Re: [computer-go] Are there researches about human annotation to gamerecords ?

2006-12-14 Thread Stuart A. Yeates

On 12/14/06, Chrilly [EMAIL PROTECTED] wrote:




 If you had such annotated games, wouldn't you also need an impressive
 English language parser?  Even more impressive if you consider the
 task of parsing English-as-a-second-language dialects.


I do not understand the meaning of this sentence. Could you please explain
it more explicetly?



If I understand correctly, the point was that:
(a) parsing English is hard
(b) most English language comments on Go games are made by those for whom
English is a second language, who don't use correct English
:. (c) (b) is likely to make (a) even harder.

Personally I disagree, but that's entirely off topic.

cheers
stuart
___
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Are there researches about human annotation to gamerecords ?

2006-12-13 Thread Chrilly
I know of no research, but chess-programms like e.g. Fritz do this to a 
certain degree. There was (maybe is) an award by the ICCA-Journal for the 
best annotation by a programm. But I do not remember any papers how this is 
done. Trade secret.
I have implemented another form of annotation in my chess-programm 
Schweinehund. An animated dog made comments on the game. This was insofar 
relastic, as my nephew felt insulted by his uncle. The dog made some bad 
comments about his playing style. But the underlying mechanism was rather 
primitive. The animation sequences were mainly selected due to evaluation 
changes and some online behaviour. E.g. when the human opponent took a long 
time for his move, he was many or only a few moves in the opening book... 
The impression of realism and meaningfull comments was due to the dog.


I have my doubts that one can make with current Go programms a meaningfull 
annotation. For this purpose the programm must be much stronger than the 
user. E.g. when the dog said this was your second best move the programm 
must be relative sure, that the human played a blunder. It increases the fun 
if the dog is in a small percentage of cases wrong. But if the dog is most 
of the time wrong and the human move was in fact quite strong, its annoying.
The generell advantage of an animated character is, that the 
comment/annotation must no be so detailed and one can cheat a little bit. 
E.g. if the programm realized that the comment before was wrong, the dog can 
say forget it, was just a joke. The difficult part is that it is an 
online-algorithm. In case of an annotation one can analyse the whole game 
before generating some comments.


Chrilly


- Original Message - 
From: 荒木伸夫 [EMAIL PROTECTED]

To: computer-go@computer-go.org
Sent: Thursday, December 14, 2006 2:51 AM
Subject: [computer-go] Are there researches about human annotation to 
gamerecords ?




Hello. I'm Araki. Nice to meet you.

I'm searching researches about human annotation to game records for 
machine learning. (for example, these stones are weak, this move is for 
attack those stones, this move was bad  ...etc) Does anyone know such 
researches?

___
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/ 


___
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/


Re: [computer-go] Are there researches about human annotation to gamerecords ?

2006-12-13 Thread Chrilly




If you had such annotated games, wouldn't you also need an impressive
English language parser?  Even more impressive if you consider the
task of parsing English-as-a-second-language dialects.


I do not understand the meaning of this sentence. Could you please explain 
it more explicetly?



Chrilly


On 12/13/06, 荒木伸夫 [EMAIL PROTECTED] wrote:

Hello. I'm Araki. Nice to meet you.

I'm searching researches about human annotation to game records for 
machine learning. (for example, these stones are weak, this move is 
for attack those stones, this move was bad  ...etc) Does anyone know 
such researches?

___
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/


___
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/ 


___
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/


Re: [computer-go] Are there researches about human annotation to gamerecords ?

2006-12-13 Thread Chris Fant

Dogs can play Go?  No.  They can't.  Dogs also cannot search for files
on your computer.  Why are my CPU cycles being wasted to animate a dog
who may or may not pretend to know something that I don't?  Is it
purely to annoy?  If so, hats off.


On 12/14/06, Chrilly [EMAIL PROTECTED] wrote:

I know of no research, but chess-programms like e.g. Fritz do this to a
certain degree. There was (maybe is) an award by the ICCA-Journal for the
best annotation by a programm. But I do not remember any papers how this is
done. Trade secret.
I have implemented another form of annotation in my chess-programm
Schweinehund. An animated dog made comments on the game. This was insofar
relastic, as my nephew felt insulted by his uncle. The dog made some bad
comments about his playing style. But the underlying mechanism was rather
primitive. The animation sequences were mainly selected due to evaluation
changes and some online behaviour. E.g. when the human opponent took a long
time for his move, he was many or only a few moves in the opening book...
The impression of realism and meaningfull comments was due to the dog.

I have my doubts that one can make with current Go programms a meaningfull
annotation. For this purpose the programm must be much stronger than the
user. E.g. when the dog said this was your second best move the programm
must be relative sure, that the human played a blunder. It increases the fun
if the dog is in a small percentage of cases wrong. But if the dog is most
of the time wrong and the human move was in fact quite strong, its annoying.
The generell advantage of an animated character is, that the
comment/annotation must no be so detailed and one can cheat a little bit.
E.g. if the programm realized that the comment before was wrong, the dog can
say forget it, was just a joke. The difficult part is that it is an
online-algorithm. In case of an annotation one can analyse the whole game
before generating some comments.

Chrilly


- Original Message -
From: 荒木伸夫 [EMAIL PROTECTED]
To: computer-go@computer-go.org
Sent: Thursday, December 14, 2006 2:51 AM
Subject: [computer-go] Are there researches about human annotation to
gamerecords ?


 Hello. I'm Araki. Nice to meet you.

 I'm searching researches about human annotation to game records for
 machine learning. (for example, these stones are weak, this move is for
 attack those stones, this move was bad  ...etc) Does anyone know such
 researches?
 ___
 computer-go mailing list
 computer-go@computer-go.org
 http://www.computer-go.org/mailman/listinfo/computer-go/

___
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/


___
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/


Re: [computer-go] Are there researches about human annotation to gamerecords ?

2006-12-13 Thread Chris Fant

My understanding of Araki's message was that he wants to input
human-annotated games into his learning machine.  My point was that
humans writings are not very precise (especially when using a
non-native language).


On 12/14/06, Chrilly [EMAIL PROTECTED] wrote:



 If you had such annotated games, wouldn't you also need an impressive
 English language parser?  Even more impressive if you consider the
 task of parsing English-as-a-second-language dialects.


I do not understand the meaning of this sentence. Could you please explain
it more explicetly?


Chrilly

 On 12/13/06, 荒木伸夫 [EMAIL PROTECTED] wrote:
 Hello. I'm Araki. Nice to meet you.

 I'm searching researches about human annotation to game records for
 machine learning. (for example, these stones are weak, this move is
 for attack those stones, this move was bad  ...etc) Does anyone know
 such researches?
 ___
 computer-go mailing list
 computer-go@computer-go.org
 http://www.computer-go.org/mailman/listinfo/computer-go/

 ___
 computer-go mailing list
 computer-go@computer-go.org
 http://www.computer-go.org/mailman/listinfo/computer-go/

___
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/


___
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/