Re: [Csgo_servers] Custom models

2016-12-22 Thread BReeZboii .
It's allowed to use custom models, skins for whatever use, as long as it is
not an existing cs:go skin/model that can be bought for money. I cannot
verify if this also counts for all published items in the community
workshop, but i at least would not risk using those.

http://blog.counter-strike.net/index.php/server_guidelines/

They crossed over a previous stated line.

On 20 December 2016 at 13:38, Michael Loveless 
wrote:

> The truth is, no one really knows for sure since Valve is too good to talk
> to the community that made them.
>
> However, from what I've personally experienced from my servers as well as
> observed on others over the past 6-8 months, custom weapon skins and models
> will not get you banned as long as you are not using any that are monetized
> in-game. I've been using custom knives and custom player models from places
> like Game Banana for quite some time now, no bans. As far as the knives,
> they can't be any of the actual types used in game (karambit, bayonet,
> etc.) nor have any of the in-game skins on their custom model (asiimov,
> lore, etc..). So they gotta be custom, which there are like a dozen or so
> publicly available. As for regular guns (awp, ak, etc..), it appears that
> you can use custom skins on them without issue as well, again, as long as
> they are not ones in game. This is all mostly based on my experience
> running servers with these features.
>
> I also ensure that Sourcemod's core cfg has the "FollowCSGOServerGuidelines"
> marked "yes", which should stop any bannable features from being executed
> on the server.
>
> For weapons and skins, it seems that just the !knife and !ws plugins are
> the ones that are banned, since they give you access to actual in game
> items, which is about the only specific that Valve laid out for weapons.
> Again, I'm only speaking from experience. Maybe the completely custom
> models and skins are banned, and they just don't have any easy way to
> identify them like they do the !ws versions, but I've personally had no
> issue for many moons. I don't want to violate their rules either, I'd
> begrudgingly remove them if I had to but they currently don't seem to be an
> issue.
>
> On Tue, Dec 20, 2016 at 4:18 AM, Kamil Wilczyński 
> wrote:
>
>> Only in theory. In practise, you get your gslt banned.
>>
>> -Original Message-
>> From: Csgo_servers [mailto:csgo_servers-boun...@list.valvesoftware.com]
>> On Behalf Of eXiLe
>> Sent: Saturday, December 17, 2016 10:12 PM
>> To: csgo_servers@list.valvesoftware.com
>> Subject: [Csgo_servers] Custom models
>>
>> So with all the recent drama, and my inability to stay in touch with the
>> world. Does anyone have any final verdict on if we can use custom models in
>> gloves/arms, weapons, playermodels. And can we use custom weapons entirely?
>>
>>
>>
>>
>> --
>> View this message in context: http://csgo-servers.1073505.n5
>> .nabble.com/Custom-models-tp12232.html
>> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>>
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Re: [Csgo_servers] weapon_air_spread_scale

2016-10-17 Thread BReeZboii .
You can download map config plugins that loads through SourceMod and use:
sm_cvar weapon_air_spread_scale "#"


On 17 October 2016 at 13:06, Absurd Minds  wrote:

> Did you try putting it in one of the sourcemod configs instead of
> server.cfg or autoexec? That has worked for me in the past, even though it
> should be the same either way.
>
> On Oct 17, 2016 1:55 AM, "Joshua Travis" 
> wrote:
>
>> Anyway this can be setup as an sv cvar?
>>
>> As it stands it resets each map and the idea of having to redo the
>> command per map seems a bit much, also does it really need to be
>> flagged as a cheat?
>>
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Re: [Csgo_servers] net_maxcleartime not auto changing unless command entered in console

2016-10-14 Thread BReeZboii .
I have a similar issue with the new weapon_air_spread_scale. Set to 0.04,
it does not update ingame even when having it in my csgo-server.cfg


On 14 October 2016 at 22:00, Usman Khan  wrote:

> I've following in autoexec.cfg
> net_splitrate command works fine and value changes
> sm_cvar net_maxcleartime is not changed after server is started and stays
> a t 4 even though it is present in autoexec.cfg as 0.001, and i have to
> manually enter in server console sm_cvar net_maxcleartime 0.001  to have it
> changed.
> How to fix it so it auto changes?
> Since net_splitrate change so no issue with autoexec i guess
>
> net_splitrate 2
> sm_cvar net_maxcleartime 0.001
>
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Re: [Csgo_servers] Increase of Cheaters in Community Servers

2016-07-04 Thread BReeZboii .
Steam summer sale
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Re: [Csgo_servers] Valves ban system overhaul

2016-06-19 Thread BReeZboii .
Welcome back :)

On 19 June 2016 at 19:53, Michael  wrote:

> Yes, now i know what that thing is.  And i have done something wrong. My
> Fault. But thats not the reason for my email.
>
>
>
> Valve is judgeing me like a cheater, for doing something wrong ? i am a
> human i make misstakes but instant ban is
>
> Not the best way to judge a ServerOwner for a misstake.
>
>
>
> I mean its like : U spit on the gound , 20 years jail.
>
>
>
> Try google search :  Google > Servertoken CSGO , 2nd „found“
> https://steamcommunity.com/dev/managegameservers?l=german
>
>
>
> Click on the token link and u get 0 informations about guidelines. I never
> used counter-strike.net for what a server setup ? not realy
>
> @mishu   Denkst du echt das diese art von bestrafung fair ist ?. Dann
> währs wohl für dich ok wenn du in einer 30er zone 40 fährst und lebenslang
> ins gefängniss musst wenn du erwischt wirst.   Ich hab nichts gegen
> regeln aber wenn die nicht angezeigt werden wo es wichtig ist und sie nur
> versteckt zu finden sind ist es bescheuert. Blog.cs.net schau ich mir net
> jeden tag an, ehrlich noch nie angesehn weils mich nicht mehr juckt seit
> das rang system eingefürt worden ist. Mein acc is älter als mach anderer
> und die schaffens net das mit einzurechen sry , ich surf nur noch (ok jetzt
> nicht mehr dank des bans)
>
>
>
>
>
>
>
> *Von:* csgo_servers-boun...@list.valvesoftware.com [mailto:
> csgo_servers-boun...@list.valvesoftware.com] *Im Auftrag von *MiShU #
> gameserver-syndicate.de
> *Gesendet:* Sonntag, 19. Juni 2016 17:14
>
> *An:* csgo_servers@list.valvesoftware.com
> *Betreff:* Re: [Csgo_servers] Valves ban system overhaul
>
>
>
> Hey,
>
> cause i saw the .at (austria) in the email, i will answer him in german.
> Sorry.
>
> Also:
> Die 'rote Markierung' kommt nicht auf dem Server oder in der Konsole,
> sondern man findet diese Hinweise auf sourcemod/alliedmods. Zum Beispiel
> hier bei diesem Plugin:
>
> https://forums.alliedmods.net/showthread.php?p=2160622
>
> Eindeutig 'unapproved', sprich man sollte es NICHT nutzen. Außerdem hat
> Sourcemod seit dieser Sache eine 'Sicherheitsvariable' eingebaut. Damit
> dieses Plugin also geht, muss man eine Sourcemodvariable ändern.
> Damit hast du gleich zwei Dinge missachtet/übersehen/ignoriert. Tut mir
> leid, aber Unwissenheit schützt vor Strafe nicht!
>
> Grüße,
> mishu
>
>
>
> Am 19.06.2016 um 13:05 schrieb Michael:
>
> U say it doesnt work without changing a saftyflag. I never changed
> anything and what red labels ?
>
> I use TCAdmin for Servercreations my logfiles dont have any colored
> textlines
>
>
>
> *Von:* csgo_servers-boun...@list.valvesoftware.com [
> mailto:csgo_servers-boun...@list.valvesoftware.com
> ] *Im Auftrag von *Niko
> *Gesendet:* Sonntag, 19. Juni 2016 12:57
> *An:* csgo_servers@list.valvesoftware.com
> *Betreff:* Re: [Csgo_servers] Valves ban system overhaul
>
>
>
> The plugin doesn't work without changing a safety flag on sourcemod. Also
> in the sm thread there is a red label and an unapproval message.
> I know, it's ridiculous, but you must have been blind not to see the
> warnings.
>
> BR,
> Niko
>
> Sent from my Huawei Mobile
>
>
>
>  Original Message 
> Subject: [Csgo_servers] Valves ban system overhaul
> From: Michael
> To: csgo_servers@list.valvesoftware.com
> CC:
>
>
>
> (Sorry for my bad english)
>
>
>
> Hi
>
>
>
> I think Valve should overhaul the ban system against server owners.
>
>
>
> I Played CSGO after the new rank systen just from time to time. After a
> while i thougt , create a gameserver with the surf plugin.
>
>
>
> So i did it. I knew how it works but there was something new , a gslt
> woot ?
>
>
>
> I googled it and found directly the management page for tokens, kk , read
> the stuff above the creation , everything is fine.
>
>
>
> Surf1 , surf 2 , surf 3 created, i downloaded the plugins i want.
>
>
>
> A User on my server asked me for a knife plugin so i tryed it out , i saw
> it on a server so i searched for it at alliedmodders. It dont realy worked
> fine  , some knifed are invisible , so i deletet the plugin for bugs.
>
>
>
> A few days later (06.17.16) i saw a message ingame  that my tokens are
> permanently banned. HOLY MOLY woot ?
>
>
> I checkt my mails, nothing . i checkt google for a gslt ban and found :
> Plugins like the sm_knifeupdate (that i was trying) are not longer allowed …
>
>
>
> WOW Awesome, i banned my self becouse i tryed a plugin for 2 minutes.
>
>
>
> On the Token website are no links to any guildelines .
>
>
>
> I got a permanent ban for tokens and a cooldown to play
>
>
>
> Valve juges me like a Cheater and thats not fair , this are just Skins .
>
>
>
>
>
>
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>
>
> 

Re: [Csgo_servers] Skin/Knife/WS/Kosy/Skiny - Valve Politics

2016-06-10 Thread BReeZboii .
There should be nothing to argue about, Valve set a list of rules. The
servers breaking those rules should also face the consequences, the fact
that Valve haven't shown much ban activity when there are still servers
around breaking the rules is indeed a problem and will only result into
more revolt. So i totally agree with this post that it's as if Valve is
taking a dumb on those going with the rules, but those who're still gaining
from breaking them are still "allowed" to do as they wish. I wonder if this
is the same ban mentality they have on player VAC's in Matchmaking.

Otherwise they should add mods who could check each server for potential
misuse, if Valve themselves do not have time.

On 9 June 2016 at 15:48, lost422 <19piotre...@gmail.com> wrote:

> This politics is sick...
>
>
> I do not use these plugins but I wonder more often for breaking these
> rules,
> because there are a lot of servers which break rules and they have 90% of
> children... Without them there is no way to pay for renting of servers.
>
>
>
>
>
> --
> View this message in context:
> http://csgo-servers.1073505.n5.nabble.com/Skin-Knife-WS-Kosy-Skiny-Valve-Politics-tp11788p11801.html
> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>
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Re: [Csgo_servers] In game server browser show 0 players

2016-03-14 Thread BReeZboii .
What does it show if you right click on the server to get information about
the players on it etc?

On 14 March 2016 at 09:33, Molnár László  wrote:

> Hy everyone!
>
> Don't know if someone met this kind of problem, but i hope we can find a
> solution for it.
>
> So basicly we are running one community CSGO server in Classic Casual
> mode, we have Bots enabled ( 8 ) and a basic sourcemod (extra plugins are
> only a bank plugin, and weapon restrick)
> The problem is even if there are players on the server  the server
> browsern in game shows 0 players on the server.
>
> Can somebody help me to fix this?
> We already tried to remove sv_vissiblemaxplayers cvar, sourcemod.
>
> Ty in advance
>
>
>
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Re: [Csgo_servers] GSLT continually revoked for no reason!

2016-03-07 Thread BReeZboii .
Marcin

I just remember when i read the guidelines i immediately thought "What
about custom player skins, custom glove skins". I still think there are
some broad untouched areas.

Also, if it's allowed to use valve's hl2 packages for sounds, sprites etc.
(This might be a bit beyond topic), but after this "copyright" nonsense
within their own game i could only be more concerned about everything
customl made on a server and things that we use from the game itself, but i
might just be overthinking it now.

On 7 March 2016 at 10:54, Marcin Paterek <mrpate...@gmail.com> wrote:

> BReeZboii,
>
> I totally agree Valve could give some kind of warning to server owners. As
> far as I remember, the first ever ban wave (back in 2015) wasn't permanent.
> So printing some kind of warning in the logs or even giving a short,
> 24-hours ban, would give us a fair chance to look into the files and find
> out what's wrong. I believe some people may be banned because they are not
> aware of how their plugins behave.
>
> But I don't agree with giving more specific set of rules. While it would
> be better for now, probably in a week, a month or a year somebody would
> find another method of doing forbidden things. And we would be back into
> the topic, discussing new set of rules, and so on. A huge waste of time for
> everybody, since everytime you'd have to review all your plugins to check
> if they follow new guidelines.
>
> Regards,
> Marcin
>
> 2016-03-07 10:16 GMT+01:00 BReeZboii . <breezb...@gmail.com>:
>
>> Marcin,
>>
>> Even if you're correct about owners having to double check their stuff,
>> which i am sure most do. Then double checking every single piece of code,
>> asking in plugin topics etc isn't just a big hassle, it's also an
>> impossible task for most people. Having servers can, and mostly is a lot of
>> work already.
>>
>> Valve should make proper guidelines and be more specifik. They did
>> release the "guildelines" (
>> http://blog.counter-strike.net/index.php/server_guidelines/), but i
>> still believe that this is far from enough.
>>
>> It's just so stupid that everyone have to panic, people that willingly
>> contribute to the game community this much, are being forced to be anxious
>> to whatever they put on their server. Not to mention a spoiled person in
>> theory could put some "unallowed" code inside a plugin file and share it
>> with people so they get a ban.
>>
>> I totally understand valve's reason to add the GLST whatsoever, but they
>> surely haven't briefed us properly. They should just warn us a week before
>> with a red popup box on our profile telling us that we have some
>> code/plugin that we should fix/remove, and if we don't do so within x
>> amount of time, they will give maybe a 2-4 months server ban.
>>
>> On 5 March 2016 at 02:21, Marcin Paterek <mrpate...@gmail.com> wrote:
>>
>>> Max,
>>>
>>> I'm on the same side of the barricade as you do. I am also a server op
>>> who tries to fullfill all the rules. But let me ask: what did you do to
>>> check if you are fine with the rules? Did you read all your plugins' code
>>> or even if you can't, have you tried to ask in their topics "Hey, I would
>>> like to ask - does your plugin do something with items that could
>>> potentially result in a GSLT ban?". There was a lot of unnecessary trash
>>> talk coming to the list in the last few weeks - and I bet if we talked to
>>> each other which plugins did we use and who was banned, we could help each
>>> other and identify where the problem is. But it seems to be easier just to
>>> offense people, say that sb is stupid or whatever, and just write "I AM
>>> OKAY AND I WAS BANNED INNOCENTLY".
>>>
>>> I'm not saying Valve is 100% okay, because as I wrote before - there are
>>> still some servers with knives etc. which doesn't seem to be banned. But I
>>> guess one of the purposes of this list is to help each other, to talk with
>>> other server ops, and not to prove how dumb other people are.
>>>
>>> M.
>>>
>>> 2016-03-04 22:03 GMT+01:00 Max Krivanek <m...@kigen.co>:
>>>
>>>> A combination of the two approaches would have been more effective.  A
>>>> SourceMod that disallows what Valve doesn't want, with the option flag like
>>>> it has now.  That way the server operators trying to abide by Valve's terms
>>>> could have something to clearly define what wasn't allowed.  Then a system
>>>> for banning servers that don't follow th

Re: [Csgo_servers] GSLT continually revoked for no reason!

2016-03-07 Thread BReeZboii .
Marcin,

Even if you're correct about owners having to double check their stuff,
which i am sure most do. Then double checking every single piece of code,
asking in plugin topics etc isn't just a big hassle, it's also an
impossible task for most people. Having servers can, and mostly is a lot of
work already.

Valve should make proper guidelines and be more specifik. They did release
the "guildelines" (
http://blog.counter-strike.net/index.php/server_guidelines/), but i still
believe that this is far from enough.

It's just so stupid that everyone have to panic, people that willingly
contribute to the game community this much, are being forced to be anxious
to whatever they put on their server. Not to mention a spoiled person in
theory could put some "unallowed" code inside a plugin file and share it
with people so they get a ban.

I totally understand valve's reason to add the GLST whatsoever, but they
surely haven't briefed us properly. They should just warn us a week before
with a red popup box on our profile telling us that we have some
code/plugin that we should fix/remove, and if we don't do so within x
amount of time, they will give maybe a 2-4 months server ban.

On 5 March 2016 at 02:21, Marcin Paterek  wrote:

> Max,
>
> I'm on the same side of the barricade as you do. I am also a server op who
> tries to fullfill all the rules. But let me ask: what did you do to check
> if you are fine with the rules? Did you read all your plugins' code or even
> if you can't, have you tried to ask in their topics "Hey, I would like to
> ask - does your plugin do something with items that could potentially
> result in a GSLT ban?". There was a lot of unnecessary trash talk coming to
> the list in the last few weeks - and I bet if we talked to each other which
> plugins did we use and who was banned, we could help each other and
> identify where the problem is. But it seems to be easier just to offense
> people, say that sb is stupid or whatever, and just write "I AM OKAY AND I
> WAS BANNED INNOCENTLY".
>
> I'm not saying Valve is 100% okay, because as I wrote before - there are
> still some servers with knives etc. which doesn't seem to be banned. But I
> guess one of the purposes of this list is to help each other, to talk with
> other server ops, and not to prove how dumb other people are.
>
> M.
>
> 2016-03-04 22:03 GMT+01:00 Max Krivanek :
>
>> A combination of the two approaches would have been more effective.  A
>> SourceMod that disallows what Valve doesn't want, with the option flag like
>> it has now.  That way the server operators trying to abide by Valve's terms
>> could have something to clearly define what wasn't allowed.  Then a system
>> for banning servers that don't follow those rules would have a lot less
>> issues.
>>
>> We didn't find any of the props that are disallowed in any of our own
>> plugins.  So we can only assume it was a 3rd party plugin we were using
>> that caused the GSLT ban in the first wave.  Since then we've basically
>> stripped the servers down to the core plugins.  Players were quite unhappy
>> as a result.  But since we didn't know what plugin triggered the ban, and
>> Valve themselves won't identify what triggered the ban, we didn't know what
>> else to do.
>>
>> On Fri, Mar 4, 2016 at 2:08 PM, Nicholas Hastings <
>> psycho...@alliedmods.net> wrote:
>>
>>> Full disclosure - They did try to work with us on this before GSLTs were
>>> even officially introduced to CS:GO. They wanted to know if we were willing
>>> to just add the blocks to SourceMod, without checks necessarily being added
>>> to CS:GO itself.
>>>
>>> Our initial position was that while we weren't necessarily against it,
>>> we didn't think it would be effective and could fork the community to an
>>> extent. With SourceMod being open source, it would be rather easy for
>>> someone to just remove the checks and then run and/or distribute a version
>>> without them.
>>>
>>> We then shortly relaxed our stance to try to be cooperative and asked
>>> what specifically was desired to be blocked, but were not given a response.
>>> I believe that was just a tacit agreement that it wouldn't be effective.
>>>
>>> Fast forward to now, a specific list would still be nice to better
>>> protect users from possibly unintentionally running something that could
>>> get their account's GSLTs banned.
>>>
>>> --
>>> Nicholas Hastings
>>> AlliedMods.net 
>>>
>>>
>>>
>>> Max Krivanek 
>>> Friday, March 4, 2016 2:47 PM
>>> It is indeed not SourceMod team's duty.  But its not like Valve gave the
>>> SourceMod team a chance to work with them to help prevent accidental bans.
>>> Its not like these entity properties scream "do not touch me."  And since
>>> when we develop plugins we're trying to figure out how things work, we
>>> might end up touching one of those properties.  Or downloaded a plugin that
>>> touched one of these properties.  Not for 

Re: [Csgo_servers] [ GSLT ] – User accounts will also receive a temporary cooldown when their Game Server Login Token gets banned.

2016-02-24 Thread BReeZboii .
I totally agree with you Max Krivanek.

On 24 February 2016 at 11:12, Max Krivanek  wrote:

> These GSLT bans are getting really annoying.  The lack of any transparency
> on Valve's part and perma-banning make this a system I wouldn't touch again.
>
> Its not worth running servers where you don't have any clue what you got
> banned for.  This isn't like clients where there is an expectation for them
> to be unmodified.  Community servers are generally modified to give the
> players something different to experience.  But we don't know what API
> calls magically get us banned.
>
> On Wed, Feb 24, 2016 at 2:06 AM, Tom Devonport 
> wrote:
>
>> Seems to be new bans only. Friend of mine got banned, perm GSLT ban, 11
>> days global
>> Cooldown. Wondering if its really needed since its just going to push
>> people into making new accounts.
>> On 24 Feb 2016 7:50 a.m., "Maxence Sartiaux"  wrote:
>>
>>> I had my GSLT banned on the first wave, all of my three accounts was
>>> banned in the same time, no cooldown for me actually i don't think it's
>>> retroactive, at least i hope it's not :D
>>>
>>> --
>>> *From: *"Matthias \"InstantMuffin\" Kollek" 
>>> *To: *"csgo servers" 
>>> *Sent: *Wednesday, February 24, 2016 2:56:35 AM
>>> *Subject: *Re: [Csgo_servers] [ GSLT ] – User accounts will also
>>> receive a temporary cooldown when their Game Server Login Token gets banned.
>>>
>>> I guess the mailing list would explode if this were the case.
>>> Close your eyes, plug your ears, duck and wait 5 more minutes to be
>>> extra certain. ;)
>>>
>>> On 24.02.2016 02:53, Ian wrote:
>>>
>>> My main question, will this be done retroactively to users who have
>>> gotten their servers banned, or only to users who get their servers banned
>>> from here on out?
>>>
>>> Also (@ Ido and Vitaliy), will my email ever get responded to regarding
>>> my GSLT ban? I've followed up several times will full information and
>>> gotten no response.
>>>
>>> On Tue, Feb 23, 2016 at 8:32 PM, Matthias "InstantMuffin" Kollek <
>>> proph...@sticed.org> wrote:
>>>
 While I appreciate any further advancements in punishment and banning
 abusive community servers, I find any penalties concerning with the current
 lack of transparency.


 On 24.02.2016 01:56, Absurd Minds wrote:

 To be it sounds like your account will receive a griefing ban from
 matchmaking, or something.
 On Feb 23, 2016 7:29 PM, "Kevin C"  wrote:

> Can we get some further clarification on this please?
>
> Does this replace the permanent ban on GSLT accounts?
>
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