Re: [COOT] current Spacenavigator support
Hello, I wonder if anybody has actually gotten the 3DConnexion SpaceNavigator to work with Coot.. Apparently it is not yet supported by Coot itself, but the newest software of the device lets you assign different keystrokes to all the movement axes and emulate mouse movement (kinda funkily tho), and have different settings for each program (in my case X11, as I'm on OS X). It would also mean that some custom configuration on Coot's side would be needed, I guess.. If anybody has done this, would he/she care to share the configuration? On the other side, will this device be supported by Coot anytime soon, which would cancel the need for custom solutions? Right now UCSF Chimera and MacPyMOL support the device, so those programs could be looked into for examples. I'd appreciate any information you have on this. Best regards, Priit
Re: [COOT] current Spacenavigator support
On 25.08.2011, at 17:35, Paul Emsley wrote: You'd need to do things like: (add-key-binding Rotate Scene Y % (lambda () (rotate-y-scene 10 0.2))) And on the device side, you'd need to make it emit a % when rotated clockwise. etc. what fun! Well, I tried if scripting would do the trick and tweaked what I could, but it seems it just doesn't play out right. Just tapping the mapped key on keyboard does the trick, but pressing it types the character too fast and coot keeps spinning for a while after releasing. There is an option to make the SpaceNavigator send the stroke like a certain number of times per second, but it doesn't really do it well and for some reason gets stuck after a while so it keeps on typing the letter forever until the device is disconnected. Could be that the drivers are buggy (the latest are beta). Right now UCSF Chimera and MacPyMOL support the device, so those programs could be looked into for examples. I'd appreciate any information you have on this. Well, that is interesting. I wonder if UCSF is using X11... I don't think so. Although the SpcaeNavigator is supposed to work with Chimera in Linux as well. The pure X11 PyMOL doesn't work with the 3d mouse, but the MacPyMOL X11Hybrid version does, I don't really know how all that works though :P Regards, Priit
Re: [COOT] current Spacenavigator support
Murray, Michael (NIH/NIEHS) [F] wrote: Hello all, I am thinking about purchasing a Spacenavigator from 3Dconnexion. I vaguely remember Paul mentioning something about the device in a recent talk but I can't quite remember the context. I was wondering if it was compatible and/or useful with Coot. There was apparently some discussion on the board about support in 2007 but I don't see any mention since. Any information would be appreciated. This would ideally work on a Mac running OS X 10.5 but I could always dual boot into Linux if necessary. Hello Michael, Yes I did mention it. Under Things to come. There is no way it will work currently. (2007? Eek!). I look forward to having a play with one - it will give my left hand something other to do than prop up my head... Oh, and in the meantime, if you are using a Mac, you could amuse yourself with a set of PowerMates. They work nicely with Coot. Paul.