Re: [computer-go] CGOS Engine does NOT use time control commands

2009-09-10 Thread Go Fast
I think it needs *time_settings*

On Thu, Sep 10, 2009 at 12:37 PM, Isaac Deutsch i...@gmx.ch wrote:

 I always see this message when booting up CGOS. However, my program
 supports time_left and I also state this in list_commands. Time control
 would be much better if I got feedback from the server. How can I use it? Is
 there a special command I'm missing?

 Thanks,
 Isaac
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Re: [computer-go] Interesting endgame case

2009-08-14 Thread Go Fast
assuming komi 7.5 and Chinese rule, playing at J3 white will win. After J3,
white has 35. It only needs to win the ko or takes two dames. If black fills
the dame, it loses the ko. If it fills the ko, white can take two dames.

On Fri, Aug 14, 2009 at 12:56 PM, Nick Wedd n...@maproom.co.uk wrote:

 In message 18d95a4b0a2748e39855f882ed6ce...@inspirone1705, Brian
 Sheppard sheppar...@aol.com writes

  1 2 3 4 5 6 7 8 9
 A - - O - - - - - -
 B X X X O X - - - -
 C O O X O X X - - -
 D O - O X X - X X -
 E - O O O X X O X X
 F - X O - X O O O X
 G - X O - X O O - O
 H O X O - X X O O -
 J - - - O X - X O -
 O to play

 I analyzed this position as a loss for O, as follows:


 What rules are you using?  What is the komi?

 Nick

   O has 22 points at left, and will gain 1 point from F4/G4/H4
  O has 13 points at right, with a Ko to potentially gain 2
  O has two ways to win: the Ko on J6/J7, or gain two of F4/G4/H4

 Since H4 is sente for X, O should start with H4. This looks winning
 for O because O will gain another point from F4/G4. Unfortunately,
 X can win both F4 and G4 by using his doomed stones on F2.
 Some variations: J2-J3-F1-E1-F4-G1-G4, and J2-F1-G1-E1-F4-J3-G4.

 If H4 does not win, then O must start his ko immediately with J6.
 X has ko threats with H9, H4, E1 (or F1). O has Ko threats with
 A4 and then A2 and H4 (which threatens to win by taking *two* of
 the dame from F4/G4/H4.

 Since X has more ko threats, it seems like O should not win.
 Extensive simulations supported this theory.

 But now I have a new version of Pebbles, and it says that O should win.

 What do you think?

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Re: [computer-go] Reminder: April KGS bot tournament is tomorrow

2009-04-06 Thread Go Fast
Nick,

I just read your comments. I appreciate it. I knew the StoneGrid was the
weakest, but pleasantly surprised to see it managed to win one. I just
started to work on the 19x19 versions lately, previously it mostly was about
9x9.

It was early morning here when the tournament started, I did not stay up for
the tournament. I got up for a few minutes, and took a peek at the games. My
network was unstable, so I set it up to retry the kgsGtp once kgsGtp exits
for any reason. I guess the delay you were seeing were due to that reason.
By the way, my bot occasionally crashes due to some bug I could not
identify. It only occurs rarely, and un-reproducible. So I set it to restart
the bot once it received kgs-game-over. So the delay could be due to that
reason as well.

I did not realize there was a disagreement on the dead groups between
CzechBot and StoneGrid until I read your summary. I will  inspect the logs
to see whether it is on my side or CzechBot's side.

As for hardware, what you listed is right, it was running on L7700 core 2
duo.

Thanks again,

John Fan








On Sat, Apr 4, 2009 at 5:07 AM, Nick Wedd n...@maproom.co.uk wrote:

 The April 2009 KGS computer Go tournament will be next Sunday, April 5th
 the Asian evening, European morning and American night, starting at 07:00
 UTC/GMT (08:00 BST) and ending at 13:00 UTC/GMT (14:00 BST).

 There will be only one division.  It will be a 6-round Swiss with 19x19
 boards and 29 minutes each of main time.  It will use Chinese rules with 7.5
 points komi, and a very fast Canadian Overtime, of 25 moves in 20 seconds.
 There are details at http://www.gokgs.com/tournInfo.jsp?id=447.

 Registration is now open.  To enter, please read and follow the
 instructions at http://www.weddslist.com/kgs/how/index.html. The rules are
 given at http://www.weddslist.com/kgs/rules.html.

 Please send your registration email (with the words KGS Tournament
 Registration in the title) to me at maproom at gmail dot com (converted to
 a valid address in the obvious way).

 Nick
 --
 Nick Weddn...@maproom.co.uk
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Re: [computer-go] UEC cup

2008-12-15 Thread Go Fast
Kato, have you compared the speed of the simulations on PS3 SPE to the speed
of the simulations on PC, given that the program is optimized for the cpu on
both sides.


On Mon, Dec 15, 2008 at 6:40 AM, Hideki Kato hideki_ka...@ybb.ne.jp wrote:


 Darren Cook: 49463016.1020...@dcook.org:
  Advertisement: Fudo Go used a desktop pc (Intel Q9550) and _eight_
  Playstation 3 consoles on a private Gigabit Ethernet LAN.
 
 Hello Kato-sensei,

 Hello Darren,

 BTW, I'm not a sensei (Professor) but just a doctor course student of
 55 years old :).

 Are you able to use all 8 cores of the playstation? So, with the 4 of
 the Q9550, 68 cores altogether? Do you, or your students, have any
 papers on the hardware challenges/solutions?

 Usual applications can use not 8 but 7 cores in fact because one SPU
 is used exclusively to protect the secured contents by firmware.  PPU
 is not used for MC simulations but the commnunications over
 network etc.

 I used one core of Intel for the client (UCT tree searcher) and other
 three for internal MC simulators and 8 times 6 SPU's external.
 Thus, 51 cores are uesd for MC simulations in total.  The eight PS3
 consoles boosted Fudo Go by, perhaps, 2 or 3 stones (ranks) on 19
 x 19.  The difference of the performance between 4 and 8 PS3's is
 clear but I'm not sure all 6 SPU's are working in full duty, though
 I'll study it soon.

 My last paper on parallel MCTS has no description about the
 implementation for Cell BE.  I'll submit longer paper in this
 month but if you want to know the detail of my implementation now, you
 can have the source code of Fudo-Go-2nd-UEC-Cup version, which is
 exactly what I used for the tournament.
 http://www.geocities.jp/hideki_katoh/release/fudo-go-2nd-uec-cup.tar.gz

 Hideki
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