Re: [computer-go] Why are different rule sets?

2007-07-13 Thread Jacques Basaldúa

Jason House wrote:


I run some really dumb bots online that play perfectly fine blitz games
(10s/move) with Chinese rules and it still drives humans insane because the
computer doesn't stop playing.  People resign won games in endgame because
they can't take it.  There is some value in reducing the number of moves in
a game.


10 seconds/moves is not really blitz. If the program plays stupid invasions
(I don't know if its is the case of your program) that can be annoying if it
goes up to 50 unnecessary moves or more. As a user, I like to count. I don't
like computer resignation. It emulates human honor codes. For a human it is
very humiliating to be forced to play a losing game for a long time, but
computers have no honor, they should play _fast_ and without burning out
ko threats just because there is nothing to lose. My favorite computer
behavior as a user: gnugo with no resign at a fast level (max 2 sec/mov).

Jacques.

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Re: [computer-go] Why are different rule sets?

2007-07-13 Thread Jason House

On 7/13/07, Don Dailey [EMAIL PROTECTED] wrote:


I agree with you on this as far as etiquette is concerned.  In on-line
computer vs computer games resignation is honorable but against humans
a computer should simply play fast - up the level of it's ability.A
strong computer player can pass and reckon for dead stones if that's the
protocol,  or it can just play rapidly.I think many players like to
see a complete game and feel as if there were just a little bit
cheated by an early resignation.

Of course a really weak computer shouldn't be expected to do more than
an equally weak human.  If a computer program doesn't have a feel for
dead stones,  who is winning and who is losing then the best it can do
is play the game out and preferable it should play relatively fast if
possible.  In this case it's the human's turn to be honorable and not
berate the stupidity of the programmer making condescending remarks,
etc.Note that this isn't about respecting a program - it's just a
machine.  But behind every program is a human being who may have put
some sweat into the programming.




Thankfully, nobody has ever been mean about my dumb bots.  After monitoring
the usage of the bots I went and added a time control similar to what you
say.

I'd actually be curious to hear how other people have done it.  The handling
of absolute time, byo-yomi time, and canadian time is non-trivial since
there are some strange ways that the commands work.  This may be a KGS
quirk, but I think any quirks specific to KGS are because of shortcomings in
GTPv2.  For example, when main time expires, kgs sends time_left color 0.

Below is the key portion of my time management code.  I have not tested it
in all situations and I'm sure there's room for improvement.

+   void timeLeft(color c, double seconds, int stonesToPlay){
+   // note that seconds could be zero as main time for byo yomi 
times expire
+   double minTime   = 1.0;
+   if (stonesToPlay  0){
+   // Candadian time is in effect
+   double lagBuffer = 2.0;
+   nextMoveThinkTime = max( 
(seconds/stonesToPlay)-lagBuffer,
min(1.0,(seconds/stonesToPlay)) );
+   }
+   else{
+   // Main time or byo yomi
+   int safetyBuffer = 60;
+   int minMovesLeft = 10;
+   nextMoveThinkTime = max(
3*(seconds-safetyBuffer)/max(assumedMovesLeft/2,minMovesLeft), 1.0 );
+   }
+   nextMoveThinkTime = min(maxThinkTimePerMove, nextMoveThinkTime);
+   debug(timing) hberr.writefln(Conclusion: next move think time
should be %s (assumed moves left = %s, time left = %s, stonesToPlay =
%s), nextMoveThinkTime, assumedMovesLeft, seconds, stonesToPlay);
+   }
+   void kgsTimeSettings(char[] mode, int seconds){
+   assert(mode==absolute);
+   timeLeft(singletonColorBlack, seconds, 0);
+   }
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Re: [computer-go] Why are different rule sets?

2007-07-13 Thread Don Dailey
I agree with you on this as far as etiquette is concerned.  In on-line
computer vs computer games resignation is honorable but against humans
a computer should simply play fast - up the level of it's ability.A
strong computer player can pass and reckon for dead stones if that's the
protocol,  or it can just play rapidly.I think many players like to
see a complete game and feel as if there were just a little bit
cheated by an early resignation.

Of course a really weak computer shouldn't be expected to do more than
an equally weak human.  If a computer program doesn't have a feel for
dead stones,  who is winning and who is losing then the best it can do
is play the game out and preferable it should play relatively fast if
possible.  In this case it's the human's turn to be honorable and not
berate the stupidity of the programmer making condescending remarks,
etc.Note that this isn't about respecting a program - it's just a
machine.  But behind every program is a human being who may have put
some sweat into the programming.  

- Don



On Fri, 2007-07-13 at 13:15 +0100, Jacques Basaldúa wrote:
 Jason House wrote:
 
  I run some really dumb bots online that play perfectly fine blitz games
  (10s/move) with Chinese rules and it still drives humans insane because the
  computer doesn't stop playing.  People resign won games in endgame because
  they can't take it.  There is some value in reducing the number of moves in
  a game.
 
 10 seconds/moves is not really blitz. If the program plays stupid invasions
 (I don't know if its is the case of your program) that can be annoying if it
 goes up to 50 unnecessary moves or more. As a user, I like to count. I don't
 like computer resignation. It emulates human honor codes. For a human it is
 very humiliating to be forced to play a losing game for a long time, but
 computers have no honor, they should play _fast_ and without burning out
 ko threats just because there is nothing to lose. My favorite computer
 behavior as a user: gnugo with no resign at a fast level (max 2 sec/mov).
 
 Jacques.
 
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[computer-go] Why are different rule sets?

2007-07-12 Thread chrilly
I am playing competitive tennis-table. There were for years a heated debatte 
if the ball-diamater should be increased from 38 to 40mm and if the set 
shall go to 11 instead of to 21. A few years ago, the decision was taken to 
play with the 40mm ball to make the game slower and in turn to reduce the 
set to 11.
Since then Chinese, Japanese, Korean and the rest of the world play with 
40mm and stop at 11. After a short transition time, there is no discussion 
at all about the new rules. Tennis, soccer, chess  is played all over 
the world in the same way.
Why is it not possible to establish uniform rules in Go? Is there not 
something like a FIDE or a FIFA ?


Chrilly 


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Re: [computer-go] Why are different rule sets?

2007-07-12 Thread Sylvain Gelly

Hi Chrilly,

Take a look at this list, there are already maybe more than 100 posts
on this subject. While I agree with you, just don't worry, almost all
computer go games are with the same set of rules, just ignore the
rest.

Cheers,
Sylvain

2007/7/12, chrilly [EMAIL PROTECTED]:

I am playing competitive tennis-table. There were for years a heated debatte
if the ball-diamater should be increased from 38 to 40mm and if the set
shall go to 11 instead of to 21. A few years ago, the decision was taken to
play with the 40mm ball to make the game slower and in turn to reduce the
set to 11.
Since then Chinese, Japanese, Korean and the rest of the world play with
40mm and stop at 11. After a short transition time, there is no discussion
at all about the new rules. Tennis, soccer, chess  is played all over
the world in the same way.
Why is it not possible to establish uniform rules in Go? Is there not
something like a FIDE or a FIFA ?

Chrilly

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Re: [computer-go] Why are different rule sets?

2007-07-12 Thread Don Dailey
On Thu, 2007-07-12 at 16:37 +0200, chrilly wrote:
 I am playing competitive tennis-table. There were for years a heated debatte 
 if the ball-diamater should be increased from 38 to 40mm and if the set 
 shall go to 11 instead of to 21. A few years ago, the decision was taken to 
 play with the 40mm ball to make the game slower and in turn to reduce the 
 set to 11.
 Since then Chinese, Japanese, Korean and the rest of the world play with 
 40mm and stop at 11. After a short transition time, there is no discussion 
 at all about the new rules. Tennis, soccer, chess  is played all over 
 the world in the same way.
 Why is it not possible to establish uniform rules in Go? Is there not 
 something like a FIDE or a FIFA ?


I'm curious about this myself.   I don't know if there is a world-wide
go organization.   I don't think there is any organization that has the
clout to standardize this in a way that would be respected and globally
adopted.  

- Don



 Chrilly 
 
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Re: [computer-go] Why are different rule sets?

2007-07-12 Thread Jason House

On 7/12/07, chrilly [EMAIL PROTECTED] wrote:


Why is it not possible to establish uniform rules in Go?




I'm curious... How does the rule sets affect how people play the game of
go?  I personally find territory scoring more interesting.  90% of my reason
for that is because the game ends sooner... I don't have to go filling dame
(open spaces between chains of opposing colors).

Another nice bonus to territory scoring is that avoiding point loss in end
game forces me to have confidence in the stability of a position as the
outer dame are filled.  A little bit like gambling 30 points to save one.

Besides that stuff, I really play the game the same way for either rule
set.  It's only once I reach the bitter end of the endgame that I might play
differently.  Mostly, I'd fill dame instead of passing.  I'd also be more ok
with putting an extra stone to protect an internal group weakness that I
think probably won't be a problem.
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Re: [computer-go] Why are different rule sets?

2007-07-12 Thread Jason House

On 7/12/07, Robert Jasiek [EMAIL PROTECTED] wrote:


Jason House wrote:
 I personally find territory scoring more interesting.  90% of my
 reason
 for that is because the game ends sooner... I don't have to go filling
dame
 (open spaces between chains of opposing colors).

This is for most part an illusion. In real world games, the dame are
filled anyway. In go server games, it depends on the server whether
filling is meaningful. E.g., on KGS it is essential because KGS makes
scoring mistakes otherwise. E.g., on IGS it is undefined whether it
would be meaningful or not.



IMHO, KGS does a fine job with unfilled dame.  It only finds lost points
that would be because dame filling causes a chain to be in atari.  Honestly,
a more complex attack could be missed by the opponent and it seems
reasonable for KGS to miss it too.  Occasionally, I'll fill dame to force
the opponent to acknowledge a more involved vulnerability and fill it.

I checked my recent personal game record to see how this applies in the
real world.  For this month, I had 5 relevant games (vs. human, no
resignation).  On average, 4 dame remain unfilled in one of my games.  It
seems like most games that number of unfilled dame are low (0,3,4,4), but
occasionally there can be a lot (10).

4 dame unfilled: http://files.gokgs.com/games/2007/7/10/Touch-jhouse.sgf
0 dame unfilled: http://files.gokgs.com/games/2007/7/9/teee-jhouse.sgf
10 dame unfilled: http://files.gokgs.com/games/2007/7/3/bearkid-jhouse.sgf
4 dame unfilled: http://files.gokgs.com/games/2007/7/3/jhouse-GoTooom.sgf
3 dame unfilled: http://files.gokgs.com/games/2007/7/3/bitchesbru-jhouse.sgf


--
robert


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Re: [computer-go] Why are different rule sets?

2007-07-12 Thread Robert Jasiek

Jason House wrote:

KGS does a fine job with unfilled dame.


Any server that violates the rules during scoring does not do a fine 
job. KGS violates whichever Japanese rules.


--
robert
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Re: [computer-go] Why are different rule sets?

2007-07-12 Thread Nick Wedd
In message 
[EMAIL PROTECTED], Jason 
House [EMAIL PROTECTED] writes

On 7/12/07, chrilly [EMAIL PROTECTED] wrote:
 Why is it not possible to establish uniform rules in Go?

I'm curious... How does the rule sets affect how people play the game
of go? 


Kyu players, using full boards, aren't really affected.  Kyu players 
can't count a full board with perfect accuracy, so they just play out 
the yose and then count to find what the result was.


Kyu players on 9x9 boards can be affected.  I recently lost a 9x9 game 
by half a point, playing a line that would have guaranteed a half-point 
victory except that I was mistaken about the ruleset.


Strong players are certainly affected.  At a London Open Go Tournament a 
few years ago, a Chinese 5-dan was disappointed to lose by half a point 
a game which she would have won using Chinese rules.



I personally find territory scoring more interesting.  90% of
my reason for that is because the game ends sooner... I don't have to
go filling dame (open spaces between chains of opposing colors).


The Japanese rules in fact require the players to fill the dame.  Though 
very few people take any notice ...


Nick


Another nice bonus to territory scoring is that avoiding point loss in
end game forces me to have confidence in the stability of a position as
the outer dame are filled.  A little bit like gambling 30 points to
save one.

Besides that stuff, I really play the game the same way for either rule
set.  It's only once I reach the bitter end of the endgame that I might
play differently.  Mostly, I'd fill dame instead of passing.  I'd also
be more ok with putting an extra stone to protect an internal group
weakness that I think probably won't be a problem.

--
Nick Wedd[EMAIL PROTECTED]
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Re: [computer-go] Why are different rule sets?

2007-07-12 Thread chrilly
Jesus, there are not just Japanese, Chinese rules, there are ING, AGA... I 
learned today, that suicide is allowed under some rules...
I thought, Go is a well defined game with a very clear mathematical rule 
set.


There are discussions in other sports too (e.g. in Table-Tennis), but 
nevertheless there is usually a reasonable compromise, everybody can live 
with. There is at the end some pragmatism. This pragmatism is also quite 
missing in chess and it seems to be absent in Go. The explanation I have for 
chess is: Chess players have a board infront of their head. The difference 
to Go seems to be: The Go-Board is even larger.


Chrilly


I think the
- Original Message - 
From: Robert Jasiek [EMAIL PROTECTED]

To: computer-go computer-go@computer-go.org
Sent: Thursday, July 12, 2007 5:04 PM
Subject: Re: [computer-go] Why are different rule sets?



chrilly wrote:

Why is it not possible to establish uniform rules in Go?


As somebody having taken part in the International Go Rules Forum, which 
has been meant to unify the rules, I can tell you the reasons:


The major split has - not surprisingly - occurred again between the Area 
Scoring (China, Ing, AGA, supported by the EGF delegates) and the 
Traditional Territory Scoring (Japan, Korean, supported by some IGF 
delegates) factions. The reasons are:
- The territorialists (or their influential majority) don't want to 
compromise. They reject even compromises that are very close to their 
current rulesets. They want to keep at least 99.9% of their tradition.
- The territorialists play on time for the purpose of leaving things as 
they are.
- The majority of the Chinese (except Mr. Hua) has been too silent during 
the discussion because they have not educated themselves well about the 
theoretical background of rules discussion.
- The Ing delegates played too much on aiming at Ing-specific aspects 
instead of going for compromise earlier and could bear too little factual 
criticism.


After the territorialists had gone, the arealists solved every secondary 
issue quickly, all expressed a good will and time schedule for solving the 
major issues, and then (so far) have stopped further unifying at least the 
Area Scoring rules:
- The Chinese and Ing delegates have been almost completely silent since 
the last meeting.

- The AGA delegates slowed down discussion for some months.
- The AGA delegates and every European delegate or expert (except myself) 
insisted on discussing and aiming at superko again while during the last 
meeting it had become pretty clear that the Chinese and Ing delegates 
would not accept superko at all.


If you need to criticise also me, you might argue that I did most of the 
factual discussion instead of being simply silent and letting the Asians 
do whatever they might have liked (although IMO it did not seem that they 
would have advanced any sooner then and it would have meant for sure that 
the rules would have got significantly more flaws).


Summarizing, the overall intention to compromise or at least to accelerate 
factual discussion is still by far too small.


--
robert jasiek
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Re: [computer-go] Why are different rule sets?

2007-07-12 Thread Jason House

On 7/12/07, Nick Wedd [EMAIL PROTECTED] wrote:


In message
[EMAIL PROTECTED], Jason
House [EMAIL PROTECTED] writes
On 7/12/07, chrilly [EMAIL PROTECTED] wrote:
  Why is it not possible to establish uniform rules in Go?

I'm curious... How does the rule sets affect how people play the game
of go?

Kyu players, using full boards, aren't really affected.  Kyu players
can't count a full board with perfect accuracy, so they just play out
the yose and then count to find what the result was.

Kyu players on 9x9 boards can be affected.  I recently lost a 9x9 game
by half a point, playing a line that would have guaranteed a half-point
victory except that I was mistaken about the ruleset.




I've seen analysis of perfect 7x7 play that shows how some moves are ideal
under one ruleset rather than another.  I'm a kyu player (3k) and I know
that I never even consider the ruleset and how counting would be different.
My yose plays don't take scoring differences into account.

What rank are you?  Do you have a link to the game?


Strong players are certainly affected.  At a London Open Go Tournament a

few years ago, a Chinese 5-dan was disappointed to lose by half a point
a game which she would have won using Chinese rules.




The key question is really if the game would have been played differently
knowing the ruleset.



I personally find territory scoring more interesting. 90% of
my reason for that is because the game ends sooner... I don't have to
go filling dame (open spaces between chains of opposing colors).

The Japanese rules in fact require the players to fill the dame.  Though
very few people take any notice ...

Nick

Another nice bonus to territory scoring is that avoiding point loss in
end game forces me to have confidence in the stability of a position as
the outer dame are filled. A little bit like gambling 30 points to
save one.

Besides that stuff, I really play the game the same way for either rule
set. It's only once I reach the bitter end of the endgame that I might
play differently. Mostly, I'd fill dame instead of passing. I'd also
be more ok with putting an extra stone to protect an internal group
weakness that I think probably won't be a problem.
--
Nick Wedd[EMAIL PROTECTED]
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Re: [computer-go] Why are different rule sets?

2007-07-12 Thread Robert Jasiek

Jason House wrote:
 I mean that the

resulting marking of who's territories is who's matches what I would have
done if I stopped at that point and scored the game.


Occasionally, KGS fails here. See rec.games.go or elsewhere for details.

 I don't see a way that

the game would have come out to any other result if the extra 10 moves were
played.


Of course. If you don't look carefully each time, you overlook KGS's 
failures.


--
robert

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Re: [computer-go] Why are different rule sets?

2007-07-12 Thread Don Dailey
On Thu, 2007-07-12 at 13:58 -0400, Jason House wrote:
 I run some really dumb bots online that play perfectly fine blitz
 games (10s/move) with Chinese rules and it still drives humans insane
 because the computer doesn't stop playing.  People resign won games in
 endgame because they can't take it.  There is some value in reducing
 the number of moves in a game. 


Yes,  on KGS you can stop the game and send a list of dead stones.  

- Don

  

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Re: [computer-go] Why are different rule sets?

2007-07-12 Thread Jason House

On 7/12/07, Robert Jasiek [EMAIL PROTECTED] wrote:


Jason House wrote:
 I mean that the
 resulting marking of who's territories is who's matches what I would
have
 done if I stopped at that point and scored the game.

Occasionally, KGS fails here. See rec.games.go or elsewhere for details.




Honestly, I'm not interested enough to go searching.  I've played lots and
lots of games and feel comfortable from my experience that it works fine.




I don't see a way that
 the game would have come out to any other result if the extra 10 moves
were
 played.

Of course. If you don't look carefully each time, you overlook KGS's
failures.



... Both players can review the outcome before accepting it.  If they don't
agree, they undo and play enough to correct the problem...  If both players
miss it because it's a more complex vulnerability, then they miss it and the
score corresponds to their expectations.
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RE: [computer-go] Why are different rule sets?

2007-07-12 Thread David Fotland
The biggest difference in over the board club play is the scoring procedure.
in territory scoring, prisoners are kept separate, and at the end of the
game prisoners are put back in enemy territory and regions are rearranged to
rectangles and counter.  Counting is pretty fast, and the board position is
partially preserved.
 
In Chinese scoring, prisoners are put back in the bowls with stones to be
played, and at the end of the game one color only is counted, first
territory, then the stones are collected into piles of 10 and counted.  The
position is completely destroyed in the process.  So though Chinese rules
avoid the special cases in Japanese rules, counting mistakes are easier to
make.
 
In AGA rules, counting is done using the territory procedure, but the score
is the same as the Chinese procedure since anyone who passes gives a
prisoner to the opponent.
 
In Ing rules, each player starts with 180 stones exactly.  During play
prisoners are put back in the bowls, then at the end all 181 stones are put
on the board into the territory.  The person with territory left over wins.
 
So there is not much difference in the moves chosen, but the scoring
procedure is radically different.  If the players don't agree on the rules
and one saves prisoner and the other doesn't it will be difficult to count
the score.
 
I think this group has a tendency to think mostly about computer scoring,
and not how games are scored on a wooden go board in a club :)
 
David


 
I'm curious... How does the rule sets affect how people play the game of go?
I personally find territory scoring more interesting.  90% of my reason for
that is because the game ends sooner... I don't have to go filling dame
(open spaces between chains of opposing colors). 


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Re: [computer-go] Why are different rule sets?

2007-07-12 Thread Robert Jasiek

Jason House wrote:
 If both players
miss it because it's a more complex vulnerability, then they miss it and 
the score corresponds to their expectations.


Players miss it mostly when being too lazy to make a positional 
judgement shortly before the end and to verify whether KGS marks the 
right intersections as territory.


--
robert

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Re: [computer-go] Why are different rule sets?

2007-07-12 Thread terry mcintyre
IIRC, in KGS, the players themselves mark the dead groups, and if they disagree 
I suppose there 
is a conflict-resolution procedure.  ( haven't come across that in actual play )

When I started on KGS, I was unaware that it was the players' responsibility to 
mark dead groups -
my opponent was marking the groups, but I didn't know this.

Once dead groups are marked, KGS then appears to be able to determine what is 
territory
and what is dame. I'd have to check some sample games to say whether it can 
determine that a 
space should be filled in to prevent a capture when the dame are filled - can't 
speak to that.
 


Terry McIntyre [EMAIL PROTECTED]
They mean to govern well; but they mean to govern. They promise to be kind 
masters; but they mean to be masters. -- Daniel Webster

- Original Message 
From: Robert Jasiek [EMAIL PROTECTED]
To: computer-go computer-go@computer-go.org
Sent: Thursday, July 12, 2007 12:17:07 PM
Subject: Re: [computer-go] Why are different rule sets?

David Fotland wrote:
 I'm curious... How does the rule sets affect how people play the game of go?

Different scoring requires my strategy to be adapted. Different counting 
leads to different kinds of defensive methods against accidental or 
cheating errors.

 I personally find territory scoring more interesting.  90% of my reason for
 that is because the game ends sooner...

So how do you ensure that in real games? Do you not use Japanese fill-in 
counting because for that you would need to make the game longer again 
by filling the dame?

  I don't have to go filling dame

You don't have to (I guess you use some verbal Japanese rules), but how 
do you count?

--
robert
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Re: [computer-go] Why are different rule sets?

2007-07-12 Thread Nick Wedd
In message 
[EMAIL PROTECTED], Jason 
House [EMAIL PROTECTED] writes



The key question is really if the game would have been played
differently knowing the ruleset.


Yes.  In both games, a player who was mistaken about the ruleset chose a 
calm solid defensive line which would have given them a half-point 
victory using what they thought was the ruleset.  They could have chosen 
a less clear line, whose outcome would likely have been different by a 
point or two, one way or the other.


I am 2-kyu by the European system, 3-kyu on KGS.  It is possible that my 
experiences refereeing KGS 9x9 tournaments have caused my skill at 
counting almost-finished 9x9 games to be above average for someone of my 
strength  :-)


Nick
--
Nick Wedd[EMAIL PROTECTED]
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RE: [computer-go] Why are different rule sets?

2007-07-12 Thread David Fotland
I didn't write this :)  I'm pretty familiar with the differences in rule
sets.

David

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf Of 
 Robert Jasiek
 Sent: Thursday, July 12, 2007 12:17 PM
 To: computer-go
 Subject: Re: [computer-go] Why are different rule sets?
 
 
 David Fotland wrote:
  I'm curious... How does the rule sets affect how people 
 play the game 
  of go?
 
 Different scoring requires my strategy to be adapted. 
 Different counting 
 leads to different kinds of defensive methods against accidental or 
 cheating errors.
 
  I personally find territory scoring more interesting.  90% of my 
  reason for that is because the game ends sooner...
 
 So how do you ensure that in real games? Do you not use 
 Japanese fill-in 
 counting because for that you would need to make the game 
 longer again 
 by filling the dame?
 
   I don't have to go filling dame
 
 You don't have to (I guess you use some verbal Japanese 
 rules), but how 
 do you count?
 
 --
 robert
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