Re: [Csgo_servers] Still not fixed after 2 years of public release!
There is hud_reloadscheme 2014-05-27 0:09 GMT+02:00 Mathias Aerts mathias_ae...@hotmail.com: Last couple of weeks I've been more irritated by missing HUD elements (radar/scoreboard). I understand if these bugs are hard to locate or reproduce, but it would be great if we didn't have to restart the game or even Steam to fix this. I'm thinking about some sort of cl_hud_reload command which would clear all HUD elements and then reload everything correctly, making sure everything is there, untill the actual bugs are fixed. But of course, mentioned bugs below should be fixed as well. -- Date: Thu, 22 May 2014 13:03:31 +0200 From: louloubi...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Still not fixed after 2 years of public release! for me the - ED_Alloc: No free edicts crash when a map is loaded too long without change is the worst problem ... 2014-05-21 11:24 GMT+02:00 Roman Kováč musos...@gmail.com: - de_nuke tick 128 slow door - CSysSessionClient: Unable to get session information from host (clients can't connect to server after mapchange) - Weapon models disappearing randomly - Sometimes, spectators can't join team, it throws Only 1 Team Change Allowed - Sometimes, CT's can't buy defusers - ED_Alloc: No free edicts crash when a map is loaded too long without change - Sometimes, players can't join server after mapchange, they get CSysSessionClient: Cannot join lobby, response 2! (or 6), even with default maps and server settings! So Valve, what's up? Two years after final release, and there are still important problems, that aren't fixed, or have poor workarounds via server plugins. Even default server configuration doesn't work well. Scripters and server masters around the world are working on servers, that are making you a profit, and thats what we get from you? Thats not good! (Sorry for my bad english) Sincerely, Roman Kováč (a.k.a. muso.sk) Team AggressiveZone.com ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Still not fixed after 2 years of public release!
hud_reloadscheme doesn't work for what OP is talking about. Tried it numerous times. Also, changing your resolution and changing it back does help when your scoreboard or radar is not functioning properly, though it causes it's own set of problems in relation to text on the screen (chat, game related)at least for me it does. On Tue, May 27, 2014 at 7:29 AM, Kryštof Kováč kov.krys...@gmail.comwrote: There is hud_reloadscheme 2014-05-27 0:09 GMT+02:00 Mathias Aerts mathias_ae...@hotmail.com: Last couple of weeks I've been more irritated by missing HUD elements (radar/scoreboard). I understand if these bugs are hard to locate or reproduce, but it would be great if we didn't have to restart the game or even Steam to fix this. I'm thinking about some sort of cl_hud_reload command which would clear all HUD elements and then reload everything correctly, making sure everything is there, untill the actual bugs are fixed. But of course, mentioned bugs below should be fixed as well. -- Date: Thu, 22 May 2014 13:03:31 +0200 From: louloubi...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Still not fixed after 2 years of public release! for me the - ED_Alloc: No free edicts crash when a map is loaded too long without change is the worst problem ... 2014-05-21 11:24 GMT+02:00 Roman Kováč musos...@gmail.com: - de_nuke tick 128 slow door - CSysSessionClient: Unable to get session information from host (clients can't connect to server after mapchange) - Weapon models disappearing randomly - Sometimes, spectators can't join team, it throws Only 1 Team Change Allowed - Sometimes, CT's can't buy defusers - ED_Alloc: No free edicts crash when a map is loaded too long without change - Sometimes, players can't join server after mapchange, they get CSysSessionClient: Cannot join lobby, response 2! (or 6), even with default maps and server settings! So Valve, what's up? Two years after final release, and there are still important problems, that aren't fixed, or have poor workarounds via server plugins. Even default server configuration doesn't work well. Scripters and server masters around the world are working on servers, that are making you a profit, and thats what we get from you? Thats not good! (Sorry for my bad english) Sincerely, Roman Kováč (a.k.a. muso.sk) Team AggressiveZone.com ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Still not fixed after 2 years of public release!
I've found this issue isn't caused by the game, but by the directX. To fix the only solution I've had is to verify game cache and let it reinstall the directX. Hope this helps. Sent from my iPhone On May 27, 2014, at 8:38 AM, Michael Loveless mloveless1...@gmail.com wrote: hud_reloadscheme doesn't work for what OP is talking about. Tried it numerous times. Also, changing your resolution and changing it back does help when your scoreboard or radar is not functioning properly, though it causes it's own set of problems in relation to text on the screen (chat, game related)at least for me it does. On Tue, May 27, 2014 at 7:29 AM, Kryštof Kováč kov.krys...@gmail.com wrote: There is hud_reloadscheme 2014-05-27 0:09 GMT+02:00 Mathias Aerts mathias_ae...@hotmail.com: Last couple of weeks I've been more irritated by missing HUD elements (radar/scoreboard). I understand if these bugs are hard to locate or reproduce, but it would be great if we didn't have to restart the game or even Steam to fix this. I'm thinking about some sort of cl_hud_reload command which would clear all HUD elements and then reload everything correctly, making sure everything is there, untill the actual bugs are fixed. But of course, mentioned bugs below should be fixed as well. Date: Thu, 22 May 2014 13:03:31 +0200 From: louloubi...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Still not fixed after 2 years of public release! for me the - ED_Alloc: No free edicts crash when a map is loaded too long without change is the worst problem ... 2014-05-21 11:24 GMT+02:00 Roman Kováč musos...@gmail.com: - de_nuke tick 128 slow door - CSysSessionClient: Unable to get session information from host (clients can't connect to server after mapchange) - Weapon models disappearing randomly - Sometimes, spectators can't join team, it throws Only 1 Team Change Allowed - Sometimes, CT's can't buy defusers - ED_Alloc: No free edicts crash when a map is loaded too long without change - Sometimes, players can't join server after mapchange, they get CSysSessionClient: Cannot join lobby, response 2! (or 6), even with default maps and server settings! So Valve, what's up? Two years after final release, and there are still important problems, that aren't fixed, or have poor workarounds via server plugins. Even default server configuration doesn't work well. Scripters and server masters around the world are working on servers, that are making you a profit, and thats what we get from you? Thats not good! (Sorry for my bad english) Sincerely, Roman Kováč (a.k.a. muso.sk) Team AggressiveZone.com ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Still not fixed after 2 years of public release!
When you press escape to bring up the menu then escape again to go back it automatically runs hud_reloadscheme. This fixes the disappearing radar for me. Also if you change one of the new hud commands and it does not refresh just double tap escape. On 27 May 2014 13:45, Calder Lewis lewis...@gmail.com wrote: I've found this issue isn't caused by the game, but by the directX. To fix the only solution I've had is to verify game cache and let it reinstall the directX. Hope this helps. Sent from my iPhone On May 27, 2014, at 8:38 AM, Michael Loveless mloveless1...@gmail.com wrote: hud_reloadscheme doesn't work for what OP is talking about. Tried it numerous times. Also, changing your resolution and changing it back does help when your scoreboard or radar is not functioning properly, though it causes it's own set of problems in relation to text on the screen (chat, game related)at least for me it does. On Tue, May 27, 2014 at 7:29 AM, Kryštof Kováč kov.krys...@gmail.comwrote: There is hud_reloadscheme 2014-05-27 0:09 GMT+02:00 Mathias Aerts mathias_ae...@hotmail.com: Last couple of weeks I've been more irritated by missing HUD elements (radar/scoreboard). I understand if these bugs are hard to locate or reproduce, but it would be great if we didn't have to restart the game or even Steam to fix this. I'm thinking about some sort of cl_hud_reload command which would clear all HUD elements and then reload everything correctly, making sure everything is there, untill the actual bugs are fixed. But of course, mentioned bugs below should be fixed as well. -- Date: Thu, 22 May 2014 13:03:31 +0200 From: louloubi...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Still not fixed after 2 years of public release! for me the - ED_Alloc: No free edicts crash when a map is loaded too long without change is the worst problem ... 2014-05-21 11:24 GMT+02:00 Roman Kováč musos...@gmail.com: - de_nuke tick 128 slow door - CSysSessionClient: Unable to get session information from host (clients can't connect to server after mapchange) - Weapon models disappearing randomly - Sometimes, spectators can't join team, it throws Only 1 Team Change Allowed - Sometimes, CT's can't buy defusers - ED_Alloc: No free edicts crash when a map is loaded too long without change - Sometimes, players can't join server after mapchange, they get CSysSessionClient: Cannot join lobby, response 2! (or 6), even with default maps and server settings! So Valve, what's up? Two years after final release, and there are still important problems, that aren't fixed, or have poor workarounds via server plugins. Even default server configuration doesn't work well. Scripters and server masters around the world are working on servers, that are making you a profit, and thats what we get from you? Thats not good! (Sorry for my bad english) Sincerely, Roman Kováč (a.k.a. muso.sk) Team AggressiveZone.com ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Still not fixed after 2 years of public release!
Some bugs can also be fixed by recording demo (e.g. record xxx to console), but those bugs shouldn't happen at all. I know that it's hard to debug. But Valve... instead of making business on new operations, weapon skins etc. please take priority on more important things! Other things I've forgot to mention in first mail are: - Footsteps bug (ghost footsteps appears in position where bot is taken by human) - m_rawinput 1 doesn't work (acceleration is not overridden) - No crash dialog (game shut downs with absolutely no error info) - Scoreboard shows only less than 24 players - Builtinvotes lacks on configurability (random map order, exclude map for x changes, count of maps in vote etc..) On Tue, May 27, 2014 at 2:55 PM, Craig Shannon cr...@mynameiscraig.comwrote: When you press escape to bring up the menu then escape again to go back it automatically runs hud_reloadscheme. This fixes the disappearing radar for me. Also if you change one of the new hud commands and it does not refresh just double tap escape. On 27 May 2014 13:45, Calder Lewis lewis...@gmail.com wrote: I've found this issue isn't caused by the game, but by the directX. To fix the only solution I've had is to verify game cache and let it reinstall the directX. Hope this helps. Sent from my iPhone On May 27, 2014, at 8:38 AM, Michael Loveless mloveless1...@gmail.com wrote: hud_reloadscheme doesn't work for what OP is talking about. Tried it numerous times. Also, changing your resolution and changing it back does help when your scoreboard or radar is not functioning properly, though it causes it's own set of problems in relation to text on the screen (chat, game related)at least for me it does. On Tue, May 27, 2014 at 7:29 AM, Kryštof Kováč kov.krys...@gmail.comwrote: There is hud_reloadscheme 2014-05-27 0:09 GMT+02:00 Mathias Aerts mathias_ae...@hotmail.com: Last couple of weeks I've been more irritated by missing HUD elements (radar/scoreboard). I understand if these bugs are hard to locate or reproduce, but it would be great if we didn't have to restart the game or even Steam to fix this. I'm thinking about some sort of cl_hud_reload command which would clear all HUD elements and then reload everything correctly, making sure everything is there, untill the actual bugs are fixed. But of course, mentioned bugs below should be fixed as well. -- Date: Thu, 22 May 2014 13:03:31 +0200 From: louloubi...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Still not fixed after 2 years of public release! for me the - ED_Alloc: No free edicts crash when a map is loaded too long without change is the worst problem ... 2014-05-21 11:24 GMT+02:00 Roman Kováč musos...@gmail.com: - de_nuke tick 128 slow door - CSysSessionClient: Unable to get session information from host (clients can't connect to server after mapchange) - Weapon models disappearing randomly - Sometimes, spectators can't join team, it throws Only 1 Team Change Allowed - Sometimes, CT's can't buy defusers - ED_Alloc: No free edicts crash when a map is loaded too long without change - Sometimes, players can't join server after mapchange, they get CSysSessionClient: Cannot join lobby, response 2! (or 6), even with default maps and server settings! So Valve, what's up? Two years after final release, and there are still important problems, that aren't fixed, or have poor workarounds via server plugins. Even default server configuration doesn't work well. Scripters and server masters around the world are working on servers, that are making you a profit, and thats what we get from you? Thats not good! (Sorry for my bad english) Sincerely, Roman Kováč (a.k.a. muso.sk) Team AggressiveZone.com ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing
Re: [Csgo_servers] Still not fixed after 2 years of public release!
What is your source for bugged m_rawinput 1? I thought this was more of a myth caused by people looking for a reason why NiP players would set it to 0? On 27 May 2014 15:04, Roman Kováč musos...@gmail.com wrote: Some bugs can also be fixed by recording demo (e.g. record xxx to console), but those bugs shouldn't happen at all. I know that it's hard to debug. But Valve... instead of making business on new operations, weapon skins etc. please take priority on more important things! Other things I've forgot to mention in first mail are: - Footsteps bug (ghost footsteps appears in position where bot is taken by human) - m_rawinput 1 doesn't work (acceleration is not overridden) - No crash dialog (game shut downs with absolutely no error info) - Scoreboard shows only less than 24 players - Builtinvotes lacks on configurability (random map order, exclude map for x changes, count of maps in vote etc..) On Tue, May 27, 2014 at 2:55 PM, Craig Shannon cr...@mynameiscraig.comwrote: When you press escape to bring up the menu then escape again to go back it automatically runs hud_reloadscheme. This fixes the disappearing radar for me. Also if you change one of the new hud commands and it does not refresh just double tap escape. On 27 May 2014 13:45, Calder Lewis lewis...@gmail.com wrote: I've found this issue isn't caused by the game, but by the directX. To fix the only solution I've had is to verify game cache and let it reinstall the directX. Hope this helps. Sent from my iPhone On May 27, 2014, at 8:38 AM, Michael Loveless mloveless1...@gmail.com wrote: hud_reloadscheme doesn't work for what OP is talking about. Tried it numerous times. Also, changing your resolution and changing it back does help when your scoreboard or radar is not functioning properly, though it causes it's own set of problems in relation to text on the screen (chat, game related)at least for me it does. On Tue, May 27, 2014 at 7:29 AM, Kryštof Kováč kov.krys...@gmail.comwrote: There is hud_reloadscheme 2014-05-27 0:09 GMT+02:00 Mathias Aerts mathias_ae...@hotmail.com: Last couple of weeks I've been more irritated by missing HUD elements (radar/scoreboard). I understand if these bugs are hard to locate or reproduce, but it would be great if we didn't have to restart the game or even Steam to fix this. I'm thinking about some sort of cl_hud_reload command which would clear all HUD elements and then reload everything correctly, making sure everything is there, untill the actual bugs are fixed. But of course, mentioned bugs below should be fixed as well. -- Date: Thu, 22 May 2014 13:03:31 +0200 From: louloubi...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Still not fixed after 2 years of public release! for me the - ED_Alloc: No free edicts crash when a map is loaded too long without change is the worst problem ... 2014-05-21 11:24 GMT+02:00 Roman Kováč musos...@gmail.com: - de_nuke tick 128 slow door - CSysSessionClient: Unable to get session information from host (clients can't connect to server after mapchange) - Weapon models disappearing randomly - Sometimes, spectators can't join team, it throws Only 1 Team Change Allowed - Sometimes, CT's can't buy defusers - ED_Alloc: No free edicts crash when a map is loaded too long without change - Sometimes, players can't join server after mapchange, they get CSysSessionClient: Cannot join lobby, response 2! (or 6), even with default maps and server settings! So Valve, what's up? Two years after final release, and there are still important problems, that aren't fixed, or have poor workarounds via server plugins. Even default server configuration doesn't work well. Scripters and server masters around the world are working on servers, that are making you a profit, and thats what we get from you? Thats not good! (Sorry for my bad english) Sincerely, Roman Kováč (a.k.a. muso.sk) Team AggressiveZone.com ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Still not fixed after 2 years of public release!
To my knowledge from around a year ago, there are two active developers on the CS:GO team. The rest are artists, or graphics guys. As far as actually fixing blatant issues like these, they're on the back-burner because there's less of an impact in comparison to visual stimulation. Oh hey, another mapping event! We can participate in it for $1 and play these maps on matchmaking servers! It's easier to add new content then to fix existing bugs, especially if someone else may have already looked at it and couldn't figure it out. As far as I'm aware, this is the direction Valve as a whole took many years ago, and they're already way too far down the path. No one wants to support existing games, or any configurations outside of their purview (Windows servers are explicitly unsupported). Before the game shipped it was purely a PR thing, and it's remained as such all this time. The few back and forth emails we've exchanged with various employees basically tried to impress everything's fine. The latest iteration about a month ago didn't even realize the malicious cvar player_nevershow_communityservermessage still existed, and defaulted to 0. At least I think someone's looking at breakpad dumps now? As to if CS2 is on the prowl, and that's why this is still such a sh!t show; I couldn't tell you. Kyle. On Tue, May 27, 2014 at 7:04 AM, Roman Kováč musos...@gmail.com wrote: Some bugs can also be fixed by recording demo (e.g. record xxx to console), but those bugs shouldn't happen at all. I know that it's hard to debug. But Valve... instead of making business on new operations, weapon skins etc. please take priority on more important things! Other things I've forgot to mention in first mail are: - Footsteps bug (ghost footsteps appears in position where bot is taken by human) - m_rawinput 1 doesn't work (acceleration is not overridden) - No crash dialog (game shut downs with absolutely no error info) - Scoreboard shows only less than 24 players - Builtinvotes lacks on configurability (random map order, exclude map for x changes, count of maps in vote etc..) On Tue, May 27, 2014 at 2:55 PM, Craig Shannon cr...@mynameiscraig.com wrote: When you press escape to bring up the menu then escape again to go back it automatically runs hud_reloadscheme. This fixes the disappearing radar for me. Also if you change one of the new hud commands and it does not refresh just double tap escape. On 27 May 2014 13:45, Calder Lewis lewis...@gmail.com wrote: I've found this issue isn't caused by the game, but by the directX. To fix the only solution I've had is to verify game cache and let it reinstall the directX. Hope this helps. Sent from my iPhone On May 27, 2014, at 8:38 AM, Michael Loveless mloveless1...@gmail.com wrote: hud_reloadscheme doesn't work for what OP is talking about. Tried it numerous times. Also, changing your resolution and changing it back does help when your scoreboard or radar is not functioning properly, though it causes it's own set of problems in relation to text on the screen (chat, game related)at least for me it does. On Tue, May 27, 2014 at 7:29 AM, Kryštof Kováč kov.krys...@gmail.com wrote: There is hud_reloadscheme 2014-05-27 0:09 GMT+02:00 Mathias Aerts mathias_ae...@hotmail.com: Last couple of weeks I've been more irritated by missing HUD elements (radar/scoreboard). I understand if these bugs are hard to locate or reproduce, but it would be great if we didn't have to restart the game or even Steam to fix this. I'm thinking about some sort of cl_hud_reload command which would clear all HUD elements and then reload everything correctly, making sure everything is there, untill the actual bugs are fixed. But of course, mentioned bugs below should be fixed as well. Date: Thu, 22 May 2014 13:03:31 +0200 From: louloubi...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Still not fixed after 2 years of public release! for me the - ED_Alloc: No free edicts crash when a map is loaded too long without change is the worst problem ... 2014-05-21 11:24 GMT+02:00 Roman Kováč musos...@gmail.com: - de_nuke tick 128 slow door - CSysSessionClient: Unable to get session information from host (clients can't connect to server after mapchange) - Weapon models disappearing randomly - Sometimes, spectators can't join team, it throws Only 1 Team Change Allowed - Sometimes, CT's can't buy defusers - ED_Alloc: No free edicts crash when a map is loaded too long without change - Sometimes, players can't join server after mapchange, they get CSysSessionClient: Cannot join lobby, response 2! (or 6), even with default maps and server settings! So Valve, what's up? Two years after final release, and there are still important problems, that aren't fixed, or have poor workarounds via server plugins. Even default server configuration doesn't work well. Scripters and
Re: [Csgo_servers] Still not fixed after 2 years of public release!
I think you've hit the nail right in the head. I can't believe Valve is such an underdeveloped company despite being billions in revenue. Valve only has around 330 employees for A MULTI-BILLION DOLLAR COMPANY. That's not just developers, that's EVERYONE. Support teams, QA, financial, you name it. That's not nearly as big as many companies' support teams! Pretty sure Valve just provides a playground for their developers and say, we don't care what you do as long as it brings us money. At least it seems that way. Employees source: http://blogs.seattletimes.com/brierdudley/2013/11/04/a-glimpse-of-valves-steam-machine-controller-design-and-hardware-plans/ On Tue, May 27, 2014 at 10:59 AM, Kyle Sanderson k...@plaguefest.comwrote: To my knowledge from around a year ago, there are two active developers on the CS:GO team. The rest are artists, or graphics guys. As far as actually fixing blatant issues like these, they're on the back-burner because there's less of an impact in comparison to visual stimulation. Oh hey, another mapping event! We can participate in it for $1 and play these maps on matchmaking servers! It's easier to add new content then to fix existing bugs, especially if someone else may have already looked at it and couldn't figure it out. As far as I'm aware, this is the direction Valve as a whole took many years ago, and they're already way too far down the path. No one wants to support existing games, or any configurations outside of their purview (Windows servers are explicitly unsupported). Before the game shipped it was purely a PR thing, and it's remained as such all this time. The few back and forth emails we've exchanged with various employees basically tried to impress everything's fine. The latest iteration about a month ago didn't even realize the malicious cvar player_nevershow_communityservermessage still existed, and defaulted to 0. At least I think someone's looking at breakpad dumps now? As to if CS2 is on the prowl, and that's why this is still such a sh!t show; I couldn't tell you. Kyle. On Tue, May 27, 2014 at 7:04 AM, Roman Kováč musos...@gmail.com wrote: Some bugs can also be fixed by recording demo (e.g. record xxx to console), but those bugs shouldn't happen at all. I know that it's hard to debug. But Valve... instead of making business on new operations, weapon skins etc. please take priority on more important things! Other things I've forgot to mention in first mail are: - Footsteps bug (ghost footsteps appears in position where bot is taken by human) - m_rawinput 1 doesn't work (acceleration is not overridden) - No crash dialog (game shut downs with absolutely no error info) - Scoreboard shows only less than 24 players - Builtinvotes lacks on configurability (random map order, exclude map for x changes, count of maps in vote etc..) On Tue, May 27, 2014 at 2:55 PM, Craig Shannon cr...@mynameiscraig.com wrote: When you press escape to bring up the menu then escape again to go back it automatically runs hud_reloadscheme. This fixes the disappearing radar for me. Also if you change one of the new hud commands and it does not refresh just double tap escape. On 27 May 2014 13:45, Calder Lewis lewis...@gmail.com wrote: I've found this issue isn't caused by the game, but by the directX. To fix the only solution I've had is to verify game cache and let it reinstall the directX. Hope this helps. Sent from my iPhone On May 27, 2014, at 8:38 AM, Michael Loveless mloveless1...@gmail.com wrote: hud_reloadscheme doesn't work for what OP is talking about. Tried it numerous times. Also, changing your resolution and changing it back does help when your scoreboard or radar is not functioning properly, though it causes it's own set of problems in relation to text on the screen (chat, game related)at least for me it does. On Tue, May 27, 2014 at 7:29 AM, Kryštof Kováč kov.krys...@gmail.com wrote: There is hud_reloadscheme 2014-05-27 0:09 GMT+02:00 Mathias Aerts mathias_ae...@hotmail.com: Last couple of weeks I've been more irritated by missing HUD elements (radar/scoreboard). I understand if these bugs are hard to locate or reproduce, but it would be great if we didn't have to restart the game or even Steam to fix this. I'm thinking about some sort of cl_hud_reload command which would clear all HUD elements and then reload everything correctly, making sure everything is there, untill the actual bugs are fixed. But of course, mentioned bugs below should be fixed as well. Date: Thu, 22 May 2014 13:03:31 +0200 From: louloubi...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Still not fixed after 2 years of public release! for me the - ED_Alloc: No free edicts crash when a map is loaded too long without change is the worst problem ...
Re: [Csgo_servers] Still not fixed after 2 years of public release!
KyleS now everything makes sense, thanks for very nice mail. Hope things will change to better. On Tue, May 27, 2014 at 9:39 PM, Adam Sydnor adamk...@gmail.com wrote: I think you've hit the nail right in the head. I can't believe Valve is such an underdeveloped company despite being billions in revenue. Valve only has around 330 employees for A MULTI-BILLION DOLLAR COMPANY. That's not just developers, that's EVERYONE. Support teams, QA, financial, you name it. That's not nearly as big as many companies' support teams! Pretty sure Valve just provides a playground for their developers and say, we don't care what you do as long as it brings us money. At least it seems that way. Employees source: http://blogs.seattletimes.com/brierdudley/2013/11/04/a-glimpse-of-valves-steam-machine-controller-design-and-hardware-plans/ On Tue, May 27, 2014 at 10:59 AM, Kyle Sanderson k...@plaguefest.comwrote: To my knowledge from around a year ago, there are two active developers on the CS:GO team. The rest are artists, or graphics guys. As far as actually fixing blatant issues like these, they're on the back-burner because there's less of an impact in comparison to visual stimulation. Oh hey, another mapping event! We can participate in it for $1 and play these maps on matchmaking servers! It's easier to add new content then to fix existing bugs, especially if someone else may have already looked at it and couldn't figure it out. As far as I'm aware, this is the direction Valve as a whole took many years ago, and they're already way too far down the path. No one wants to support existing games, or any configurations outside of their purview (Windows servers are explicitly unsupported). Before the game shipped it was purely a PR thing, and it's remained as such all this time. The few back and forth emails we've exchanged with various employees basically tried to impress everything's fine. The latest iteration about a month ago didn't even realize the malicious cvar player_nevershow_communityservermessage still existed, and defaulted to 0. At least I think someone's looking at breakpad dumps now? As to if CS2 is on the prowl, and that's why this is still such a sh!t show; I couldn't tell you. Kyle. On Tue, May 27, 2014 at 7:04 AM, Roman Kováč musos...@gmail.com wrote: Some bugs can also be fixed by recording demo (e.g. record xxx to console), but those bugs shouldn't happen at all. I know that it's hard to debug. But Valve... instead of making business on new operations, weapon skins etc. please take priority on more important things! Other things I've forgot to mention in first mail are: - Footsteps bug (ghost footsteps appears in position where bot is taken by human) - m_rawinput 1 doesn't work (acceleration is not overridden) - No crash dialog (game shut downs with absolutely no error info) - Scoreboard shows only less than 24 players - Builtinvotes lacks on configurability (random map order, exclude map for x changes, count of maps in vote etc..) On Tue, May 27, 2014 at 2:55 PM, Craig Shannon cr...@mynameiscraig.com wrote: When you press escape to bring up the menu then escape again to go back it automatically runs hud_reloadscheme. This fixes the disappearing radar for me. Also if you change one of the new hud commands and it does not refresh just double tap escape. On 27 May 2014 13:45, Calder Lewis lewis...@gmail.com wrote: I've found this issue isn't caused by the game, but by the directX. To fix the only solution I've had is to verify game cache and let it reinstall the directX. Hope this helps. Sent from my iPhone On May 27, 2014, at 8:38 AM, Michael Loveless mloveless1...@gmail.com wrote: hud_reloadscheme doesn't work for what OP is talking about. Tried it numerous times. Also, changing your resolution and changing it back does help when your scoreboard or radar is not functioning properly, though it causes it's own set of problems in relation to text on the screen (chat, game related)at least for me it does. On Tue, May 27, 2014 at 7:29 AM, Kryštof Kováč kov.krys...@gmail.com wrote: There is hud_reloadscheme 2014-05-27 0:09 GMT+02:00 Mathias Aerts mathias_ae...@hotmail.com: Last couple of weeks I've been more irritated by missing HUD elements (radar/scoreboard). I understand if these bugs are hard to locate or reproduce, but it would be great if we didn't have to restart the game or even Steam to fix this. I'm thinking about some sort of cl_hud_reload command which would clear all HUD elements and then reload everything correctly, making sure everything is there, untill the actual bugs are fixed. But of course, mentioned bugs below should be fixed as well. Date: Thu, 22 May 2014 13:03:31 +0200 From: louloubi...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re:
[Csgo_servers] Corrupted demos
Hi, since a few days all the demo files csgotv has created are corrupted / can't be watched. Is that happening to anybody else? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Corrupted demos
Same here. Im testing it since today. Reinstall and so... when i want to watch a gotv-demo - gameclient crashed immediately. Am 27.05.2014 22:48, schrieb Marco Padovan: Hi, since a few days all the demo files csgotv has created are corrupted / can't be watched. Is that happening to anybody else? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers