Re: [Csgo_servers] Huge loss problem

2013-11-26 Thread Marco Padovan
Could be # concurrent connections or who knows what else.

Try to connect directly bypassing the firewall eventually if you have no
clue about fw specs / rulesets in use

Marco Padovan
Chief Technical Officer
http://www.hiperz.com


On Tue, Nov 26, 2013 at 8:46 AM, arnold lam arnoldla...@hotmail.com wrote:

 So there is a firewall in between. But it shouldn't slow traffic down
 because if there is incoming DDOS, it will Blackhole/null route the ip.
 Basically it won't reach my server. Therefore it is still a bandwidth
 issue.

 I want to know what is restricting the bandwidth. I can download upload
 files at a high speed. 1 gig download 100mbps upload. But srcds can only
 use 13.5mbps. Basically everyone has the same amount lag no matter they are
 overseas or locally.

 Sent from my iPhone

 On 26 Nov, 2013, at 6:19 am, ritual rit...@vsritual.com wrote:

 To be honest it's a bit of a cop-out answer as most script-kiddie DDOS
 attacks are from UDP SYN Flooding which are can be stopped by hardware
 firewalls.  If it was a firewall issue, there would be more than one system
 affected and therefore more people complaining. I think we've narrowed down
 the problem here to limited bandwidth and that it is now up to his vendor
 to see if it is possible for them to provide more. Lowering tick and
 limiting players are all temporary fixes to the over-arching problem.

 Good luck with the vendor.





 On Mon, Nov 25, 2013 at 12:01 PM, Marco Padovan e...@evcz.tk wrote:

 Maybe then the issue relies on the hardware firewall.

 Post the specs and rulesets in use

 Marco Padovan
 Chief Technical Officer
 http://www.hiperz.com


 On Mon, Nov 25, 2013 at 4:29 PM, arnold lam arnoldla...@hotmail.comwrote:

 It has hardware firewall, that's why ip tables is not needed. Btw
 basically I'm the system administrator, they can't do much.

 Sent from my iPhone

 On 25 Nov, 2013, at 11:17 pm, Marco Padovan e...@evcz.tk wrote:

 You are running without any firewall rule?!? O.o

 To me that is not good, nor normal.

 Ask your system administrator to setup a proper firewall ruleset and
 then to debug your performance issues, probably it's just something not
 setup/properly setup

 Marco Padovan
 Chief Technical Officer
 http://www.hiperz.com


 On Mon, Nov 25, 2013 at 2:33 PM, arnold lam arnoldla...@hotmail.comwrote:

 iptables:
 root@arnold:~# iptables -L
 Chain INPUT (policy ACCEPT)
 target prot opt source   destination

 Chain FORWARD (policy ACCEPT)
 target prot opt source   destination

 Chain OUTPUT (policy ACCEPT)
 target prot opt source   destination

 cat /proc/net/udp


   sl  local_address rem_address   st tx_queue rx_queue tr tm-when
 retrnsmt   uid  timeout inode ref pointer drops
   816: :6915 : 07 : 00:
   10000 27068500 2 880213985080 0
   920: :697D : 07 : 00:
   10000 27068478 2 880213982300 0
   930: :6987 : 07 :1680 00:
   10000 27068477 2 880213980380 615
   951: :699C : 07 : 00:
   10000 27068499 2 880213983100 0
  2640: 017F:0035 : 07 : 00:
  00 13057 2 880212031180 0




 Is this normal?




 --
 Date: Mon, 25 Nov 2013 10:19:03 -0200
 From: x30...@gmail.com

 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Huge loss problem

 Maybe it's just a firewall limiting the number of packages per seconds,
 very common solution to block DDOS.

 You can check the status of udp sockets throgth this command: cat
 /proc/net/udp

 Then convert the local_address column to int(hex-int) match your
 server port, if you are using the default config(port 27015), will be
 something like this: X:6987. Then check the drops column in the
 same line.

 If is low(less than 2000 running at least 1 hour, with players),
 probably isn't a server problem, maybe a firewall, ddos protecion false
 positive, etc. If is too high, you have a problem in your dedicated server
 configuration. Check your firewall rules( sudo iptables -L).


 ___ Csgo_servers mailing
 list Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers


 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers


 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 

Re: [Csgo_servers] Huge loss problem

2013-11-26 Thread arnold lam
How do I bypass the firewall completely? As it is a hardware firewall.

Date: Tue, 26 Nov 2013 10:08:53 +0100
From: e...@evcz.tk
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem

Could be # concurrent connections or who knows what else.
Try to connect directly bypassing the firewall eventually if you have no clue 
about fw specs / rulesets in use

Marco PadovanChief Technical Officerhttp://www.hiperz.com

On Tue, Nov 26, 2013 at 8:46 AM, arnold lam arnoldla...@hotmail.com wrote:

So there is a firewall in between. But it shouldn't slow traffic down because 
if there is incoming DDOS, it will Blackhole/null route the ip. Basically it 
won't reach my server. Therefore it is still a bandwidth issue. 


I want to know what is restricting the bandwidth. I can download upload files 
at a high speed. 1 gig download 100mbps upload. But srcds can only use 
13.5mbps. Basically everyone has the same amount lag no matter they are 
overseas or locally.


Sent from my iPhone
On 26 Nov, 2013, at 6:19 am, ritual rit...@vsritual.com wrote:


To be honest it's a bit of a cop-out answer as most script-kiddie DDOS attacks 
are from UDP SYN Flooding which are can be stopped by hardware firewalls.  If 
it was a firewall issue, there would be more than one system affected and 
therefore more people complaining. I think we've narrowed down the problem here 
to limited bandwidth and that it is now up to his vendor to see if it is 
possible for them to provide more. Lowering tick and limiting players are all 
temporary fixes to the over-arching problem.


Good luck with the vendor.




On Mon, Nov 25, 2013 at 12:01 PM, Marco Padovan e...@evcz.tk wrote:


Maybe then the issue relies on the hardware firewall.
Post the specs and rulesets in use


Marco PadovanChief Technical Officerhttp://www.hiperz.com


On Mon, Nov 25, 2013 at 4:29 PM, arnold lam arnoldla...@hotmail.com wrote:



It has hardware firewall, that's why ip tables is not needed. Btw basically I'm 
the system administrator, they can't do much.



Sent from my iPhone
On 25 Nov, 2013, at 11:17 pm, Marco Padovan e...@evcz.tk wrote:




You are running without any firewall rule?!? O.o
To me that is not good, nor normal.
Ask your system administrator to setup a proper firewall ruleset and then to 
debug your performance issues, probably it's just something not setup/properly 
setup




Marco PadovanChief Technical Officerhttp://www.hiperz.com




On Mon, Nov 25, 2013 at 2:33 PM, arnold lam arnoldla...@hotmail.com wrote:




iptables:root@arnold:~# iptables -LChain INPUT (policy ACCEPT)target prot 
opt source   destination
Chain FORWARD (policy ACCEPT)



target prot opt source   destination
Chain OUTPUT (policy ACCEPT)target prot opt source   destination
cat /proc/net/udp 





  sl  local_address rem_address   st tx_queue rx_queue tr tm-when retrnsmt   
uid  timeout inode ref pointer drops  816: :6915 : 07 
: 00:   10000 27068500 2 
880213985080 0



  920: :697D : 07 : 00:   
10000 27068478 2 880213982300 0  930: :6987 : 
07 :1680 00:   10000 27068477 2 
880213980380 615



  951: :699C : 07 : 00:   
10000 27068499 2 880213983100 0 2640: 017F:0035 : 
07 : 00:  00 13057 2 
880212031180 0







Is this normal?



Date: Mon, 25 Nov 2013 10:19:03 -0200




From: x30...@gmail.com
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Huge loss problem





Maybe it's just a firewall limiting the number of packages per seconds, very 
common solution to block DDOS.
You can check the status of udp sockets throgth this command: cat /proc/net/udp





Then convert the local_address column to int(hex-int) match your server port, 
if you are using the default config(port 27015), will be something like this: 
X:6987. Then check the drops column in the same line.





If is low(less than 2000 running at least 1 hour, with players), probably isn't 
a server problem, maybe a firewall, ddos protecion false positive, etc. If is 
too high, you have a problem in your dedicated server configuration. Check your 
firewall rules( sudo iptables -L).







___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
  

___

Csgo_servers mailing list

Csgo_servers@list.valvesoftware.com

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers


___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com




Re: [Csgo_servers] Huge loss problem

2013-11-26 Thread arnold lam
1 thing that I can do is to host another server and see if I can use more than 
13.5mbps and without affecting the current server. Lot determine it is a 
configuration problem or the network problem.

Sent from my iPhone

 On 26 Nov, 2013, at 6:03 pm, arnold lam arnoldla...@hotmail.com wrote:
 
 How do I bypass the firewall completely? As it is a hardware firewall.
 
 Date: Tue, 26 Nov 2013 10:08:53 +0100
 From: e...@evcz.tk
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Huge loss problem
 
 Could be # concurrent connections or who knows what else.
 
 Try to connect directly bypassing the firewall eventually if you have no clue 
 about fw specs / rulesets in use
 
 Marco Padovan
 Chief Technical Officer
 http://www.hiperz.com
 
 
 On Tue, Nov 26, 2013 at 8:46 AM, arnold lam arnoldla...@hotmail.com wrote:
 So there is a firewall in between. But it shouldn't slow traffic down because 
 if there is incoming DDOS, it will Blackhole/null route the ip. Basically it 
 won't reach my server. Therefore it is still a bandwidth issue. 
 
