[crossfire] Feature proposition: [img] tag

2009-11-16 Thread Nicolas Weeger
Hello.


I'd like to suggest a [img name=xxx] tag for client-side rich tags, as 
defined in mediaTags.

As implied, the tag would display a picture from its name :)


Uses:
- illustrate a text
- show a bigger picture of something (map, illustration, ...).



What do you think?


Nicolas
-- 
http://nicolas.weeger.org [Petit site d'images, de textes, de code, bref de 
l'aléatoire !]


signature.asc
Description: This is a digitally signed message part.
___
crossfire mailing list
crossfire@metalforge.org
http://mailman.metalforge.org/mailman/listinfo/crossfire


[crossfire] How to integrate old stories in the game?

2009-11-16 Thread Nicolas Weeger
Hello.


How would one integrate old (as some hundred years old) in-game stories in the 
gameplay flow?


Right now, we have kind of the Know-It-All sage who will conveniently know 
everything of things that happened hundred years ago, without any mistake or 
such.



Things I could envision:
- old manuscripts, in languages a player would need to learn to decipher
- wrong (plain or slightly mistaken) things around, to have the player try to 
figure what to trust
- partial stories only, leaving the rest to deduction.



Opinions? :)


Nicolas
-- 
http://nicolas.weeger.org [Petit site d'images, de textes, de code, bref de 
l'aléatoire !]


signature.asc
Description: This is a digitally signed message part.
___
crossfire mailing list
crossfire@metalforge.org
http://mailman.metalforge.org/mailman/listinfo/crossfire


[crossfire] Changing connection texts

2009-11-16 Thread Nicolas Weeger
Hello.


Suggestion to change the various messages at login:


Hello you nice soul, and welcome to this world.

My memory is slightly blurred lately, could you tell me your name, again? 
[prompt for name]


If new player:

Ha, you're not on my registers, so you just had the authorisation to 
incarnate on this world, he?

My name is [find name], and I'm here to help souls incarnate.

[if perm death] Please note that on this world your corporal incarnation will 
be destroyed if you die, so take care. [if reincarnation] It could be 
recovered, but you'd need help from some nice soul.
[if not perm death] You're lucky, here even if your corporal incarnation dies, 
you can still use it. Nice, isn't it?


Anyway, now you must choose your corporal incarnation. I hope you'll enjoy it, 
whatever you select.



If current player:

Ha, nice to see you again. Now if you'd be so nice as to prove me you indeed 
own this incarnation? [prompt for password]



What do you think? :)


Nicolas
-- 
http://nicolas.weeger.org [Petit site d'images, de textes, de code, bref de 
l'aléatoire !]


signature.asc
Description: This is a digitally signed message part.
___
crossfire mailing list
crossfire@metalforge.org
http://mailman.metalforge.org/mailman/listinfo/crossfire


Re: [crossfire] Changing connection texts

2009-11-16 Thread Alex Schultz
On Mon, 16 Nov 2009 23:11:58 +0100
Nicolas Weeger nicolas.wee...@laposte.net wrote:

 Suggestion to change the various messages at login:
 
 snip 
 
 What do you think? :)
 

I for one, like it. I'd say... commit time unless anyone has any
suggestions :)

Alex

___
crossfire mailing list
crossfire@metalforge.org
http://mailman.metalforge.org/mailman/listinfo/crossfire


Re: [crossfire] How to integrate old stories in the game?

2009-11-16 Thread Mark Wedel
Nicolas Weeger wrote:
 Hello.
 
 
 How would one integrate old (as some hundred years old) in-game stories in 
 the 
 gameplay flow?
 
 
 Right now, we have kind of the Know-It-All sage who will conveniently know 
 everything of things that happened hundred years ago, without any mistake or 
 such.
 
 

  There is the lib/messages file, which will be used for random readables that 
show up in dungeons.

  However, the current instance of readables (nonmagical scrolls, books, etc) 
is 
pretty low.  And even if one is generated, it could contain info about alchemy, 
monsters, spells, etc.  And it can also have a high literacy rate requirement.

 
 Things I could envision:
 - old manuscripts, in languages a player would need to learn to decipher

  One could sort of say that the literacy skill, as is, might represent that. 
I'd be a little reluctant to make it even harder to find useful information in 
readable books.

 - wrong (plain or slightly mistaken) things around, to have the player try to 
 figure what to trust

  That seems completely reasonable to me.  The likelihood of someone precisely 
recording information would be remote.

 - partial stories only, leaving the rest to deduction.

  That is also good - but perhaps more for oral messages (the sage/random folks 
in taverns).  Having folks with random tidbits of information may make it more 
likely to actually talk to folks.


  Certainly more game information would be a good thing.  The messages file 
could certainly be better - more like the artifacts file so that instead of 
just 
having messages, one could assign likelihood of different messages showing up 
(there could very well be complete and accurate copies of information around, 
but quite rare), as well as literacy requirements.

___
crossfire mailing list
crossfire@metalforge.org
http://mailman.metalforge.org/mailman/listinfo/crossfire


Re: [crossfire] Changing connection texts

2009-11-16 Thread Mark Wedel
Alex Schultz wrote:
 On Mon, 16 Nov 2009 23:11:58 +0100
 Nicolas Weeger nicolas.wee...@laposte.net wrote:
 
 Suggestion to change the various messages at login:

 snip 

 What do you think? :)

 
 I for one, like it. I'd say... commit time unless anyone has any
 suggestions :)

  I agree - better it is now, in which some new folks get confused about 
character creation.

  One question would be:  What do you do on wrong password?  A not too uncommon 
situation is you have a new player who is trying to use the name of an existing 
character.  We probably want something that is clear that the existing name is 
in use, but at the same time isn't too confusing if they just mistype their 
password.

___
crossfire mailing list
crossfire@metalforge.org
http://mailman.metalforge.org/mailman/listinfo/crossfire


Re: [crossfire] Feature proposition: [img] tag

2009-11-16 Thread Mark Wedel
Nicolas Weeger wrote:
 Hello.
 
 
 I'd like to suggest a [img name=xxx] tag for client-side rich tags, as 
 defined in mediaTags.
 
 As implied, the tag would display a picture from its name :)
 
 
 Uses:
 - illustrate a text
 - show a bigger picture of something (map, illustration, ...).

  I think it is a good idea.  Quick thoughts:
- I'd guess that this might be static content in some cases, in which is refers 
to an actual image name.  In that case, if the client is not using image 
caching, it would have no idea if it has the image or not (since it only gets 
image numbers in that case).  I think simplest all around would be to enforce 
the idea that clients must do image caching - it simplifies code in a bunch of 
areas.

- I'd also imagine one could have images that are not directly associated with 
any archetypes (say a map of the area).  There is nothing that prevents that, 
as 
IIRC the client script will pick up any files of appropriate name in the arch 
directory, but it may be desirable to have a storage for such images someplace 
else, since if they are not used by archetypes, they don't really belong in 
that 
directory structure.


___
crossfire mailing list
crossfire@metalforge.org
http://mailman.metalforge.org/mailman/listinfo/crossfire