Re: [Csgo_servers] Still not fixed after 2 years of public release!

2014-05-27 Thread Kryštof Kováč
There is hud_reloadscheme


2014-05-27 0:09 GMT+02:00 Mathias Aerts mathias_ae...@hotmail.com:

 Last couple of weeks I've been more irritated by missing HUD elements
 (radar/scoreboard).
 I understand if these bugs are hard to locate or reproduce, but it would
 be great if we didn't have to restart the game or even Steam to fix this.

 I'm thinking about some sort of cl_hud_reload command which would clear
 all HUD elements and then reload everything correctly,
 making sure everything is there, untill the actual bugs are fixed.

 But of course, mentioned bugs below should be fixed as well.

 --
 Date: Thu, 22 May 2014 13:03:31 +0200
 From: louloubi...@gmail.com
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Still not fixed after 2 years of public
 release!


 for me the - ED_Alloc: No free edicts crash when a map is loaded too
 long without change

 is the worst problem ...


 2014-05-21 11:24 GMT+02:00 Roman Kováč musos...@gmail.com:

 - de_nuke tick 128 slow door
 - CSysSessionClient: Unable to get session information from host (clients
 can't connect to server after mapchange)
 - Weapon models disappearing randomly
 - Sometimes, spectators can't join team, it throws Only 1 Team Change
 Allowed
 - Sometimes, CT's can't buy defusers
 - ED_Alloc: No free edicts crash when a map is loaded too long without
 change
 - Sometimes, players can't join server after mapchange, they get
 CSysSessionClient: Cannot join lobby, response 2! (or 6), even with default
 maps and server settings!

 So Valve, what's up? Two years after final release, and there are still
 important problems, that aren't fixed, or have poor workarounds via server
 plugins. Even default server configuration doesn't work well. Scripters and
 server masters around the world are working on servers, that are making you
 a profit, and thats what we get from you? Thats not good!

 (Sorry for my bad english)

 Sincerely,
 Roman Kováč (a.k.a. muso.sk)
 Team AggressiveZone.com

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Re: [Csgo_servers] Still not fixed after 2 years of public release!

2014-05-27 Thread Michael Loveless
hud_reloadscheme doesn't work for what OP is talking about. Tried it
numerous times. Also, changing your resolution and changing it back does
help when your scoreboard or radar is not functioning properly, though it
causes it's own set of problems in relation to text on the screen (chat,
game related)at least for me it does.


On Tue, May 27, 2014 at 7:29 AM, Kryštof Kováč kov.krys...@gmail.comwrote:

 There is hud_reloadscheme


 2014-05-27 0:09 GMT+02:00 Mathias Aerts mathias_ae...@hotmail.com:

  Last couple of weeks I've been more irritated by missing HUD elements
 (radar/scoreboard).
 I understand if these bugs are hard to locate or reproduce, but it would
 be great if we didn't have to restart the game or even Steam to fix
 this.

 I'm thinking about some sort of cl_hud_reload command which would clear
 all HUD elements and then reload everything correctly,
 making sure everything is there, untill the actual bugs are fixed.

 But of course, mentioned bugs below should be fixed as well.

 --
 Date: Thu, 22 May 2014 13:03:31 +0200
 From: louloubi...@gmail.com
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Still not fixed after 2 years of public
 release!


 for me the - ED_Alloc: No free edicts crash when a map is loaded too
 long without change

 is the worst problem ...


 2014-05-21 11:24 GMT+02:00 Roman Kováč musos...@gmail.com:

 - de_nuke tick 128 slow door
 - CSysSessionClient: Unable to get session information from host (clients
 can't connect to server after mapchange)
 - Weapon models disappearing randomly
 - Sometimes, spectators can't join team, it throws Only 1 Team Change
 Allowed
 - Sometimes, CT's can't buy defusers
 - ED_Alloc: No free edicts crash when a map is loaded too long without
 change
 - Sometimes, players can't join server after mapchange, they get
 CSysSessionClient: Cannot join lobby, response 2! (or 6), even with default
 maps and server settings!

 So Valve, what's up? Two years after final release, and there are still
 important problems, that aren't fixed, or have poor workarounds via server
 plugins. Even default server configuration doesn't work well. Scripters and
 server masters around the world are working on servers, that are making you
 a profit, and thats what we get from you? Thats not good!

 (Sorry for my bad english)

 Sincerely,
 Roman Kováč (a.k.a. muso.sk)
 Team AggressiveZone.com

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Re: [Csgo_servers] Still not fixed after 2 years of public release!

2014-05-27 Thread Calder Lewis
I've found this issue isn't caused by the game, but by the directX. To fix the 
only solution I've had is to verify game cache and let it reinstall the 
directX. Hope this helps. 

Sent from my iPhone

 On May 27, 2014, at 8:38 AM, Michael Loveless mloveless1...@gmail.com wrote:
 
 hud_reloadscheme doesn't work for what OP is talking about. Tried it numerous 
 times. Also, changing your resolution and changing it back does help when 
 your scoreboard or radar is not functioning properly, though it causes it's 
 own set of problems in relation to text on the screen (chat, game 
 related)at least for me it does.
 
 
 On Tue, May 27, 2014 at 7:29 AM, Kryštof Kováč kov.krys...@gmail.com wrote:
 There is hud_reloadscheme
 
 
 2014-05-27 0:09 GMT+02:00 Mathias Aerts mathias_ae...@hotmail.com:
 
 Last couple of weeks I've been more irritated by missing HUD elements 
 (radar/scoreboard).
 I understand if these bugs are hard to locate or reproduce, but it would be 
 great if we didn't have to restart the game or even Steam to fix this. 
 
 I'm thinking about some sort of cl_hud_reload command which would clear all 
 HUD elements and then reload everything correctly,
 making sure everything is there, untill the actual bugs are fixed.
 
 But of course, mentioned bugs below should be fixed as well.
 
 Date: Thu, 22 May 2014 13:03:31 +0200
 From: louloubi...@gmail.com
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Still not fixed after 2 years of public release!
 
 
 for me the - ED_Alloc: No free edicts crash when a map is loaded too long 
 without change
 
 is the worst problem ...
 
 
 2014-05-21 11:24 GMT+02:00 Roman Kováč musos...@gmail.com:
 - de_nuke tick 128 slow door
 - CSysSessionClient: Unable to get session information from host (clients 
 can't connect to server after mapchange)
 - Weapon models disappearing randomly
 - Sometimes, spectators can't join team, it throws Only 1 Team Change 
 Allowed
 - Sometimes, CT's can't buy defusers
 - ED_Alloc: No free edicts crash when a map is loaded too long without 
 change
 - Sometimes, players can't join server after mapchange, they get 
 CSysSessionClient: Cannot join lobby, response 2! (or 6), even with default 
 maps and server settings!
 
 So Valve, what's up? Two years after final release, and there are still 
 important problems, that aren't fixed, or have poor workarounds via server 
 plugins. Even default server configuration doesn't work well. Scripters and 
 server masters around the world are working on servers, that are making you 
 a profit, and thats what we get from you? Thats not good!
 
 (Sorry for my bad english)
 
 Sincerely,
 Roman Kováč (a.k.a. muso.sk)
 Team AggressiveZone.com
 
 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
 
 
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Re: [Csgo_servers] Still not fixed after 2 years of public release!

2014-05-27 Thread Craig Shannon
When you press escape to bring up the menu then escape again to go back it
automatically runs hud_reloadscheme.

This fixes the disappearing radar for me. Also if you change one of the new
hud commands and it does not refresh just double tap escape.


On 27 May 2014 13:45, Calder Lewis lewis...@gmail.com wrote:

 I've found this issue isn't caused by the game, but by the directX. To fix
 the only solution I've had is to verify game cache and let it reinstall the
 directX. Hope this helps.

 Sent from my iPhone

 On May 27, 2014, at 8:38 AM, Michael Loveless mloveless1...@gmail.com
 wrote:

 hud_reloadscheme doesn't work for what OP is talking about. Tried it
 numerous times. Also, changing your resolution and changing it back does
 help when your scoreboard or radar is not functioning properly, though it
 causes it's own set of problems in relation to text on the screen (chat,
 game related)at least for me it does.


 On Tue, May 27, 2014 at 7:29 AM, Kryštof Kováč kov.krys...@gmail.comwrote:

 There is hud_reloadscheme


 2014-05-27 0:09 GMT+02:00 Mathias Aerts mathias_ae...@hotmail.com:

  Last couple of weeks I've been more irritated by missing HUD elements
 (radar/scoreboard).
 I understand if these bugs are hard to locate or reproduce, but it would
 be great if we didn't have to restart the game or even Steam to fix
 this.

 I'm thinking about some sort of cl_hud_reload command which would clear
 all HUD elements and then reload everything correctly,
 making sure everything is there, untill the actual bugs are fixed.

 But of course, mentioned bugs below should be fixed as well.

 --
 Date: Thu, 22 May 2014 13:03:31 +0200
 From: louloubi...@gmail.com
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Still not fixed after 2 years of public
 release!


 for me the - ED_Alloc: No free edicts crash when a map is loaded too
 long without change

 is the worst problem ...


 2014-05-21 11:24 GMT+02:00 Roman Kováč musos...@gmail.com:

 - de_nuke tick 128 slow door
 - CSysSessionClient: Unable to get session information from host
 (clients can't connect to server after mapchange)
 - Weapon models disappearing randomly
 - Sometimes, spectators can't join team, it throws Only 1 Team Change
 Allowed
 - Sometimes, CT's can't buy defusers
 - ED_Alloc: No free edicts crash when a map is loaded too long without
 change
 - Sometimes, players can't join server after mapchange, they get
 CSysSessionClient: Cannot join lobby, response 2! (or 6), even with default
 maps and server settings!

 So Valve, what's up? Two years after final release, and there are still
 important problems, that aren't fixed, or have poor workarounds via server
 plugins. Even default server configuration doesn't work well. Scripters and
 server masters around the world are working on servers, that are making you
 a profit, and thats what we get from you? Thats not good!

 (Sorry for my bad english)

 Sincerely,
 Roman Kováč (a.k.a. muso.sk)
 Team AggressiveZone.com

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Re: [Csgo_servers] Still not fixed after 2 years of public release!

2014-05-27 Thread Roman Kováč
Some bugs can also be fixed by recording demo (e.g. record xxx to
console), but those bugs shouldn't happen at all. I know that it's hard to
debug. But Valve... instead of making business on new operations, weapon
skins etc. please take priority on more important things!

Other things I've forgot to mention in first mail are:
- Footsteps bug (ghost footsteps appears in position where bot is taken by
human)
- m_rawinput 1 doesn't work (acceleration is not overridden)
- No crash dialog (game shut downs with absolutely no error info)
- Scoreboard shows only less than 24 players
- Builtinvotes lacks on configurability (random map order, exclude map for
x changes, count of maps in vote etc..)


On Tue, May 27, 2014 at 2:55 PM, Craig Shannon cr...@mynameiscraig.comwrote:

 When you press escape to bring up the menu then escape again to go back it
 automatically runs hud_reloadscheme.

 This fixes the disappearing radar for me. Also if you change one of the
 new hud commands and it does not refresh just double tap escape.


 On 27 May 2014 13:45, Calder Lewis lewis...@gmail.com wrote:

 I've found this issue isn't caused by the game, but by the directX. To
 fix the only solution I've had is to verify game cache and let it reinstall
 the directX. Hope this helps.

 Sent from my iPhone

 On May 27, 2014, at 8:38 AM, Michael Loveless mloveless1...@gmail.com
 wrote:

 hud_reloadscheme doesn't work for what OP is talking about. Tried it
 numerous times. Also, changing your resolution and changing it back does
 help when your scoreboard or radar is not functioning properly, though it
 causes it's own set of problems in relation to text on the screen (chat,
 game related)at least for me it does.


 On Tue, May 27, 2014 at 7:29 AM, Kryštof Kováč kov.krys...@gmail.comwrote:

 There is hud_reloadscheme


 2014-05-27 0:09 GMT+02:00 Mathias Aerts mathias_ae...@hotmail.com:

  Last couple of weeks I've been more irritated by missing HUD elements
 (radar/scoreboard).
 I understand if these bugs are hard to locate or reproduce, but it
 would be great if we didn't have to restart the game or even Steam to
 fix this.

 I'm thinking about some sort of cl_hud_reload command which would clear
 all HUD elements and then reload everything correctly,
 making sure everything is there, untill the actual bugs are fixed.

 But of course, mentioned bugs below should be fixed as well.

 --
 Date: Thu, 22 May 2014 13:03:31 +0200
 From: louloubi...@gmail.com
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Still not fixed after 2 years of public
 release!


 for me the - ED_Alloc: No free edicts crash when a map is loaded too
 long without change

 is the worst problem ...


 2014-05-21 11:24 GMT+02:00 Roman Kováč musos...@gmail.com:

 - de_nuke tick 128 slow door
 - CSysSessionClient: Unable to get session information from host
 (clients can't connect to server after mapchange)
 - Weapon models disappearing randomly
 - Sometimes, spectators can't join team, it throws Only 1 Team Change
 Allowed
 - Sometimes, CT's can't buy defusers
 - ED_Alloc: No free edicts crash when a map is loaded too long
 without change
 - Sometimes, players can't join server after mapchange, they get
 CSysSessionClient: Cannot join lobby, response 2! (or 6), even with default
 maps and server settings!

 So Valve, what's up? Two years after final release, and there are still
 important problems, that aren't fixed, or have poor workarounds via server
 plugins. Even default server configuration doesn't work well. Scripters and
 server masters around the world are working on servers, that are making you
 a profit, and thats what we get from you? Thats not good!

 (Sorry for my bad english)

 Sincerely,
 Roman Kováč (a.k.a. muso.sk)
 Team AggressiveZone.com

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Re: [Csgo_servers] Still not fixed after 2 years of public release!

2014-05-27 Thread Craig Shannon
What is your source for bugged m_rawinput 1? I thought this was more of a
myth caused by people looking for a reason why NiP players would set it to
0?


On 27 May 2014 15:04, Roman Kováč musos...@gmail.com wrote:

 Some bugs can also be fixed by recording demo (e.g. record xxx to
 console), but those bugs shouldn't happen at all. I know that it's hard to
 debug. But Valve... instead of making business on new operations, weapon
 skins etc. please take priority on more important things!

 Other things I've forgot to mention in first mail are:
 - Footsteps bug (ghost footsteps appears in position where bot is taken by
 human)
 - m_rawinput 1 doesn't work (acceleration is not overridden)
 - No crash dialog (game shut downs with absolutely no error info)
 - Scoreboard shows only less than 24 players
 - Builtinvotes lacks on configurability (random map order, exclude map for
 x changes, count of maps in vote etc..)


 On Tue, May 27, 2014 at 2:55 PM, Craig Shannon cr...@mynameiscraig.comwrote:

 When you press escape to bring up the menu then escape again to go back
 it automatically runs hud_reloadscheme.

 This fixes the disappearing radar for me. Also if you change one of the
 new hud commands and it does not refresh just double tap escape.


 On 27 May 2014 13:45, Calder Lewis lewis...@gmail.com wrote:

 I've found this issue isn't caused by the game, but by the directX. To
 fix the only solution I've had is to verify game cache and let it reinstall
 the directX. Hope this helps.

 Sent from my iPhone

 On May 27, 2014, at 8:38 AM, Michael Loveless mloveless1...@gmail.com
 wrote:

 hud_reloadscheme doesn't work for what OP is talking about. Tried it
 numerous times. Also, changing your resolution and changing it back does
 help when your scoreboard or radar is not functioning properly, though it
 causes it's own set of problems in relation to text on the screen (chat,
 game related)at least for me it does.


 On Tue, May 27, 2014 at 7:29 AM, Kryštof Kováč kov.krys...@gmail.comwrote:

 There is hud_reloadscheme


 2014-05-27 0:09 GMT+02:00 Mathias Aerts mathias_ae...@hotmail.com:

  Last couple of weeks I've been more irritated by missing HUD elements
 (radar/scoreboard).
 I understand if these bugs are hard to locate or reproduce, but it
 would be great if we didn't have to restart the game or even Steam to
 fix this.

 I'm thinking about some sort of cl_hud_reload command which would
 clear all HUD elements and then reload everything correctly,
 making sure everything is there, untill the actual bugs are fixed.

 But of course, mentioned bugs below should be fixed as well.

 --
 Date: Thu, 22 May 2014 13:03:31 +0200
 From: louloubi...@gmail.com
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Still not fixed after 2 years of public
 release!


 for me the - ED_Alloc: No free edicts crash when a map is loaded too
 long without change

 is the worst problem ...


 2014-05-21 11:24 GMT+02:00 Roman Kováč musos...@gmail.com:

 - de_nuke tick 128 slow door
 - CSysSessionClient: Unable to get session information from host
 (clients can't connect to server after mapchange)
 - Weapon models disappearing randomly
 - Sometimes, spectators can't join team, it throws Only 1 Team Change
 Allowed
 - Sometimes, CT's can't buy defusers
 - ED_Alloc: No free edicts crash when a map is loaded too long
 without change
 - Sometimes, players can't join server after mapchange, they get
 CSysSessionClient: Cannot join lobby, response 2! (or 6), even with 
 default
 maps and server settings!

 So Valve, what's up? Two years after final release, and there are
 still important problems, that aren't fixed, or have poor workarounds via
 server plugins. Even default server configuration doesn't work well.
 Scripters and server masters around the world are working on servers, that
 are making you a profit, and thats what we get from you? Thats not good!

 (Sorry for my bad english)

 Sincerely,
 Roman Kováč (a.k.a. muso.sk)
 Team AggressiveZone.com

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Re: [Csgo_servers] Still not fixed after 2 years of public release!

2014-05-27 Thread Kyle Sanderson
To my knowledge from around a year ago, there are two active
developers on the CS:GO team. The rest are artists, or graphics guys.
As far as actually fixing blatant issues like these, they're on the
back-burner because there's less of an impact in comparison to visual
stimulation. Oh hey, another mapping event! We can participate in it
for $1 and play these maps on matchmaking servers!

It's easier to add new content then to fix existing bugs, especially
if someone else may have already looked at it and couldn't figure it
out. As far as I'm aware, this is the direction Valve as a whole took
many years ago, and they're already way too far down the path.

No one wants to support existing games, or any configurations outside
of their purview (Windows servers are explicitly unsupported). Before
the game shipped it was purely a PR thing, and it's remained as such
all this time. The few back and forth emails we've exchanged with
various employees basically tried to impress everything's fine. The
latest iteration about a month ago didn't even realize the malicious
cvar player_nevershow_communityservermessage still existed, and
defaulted to 0. At least I think someone's looking at breakpad dumps
now?

As to if CS2 is on the prowl, and that's why this is still such a sh!t
show; I couldn't tell you.

Kyle.

On Tue, May 27, 2014 at 7:04 AM, Roman Kováč musos...@gmail.com wrote:
 Some bugs can also be fixed by recording demo (e.g. record xxx to
 console), but those bugs shouldn't happen at all. I know that it's hard to
 debug. But Valve... instead of making business on new operations, weapon
 skins etc. please take priority on more important things!

 Other things I've forgot to mention in first mail are:
 - Footsteps bug (ghost footsteps appears in position where bot is taken by
 human)
 - m_rawinput 1 doesn't work (acceleration is not overridden)
 - No crash dialog (game shut downs with absolutely no error info)
 - Scoreboard shows only less than 24 players
 - Builtinvotes lacks on configurability (random map order, exclude map for x
 changes, count of maps in vote etc..)


 On Tue, May 27, 2014 at 2:55 PM, Craig Shannon cr...@mynameiscraig.com
 wrote:

 When you press escape to bring up the menu then escape again to go back it
 automatically runs hud_reloadscheme.

 This fixes the disappearing radar for me. Also if you change one of the
 new hud commands and it does not refresh just double tap escape.


 On 27 May 2014 13:45, Calder Lewis lewis...@gmail.com wrote:

 I've found this issue isn't caused by the game, but by the directX. To
 fix the only solution I've had is to verify game cache and let it reinstall
 the directX. Hope this helps.

 Sent from my iPhone

 On May 27, 2014, at 8:38 AM, Michael Loveless mloveless1...@gmail.com
 wrote:

 hud_reloadscheme doesn't work for what OP is talking about. Tried it
 numerous times. Also, changing your resolution and changing it back does
 help when your scoreboard or radar is not functioning properly, though it
 causes it's own set of problems in relation to text on the screen (chat,
 game related)at least for me it does.


 On Tue, May 27, 2014 at 7:29 AM, Kryštof Kováč kov.krys...@gmail.com
 wrote:

 There is hud_reloadscheme


 2014-05-27 0:09 GMT+02:00 Mathias Aerts mathias_ae...@hotmail.com:

 Last couple of weeks I've been more irritated by missing HUD elements
 (radar/scoreboard).
 I understand if these bugs are hard to locate or reproduce, but it
 would be great if we didn't have to restart the game or even Steam to fix
 this.

 I'm thinking about some sort of cl_hud_reload command which would clear
 all HUD elements and then reload everything correctly,
 making sure everything is there, untill the actual bugs are fixed.

 But of course, mentioned bugs below should be fixed as well.

 
 Date: Thu, 22 May 2014 13:03:31 +0200
 From: louloubi...@gmail.com
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Still not fixed after 2 years of public
 release!


 for me the - ED_Alloc: No free edicts crash when a map is loaded too
 long without change

 is the worst problem ...


 2014-05-21 11:24 GMT+02:00 Roman Kováč musos...@gmail.com:

 - de_nuke tick 128 slow door
 - CSysSessionClient: Unable to get session information from host
 (clients can't connect to server after mapchange)
 - Weapon models disappearing randomly
 - Sometimes, spectators can't join team, it throws Only 1 Team Change
 Allowed
 - Sometimes, CT's can't buy defusers
 - ED_Alloc: No free edicts crash when a map is loaded too long
 without change
 - Sometimes, players can't join server after mapchange, they get
 CSysSessionClient: Cannot join lobby, response 2! (or 6), even with 
 default
 maps and server settings!

 So Valve, what's up? Two years after final release, and there are still
 important problems, that aren't fixed, or have poor workarounds via server
 plugins. Even default server configuration doesn't work well. Scripters 
 and
 

Re: [Csgo_servers] Still not fixed after 2 years of public release!

2014-05-27 Thread Adam Sydnor
I think you've hit the nail right in the head. I can't believe Valve is
such an underdeveloped company despite being billions in revenue. Valve
only has around 330 employees for A MULTI-BILLION DOLLAR COMPANY. That's
not just developers, that's EVERYONE. Support teams, QA, financial, you
name it. That's not nearly as big as many companies' support teams! Pretty
sure Valve just provides a playground for their developers and say, we
don't care what you do as long as it brings us money. At least it seems
that way.



Employees source:
http://blogs.seattletimes.com/brierdudley/2013/11/04/a-glimpse-of-valves-steam-machine-controller-design-and-hardware-plans/


On Tue, May 27, 2014 at 10:59 AM, Kyle Sanderson k...@plaguefest.comwrote:

 To my knowledge from around a year ago, there are two active
 developers on the CS:GO team. The rest are artists, or graphics guys.
 As far as actually fixing blatant issues like these, they're on the
 back-burner because there's less of an impact in comparison to visual
 stimulation. Oh hey, another mapping event! We can participate in it
 for $1 and play these maps on matchmaking servers!

 It's easier to add new content then to fix existing bugs, especially
 if someone else may have already looked at it and couldn't figure it
 out. As far as I'm aware, this is the direction Valve as a whole took
 many years ago, and they're already way too far down the path.

 No one wants to support existing games, or any configurations outside
 of their purview (Windows servers are explicitly unsupported). Before
 the game shipped it was purely a PR thing, and it's remained as such
 all this time. The few back and forth emails we've exchanged with
 various employees basically tried to impress everything's fine. The
 latest iteration about a month ago didn't even realize the malicious
 cvar player_nevershow_communityservermessage still existed, and
 defaulted to 0. At least I think someone's looking at breakpad dumps
 now?

 As to if CS2 is on the prowl, and that's why this is still such a sh!t
 show; I couldn't tell you.

 Kyle.

 On Tue, May 27, 2014 at 7:04 AM, Roman Kováč musos...@gmail.com wrote:
  Some bugs can also be fixed by recording demo (e.g. record xxx to
  console), but those bugs shouldn't happen at all. I know that it's hard
 to
  debug. But Valve... instead of making business on new operations, weapon
  skins etc. please take priority on more important things!
 
  Other things I've forgot to mention in first mail are:
  - Footsteps bug (ghost footsteps appears in position where bot is taken
 by
  human)
  - m_rawinput 1 doesn't work (acceleration is not overridden)
  - No crash dialog (game shut downs with absolutely no error info)
  - Scoreboard shows only less than 24 players
  - Builtinvotes lacks on configurability (random map order, exclude map
 for x
  changes, count of maps in vote etc..)
 
 
  On Tue, May 27, 2014 at 2:55 PM, Craig Shannon cr...@mynameiscraig.com
  wrote:
 
  When you press escape to bring up the menu then escape again to go back
 it
  automatically runs hud_reloadscheme.
 
  This fixes the disappearing radar for me. Also if you change one of the
  new hud commands and it does not refresh just double tap escape.
 
 
  On 27 May 2014 13:45, Calder Lewis lewis...@gmail.com wrote:
 
  I've found this issue isn't caused by the game, but by the directX. To
  fix the only solution I've had is to verify game cache and let it
 reinstall
  the directX. Hope this helps.
 
  Sent from my iPhone
 
  On May 27, 2014, at 8:38 AM, Michael Loveless mloveless1...@gmail.com
 
  wrote:
 
  hud_reloadscheme doesn't work for what OP is talking about. Tried it
  numerous times. Also, changing your resolution and changing it back
 does
  help when your scoreboard or radar is not functioning properly, though
 it
  causes it's own set of problems in relation to text on the screen
 (chat,
  game related)at least for me it does.
 
 
  On Tue, May 27, 2014 at 7:29 AM, Kryštof Kováč kov.krys...@gmail.com
  wrote:
 
  There is hud_reloadscheme
 
 
  2014-05-27 0:09 GMT+02:00 Mathias Aerts mathias_ae...@hotmail.com:
 
  Last couple of weeks I've been more irritated by missing HUD elements
  (radar/scoreboard).
  I understand if these bugs are hard to locate or reproduce, but it
  would be great if we didn't have to restart the game or even Steam
 to fix
  this.
 
  I'm thinking about some sort of cl_hud_reload command which would
 clear
  all HUD elements and then reload everything correctly,
  making sure everything is there, untill the actual bugs are fixed.
 
  But of course, mentioned bugs below should be fixed as well.
 
  
  Date: Thu, 22 May 2014 13:03:31 +0200
  From: louloubi...@gmail.com
  To: csgo_servers@list.valvesoftware.com
  Subject: Re: [Csgo_servers] Still not fixed after 2 years of public
  release!
 
 
  for me the - ED_Alloc: No free edicts crash when a map is loaded
 too
  long without change
 
  is the worst problem ...
 

Re: [Csgo_servers] Still not fixed after 2 years of public release!

2014-05-27 Thread Roman Kováč
KyleS now everything makes sense, thanks for very nice mail. Hope things
will change to better.


On Tue, May 27, 2014 at 9:39 PM, Adam Sydnor adamk...@gmail.com wrote:

 I think you've hit the nail right in the head. I can't believe Valve is
 such an underdeveloped company despite being billions in revenue. Valve
 only has around 330 employees for A MULTI-BILLION DOLLAR COMPANY. That's
 not just developers, that's EVERYONE. Support teams, QA, financial, you
 name it. That's not nearly as big as many companies' support teams! Pretty
 sure Valve just provides a playground for their developers and say, we
 don't care what you do as long as it brings us money. At least it seems
 that way.



 Employees source:
 http://blogs.seattletimes.com/brierdudley/2013/11/04/a-glimpse-of-valves-steam-machine-controller-design-and-hardware-plans/


 On Tue, May 27, 2014 at 10:59 AM, Kyle Sanderson k...@plaguefest.comwrote:

 To my knowledge from around a year ago, there are two active
 developers on the CS:GO team. The rest are artists, or graphics guys.
 As far as actually fixing blatant issues like these, they're on the
 back-burner because there's less of an impact in comparison to visual
 stimulation. Oh hey, another mapping event! We can participate in it
 for $1 and play these maps on matchmaking servers!

 It's easier to add new content then to fix existing bugs, especially
 if someone else may have already looked at it and couldn't figure it
 out. As far as I'm aware, this is the direction Valve as a whole took
 many years ago, and they're already way too far down the path.

 No one wants to support existing games, or any configurations outside
 of their purview (Windows servers are explicitly unsupported). Before
 the game shipped it was purely a PR thing, and it's remained as such
 all this time. The few back and forth emails we've exchanged with
 various employees basically tried to impress everything's fine. The
 latest iteration about a month ago didn't even realize the malicious
 cvar player_nevershow_communityservermessage still existed, and
 defaulted to 0. At least I think someone's looking at breakpad dumps
 now?

 As to if CS2 is on the prowl, and that's why this is still such a sh!t
 show; I couldn't tell you.

 Kyle.

 On Tue, May 27, 2014 at 7:04 AM, Roman Kováč musos...@gmail.com wrote:
  Some bugs can also be fixed by recording demo (e.g. record xxx to
  console), but those bugs shouldn't happen at all. I know that it's hard
 to
  debug. But Valve... instead of making business on new operations, weapon
  skins etc. please take priority on more important things!
 
  Other things I've forgot to mention in first mail are:
  - Footsteps bug (ghost footsteps appears in position where bot is taken
 by
  human)
  - m_rawinput 1 doesn't work (acceleration is not overridden)
  - No crash dialog (game shut downs with absolutely no error info)
  - Scoreboard shows only less than 24 players
  - Builtinvotes lacks on configurability (random map order, exclude map
 for x
  changes, count of maps in vote etc..)
 
 
  On Tue, May 27, 2014 at 2:55 PM, Craig Shannon cr...@mynameiscraig.com
 
  wrote:
 
  When you press escape to bring up the menu then escape again to go
 back it
  automatically runs hud_reloadscheme.
 
  This fixes the disappearing radar for me. Also if you change one of the
  new hud commands and it does not refresh just double tap escape.
 
 
  On 27 May 2014 13:45, Calder Lewis lewis...@gmail.com wrote:
 
  I've found this issue isn't caused by the game, but by the directX. To
  fix the only solution I've had is to verify game cache and let it
 reinstall
  the directX. Hope this helps.
 
  Sent from my iPhone
 
  On May 27, 2014, at 8:38 AM, Michael Loveless 
 mloveless1...@gmail.com
  wrote:
 
  hud_reloadscheme doesn't work for what OP is talking about. Tried it
  numerous times. Also, changing your resolution and changing it back
 does
  help when your scoreboard or radar is not functioning properly,
 though it
  causes it's own set of problems in relation to text on the screen
 (chat,
  game related)at least for me it does.
 
 
  On Tue, May 27, 2014 at 7:29 AM, Kryštof Kováč kov.krys...@gmail.com
 
  wrote:
 
  There is hud_reloadscheme
 
 
  2014-05-27 0:09 GMT+02:00 Mathias Aerts mathias_ae...@hotmail.com:
 
  Last couple of weeks I've been more irritated by missing HUD
 elements
  (radar/scoreboard).
  I understand if these bugs are hard to locate or reproduce, but it
  would be great if we didn't have to restart the game or even Steam
 to fix
  this.
 
  I'm thinking about some sort of cl_hud_reload command which would
 clear
  all HUD elements and then reload everything correctly,
  making sure everything is there, untill the actual bugs are fixed.
 
  But of course, mentioned bugs below should be fixed as well.
 
  
  Date: Thu, 22 May 2014 13:03:31 +0200
  From: louloubi...@gmail.com
  To: csgo_servers@list.valvesoftware.com
  Subject: Re: 

[Csgo_servers] Corrupted demos

2014-05-27 Thread Marco Padovan
Hi,

since a few days all the demo files csgotv has created are corrupted /
can't be watched.

Is that happening to anybody else?
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Re: [Csgo_servers] Corrupted demos

2014-05-27 Thread mi...@hs-s.com

Same here.

Im testing it since today. Reinstall and so... when i want to watch a 
gotv-demo - gameclient crashed immediately.




Am 27.05.2014 22:48, schrieb Marco Padovan:

Hi,

since a few days all the demo files csgotv has created are corrupted / 
can't be watched.


Is that happening to anybody else?


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