 I want to know what is restricting the bandwidth. I can download upload files 
 at a high speed. 1 gig download 100mbps upload. But srcds can only use 
 13.5mbps. Basically everyone has the same amount lag no matter they are 
 overseas or locally.
 
 Sent from my iPhone
 
 On 26 Nov, 2013, at 6:19 am, ritual rit...@vsritual.com wrote:
 
 To be honest it's a bit of a cop-out answer as most script-kiddie DDOS 
 attacks are from UDP SYN Flooding which are can be stopped by hardware 
 firewalls.  If it was a firewall issue, there would be more than one system 
 affected and therefore more people complaining. I think we've narrowed down 
 the problem here to limited bandwidth and that it is now up to his vendor to 
 see if it is possible for them to provide more. Lowering tick and limiting 
 players are all temporary fixes to the over-arching problem.
 
 Good luck with the vendor.
 
 
 
 
 
 On Mon, Nov 25, 2013 at 12:01 PM, Marco Padovan e...@evcz.tk wrote:
 Maybe then the issue relies on the hardware firewall.
 
 Post the specs and rulesets in use
 
 Marco Padovan
 Chief Technical Officer
 http://www.hiperz.com
 
 
 On Mon, Nov 25, 2013 at 4:29 PM, arnold lam arnoldla...@hotmail.com wrote:
 It has hardware firewall, that's why ip tables is not needed. Btw basically 
 I'm the system administrator, they can't do much.
 
 Sent from my iPhone
 
 On 25 Nov, 2013, at 11:17 pm, Marco Padovan e...@evcz.tk wrote:
 
 You are running without any firewall rule?!? O.o
 
 To me that is not good, nor normal.
 
 Ask your system administrator to setup a proper firewall ruleset and then to 
 debug your performance issues, probably it's just something not 
 setup/properly setup
 
 Marco Padovan
 Chief Technical Officer
 http://www.hiperz.com
 
 
 On Mon, Nov 25, 2013 at 2:33 PM, arnold lam arnoldla...@hotmail.com wrote:
 iptables:
 root@arnold:~# iptables -L
 Chain INPUT (policy ACCEPT)
 target prot opt source   destination
 
 Chain FORWARD (policy ACCEPT)
 target prot opt source   destination
 
 Chain OUTPUT (policy ACCEPT)
 target prot opt source   destination
 
 cat /proc/net/udp 
 
 
   sl  local_address rem_address   st tx_queue rx_queue tr tm-when retrnsmt   
 uid  timeout inode ref pointer drops
   816: :6915 : 07 : 00:   
 10000 27068500 2 880213985080 0
   920: :697D : 07 : 00:   
 10000 27068478 2 880213982300 0
   930: :6987 : 07 :1680 00:   
 10000 27068477 2 880213980380 615
   951: :699C : 07 : 00:   
 10000 27068499 2 880213983100 0
  2640: 017F:0035 : 07 : 00:   
00 13057 2 880212031180 0
 
 
 
 
 Is this normal?
 
 
 
 
 Date: Mon, 25 Nov 2013 10:19:03 -0200
 From: x30...@gmail.com
 
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Huge loss problem
 
 Maybe it's just a firewall limiting the number of packages per seconds, very 
 common solution to block DDOS.
 
 You can check the status of udp sockets throgth this command: cat 
 /proc/net/udp
 
 Then convert the local_address column to int(hex-int) match your server 
 port, if you are using the default config(port 27015), will be something like 
 this: X:6987. Then check the drops column in the same line.
 
 If is low(less than 2000 running at least 1 hour, with players), probably 
 isn't a server problem, maybe a firewall, ddos protecion false positive, etc. 
 If is too high, you have a problem in your dedicated server configuration. 
 Check your firewall rules( sudo iptables -L).
 
 
 ___ Csgo_servers mailing list 
 Csgo_servers@list.valvesoftware.com 
 

[Csgo_servers] Recent weapon alpha changes

2013-11-26 Thread Joshua Travis
Ido,

I saw nothing in the notes related to disabling the ability to alter the
alpha of weapons.  Is there any reason this was added?  On a side note, any
chance to undo it?

-Josh
___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] Csgo server issues

2013-11-26 Thread squallfxx
Ok guys I was able to get this to work :)

I'm testing a new closed beta game servers panel, and with its staff team we
were able to solve this issue.

My problem was the Kernel, a OVH kernel to be more precise which was
blocking the user of getting the Ip config.

If you need more details or help to solve this, just send me a email.

Best regards



--
View this message in context: 
http://csgo-servers.1073505.n5.nabble.com/Csgo-server-issues-tp5879p5906.html
Sent from the CSGO_Servers mailing list archive at Nabble.com.

___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers