Re: headset with qtopia

2008-07-27 Thread thewtex
Lorn Potter [EMAIL PROTECTED] writes:

  Now question would be, how to make qtopia to recognize the headset has
  been plugged in and change mixer settings accordingly. The .state files
  in /usr/share/openmoko/scenarios are in place but don't seem to be used.
 
 Ok, I fixed headphone insertions today, and will make an image update 
 soon at qtopia.net
 

Thanks much for taking a look at this, Lorn.

I have flashed the new kernel/rootfs from qtopia
qtopia-4.3.2-gta02-flash-07221045.tgz, but I am still having difficulties.  

On initiation of a call, state switches to gsmhandset.state, regardless of
whether the headset is plugged in before or during the call.  

If I manually apply alsactl -f gsmheadset.state, I get working sound.

In the options popup tab during the call, only Handset and Speakerphone are
given, with Handset highlighted.

When I start a call with the headset, Headphones is in the Options menu, but as
soon as I plug the headset in, it disappears.


working on a GTA02v5


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Re: headset with qtopia

2008-07-27 Thread thewtex
thewtex [EMAIL PROTECTED] writes:


 
 When I start a call with the headset, Headphones is in the Options menu, but 
 as

s/with/without

 soon as I plug the headset in, it disappears.
 






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Re: headset with qtopia

2008-07-27 Thread Lorn Potter
thewtex wrote:
 Lorn Potter [EMAIL PROTECTED] writes:
 
 Now question would be, how to make qtopia to recognize the headset has
 been plugged in and change mixer settings accordingly. The .state files
 in /usr/share/openmoko/scenarios are in place but don't seem to be used.
 Ok, I fixed headphone insertions today, and will make an image update 
 soon at qtopia.net

 
 Thanks much for taking a look at this, Lorn.
 
 I have flashed the new kernel/rootfs from qtopia
 qtopia-4.3.2-gta02-flash-07221045.tgz, but I am still having difficulties.  
 
 On initiation of a call, state switches to gsmhandset.state, regardless of
 whether the headset is plugged in before or during the call.  
 
 If I manually apply alsactl -f gsmheadset.state, I get working sound.

hmmm, ok. I will have to look into this. :)

 
 In the options popup tab during the call, only Handset and Speakerphone are
 given, with Handset highlighted.
 
 When I start a call with the headset, Headphones is in the Options menu, but 
 as
 soon as I plug the headset in, it disappears.

yes, something is hooked up backwards.


-- 
Lorn 'ljp' Potter
Software Engineer, Systems Group, Trolltech, a Nokia company


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Re: headset with qtopia

2008-07-22 Thread Lorn Potter
Ole Kliemann wrote:
 On Mon, Jul 21, 2008 at 05:34:47AM +, thewtex wrote:
 Has anyone got the headset that comes with the Freerunner group purchase 
 working
 with the qtopia.net images?  There seems to be a small amount of sound coming
 out somewhere.  And speakerphone goes wacky.  Maybe alsamixer settings?
 
 I am using this version: 
 
   qtopia-4.3.2-gta02-flash-07172049.tgz
 
 When I plug in the headset while playing something with mediaplayer, I
 only get sound on one channel on the headset, speaker still sounds
 normal.
 
 There is a alsamixer control `Amp Spk'; if you turn it off, speaker goes
 off and headset has both channels.
 
 Now question would be, how to make qtopia to recognize the headset has
 been plugged in and change mixer settings accordingly. The .state files
 in /usr/share/openmoko/scenarios are in place but don't seem to be used.

Ok, I fixed headphone insertions today, and will make an image update 
soon at qtopia.net


-- 
Lorn 'ljp' Potter
Software Engineer, Systems Group, Trolltech, a Nokia company

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Re: headset with qtopia

2008-07-22 Thread Cédric Berger
On Tue, Jul 22, 2008 at 09:14, Lorn Potter [EMAIL PROTECTED] wrote:
 Ok, I fixed headphone insertions today, and will make an image update
 soon at qtopia.net


Thanks...
But it is still not clear to me : are all qtopia modifications
updatable via an opkg upgrade ?

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Re: headset with qtopia

2008-07-22 Thread Lorn Potter
Cédric Berger wrote:
 On Tue, Jul 22, 2008 at 09:14, Lorn Potter [EMAIL PROTECTED] wrote:
 Ok, I fixed headphone insertions today, and will make an image update
 soon at qtopia.net

 
 Thanks...
 But it is still not clear to me : are all qtopia modifications
 updatable via an opkg upgrade ?

Not at this time, at least from Trolltech.


-- 
Lorn 'ljp' Potter
Software Engineer, Systems Group, Trolltech, a Nokia company


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Re: headset with qtopia

2008-07-21 Thread Cédric Berger
I tried but it indeed didn't work at all. But I have not yet tried to
play with alsamixer.
(on qtopia too).
- no sound in headset and only big bep with speaker.

I installed the version of qalsamixer from qtopia via the feed
http://qtopia.net/packages/feed/4.3.2/
But it is not adapted to the screen in portrait orientation ! Not easy to use...
Does anyone know if it can be configured for different resolution ?



On Mon, Jul 21, 2008 at 07:34, thewtex [EMAIL PROTECTED] wrote:
 Has anyone got the headset that comes with the Freerunner group purchase 
 working
 with the qtopia.net images?  There seems to be a small amount of sound coming
 out somewhere.  And speakerphone goes wacky.  Maybe alsamixer settings?


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Re: headset with qtopia

2008-07-21 Thread Ole Kliemann
On Mon, Jul 21, 2008 at 05:34:47AM +, thewtex wrote:
 Has anyone got the headset that comes with the Freerunner group purchase 
 working
 with the qtopia.net images?  There seems to be a small amount of sound coming
 out somewhere.  And speakerphone goes wacky.  Maybe alsamixer settings?

I am using this version: 

qtopia-4.3.2-gta02-flash-07172049.tgz

When I plug in the headset while playing something with mediaplayer, I
only get sound on one channel on the headset, speaker still sounds
normal.

There is a alsamixer control `Amp Spk'; if you turn it off, speaker goes
off and headset has both channels.

Now question would be, how to make qtopia to recognize the headset has
been plugged in and change mixer settings accordingly. The .state files
in /usr/share/openmoko/scenarios are in place but don't seem to be used.

Ole


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Re: headset with qtopia

2008-07-21 Thread Lorn Potter
Ole Kliemann wrote:
 On Mon, Jul 21, 2008 at 05:34:47AM +, thewtex wrote:
 Has anyone got the headset that comes with the Freerunner group purchase 
 working
 with the qtopia.net images?  There seems to be a small amount of sound coming
 out somewhere.  And speakerphone goes wacky.  Maybe alsamixer settings?
 
 I am using this version: 
 
   qtopia-4.3.2-gta02-flash-07172049.tgz
 
 When I plug in the headset while playing something with mediaplayer, I
 only get sound on one channel on the headset, speaker still sounds
 normal.
 
 There is a alsamixer control `Amp Spk'; if you turn it off, speaker goes
 off and headset has both channels.
 
 Now question would be, how to make qtopia to recognize the headset has
 been plugged in and change mixer settings accordingly. The .state files
 in /usr/share/openmoko/scenarios are in place but don't seem to be used.

Yes, they are used by Qtopia. You would not have sound on a phone call, 
if these were not used to change the mixer settings.

Qtopia might have stopped seeing the headphone insert. Will look at this.



-- 
Lorn 'ljp' Potter
Software Engineer, Systems Group, Trolltech, a Nokia company

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headset with qtopia

2008-07-20 Thread thewtex
Has anyone got the headset that comes with the Freerunner group purchase working
with the qtopia.net images?  There seems to be a small amount of sound coming
out somewhere.  And speakerphone goes wacky.  Maybe alsamixer settings?


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