git.openmoko.org/?p=kernel.git;a=blob;f=drivers/mfd/glamo/glamo-fb.c;h=16e9d2e4aa0a4ff01a4efa080e7233696cb1f3b7;hb=eb6932e9617f9ad3161957490de8011482b83d24
http://git.openmoko.org/?p=xglamo.git;a=tree

| IMO, OpenMoko's choice of using the the glamo was a big mistake
(Connecting it to a
| shared, 4-bit bus was probably the _biggest_ mistake).

Huh what?  It's a 16-bit memory bus, maybe you mean 2^4 ;-)  When I
actually use the thing I don't notice much sluggishness.  Your best bet
is to eyeball one, I think you'll find it isn't the issue you think it is.

- -Andy
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Re: Yummy new CPU/GPU combo

2008-06-03 Thread The Rasterman
On Mon, 2 Jun 2008 23:12:30 -0400 Lally Singh [EMAIL PROTECTED] babbled:

the day nvidia comes with open drivers for this... we can begin to take an
interest :)

 Seen this?
 
 http://news.bbc.co.uk/2/hi/technology/7430768.stm
 http://www.engadget.com/2008/06/02/nvidia-launches-tegra-hopes-to-change-the-smartphone-mid-game/
 
 The Tegra line will be all-in-one, integrated systems on a chip,
 containing an 800MHz ARM CPU, GeForce GPU, image processor, HD video
 processor, and controllers for all other aspects of core operations
 (memory, USB ports, communication) -- in a package about the size of a
 dime.
 
 The range will come in two varieties to start -- the Tegra 600 and the
 Tegra 650. Both chips can run games like Quake 3 with full filters and
 anti-aliasing at rates of more than 40 FPS, and will support 1080p
 HDMI, WSXGA+ LCD or CRT, and NTSC/PAL TV outs.
 
 It's still ARM based, so it should work with OM.  It'll run Android if
 you want, and may end up with a slightly smaller phone, as it
 integrates the GPU.
 
 -- 
 H. Lally Singh
 Ph.D. Candidate, Computer Science
 Virginia Tech
 
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Re: Yummy new CPU/GPU combo

2008-06-03 Thread Chris Wright
The cost is probably on the order of paraplegia. And I wonder about
the power requirements -- there haven't been significant advances in
battery technology lately.

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Re: Yummy new CPU/GPU combo

2008-06-03 Thread Paul Wouters
On Tue, 3 Jun 2008, flexd wrote:

  the day nvidia comes with open drivers for this... we can begin to take an
  interest :)
 

 To be honest, (i myself do not really care if the drivers are open or
 not, i do not have the require level of geekyness to change them :p) i
 couldnt care less if the drivers are open or not.

 Aslong as we/someone could run a opensource OS on it, such as OM, i'd
 love it!

You get the phone. It crashes. You report the bug. Opensource developers
tell you it's the nvidia driver, we cannot do anything. Then what?

Thank you openmoko for your stance on using ONLY opensource drivers for
open hardware specs.

 I want the ability to change everything, but having a different cpu/gpu
 driver isnt exactly a high priority. Ofcourse this would be great, but a
 closed driver will do fine if my phone can have specs as good as that!

It won't. Vendor lock will lead to closed phones. If I wanted that, I
would already own an iphone.

Paul

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Re: Yummy new CPU/GPU combo

2008-06-03 Thread The Rasterman
On Tue, 3 Jun 2008 08:54:20 -0400 Kevin Dean [EMAIL PROTECTED] babbled:

 With Nouveau, wouldn't it give a future device video performance that
 equals or surpasses the current XGlamo?

who says that the chip even resembles the desktop ones in terms of how it can
be driven? just because it bears the same brandname does not mean it has the
same register api etc. etc. :) not to mention that the hardware specs as such
are not open - nor even available under nda for the purpose of writing open
drivers - which leaves the long painful road of reverse engineering and taking
what you can get - if/when you can get it... if ever... :)

again - without the details and specs it's all speculation... and without
them... it's not open :)

 On Tue, Jun 3, 2008 at 3:06 AM, The Rasterman Carsten Haitzler
 [EMAIL PROTECTED] wrote:
  On Mon, 2 Jun 2008 23:12:30 -0400 Lally Singh [EMAIL PROTECTED]
  babbled:
 
  the day nvidia comes with open drivers for this... we can begin to take an
  interest :)
 
  Seen this?
 
  http://news.bbc.co.uk/2/hi/technology/7430768.stm
  http://www.engadget.com/2008/06/02/nvidia-launches-tegra-hopes-to-change-the-smartphone-mid-game/
 
  The Tegra line will be all-in-one, integrated systems on a chip,
  containing an 800MHz ARM CPU, GeForce GPU, image processor, HD video
  processor, and controllers for all other aspects of core operations
  (memory, USB ports, communication) -- in a package about the size of a
  dime.
 
  The range will come in two varieties to start -- the Tegra 600 and the
  Tegra 650. Both chips can run games like Quake 3 with full filters and
  anti-aliasing at rates of more than 40 FPS, and will support 1080p
  HDMI, WSXGA+ LCD or CRT, and NTSC/PAL TV outs.
 
  It's still ARM based, so it should work with OM.  It'll run Android if
  you want, and may end up with a slightly smaller phone, as it
  integrates the GPU.
 
  --
  H. Lally Singh
  Ph.D. Candidate, Computer Science
  Virginia Tech
 
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  --
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Re: Yummy new CPU/GPU combo

2008-06-03 Thread flexd
Carsten Haitzler (The Rasterman) skrev:
 On Mon, 2 Jun 2008 23:12:30 -0400 Lally Singh [EMAIL PROTECTED] babbled:

 the day nvidia comes with open drivers for this... we can begin to take an
 interest :)
   

To be honest, (i myself do not really care if the drivers are open or 
not, i do not have the require level of geekyness to change them :p) i 
couldnt care less if the drivers are open or not.

Aslong as we/someone could run a opensource OS on it, such as OM, i'd 
love it!

I want the ability to change everything, but having a different cpu/gpu 
driver isnt exactly a high priority. Ofcourse this would be great, but a 
closed driver will do fine if my phone can have specs as good as that!

Regards

Kristoffer
   
 Seen this?

 http://news.bbc.co.uk/2/hi/technology/7430768.stm
 http://www.engadget.com/2008/06/02/nvidia-launches-tegra-hopes-to-change-the-smartphone-mid-game/

 The Tegra line will be all-in-one, integrated systems on a chip,
 containing an 800MHz ARM CPU, GeForce GPU, image processor, HD video
 processor, and controllers for all other aspects of core operations
 (memory, USB ports, communication) -- in a package about the size of a
 dime.

 The range will come in two varieties to start -- the Tegra 600 and the
 Tegra 650. Both chips can run games like Quake 3 with full filters and
 anti-aliasing at rates of more than 40 FPS, and will support 1080p
 HDMI, WSXGA+ LCD or CRT, and NTSC/PAL TV outs.

 It's still ARM based, so it should work with OM.  It'll run Android if
 you want, and may end up with a slightly smaller phone, as it
 integrates the GPU.

 -- 
 H. Lally Singh
 Ph.D. Candidate, Computer Science
 Virginia Tech

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Re: Yummy new CPU/GPU combo

2008-06-03 Thread Joachim Steiger
Carsten Haitzler (The Rasterman) wrote:
 On Mon, 2 Jun 2008 23:12:30 -0400 Lally Singh [EMAIL PROTECTED] babbled:
 
 the day nvidia comes with open drivers for this... we can begin to take an
 interest :)

yeah.. sounds nice.. shortly after hell has frozen over and nvidia
started supporting any free and or open driver development at all ;)

btw.. did you see any total power ratings anywhere?
guess why they are missing...

anyways... kind regards


-- 

Joachim Steiger
Openmoko Central Services

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Re: Yummy new CPU/GPU combo

2008-06-03 Thread Kevin Dean
On Tue, Jun 3, 2008 at 9:51 AM, flexd [EMAIL PROTECTED] wrote:
 Carsten Haitzler (The Rasterman) skrev:
 On Mon, 2 Jun 2008 23:12:30 -0400 Lally Singh [EMAIL PROTECTED] babbled:

 the day nvidia comes with open drivers for this... we can begin to take an
 interest :)


 To be honest, (i myself do not really care if the drivers are open or
 not, i do not have the require level of geekyness to change them :p) i
 couldnt care less if the drivers are open or not.

I'm not a programmer, but I have to fully disagree with you. Carsten
IS a hacker, and I trust that if the source code where devouring
children that he'd make it public. If not him then Zeke, or if not
him... Me not being able to program it doesn't mean that someone else
who cares can't. That's a level of trust that I gain from Free
Software, and I'd not change that.


 Aslong as we/someone could run a opensource OS on it, such as OM, i'd
 love it!

 I want the ability to change everything, but having a different cpu/gpu
 driver isnt exactly a high priority. Ofcourse this would be great, but a
 closed driver will do fine if my phone can have specs as good as that!

I think about that more and more (I traded a quad core Opteron system
with 10 GB of RAM for an Intel Core 2 Duo with 4 so that I could use
the GPLed Intel 3D driver (before I leanrned that GLX was technically
non-free). The more I think on it, the more I realize that a non-free
firmware on the system mainboard actually scares me a bit MORE than a
non-free application in userspace. Not only that, but how in the HELL
can you call a project Openmoko with a tagline of Free your phone
and then turn your back on openness and freedom?



 Regards

 Kristoffer

 Seen this?

 http://news.bbc.co.uk/2/hi/technology/7430768.stm
 http://www.engadget.com/2008/06/02/nvidia-launches-tegra-hopes-to-change-the-smartphone-mid-game/

 The Tegra line will be all-in-one, integrated systems on a chip,
 containing an 800MHz ARM CPU, GeForce GPU, image processor, HD video
 processor, and controllers for all other aspects of core operations
 (memory, USB ports, communication) -- in a package about the size of a
 dime.

 The range will come in two varieties to start -- the Tegra 600 and the
 Tegra 650. Both chips can run games like Quake 3 with full filters and
 anti-aliasing at rates of more than 40 FPS, and will support 1080p
 HDMI, WSXGA+ LCD or CRT, and NTSC/PAL TV outs.

 It's still ARM based, so it should work with OM.  It'll run Android if
 you want, and may end up with a slightly smaller phone, as it
 integrates the GPU.

 --
 H. Lally Singh
 Ph.D. Candidate, Computer Science
 Virginia Tech

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Re: Yummy new CPU/GPU combo

2008-06-03 Thread Robert Schuster
Hi.

flexd schrieb:
 Carsten Haitzler (The Rasterman) skrev:
 On Mon, 2 Jun 2008 23:12:30 -0400 Lally Singh [EMAIL PROTECTED] babbled:

 the day nvidia comes with open drivers for this... we can begin to take an
 interest :)
   
 
 To be honest, (i myself do not really care if the drivers are open or 
 not, i do not have the require level of geekyness to change them :p) i 
 couldnt care less if the drivers are open or not.
There are many reasons to have FOSS drivers. The ability for non-kernel
/non-gfx people to change them is very low priority. But the kernel and
gfx people care much more.

 Aslong as we/someone could run a opensource OS on it, such as OM, i'd 
 love it!
Yeah and for this a free/open driver is a precondition.

Regards
Robert



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Re: Yummy new CPU/GPU combo

2008-06-03 Thread Robert Schuster
Hi.

thomasg schrieb:
 And for those who think android will bring hardware support for new
 devices to the FOSS-world: forget about it.
 Google doesn't care about open source if it's not used to save costs.
 They didn't even release their own from-scratch-software as opensource -
 hell, they use _wine_ to run it under linux.
 Android isn't about freedom. It's about saving license fees, nothing
 else (and they did some effort to make it as easy as possible for closed
 source and vendors).
Thats it.

Regards
Robert



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Re: Yummy new CPU/GPU combo

2008-06-03 Thread Rahul Joshi
+1
Just the kind of thing I want to hear.

On Tue, Jun 3, 2008 at 9:41 PM, Robert Schuster [EMAIL PROTECTED] wrote:

 Hi.

 thomasg schrieb:
  And for those who think android will bring hardware support for new
  devices to the FOSS-world: forget about it.
  Google doesn't care about open source if it's not used to save costs.
  They didn't even release their own from-scratch-software as opensource -
  hell, they use _wine_ to run it under linux.
  Android isn't about freedom. It's about saving license fees, nothing
  else (and they did some effort to make it as easy as possible for closed
  source and vendors).
 Thats it.

 Regards
 Robert


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Re: Yummy new CPU/GPU combo

2008-06-03 Thread Robert Taylor
Wow, I didn't know that.

Google does contribute to various open source projects, but they sure as 
hell don't seem to drink the punch.

Thanks for the info, that completely defines my view of Android.

And they use WINE to run android dev stuff on linux?  My god - that 
beggars the imagination.

- Rob

Rahul Joshi wrote:
 +1
 Just the kind of thing I want to hear.

 On Tue, Jun 3, 2008 at 9:41 PM, Robert Schuster [EMAIL PROTECTED] 
 mailto:[EMAIL PROTECTED] wrote:

 Hi.

 thomasg schrieb:
  And for those who think android will bring hardware support for new
  devices to the FOSS-world: forget about it.
  Google doesn't care about open source if it's not used to save
 costs.
  They didn't even release their own from-scratch-software as
 opensource -
  hell, they use _wine_ to run it under linux.
  Android isn't about freedom. It's about saving license fees, nothing
  else (and they did some effort to make it as easy as possible
 for closed
  source and vendors).
 Thats it.

 Regards
 Robert


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Re: Yummy new CPU/GPU combo

2008-06-03 Thread thomasg
No, you got me wrong in some points. I was talking about Picasa, Google
Earth and the other Google software.
The android SDK is widely open source, so there's nothing wrong about it.
They don't have a chance to push a proprietary SDK out, because nobody would
ever use it as there is no product yet.
But the SDK is only an SDK - it does not and will not contain new drivers
that the vendors use for their hardware. It will not be used to deploy a
kind of distribution or images like Openmoko (OpenEmbedded) does. It is a
SDK to deploy your applications on the platform, be it closed (and you can
be sure there: it will be in a wide area) or not, in the terms google or the
vendor likes.
With the effort I meant, that android uses GPL only where it is absolutely
necessary (linux kernel and so) and use own commercial licenses (at least
for now, but the promised to release them under an OSS license, believe them
or not) and licenses with far less restrictions (MPL, BSD and so on) that
allows the vendors or deployers to keep their stuff based on it closed.

On the other hand google is really supporting FOSS-software. Best example is
of course GSoC what is a really good thing (even if it's clear that it also
has a purpose for google, but that doesn't matter in the end) and may not be
left out of this discussion.

All I want to say: Android is _not_ an alternative to Openmoko - at least
not for people that care about absolute openness and freedom.



On Tue, Jun 3, 2008 at 7:53 PM, Robert Taylor [EMAIL PROTECTED]
wrote:

 Wow, I didn't know that.

 Google does contribute to various open source projects, but they sure as
 hell don't seem to drink the punch.

 Thanks for the info, that completely defines my view of Android.

 And they use WINE to run android dev stuff on linux?  My god - that
 beggars the imagination.

 - Rob

 Rahul Joshi wrote:
  +1
  Just the kind of thing I want to hear.
 
  On Tue, Jun 3, 2008 at 9:41 PM, Robert Schuster [EMAIL PROTECTED]
  mailto:[EMAIL PROTECTED] wrote:
 
  Hi.
 
  thomasg schrieb:
   And for those who think android will bring hardware support for new
   devices to the FOSS-world: forget about it.
   Google doesn't care about open source if it's not used to save
  costs.
   They didn't even release their own from-scratch-software as
  opensource -
   hell, they use _wine_ to run it under linux.
   Android isn't about freedom. It's about saving license fees,
 nothing
   else (and they did some effort to make it as easy as possible
  for closed
   source and vendors).
  Thats it.
 
  Regards
  Robert
 
 
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Re: Yummy new CPU/GPU combo

2008-06-03 Thread Steven Kurylo
 Google does contribute to various open source projects, but they sure as
 hell don't seem to drink the punch.

 Thanks for the info, that completely defines my view of Android.

The kernel still uses the GPL, so they have to respect that.  However
the new hardware drivers could be done the same way nvidia does it.

They said their custom software will all use the apache license.  So a
phone carrier could take the software stack, close the source, and add
their custom bits on top leaving you with a system thats just as
closed as the current phones.  It will be interesting to see what
happens.

 And they use WINE to run android dev stuff on linux?  My god - that
 beggars the imagination.

I think he's talking about other applications.  I think picasa uses wine.

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Re: Yummy new CPU/GPU combo

2008-06-03 Thread Marco Trevisan (Treviño)
Carsten Haitzler (The Rasterman) wrote:
 And they use WINE to run android dev stuff on linux?  My god - that
 beggars the imagination.
 I think he's talking about other applications.  I think picasa uses wine.
 
 and google earth

No, Google Earth is a native Qt application... Only Picasa uses wine.

-- 
Treviño's World - Life and Linux
http://www.3v1n0.net/


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Yummy new CPU/GPU combo

2008-06-02 Thread Lally Singh
Seen this?

http://news.bbc.co.uk/2/hi/technology/7430768.stm
http://www.engadget.com/2008/06/02/nvidia-launches-tegra-hopes-to-change-the-smartphone-mid-game/

The Tegra line will be all-in-one, integrated systems on a chip,
containing an 800MHz ARM CPU, GeForce GPU, image processor, HD video
processor, and controllers for all other aspects of core operations
(memory, USB ports, communication) -- in a package about the size of a
dime.

The range will come in two varieties to start -- the Tegra 600 and the
Tegra 650. Both chips can run games like Quake 3 with full filters and
anti-aliasing at rates of more than 40 FPS, and will support 1080p
HDMI, WSXGA+ LCD or CRT, and NTSC/PAL TV outs.

It's still ARM based, so it should work with OM.  It'll run Android if
you want, and may end up with a slightly smaller phone, as it
integrates the GPU.

-- 
H. Lally Singh
Ph.D. Candidate, Computer Science
Virginia Tech

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