Re: [computer-go] New engine? From a Chess programmer perspective.

2007-12-06 Thread Lavergne Thomas
There is also the fact that some amateurs plays a lot of 9x9 game and
get a better feeling about it, so when they meet a stronger opponent but
who don't have played a lot of game on 9x9 they can crush it.

Tom

On Tue, Dec 04, 2007 at 11:32:45AM +, Jacques Basaldúa wrote:
> Christoph Birk wrote:
>
>> I don't think 2200 ELO on the 9x9 CGOS is equivalent to 'high dan-level' 
>> play.
>
> Neither do I. In fact the whole kyu/dan rating system applies
> only to 19x19. 9x9 is not deep enough to have have so many ranks.
> On a 9x9 board an average amateur beats a pro with handicap 3.
> That amateur would be crushed by the pro with handicap 9 in 19x19.
>
> Jacques.
>
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Thomas Lavergne"Entia non sunt multiplicanda praeter
 necessitatem." (Guillaume d'Ockham)
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Re: [computer-go] New engine? From a Chess programmer perspective.

2007-12-04 Thread Darren Cook
>> I've played the top 9x9 programs at 9x9, and so have several
>> other amateur Dan players, and I think we all agree that the top 9x9
>> programs have reached amateur Dan level.

I'll add another vote for that opinion. (3-dan-ish, at 30-60s/move, on a
2.8Ghz Celeron).

Robert, you can get Mogo here, and I'm sure I'm not the only one who
would be interested to hear the results of your games against it:
 http://www.lri.fr/~gelly/MoGo_Download.htm

Strength will increase the more CPU cycles it is given, so please also
report back the time limits and CPU cores & speed you are playing at.

Darren
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RE: [computer-go] New engine? From a Chess programmer perspective.

2007-12-04 Thread Christoph Birk

On Tue, 4 Dec 2007, David Fotland wrote:

It's not clear if you are talking about professional Dan level or Amateur
Dan level.  I've played the top 9x9 programs at 9x9, and so have several
other amateur Dan players, and I think we all agree that the top 9x9
programs have reached amateur Dan level.  I don't think these programs are
as strong as professional Dan players.


Yes, they are amateur dan level, but not (yet) "high" (5+) dan.

Chrsitoph

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Re: [computer-go] New engine? From a Chess programmer perspective.

2007-12-04 Thread Robert Jasiek

David Fotland wrote:

It's not clear if you are talking about professional Dan level or Amateur
Dan level.


I have meant the latter.


I've played the top 9x9 programs at 9x9, and so have several
other amateur Dan players, and I think we all agree that the top 9x9
programs have reached amateur Dan level.


Is there some summary of those tests, which is more profound than anecdotes?

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Re: [computer-go] New engine? From a Chess programmer perspective.

2007-12-04 Thread Robert Jasiek

Don Dailey wrote:
> For 19x19 it's less clear cut.The

handicap system appears to be a good system


I can't agree, but this has already been discussed at rec.games.go. 
(E.g., a player does not need to be good at handicap go if is good in 
even games.)


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Re: [computer-go] New engine? From a Chess programmer perspective.

2007-12-04 Thread Don Dailey


David Fotland wrote:
> You can't add a fixed ELO offset per stone because games between stronger
> players have much lower variance in score.  A handicap stone is
> approximately a score offset (about 7.5 points for the first handicap stone,
> and about 15 points for each additional stone).
>
> ELO measures probability of winning.  A 2 stone handicap game between equal
> high dan players has a very high probability of black winning, so there must
> be a large ELO offset.  A 2 stone game between low kyu players gives black a
> small increment in winning probability, so the ELO offset must be small.
>
> David
>   
Ok, so that means we would have to have a more sophisticated formula.  
The formula could be dynamically adjusted over time by the server itself
to reflect actual results more accurately.

- Don



>> I think the two systems can be married by adding a fixed offset per stone
>> handicap to your ELO.
>>
>> - Don
>> 
>
>
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RE: [computer-go] New engine? From a Chess programmer perspective.

2007-12-04 Thread David Fotland

You can't add a fixed ELO offset per stone because games between stronger
players have much lower variance in score.  A handicap stone is
approximately a score offset (about 7.5 points for the first handicap stone,
and about 15 points for each additional stone).

ELO measures probability of winning.  A 2 stone handicap game between equal
high dan players has a very high probability of black winning, so there must
be a large ELO offset.  A 2 stone game between low kyu players gives black a
small increment in winning probability, so the ELO offset must be small.

David

> I think the two systems can be married by adding a fixed offset per stone
> handicap to your ELO.
> 
> - Don


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RE: [computer-go] New engine? From a Chess programmer perspective.

2007-12-04 Thread David Fotland
It's not clear if you are talking about professional Dan level or Amateur
Dan level.  I've played the top 9x9 programs at 9x9, and so have several
other amateur Dan players, and I think we all agree that the top 9x9
programs have reached amateur Dan level.  I don't think these programs are
as strong as professional Dan players.

At 19x19 their strength is much less clear.  I don't think they are quite to
amateur Dan yet.

David Fotland

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:computer-go-
> [EMAIL PROTECTED] On Behalf Of Robert Jasiek
> Sent: Tuesday, December 04, 2007 7:54 AM
> To: computer-go
> Subject: Re: [computer-go] New engine? From a Chess programmer
> perspective.
> 
> Don Dailey wrote:
> > Just a few years ago it was widely held that computers will not reach
> > Dan level "in my lifetime" even in 9x9 Go.When it happened in 9x9
> > go,  it was not accepted - the day it happened passed us by and
> nobody
> > noticed it. It's probably still not common knowledge and it will
> > take time for it to be generally believed.
> 
> What is the basis of the claim that a program has reached a certain
> human rank level?
> 
> There should be systematic tests. Let it play against many humans. Let
> it enter human tournaments. Use a meaningful evaluation context.
> 
> For some such evaluation, let me refer to a useful handicap system for
> 9x9, which has been used in some European 9x9 "Championships": For the
> first 10 rank differences (0, 1,.., 9) decrease the komi from 6.5 for
> an
> even game by 1 point per extra rank. (Komi can become negative.) - OC,
> I
>   prefer to see even games. OTOH, until the program rank is well known,
> it may be suitable to let a simgle human (the more humans the better)
> play until the handicap becomes stable.
> 
> --
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Re: [computer-go] New engine? From a Chess programmer perspective.

2007-12-04 Thread Don Dailey


Robert Jasiek wrote:
> Don Dailey wrote:
>> Just a few years ago it was widely held that computers will not reach
>> Dan level "in my lifetime" even in 9x9 Go.When it happened in 9x9
>> go,  it was not accepted - the day it happened passed us by and nobody
>> noticed it. It's probably still not common knowledge and it will
>> take time for it to be generally believed.
>
> What is the basis of the claim that a program has reached a certain
> human rank level?
>
> There should be systematic tests. Let it play against many humans. Let
> it enter human tournaments. Use a meaningful evaluation context.
Yes, there should be.   Right now it's very informal and anecdotal.   
Strictly speaking it is not possible to evaluate any player - the ELO
system is subject to the laws of probability.So no matter how many
games you play people can claim it's a fluke and blame the playing
conditions or other factors.  That's the point I was really trying
to make.People will be resistant to the idea no matter what - so the
best you can do is supply overwhelming empirical evidence and then if
some want to be unreasonable they are easily identified - at least by
reasonable people.

>
> For some such evaluation, let me refer to a useful handicap system for
> 9x9, which has been used in some European 9x9 "Championships": For the
> first 10 rank differences (0, 1,.., 9) decrease the komi from 6.5 for
> an even game by 1 point per extra rank. (Komi can become negative.) -
> OC, I  prefer to see even games. OTOH, until the program rank is well
> known, it may be suitable to let a simgle human (the more humans the
> better) play until the handicap becomes stable.
>
For 9x9 ELO works better. For 19x19 it's less clear cut.The
handicap system appears to be a good system at 19x19 and has the very
nice merit of allowing grossly mismatched players to compete.   I
think the two systems can be married by adding a fixed offset per stone
handicap to your ELO.

- Don


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Re: [computer-go] New engine? From a Chess programmer perspective.

2007-12-04 Thread Robert Jasiek

Don Dailey wrote:

Just a few years ago it was widely held that computers will not reach
Dan level "in my lifetime" even in 9x9 Go.When it happened in 9x9
go,  it was not accepted - the day it happened passed us by and nobody
noticed it. It's probably still not common knowledge and it will
take time for it to be generally believed.


What is the basis of the claim that a program has reached a certain 
human rank level?


There should be systematic tests. Let it play against many humans. Let 
it enter human tournaments. Use a meaningful evaluation context.


For some such evaluation, let me refer to a useful handicap system for 
9x9, which has been used in some European 9x9 "Championships": For the 
first 10 rank differences (0, 1,.., 9) decrease the komi from 6.5 for an 
even game by 1 point per extra rank. (Komi can become negative.) - OC, I 
 prefer to see even games. OTOH, until the program rank is well known, 
it may be suitable to let a simgle human (the more humans the better) 
play until the handicap becomes stable.


--
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Re: [computer-go] New engine? From a Chess programmer perspective.

2007-12-04 Thread Don Dailey
Hi Gian-Carlo,

There is an interesting phenomenon going on when it comes to the
perception and advertisement of game playing strength.

One is that people take time to accept concepts they are used to
thinking differently about.   I remember one human (chess) player who
was pretty weak for many years, then all of a sudden he "got serious"
and gains hundreds of ELO points in a couple of years - becoming a master.
Many players could not accept this and it took a few years (even though
he continued to play actively) for people to stop believing he was
grossly overrated and be accepted as a strong player. 

Just a few years ago it was widely held that computers will not reach
Dan level "in my lifetime" even in 9x9 Go.When it happened in 9x9
go,  it was not accepted - the day it happened passed us by and nobody
noticed it. It's probably still not common knowledge and it will
take time for it to be generally believed.  

Another phenomenon, is what I call the contempt factor.   In the old
days of computer chess, you would buy a program or machine that was
certified to be a certain strength level.   But once you got comfortable
and familiar with the program,  you started learning it's weaknesses and
got time to witness a few stupid moves - your contempt of it grew and
your estimation of it's strength diminished. The same thing happens
with human players but for some reason we don't hold that against
them. It's not that the program is not as strong as advertised, 
it's just  that the magic goes away once we get to take it apart and see
how it works.

I don't know if your program is high Dan level or not.I suspect it's
"low Dan" level if I had to guess but it  could be tested with a
formalized match on KGS.   I suggest multiple players for variety - a
single player match is not a good test. 
 
- Don




Gian-Carlo Pascutto wrote:
>> On Sun, 2 Dec 2007, Russell Wallace wrote:
>> 
>>> I haven't seen Leela before, but the claim of high dan-level
>>> performance on 9x9 is certainly interesting.
>>>   
>> I don't think 2200 ELO on the 9x9 CGOS is equivalent to 'high dan-level'
>> play.
>> 
>
> I was under the impression that MoGo (approx 2350 CGOS) was
> starting to cause trouble for pro players on 9 x 9. The released
> Leela version is a bit stronger than the last on CGOS and uses
> all CPUs, so "high dan level" was supposed to be a reasonable estimate.
>
> If someone has factual data[*] about 9 x 9 performance of
> current bots I'll gladly revise the estimate on the webpage
> on my own.
>
> [*] factual data is not: "I feel it's about 1kyu". Or "I played
> a few games and it sucks in life & death. I had to take back a move
> because I wasn't really concentrated but I beat it easily. Must be
> less than 2 dan strength".
>
> One of the best things I found was a report from a 6 dan that
> he won a match 5-2 against an older version of MoGo. That puts
> MoGo at about 4 to 5 dan. I don't think what I said is
> unreasonable, unless a 5 dan is not considered "high dan level".
>
> Arguing about this feels like a waste of time anyway. At the last
> KGS tournament people were arguing that Crazy Stone is overrated
> because "it can't be 1k".
>
> The last time I saw this was when "dan" was called "grandmaster".
>
>   
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Re: [computer-go] New engine? From a Chess programmer perspective.

2007-12-04 Thread Gian-Carlo Pascutto
> Mogo is around 2500 on CGOS:
> http://cgos.boardspace.net/9x9/cross/MoGo_psg7.html
>

This implies you believe the ratings didn't shift over time.

http://computer-go.org/pipermail/computer-go/2007-October/011405.html

http://cgos.boardspace.net/9x9/cross/MoGo_monothreadC.html
http://cgos.boardspace.net/9x9/cross/goala1.html

The MoGo team has worked for 5 months and gained...-200 ELO.

http://cgos.boardspace.net/9x9/cross/greenpeep0.3.4.html
http://cgos.boardspace.net/9x9/cross/greenpeep0.4.2.html

Same phenomenon.

> In Amsterdam, ajahuang (kgs 6d) played a few games against MoGo on 9x9,
> and won them all. This can be seen in his history on KGS.

That's a good data point which would drop the estimate a few ranks.

-- 
GCP
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Re: [computer-go] New engine? From a Chess programmer perspective.

2007-12-04 Thread Jacques Basaldúa

Christoph Birk wrote:

I don't think 2200 ELO on the 9x9 CGOS is equivalent 
to 'high dan-level' play.


Neither do I. In fact the whole kyu/dan rating system applies
only to 19x19. 9x9 is not deep enough to have have so many ranks.
On a 9x9 board an average amateur beats a pro with handicap 3.
That amateur would be crushed by the pro with handicap 9 in 19x19.

Jacques.

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Re: [computer-go] New engine? From a Chess programmer perspective.

2007-12-04 Thread Rémi Coulom

Gian-Carlo Pascutto wrote:

If someone has factual data[*] about 9 x 9 performance of
current bots I'll gladly revise the estimate on the webpage
on my own.
  

Mogo is around 2500 on CGOS:
http://cgos.boardspace.net/9x9/cross/MoGo_psg7.html

In Amsterdam, ajahuang (kgs 6d) played a few games against MoGo on 9x9, 
and won them all. This can be seen in his history on KGS.


Rémi
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Re: [computer-go] New engine? From a Chess programmer perspective.

2007-12-04 Thread Hideki Kato
Hi all,

Gian-Carlo Pascutto: <[EMAIL PROTECTED]>:
>> On Sun, 2 Dec 2007, Russell Wallace wrote:
>>> I haven't seen Leela before, but the claim of high dan-level
>>> performance on 9x9 is certainly interesting.
>>
>> I don't think 2200 ELO on the 9x9 CGOS is equivalent to 'high dan-level'
>> play.
>
>I was under the impression that MoGo (approx 2350 CGOS) was
>starting to cause trouble for pro players on 9 x 9. The released
>Leela version is a bit stronger than the last on CGOS and uses
>all CPUs, so "high dan level" was supposed to be a reasonable estimate.

MoGo's highest rating on cgos 9x9 was 2556.
http://cgos.boardspace.net/9x9/cross/MoGo_G3.4.html

-Hideki

>If someone has factual data[*] about 9 x 9 performance of
>current bots I'll gladly revise the estimate on the webpage
>on my own.
>
>[*] factual data is not: "I feel it's about 1kyu". Or "I played
>a few games and it sucks in life & death. I had to take back a move
>because I wasn't really concentrated but I beat it easily. Must be
>less than 2 dan strength".
>
>One of the best things I found was a report from a 6 dan that
>he won a match 5-2 against an older version of MoGo. That puts
>MoGo at about 4 to 5 dan. I don't think what I said is
>unreasonable, unless a 5 dan is not considered "high dan level".
>
>Arguing about this feels like a waste of time anyway. At the last
>KGS tournament people were arguing that Crazy Stone is overrated
>because "it can't be 1k".
>
>The last time I saw this was when "dan" was called "grandmaster".
--
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Re: [computer-go] New engine? From a Chess programmer perspective.

2007-12-04 Thread Gian-Carlo Pascutto
> On Sun, 2 Dec 2007, Russell Wallace wrote:
>> I haven't seen Leela before, but the claim of high dan-level
>> performance on 9x9 is certainly interesting.
>
> I don't think 2200 ELO on the 9x9 CGOS is equivalent to 'high dan-level'
> play.

I was under the impression that MoGo (approx 2350 CGOS) was
starting to cause trouble for pro players on 9 x 9. The released
Leela version is a bit stronger than the last on CGOS and uses
all CPUs, so "high dan level" was supposed to be a reasonable estimate.

If someone has factual data[*] about 9 x 9 performance of
current bots I'll gladly revise the estimate on the webpage
on my own.

[*] factual data is not: "I feel it's about 1kyu". Or "I played
a few games and it sucks in life & death. I had to take back a move
because I wasn't really concentrated but I beat it easily. Must be
less than 2 dan strength".

One of the best things I found was a report from a 6 dan that
he won a match 5-2 against an older version of MoGo. That puts
MoGo at about 4 to 5 dan. I don't think what I said is
unreasonable, unless a 5 dan is not considered "high dan level".

Arguing about this feels like a waste of time anyway. At the last
KGS tournament people were arguing that Crazy Stone is overrated
because "it can't be 1k".

The last time I saw this was when "dan" was called "grandmaster".

-- 
GCP
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Re: [computer-go] New engine? From a Chess programmer perspective.

2007-12-03 Thread Christoph Birk

On Sun, 2 Dec 2007, Russell Wallace wrote:

I haven't seen Leela before, but the claim of high dan-level
performance on 9x9 is certainly interesting.


I don't think 2200 ELO on the 9x9 CGOS is equivalent to 'high dan-level'
play.

Christoph


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Re: [computer-go] New engine? From a Chess programmer perspective.

2007-12-02 Thread Jason House
Leela has been running on CGOS 9x9 and 19x19 servers.  I have the
distinct impression that the author will keep details of the bot very
close to the chest.  The best description I've seen is something to the
effect of a go bot using latest advances in computer go with custom
research.  

On Sun, 2007-12-02 at 09:02 -0500, Joshua Shriver wrote:
> There was a thread on CCC (computer chess) about Go. An interesting
> post was made that linked to Leela, a Go engine and GUI written by the
> author of Deep Sjeng which is a moderate to high level chess engine.
> 
> http://www.sjeng.org/leela.html
> 
> Have any of you bought or tested the full version or have any more
> info?
> Seems interesting.
> 
> -Josh
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Re: [computer-go] New engine? From a Chess programmer perspective.

2007-12-02 Thread Petr Baudis
On Sun, Dec 02, 2007 at 03:42:02PM +, Russell Wallace wrote:
> On Dec 2, 2007 2:02 PM, Joshua Shriver <[EMAIL PROTECTED]> wrote:
> > There was a thread on CCC (computer chess) about Go. An interesting post was
> > made that linked to Leela, a Go engine and GUI written by the author of Deep
> > Sjeng which is a moderate to high level chess engine.
> >
> >  http://www.sjeng.org/leela.html
> >
> > Have any of you bought or tested the full version or have any more info?
> > Seems interesting.
> 
> I haven't seen Leela before, but the claim of high dan-level
> performance on 9x9 is certainly interesting. Do you have a link to the
> CCC thread?

Interesting, based on idead from a Chess engine? Was the general
algorithm published? Is it MonteCarlo-based or something completely
different?

-- 
Petr "Pasky" Baudis
We don't know who it was that discovered water, but we're pretty sure
that it wasn't a fish.  -- Marshall McLuhan
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Long URLs (was Re: [computer-go] New engine? From a Chess programmer perspective.

2007-12-02 Thread David Doshay
Check out www.tinyurl.com. It will substitute a short url for email  
use and redirect to the original material.


the tiny url for this article is:

http://tinyurl.com/ys7t6e

Cheers,
David



On 2, Dec 2007, at 8:12 AM, Joshua Shriver wrote:


Sure, it's a long URL though.


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Re: [computer-go] New engine? From a Chess programmer perspective.

2007-12-02 Thread Joshua Shriver
Sure, it's a long URL though.

http://64.68.157.89/forum/viewtopic.php?t=17341&postdays=0&postorder=asc&topic_view=&start=30

-Josh

On Dec 2, 2007 10:42 AM, Russell Wallace <[EMAIL PROTECTED]> wrote:

> On Dec 2, 2007 2:02 PM, Joshua Shriver <[EMAIL PROTECTED]> wrote:
> > There was a thread on CCC (computer chess) about Go. An interesting post
> was
> > made that linked to Leela, a Go engine and GUI written by the author of
> Deep
> > Sjeng which is a moderate to high level chess engine.
> >
> >  http://www.sjeng.org/leela.html
> >
> > Have any of you bought or tested the full version or have any more info?
> > Seems interesting.
>
> I haven't seen Leela before, but the claim of high dan-level
> performance on 9x9 is certainly interesting. Do you have a link to the
> CCC thread?
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Re: [computer-go] New engine? From a Chess programmer perspective.

2007-12-02 Thread Sanghyeon Seo
2007/12/2, Joshua Shriver <[EMAIL PROTECTED]>:
> There was a thread on CCC (computer chess) about Go. An interesting post was
> made that linked to Leela, a Go engine and GUI written by the author of Deep
> Sjeng which is a moderate to high level chess engine.
>
>  http://www.sjeng.org/leela.html
>
> Have any of you bought or tested the full version or have any more info?

In case anyone missed, Leela participated in 32nd KGS Computer Go Tournament.
http://www.weddslist.com/kgs/past/32/index.html

-- 
Seo Sanghyeon
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Re: [computer-go] New engine? From a Chess programmer perspective.

2007-12-02 Thread Russell Wallace
On Dec 2, 2007 2:02 PM, Joshua Shriver <[EMAIL PROTECTED]> wrote:
> There was a thread on CCC (computer chess) about Go. An interesting post was
> made that linked to Leela, a Go engine and GUI written by the author of Deep
> Sjeng which is a moderate to high level chess engine.
>
>  http://www.sjeng.org/leela.html
>
> Have any of you bought or tested the full version or have any more info?
> Seems interesting.

I haven't seen Leela before, but the claim of high dan-level
performance on 9x9 is certainly interesting. Do you have a link to the
CCC thread?
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