Re: [Csgo_servers] Huge loss problem
Could be # concurrent connections or who knows what else. Try to connect directly bypassing the firewall eventually if you have no clue about fw specs / rulesets in use Marco Padovan Chief Technical Officer http://www.hiperz.com On Tue, Nov 26, 2013 at 8:46 AM, arnold lam arnoldla...@hotmail.com wrote: So there is a firewall in between. But it shouldn't slow traffic down because if there is incoming DDOS, it will Blackhole/null route the ip. Basically it won't reach my server. Therefore it is still a bandwidth issue. I want to know what is restricting the bandwidth. I can download upload files at a high speed. 1 gig download 100mbps upload. But srcds can only use 13.5mbps. Basically everyone has the same amount lag no matter they are overseas or locally. Sent from my iPhone On 26 Nov, 2013, at 6:19 am, ritual rit...@vsritual.com wrote: To be honest it's a bit of a cop-out answer as most script-kiddie DDOS attacks are from UDP SYN Flooding which are can be stopped by hardware firewalls. If it was a firewall issue, there would be more than one system affected and therefore more people complaining. I think we've narrowed down the problem here to limited bandwidth and that it is now up to his vendor to see if it is possible for them to provide more. Lowering tick and limiting players are all temporary fixes to the over-arching problem. Good luck with the vendor. On Mon, Nov 25, 2013 at 12:01 PM, Marco Padovan e...@evcz.tk wrote: Maybe then the issue relies on the hardware firewall. Post the specs and rulesets in use Marco Padovan Chief Technical Officer http://www.hiperz.com On Mon, Nov 25, 2013 at 4:29 PM, arnold lam arnoldla...@hotmail.comwrote: It has hardware firewall, that's why ip tables is not needed. Btw basically I'm the system administrator, they can't do much. Sent from my iPhone On 25 Nov, 2013, at 11:17 pm, Marco Padovan e...@evcz.tk wrote: You are running without any firewall rule?!? O.o To me that is not good, nor normal. Ask your system administrator to setup a proper firewall ruleset and then to debug your performance issues, probably it's just something not setup/properly setup Marco Padovan Chief Technical Officer http://www.hiperz.com On Mon, Nov 25, 2013 at 2:33 PM, arnold lam arnoldla...@hotmail.comwrote: iptables: root@arnold:~# iptables -L Chain INPUT (policy ACCEPT) target prot opt source destination Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination cat /proc/net/udp sl local_address rem_address st tx_queue rx_queue tr tm-when retrnsmt uid timeout inode ref pointer drops 816: :6915 : 07 : 00: 10000 27068500 2 880213985080 0 920: :697D : 07 : 00: 10000 27068478 2 880213982300 0 930: :6987 : 07 :1680 00: 10000 27068477 2 880213980380 615 951: :699C : 07 : 00: 10000 27068499 2 880213983100 0 2640: 017F:0035 : 07 : 00: 00 13057 2 880212031180 0 Is this normal? -- Date: Mon, 25 Nov 2013 10:19:03 -0200 From: x30...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Maybe it's just a firewall limiting the number of packages per seconds, very common solution to block DDOS. You can check the status of udp sockets throgth this command: cat /proc/net/udp Then convert the local_address column to int(hex-int) match your server port, if you are using the default config(port 27015), will be something like this: X:6987. Then check the drops column in the same line. If is low(less than 2000 running at least 1 hour, with players), probably isn't a server problem, maybe a firewall, ddos protecion false positive, etc. If is too high, you have a problem in your dedicated server configuration. Check your firewall rules( sudo iptables -L). ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com
Re: [Csgo_servers] Huge loss problem
