Re: [Csgo_servers] Steam datagram relay

2016-10-18 Thread Левинчук Федор
Hihow to get this update with datagram relays?https://www.reddit.com/r/GlobalOffensive/comments/580lxa/steam_datagram_relay_beta/?st=iuf7m6nl=bdc5ade5steamdatagram_client_statusUnknown command "steamdatagram_client_status"net_client_steamdatagram_enable_overrideUnknown command "net_client_steamdatagram_enable_override"18.10.2016, 11:09, "Marco Padovan" : Hi, How can we setup steam datagram relays on community servers? Is there any documentation out there? , ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___
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Re: [Csgo_servers] Consider a BETA for Source Engine 2

2016-07-04 Thread Левинчук Федор
interesting
from https://developer.valvesoftware.com/wiki/Source_Engine_Beta_Changelist
>>> Both Linux and Win32 dedicated servers are affected by this beta.
i think somewhere to add 
-beta engine
like at this for client side
https://developer.valvesoftware.com/wiki/Source_Engine_Beta

04.07.2016, 11:19, "Neuro Toxin" :
> Where to apply?
>
> --
> View this message in context: 
> http://csgo-servers.1073505.n5.nabble.com/Consider-a-BETA-for-Source-Engine-2-tp11854p11856.html
> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>
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Re: [Csgo_servers] CSGO rank API

2016-04-25 Thread Левинчук Федор
https://github.com/joshuaferrara/node-csgo
but it requires acc with csgo with calibration 
and for getting players info they need to be in your friend list

25.04.2016, 20:49, "Andrew Jackson" :
> There is a way, not very user friendly but it can be done. It's basically 
> what the site CSGO Squad does to create their player profiles with rank, 
> commends, etc. Player signs into the site via Steam OpenID. Player adds 
> site's Steam Bot to their friends list. Next time player is in CSGO, Steam 
> Bot does whatever automated grabbing of info since ranks, commends, and 
> whatever CSGO info is now available visibly to friends. Steam Bot stores that 
> info. That's what they do to create all the stats information they have 
> available. Now server side you make a plugin that checks that database to see 
> if each connecting player has validated through your site once and has a 
> saved rank high enough for access.
>
> Anyone wanting to play would be required to sign in through your website and 
> add your bot at least once. Doesn't require you to stay friends with the bot 
> but if you wanted to keep it up to date you would have to require players to 
> validate every so often. Beyond that there is no way I'm aware of to grab 
> that info without being their friend and it's only available when their game 
> is open.
>
> On Mon, Apr 25, 2016 at 12:56 PM, Moritz Uehling  wrote:
>> If, and only if a player is online and a friend of you (or a bot) or you are 
>> in th3 same lobby you can see the rank of a player.
>>
>> Am 25. April 2016 18:54:48 schrieb Ejziponken - :
>>
>>> Is there any way you can get a players CSGO rank (supreme, global etc) with 
>>> API?
>>> Im very interested in having a community server for only players above a 
>>> certain rank.
>>>
>>> Should be a cvar to do this tbh.
>>>
>>> / Chris
>>>
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Re: [Csgo_servers] Update

2016-03-21 Thread Левинчук Федор
without update it
"VAC secure mode is activated.
GC Connection established for server version 309, instance idx 1"


22.03.2016, 00:53, "Левинчук Федор" <fedot-da-ne-...@yandex.ru>:
> just check console for text
> "latest build ServerVersion=310"
>
> Assigned persistent gameserver Steam ID [G:1:8537].
> VAC secure mode is activated.
> GC Connection established for server version 310, instance idx 1
>
> 22.03.2016, 00:49, "Ejziponken -" <sza...@hotmail.com>:
>>  Same here.
>>
>>  
>>  Date: Mon, 21 Mar 2016 23:03:36 +0200
>>  From: xngala...@gmail.com
>>  To: csgo_servers@list.valvesoftware.com
>>  Subject: Re: [Csgo_servers] Update
>>
>>  I just rebooted my dedi but the update didn't apply , version command still 
>> outputs 1.35.2.9
>>
>>  Στις 21 Μαρ 2016 10:55 ΜΜ, ο χρήστης "Daniel Barreiro" 
>> <smelly.feet.you.h...@gmail.com> έγραψε:
>>>  Well that's one way to patch the exploit. Thanks Vitaliy!
>>>
>>>  On Mon, Mar 21, 2016 at 4:52 PM, Vitaliy Genkin 
>>> <vita...@valvesoftware.com> wrote:
>>>>  An optional server stability update for CS:GO has been released. It is 
>>>> recommended for server operators to update servers with 
>>>> PatchVersion=1.35.2.9 to the latest build ServerVersion=310.
>>>>
>>>>  Community servers that need clients to upload changes to their userinfo 
>>>> entries during gameplay must set all allowed server-side userinfo setting 
>>>> keys when processing client connect.
>>>>
>>>>  GL HF!
>>>>
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Re: [Csgo_servers] Update

2016-03-21 Thread Левинчук Федор
just check console for text
"latest build ServerVersion=310"

Assigned persistent gameserver Steam ID [G:1:8537].
VAC secure mode is activated.
GC Connection established for server version 310, instance idx 1


22.03.2016, 00:49, "Ejziponken -" :
> Same here.
>
> 
> Date: Mon, 21 Mar 2016 23:03:36 +0200
> From: xngala...@gmail.com
> To: csgo_servers@list.valvesoftware.com
> Subject: Re: [Csgo_servers] Update
>
> I just rebooted my dedi but the update didn't apply , version command still 
> outputs 1.35.2.9
>
> Στις 21 Μαρ 2016 10:55 ΜΜ, ο χρήστης "Daniel Barreiro" 
>  έγραψε:
>> Well that's one way to patch the exploit. Thanks Vitaliy!
>>
>> On Mon, Mar 21, 2016 at 4:52 PM, Vitaliy Genkin  
>> wrote:
>>> An optional server stability update for CS:GO has been released. It is 
>>> recommended for server operators to update servers with 
>>> PatchVersion=1.35.2.9 to the latest build ServerVersion=310.
>>>
>>> Community servers that need clients to upload changes to their userinfo 
>>> entries during gameplay must set all allowed server-side userinfo setting 
>>> keys when processing client connect.
>>>
>>> GL HF!
>>>
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Re: [Csgo_servers] Update

2016-02-18 Thread Левинчук Федор
hismoke bug http://www.youtube.com/watch?v=B8peQdPIViQ  18.02.2016, 13:32, "Zaretti Steve" :Thanks for communities. We was waiting update like this since a longtimes. That's great !Please note:mp_teammates_are_enemies does't work well with the censor grenade.DeltaEntMessage bug still exist.2016-02-18 11:03 GMT+01:00 Kevin Mieszala : Good ole smoke nade bug is back. Everyone can see through smoke nades. -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of MiShU # gameserver-syndicate.de Sent: Thursday, February 18, 2016 1:21 AM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Update Thx for the announcement! (y) Am 18.02.2016 um 04:23 schrieb Vitaliy Genkin: CS:GO client, servers, and SDK have been updated to version 1.35.2.1 Previous build has been pinned as "jan_27" label. Release notes for the latest update can be found here: http://blog.counter-strike.net/index.php/2016/02/13629/ GL HF! ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___
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[Csgo_servers] GVSP packets

2016-02-07 Thread Левинчук Федор
Hi help plzi dumped traffic https://yadi.sk/d/xiiNZkWjoSCY5and found some strange packages of gvcp protocolwhat are they for? is this ddos traffic? or it used by srcds? i am not good at wireshark blocked meen i block it by iptables rules? 

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Re: [Csgo_servers] S_API FAIL

2015-11-09 Thread Левинчук Федор
can`t connect :(  09.11.2015, 22:16, "Absurd Minds" :Can you connect to it?,___Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

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Re: [Csgo_servers] S_API FAIL

2015-11-09 Thread Левинчук Федор
 status command said - it startsbut it not viewed at steam server list or at hlsw  09.11.2015, 22:08, "Absurd Minds" <goabs...@absurdminds.net>:Did it actually not start? Or could you just not connect to it?On Nov 8, 2015 10:01 PM, "Левинчук Федор" <fedot-da-ne-...@yandex.ru> wrote:I dont use thisThxSended from Samsung Note12:50, 9 ноября 2015 г., "xheb...@gmail.com" <xheb...@gmail.com>:Try to use www.gameservermanagers.comEnviado desde mi iPhoneEl 08-11-2015, a las 23:31, Левинчук Федор <fedot-da-ne-...@ya.ru> escribió:Hi trying to start server with community aim maps add this to start script+host_workshop_collection 475589225 +workshop_start_map 125671998 -authkey didn`t add to console "+map ..." "+mapgroup ..."got this in log[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so..[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.Setting breakpad minidump AppID = 730Looking up breakpad interfaces from steamclientCalling BreakpadMiniDumpSystemInitSetting breakpad minidump AppID = 740Logging into anonymous gameserver account.Connection to Steam servers successful. Public IP is XXAssigned anonymous gameserver Steam ID [A:1:1307212801(6049)].VAC secure mode is activated.Received server welcome from GC.GC Connection established for server version 236, instance idx 1said it allright but server didn`t start can some one help?___Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers,___Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___
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Re: [Csgo_servers] S_API FAIL

2015-11-08 Thread Левинчук Федор
I dont use thisThxSended from Samsung Note12:50, 9 ноября 2015 г., "xheb...@gmail.com" <xheb...@gmail.com>:Try to use www.gameservermanagers.comEnviado desde mi iPhoneEl 08-11-2015, a las 23:31, Левинчук Федор <fedot-da-ne-...@ya.ru> escribió:Hi trying to start server with community aim maps add this to start script+host_workshop_collection 475589225 +workshop_start_map 125671998 -authkey didn`t add to console "+map ..." "+mapgroup ..."got this in log[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so..[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.Setting breakpad minidump AppID = 730Looking up breakpad interfaces from steamclientCalling BreakpadMiniDumpSystemInitSetting breakpad minidump AppID = 740Logging into anonymous gameserver account.Connection to Steam servers successful. Public IP is XXAssigned anonymous gameserver Steam ID [A:1:1307212801(6049)].VAC secure mode is activated.Received server welcome from GC.GC Connection established for server version 236, instance idx 1said it allright but server didn`t start can some one help?___Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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[Csgo_servers] S_API FAIL

2015-11-08 Thread Левинчук Федор
Hi trying to start server with community aim maps add this to start script+host_workshop_collection 475589225 +workshop_start_map 125671998 -authkey didn`t add to console "+map ..." "+mapgroup ..."got this in log[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so..[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.Setting breakpad minidump AppID = 730Looking up breakpad interfaces from steamclientCalling BreakpadMiniDumpSystemInitSetting breakpad minidump AppID = 740Logging into anonymous gameserver account.Connection to Steam servers successful. Public IP is XXAssigned anonymous gameserver Steam ID [A:1:1307212801(6049)].VAC secure mode is activated.Received server welcome from GC.GC Connection established for server version 236, instance idx 1said it allright but server didn`t start can some one help?___
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Re: [Csgo_servers] ddos

2015-10-31 Thread Левинчук Федор
my today iptable rules
http://pastebin.com/HLucnkcU

can someone help ? How to protect from that  kind of attack?

31.10.2015, 18:03, "Левинчук Федор" <fedot-da-ne-...@yandex.ru>:
> Hi
>
> i catched ddos attack
> in wireshark it look like that, mass ssdp packages to server
> http://imgur.com/EMrA7F4
>
> this is dumps
> https://yadi.sk/d/E0PFxjEuk8vHM (~150mb)
> dump36 < it ok, no other packages than steam/csgo
> dump37 < start ddos, ssdp packages
> dump38 < continue ddos, all players timed out
> dump39 ...
>
> 07.10.2015, 13:16, "Ryan Bentley" <rdp...@gmail.com>:
>>  Using hashlimit will certainly cause UDP packets to be erroneously dropped. 
>> UDP is stateless, however iptables counters this with the hashlimit module 
>> to create a hash based on the header of the packet to try and match it to a 
>> 'connection' or a sequence of UDP packets. srcds is UDP based, 130/s will 
>> probably cause packets to be dropped.
>>
>>  On Wed, Oct 7, 2015 at 3:49 AM, Левинчук Федор <fedot-da-ne-...@ya.ru> 
>> wrote:
>>>  I`m reading iptables man
>>>
>>>  hashlimit
>>>
>>>  it`s limit like -limit key but create different query for each host
>>>  for SRCDS it will limit packages for one connection?
>>>
>>>  for ex in
>>>
>>>  net_channels
>>>  - remote IP: 79.105.25.42:27005
>>>  - online: 14:00
>>>  - reliable: available
>>>  - latency: 0.1, loss 0.00
>>>  - packets: in 62.8/s, out 64.5/s
>>>  - choke: in 0.52, out 0.00
>>>  - flow: in 9.5, out 22.4 kB/s
>>>  - total: in 7.7, out 19.8 MB
>>>
>>>  NetChannel 'psch':
>>>  - remote IP: 94.245.190.164:27005
>>>  - online: 07:16
>>>  - reliable: available
>>>  - latency: 0.1, loss 0.00
>>>  - packets: in 128.6/s, out 130.0/s
>>>  - choke: in 0.00, out 0.00
>>>  - flow: in 20.6, out 43.5 kB/s
>>>  - total: in 8.2, out 19.4 MB
>>>  my servers has 128 tiks
>>>
>>>  and if I make
>>>
>>>  IPTABLES -A INPUT -p udp --dport 27015:27540 -m state --state NEW -m 
>>> hashlimit --hashlimit-mode srcip --hashlimit-upto 130/s -j ACCEPT
>>>  IPTABLES -A INPUT -p udp --dport 27015:27540 -j DROP
>>>
>>>  it will pass normal players connect and drop if more then 130 packages in 
>>> secoond for each? or i mistaking?
>>>
>>>  06.10.2015, 09:34, "Calvin J" <cal...@swiftnode.net>:
>>>>  :\
>>>>
>>>>  sv_max_queries_sec 15
>>>>
>>>>  On 10/5/2015 7:26 PM, Левинчук Федор wrote:
>>>>>  ok thx, i`ll bring it to default
>>>>>  description of this cvar is not clear
>>>>>  I tested with sv_max_queries_sec "2.0" at console saw lines of 
>>>>> limitations for my HLSW queries, thought it some kind of protection, and 
>>>>> if cvar lower is better
>>>>>
>>>>>  Now i thinking maybe there are commands that increase IO operations? 
>>>>> like it was with "sound_test" ?
>>>>
>>>>  --
>>>>  Calvin Judy
>>>>  Founder & CEO
>>>>  PH#: (843) 410-8486
>>>>  Mail: cal...@swiftnode.net
>>>>
>>>>  ,
>>>>
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>>
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Re: [Csgo_servers] ddos

2015-10-31 Thread Левинчук Федор
Hi 

i catched ddos attack
in wireshark it look like that, mass ssdp packages to server
http://imgur.com/EMrA7F4

this is dumps
https://yadi.sk/d/E0PFxjEuk8vHM (~150mb)
dump36 < it ok, no other packages than steam/csgo 
dump37 < start ddos, ssdp packages
dump38 < continue ddos, all players timed out
dump39 ...
 


07.10.2015, 13:16, "Ryan Bentley" <rdp...@gmail.com>:
> Using hashlimit will certainly cause UDP packets to be erroneously dropped. 
> UDP is stateless, however iptables counters this with the hashlimit module to 
> create a hash based on the header of the packet to try and match it to a 
> 'connection' or a sequence of UDP packets. srcds is UDP based, 130/s will 
> probably cause packets to be dropped.
>
> On Wed, Oct 7, 2015 at 3:49 AM, Левинчук Федор <fedot-da-ne-...@ya.ru> wrote:
>> I`m reading iptables man
>>
>> hashlimit
>>
>> it`s limit like -limit key but create different query for each host
>> for SRCDS it will limit packages for one connection?
>>
>> for ex in
>>
>> net_channels
>> - remote IP: 79.105.25.42:27005
>> - online: 14:00
>> - reliable: available
>> - latency: 0.1, loss 0.00
>> - packets: in 62.8/s, out 64.5/s
>> - choke: in 0.52, out 0.00
>> - flow: in 9.5, out 22.4 kB/s
>> - total: in 7.7, out 19.8 MB
>>
>> NetChannel 'psch':
>> - remote IP: 94.245.190.164:27005
>> - online: 07:16
>> - reliable: available
>> - latency: 0.1, loss 0.00
>> - packets: in 128.6/s, out 130.0/s
>> - choke: in 0.00, out 0.00
>> - flow: in 20.6, out 43.5 kB/s
>> - total: in 8.2, out 19.4 MB
>> my servers has 128 tiks
>>
>> and if I make
>>
>> IPTABLES -A INPUT -p udp --dport 27015:27540 -m state --state NEW -m 
>> hashlimit --hashlimit-mode srcip --hashlimit-upto 130/s -j ACCEPT
>> IPTABLES -A INPUT -p udp --dport 27015:27540 -j DROP
>>
>> it will pass normal players connect and drop if more then 130 packages in 
>> secoond for each? or i mistaking?
>>
>> 06.10.2015, 09:34, "Calvin J" <cal...@swiftnode.net>:
>>> :\
>>>
>>> sv_max_queries_sec 15
>>>
>>> On 10/5/2015 7:26 PM, Левинчук Федор wrote:
>>>> ok thx, i`ll bring it to default
>>>> description of this cvar is not clear
>>>> I tested with sv_max_queries_sec "2.0" at console saw lines of limitations 
>>>> for my HLSW queries, thought it some kind of protection, and if cvar lower 
>>>> is better
>>>>
>>>> Now i thinking maybe there are commands that increase IO operations? like 
>>>> it was with "sound_test" ?
>>>
>>> --
>>> Calvin Judy
>>> Founder & CEO
>>> PH#: (843) 410-8486
>>> Mail: cal...@swiftnode.net
>>>
>>> ,
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Re: [Csgo_servers] ddos

2015-10-31 Thread Левинчук Федор
find solution
$IPTABLES -I INPUT -p udp --dport 16000:29000 -m string --to 75 --algo bm 
--string 'HTTP/1.1 200 OK' -j DROP

recommends another rules
$IPTABLES -A INPUT -p tcp ! --syn -m state --state NEW -j DROP
$IPTABLES -A OUTPUT -p udp -m udp --match multiport --sports 16000:29000 -m 
string --algo bm --string "disconnect" -j DROP


31.10.2015, 18:08, "Левинчук Федор" <fedot-da-ne-...@yandex.ru>:
> my today iptable rules
> http://pastebin.com/HLucnkcU
>
> can someone help ? How to protect from that kind of attack?
>
> 31.10.2015, 18:03, "Левинчук Федор" <fedot-da-ne-...@yandex.ru>:
>>  Hi
>>
>>  i catched ddos attack
>>  in wireshark it look like that, mass ssdp packages to server
>>  http://imgur.com/EMrA7F4
>>
>>  this is dumps
>>  https://yadi.sk/d/E0PFxjEuk8vHM (~150mb)
>>  dump36 < it ok, no other packages than steam/csgo
>>  dump37 < start ddos, ssdp packages
>>  dump38 < continue ddos, all players timed out
>>  dump39 ...
>>
>>  07.10.2015, 13:16, "Ryan Bentley" <rdp...@gmail.com>:
>>>   Using hashlimit will certainly cause UDP packets to be erroneously 
>>> dropped. UDP is stateless, however iptables counters this with the 
>>> hashlimit module to create a hash based on the header of the packet to try 
>>> and match it to a 'connection' or a sequence of UDP packets. srcds is UDP 
>>> based, 130/s will probably cause packets to be dropped.
>>>
>>>   On Wed, Oct 7, 2015 at 3:49 AM, Левинчук Федор <fedot-da-ne-...@ya.ru> 
>>> wrote:
>>>>   I`m reading iptables man
>>>>
>>>>   hashlimit
>>>>
>>>>   it`s limit like -limit key but create different query for each host
>>>>   for SRCDS it will limit packages for one connection?
>>>>
>>>>   for ex in
>>>>
>>>>   net_channels
>>>>   - remote IP: 79.105.25.42:27005
>>>>   - online: 14:00
>>>>   - reliable: available
>>>>   - latency: 0.1, loss 0.00
>>>>   - packets: in 62.8/s, out 64.5/s
>>>>   - choke: in 0.52, out 0.00
>>>>   - flow: in 9.5, out 22.4 kB/s
>>>>   - total: in 7.7, out 19.8 MB
>>>>
>>>>   NetChannel 'psch':
>>>>   - remote IP: 94.245.190.164:27005
>>>>   - online: 07:16
>>>>   - reliable: available
>>>>   - latency: 0.1, loss 0.00
>>>>   - packets: in 128.6/s, out 130.0/s
>>>>   - choke: in 0.00, out 0.00
>>>>   - flow: in 20.6, out 43.5 kB/s
>>>>   - total: in 8.2, out 19.4 MB
>>>>   my servers has 128 tiks
>>>>
>>>>   and if I make
>>>>
>>>>   IPTABLES -A INPUT -p udp --dport 27015:27540 -m state --state NEW -m 
>>>> hashlimit --hashlimit-mode srcip --hashlimit-upto 130/s -j ACCEPT
>>>>   IPTABLES -A INPUT -p udp --dport 27015:27540 -j DROP
>>>>
>>>>   it will pass normal players connect and drop if more then 130 packages 
>>>> in secoond for each? or i mistaking?
>>>>
>>>>   06.10.2015, 09:34, "Calvin J" <cal...@swiftnode.net>:
>>>>>   :\
>>>>>
>>>>>   sv_max_queries_sec 15
>>>>>
>>>>>   On 10/5/2015 7:26 PM, Левинчук Федор wrote:
>>>>>>   ok thx, i`ll bring it to default
>>>>>>   description of this cvar is not clear
>>>>>>   I tested with sv_max_queries_sec "2.0" at console saw lines of 
>>>>>> limitations for my HLSW queries, thought it some kind of protection, and 
>>>>>> if cvar lower is better
>>>>>>
>>>>>>   Now i thinking maybe there are commands that increase IO operations? 
>>>>>> like it was with "sound_test" ?
>>>>>
>>>>>   --
>>>>>   Calvin Judy
>>>>>   Founder & CEO
>>>>>   PH#: (843) 410-8486
>>>>>   Mail: cal...@swiftnode.net
>>>>>
>>>>>   ,
>>>>>
>>>>>   ___
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Re: [Csgo_servers] linux kernel and var/sv

2015-10-16 Thread Левинчук Федор
thx
i ll try ubuntu stock kernel

15.10.2015, 21:45, "Don Park" <dongkw...@gmail.com>:
> Our setup uses the stock kernel from Ubuntu 14.04 64-bit.  As a note, we're 
> talking about a dedicated server (Dual Xeon E5620 deployment).  Dual Xeon 
> E5620 deployment comes with 8 cores at 2.4 GHz (with hyperthreading comes 
> with 16 threads).  I'll take our Multi 1v1 game server as an example.
>
> Our multi 1v1 server is at 128 tick with 18 player slots on it.  During max 
> capacity (when all 18 slots are full), we see an sv of around 8 and a var a 
> max of 0.08 ms.
>
> Previously, we were on a E3-1230v3 deployment (4 cores with hyperthreading 
> providing 8 threads clocked at 3.30 GHz).  When we were on the E3-1230v3 
> deployment, we later found through our monitoring system that there were 
> major packet loss and network inconsistencies (whether they be routing or 
> otherwise) which affected the sv and the var values.  Now remember, sv and 
> the var variables are dependent on the server-client network connection.  
> Therefore, the reason we moved from a E3-1230v3 (3.30 GHz) deployment to a 
> Dual Xeon E5620 (2.40 GHz) deployment was simply to move to a more stable and 
> reliable network.  Our monitoring also shows that even with 2.40 GHz, our 
> srcds game servers (when full) don't really have that high of a load.
>
> All these tweaks involving the kernel and such are unnecessary (in my 
> opinion) and will only provide marginal improvement.  To get the best 
> results, it's probably best to make sure you're on a solid network with 
> fairly decent hardware.  Your i7 should be fine.  As a general rule of thumb, 
> we usually dedicate a single CPU core to a single game server, and also leave 
> a single core free for system processes.
>
> As a note, however, I'd be careful about cloud or VPS deployments, as those 
> could potentially introduce other factors which may impact your server 
> performance.
>
> Hope that helps.
>
> On Thu, Oct 15, 2015 at 7:23 PM, Dennis Christ <li...@ollic.de> wrote:
>> As someone else also suggested i would not get one of those kernels.
>> As far as i know you dont need a 1000Hz kernel for a CSGO server. It maybe 
>> was useful for CS 1.6.
>>
>> Am 13.10.2015 um 05:55 schrieb Левинчук Федор:
>>
>>> Hi there
>>>
>>> I start vanila server (for casual and competitive)
>>>
>>> but have sv\var not stable jumps sv to 7-11, var from 0.053 to 1.1xxx
>>>
>>> i use this kernel from
>>>
>>> linux-image-3.14.1-ub-1000hz_3.14.1-ub-1000hz-10.00.Custom_amd64
>>>
>>> http://www.ulrich-block.de/gameserverkernel/
>>>
>>> what i need to do to stabilize? some advice? :)
>>>
>>> THX
>>>
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Re: [Csgo_servers] linux kernel and var/sv

2015-10-15 Thread Левинчук Федор
Can you share what kernel you use ( tweaks, features on\off instead of stoсk kernel ) ?At servers i use debien linuxAnd can you list your sv_ / net_ / host_ please?  15.10.2015, 16:46, "Don Park" <dongkw...@gmail.com>:I'd double check that you're not getting packet loss or that it isn't a network issue first.  That can also affect your values.  This is also assuming that the server isn't a LAN server and is an online server.   In addition, one of our servers is running off of a Dual E5620 server with a clock speed of 2.40 GHz.  10 slot server at 128 tick is fine even when full.    On Thu, Oct 15, 2015 at 12:27 PM, Absurd Minds <goabs...@absurdminds.net> wrote:Yes, pretty much. I think even a ten slot server will need that clock speed.On Oct 14, 2015 10:52 PM, "Левинчук Федор" <fedot-da-ne-...@yandex.ru> wrote:3.2-3.3 it only for tikrate? No matter how many slots?Sended from Samsung Note12:46, 15 октября 2015 г., Absurd Minds <goabs...@absurdminds.net>:Sorry let me retype that.  I don't remember if you need. 3.2ghz or 3.4 for 128 tick  On Oct 14, 2015 10:45 PM, "Absurd Minds" <goabs...@absurdminds.net> wrote:I don't remember if a 3.2 or 3.4 is minimum recommended for 12 tick. You could run lower tickrate, though.  On Oct 14, 2015 10:41 PM, "Левинчук Федор" <fedot-da-ne-...@yandex.ru> wrote:What recomended ? Sended from Samsung Note12:38, 15 октября 2015 г., Absurd Minds <goabs...@absurdminds.net>:Your cpu isn't good enough.  On Oct 14, 2015 10:36 PM, "Левинчук Федор" <fedot-da-ne-...@ya.ru> wrote:well, my specs 1 server:Intel(R) Core(TM) i7 CPU 870 @ 2.93GHz4 competitive x 128tik 11slots 2 serverIntel(R) Core(TM) i7 CPU 860 @ 2.80GHz4 competitive x 128tik 20slots  13.10.2015, 14:11, "Absurd Minds" <goabs...@absurdminds.net>:It would help to know what kind of hardware you have and what tickrate server you are trying to run.On Oct 12, 2015 11:56 PM, "Левинчук Федор" <fedot-da-ne-...@ya.ru> wrote:Hi there  I start vanila server (for casual and competitive)but have sv\var not stable jumps sv to 7-11, var from 0.053 to 1.1xxx i use this kernel from linux-image-3.14.1-ub-1000hz_3.14.1-ub-1000hz-10.00.Custom_amd64 http://www.ulrich-block.de/gameserverkernel/ what i need to do to stabilize? some advice? :)  THX ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers,___Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers,___Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___
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[Csgo_servers] vac issue

2015-10-15 Thread Левинчук Федор
Something strange with VAChostname: xx version : 1.35.0.6/13506 6171 secure  udp/ip :  os : Linux type : community dedicated map : de_inferno players : 20 humans, 0 bots (20/0 max) (not hibernating)  # userid name uniqueid connected ping loss state rate adr # 250 1 "dancekir" STEAM_1:1:126229542 29:26 95 0 active 128000 93.177.18.53:27005 # 283 2 "BoKa" STEAM_1:1:13433367 00:24 192 54 active 9 188.113.129.72:1041 # 264 3 "ÂÎÇÜÌÈ È ÅÁÀØÜ!" STEAM_1:1:118721601 08:45 23 0 active 9 37.200.76.37:55605 # 257 4 "Spartak!" STEAM_1:1:58737861 17:38 76 0 active 128000 80.83.239.18:19717 # 256 5 "Ñåð¸ãà Áèöàê" STEAM_1:0:99099217 19:02 23 0 active 9 109.110.40.25:59394 # 265 6 "ZELENIY SLONIK Go To GlobalElite" STEAM_1:0:91900275 08:37 26 0 active 9 91.227.28.183:63709 # 276 7 "Vel" STEAM_1:1:44582485 05:36 23 0 active 9 109.110.40.25:58862 # 208 8 "Albrat" STEAM_1:1:53455030 53:02 34 0 active 9 37.146.127.244:3044 # 277 9 "Valera" STEAM_1:0:24916384 05:23 24 0 active 128000 5.100.86.42:27005 # 281 10 "@RiderTyT™" STEAM_1:1:82286652 01:52 70 0 active 128000 188.244.137.0:15111 # 278 11 "KOLBASTER" STEAM_1:1:88524942 05:19 22 0 active 9 10.53.64.69:27005 # 255 12 "1nsane" STEAM_1:1:21622833 20:06 72 0 active 9 95.70.1.117:27005 # 279 13 "(*Ðàñòðåëÿòü Íàõóé*)" STEAM_1:1:57144516 04:03 23 0 active 9 37.8.148.101:27005 # 258 14 "Smile" STEAM_1:1:28669843 17:17 26 0 active 9 95.154.94.133:26265 # 280 15 "Sp00ntamer" STEAM_1:0:33823061 02:18 23 0 active 9 10.53.48.39:27005 # 259 16 "BUGATTI" STEAM_1:1:89042116 16:10 32 0 active 9 37.146.123.207:2176 # 253 17 "fntstc." STEAM_1:0:113861869 27:37 35 0 active 128000 85.15.117.242:27005 # 282 18 "ftcn" STEAM_1:1:57056019 01:35 25 0 active 9 77.34.132.229:27005 # 284 19 "Ìo?st®" STEAM_1:1:74499914 00:17 22 0 active 9 10.55.110.19:27005 # 262 20 "»WERMUT" STEAM_1:0:10683611 14:16 24 0 active 9 10.45.124.46:27005 #end this guy has vac ban but he play at server# 277 9 "Valera" STEAM_1:0:24916384 05:23 24 0 active 128000 5.100.86.42:27005http://steamcommunity.com/profiles/76561198010098496 does any one have same issue?___
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Re: [Csgo_servers] linux kernel and var/sv

2015-10-14 Thread Левинчук Федор
What recomended ? Sended from Samsung Note12:38, 15 октября 2015 г., Absurd Minds <goabs...@absurdminds.net>:Your cpu isn't good enough.  On Oct 14, 2015 10:36 PM, "Левинчук Федор" <fedot-da-ne-...@ya.ru> wrote:well, my specs 1 server:Intel(R) Core(TM) i7 CPU 870 @ 2.93GHz4 competitive x 128tik 11slots 2 serverIntel(R) Core(TM) i7 CPU 860 @ 2.80GHz4 competitive x 128tik 20slots  13.10.2015, 14:11, "Absurd Minds" <goabs...@absurdminds.net>:It would help to know what kind of hardware you have and what tickrate server you are trying to run.On Oct 12, 2015 11:56 PM, "Левинчук Федор" <fedot-da-ne-...@ya.ru> wrote:Hi there  I start vanila server (for casual and competitive)but have sv\var not stable jumps sv to 7-11, var from 0.053 to 1.1xxx i use this kernel from linux-image-3.14.1-ub-1000hz_3.14.1-ub-1000hz-10.00.Custom_amd64 http://www.ulrich-block.de/gameserverkernel/ what i need to do to stabilize? some advice? :)  THX ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers,___Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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Re: [Csgo_servers] linux kernel and var/sv

2015-10-14 Thread Левинчук Федор
well, my specs 1 server:Intel(R) Core(TM) i7 CPU 870 @ 2.93GHz4 competitive x 128tik 11slots 2 serverIntel(R) Core(TM) i7 CPU 860 @ 2.80GHz4 competitive x 128tik 20slots  13.10.2015, 14:11, "Absurd Minds" <goabs...@absurdminds.net>:It would help to know what kind of hardware you have and what tickrate server you are trying to run.On Oct 12, 2015 11:56 PM, "Левинчук Федор" <fedot-da-ne-...@ya.ru> wrote:Hi there  I start vanila server (for casual and competitive)but have sv\var not stable jumps sv to 7-11, var from 0.053 to 1.1xxx i use this kernel from linux-image-3.14.1-ub-1000hz_3.14.1-ub-1000hz-10.00.Custom_amd64 http://www.ulrich-block.de/gameserverkernel/ what i need to do to stabilize? some advice? :)  THX ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers,___Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___
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Re: [Csgo_servers] linux kernel and var/sv

2015-10-14 Thread Левинчук Федор
3.2-3.3 it only for tikrate? No matter how many slots?Sended from Samsung Note12:46, 15 октября 2015 г., Absurd Minds <goabs...@absurdminds.net>:Sorry let me retype that.  I don't remember if you need. 3.2ghz or 3.4 for 128 tick  On Oct 14, 2015 10:45 PM, "Absurd Minds" <goabs...@absurdminds.net> wrote:I don't remember if a 3.2 or 3.4 is minimum recommended for 12 tick. You could run lower tickrate, though.  On Oct 14, 2015 10:41 PM, "Левинчук Федор" <fedot-da-ne-...@yandex.ru> wrote:What recomended ? Sended from Samsung Note12:38, 15 октября 2015 г., Absurd Minds <goabs...@absurdminds.net>:Your cpu isn't good enough.  On Oct 14, 2015 10:36 PM, "Левинчук Федор" <fedot-da-ne-...@ya.ru> wrote:well, my specs 1 server:Intel(R) Core(TM) i7 CPU 870 @ 2.93GHz4 competitive x 128tik 11slots 2 serverIntel(R) Core(TM) i7 CPU 860 @ 2.80GHz4 competitive x 128tik 20slots  13.10.2015, 14:11, "Absurd Minds" <goabs...@absurdminds.net>:It would help to know what kind of hardware you have and what tickrate server you are trying to run.On Oct 12, 2015 11:56 PM, "Левинчук Федор" <fedot-da-ne-...@ya.ru> wrote:Hi there  I start vanila server (for casual and competitive)but have sv\var not stable jumps sv to 7-11, var from 0.053 to 1.1xxx i use this kernel from linux-image-3.14.1-ub-1000hz_3.14.1-ub-1000hz-10.00.Custom_amd64 http://www.ulrich-block.de/gameserverkernel/ what i need to do to stabilize? some advice? :)  THX ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers,___Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers  ___Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Левинчук Федор
Hi Ido 2 questions: 1) when update will be available?2) do you have plans of posting servers update changelog to this list in future? like it was before? :)   14.10.2015, 10:21, "Ido Magal" :Notice of changes to CS:GO Game Server OperationCS:GO dedicated servers will soon require Steam Game Server Login Tokens (GSLTs). This is the existing system that TF2 uses for Favorites migration. This transition will happen in three stages:§  Stage 1 [NOW] : The GSLT creation utility goes live: https://steamcommunity.com/dev/managegameservers. Please test the interface and report back any issues in creating accounts. Note that TF2 server operators can now use this form to create GSLTs for TF2 (AppId 440).§  Stage 2: An update to CS:GO's dedicated server will include the sv_setsteamaccount convar that allows you to log in with your GSLT. In this stage it will still be possible to run a dedicated server without a GSLT. Anonymous login will happen automatically if no game server login token is specified. Please report back any issues with logging in using the game server login token or otherwise.§  Stage 3: Anonymous logins will be disabled in CS:GO. Please report back any issues. Please ask questions in this thread.Cheers.   ,___Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___
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Re: [Csgo_servers] ddos

2015-10-05 Thread Левинчук Федор
yep
I think better way it to ban IP that have more trafic to server than it should
but i don`t  know what params i need 
for example 
at one server i have 4 128 tick public servers with 20 slots each
at second server i have 4 128 tick public compatitive with 11 slots and 
gotv(128 snapshot_rate) each

how to calculate rate rules in iptables and then ban ddos-ers at fail2ban?

05.10.2015, 16:30, "Bruno Garcia" <garcia.bru...@gmail.com>:
> fail2ban uses iptables for banning...
>
> On Mon, Oct 5, 2015 at 2:42 AM, Левинчук Федор <fedot-da-ne-...@ya.ru> wrote:
>> Hi
>>
>> before it i just block 0:32 byte packages ("connect" flood bug)
>> but someone dropdown my servers by make them do a lot of IO operations
>> I used this guide
>> https://github.com/ulrichblock/bash-scripts-gameserver/blob/master/iptables.sh
>> it helps, but not good enough
>>
>>> /Srcds Hardening guide on Alliedmodders
>> It`s outdated for today ddos bugs
>>
>>> Run a tcpdump and post that here.
>> have one, a lot of packages from one IP with different length, drop link to 
>> dump later
>>
>>> tcpdump -i any -c 3 -w dump1.pcap
>> better
>> tcpdump -i any -C 100 -W 50 -w dump1.pcap
>>
>> it will rollover dump in 50 files by 100mb
>>
>> does someone use iptables & fail2ban combination?
>>
>> 04.10.2015, 21:31, "Calvin J" <cal...@swiftnode.net>:
>>> Hi,
>>>
>>> Nobody can help you with the information you have provided. Run a tcpdump 
>>> and post that here. Though, chances are unlikely that you're going to be 
>>> able to block this with IPTables unless it's small. (If the attack is 
>>> exceeding the line speed, run the tcpdump over IPMI.)
>>>
>>> Also, you should dump those firewall rules in the meantime as they're 
>>> likely causing you more harm than good. I assume you followed that 
>>> IPTables/Srcds Hardening guide on Alliedmodders. And while some of those 
>>> rules may be useful, it's extremely unlikely that you needed to copy and 
>>> paste everything in that thread.
>>>
>>> Example usage of tcpdump.
>>>
>>> tcpdump -i any -c 3 -w dump1.pcap
>>>
>>> On 10/4/2015 5:12 AM, Левинчук Федор wrote:
>>>> Hi everyone
>>>>
>>>> need your help
>>>> i have this in iptables
>>>> http://pastebin.com/RX955Vjq
>>>> i have 128 tik servers
>>>> maybe some params in iptable are wrong or missing
>>>> but somehow attacker ddos my MM servers
>>>> can someone give advice?
>>>> thx in advance
>>>>
>>>> ___ Csgo_servers mailing list 
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>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>> --
>>> Calvin Judy
>>> Founder & CEO
>>> PH#: (843) 410-8486
>>> Mail: cal...@swiftnode.net
>>>
>>> ,
>>>
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Re: [Csgo_servers] ddos

2015-10-05 Thread Левинчук Федор
95.154.113.83?Yes its my server IPports: 27025, 27026, 27027, 27028  Are you from Slovakia ?Far Eastern Russia I have a feeling this is not an attack at all and he's just being timed out by the server due to sv_max_queries_sec.it was at 6now i set it to 2  06.10.2015, 03:46, "Nathaniel Theis" <ntth...@gmail.com>:What's the IP and port the attack's targetting? I assume the IP is95.154.113.83?On Mon, Oct 5, 2015 at 10:30 AM, Roland Mondek <gu...@gunzo.eu> wrote: Are you from Slovakia ? Dňa 5.10.2015, o 19:20, Левинчук Федор <fedot-da-ne-...@ya.ru> napísal: another link https://yadi.sk/d/BjQQ09btjXnpz 06.10.2015, 03:12, "Ilyas" <bytee...@gmail.com>: You must to change sharing options to "Anyone who is given the link to the file or folder can access it " ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___
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Re: [Csgo_servers] ddos

2015-10-05 Thread Левинчук Федор
this is tcpdump during ddos
https://drive.google.com/open?id=0B9GQJednE4hjYnRrN2p0Tk44bmM


05.10.2015, 17:46, "Roland Mondek" <gu...@gunzo.eu>:
> It is and it will be always possible to DDOS any csgo server if it does not 
> use some kind of two-way ddos protection. You can drop packets with specific 
> length / not contain specific string...but is is very easy to copy legit 
> srcds packet with legit length and flood any srcds server in the world with 
> the legit packetsThose packts are for example qconnect or ...U.. 
> packet...This is a common issue of SRCDS.
>
> On Mon, Oct 5, 2015 at 9:22 AM, Don Park <dongkw...@gmail.com> wrote:
>> Could you please explain how its outdated then?  Because it addresses the 
>> theoretical maximum bandwidth use within actual physical limitations of 
>> networking.   The math is still the same.  Its still used for insurgency 
>> game servers  and they share a fair amount of networking code.
>>
>> On Oct 5, 2015 4:17 PM, "Nomaan Ahmad" <n0man@gmail.com> wrote:
>>> That wiki is really old and isn't for CS:GO.
>>>
>>> On 5 October 2015 at 08:09, Don Park <dongkw...@gmail.com> wrote:
>>>> Oh also.  This is probably something you want for your iptables 
>>>> configuration if you do go that route.
>>>>
>>>> https://steamcommunity.com/linkfilter/?url=http://whisper.ausgamers.com/wiki/index.php/Tickrate#Server_Bandwidth_Calculation_for_Dummies
>>>>
>>>> On Oct 5, 2015 4:06 PM, "Don Park" <dongkw...@gmail.com> wrote:
>>>>> Banning the ip through the server firewall still has the traffic coming 
>>>>> to your server therefore using your bandwidth (since its server side 
>>>>> deciding if it wants to drop the traffic).
>>>>>
>>>>> For example, in a very simple terms, if your server has 100 mbit uplink 
>>>>> and you block via iptables an IP thats DoSing you at 50 mbit, your 
>>>>> resources are still being used up since it still hits the server and the 
>>>>> server decided if it wants to pass it to the application or not.  That is 
>>>>> a little bit of mitigation but won't stop the problem.
>>>>>
>>>>> Same thing can be applied to the datacenter level.  Iptables are helpful 
>>>>> for the smaller DoS and DDoS, but in the end I don't think it solves the 
>>>>> actual core issue.
>>>>>
>>>>> We're going to need more detail, like the tcpdump information or 
>>>>> something since all we have to go off of are nonessential information and 
>>>>> vague descriptions.  Also there's no detail as to what kind of DoS it is 
>>>>> (e.g. layer 7 or 3) and if it really is distributed or not.
>>>>>
>>>>> On Oct 5, 2015 3:49 PM, "Левинчук Федор" <fedot-da-ne-...@yandex.ru> 
>>>>> wrote:
>>>>>> yep
>>>>>> I think better way it to ban IP that have more trafic to server than it 
>>>>>> should
>>>>>> but i don`t  know what params i need
>>>>>> for example
>>>>>> at one server i have 4 128 tick public servers with 20 slots each
>>>>>> at second server i have 4 128 tick public compatitive with 11 slots and 
>>>>>> gotv(128 snapshot_rate) each
>>>>>>
>>>>>> how to calculate rate rules in iptables and then ban ddos-ers at 
>>>>>> fail2ban?
>>>>>>
>>>>>> 05.10.2015, 16:30, "Bruno Garcia" <garcia.bru...@gmail.com>:
>>>>>>> fail2ban uses iptables for banning...
>>>>>>>
>>>>>>> On Mon, Oct 5, 2015 at 2:42 AM, Левинчук Федор <fedot-da-ne-...@ya.ru> 
>>>>>>> wrote:
>>>>>>>> Hi
>>>>>>>>
>>>>>>>> before it i just block 0:32 byte packages ("connect" flood bug)
>>>>>>>> but someone dropdown my servers by make them do a lot of IO operations
>>>>>>>> I used this guide
>>>>>>>> https://github.com/ulrichblock/bash-scripts-gameserver/blob/master/iptables.sh
>>>>>>>> it helps, but not good enough
>>>>>>>>
>>>>>>>>> /Srcds Hardening guide on Alliedmodders
>>>>>>>> It`s outdated for today ddos bugs
>>>>>>>>
>>>>>>>>> Run a tcpdump and post

[Csgo_servers] ddos

2015-10-04 Thread Левинчук Федор
Hi everyone need your helpi have this in iptableshttp://pastebin.com/RX955Vjqi have 128 tik serversmaybe some params in iptable are wrong or missingbut somehow attacker ddos my MM serverscan someone give advice?thx in advance 

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Re: [Csgo_servers] ddos

2015-10-04 Thread Левинчук Федор
Hi before it i just block 0:32 byte packages ("connect" flood bug)but someone dropdown my servers by make them do a lot of IO operationsI used this guidehttps://github.com/ulrichblock/bash-scripts-gameserver/blob/master/iptables.shit helps, but not good enough /Srcds Hardening guide on AlliedmoddersIt`s outdated for today ddos bugs Run a tcpdump and post that here. have one, a lot of packages from one IP with different length, drop link to dump later  tcpdump -i any -c 3 -w dump1.pcapbettertcpdump -i any -C 100 -W 50 -w dump1.pcap it will rollover dump in 50 files by 100mb does someone use iptables & fail2ban combination? 04.10.2015, 21:31, "Calvin J" <cal...@swiftnode.net>:Hi,  Nobody can help you with the information you have provided. Run a tcpdump and post that here. Though, chances are unlikely that you're going to be able to block this with IPTables unless it's small. (If the attack is exceeding the line speed, run the tcpdump over IPMI.)  Also, you should dump those firewall rules in the meantime as they're likely causing you more harm than good. I assume you followed that IPTables/Srcds Hardening guide on Alliedmodders. And while some of those rules may be useful, it's extremely unlikely that you needed to copy and paste everything in that thread.  Example usage of tcpdump.  tcpdump -i any -c 3 -w dump1.pcap On 10/4/2015 5:12 AM, Левинчук Федор wrote:Hi everyone need your helpi have this in iptableshttp://pastebin.com/RX955Vjqi have 128 tik serversmaybe some params in iptable are wrong or missingbut somehow attacker ddos my MM serverscan someone give advice?thx in advance  ___
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Re: [Csgo_servers] MM oficial DS

2015-08-17 Thread Левинчук Федор
Awesome thx


--
With regards
Levinchuk F.


17.08.2015, 19:22, Alberts S c...@tirlins.com:
 Hello!
 A list without ports is available here.
 https://github.com/denniskupec/csgo-matchmaking-ip-ranges
 AFAIK everything in the 27xxx range should be for official DS.

 Best Regards,
 Alberts S

 On 08/17/2015 03:16 AM, Левинчук Федор wrote:
  Hi there

  There to get list of MM official DS address (IP:PORT) ?
  I need it for trafic priority

  --
  With regards
  Levinchuk F.

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[Csgo_servers] MM oficial DS

2015-08-16 Thread Левинчук Федор
 Hi there There to get list of MM official DS address (IP:PORT) ?I need it for trafic priority --With regardsLevinchuk F. 

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[Csgo_servers] srcds and docker

2015-07-19 Thread Левинчук Федор
Hi  Anyone use this?  --With regardsLevinchuk F. 

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Re: [Csgo_servers] Exploit

2015-06-28 Thread Левинчук Федор
How to fix it?Sended from galaxy note15:32, 28 июня 2015 г., Nathaniel Theis ntth...@gmail.com:The exploit is unrelated to point_servercommand. It affects all Source games I've tried it in, most likely including DOTA 2, L4D2, and Garry's Mod (I have confirmed working PoCs for CS:GO and TF2 that launch calc.exe or a TCP bindshell on clients).It should get fixed soon. ___Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

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[Csgo_servers] update 18/06 new vars

2015-06-18 Thread Левинчук Федор
Hi there are new vars for casual"occlusion_test_async" = "1" ( def. "0" )                                       "sv_maxusrcmdprocessticks_holdaim" = "1" game                                    - Hold client aim for multiple "sv_occlude_players" = "1" game   have a description what for they? --With regardsLevinchuk F. 

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Re: [Csgo_servers] update 18/06 new vars

2015-06-18 Thread Левинчук Федор
rephrase any benefits from occlusion_test_async 0/1? and how this var work sv_maxusrcmdprocessticks_holdaim? --With regardsLevinchuk F.   19.06.2015, 02:08, "Absurd Minds" goabs...@absurdminds.net:http://blog.counter-strike.net/index.php/2015/06/12101/On Thu, Jun 18, 2015 at 12:00 PM, Левинчук Федор fedot-da-ne-...@ya.ru wrote:Hi there are new vars for casual"occlusion_test_async" = "1" ( def. "0" )                                       "sv_maxusrcmdprocessticks_holdaim" = "1" game                                    - Hold client aim for multiple "sv_occlude_players" = "1" game   have a description what for they? --With regardsLevinchuk F. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers,___Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___
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Re: [Csgo_servers] matchmaking

2015-06-15 Thread Левинчук Федор
Thxsad, last commit was 2 years ago...   --With regardsLevinchuk F.   14.06.2015, 23:31, "Ilyas" bytee...@gmail.com:http://public.ebot.wedeho.be/ 14.06.2015 18:59, Левинчук Федор wrote:Hi, is there matchmaking web app for community servers?warmod for csgo is good, automate match, upload demo, writes logs in json formatbut, it need sourcemod, metamod and lot of plugins that cause performancemaybe there are web interface for it?login throw stream , reserv slots, collect points,some statistiks and others? sorry for my bad english :)  -- With regards Levinchuk F.  ___
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[Csgo_servers] matchmaking

2015-06-14 Thread Левинчук Федор
Hi, is there matchmaking web app for community servers?warmod for csgo is good, automate match, upload demo, writes logs in json formatbut, it need sourcemod, metamod and lot of plugins that cause performancemaybe there are web interface for it?login throw stream , reserv slots, collect points,some statistiks and others? sorry for my bad english :)  --With regardsLevinchuk F. 

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[Csgo_servers] server loops

2015-06-12 Thread Левинчук Федор
Hi Have this message on my ClanWar servers , after update SendNetMsg 104.217.255.4:27015: stream[netchan_t::reliabledata] buffer overflow (maxsize = 4000)! and serve loops with this message how to fix this? --With regardsLevinchuk F.

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[Csgo_servers] CS:GO was updated to version 1.34.8.9

2015-06-11 Thread Левинчук Федор
Hi anyone know changelog? :)update 15mb  --With regardsLevinchuk F. 

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Re: [Csgo_servers] srcds logs

2015-03-23 Thread Левинчук Федор
thx, do you know other log bugs?  --With regardsLevinchuk F.   24.03.2015, 13:43, "Firnwath" firnw...@gmail.com:Valve destroyed that with update long time ago. Use this https://forums.alliedmods.net/showthread.php?t=237727 sourcemod extension to get those back.On Tue, Mar 24, 2015 at 5:35 AM, Левинчук Федор fedot-da-ne-...@ya.ru wrote:Hi` I noticed  at logs from far 2014 JanL 01/26/2014 - 23:22:24: "Stone840BOT" connected, address "none"L 01/26/2014 - 23:28:33: "Pisolini-45850STEAM_1:0:65189110" connected, address "172.25.57.194:26769" adress or none or present at 2015 JanL 01/11/2015 - 04:55:21: "Crusher3010BOT" connected, address ""L 01/11/2015 - 05:02:11: "neijo3016STEAM_1:1:60341786" connected, address "" adress null all the time anyone known how to configure that? --With regardsLevinchuk F. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers,___Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___
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[Csgo_servers] srcds logs

2015-03-23 Thread Левинчук Федор
Hi` I noticed  at logs from far 2014 JanL 01/26/2014 - 23:22:24: "Stone840BOT" connected, address "none"L 01/26/2014 - 23:28:33: "Pisolini-45850STEAM_1:0:65189110" connected, address "172.25.57.194:26769" adress or none or present at 2015 JanL 01/11/2015 - 04:55:21: "Crusher3010BOT" connected, address ""L 01/11/2015 - 05:02:11: "neijo3016STEAM_1:1:60341786" connected, address "" adress null all the time anyone known how to configure that? --With regardsLevinchuk F. 

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Re: [Csgo_servers] IP Rate Limiting?

2014-11-19 Thread Левинчук Федор
 Hi, i know this traffic is generating by hlsw maybe something else generate that traffic  --With regardsLevinchuk F.   19.11.2014, 09:11, "csgo clan" csgo_c...@yahoo.com:I would like to know as well.I have been seeing this as well.  From: Freehugs johnathan.drozdow...@gmail.com To: csgo_servers@list.valvesoftware.com  Sent: Tuesday, November 18, 2014 1:46 PM Subject: [Csgo_servers] IP Rate Limiting? Not sure what this means, but I've been seeing it pop up a whole bunch sincethe last update.Console will show the following:IP rate limiting client xxx.xxx.xxx.xxx:7130 at 31 hits (2 buckets, 22global count)This is coming up for multiple clients, and references their IP address(removed for privacy reasons)I'm also running Sourcemod, but this doesn't appear to be anything from themcausing this.Just curious if anyone knows that that's referring to? If it matters, I'mrunning a 32 player 128 tick server.Thanks!--View this message in context: http://csgo-servers.1073505.n5.nabble.com/IP-Rate-Limiting-tp8390.htmlSent from the CSGO_Servers mailing list archive at Nabble.com.___Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers,___Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___
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[Csgo_servers] iptables rules

2014-05-26 Thread Левинчук Федор
Hi, can someone share best iptables rules against ddos\spam and etc ?thx in advance  --With regardsLevinchuk F. 

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Re: [Csgo_servers] iptables rules

2014-05-26 Thread Левинчук Федор
oops, sorry for wrong meaning of "ddos attack" usually i have spam with "connect" packages to server, if no firewall rules or plugin for SourceMod ( https://forums.alliedmods.net/showthread.php?t=196990 )ping at server spike 1000only for that a need SM, but with SM i have strange sv\var spikes ( already tested with\without SM ) tryed this manhttps://forums.alliedmods.net/showthread.php?t=151551but dont know does it work or not --With regardsLevinchuk F.   27.05.2014, 11:19, "Moritz" f...@flysoftiii.de:Just open the UDP-Port CS:GO is hosted on incoming. You won't prevent DDOSes though, since the behaviour of your machine is (mostly) irrelevant for a DDOS.  Am 27.05.2014 02:14, schrieb Левинчук Федор:Hi, can someone share best iptables rules against ddos\spam and etc ?thx in advance  -- With regards Levinchuk F.  ___
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[Csgo_servers] MOTD

2014-01-29 Thread Левинчук Федор
Hello I have in mind make some beauty motd with server stats and players steam stats is there limitation in motd?i already noticed not all JS working --  --With regardsLevinchuk F. 

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[Csgo_servers] vote

2014-01-20 Thread Левинчук Федор
Hi is there some params to configure build-in vote system ?  --  --With regardsLevinchuk F.

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Re: [Csgo_servers] bug: CSGO srcds binding to IPs which it should not

2013-11-19 Thread Левинчук Федор
./srcds_linux -game csgo -ip 1.2.3.4 -strictportbind +clientport 27031 +hostport 27131 +tv_port 27231 -steamport 26031 -pidfile /srv/srcds/srcds-csgo-server1/server.pid -console -usercon +game_type 0 +game_mode 0 +mapgroup mg_bomb +map de_dust  try to change placement of hostport  and clientport  +hostport port - Specifies the host port (Port specification before -port was added, but can still be used).+clientport port - Specifies the client port (The port the server advertises to clients, the same as -port and clientport in console)https://developer.valvesoftware.com/wiki/Command_Line_Options#Source_Games  --With regardsLevinchuk F.  20.11.2013, 13:53, "Jesse Molina" je...@opendreams.net:My CSGO install is binding to * instead of the specific IP it has been told to bind to.  That's a problem.Process command arguments:./srcds_linux -game csgo -ip 1.2.3.4 -strictportbind +clientport 27031 +hostport 27131 +tv_port 27231 -steamport 26031 -pidfile /srv/srcds/srcds-csgo-server1/server.pid -console -usercon +game_type 0 +game_mode 0 +mapgroup mg_bomb +map de_dustlsof says the following network sockets are in use by PID 11474:COMMAND PID USER   FD   TYPE    DEVICE SIZE/OFF NODE NAMEsrcds_lin 11474 hlds    5u  IPv4 591672069  0t0  UDP 1.2.3.4:27131srcds_lin 11474 hlds    6u  IPv4 591672070  0t0  UDP 1.2.3.4:27031srcds_lin 11474 hlds    7u  IPv4 591672071  0t0  UDP 1.2.3.4:27231srcds_lin 11474 hlds    8u  IPv4 591672072  0t0  TCP 1.2.3.4:27131 (LISTEN)srcds_lin 11474 hlds   15u  IPv4 591674797  0t0  TCP 127.0.0.1:35912-127.0.1.1:mysql (ESTABLISHED)srcds_lin 11474 hlds   27u  IPv4 591674088  0t0  TCP *:52965 (LISTEN)srcds_lin 11474 hlds   28u  IPv4 591674089  0t0  UDP *:27036srcds_lin 11474 hlds   30u  IPv4 591674109  0t0  UDP 1.2.3.4:26032My tf2, css, and hl2dm servers don't have this problem.  This seems to be something specific to CSGO.Also, the port assigned was +clientport 27031.  Why the heck is it using 27036It's all foobar.___Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___
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Re: [Csgo_servers] Server Jitter/Lag on 128 tick Server with 24 players

2013-10-27 Thread Левинчук Федор
HI,are you sure it server side problem?can you specify more info for your server? (server specs, bandwidth, srcds params)  --  --With regardsLevinchuk F.  28.10.2013, 11:07, "AtomicZone Server" ser...@azclan.net:I have noticed that our server consistently gets rather laggy when near full.  I currently run two 33 player servers (16v16 with 1 spectator).  When the player count gets above 24, our 128 tick server starts to lag below 128 ticks.  The only plugins/addons running on the servers are MetaMod and SourceMod.  I originally thought it was a misconfiguration on our server, but I see that other servers with high player counts (that aren't even 128 tick) have this same latency problem.  I have asked our server host for assistance but they assure me it's not a hardware issue.  I contacted Steam support for assistance and they referenced this mailing list.  I was hoping a SRCDS developer would be able to work with us to get the latency issues resolved. See below link for a screenshot with net_graph and player count on the screen. http://i.imgur.com/jGs8Qwc.jpg Thanks,cyberdeath,___Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___
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Re: [Csgo_servers] Server Jitter/Lag on 128 tick Server with 24 players

2013-10-27 Thread Левинчук Федор
Plugin ver 1.5.5 ? SM and MM snapshot ver ?If maxplayers about 24 or 30 same issue? --  --With regardsLevinchuk F.  28.10.2013, 14:35, "AtomicZone Server" ser...@azclan.net:As requested: Server Specs (VDS):* OS: Linux (Gentoo) w/Optimized Kernel* Processor: E5-2690v2 (4 cores)* Memory: 4096MB | Free: 2189MB* CPU Usage: 38.61%* HDD: 400GB (15k RPM I believe) Bandwidth:* 1 Gbps available on server with a 20 Gbps pipe to the internet (shared, of course).  But, never saturated except possibly during a DDoS, which doesn't seem to happen often. SRCDS Params:* Startup: -game csgo -ip 74.91.123.66 +maxplayers 33 -maxplayers_override 33 -debug -console -usercon -nocrashdialog -norestart -nodefaultmap +host_timer_spin_ms 0 +sv_pure 0 -tickrate 128 * Other possibly-applicable configuration settings:mp_timelimit 0sv_hibernate_when_empty 0mp_backup_round_file ""mp_backup_round_file_pattern ""mp_backup_round_last ""sv_hibernate_ms "0"sv_hibernate_ms_vgui "0"host_sleep "0"sv_client_cmdrate_difference 0sm_cvar sv_client_min_interp_ratio 1sm_cvar sv_client_max_interp_ratio 1sv_clockcorrection_msecs 15sv_maxusrcmdprocessticks 0 //SM commandssm_vote_delay 300 //NoRoundStats - Fixes Timeoutsv_noroundstats 1 // bot-related commandsbot_difficulty 1bot_chatter "off"bot_join_after_player 0bot_quota 0bot_quota_mode "normal"sm_csgobotquotafix_enable 1sm_csgobotquotafix_quota 10 fps_max 0sv_minrate 128000sv_maxrate 0sm_cvar sv_minupdaterate 128sm_cvar sv_maxupdaterate 128sv_mincmdrate 128sv_hibernate_when_empty 0 * Server running Classic Casual with Deathmatch plugin (https://forums.alliedmods.net/showthread.php?t=189577).  Rounds never end.  Every so often (usually daily), server map is changed.  However, server has latency issues even when freshly started. Thanks,cyberdeath  On Sun, Oct 27, 2013 at 10:32 PM, Левинчук Федор fedot-da-ne-...@yandex.ru wrote:HI,are you sure it server side problem?can you specify more info for your server? (server specs, bandwidth, srcds params)  --  --With regardsLevinchuk F.  28.10.2013, 11:07, "AtomicZone Server" ser...@azclan.net:I have noticed that our server consistently gets rather laggy when near full.  I currently run two 33 player servers (16v16 with 1 spectator).  When the player count gets above 24, our 128 tick server starts to lag below 128 ticks.  The only plugins/addons running on the servers are MetaMod and SourceMod.  I originally thought it was a misconfiguration on our server, but I see that other servers with high player counts (that aren't even 128 tick) have this same latency problem.  I have asked our server host for assistance but they assure me it's not a hardware issue.  I contacted Steam support for assistance and they referenced this mailing list.  I was hoping a SRCDS developer would be able to work with us to get the latency issues resolved. See below link for a screenshot with net_graph and player count on the screen. http://i.imgur.com/jGs8Qwc.jpg Thanks,cyberdeath,___Csgo_servers mailing listCsgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers,___Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___
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Re: [Csgo_servers] [CSGO] workshop download errors

2013-02-10 Thread Левинчук Федор
I have same issue 
Any ideas?


--
With regards
Levinchuk F.

11.02.2013, 05:02, Joshua Travis joshua.w.tra...@gmail.com:
 [UGC] Download of file  from cloud failed with result 16 (920128278776973834)
 An error occurred while attempting to download a file from the UGC server!

 Anyone else getting a lot of complaints of this occurring?

 ,
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Re: [Csgo_servers] zombie mod cs go

2012-12-12 Thread Левинчук Федор
for me too -)

--
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Levinchuk F.

13.12.2012, 10:48, Apolo NewOrn bandanew...@hotmail.com:
 Hello, could someone pass me a mod for CS GO zombie?

 Thank you!

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Re: [Csgo_servers] CSGO 1.21.5.0

2012-12-12 Thread Левинчук Федор
GJ thx

--
With regards
Levinchuk F.

13.12.2012, 11:08, Ido Magal i...@valvesoftware.com:
 We hope to have an update for CS:GO within the next few hours. Thanks.

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Re: [Csgo_servers] csgo update 1.21.4.0

2012-12-03 Thread Левинчук Федор
What cvars to control this? - In addition to TKing, you can now be kicked/banned in two different ways for team hurting:- For doing an unusual amount of damage in a short amount of time.- For doing an excessive amount of team damage over the course of the match.Thx--With regardsLevinchuk F.   

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[Csgo_servers] GOTV crash

2012-10-28 Thread Левинчук Федор
Hi I got issue with GOTV, my servers crash after someone join it have this cvarstv_enable 1tv_autorecord 1 and another i can't change player at GOTV... i follow  only one person all the time--With regardsLevinchuk F.

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[Csgo_servers] webAPI

2012-10-17 Thread Левинчук Федор
Is there any webAPI for player statistic that shows at gamehttp://www.youtube.com/watch?v=ku41o_EOEmI--With regardsLevinchuk F.

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Re: [Csgo_servers] webAPI

2012-10-17 Thread Левинчук Федор
Thx, I know about that 
but there are undocumented API for Dota2 for geting matchs stats
http://dev.dota2.com/showthread.php?t=47115
and another 
https://dotabuff.com/
developers made good stats
may be there are for CSGO

--
With regards
Levinchuk F.

17.10.2012, 19:54, Misiu Pajor mpa...@op5.com:
 No, there is no such web API available at the time being.
 The web API:s that are available to the public can be found here:

 https://developer.valvesoftware.com/wiki/Steam_Web_API
 http://steamcommunity.com/dev

 Best regards,
 Misiu Pajor

 On Oct 17, 2012, at 8:00 AM, Левинчук Федор wrote:

  Is there any webAPI for player statistic that shows at game
  http://www.youtube.com/watch?v=ku41o_EOEmI
  --
  With regards
  Levinchuk F.
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Re: [Csgo_servers] webAPI

2012-10-17 Thread Левинчук Федор
this is that I looking for
thx

--
With regards
Levinchuk F.

17.10.2012, 22:07, Netshroud netshr...@gmail.com:
 Looks like you could use the ISteamUserStats Web APIs:

 http://api.steampowered.com/ISteamUserStats/GetSchemaForGame/v0002/?key=API 
 keyappid=730l=english

 http://api.steampowered.com/ISteamUserStats/GetUserStatsForGame/v0002/?key=API
  keyappid=730steamid=steam ID as 64-bit integer

 On 17/10/2012, at 9:11 PM, Левинчук Федор fedot-da-ne-...@yandex.ru wrote:

  Thx, I know about that
  but there are undocumented API for Dota2 for geting matchs stats
  http://dev.dota2.com/showthread.php?t=47115
  and another
  https://dotabuff.com/
  developers made good stats
  may be there are for CSGO

  --
  With regards
  Levinchuk F.

  17.10.2012, 19:54, Misiu Pajor mpa...@op5.com:
  No, there is no such web API available at the time being.
  The web API:s that are available to the public can be found here:

  https://developer.valvesoftware.com/wiki/Steam_Web_API
  http://steamcommunity.com/dev

  Best regards,
  Misiu Pajor

  On Oct 17, 2012, at 8:00 AM, Левинчук Федор wrote:
   Is there any webAPI for player statistic that shows at game
   http://www.youtube.com/watch?v=ku41o_EOEmI
   --
   With regards
   Levinchuk F.
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Re: [Csgo_servers] CreateFragmentsFromFile: 'downloads/1ab72a88.dat' doesn't exist.

2012-10-16 Thread Левинчук Федор
i create that file -)
now at console

Download file 'downloads/882ab71a.dat' already exists!
Download file 'downloads/882ab71a.dat' already exists!
Download file 'downloads/882ab71a.dat' already exists!
Download file 'downloads/882ab71a.dat' already exists!
Download file 'downloads/882ab71a.dat' already exists!


--
With regards
Levinchuk F.

16.10.2012, 05:11, ics i...@ics-base.net:
 If you run linux, go to that downloads directory and type touch 1ab72a88.dat. 
 It will create that file and spam stops. Basically downloads folder used to 
 store spray files from people so they are usually those but that spam is 
 harmless.

 -ics

 15.10.2012 20:02, Benjamin Vergnaud kirjoitti:

 Hello guys,

 I have an issue and I need your help =) I have made a quick search in the 
 mails that I have received since I'm on the ML, but didn't find any thread 
 about it.

 I have 3 CS:GO servers. All of them have pretty much the same config. All of 
 them are correctly set. I'll upload a config if you want it, but I have 
 never had an error with those servers. I've always been able to join them, 
 whatever the map was.

 However, these servers suffer from freezes.
 After having triple-checked everything, the only thing I have is this :

 CreateFragmentsFromFile: 'downloads/1ab72a88.dat' doesn't exist.

 It is spamming my logs like hell. I have updated my servers a couple of 
 times, done everything I could possibly done, reinstalled them several 
 times. This thing always comes back.

 If anyone has any idea what this thing is, and why it causes freezes, i'm 
 buying.

 Note, the 1ab72a88 is the most common one, but ponctually, I have also seen 
 other files than this one (other series of letters/number).

 Any help will be greatly appreciated.

 Thanks

 --
 Benjamin ‘kRYOoX’ Vergnaud

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Re: [Csgo_servers] csgo 1.19.0.x

2012-09-13 Thread Левинчук Федор
May be zombie mod inside? -)


14.09.2012, 03:36, Russell Smith ve...@tinylittlerobots.us:
 The obvious answer is that the server configuration will change again
 breaking everything.

 On 13.09.2012 16:32, lcz # GalegO wrote:

  The major version is changed 1.18 - 1.19, so I think this will be a
  BIG update :D

  PS: Maybe a chicken mod? rrsrsrs.. joking :P

  BR,

  lcz # GalegO

  -
   DE: Nate Klein woodendoortoh...@yahoo.com
   PARA: csgo_servers@list.valvesoftware.com
   ENVIADAS: Quinta-feira, 13 de Setembro de 2012 20:12
   ASSUNTO: Re: [Csgo_servers] csgo 1.19.0.x

  Perhaps a fix for the randomly disappearing mini-scoreboard at the
  top
  of the screen?

  --- On THU, 9/13/12, GOAS _g...@g-portal.de_ wrote:
  From: Goas g...@g-portal.de
  Subject: Re: [Csgo_servers] csgo 1.19.0.x
  To: csgo_servers@list.valvesoftware.com
  csgo_servers@list.valvesoftware.com
  Date: Thursday, September 13, 2012, 7:02 PM

  More chicken on italy!!

  Am 14.09.2012 um 01:05 schrieb Russell Smith
  ve...@tinylittlerobots.us:
  Let's all speculate wildly.

  On 13.09.2012 15:57, Goas wrote:
  custom maps issue maybe xD

  Am 14.09.2012 um 00:32 schrieb RSS List User
  l...@redspeedservers.com
  [3]:
  Any key issues like sv_password fixed?

  On 9/13/2012 6:31 PM, Ido Magal wrote:
  We hope to have an update ready later today.

  Thanks.

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[Csgo_servers] sourceTV

2012-08-30 Thread Левинчук Федор
Hi
is there any autorecord cvar? Didnt find
Using sm plugin for autorecord but it broke records

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Re: [Csgo_servers] sourceTV

2012-08-30 Thread Левинчук Федор
Спасибо работает Thx it worksbut i can't watch the recorded demohttps://docs.google.com/open?id=0B9GQJednE4hjUExXdzFUMG90cjQclient just exit 30.08.2012, 14:56, "Сергей Дудин" ser...@gmail.com:Если не ошибаюсь, то tv_autorecord "1"2012/8/30 Левинчук Федор fedot-da-ne-...@yandex.ruHi is there any autorecord cvar? Didnt find Using sm plugin for autorecord but it broke records  ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___
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[Csgo_servers] request for side choosing round at competitive mode

2012-08-26 Thread Левинчук Федор
Hi I noticed at competitive mode is missing side choosing roundside choosing round is knife roundit will be a perfect add for competitive 

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[Csgo_servers] Deathmatch support

2012-08-22 Thread Левинчук Федор
Hi This letter is a request for DM mod :) I know there are a SM plugin to allow DM for CSGO but It will be much better for native support for this mod this is statistic of servershttp://www.gametracker.com/search/csgo/at the top is DM  thx in advance. 

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Re: [Csgo_servers] Metamod install

2012-08-20 Thread Левинчук Федор
Hi 
at metamod.vdf

Plugin
{
file  ../csgo/addons/metamod/bin/server
}


20.08.2012, 16:30, Сергей Дудин ser...@gmail.com:
 How can I install metamod? I installed metamod in addons, but when the server 
 start, metamod isn't 
 loaded.http://pixs.ru/showimage/metaJPG_8845311_5565577.jpg
 On another server all it works, but this server isn't mine.
 Sry for bad english. Thanks.

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[Csgo_servers] BUG pure 1

2012-08-20 Thread Левинчук Федор
 Hi notoced Bug with cs_italy with sv_pure 1L 08/20/2012 - 23:51:49: "Filoret368STEAM_1:1:13391165Unassigned" disconnected (reason "Pure server: file [GAME]\pak01_000.vpk does not match the server's file.") kicks all playersmade cache check - without changes

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Re: [Csgo_servers] Metamod install

2012-08-20 Thread Левинчук Федор
what version of the mm?

20.08.2012, 18:17, Сергей Дудин ser...@gmail.com:
 Any ideas?
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[Csgo_servers] mp_halftime

2012-08-19 Thread Левинчук Федор
Hi in compatitive it work finein casual it switch maps in loop after 15sec, there to dig? in gamemode for casualmp_maxrounds 20mp_timelimit 0mp_halftime 1

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Re: [Csgo_servers] automated updates

2012-08-15 Thread Левинчук Федор
Hi all, other question  was there any announce for update yesterday? -) 16.08.2012, 00:39, "Erik-jan Riemers" riem...@binkey.nl:So how does the auto update work on cs:go btw?I know you can get a lof of detail fromhttps://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_ServersBut my question would be, you normally start it up with "srcds_run -gamecsgo -console etc etc -autoupdate" but I don't see the -autoupdate.If you need to login with your username/pwd you can automate that processtoo, but I cannot read anywhere what will happen if there is a update forcsgo and you _restart the server or something what will happen to it.Since updating requires the whole steamcmd stuff.Or did I miss anything.. :p so many mails these days :)___Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___
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Re: [Csgo_servers] Server crashes - update

2012-05-30 Thread Левинчук Федор
What cvar to disable?

30.05.2012, 17:39, Solomon Nero solomon.n...@gmail.com:
 haha me too!  I have had players in my server all through the night into
 the morning, there are still players in there! sweet :)

 On 5/30/2012 5:46 AM, Saint K. wrote:

  Last night I've disabled client voting on the servers, just because I 
 wanted too.

  I noticed that apparently this has fixed the crashing. The server has ran 
 stable throughout the night as far as I can tell.

  Saint K.
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