Could be # concurrent connections or who knows what else.

Try to connect directly bypassing the firewall eventually if you have no
clue about fw specs / rulesets in use

Marco Padovan
Chief Technical Officer
http://www.hiperz.com


On Tue, Nov 26, 2013 at 8:46 AM, arnold lam <arnoldla...@hotmail.com> wrote:

> So there is a firewall in between. But it shouldn't slow traffic down
> because if there is incoming DDOS, it will Blackhole/null route the ip.
> Basically it won't reach my server. Therefore it is still a bandwidth
> issue.
>
> I want to know what is restricting the bandwidth. I can download upload
> files at a high speed. 1 gig download 100mbps upload. But srcds can only
> use 13.5mbps. Basically everyone has the same amount lag no matter they are
> overseas or locally.
>
> Sent from my iPhone
>
> On 26 Nov, 2013, at 6:19 am, "ritual" <rit...@vsritual.com> wrote:
>
> To be honest it's a bit of a cop-out answer as most script-kiddie DDOS
> attacks are from UDP SYN Flooding which are can be stopped by hardware
> firewalls.  If it was a firewall issue, there would be more than one system
> affected and therefore more people complaining. I think we've narrowed down
> the problem here to limited bandwidth and that it is now up to his vendor
> to see if it is possible for them to provide more. Lowering tick and
> limiting players are all temporary fixes to the over-arching problem.
>
> Good luck with the vendor.
>
>
>
>
>
> On Mon, Nov 25, 2013 at 12:01 PM, Marco Padovan <e...@evcz.tk> wrote:
>
>> Maybe then the issue relies on the hardware firewall.
>>
>> Post the specs and rulesets in use
>>
>> Marco Padovan
>> Chief Technical Officer
>> http://www.hiperz.com
>>
>>
>> On Mon, Nov 25, 2013 at 4:29 PM, arnold lam <arnoldla...@hotmail.com>wrote:
>>
>>> It has hardware firewall, that's why ip tables is not needed. Btw
>>> basically I'm the system administrator, they can't do much.
>>>
>>> Sent from my iPhone
>>>
>>> On 25 Nov, 2013, at 11:17 pm, "Marco Padovan" <e...@evcz.tk> wrote:
>>>
>>> You are running without any firewall rule?!? O.o
>>>
>>> To me that is not good, nor normal.
>>>
>>> Ask your system administrator to setup a proper firewall ruleset and
>>> then to debug your performance issues, probably it's just something not
>>> setup/properly setup
>>>
>>> Marco Padovan
>>> Chief Technical Officer
>>> http://www.hiperz.com
>>>
>>>
>>> On Mon, Nov 25, 2013 at 2:33 PM, arnold lam <arnoldla...@hotmail.com>wrote:
>>>
>>>> iptables:
>>>> root@arnold:~# iptables -L
>>>> Chain INPUT (policy ACCEPT)
>>>> target     prot opt source               destination
>>>>
>>>> Chain FORWARD (policy ACCEPT)
>>>> target     prot opt source               destination
>>>>
>>>> Chain OUTPUT (policy ACCEPT)
>>>> target     prot opt source               destination
>>>>
>>>> cat /proc/net/udp
>>>>
>>>>
>>>>   sl  local_address rem_address   st tx_queue rx_queue tr tm->when
>>>> retrnsmt   uid  timeout inode ref pointer drops
>>>>   816: 00000000:6915 00000000:0000 07 00000000:00000000 00:00000000
>>>> 00000000  1000        0 27068500 2 ffff880213985080 0
>>>>   920: 00000000:697D 00000000:0000 07 00000000:00000000 00:00000000
>>>> 00000000  1000        0 27068478 2 ffff880213982300 0
>>>>   930: 00000000:6987 00000000:0000 07 00000000:00001680 00:00000000
>>>> 00000000  1000        0 27068477 2 ffff880213980380 615
>>>>   951: 00000000:699C 00000000:0000 07 00000000:00000000 00:00000000
>>>> 00000000  1000        0 27068499 2 ffff880213983100 0
>>>>  2640: 0100007F:0035 00000000:0000 07 00000000:00000000 00:00000000
>>>> 00000000     0        0 13057 2 ffff880212031180 0
>>>>
>>>>
>>>>
>>>>
>>>> Is this normal?
>>>>
>>>>
>>>>
>>>>
>>>> ------------------------------
>>>> Date: Mon, 25 Nov 2013 10:19:03 -0200
>>>> From: x30...@gmail.com
>>>>
>>>> To: csgo_servers@list.valvesoftware.com
>>>> Subject: Re: [Csgo_servers] Huge loss problem
>>>>
>>>> Maybe it's just a firewall limiting the number of packages per seconds,
>>>> very common solution to block DDOS.
>>>>
>>>> You can check the status of udp sockets throgth this command: cat
>>>> /proc/net/udp
>>>>
>>>> Then convert the local_address column to int(hex->int) match your
>>>> server port, if you are using the default config(port 27015), will be
>>>> something like this: XXXXXXXXX:6987. Then check the drops column in the
>>>> same line.
>>>>
>>>> If is low(less than 2000 running at least 1 hour, with players),
>>>> probably isn't a server problem, maybe a firewall, ddos protecion false
>>>> positive, etc. If is too high, you have a problem in your dedicated server
>>>> configuration. Check your firewall rules( sudo iptables -L).
>>>>
>>>>
>>>> _______________________________________________ Csgo_servers mailing
>>>> list Csgo_servers@list.valvesoftware.com
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>
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>>>
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>>
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