Re: [computer-go] Sho-Dan-level at 9x9

2007-01-03 Thread Chrilly
- Original Message - 
From: Sanghyeon Seo [EMAIL PROTECTED]

To: computer-go computer-go@computer-go.org
Sent: Wednesday, January 03, 2007 10:04 AM
Subject: Re: [computer-go] Sho-Dan-level at 9x9



2007/1/3, Chrilly [EMAIL PROTECTED]:

As I told before I organized with Nimzo a jackpot bltiz system. When the
jackpot reached 500 ATS (50 $) there was a queue of GMs who wanted to 
play.

This was during the tournament and they had their own games running. They
did not care about their own games anymore, the only wanted the jackpot.
They are gambling-junkies. A lot of German GMs have now practically 
stopped

serious chess and play on internet poker.


That reminds me of Jimmy Cha. A professional go player (and strong!),
at the same time world-class poker player.

http://en.wikipedia.org/wiki/Jimmy_Cha

There is another famous example in Backgammon. Paul Magriel x-22, 
world-champion and author of the classical backgammon introduction.

http://en.wikipedia.org/wiki/Paul_Magriel

Chrilly

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Re: [computer-go] Re: Interesting problem

2007-01-03 Thread Jacques BasaldĂșa

Hi Don,

I know of players who thought Go might be an interesting game, but
gave up quickly when they realized they could never play by Japanese
rules.

I am not saying the opposite, and again, I think the ideal rules for
computer championships today are Chinese, but without penalizing
pass moves.

It's been said that if Alien beings ever contacted us, it's likely
they would be GO players due to the simplicity of the rules.

Let me use your SF argument to explain what I call natural
evolution: In The Beginning, Martians, just like Earthlings, use
Chinese rules. Those who want to improve, count during the
game, not after every move, but many times. They count
komi +/- territory +/- the stones. With time, players find
counting the stones annoying and pointless since only the
difference in captures has to be considered and that does
not need to be counted, it can be added to komi. They
also naturally recognize which groups are worth defending
and which are not. Without noticing, they have become
Japanese players.

Jacques.

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Re: [computer-go] Sho-Dan-level at 9x9

2007-01-03 Thread steve uurtamo
 The Cotsen Open has a cash prize for the best computer program,
 which I felt somewhat guilty accepting after loosing all games due
 to the bug, but SlugGo was the only program entered this year, and
 the cash did help to offset the cost of renting the wheelchair van
 with hydraulic ramp that I needed to transport the cluster.

i guess this question has already been asked, but i'm really curious
now -- did the organizers want for the hardware to be on-site for the
games to be played (i.e. to prevent cheating), or did you just want
to bring the hardware on-site?  or maybe there was no internet
connection in the room where games were played?

s.




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Re: [computer-go] Sho-Dan-level at 9x9

2007-01-03 Thread Don Dailey
This is exactly how Cilkchess used to compete.   Your ran a gui locally
on
your laptop which connected to the program (running in a different part
of
the world) via stdin and stdout - via an ssh connection.

That's what I've always loved about unix - everything is a nice
abstraction.
You normally don't think too much about which machine something is
running
on, where it is, how it's connected etc.   

This abstraction has caused funny things to happen.  I get an email
saying
that I have a job on the printer - I'm in Virginia, the printer is in 
Massachusetts, I just forgot that my shell is remote - it looks and acts
identical to a local shell.   

Even though Windows has greatly matured over the years, you still feel
like your are being controlled more - like you are being confined to
a little box.Nowadays you can do some of these things in Windows
if you get the right tools - but it's not so transparent.

- Don


On Wed, 2007-01-03 at 08:42 +0100, Chrilly wrote:
 Why does Slu-Go not play remote? E.g the only thing I transported to
 London 
 for playing against GM Adams was a notebook. The Hydra-Cluster would
 have 
 been a little bit difficult to transport. Even in Abu-Dhabi the
 operating is 
 remote. The Hydra-Sheikh sits in his palace and the Cluster is in
 another 
 part of the town.
 Its for the chess-engine completly transparent. The engine
 writes/reads to 
 stdout/stdin. If the GUI is on the same PC, the communication is
 directly 
 done. When playing remote SSH (Secure Shell) is started and the rest
 goes as 
 before. 

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Re: [computer-go] Sho-Dan-level at 9x9

2007-01-03 Thread David Doshay

On 2, Jan 2007, at 11:42 PM, Chrilly wrote:


The Cotsen Open has a cash prize for the best computer program,
which I felt somewhat guilty accepting after loosing all games due
to the bug, but SlugGo was the only program entered this year, and
the cash did help to offset the cost of renting the wheelchair van
with hydraulic ramp that I needed to transport the cluster.

Why does SlugGo not play remote? E.g the only thing I transported  
to London for playing against GM Adams was a notebook. The Hydra- 
Cluster would have been a little bit difficult to transport. Even  
in Abu-Dhabi the operating is remote. The Hydra-Sheikh sits in his  
palace and the Cluster is in another part of the town.
Its for the chess-engine completly transparent. The engine writes/ 
reads to stdout/stdin. If the GUI is on the same PC, the  
communication is directly done. When playing remote SSH (Secure  
Shell) is started and the rest goes as before.


and

On 3, Jan 2007, at 6:33 AM, steve uurtamo wrote:


i guess this question has already been asked, but i'm really curious
now -- did the organizers want for the hardware to be on-site for the
games to be played (i.e. to prevent cheating), or did you just want
to bring the hardware on-site?  or maybe there was no internet
connection in the room where games were played?


SlugGo can be run remotely. As Chrilly says, the technical problems are
very small and easy to deal with.

While I did not ask the organizers or Tournament Director of the Cotsen
Open about their specific requirements, I was told explicitly by the  
Gifu,

Japan, TD's and the Computer Olympiad organizers that remote computing
would not be allowed. The CO folks were very blunt, while the Gifu folks
were far more Asian in the way they apologized for their inability to
accommodate remote computing. The Gifu prize of about $3,000 US is
probably enough to inspire some to cheat, but their claim is lack of  
internet

access ... inside of a building that is a high-tech center.

I believe that computer Go is just too immature of a field, and the  
level
of play is too low for trust to be the model. It is just too easy to  
hide the
midget in the Turk. As per the cartoon in the New Yorker, On the  
internet
nobody knows that you are a dog (said by one dog sitting at a  
computer to

another dog standing nearby). In chess the number of people who could be
effective against a GM while hidden on the other end of a wire is far  
too
small, and their pride would prevent their participation because  
giving the
win to the computer would not be acceptable. It is just too easy to  
find a

1k human with more interest in the money.

So, I built a cluster that can travel. It is 24 G4 mac minis and a  
dual G5

X-Serve in a rolling rack that is a bit under a meter cube and weighing
slightly in excess of 100 kg. It is a horrible tangle of wires, so in  
the
post Sept/11 travel environment I decided not to take it to the Gifu  
this
year (I even think it looks like a bomb more than a traveling  
cluster). I

plan to update the hardware, hopefully sometime this year, so that I can
take it to the Gifu next year.

It is also a maintenance nightmare, so in the slow KGS tournament played
recently, only 22 of the minis were running. Our big non-transportable
cluster (72 G5's) was busy with physics at the time of the slow KGS
tournament.

Cheers,
David
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Re: [computer-go] Re: Interesting problem

2007-01-03 Thread Sylvain Gelly

Hello,

At one point in this lengthy ongoing discussion, it was noted that it

is not polite to keep playing after the result is already determined.
The Japanese rules do penalize these moves by one player as long
as the other player is knowledgeable enough to see the situation
correctly and simply pass, thereby picking up a point.



For me the polite way to end a game is to resign as soon as the game is
lost. The sooner one player
resigns, the better he understands the position (assuming he does not resign
on a won position :)).
Games are often over much before the pass move... (at least in computer Go).


To bring this back to computer Go and what it implies about the level

of understanding of the game we can attribute to the programs, I will
point to the last round of the recent KGS slow tournament. Look at
the game between SlugGo and MoGo.


Yes you're right, but MoGo is polite with human (you can play against it on
KGS to see) and
pass as soon as possible (if you pass), but that means you lost because else

it would have resigned before :). Sometimes it is even too soon, as KGS
counts territories only if there are totally closed,
even if it does not matter where you close the territory. MoGo states status
of territories using simulations, and consider
that the game is finished if the number of undecided intersections do not
change the final result. It is to be as polite as possible for
humans.
Again sorry for this incredibly long game, I was expecting that programs
resign before the end. The politness by passing is enabled only
against human. MoGo against computer is polite only by resigning, but
hopefully does not resign on won games :).

Sylvain
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Re: [computer-go] Re: Interesting problem

2007-01-03 Thread Don Dailey
Hi David,

I think this all comes down to pretty much one concept - Chinese
is more forgiving of ignorance.   Everything else is just rules
and it doesn't matter what rules you play by as long as you
agree on what they are.

And that's what I don't like about Japanese rules - I feel it
give the stronger player an ADDITIONAL advantage.   The stronger
player (at any level) will be smarter about when to pass and
will effectively get an advantage for it.At higher levels
this advantage may approach nil, but it's there. 

It strikes me as odd that you get penalized for capturing a
group.  It strikes me as odd that the opponent can just
keep passing and rack up points against a player who does
not know better.   From Chinese eyes, this is ludicrous,
and it just seems like the Japanese rules tend to favor
a more arrogant approach to the game - less friendly and
very harsh on the weaker player (not weak players, weaker
players.)

In some kind of Chess matches the reigning champion is
given an advantage, such as if the match ends in a draw
he keeps the title.I guess it is done out of respect
for the stronger player and I just feel that Japanese
rules respects the stronger player, looks down it's nose
on the weaker player.

- Don





On Wed, 2007-01-03 at 13:05 -0800, David Doshay wrote:
 On 1, Jan 2007, at 12:15 PM, Jacques BasaldĂșa wrote:
 
  And now remember how this discussion started: There was a proposal
  to penalize pass moves made by Lukasz Lew.
 
  If that proposal is implemented, Japanese programs will no longer
  loose one or two points against a better ruleset adapted bot, but
  they would loose dozens of points. They will frequently loose won
  games. Maybe some programs can easily switch from Chinese to
  Japanese, but some others may not. Anyway, outside computer go,
  people understands go as Japanese. Beginners find it more complicated,
  but when they understand, they see its just concentrating on the only
  interesting part. A natural evolution of the game. When they are 10kyu
  or better they normally agree what is alive and what is not. If they
  don't, its probably worth playing out.
 
  I still think Chinese rules are better today for computer tournaments!
  But, of course, without penalizing pass moves. I hope that the day  
  when
  computers evolve to Japanese rules as humans did, is near, but that
  cannot be forced. It is required that all programs agree when scoring
  games. At least: *when* nothing more can be won and what is *alive*
  and what is not at that moment.
 
 and
 
 On 1, Jan 2007, at 1:08 PM, Don Dailey wrote:
  By far, Chinese is more intuitive and natural.  Japanese rules are
  based on some very non-intuitive concepts - that it really does
  come out the same as Chinese scoring (within a point or two) appears
  to be magic to the uninitiated.
 
 The proposal made by Lukaz is the same as AGA rules. The purpose
 is to assure that when a player thinking Japanese is playing against
 one thinking Chinese both come to the exact same conclusion.
 
 But I think that while this is an advantage, it also completely ruins a
 primary emphasis of the Japanese rules: efficiency, and efficiency all
 the way to the end of the game.
 
 At one point in this lengthy ongoing discussion, it was noted that it
 is not polite to keep playing after the result is already determined.
 The Japanese rules do penalize these moves by one player as long
 as the other player is knowledgeable enough to see the situation
 correctly and simply pass, thereby picking up a point.
 
 To address Don's point, I respectfully disagree. I reason, with liberal
 use of analogy, thus:
 
 The Chinese rules acknowledge that it takes two eyes to live, and
 in a way that to me is similar to the thinking of a military occupation,
 sees no value in any more space than that. If the rest of the group
 has extra open spaces or if those possible open spaces are filled with
 stones (or people) is of no consequence. Perhaps this is a consequence
 of living in a society where it is considered the norm for people to be
 packed tightly together.
 
 The Japanese rules also come down to it takes two eyes ... but give
 credit for the extra open spaces. To me, this is analogous to living in
 a city with more parks, or living in a village with more farmland and a
 less dense population, and I know that I would take the option with
 less crowding and more food production. It mirrors a quality of life
 issue very well.
 
 To bring this back to computer Go and what it implies about the level
 of understanding of the game we can attribute to the programs, I will
 point to the last round of the recent KGS slow tournament. Look at
 the game between SlugGo and MoGo. While I am not trying to say
 anything about who won, because the rules were clearly stated to be
 Chinese, note that SlugGo started passing, indicating that it saw no
 purpose in any more moves, at move 239. Here, the boundaries are
 clear, the dead stones are clear to a 

Re: [computer-go] Re: Interesting problem

2007-01-03 Thread David Doshay


On 3, Jan 2007, at 1:32 PM, Sylvain Gelly wrote:

Again sorry for this incredibly long game, I was expecting that  
programs resign before the end. The politness by passing is enabled  
only against human.


I do not think that any apology is needed. The length of the game was  
due only to a setting you have that is totally appropriate for a  
Chinese rules tournament game. And SlugGo is set not to resign, just  
to pass, which I think is also appropriate in a tournament game,  
especially a close one. I know that I would never resign a game I  
thought I had lost by less than the komi. I would pass, expect the  
opponent to pass, and then count it openly. It is also the case that  
I would respond to repeated play by my opponent exactly as SlugGo did  
(except that I probably would have made several simpler captures to  
make the situation obvious to the opponent).


My point is only that the consideration of the rules we use says  
something about what we expect our computers to do, and what we are  
willing to watch them do as a consequence of our rule set. There are  
often competing reasons, and often unexpected results. In this case I  
think the consequences are completely predictable with these rules,  
and with Tromp-Taylor rules even more so: very long extended endgames  
that humans 1) would never play, and 2) make derisive comments about,  
leading them to walk away with a very low opinion of the state of  
computer Go.


There are times and places where Tromp-Taylor rules are clearly best,  
such as cgos-type servers where a large number of games must be  
scored automatically and without human intervention. I just think  
that we will eventually will need to accept that open play in a  
public forum deserves a different set of considerations.


Cheers,
David
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Re: [computer-go] Re: Interesting problem

2007-01-03 Thread David Doshay

I agree with your point that Japanese rules give an additional
advantage to the stronger player. I just see the advantage as a
natural extension of the advantage in the real world of being
more efficient in all things, including ending things. I also see
that advantage as dropping more rapidly than you do as the
level of play of the weaker player reaches some level ... perhaps
at 5k or so it is effectively zero.

I think that your comment about being forgiving of ignorance
is the most important point at this time, and looking forward:
how forgiving do we want to be with our programs? While the
desire is biased towards getting more people programming
Go engines, then forgiving ignorance and tolerating weak play
is good because it lowers the barriers of entry for new programs.
But at some point in time it is also a good idea to raise the bar
up to standards of acceptable human play.

I think our only real disagreement is when and where we raise
the bar. I think we could do it very soon in public tournaments.

Cheers,
David



On 3, Jan 2007, at 1:55 PM, Don Dailey wrote:


I think this all comes down to pretty much one concept - Chinese
is more forgiving of ignorance.   Everything else is just rules
and it doesn't matter what rules you play by as long as you
agree on what they are.

And that's what I don't like about Japanese rules - I feel it
give the stronger player an ADDITIONAL advantage.   The stronger
player (at any level) will be smarter about when to pass and
will effectively get an advantage for it.At higher levels
this advantage may approach nil, but it's there.

It strikes me as odd that you get penalized for capturing a
group.  It strikes me as odd that the opponent can just
keep passing and rack up points against a player who does
not know better.   From Chinese eyes, this is ludicrous,
and it just seems like the Japanese rules tend to favor
a more arrogant approach to the game - less friendly and
very harsh on the weaker player (not weak players, weaker
players.)

In some kind of Chess matches the reigning champion is
given an advantage, such as if the match ends in a draw
he keeps the title.I guess it is done out of respect
for the stronger player and I just feel that Japanese
rules respects the stronger player, looks down it's nose
on the weaker player.


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Re: [computer-go] Re: Interesting problem

2007-01-03 Thread Christoph Birk

On Wed, 3 Jan 2007, David Doshay wrote:

Chinese, note that SlugGo started passing, indicating that it saw no
purpose in any more moves, at move 239. Here, the boundaries are
clear, the dead stones are clear to a human, and the winner is plenty
clear enough.


Yes, W (mogo) wins by 2.5 pts


But the game continued to move 526! All in invasions
that were not reasonable by human standards, but which are not
costly under Chinese rules. By Chinese rules MoGo wins by 2.5, by
Japanese rules SlugGo wins at move 526 by almost 120. This difference


I don't understand. Using Japanese counting W still wins by 2.5 pts
after move 525.

Christoph

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Re: [computer-go] Re: Interesting problem

2007-01-03 Thread Nick Apperson

The japanese rules have problems and there have been cases where 2
professionals argue about the outcome of a game.  They are not clearly
defined for obscure cases.  In addition, they are not simple.  Ing rules and
chinese rules are both reasonable sets of rules because there is no room for
argument about who wins.  Japanese rules in my opinion shouldn't ever be
used for tournements.

On 1/3/07, Don Dailey [EMAIL PROTECTED] wrote:


On Wed, 2007-01-03 at 14:30 -0800, David Doshay wrote:
 I think our only real disagreement is when and where we raise
 the bar. I think we could do it very soon in public tournaments.

But I don't feel any of this is important.   Japanese rules
isn't raising the bar - it's merely a different set of rules.

All that's really important is making your program play as well
as possible.   Japanese rules doesn't have anything to do with
this.

My terminology isn't quite right.  Forgiving ignorance is one
way to look at it,  but it conjures up images of rewarding
ignorance in humans and creating problems.   In my view Chinese
is more objective and logical  because it's
fair about penalizing ignorance.   If you play badly,  you
will be penalized and that's fair.   But in Japanese you
get penalized needlessly and extra in my view for not being sure
about something that I feel doesn't really matter anyway.

Of course I don't have any problem with writing programs that
can handle Japanese rules - but I thought this was already
common?

- Don


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Re: [computer-go] Re: Interesting problem

2007-01-03 Thread David Doshay

On 3, Jan 2007, at 2:53 PM, Christoph Birk wrote:


On Wed, 3 Jan 2007, David Doshay wrote:

Chinese, note that SlugGo started passing, indicating that it saw no
purpose in any more moves, at move 239. Here, the boundaries are
clear, the dead stones are clear to a human, and the winner is plenty
clear enough.


Yes, W (mogo) wins by 2.5 pts


But the game continued to move 526! All in invasions
that were not reasonable by human standards, but which are not
costly under Chinese rules. By Chinese rules MoGo wins by 2.5, by
Japanese rules SlugGo wins at move 526 by almost 120. This difference


I don't understand. Using Japanese counting W still wins by 2.5 pts
after move 525.

Christoph


Don't forget to include all those captured stones. The score is only
the same under AGA rules, where SlugGo has to pay a stone for
each pass.

Cheers,
David



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Re: [computer-go] Re: Interesting problem

2007-01-03 Thread Don Dailey
David,

I thought of another way to put it which I think, in a way,
defines the difference in the rule-sets.

You are playing a game, and you think the opponent group
is dead.  But you are not 100 percent sure.  

What do you do?  Chinese puts the emphasis on the actual
truth of the situation.   Japanese makes you gamble, and
penalizes you for being wrong.   It makes your opinion
about the situation become a factor in the final result
instead of the board position and your play leading up
to it.   

I'm not saying that is BAD,  but it's what makes the
two rule-sets different.   It's distasteful in my
opinion because I would rather focus on how I got
to that position and the quality of my play.   But
now it's like I also have to take a little test
AFTER the game is technically over, a test that could
give me a win  I don't deserve.  

I think it's better to focus on the quality of the
moves during the game, and not also have to deal
with the gamesmanship after the game.I would
say that Japanese would appeal to the right brain,
Chinese to the left brain.   And I'm left brained
so maybe that explains it.  

- Don



On Wed, 2007-01-03 at 14:30 -0800, David Doshay wrote:
 I agree with your point that Japanese rules give an additional
 advantage to the stronger player. I just see the advantage as a
 natural extension of the advantage in the real world of being
 more efficient in all things, including ending things. I also see
 that advantage as dropping more rapidly than you do as the
 level of play of the weaker player reaches some level ... perhaps
 at 5k or so it is effectively zero.
 
 I think that your comment about being forgiving of ignorance
 is the most important point at this time, and looking forward:
 how forgiving do we want to be with our programs? While the
 desire is biased towards getting more people programming
 Go engines, then forgiving ignorance and tolerating weak play
 is good because it lowers the barriers of entry for new programs.
 But at some point in time it is also a good idea to raise the bar
 up to standards of acceptable human play.
 
 I think our only real disagreement is when and where we raise
 the bar. I think we could do it very soon in public tournaments.
 
 Cheers,
 David
 
 
 
 On 3, Jan 2007, at 1:55 PM, Don Dailey wrote:
 
  I think this all comes down to pretty much one concept - Chinese
  is more forgiving of ignorance.   Everything else is just rules
  and it doesn't matter what rules you play by as long as you
  agree on what they are.
 
  And that's what I don't like about Japanese rules - I feel it
  give the stronger player an ADDITIONAL advantage.   The stronger
  player (at any level) will be smarter about when to pass and
  will effectively get an advantage for it.At higher levels
  this advantage may approach nil, but it's there.
 
  It strikes me as odd that you get penalized for capturing a
  group.  It strikes me as odd that the opponent can just
  keep passing and rack up points against a player who does
  not know better.   From Chinese eyes, this is ludicrous,
  and it just seems like the Japanese rules tend to favor
  a more arrogant approach to the game - less friendly and
  very harsh on the weaker player (not weak players, weaker
  players.)
 
  In some kind of Chess matches the reigning champion is
  given an advantage, such as if the match ends in a draw
  he keeps the title.I guess it is done out of respect
  for the stronger player and I just feel that Japanese
  rules respects the stronger player, looks down it's nose
  on the weaker player.
 

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Re: [computer-go] Re: Interesting problem

2007-01-03 Thread steve uurtamo

 The japanese rules have problems and there have been cases where 2 
 professionals argue about the 
 outcome of a game.  They are not clearly defined for obscure cases.  In 
 addition, they are not simple.  Ing 
 rules and chinese rules are both reasonable sets of rules because there is no 
 room for argument about who  wins.  Japanese rules in my opinion shouldn't 
 ever be used for tournements. 



to be pedantic (and i think that we're well past that point anyway),
if i were to play a professional, he'd know the outcome of the game
at, say, move 20.  he'd be pretty sure by move 5, but it'd be certain
by move 20.  the rest would be yose for him, essentially.  and what
we're really talking about here is whether or not yose that doesn't
change the score of the game is either a) fun to watch or b) fun to
play against.

computers don't care who they play against, and i haven't seen the
kind of criticism that would lead me to believe that the general public
is all that hostile toward the way computers play, but in any case,
it's simply a matter of perspective between the two players involved
and the level of play that they're at.

playing a stone at a vital point may kill a 20-point group, but if one
of those two players doesn't realize this, they will likely painfully
play it out until it is clearly dead.  the first time their opponent passes
while they play inside their own dead territory, they should realize
that to their opponent, the game is over.  if they think that they can
recusitate the dead, there's no harm in trying -- if their reading is
that far different from their opponent, it's likely that the game score
won't be close enough for rules differences to matter.

s.



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Re: [computer-go] Re: Interesting problem

2007-01-03 Thread Jeff Nowakowski
On Wed, 2007-01-03 at 14:05 -0800, David Doshay wrote:
 I do not think that any apology is needed. The length of the game was  
 due only to a setting you have that is totally appropriate for a  
 Chinese rules tournament game.

I don't agree with this at all.  Is it appropriate under Japanese rules
to continue playing, when the game is lost for sure and all territory
has been made?  This point has been made before, and yet needs repeating
whenever this discussion comes up: Nothing forces you to pass in
Japanese rules.  A losing computer could keep on playing in the hopes of
forcing the opponent out of time or to hit a bug.

If a computer program knows how to play the endgame so that it doesn't
lose points under Chinese rules, then it should know when to pass, and
should do so.  There's no need for a game to go on for 500 moves just
because Chinese rules are being used.

-Jeff


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Re: [computer-go] Re: Interesting problem

2007-01-03 Thread David Doshay


On 3, Jan 2007, at 2:53 PM, Christoph Birk wrote:


I don't understand. Using Japanese counting W still wins by 2.5 pts
after move 525.


I was rushed in my previous reply but have more time now.

My sgf reader (GoBan on a Mac) says the situation at the
end of the game is:

Black has 71 points on the board, 60 captured W stones,
and 59 surrounded (dead) W stones on the board for a
total of 190 points.

White has 35 points on the board, 30 captured B stones,
0 surrounded B stones on the board, and 7.5 komi for a
total of 72.5 points.

Cheers,
David



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