Re: [crossfire] Weather code
Considering the strong opinion there is on this subject, I removed the code :) Nicolas -- http://nicolas.weeger.org [Petit site d'images, de textes, de code, bref de l'aléatoire !] signature.asc Description: This is a digitally signed message part. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Weather code
I remember 2 main facts about weather code. 1st, original author wanted to make it so complex it would be impossible to predict it's behaviour 2nd, after 2 weeks fixing performances issue to make it barely useable, original author told me i didn't understand the code and broke it with my acceleration. Just Trash it! Nicolas Weeger a écrit : Hello. Is anyone actually using the weather system? Or does anyone actually understand the aim it has? Or has any plan to improve it? I was pondering making that a plugin, or simply trashing it... Opinions? Thoughts? Nicolas ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Weather code
I'd also say it could go, and probably doesn't need to be replaced. A few other notes I recall about it: - A goal was not only to mimic weather, but also try and mimic and alter the environment. For example, if an area that currently had forest never got rain, it would turn to desert, or if desert got bunches of rain, it would turn to grass or forest. A problem with that is that I think the world is laid out how folks want it, so it would actually be annoying to have the great forest disappear and turn into a desert (certain maps and quests correspond to actual terrain, like the ruins are in the northern desert) - Related was the idea of different plants (herbs) that could be harvested spawning based on right conditions - eg, this area gets right amount of rain fall, has right temperature, and so ginseng would grow there. While that could still be nice, probably better ways to do it. One could come up with basic rules of where certain things grow (this only grows in plains, only in hills, etc). And then at a map level, could have some basic climate information which dictates things further. For example, ginseng might grow in grassland in warm areas, and beladona in grasslands in cold climates. The map information itself could dictate if something is a warm or cold climate (while some world map tiles may be on the both, in general, I think that resolution would be enough) That could get the different plants growing without the need for an entire weather system. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
[crossfire] Weather code
Hello. Is anyone actually using the weather system? Or does anyone actually understand the aim it has? Or has any plan to improve it? I was pondering making that a plugin, or simply trashing it... Opinions? Thoughts? Nicolas -- http://nicolas.weeger.org [Petit site d'images, de textes, de code, bref de l'aléatoire !] signature.asc Description: This is a digitally signed message part. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire