[crossfire] Feature proposition: [img] tag
Hello. I'd like to suggest a [img name=xxx] tag for client-side rich tags, as defined in mediaTags. As implied, the tag would display a picture from its name :) Uses: - illustrate a text - show a bigger picture of something (map, illustration, ...). What do you think? Nicolas -- http://nicolas.weeger.org [Petit site d'images, de textes, de code, bref de l'aléatoire !] signature.asc Description: This is a digitally signed message part. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
[crossfire] How to integrate old stories in the game?
Hello. How would one integrate old (as some hundred years old) in-game stories in the gameplay flow? Right now, we have kind of the Know-It-All sage who will conveniently know everything of things that happened hundred years ago, without any mistake or such. Things I could envision: - old manuscripts, in languages a player would need to learn to decipher - wrong (plain or slightly mistaken) things around, to have the player try to figure what to trust - partial stories only, leaving the rest to deduction. Opinions? :) Nicolas -- http://nicolas.weeger.org [Petit site d'images, de textes, de code, bref de l'aléatoire !] signature.asc Description: This is a digitally signed message part. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
[crossfire] Changing connection texts
Hello. Suggestion to change the various messages at login: Hello you nice soul, and welcome to this world. My memory is slightly blurred lately, could you tell me your name, again? [prompt for name] If new player: Ha, you're not on my registers, so you just had the authorisation to incarnate on this world, he? My name is [find name], and I'm here to help souls incarnate. [if perm death] Please note that on this world your corporal incarnation will be destroyed if you die, so take care. [if reincarnation] It could be recovered, but you'd need help from some nice soul. [if not perm death] You're lucky, here even if your corporal incarnation dies, you can still use it. Nice, isn't it? Anyway, now you must choose your corporal incarnation. I hope you'll enjoy it, whatever you select. If current player: Ha, nice to see you again. Now if you'd be so nice as to prove me you indeed own this incarnation? [prompt for password] What do you think? :) Nicolas -- http://nicolas.weeger.org [Petit site d'images, de textes, de code, bref de l'aléatoire !] signature.asc Description: This is a digitally signed message part. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Changing connection texts
On Mon, 16 Nov 2009 23:11:58 +0100 Nicolas Weeger nicolas.wee...@laposte.net wrote: Suggestion to change the various messages at login: snip What do you think? :) I for one, like it. I'd say... commit time unless anyone has any suggestions :) Alex ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] How to integrate old stories in the game?
Nicolas Weeger wrote: Hello. How would one integrate old (as some hundred years old) in-game stories in the gameplay flow? Right now, we have kind of the Know-It-All sage who will conveniently know everything of things that happened hundred years ago, without any mistake or such. There is the lib/messages file, which will be used for random readables that show up in dungeons. However, the current instance of readables (nonmagical scrolls, books, etc) is pretty low. And even if one is generated, it could contain info about alchemy, monsters, spells, etc. And it can also have a high literacy rate requirement. Things I could envision: - old manuscripts, in languages a player would need to learn to decipher One could sort of say that the literacy skill, as is, might represent that. I'd be a little reluctant to make it even harder to find useful information in readable books. - wrong (plain or slightly mistaken) things around, to have the player try to figure what to trust That seems completely reasonable to me. The likelihood of someone precisely recording information would be remote. - partial stories only, leaving the rest to deduction. That is also good - but perhaps more for oral messages (the sage/random folks in taverns). Having folks with random tidbits of information may make it more likely to actually talk to folks. Certainly more game information would be a good thing. The messages file could certainly be better - more like the artifacts file so that instead of just having messages, one could assign likelihood of different messages showing up (there could very well be complete and accurate copies of information around, but quite rare), as well as literacy requirements. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Changing connection texts
Alex Schultz wrote: On Mon, 16 Nov 2009 23:11:58 +0100 Nicolas Weeger nicolas.wee...@laposte.net wrote: Suggestion to change the various messages at login: snip What do you think? :) I for one, like it. I'd say... commit time unless anyone has any suggestions :) I agree - better it is now, in which some new folks get confused about character creation. One question would be: What do you do on wrong password? A not too uncommon situation is you have a new player who is trying to use the name of an existing character. We probably want something that is clear that the existing name is in use, but at the same time isn't too confusing if they just mistype their password. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Feature proposition: [img] tag
Nicolas Weeger wrote: Hello. I'd like to suggest a [img name=xxx] tag for client-side rich tags, as defined in mediaTags. As implied, the tag would display a picture from its name :) Uses: - illustrate a text - show a bigger picture of something (map, illustration, ...). I think it is a good idea. Quick thoughts: - I'd guess that this might be static content in some cases, in which is refers to an actual image name. In that case, if the client is not using image caching, it would have no idea if it has the image or not (since it only gets image numbers in that case). I think simplest all around would be to enforce the idea that clients must do image caching - it simplifies code in a bunch of areas. - I'd also imagine one could have images that are not directly associated with any archetypes (say a map of the area). There is nothing that prevents that, as IIRC the client script will pick up any files of appropriate name in the arch directory, but it may be desirable to have a storage for such images someplace else, since if they are not used by archetypes, they don't really belong in that directory structure. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire