RE: [computer-go] Re: Update of MoGo binary release, and windows version available!

2007-12-07 Thread Edward de Grijs

 
Hi,
 
I have a solution now, thanks for all the help.
 
For those interested, the solution for me:
I use a ruby script (thanks Chris), to open de mogo
program (with IO.popen) and with gets en puts
it is possible to read the commands from stdin,
and outputs these commands to mogo.
Obvously ruby can send these commands without EOF,
so mogo does work properly this way.
I noticed however that is could be necessary to wait
for the reply of mogo before sending another command,
because otherwise it sometimes fails.
 
Thanks,
Edward.
 
 


From: [EMAIL PROTECTED]: [EMAIL PROTECTED]: RE: [computer-go] Re: Update of 
MoGo binary release, and windows version available!Date: Wed, 5 Dec 2007 
11:23:42 +0100


 Hi to all, Can someone help me with this problem, for which I cannotfind a 
solution:I am trying to run MoGo in an automatic way, using thecygwin 
toolkit.The problem in its simplest form is this:If I use MoGo on the command 
line, typing the commands whichare send by stdin (i suppose) it works 
perfectly.If I make a file with command like: boardsize 9 genmove wThen MoGo 
will continue to perform a genmove, and can onlybe stopped by killing it.I 
vagely suspect that it has something to do with non-blockinginput, but I also 
do not know all the aspects of this.To be honest, I tried to implement 
pondering using non-blockinginput, but that did not work out this way, because 
of some alikeproblems... Now I can run GoGui, and this program seems to work 
finewith Mogo, so it must be possible to interact automatically. Can you help 
me?What am I doing wrong? Thanks,Edward  
 

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Re: [computer-go] Re: Update of MoGo binary release, and windows version available!

2007-12-07 Thread Chris Fant
No problem.  You might also be able to use my Ruby GTP implementation:
 http://fantius.com/Gtp.html


On Dec 7, 2007 5:49 AM, Edward de Grijs [EMAIL PROTECTED] wrote:



  Hi,

  I have a solution now, thanks for all the help.

  For those interested, the solution for me:
  I use a ruby script (thanks Chris), to open de mogo
  program (with IO.popen) and with gets en puts
  it is possible to read the commands from stdin,
  and outputs these commands to mogo.
  Obvously ruby can send these commands without EOF,
  so mogo does work properly this way.
  I noticed however that is could be necessary to wait
  for the reply of mogo before sending another command,
  because otherwise it sometimes fails.

  Thanks,
  Edward.




  
  From: [EMAIL PROTECTED]
 To: computer-go@computer-go.org
 Subject: RE: [computer-go] Re: Update of MoGo binary release, and windows
 version available!
 Date: Wed, 5 Dec 2007 11:23:42 +0100




 Hi to all,

 Can someone help me with this problem, for which I cannot
 find a solution:
 I am trying to run MoGo in an automatic way, using the
 cygwin toolkit.
 The problem in its simplest form is this:
 If I use MoGo on the command line, typing the commands which
 are send by stdin (i suppose) it works perfectly.
 If I make a file with command like:
  boardsize 9
  genmove w
 Then MoGo will continue to perform a genmove, and can only
 be stopped by killing it.
 I vagely suspect that it has something to do with non-blocking
 input, but I also do not know all the aspects of this.
 To be honest, I tried to implement pondering using non-blocking
 input, but that did not work out this way, because of some alike
 problems...

 Now I can run GoGui, and this program seems to work fine
 with Mogo, so it must be possible to interact automatically.

 Can you help me?
 What am I doing wrong?

 Thanks,
 Edward





  
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RE: [computer-go] Re: Update of MoGo binary release, and windows version available! (repost)

2007-12-06 Thread Edward de Grijs


Thanks Hideki, Chris and Jacques for your replies.
 
 Hideki wrote:
 Then, you can make a very simple program that passes a file to stdout
 first and passes stdin to stdout after the end-of-file of the file.
 And use it as a.out file | mogo arguments.
Is this not the way a tail -f works?
This is the method I use with gnugo to let te programs play against
each other. The communication between the programs and server program
are all using files. This seems fast enough, while I can check all
the communications which took place.
This tail -f fails in the same way.
 
To check things even more, I tried to communicate using C with popen():
 FILE *ptr;
 if ((ptr = popen(mogo --9 --nbTotalSimulations 3000  mogoout, w)) != 
 NULL)
 {
 fprintf(ptr, boardsize 9\n);
 fprintf(ptr, genmove b\n);
 sleep(60);
 }
 
But the result is the same, after these commands, mogo still continues to
perform multiple genmoves. I am puzzled here...
 
I will look at the ruby script, and there are also twogtp scripts of gnugo
in python, perl etc. which I could check.
 
Edward.
 
 
 
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Re: [computer-go] Re: Update of MoGo binary release, and windows version available! (repost)

2007-12-06 Thread Hideki Kato
Edward de Grijs: [EMAIL PROTECTED]:


Thanks Hideki, Chris and Jacques for your replies.
 
 Hideki wrote:
 Then, you can make a very simple program that passes a file to stdout
 first and passes stdin to stdout after the end-of-file of the file.
 And use it as a.out file | mogo arguments.
Is this not the way a tail -f works?

I don't know the way tail -f works but I guess _no_ as tail never 
use stdin.  That is, the program opens the file at first and copy it 
to stdout unitl end-of-file.  Then the program closes the file and 
opens stdin and copy it to stdout.

This is the method I use with gnugo to let te programs play against
each other. The communication between the programs and server program
are all using files. This seems fast enough, while I can check all
the communications which took place.
This tail -f fails in the same way.
 
To check things even more, I tried to communicate using C with popen():
 FILE *ptr;
 if ((ptr = popen(mogo --9 --nbTotalSimulations 3000  mogoout, w)) != 
 NULL)
 {
 fprintf(ptr, boardsize 9\n);
 fprintf(ptr, genmove b\n);
 sleep(60);
 }
 
But the result is the same, after these commands, mogo still continues to
perform multiple genmoves. I am puzzled here...

I guess above code does not work.  Probably MoGo reads the last line 
repeatedly when end-of-file occurs.

Hideki

I will look at the ruby script, and there are also twogtp scripts of gnugo
in python, perl etc. which I could check.
 
Edward.
 
 
 
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RE: [computer-go] Re: Update of MoGo binary release, and windows version available!

2007-12-05 Thread Edward de Grijs

Hi Hideki,
 
The file is used by:
cat file | mogo arguments
 
Adding quit to the file lets mogo quit the game, but 
I want to let mogo wait for the obvious next command like
play b vertex
 
Normally I use the pipe with a self made server program 
that send a new line through the pipe each time one of 
the two programs, which are competing, generate a move.
This works for my program, and also for gnugo, but
mogo reacts differently.
 
Maybe I am using a wrong method, or there are much
better ways to do this, please let me know.
 
How do others let programs play against each other
while maintaining full control as a server?
 
Thanks,
Edward.
 
 
 
 
 
 
 
 Date: Wed, 5 Dec 2007 22:17:03 +0900 From: [EMAIL PROTECTED] Subject: Re: 
 [computer-go] Re: Update of MoGo binary release, and windows version 
 available! To: computer-go@computer-go.org  Adding quit does not help? 
  Edward de Grijs: [EMAIL PROTECTED]: Hi to all,   Can 
 someone help me with this problem, for which I cannot find a solution: I 
 am trying to run MoGo in an automatic way, using the cygwin toolkit. The 
 problem in its simplest form is this: If I use MoGo on the command line, 
 typing the commands which are send by stdin (i suppose) it works 
 perfectly. If I make a file with command like:  boardsize 9  genmove 
 w Then MoGo will continue to perform a genmove, and can only be stopped 
 by killing it. I vagely suspect that it has something to do with 
 non-blocking input, but I also do not know all the aspects of this. To be 
 honest, I tried to implement pondering using non-blocking input, but that 
 did not work out this way, because of some alike problems...   Now I 
 can run GoGui, and this program seems to work fine with Mogo, so it must be 
 possible to interact automatically.   Can you help me? What am I doing 
 wrong?   Thanks, Edward  
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Re: [computer-go] Re: Update of MoGo binary release, and windows version available!

2007-12-05 Thread Hideki Kato
Adding quit does not help?

Edward de Grijs: [EMAIL PROTECTED]:


 
Hi to all,
 
Can someone help me with this problem, for which I cannot
find a solution:
I am trying to run MoGo in an automatic way, using the
cygwin toolkit.
The problem in its simplest form is this:
If I use MoGo on the command line, typing the commands which
are send by stdin (i suppose) it works perfectly.
If I make a file with command like:
 boardsize 9
 genmove w
Then MoGo will continue to perform a genmove, and can only
be stopped by killing it.
I vagely suspect that it has something to do with non-blocking
input, but I also do not know all the aspects of this.
To be honest, I tried to implement pondering using non-blocking
input, but that did not work out this way, because of some alike
problems...
 
Now I can run GoGui, and this program seems to work fine
with Mogo, so it must be possible to interact automatically.
 
Can you help me?
What am I doing wrong?
 
Thanks,
Edward
 
 

 
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Re: [computer-go] Re: Update of MoGo binary release, and windows version available!

2007-12-05 Thread Hideki Kato
Hi Edward,

Edward de Grijs: [EMAIL PROTECTED]:

Hi Hideki,
 
The file is used by:
cat file | mogo arguments

I guess MoGo doesn't check end-of-file of stdin.

Adding quit to the file lets mogo quit the game, but 
I want to let mogo wait for the obvious next command like
play b vertex

Then, you can make a very simple program that passes a file to stdout 
first and passes stdin to stdout after the end-of-file of the file. 
And use it as a.out file | mogo arguments.

Hope this helps,
Hideki

Normally I use the pipe with a self made server program 
that send a new line through the pipe each time one of 
the two programs, which are competing, generate a move.
This works for my program, and also for gnugo, but
mogo reacts differently.
 
Maybe I am using a wrong method, or there are much
better ways to do this, please let me know.
 
How do others let programs play against each other
while maintaining full control as a server?
 
Thanks,
Edward.
 
 
 
 
 
 
 
 Date: Wed, 5 Dec 2007 22:17:03 +0900 From: [EMAIL PROTECTED] Subject: Re: 
[computer-go] Re: Update of MoGo binary release, and windows version 
available! To: 
computer-go@computer-go.org  Adding quit does not help?  Edward de 
Grijs: 
[EMAIL PROTECTED]: Hi to all,   Can someone help 
me with this problem, for which I cannot find a solution: I am trying to 
run MoGo in an 
automatic way, using the cygwin toolkit. The problem in its simplest form 
is this: If I 
use MoGo on the command line, typing the commands which are send by stdin (i 
suppose) it 
works perfectly. If I make a file with command like:  boardsize 9  
genmove w Then 
MoGo will continue to perform a genmove, and can only be stopped by killing 
it. I vagely 
suspect that it has something to do with non-blocking input, but I also do 
not know all the 
aspects of this. To be honest, I tried to implement pondering using 
non-blocking input, 
but that did not work out this way, because of some alike problems...   
Now I can run 
GoGui, and this program seems to work fine with Mogo, so it must be possible 
to interact 
automatically.   Can you help me? What am I doing wrong?   Thanks, 
Edward  
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Re: [computer-go] Re: Update of MoGo binary release, and windows version available!

2007-12-05 Thread Chris Fant
You can find my Ruby Mogo controller here:   http://fantius.com/Mogo.rb

I created and used this for MechaGoZilla in the November KGS Computer
Go Tournament.


On Dec 5, 2007 8:53 AM, Edward de Grijs [EMAIL PROTECTED] wrote:


 Hi Hideki,

  The file is used by:
  cat file | mogo arguments

  Adding quit to the file lets mogo quit the game, but
  I want to let mogo wait for the obvious next command like
  play b vertex

  Normally I use the pipe with a self made server program
  that send a new line through the pipe each time one of
  the two programs, which are competing, generate a move.
  This works for my program, and also for gnugo, but
  mogo reacts differently.

  Maybe I am using a wrong method, or there are much
  better ways to do this, please let me know.

  How do others let programs play against each other
  while maintaining full control as a server?

  Thanks,
  Edward.








  Date: Wed, 5 Dec 2007 22:17:03 +0900
  From: [EMAIL PROTECTED]
  Subject: Re: [computer-go] Re: Update of MoGo binary release, and windows
 version available!
  To: computer-go@computer-go.org


 
  Adding quit does not help?
 
  Edward de Grijs: [EMAIL PROTECTED]:
  
  
  
  Hi to all,
  
  Can someone help me with this problem, for which I cannot
  find a solution:
  I am trying to run MoGo in an automatic way, using the
  cygwin toolkit.
  The problem in its simplest form is this:
  If I use MoGo on the command line, typing the commands which
  are send by stdin (i suppose) it works perfectly.
  If I make a file with command like:
   boardsize 9
   genmove w
  Then MoGo will continue to perform a genmove, and can only
  be stopped by killing it.
  I vagely suspect that it has something to do with non-blocking
  input, but I also do not know all the aspects of this.
  To be honest, I tried to implement pondering using non-blocking
  input, but that did not work out this way, because of some alike
  problems...
  
  Now I can run GoGui, and this program seems to work fine
  with Mogo, so it must be possible to interact automatically.
  
  Can you help me?
  What am I doing wrong?
  
  Thanks,
  Edward
  


 
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RE: [computer-go] Re: Update of MoGo binary release, and windows version available!

2007-12-05 Thread Edward de Grijs


 
Hi to all,
 
Can someone help me with this problem, for which I cannot
find a solution:
I am trying to run MoGo in an automatic way, using the
cygwin toolkit.
The problem in its simplest form is this:
If I use MoGo on the command line, typing the commands which
are send by stdin (i suppose) it works perfectly.
If I make a file with command like:
 boardsize 9
 genmove w
Then MoGo will continue to perform a genmove, and can only
be stopped by killing it.
I vagely suspect that it has something to do with non-blocking
input, but I also do not know all the aspects of this.
To be honest, I tried to implement pondering using non-blocking
input, but that did not work out this way, because of some alike
problems...
 
Now I can run GoGui, and this program seems to work fine
with Mogo, so it must be possible to interact automatically.
 
Can you help me?
What am I doing wrong?
 
Thanks,
Edward
 
 

 
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Re: [computer-go] Re: Update of MoGo binary release, and windows version available! (repost)

2007-12-05 Thread Hideki Kato
Hi Edward,

Edward de Grijs: [EMAIL PROTECTED]:

Hi Hideki,
 
The file is used by:
cat file | mogo arguments

I guess MoGo doesn't check end-of-file of stdin.

Adding quit to the file lets mogo quit the game, but 
I want to let mogo wait for the obvious next command like
play b vertex

Then, you can make a very simple program that passes a file to stdout 
first and passes stdin to stdout after the end-of-file of the file. 
And use it as a.out file | mogo arguments.

Hope this helps,
Hideki

Normally I use the pipe with a self made server program 
that send a new line through the pipe each time one of 
the two programs, which are competing, generate a move.
This works for my program, and also for gnugo, but
mogo reacts differently.
 
Maybe I am using a wrong method, or there are much
better ways to do this, please let me know.
 
How do others let programs play against each other
while maintaining full control as a server?
 
Thanks,
Edward.
 
 
 
 
 
 
 
 Date: Wed, 5 Dec 2007 22:17:03 +0900 From: [EMAIL PROTECTED] Subject: Re: 
[computer-go] Re: Update of MoGo binary release, and windows version 
available! To: 
computer-go@computer-go.org  Adding quit does not help?  Edward de 
Grijs: 
[EMAIL PROTECTED]: Hi to all,   Can someone help 
me with this problem, for which I cannot find a solution: I am trying to 
run MoGo in an 
automatic way, using the cygwin toolkit. The problem in its simplest form 
is this: If I 
use MoGo on the command line, typing the commands which are send by stdin (i 
suppose) it 
works perfectly. If I make a file with command like:  boardsize 9  
genmove w Then 
MoGo will continue to perform a genmove, and can only be stopped by killing 
it. I vagely 
suspect that it has something to do with non-blocking input, but I also do 
not know all the 
aspects of this. To be honest, I tried to implement pondering using 
non-blocking input, 
but that did not work out this way, because of some alike problems...   
Now I can run 
GoGui, and this program seems to work fine with Mogo, so it must be possible 
to interact 
automatically.   Can you help me? What am I doing wrong?   Thanks, 
Edward  
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[computer-go] Re: Update of MoGo binary release, and windows version available!

2007-09-20 Thread Hideki Kato
Hi Sylvain,

Thank you for the releases of the Windows version and the Linux 
version for older processors.

The Windows version, however, seems much weaker than MoGo that running 
on KGS these days on 19x19, even giving much longer time setting such 
as --time 300 for example.  I guess some other settings than time 
are necessary.

So, my question is what setting allows Windows version being the same 
strength as KGS version?

Regards,
Hideki

Sylvain Gelly: [EMAIL PROTECTED]:
Hi all,

you can find here:
http://www.lri.fr/~gelly/MoGo_Download.htm

an update of MoGo's release, especially binary for non pentium4
compatible processors, some other options explained, and maybe more
interesting, an option for time management (I stupidly did not think
that people would use MoGo with frontend sending time_left). It is
basically adding simple interface to what existed before, but I hope
it will be useful for you.

In the same time of this update, you can finally download a windows
version! Unfortunately, it is not multithread, and still 30% slower
than the linux version, but at least it works :).

Hopefully a Mac version will come.

Please feel free to share the link to any player you know who may be 
interested.

Best,
Sylvain

PS: I had no time to check everything. Hopefully it works, but if you
find problems please report (and don't be upset ;-))
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Re: [computer-go] Re: Update of MoGo binary release, and windows version available!

2007-09-20 Thread Sylvain Gelly
Hi Hideki,


The Windows version, however, seems much weaker than MoGo that running
 on KGS these days on 19x19, even giving much longer time setting such
 as --time 300 for example.  I guess some other settings than time
 are necessary.


Sorry, you are right the 19x19 settings always put the time management on.
So either play with --totalTime xx (instead of --time xx) and use some
frontend sending the time_left command, or add --timeManagementMode 0, or
wait for me to fix ;).
The 9x9 is not affected by that.

Sylvain
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Re: [computer-go] Re: Update of MoGo binary release, and windows version available!

2007-09-20 Thread Darren Cook
 Thank you for the releases of the Windows version and the Linux 
 version for older processors.
 
 The Windows version, however, seems much weaker than MoGo that running 
 on KGS these days on 19x19, even giving much longer time setting such 
 as --time 300 for example.  I guess some other settings than time 
 are necessary.

I'd asked Sylvain this, suggesting he add it to the FAQ. His answer was
roughly it plays on KGS with core2 duo 2.66Ghz with 30s/move at 9x9 and
20s/move at 19x19. (Because it actually uses time management it is
gradually getting less and less as the game moves to middle then endgame.)

I've been playing it at 60s/move on 9x9 (on a celeron 2.8Ghz on linux).
It is getting just under 200K simulations in middle-game positions and
is definitely dan-level. It is fascinating to see it estimating, say,
0.48 chance of win (for itself, mogo is losing) then I play a move and
then it is estimating, say, 0.53 (i.e. mogo is now winning) and almost
every time it is right - I made a mistake.

Darren

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Re: [computer-go] Re: Update of MoGo binary release, and windows version available!

2007-09-20 Thread Sylvain Gelly
Dear Hideki, Dear all,

I addressed some of the issues some of you mentioned. Thank you very much
for the reports. Now the collision between time management and --time xx in
19x19 is no more here (while you assuming there is no time_left sent).
There is also now a --13 option.
The --dontDisplay 1 removes all the displays (rather than most of).

For the issues reported by Gilles for Drago concerning the final_status
and final_status_list alive gtp commands, I read the GTP doc, and I
understand now :).
MoGo implements a subset of GTP which is sufficient for CGOS, KGS and gogui,
so the final_status_list dead works well, and should be enough to compute
the score. The others are simply unfortunately not supported.
I am very sorry for the inconvenience.

Best,
Sylvain




2007/9/20, Hideki Kato [EMAIL PROTECTED]:

 Hi Sylvain,

 Thank you for the releases of the Windows version and the Linux
 version for older processors.

 The Windows version, however, seems much weaker than MoGo that running
 on KGS these days on 19x19, even giving much longer time setting such
 as --time 300 for example.  I guess some other settings than time
 are necessary.

 So, my question is what setting allows Windows version being the same
 strength as KGS version?

 Regards,
 Hideki

 Sylvain Gelly: 
 [EMAIL PROTECTED]:
 Hi all,
 
 you can find here:
 http://www.lri.fr/~gelly/MoGo_Download.htm
 
 an update of MoGo's release, especially binary for non pentium4
 compatible processors, some other options explained, and maybe more
 interesting, an option for time management (I stupidly did not think
 that people would use MoGo with frontend sending time_left). It is
 basically adding simple interface to what existed before, but I hope
 it will be useful for you.
 
 In the same time of this update, you can finally download a windows
 version! Unfortunately, it is not multithread, and still 30% slower
 than the linux version, but at least it works :).
 
 Hopefully a Mac version will come.
 
 Please feel free to share the link to any player you know who may be
 interested.
 
 Best,
 Sylvain
 
 PS: I had no time to check everything. Hopefully it works, but if you
 find problems please report (and don't be upset ;-))
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