How do I bypass the firewall completely? As it is a hardware firewall. Date: Tue, 26 Nov 2013 10:08:53 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Could be # concurrent connections or who knows what else. Try to connect directly bypassing the firewall eventually if you have no clue about fw specs / rulesets in use Marco PadovanChief Technical Officerhttp://www.hiperz.com On Tue, Nov 26, 2013 at 8:46 AM, arnold lam arnoldla...@hotmail.com wrote: So there is a firewall in between. But it shouldn't slow traffic down because if there is incoming DDOS, it will Blackhole/null route the ip. Basically it won't reach my server. Therefore it is still a bandwidth issue. I want to know what is restricting the bandwidth. I can download upload files at a high speed. 1 gig download 100mbps upload. But srcds can only use 13.5mbps. Basically everyone has the same amount lag no matter they are overseas or locally. Sent from my iPhone On 26 Nov, 2013, at 6:19 am, ritual rit...@vsritual.com wrote: To be honest it's a bit of a cop-out answer as most script-kiddie DDOS attacks are from UDP SYN Flooding which are can be stopped by hardware firewalls. If it was a firewall issue, there would be more than one system affected and therefore more people complaining. I think we've narrowed down the problem here to limited bandwidth and that it is now up to his vendor to see if it is possible for them to provide more. Lowering tick and limiting players are all temporary fixes to the over-arching problem. Good luck with the vendor. On Mon, Nov 25, 2013 at 12:01 PM, Marco Padovan e...@evcz.tk wrote: Maybe then the issue relies on the hardware firewall. Post the specs and rulesets in use Marco PadovanChief Technical Officerhttp://www.hiperz.com On Mon, Nov 25, 2013 at 4:29 PM, arnold lam arnoldla...@hotmail.com wrote: It has hardware firewall, that's why ip tables is not needed. Btw basically I'm the system administrator, they can't do much. Sent from my iPhone On 25 Nov, 2013, at 11:17 pm, Marco Padovan e...@evcz.tk wrote: You are running without any firewall rule?!? O.o To me that is not good, nor normal. Ask your system administrator to setup a proper firewall ruleset and then to debug your performance issues, probably it's just something not setup/properly setup Marco PadovanChief Technical Officerhttp://www.hiperz.com On Mon, Nov 25, 2013 at 2:33 PM, arnold lam arnoldla...@hotmail.com wrote: iptables:root@arnold:~# iptables -LChain INPUT (policy ACCEPT)target prot opt source destination Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT)target prot opt source destination cat /proc/net/udp sl local_address rem_address st tx_queue rx_queue tr tm-when retrnsmt uid timeout inode ref pointer drops 816: :6915 : 07 : 00: 10000 27068500 2 880213985080 0 920: :697D : 07 : 00: 10000 27068478 2 880213982300 0 930: :6987 : 07 :1680 00: 10000 27068477 2 880213980380 615 951: :699C : 07 : 00: 10000 27068499 2 880213983100 0 2640: 017F:0035 : 07 : 00: 00 13057 2 880212031180 0 Is this normal? Date: Mon, 25 Nov 2013 10:19:03 -0200 From: x30...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Maybe it's just a firewall limiting the number of packages per seconds, very common solution to block DDOS. You can check the status of udp sockets throgth this command: cat /proc/net/udp Then convert the local_address column to int(hex-int) match your server port, if you are using the default config(port 27015), will be something like this: X:6987. Then check the drops column in the same line. If is low(less than 2000 running at least 1 hour, with players), probably isn't a server problem, maybe a firewall, ddos protecion false positive, etc. If is too high, you have a problem in your dedicated server configuration. Check your firewall rules( sudo iptables -L). ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com
Re: [Csgo_servers] Huge loss problem
1 thing that I can do is to host another server and see if I can use more than 13.5mbps and without affecting the current server. Lot determine it is a configuration problem or the network problem. Sent from my iPhone On 26 Nov, 2013, at 6:03 pm, arnold lam arnoldla...@hotmail.com wrote: How do I bypass the firewall completely? As it is a hardware firewall. Date: Tue, 26 Nov 2013 10:08:53 +0100 From: e...@evcz.tk To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Could be # concurrent connections or who knows what else. Try to connect directly bypassing the firewall eventually if you have no clue about fw specs / rulesets in use Marco Padovan Chief Technical Officer http://www.hiperz.com On Tue, Nov 26, 2013 at 8:46 AM, arnold lam arnoldla...@hotmail.com wrote: So there is a firewall in between. But it shouldn't slow traffic down because if there is incoming DDOS, it will Blackhole/null route the ip. Basically it won't reach my server. Therefore it is still a bandwidth issue. I want to know what is restricting the bandwidth. I can download upload files at a high speed. 1 gig download 100mbps upload. But srcds can only use 13.5mbps. Basically everyone has the same amount lag no matter they are overseas or locally. Sent from my iPhone On 26 Nov, 2013, at 6:19 am, ritual rit...@vsritual.com wrote: To be honest it's a bit of a cop-out answer as most script-kiddie DDOS attacks are from UDP SYN Flooding which are can be stopped by hardware firewalls. If it was a firewall issue, there would be more than one system affected and therefore more people complaining. I think we've narrowed down the problem here to limited bandwidth and that it is now up to his vendor to see if it is possible for them to provide more. Lowering tick and limiting players are all temporary fixes to the over-arching problem. Good luck with the vendor. On Mon, Nov 25, 2013 at 12:01 PM, Marco Padovan e...@evcz.tk wrote: Maybe then the issue relies on the hardware firewall. Post the specs and rulesets in use Marco Padovan Chief Technical Officer http://www.hiperz.com On Mon, Nov 25, 2013 at 4:29 PM, arnold lam arnoldla...@hotmail.com wrote: It has hardware firewall, that's why ip tables is not needed. Btw basically I'm the system administrator, they can't do much. Sent from my iPhone On 25 Nov, 2013, at 11:17 pm, Marco Padovan e...@evcz.tk wrote: You are running without any firewall rule?!? O.o To me that is not good, nor normal. Ask your system administrator to setup a proper firewall ruleset and then to debug your performance issues, probably it's just something not setup/properly setup Marco Padovan Chief Technical Officer http://www.hiperz.com On Mon, Nov 25, 2013 at 2:33 PM, arnold lam arnoldla...@hotmail.com wrote: iptables: root@arnold:~# iptables -L Chain INPUT (policy ACCEPT) target prot opt source destination Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination cat /proc/net/udp sl local_address rem_address st tx_queue rx_queue tr tm-when retrnsmt uid timeout inode ref pointer drops 816: :6915 : 07 : 00: 10000 27068500 2 880213985080 0 920: :697D : 07 : 00: 10000 27068478 2 880213982300 0 930: :6987 : 07 :1680 00: 10000 27068477 2 880213980380 615 951: :699C : 07 : 00: 10000 27068499 2 880213983100 0 2640: 017F:0035 : 07 : 00: 00 13057 2 880212031180 0 Is this normal? Date: Mon, 25 Nov 2013 10:19:03 -0200 From: x30...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Huge loss problem Maybe it's just a firewall limiting the number of packages per seconds, very common solution to block DDOS. You can check the status of udp sockets throgth this command: cat /proc/net/udp Then convert the local_address column to int(hex-int) match your server port, if you are using the default config(port 27015), will be something like this: X:6987. Then check the drops column in the same line. If is low(less than 2000 running at least 1 hour, with players), probably isn't a server problem, maybe a firewall, ddos protecion false positive, etc. If is too high, you have a problem in your dedicated server configuration. Check your firewall rules( sudo iptables -L). ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com
[Csgo_servers] Recent weapon alpha changes
Ido, I saw nothing in the notes related to disabling the ability to alter the alpha of weapons. Is there any reason this was added? On a side note, any chance to undo it? -Josh ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Csgo server issues
Ok guys I was able to get this to work :) I'm testing a new closed beta game servers panel, and with its staff team we were able to solve this issue. My problem was the Kernel, a OVH kernel to be more precise which was blocking the user of getting the Ip config. If you need more details or help to solve this, just send me a email. Best regards -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Csgo-server-issues-tp5879p5906.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers