Re: [computer-go] pure 3x3 pattern playouts weaker than light playouts?

2009-09-13 Thread Peter Drake
Orego is currently using the MoGo policy (escape, local patterns,  
capture, random). Including these as priors helps a little, but just  
including them in the playouts helps a lot, even with time (rather  
than # of playouts) fixed.


Peter Drake
http://www.lclark.edu/~drake/



On Sep 12, 2009, at 5:19 PM, David Fotland wrote:

I think most engines that follow the mogo 3x3 pattern design only  
apply them locally.  That’s what I do.  I never tried using them  
globally, so I can’t say what might be wrong.  Did you learn weight  
for every possible pattern using the crazystone algorithm, or are  
you just using the basic mogo patterns?  Are you using global  
patterns as UCT priors, or to choose moves during playouts?  During  
playout it’s important to favor local responses.


David

From: computer-go-boun...@computer-go.org [mailto:computer-go-boun...@computer-go.org 
] On Behalf Of Isaac Deutsch

Sent: Saturday, September 12, 2009 4:27 PM
To: computer-go
Subject: Re: [computer-go] pure 3x3 pattern playouts weaker than  
light playouts?


50k playouts. they apply globally.

Am 13.09.2009 um 01:22 schrieb Jason House:


Same number of playouts? What are your pattern weights? Do they  
apply around the last move played or for all board areas?

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Re: [computer-go] pure 3x3 pattern playouts weaker than light playouts?

2009-09-12 Thread Isaac Deutsch
Did you learn weight for every possible pattern using the crazystone  
algorithm, or are you just using the basic mogo patterns?


No, all 1000 and something weights are learned using the algorithm.


Are you using global patterns as UCT priors, or to choose moves  
during playouts?  During playout it’s important to favor local  
responses.


David


No, there are no priors yet, only RAVE. I only use it during playouts.  
Currently, the playouts only follow the patterns, no other weights.


Thanks,

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RE: [computer-go] pure 3x3 pattern playouts weaker than light playouts?

2009-09-12 Thread David Fotland
I think most engines that follow the mogo 3x3 pattern design only apply them
locally.  That's what I do.  I never tried using them globally, so I can't
say what might be wrong.  Did you learn weight for every possible pattern
using the crazystone algorithm, or are you just using the basic mogo
patterns?  Are you using global patterns as UCT priors, or to choose moves
during playouts?  During playout it's important to favor local responses.

 

David

 

From: computer-go-boun...@computer-go.org
[mailto:computer-go-boun...@computer-go.org] On Behalf Of Isaac Deutsch
Sent: Saturday, September 12, 2009 4:27 PM
To: computer-go
Subject: Re: [computer-go] pure 3x3 pattern playouts weaker than light
playouts?

 

50k playouts. they apply globally.

 

Am 13.09.2009 um 01:22 schrieb Jason House:





Same number of playouts? What are your pattern weights? Do they apply around
the last move played or for all board areas?

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Re: [computer-go] pure 3x3 pattern playouts weaker than light playouts?

2009-09-12 Thread Isaac Deutsch

50k playouts. they apply globally.

Am 13.09.2009 um 01:22 schrieb Jason House:

Same number of playouts? What are your pattern weights? Do they  
apply around the last move played or for all board areas?
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Re: [computer-go] pure 3x3 pattern playouts weaker than light playouts?

2009-09-12 Thread Jason House
Same number of playouts? What are your pattern weights? Do they apply  
around the last move played or for all board areas?


Sent from my iPhone

On Sep 12, 2009, at 7:18 PM, Isaac Deutsch  wrote:


I now have playouts based on 3x3 pattern weights.

When I tested it on CGOS it seemed to be weaker than my old engine  
which used light playouts only. I used a comparable setup, and the  
elo difference is about 100 after more than 150 games.


I can also seem some weird RAVE value patterns (not 1-1 points are  
the worst, but the 2-1/2-2 points), but they are symmetrical so I  
doubt it's a bug.


Is this a known phenomenon and are 3x3 patterns only strong in  
combination with more knowledge, or should I start debugging? Or is  
it possibly an effect caused by the rating of the cgos bots not  
being the same as when I first tested?


regards,
ibd
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[computer-go] pure 3x3 pattern playouts weaker than light playouts?

2009-09-12 Thread Isaac Deutsch

I now have playouts based on 3x3 pattern weights.

When I tested it on CGOS it seemed to be weaker than my old engine  
which used light playouts only. I used a comparable setup, and the elo  
difference is about 100 after more than 150 games.


I can also seem some weird RAVE value patterns (not 1-1 points are the  
worst, but the 2-1/2-2 points), but they are symmetrical so I doubt  
it's a bug.


Is this a known phenomenon and are 3x3 patterns only strong in  
combination with more knowledge, or should I start debugging? Or is it  
possibly an effect caused by the rating of the cgos bots not being the  
same as when I first tested?


regards,
ibd
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