Re: [Csgo_servers] stealthmode's hodge podge of facts sprinkled amongst outright lies

2018-04-25 Thread Geo B.
Could you just randomly shut off like this machine please?

We all had a lot of fun reading your nonsense emails even at my office but
this is enough i think.


Le mer. 25 avr. 2018 à 14:43, Stealth Mode  a
écrit :

> The Internet Protocol address is assigned by the operating system
> contacting the network administration device which is normally a switch,
> router, or hub. It checks these devices for a free Internet Protocol
> address. And the packets the network sends has a footer and a header with
> this IP addressing.
>
> Once you have this IP address you can then pulse the dmz of the router and
> pull it's network allocation table. Once this is done you have every Mac
> address on the network.
>
> However, with just a pkt sniffer you can go directly to someone's is and
> pull their Mac address right out of the network interface cards read only
> memory which is stored under the device table for the operating system
> which is connected to the internet Protocol address you are using.
>
> Literally, a phone line can be tapped with 0 and 1 about a 1,000-10,000
> taps. And your machine will randomly shut off.
>
> On Tue, Apr 24, 2018, 12:55 Jack Emerson  wrote:
>
>> Your public IP address is assigned by your ISP independent of your
>> hardware. Are you mad?
>>
>> Why am I even replying...I'm part of the problem.
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-23 Thread Geo B.
Can we do something about this mad hacker ? Like just agree all together
that we are dumb and he is definitely right. MAC address can also be
converted in USD and skins i guess. We are just not aware of it.

Le lun. 23 avr. 2018 à 07:50, Stealth Mode  a
écrit :

> Your Mac address is converted at the handoff between the hardware layer,
> and the transport/packet layer. It then converts to an IP address. Google
> converters for deci to hexidecimal. There are plenty out there. Run a plt
> sniffer or rcon or netstat table of connections for the IP connected to
> your machine.
>
> On Sun, Apr 22, 2018, 01:39 Zaretti Steve  wrote:
>
>> you are right. You can only see the mac of the nearest switch/router.
>> Stealth Mode is just spamming some random word.
>>
>> 2018-04-22 6:42 GMT+02:00 Mukunda Johnson :
>> > I'm pretty sure mac addresses aren't even exposed to the server; this
>> topic
>> > is getting pretty derailed isn't it?
>> >
>> > On Sat, Apr 21, 2018 at 8:48 PM, Nomaan Ahmad 
>> wrote:
>> >>
>> >> Where can I find this IP/decimal to Mac converter you speak of? Could
>> you
>> >> give an example? You speak highly of yourself, here is your chance to
>> prove
>> >> it.
>> >>
>> >> On Sun, 22 Apr 2018, 4:07 am Stealth Mode, 
>> >> wrote:
>> >>>
>> >>> The fix is to create a bash script that looks for that in the server
>> log
>> >>> (the repietitive call to null.wav), and automatically ban. If you
>> push the
>> >>> IP through a ip/decimal conversion tool you can make it a Mac address
>> ban
>> >>> right in the hardware packet/transport layer.
>> >>>
>> >>> End of message.
>> >>>
>> >>> On Thu, Apr 19, 2018, 20:04 wickedplayer494 <
>> wickedplayer...@gmail.com>
>> >>> wrote:
>> 
>>  Just to keep everyone on the list in the loop, McJohn said that a fix
>>  for servers crashing (which I can only assume is a result of this)
>> is being
>>  worked on:
>> 
>> https://www.reddit.com/r/GlobalOffensive/comments/8d7hkr/3kliksphilips_interview_with_a_cheater/dxljl53/?context=3
>> 
>>  On 4/17/2018 3:22 PM, iNilo wrote:
>> 
>>  A player on my server was able to spam all the clients with a script
>> he
>>  later linked ( https://hastebin.com/fufarowuba.cpp )
>> 
>>  its causing massive console spams.
>> 
>>  https://i.imgur.com/nOWLkeq.png
>> 
>>  Someone has a fix for this?
>> 
>>  - iNilo.
>> 
>> 
>> 
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Re: [Csgo_servers] Srcds on docker

2017-05-31 Thread Geo B.
The problem is if we bind srcds to public IP of the box, the container just
crash because it can't allocate an IP that it doesn't see (look screenshot)
https://gyazo.com/57f60cd190fd64686c6ddbf4e54b34c5
Binding to 0.0.0.0 solve the problem but then, status etc doesn't works.
https://gyazo.com/88aa7bd00a7a36e61ef4b41ddc53db79

About LAN config, i haven't triied for now, but someone reported that the
servers doesn't show on LAN tabs except if he uses net: host but i didn't
had the time to try it myself.

I am currentyl not at home but i could give a more complete lists of waht
works and what not in a few days. I could setup a docker env if you need it.

@Felix, I'm aware of that, the problem is that the container just crash if
i bind something else than 0.0.0.0.




BACHELOT *Geoffrey*
*Tel:* *+33 6 19 44 00 42 <%2B33%206%2019%2044%2000%2042>*
*Mail:* *bachel...@gmail.com <bachel...@gmail.com>*

2017-05-30 23:24 GMT+02:00 Felix Spittel <felixspit...@gmail.com>:

> Hey,
>
> what you need is the ip address associated with the network interface.
> This is how you are able to get it inside of a container:
>
> ifconfig eth0 | grep "inet addr:" | cut -d : -f 2 | cut -d " " -f 1
>
> If you used this inside of a script assign it to a variable:
>
> IP="$(ifconfig eth0 | grep "inet addr:" | cut -d : -f 2 | cut -d " " -f 1)"
>
> You might have to escape " depending on your shell
>
> IP="$(ifconfig eth0 | grep \"inet addr:\" | cut -d : -f 2 | cut -d \" \"
> -f 1)"
>
> You might also have to install net-tools for Debian based images.
>
>
> Just pass it like this -ip $IP
>
>
> If you use an Orchestrator like Cattle with Rancher, there might be
> different ways:
>
> IP="$(curl 'http://rancher-metadata/2015-12-19/self/container/primary_ip'
> )"
>
> works in Rancher
>
> 2017-05-30 22:50 GMT+02:00 Geo B. <bachel...@gmail.com>:
>
>> I am currently looking to migrate all my public servers to docker but
>> there are still some issues:
>>
>> 1- As docker doesn't know it's own external ip, we have to bind srcds to
>> 0.0.0.0 or the container crash. This also lead to another issue, if you try
>> to assign another IP address than the default gateway of your box, it will
>> result in a crash.
>>
>> 2- also related to bind issue, nobody can join someone playing on a
>> docker server because the broadcasted ip is 0.0.0.0
>>
>> And there are more issues related to it.
>>
>> The actual workaround is to share the host network with the container
>> using net: host but this is a REAL security breach.
>>
>> I know that Vitaliy already added a car to broadcast sourcetv ip using
>> docker (kind of NAT), maybe instead of reworking srcds it could be possible
>> to add 1 car ( why not using +net_public_address ? ) to force broadcast the
>> right IP ?
>> This would not fix all issues as this is a workaround, maybe a real
>> rework of srcds is needed but containers is the future of hosting and as
>> Valve is pushing some update (http logs) maybe it could be interesting to
>> go in this way.
>>
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[Csgo_servers] Srcds on docker

2017-05-30 Thread Geo B.
I am currently looking to migrate all my public servers to docker but there
are still some issues:

1- As docker doesn't know it's own external ip, we have to bind srcds to
0.0.0.0 or the container crash. This also lead to another issue, if you try
to assign another IP address than the default gateway of your box, it will
result in a crash.

2- also related to bind issue, nobody can join someone playing on a docker
server because the broadcasted ip is 0.0.0.0

And there are more issues related to it.

The actual workaround is to share the host network with the container using
net: host but this is a REAL security breach.

I know that Vitaliy already added a car to broadcast sourcetv ip using
docker (kind of NAT), maybe instead of reworking srcds it could be possible
to add 1 car ( why not using +net_public_address ? ) to force broadcast the
right IP ?
This would not fix all issues as this is a workaround, maybe a real rework
of srcds is needed but containers is the future of hosting and as Valve is
pushing some update (http logs) maybe it could be interesting to go in this
way.
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Re: [Csgo_servers] problems with cbble and nuke

2016-02-22 Thread Geo B.
gamemodes_server.txt

BACHELOT *Geoffrey*
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*Mail:* *bachel...@gmail.com *

2016-02-22 15:41 GMT+01:00 MiShU # gameserver-syndicate.de <
mi...@gameserver-syndicate.de>:

> hello guys,
>
> since the release of de_cbble and now also with de_nuke, there are big
> 'error walls' at the models. I deleted the maps and reupdate the server
> with 'validate' and the same errors.
> Anyone here who have an idea?
>
> Thx dudes!
>
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Re: [Csgo_servers] Ιs the following bug fixed?

2016-02-01 Thread Geo B.
While we are on the topic "Is it still a bug?", maybe we can talk about the
-nobots option which allow you players to see enemies on their radar
through smokes ?


2016-02-01 15:15 GMT+01:00 whocodes :

> I still wouldn't look at this as a bug anyways. As far as I can tell this
> on the ground thing is the new "T-pose" (standing straight with the arms
> spread apart) that we've been used to seeing Valve playermodels do without
> weapons for years. They just happened to make that position on the ground
> for these new set of models they released.
>
> On Jan 31, 2016, at 11:13 PM, Matthias InstantMuffin Kollek <
> proph...@sticed.org> wrote:
>
> More or less. You misunderstood the annotation I made regarding community
> servers. It's irrelevant whether or not this happens on an official server
> or a community vanilla setup (topic being the definition of a "bug").
> I'd like to point out that I could not reproduce this under normal
> circumstances. Circumstances being, set up a local server with no bots,
> enabling cheats, switching to thirdperson, setting the convar, dropping all
> weapons. But to be fair, no one has done this to themselves in a
> thirdperson perspective, it seems.
>
> What Niko is basically saying, based on what sourcemod does (memory
> hacking):
> "I'm pseudo-randomly accessing an application's memory, modifying it at my
> own will. Now something in the application broke. That's a bug."
>
> On 01.02.2016 04:07, Don Park wrote:
>
> As a clarification, what "InstantMuffin" is basically saying is this.
>
> It's not used within the parameters of the normal/competitive game
> itself.  You don't see it being used in Competitive, Casual, Deathmatch,
> etc.  Therefore, it's not really 100% a bug as the game functions within
> the parameters its originally designed in.
>
> Now for mods and such they did give us a new cvar that we can use to drop
> the knife, but it's not a clean implementation yet (as you can see, there
> is no "no weapon" model available at the moment, therefore it defaults to
> the model lying on the ground).
>
> It's something that they should look into fixing/updating, but I wouldn't
> say this is a particularly important fix as there's more important issues
> to tackle.  But hey that's my two cents.
>
> - Don
>
>
> On Mon, Feb 1, 2016 at 12:01 PM, lay295  wrote:
>
>> On a local server where I invite my friends the bug does happen, same
>> with a
>> remote vanilla server without sourcemod. Also on reddit when the update
>> went
>> live there are tons of people who don't even know about sourcemod that
>> mentioned it, a lot of people in their own local server aswell.
>>
>>
>> https://www.reddit.com/r/GlobalOffensive/comments/4313nk/glitch_with_the_new_update_when_you_dont_have_a/?ref=search_posts
>>
>> https://www.reddit.com/r/GlobalOffensive/comments/43b62m/mp_drop_knife_enable_1_is_great/
>>
>> https://www.reddit.com/r/GlobalOffensive/comments/432af3/playing_around_with_the_new_knife_drop_command/
>>
>> https://www.reddit.com/r/GlobalOffensive/comments/431f3w/reproducible_bug_from_knife_drop_patch/
>>
>> https://www.reddit.com/r/GlobalOffensive/comments/436osj/bug_with_dropping_knife_this_will_be_interesting/
>>
>> There's like 10 more threads but don't really wanna link them all, it's
>> very
>> clearly a glitch reproducible on a vanilla server with a convar valve set.
>>
>>
>>
>> --
>> View this message in context:
>> http://csgo-servers.1073505.n5.nabble.com/s-the-following-bug-fixed-tp11342p11371.html
>> Sent from the CSGO_Servers mailing list archive at Nabble.com
>> .
>>
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>
>
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Re: [Csgo_servers] Kick Immunity

2015-12-23 Thread Geo B.
Sounds great. Merry Christmas to you too
Le 23 déc. 2015 16:17, "Jack Holloway"  a écrit :

> I have done my prior research both on that website and via Google,
> otherwise I wouldn't be here. Would you kindly fuck off from this mailing
> list, you're nothing but a witty asshole
>
> On 23 December 2015 at 15:12, Hail Minecraftia <
> minecraftharassm...@gmail.com> wrote:
>
>> http://www.sourcemod.net/plugins.php
>>
>> On 23 December 2015 at 15:07, Jack Holloway 
>> wrote:
>>
>>> Does anyone have much experience with offering votekick immunity to
>>> players? I can set it up through SourceMod but this does not protect you
>>> from the built in votekick feature. Any ideas guys?
>>>
>>> Cheers
>>>
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Re: [Csgo_servers] Kick Immunity

2015-12-23 Thread Geo B.
Someone already repliied, its not possible
Le 23 déc. 2015 16:09, "Jack Holloway"  a écrit :

> Does anyone have much experience with offering votekick immunity to
> players? I can set it up through SourceMod but this does not protect you
> from the built in votekick feature. Any ideas guys?
>
> Cheers
>
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Re: [Csgo_servers] csgo update released

2015-12-08 Thread Geo B.
Update just fucked all my servers with no apaprent reasons ..

2015-12-09 5:27 GMT+01:00 Ejziponken - :

> http://www.twitch.tv/killerahri/v/29005554
>
> 3 HS 1 bullet HAHA.
>
> --
> From: sza...@hotmail.com
> To: csgo_servers@list.valvesoftware.com
> Date: Wed, 9 Dec 2015 05:25:07 +0100
>
> Subject: Re: [Csgo_servers] csgo update released
>
> Just look at the comments on all the news about the patch. Its insane. You
> run and 1shot with 100% accuracy with the revolver.
>
> --
> Date: Wed, 9 Dec 2015 07:15:22 +0300
> From: s.k.min...@gmail.com
> To: csgo_servers@list.valvesoftware.com
> Subject: Re: [Csgo_servers] csgo update released
>
> Patch wasn't here for even 2 hours... And you already decided.
>
> среда, 9 декабря 2015 г. пользователь Ejziponken - написал:
>
> Remove the revolver or nerf it 300%.
>
> --
> Date: Wed, 9 Dec 2015 05:10:26 +0100
> From: e...@evcz.tk
> To: csgo_servers@list.valvesoftware.com
> Subject: [Csgo_servers] csgo update released
>
> the GSLT change is now live apparently
>
> http://blog.counter-strike.net/index.php/2015/12/13325/
>
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Re: [Csgo_servers] Spray comes out as burst

2015-11-26 Thread Geo B.
No sv / var / choke / loss ?

2015-11-26 23:14 GMT+01:00 Ejziponken - :

>
>
>
> Some players on my DM servers complains about sprays comes out as bursts..
> Like laggy sprays..
>
> Anyone know what could be reason behind this?
>
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Re: [Csgo_servers] -nobots in command like is giving players vision behind smokes on radar

2015-11-26 Thread Geo B.
I already saw your lil plugin on allied but cant find it again. Also
interested in a repost here.
Le 27 nov. 2015 08:26, "Neuro Toxin" <coray...@yahoo.com.au> a écrit :

> I can. However, nav files will still generate which is why people put the
> nobots param in the command line.
>
> With this in mind would you still like it?
>
> --
> * From: * Ian <darkblackh...@gmail.com>;
> * To: * <csgo_servers@list.valvesoftware.com>;
> * Subject: * Re: [Csgo_servers] -nobots in command like is giving players
> vision behind smokes on radar
> * Sent: * Fri, Nov 27, 2015 5:17:18 AM
>
> Hey Neuro, any chance you could share said plugin? Would be much
> appreciated!
> On Nov 26, 2015 10:01 PM, "Neuro Toxin" <coray...@yahoo.com.au> wrote:
>
>> I came across this around 6 months ago. And debugging showed srcds was
>> stuck in a loop where adding a bot failed so it would try again and again.
>>
>> Eg a check to see if the add bot failed would resolve the problem if the
>> nobots param is present.
>>
>> This occurs after the first client joins with the nobots command line
>> param.
>>
>> I resolved this with an sm plugin that removed bots on the next frame and
>> removing the nobots param.
>>
>> --
>> * From: * Geo B. <bachel...@gmail.com>;
>> * To: * <csgo_servers@list.valvesoftware.com>;
>> * Subject: * Re: [Csgo_servers] -nobots in command like is giving
>> players vision behind smokes on radar
>> * Sent: * Thu, Nov 26, 2015 10:12:34 PM
>>
>> Yup that's me who pushed again this issue on allied, i found a workaround
>> but it's still annoying :/
>>
>> 2015-11-26 15:53 GMT+01:00 ham5 <c...@tehwebz.net>:
>>
>>> This is an old bug found by someone 04-07-15, and brought back up
>>> recently by
>>> someone on the alliedmodders forums. Can you have a look.
>>>
>>> https://forums.alliedmods.net/showthread.php?t=261158
>>>
>>>
>>>
>>> --
>>> View this message in context:
>>> http://csgo-servers.1073505.n5.nabble.com/nobots-in-command-like-is-giving-players-vision-behind-smokes-on-radar-tp10803.html
>>> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>>>
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Re: [Csgo_servers] Connection to Steam servers lost (result 34)

2015-11-23 Thread Geo B.
Only 1 instance can be connected with at a time with a defined token.

2015-11-23 12:22 GMT+01:00 Marcin Paterek :

> Well... yes and no.
>
> I have only one server, but I'm tracking a bug that causes my provider to
> run a second instance, which is a mirror of my 'original' server. And from
> what we found, the second instance is somehow connected to that result 34.
> However, I don't know what does it mean.
>
> 2015-11-23 12:10 GMT+01:00 Don Park :
>
>> Are you using the same GSLT across all servers?
>>
>> Remember you need a different GSLT for each server.
>>
>>
>> On Mon, Nov 23, 2015 at 7:54 PM, Marcin Paterek 
>> wrote:
>>
>>> Sometimes my server logs a message:
>>>
>>>
>>> Connection to Steam servers lost. (Result = 34)
>>>
>>>
>>>
>>> Does anybody know what result 34 stands for and why does it happen?
>>>
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Re: [Csgo_servers] How to set sv_setsteamaccount?

2015-11-13 Thread Geo B.
try wtih "+sv_setsteamaccount 'token_id'" in parameter

2015-11-13 23:35 GMT+01:00 Absurd Minds :

> I run vanilla servers. No sourcemod.
> On Nov 13, 2015 5:34 PM, "Sergey Minaev"  wrote:
>
>> Don't want to be "that guy", but it worked for me to place it in
>> *server.cfg*, right after *hostname*, *rcon_password* and *sv_password*.
>>
>> Win 7, vanilla server. Probably mods?
>>
>> On Sat, Nov 14, 2015 at 1:15 AM, Absurd Minds 
>> wrote:
>>
>>> I've tried setting it in server.cfg, autoexec.cfg, and the server
>>> startup command line. In each place, when I check it in console, I get
>>> "Warning: Game server already logged into steam.  You need to use the
>>> sv_setsteamaccount command earlier."
>>>
>>> How do I do it?
>>>
>>> (I'm on Ubuntu 13.04)
>>>
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-11-11 Thread Geo B.
I triied to :
1°) Assign a token to an existing server
2°) restart this server (just in case)
3°) Stop this Server
4°) Transfer the token to another server
5°) My server browser isn't updated.

Did it works for someone ?

2015-11-11 9:43 GMT+01:00 Daniel Triendl :

> On 11.11.2015 07:50, Neuro Toxin wrote:
>
>> How did you enter the token?
>>
>> Config or command line?
>>
>
> I've set in on the command line as last parameter: "+sv_setsteamaccount
> My_GSLT", and I get the following in my console log file:
>
> [...]
> Logging into Steam gameserver account with logon token 'My_GSLT'
> [...]
> Connection to Steam servers successful.
>Public IP is x.x.x.x.
> Assigned persistent gameserver Steam ID [X:Y:SOMEID].
> [...]
>
>
>
>
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-11-11 Thread Geo B.
works fine in launch options, i'm still waiting some more infos about
tokens migration ;(

2015-11-11 13:15 GMT+01:00 Absurd Minds :

> So apparently the cvar is required to be set in the command line? I
> currently have it set in server.cfg and that's not sufficient.
>
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Re: [Csgo_servers] display defuse kits on radar

2015-11-10 Thread Geo B.
You're totaly righht and i'm totaly wrong.

it was defuser_allocation ..

Ty anyway

2015-11-10 22:45 GMT+01:00 Absurd Minds :

> Also, just as an aside, grep won't be as effective unless you wrote a
> description for every cvar. Using find in console also searches the
> descriptions, not just the cvar names.
> On Nov 10, 2015 9:14 AM, "Absurd Minds"  wrote:
>
>> mp_radar_showall controls seeing the other team. I don't know how that
>> would also show defusers but you could try it.
>>
>
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Re: [Csgo_servers] display defuse kits on radar

2015-11-10 Thread Geo B.
Nope that's not the one i'm looking for, you are talking about
mp_defuser_allocation or something like that and it's not related to it.

I already triied to grep (defuse | radar | display | show) in my cfg files
and returned nothing interesting. I know it's something related with casual
cfg and maybe the name isn't explicit. I htink it also modify some other
things like it able you to see enemies on radar through smokes.

2015-11-10 14:53 GMT+01:00 Absurd Minds <goabs...@absurdminds.net>:

> Go into game or into your game server's console and type "find defuser".
> It will list every cvar about defusers. I believe the one you're looking
> for is the one where only random CTs get a defuser.
> On Nov 10, 2015 8:43 AM, "Geo B." <bachel...@gmail.com> wrote:
>
>> HI everyone, some weeks ago i managed to show defuse kits on radar for CT
>> by editing a cvar.
>> Today i want to reverse this edit but i can't find this cvar again. I
>> guess it's a casual cvar which display defuser location if they're dropped
>> or on a player.
>>
>> Any idea is welcome!
>>
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[Csgo_servers] display defuse kits on radar

2015-11-10 Thread Geo B.
HI everyone, some weeks ago i managed to show defuse kits on radar for CT
by editing a cvar.
Today i want to reverse this edit but i can't find this cvar again. I guess
it's a casual cvar which display defuser location if they're dropped or on
a player.

Any idea is welcome!
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-11-02 Thread Geo B.
Any idea of stage 2 release date ? Seems like im not alone waiting this
update to migrate servers
Le 24 oct. 2015 13:50, "ics"  a écrit :

> I was aware of this, just saying in advance if someone has the cvar
> somewhere else than autoexec.cfg.
>
> -ics
>
> Michael Loveless kirjoitti:
>
>> CSGO Servers have not been updated with the cvar as far as I know since
>> we have not reached Stage 2 of the rollout process. All you can do now is
>> create tokens for each of your servers in preparation for the change.
>>
>> On Sat, Oct 24, 2015 at 6:03 AM, ics  i...@ics-base.net>> wrote:
>>
>> You might want to put that command into autoexec.cfg, because if
>> you leave it to server.cfg or too late on the command line, your
>> server won't log in properly or at all. I've had TF2 servers on
>> the autoexec.cfg and they function fine with it.
>>
>> -ics
>>
>> Usman Khan kirjoitti:
>>
>> in console "sv_setsteamaccount" returns Unknown Command?
>>
>> On Thu, Oct 15, 2015 at 2:39 PM, Zaretti Steve
>> 
>> >> wrote:
>>
>> Can't we update stored memo or retreive information about
>> server?
>> last ip/port seen.
>>
>> I'm kind of lost:
>> https://i.gyazo.com/64095453f5cfd63728f20e599cfa8a78.png
>>
>> 2015-10-14 22:49 GMT+02:00 Mike > 
>> >>:
>>
>> Thousands of servers will abuse this, finding a way to
>> exploit
>> the EXP system, and at that point the damage is done;
>> EXP no
>> longer has any value.  Not to mention EXP farm servers
>> remove
>> the point of having a level 3 limit for competitive.
>>
>> What you're pondering will do more harm than good.
>>
>> On Wed, Oct 14, 2015 at 1:53 AM, Kevin C
>> >  > >> wrote:
>>
>> It would be really nice if we could get some of the
>> benefits that valve server has as a result of this
>> change.
>> Most notably XP gain. There is already a weekly
>> cap on XP,
>> why shouldn't I be able to earn it playing my servers?
>>
>>
>> On 10/14/2015 1:03 AM, ics wrote:
>>
>> Some questions:
>>
>> 1. TF2 allows anonymous logins on server
>> updates - why
>> wouldn't CSGO?
>> 2. Does this help to get anymore benefits than
>> having
>> server logged in, things like actually having
>> people
>> to get operation drops from servers and gather xp
>> instead of going to Valve servers?
>>
>> -ics
>>
>> Ido Magal kirjoitti:
>>
>>
>> Notice of changes to CS:GO Game Server
>> Operation
>>
>>
>> 
>>
>> *CS:GO dedicated servers will soon require
>> Steam
>> Game Server Login Tokens (GSLTs). *This is the
>> existing system that TF2 uses for Favorites
>> migration.**
>>
>> This transition will happen in three stages:
>>
>> §Stage 1 *[NOW]* : The GSLT creation
>> utility goes
>>live:
>> https://steamcommunity.com/dev/managegameservers.
>> Please test the interface and report back any
>> issues in creating accounts. Note that TF2
>> server
>> operators can now use this form to create
>> GSLTs
>> for TF2 (AppId 440).
>>
>> §Stage 2: An update to CS:GO's dedicated
>> server
>> will include the sv_setsteamaccount convar
>> that
>> allows you to log in with your GSLT. In
>> this stage
>> it will still be possible to run a dedicated
>> server without a GSLT. Anonymous login
>> will happen
>> automatically if no game server login token is
>> specified. Please report back any issues with
>> logging in using the game server login
>> 

Re: [Csgo_servers] Valve official matchmaking server IP

2015-10-20 Thread Geo B.
43 ???
http://bgp.he.net/AS32590#_prefixes

2015-10-20 16:55 GMT+02:00 Sazid Hossain :

> well, I need updated ip ranges. Because, today I found 43.xx.xx.xx series
> ip
>
>
>
> --
> View this message in context:
> http://csgo-servers.1073505.n5.nabble.com/Valve-official-matchmaking-server-IP-tp10473p10476.html
> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-14 Thread Geo B.
Sorry, i didn't read whole mails but if i understand, we'll need to create
1 game server token for each dedicated server we are running ?! I guess
those tokens, can be deleted / reused for another srcds ? Or should we
really create a new token even if we delete a server to recreate a new one
? I'm a bit confused atm :/

2015-10-14 7:53 GMT+02:00 Kevin C :

> It would be really nice if we could get some of the benefits that valve
> server has as a result of this change. Most notably XP gain. There is
> already a weekly cap on XP, why shouldn't I be able to earn it playing my
> servers?
>
>
> On 10/14/2015 1:03 AM, ics wrote:
>
>> Some questions:
>>
>> 1. TF2 allows anonymous logins on server updates - why wouldn't CSGO?
>> 2. Does this help to get anymore benefits than having server logged in,
>> things like actually having people to get operation drops from servers and
>> gather xp instead of going to Valve servers?
>>
>> -ics
>>
>> Ido Magal kirjoitti:
>>
>>>
>>> Notice of changes to CS:GO Game Server Operation
>>>
>>> 
>>>
>>> *CS:GO dedicated servers will soon require Steam Game Server Login
>>> Tokens (GSLTs). *This is the existing system that TF2 uses for Favorites
>>> migration.**
>>>
>>> This transition will happen in three stages:
>>>
>>> §Stage 1 *[NOW]* : The GSLT creation utility goes live:
>>> https://steamcommunity.com/dev/managegameservers. Please test the
>>> interface and report back any issues in creating accounts. Note that TF2
>>> server operators can now use this form to create GSLTs for TF2 (AppId 440).
>>>
>>> §Stage 2: An update to CS:GO's dedicated server will include the
>>> sv_setsteamaccount convar that allows you to log in with your GSLT. In this
>>> stage it will still be possible to run a dedicated server without a GSLT.
>>> Anonymous login will happen automatically if no game server login token is
>>> specified. Please report back any issues with logging in using the game
>>> server login token or otherwise.
>>>
>>> §Stage 3: Anonymous logins will be disabled in CS:GO. Please report back
>>> any issues.
>>>
>>> 
>>>
>>> Please ask questions in this thread.
>>>
>>> Cheers.
>>>
>>>
>>>
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Re: [Csgo_servers] ERRORs on de_cbble

2015-10-14 Thread Geo B.
No reply, guess it works =)

2015-10-13 18:57 GMT+02:00 MiShU # gameserver-syndicate.de <
mi...@gameserver-syndicate.de>:

> thx. we will test it later and i will report!
>
>
> Am 13.10.2015 um 16:11 schrieb Geo B.:
>
> Try this gamemodes_server.txt
>
> http://pastebin.com/XbitM0T4
>
> 2015-10-13 15:50 GMT+02:00 MiShU # gameserver-syndicate.de <
> mi...@gameserver-syndicate.de>:
>
>> yes, but it only happens if there are 3+ players on the server. -.-
>>
>>
>> Am 13.10.2015 um 15:40 schrieb Geo B.:
>>
>> Do you have a big (i mean huge) "ERROR" on players models ?
>>
>> 2015-10-13 15:25 GMT+02:00 MiShU # gameserver-syndicate.de <
>> mi...@gameserver-syndicate.de>:
>>
>>> fresh install from steamcmd. im testing atm and delete again everything
>>> and will test it on a different machine.
>>>
>>> Am 13.10.2015 um 15:03 schrieb Geo B.:
>>>
>>> Did you triied fresh install from steamcmd or copied from a previous
>>> install ?
>>>
>>> 2015-10-13 14:45 GMT+02:00 MiShU # gameserver-syndicate.de <
>>> <mi...@gameserver-syndicate.de>mi...@gameserver-syndicate.de>:
>>>
>>>> Hey mates,
>>>>
>>>> i have a strange issue:
>>>> we downloaded several times and we install different vanilla servers,
>>>> but after the 3rd or 4th player connect, there are just errors instead of
>>>> boxes and sometimes on models.
>>>>
>>>> What could be the reason? Any ideas?
>>>>
>>>> THX
>>>>
>>>> ___
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>>>>
>>>
>>>
>>>
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>>
>>
>>
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Re: [Csgo_servers] ERRORs on de_cbble

2015-10-13 Thread Geo B.
Did you triied fresh install from steamcmd or copied from a previous
install ?

2015-10-13 14:45 GMT+02:00 MiShU # gameserver-syndicate.de <
mi...@gameserver-syndicate.de>:

> Hey mates,
>
> i have a strange issue:
> we downloaded several times and we install different vanilla servers, but
> after the 3rd or 4th player connect, there are just errors instead of boxes
> and sometimes on models.
>
> What could be the reason? Any ideas?
>
> THX
>
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Re: [Csgo_servers] ERRORs on de_cbble

2015-10-13 Thread Geo B.
Try this gamemodes_server.txt

http://pastebin.com/XbitM0T4

2015-10-13 15:50 GMT+02:00 MiShU # gameserver-syndicate.de <
mi...@gameserver-syndicate.de>:

> yes, but it only happens if there are 3+ players on the server. -.-
>
>
> Am 13.10.2015 um 15:40 schrieb Geo B.:
>
> Do you have a big (i mean huge) "ERROR" on players models ?
>
> 2015-10-13 15:25 GMT+02:00 MiShU # gameserver-syndicate.de <
> mi...@gameserver-syndicate.de>:
>
>> fresh install from steamcmd. im testing atm and delete again everything
>> and will test it on a different machine.
>>
>> Am 13.10.2015 um 15:03 schrieb Geo B.:
>>
>> Did you triied fresh install from steamcmd or copied from a previous
>> install ?
>>
>> 2015-10-13 14:45 GMT+02:00 MiShU # gameserver-syndicate.de <
>> mi...@gameserver-syndicate.de>:
>>
>>> Hey mates,
>>>
>>> i have a strange issue:
>>> we downloaded several times and we install different vanilla servers,
>>> but after the 3rd or 4th player connect, there are just errors instead of
>>> boxes and sometimes on models.
>>>
>>> What could be the reason? Any ideas?
>>>
>>> THX
>>>
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>>
>>
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Re: [Csgo_servers] Stuck in spectate mode on spawn?

2015-09-18 Thread Geo B.
debian here

2015-09-18 11:46 GMT+02:00 Ejziponken - :

> Gentoo here.
>
> --
> From: k...@speedgaming.pro
> To: csgo_servers@list.valvesoftware.com
> Date: Fri, 18 Sep 2015 11:46:01 +0200
>
> Subject: Re: [Csgo_servers] Stuck in spectate mode on spawn?
>
> windows or linux,  debian, ubuntu or centos server ???
>
>
> - Original Message -
> *From:* wareya 
> *To:* csgo_servers@list.valvesoftware.com
> *Sent:* Friday, September 18, 2015 11:37 AM
> *Subject:* Re: [Csgo_servers] Stuck in spectate mode on spawn?
>
> Same. Happened on a listen server after starting a "no bots" casual match
> on dust2 after launching the game on linux.
>
> On 09/18/2015 05:35 AM, Ejziponken - wrote:
>
> Same here on all servers. This needs a HOTFIX ASAP.
> I cant understand that this has taken 1-2 weeks already..
>
> --
> Date: Fri, 18 Sep 2015 17:06:48 +0800
> From: m...@louis.id.au
> To: csgo_servers@list.valvesoftware.com
> Subject: Re: [Csgo_servers] Stuck in spectate mode on spawn?
>
> Yep, I have exactly the same problem.
> It was introduced by Valve a few updates ago.
>
>
> On 18 September 2015 at 16:55, BReeZ < 
> breezb...@gmail.com> wrote:
>
> Hello, i've experienced this problem on several servers now, including my
> own.
>
> I have disabled my entire addons folder to be sure, that it is not caused
> by
> any plugins etc, and can conclude that it is not the caused by any plugins.
>
> *The problem:*
> When a server changes map, or is restarted (probably caused by other
> instances), players are NOT being spawned. You can join a team, and it
> shows
> that you are on that team, but you're shown dead, and CANNOT spawn. The way
> to spawn, is by pressing M, go to spectate, and then go back on a team
> again, and then all players will spawn.
>
> This can also be fixed by adding bots to the server or adding warmup, but
> here's another instance of the problem with warmup.
>
> I am alone on my server, i put on warmup and change map, i spawn and play
> till warmup ends. After the warmup ends i decide to "retry" in console (or
> just simply reconnect to the server) and it will bug again, i will join a
> team but NOT spawn.
>
> I'm sorry if all this sounds confusing, but i hope y'all understand.
> Basically there's a problem with the spawning on mapchange/server restart,
> and i've experienced a server with 20+ players being stuck like this, and
> only thouse who tried to go spectate - and join a team managed to start the
> round.
>
> Anyone else having the same problem? Anyone found a fix to this=?
>
>
>
> --
> View this message in context:
> 
> http://csgo-servers.1073505.n5.nabble.com/Stuck-in-spectate-mode-on-spawn-tp10090.html
> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>
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Re: [Csgo_servers] Stuck in spectate mode on spawn?

2015-09-18 Thread Geo B.
Same here since few updates

2015-09-18 11:37 GMT+02:00 wareya :

> Same. Happened on a listen server after starting a "no bots" casual match
> on dust2 after launching the game on linux.
>
>
> On 09/18/2015 05:35 AM, Ejziponken - wrote:
>
> Same here on all servers. This needs a HOTFIX ASAP.
> I cant understand that this has taken 1-2 weeks already..
>
> --
> Date: Fri, 18 Sep 2015 17:06:48 +0800
> From: m...@louis.id.au
> To: csgo_servers@list.valvesoftware.com
> Subject: Re: [Csgo_servers] Stuck in spectate mode on spawn?
>
> Yep, I have exactly the same problem.
> It was introduced by Valve a few updates ago.
>
>
> On 18 September 2015 at 16:55, BReeZ < 
> breezb...@gmail.com> wrote:
>
> Hello, i've experienced this problem on several servers now, including my
> own.
>
> I have disabled my entire addons folder to be sure, that it is not caused
> by
> any plugins etc, and can conclude that it is not the caused by any plugins.
>
> *The problem:*
> When a server changes map, or is restarted (probably caused by other
> instances), players are NOT being spawned. You can join a team, and it
> shows
> that you are on that team, but you're shown dead, and CANNOT spawn. The way
> to spawn, is by pressing M, go to spectate, and then go back on a team
> again, and then all players will spawn.
>
> This can also be fixed by adding bots to the server or adding warmup, but
> here's another instance of the problem with warmup.
>
> I am alone on my server, i put on warmup and change map, i spawn and play
> till warmup ends. After the warmup ends i decide to "retry" in console (or
> just simply reconnect to the server) and it will bug again, i will join a
> team but NOT spawn.
>
> I'm sorry if all this sounds confusing, but i hope y'all understand.
> Basically there's a problem with the spawning on mapchange/server restart,
> and i've experienced a server with 20+ players being stuck like this, and
> only thouse who tried to go spectate - and join a team managed to start the
> round.
>
> Anyone else having the same problem? Anyone found a fix to this=?
>
>
>
> --
> View this message in context:
> 
> http://csgo-servers.1073505.n5.nabble.com/Stuck-in-spectate-mode-on-spawn-tp10090.html
> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>
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Re: [Csgo_servers] Unable to spawn on public servers

2015-09-18 Thread Geo B.
I tihnk it doesn't work if we use -nobots start parameter

2015-09-18 13:03 GMT+02:00 BReeZ :

> For people looking for an alternative fix until valve updates it:
> https://forums.alliedmods.net/showpost.php?p=2341134=45
>
>
>
> --
> View this message in context:
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> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>
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Re: [Csgo_servers] Unable to spawn on public servers

2015-09-18 Thread Geo B.
I could if it wasn't buggy ;)

2015-09-18 13:26 GMT+02:00 BReeZ :

> Can't you just use bot_quota 0 in your server config?
>
>
>
> --
> View this message in context:
> http://csgo-servers.1073505.n5.nabble.com/Unable-to-spawn-on-public-servers-tp10090p10107.html
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Re: [Csgo_servers] Stuck in spectate mode on spawn?

2015-09-18 Thread Geo B.
FYI, I already opened a thread about this bug on allied :

https://forums.alliedmods.net/showthread.php?t=271258

2015-09-18 11:47 GMT+02:00 wareya :

> I'm getting it on manjaro (archlinux)
>
>
> On 09/18/2015 05:46 AM, Kim Soenderup - SpeedGaming.pro wrote:
>
> windows or linux,  debian, ubuntu or centos server ???
>
>
> - Original Message -
> *From:* wareya 
> *To:* 
> csgo_servers@list.valvesoftware.com
> *Sent:* Friday, September 18, 2015 11:37 AM
> *Subject:* Re: [Csgo_servers] Stuck in spectate mode on spawn?
>
> Same. Happened on a listen server after starting a "no bots" casual match
> on dust2 after launching the game on linux.
>
> On 09/18/2015 05:35 AM, Ejziponken - wrote:
>
> Same here on all servers. This needs a HOTFIX ASAP.
> I cant understand that this has taken 1-2 weeks already..
>
> --
> Date: Fri, 18 Sep 2015 17:06:48 +0800
> From: m...@louis.id.au
> To: csgo_servers@list.valvesoftware.com
> Subject: Re: [Csgo_servers] Stuck in spectate mode on spawn?
>
> Yep, I have exactly the same problem.
> It was introduced by Valve a few updates ago.
>
>
> On 18 September 2015 at 16:55, BReeZ < 
> breezb...@gmail.com> wrote:
>
> Hello, i've experienced this problem on several servers now, including my
> own.
>
> I have disabled my entire addons folder to be sure, that it is not caused
> by
> any plugins etc, and can conclude that it is not the caused by any plugins.
>
> *The problem:*
> When a server changes map, or is restarted (probably caused by other
> instances), players are NOT being spawned. You can join a team, and it
> shows
> that you are on that team, but you're shown dead, and CANNOT spawn. The way
> to spawn, is by pressing M, go to spectate, and then go back on a team
> again, and then all players will spawn.
>
> This can also be fixed by adding bots to the server or adding warmup, but
> here's another instance of the problem with warmup.
>
> I am alone on my server, i put on warmup and change map, i spawn and play
> till warmup ends. After the warmup ends i decide to "retry" in console (or
> just simply reconnect to the server) and it will bug again, i will join a
> team but NOT spawn.
>
> I'm sorry if all this sounds confusing, but i hope y'all understand.
> Basically there's a problem with the spawning on mapchange/server restart,
> and i've experienced a server with 20+ players being stuck like this, and
> only thouse who tried to go spectate - and join a team managed to start the
> round.
>
> Anyone else having the same problem? Anyone found a fix to this=?
>
>
>
> --
> View this message in context:
> 
> http://csgo-servers.1073505.n5.nabble.com/Stuck-in-spectate-mode-on-spawn-tp10090.html
> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>
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Re: [Csgo_servers] Server crashing

2015-07-22 Thread Geo B.
Didnt noticed any crash on my arena.

The dump files should be retrieved on /tmp or maybe try to updatedb 
locate *.dmp.

I Also have this buildbot error.

To read dump files I dont remember i'll post if I retrieve it
Le 22 juil. 2015 10:43, Ejziponken - sza...@hotmail.com a écrit :

 Hi!

 I'm running six CSGO servers with the Arena 1on1 (by splewis) mod spread
 out on three machines. One of the servers has crashed 21 times since the
 CSGO patch from 10/7 and a second server on a different machine crashed one
 time (not sure if it was the same cause). All six servers are running the
 exactly same plugins, settings and maps.

 Patchnotes from 10/7-2015:
 http://www.brutalcs.nu/nyhet/1833/csgo-uppdatering-slappt


 I tried to do a full new install from scratch both CSGO and
 sourcemod/metamod (validated too). Also copied the full addon/cfg/map
 folders from a server without crashes. I also tried changing the CPU core
 the server running on without success. First i thought hardware error of
 some kind but then a 2nd server crashed with the same error on a second
 machine. So far the first server have crashed 21 times since 10/7.

 The server isn't fully crashing, but it cant be seen online and this is
 what I always get in the console:

 Stopping 0 worker threads
 Starting 1 worker threads


 Today I got this in console for the first time:

 Stopping 0 worker threads
 Starting 1 worker threads
 crash_20150722000949_3253.dmp[21513]: Finished uploading minidump
 (out-of-process): success = yes
 crash_20150722000949_3253.dmp[21513]: response:
 CrashID=***
 crash_20150722000949_3253.dmp[21513]: file
 ''/tmp/dumps/crash_20150722000949_3253.dmp'', upload yes:
 ''CrashID=*''
 /home/buildbot/buildslave/steam_rel_client_linux/build/src/tier0/threadtools.cpp
 (3775) : Assertion Failed: Failed to create thread (error 0xc)

 I have no idea what this means. I'm running Linux (Gentoo). Anyone that
 could help?
 I have no idea what to do with the .dmp files I'm getting, can I read them
 somehow? It says :

 Tue Jul 21 22:10:37 2015 GMT: file
 ''/tmp/dumps/crash_20150722000949_3253.dmp'', upload yes:
 ''CrashID=*''
 Wed Jul 22 03:16:12 2015 GMT: file
 ''/tmp/dumps/assert_20150722051603_3364.dmp'', upload yes:
 ''CrashID=''

 Where did they got uploaded too? :P

 / Chris

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Re: [Csgo_servers] Server crashing

2015-07-22 Thread Geo B.
I think you could read dmp files with gdb

2015-07-22 10:54 GMT+02:00 Geo B. bachel...@gmail.com:

 Didnt noticed any crash on my arena.

 The dump files should be retrieved on /tmp or maybe try to updatedb 
 locate *.dmp.

 I Also have this buildbot error.

 To read dump files I dont remember i'll post if I retrieve it
 Le 22 juil. 2015 10:43, Ejziponken - sza...@hotmail.com a écrit :

 Hi!

 I'm running six CSGO servers with the Arena 1on1 (by splewis) mod spread
 out on three machines. One of the servers has crashed 21 times since the
 CSGO patch from 10/7 and a second server on a different machine crashed one
 time (not sure if it was the same cause). All six servers are running the
 exactly same plugins, settings and maps.

 Patchnotes from 10/7-2015:
 http://www.brutalcs.nu/nyhet/1833/csgo-uppdatering-slappt


 I tried to do a full new install from scratch both CSGO and
 sourcemod/metamod (validated too). Also copied the full addon/cfg/map
 folders from a server without crashes. I also tried changing the CPU core
 the server running on without success. First i thought hardware error of
 some kind but then a 2nd server crashed with the same error on a second
 machine. So far the first server have crashed 21 times since 10/7.

 The server isn't fully crashing, but it cant be seen online and this is
 what I always get in the console:

 Stopping 0 worker threads
 Starting 1 worker threads


 Today I got this in console for the first time:

 Stopping 0 worker threads
 Starting 1 worker threads
 crash_20150722000949_3253.dmp[21513]: Finished uploading minidump
 (out-of-process): success = yes
 crash_20150722000949_3253.dmp[21513]: response:
 CrashID=***
 crash_20150722000949_3253.dmp[21513]: file
 ''/tmp/dumps/crash_20150722000949_3253.dmp'', upload yes:
 ''CrashID=*''
 /home/buildbot/buildslave/steam_rel_client_linux/build/src/tier0/threadtools.cpp
 (3775) : Assertion Failed: Failed to create thread (error 0xc)

 I have no idea what this means. I'm running Linux (Gentoo). Anyone that
 could help?
 I have no idea what to do with the .dmp files I'm getting, can I read
 them somehow? It says :

 Tue Jul 21 22:10:37 2015 GMT: file
 ''/tmp/dumps/crash_20150722000949_3253.dmp'', upload yes:
 ''CrashID=*''
 Wed Jul 22 03:16:12 2015 GMT: file
 ''/tmp/dumps/assert_20150722051603_3364.dmp'', upload yes:
 ''CrashID=''

 Where did they got uploaded too? :P

 / Chris

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Re: [Csgo_servers] banned branches of servers

2015-07-22 Thread Geo B.
It's your job to check YOUR servers ...

2015-07-22 12:29 GMT+02:00 Sergey Dobretsov henson...@gmail.com:

 Dear Valve!

 You banned branches of servers:

 http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=193.26.217.37format=json

 http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=193.26.217.153format=json

 http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=193.26.217.14format=json

 We have to guess which servers is bad from these lists?

 We hope to receive the answer for fastest correction of bad servers.



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Re: [Csgo_servers] Request to Server Operators

2015-07-18 Thread Geo B.
Seriously valve are you kidding us ? I deleted both plugins after vitaliy's
mail I could be the first which deleted those plugins and what I see now ?
All my servers are blacklisted ! It's just amazing.
I'll delete my whole servers and community if i'm still blacklisted
tomorrow. Good job valve  ! You won !
Le 18 juil. 2015 11:15, Mike Rogers stonew...@gmail.com a écrit :

 This will be a tough decision,  I use sourcemod to keep tabs on a few
 things for control and admins.  I rent from a major provider and did
 support for another.I did a test and moved one and it is now back
 online.   It will be hard to ask owners to not use sourcemod.  I have no
 problem not using any plugins except for the default.  Just give us a heads
 up as to what is okay and not.  We had 2 with just knife and 2 without.
 ALL were blacklisted.  What is the criteria to ban and notification to the
 host would have been great.


 Mike

 On Sat, Jul 18, 2015 at 4:05 AM, Anders Ekman he...@andersekman.net
 wrote:

 Hi,

 Sorry if this has already been answered, but we're a gameserver provider
 and is curious on how this will affect us. Do we need to actively prevent
 our clients from running these types of plugins to prevent all our servers
 becoming blacklisted, or will only the actual instance running the banned
 plugins be blacklisted? Additionally, how do we know a server is
 blacklisted or not?

 Not sure if anyone even knows the answer to this?

 2015-07-18 9:35 GMT+02:00 Roland Mondek st...@gunz.sk:

 Also I do not understand why servers which I have removed plugins 2 days
 ago were banned too. Maybe sv_tags ?

 On Sat, Jul 18, 2015 at 9:10 AM, Roland Mondek st...@gunz.sk wrote:

 Hello,

 1. My servers never offered any kind of VIP or anything for real life
 money.
 2. 3 Days ago I've got warned about removing those plugins.
 4. I've removed the plugins
 5. On the next day all other servers even offering skins for real life
 money were still using the plugin and playerbase on my servers were
 decreased for about 60%
 6. Installed plugins again
 7. Today all servers banned.


 I congratulate Valve for destroying the community base of csgo. 95% of
 servers in my country are banned. (Czech Republic / Slovakia)

 I do not really understand why you did not change the game engine and
 put the restritctions here so it won't be even possible to use those
 plugins.




 On Sat, Jul 18, 2015 at 9:01 AM, 404 ad...@heavy-game.ru wrote:

 I deleted from my server the plugins (knife, skins, etc) a 2 weeks ago!
 But I forgot to delete tags from sv_tags and now my server is
 blacklisted
 and not work! Why?
 Can you delete my servers from blacklist :(
 IP: 77.37.204.112



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Re: [Csgo_servers] Request to Server Operators

2015-07-18 Thread Geo B.
Never had knife or ws tag on any of my servers  SO i should not be
affected ... .but i am ...

2015-07-18 13:16 GMT+02:00 Ejziponken - sza...@hotmail.com:

 Well clearly Valve don't have a system checking it either, they just
 banned servers with knife in the tags.
 So atm you might just want to remove tags like that.

 --
 Date: Sat, 18 Jul 2015 13:12:51 +0200
 From: he...@andersekman.net

 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Request to Server Operators

 We're of course taking action to inform our clients about this and have
 been actively removing these plugins from servers running with us, but I
 think you don't fully appreciate how much work this is when you're talking
 thousands of servers and users can upload plugins freely.

 2015-07-18 13:00 GMT+02:00 Ejziponken - sza...@hotmail.com:

 Well now maybe the server hosters needs to take some action to make sure
 their clients are following Valves rules..
 I mean, isn't it partially their responsibility to make sure their clients
 not breaking rules?

 But its a bit difficult for them to check hundreds of servers if they
 running plugins that break the rules.
 But informing clients via mail is very much possible.


  Date: Sat, 18 Jul 2015 13:50:57 +0300
  From: i...@ics-base.net
  To: csgo_servers@list.valvesoftware.com
  Subject: Re: [Csgo_servers] Request to Server Operators

 
  I'm guessing it's not available through Valve server search of community
  servers and i doubt any drops can occur on the server either. It can
  still be found via server browser i think.
 
  -ics
 
  MiShU # gameserver-syndicate.de kirjoitti:
   What is the consequence/sequel if the server is blacklisted?
   No one can connect or is the browser not shown in the server-browser?
  
  
   Am 18.07.2015 um 12:37 schrieb ics:
   They ban the IP because it's so much easier to just switch port than
   IP. That being said, i don't think they much thought gameserver
   providers with this change.
  
   -ics
  
   faustoFF kirjoitti:
   Hello, Vitaliy and dear CS:GO developers!
  
   Can you, please, not block whole IP and just block pair of IP:port?
  
   I am gameservers hosting provider and found gameservers of my
   clients, who
   dont break the rules, not unavailable. Its killing for those
 business!
  
   Also banned CS:GO Competitive servers, not available for plugin
   installation
   on my hosting. Its absolutely horribly thing to block whole IP
   instead of a
   small number of servers (ports) on this IP!
  
   I am individual entrepreneur in hard work on my last some years just
   gone in
   one moment after this block tactic.
  
   Please, dont let gameservers business suffer cause of some clients,
 who
   break Valve rules about skins. Block this client (IP:port) and dont
   block
   whole IP with innocent users.
  
   Hope you unban my affected IP-s and change bans logic:
   31.131.252.130
   83.222.114.74
   212.76.129.250
   83.222.117.178
   83.222.105.242
   212.76.128.186
   146.255.193.246
   146.255.193.218
   37.200.66.58
   37.200.66.59
  
  
  
  
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Re: [Csgo_servers] Request to Server Operators

2015-07-08 Thread Geo B.
I deleted both plugin but I agree with ics and steve, since people can only
get XP from officials servers, community servers population has been
lowered and those 2 little plugins helped a lot of community owner i guess.

Please make something for us.

2015-07-08 8:11 GMT+02:00 ics i...@ics-base.net:

 I tend to agree with Steve. Community servers are already in their own
 pool where they are really hard to find. We are already driven to thin ice.
 You can't even have players who do operations, want to collect xp and such
 on community servers.

 You need to step up and do something good for us too if you expect
 everyone just fall in and do the bidding. Ball slides towards both goals,
 Valve and community and it appears that the Valve net swings only all the
 time.

 -ics

 Zaretti Steve kirjoitti:

  Hi Valve,

   Actually you are breaking more and more communities server.
 You aim to make them play on official server, with your XP system.
 They are doing match making more than looking for a fun server.
   AFAIK, they don't have any falsified inventories on match making.

   So why?

   We were just trying to survive. Be aware of that.

 2015-07-08 6:47 GMT+02:00 Ilyas bytee...@gmail.com:

 Sigh..
 css1@gs:~/aimhs/csgo/addons/sourcemod/plugins$ mv sm_knifeupgrade.smx
 disabled/


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Re: [Csgo_servers] Request to Server Operators

2015-07-08 Thread Geo B.
Definitely the best compromise !

2015-07-08 17:00 GMT+02:00 Matthias InstantMuffin Kollek 
proph...@sticed.org:

  That's a nice suggestion!


 On 08.07.2015 16:58, Absurd Minds wrote:

 Earning xp is simply just a barrier to entry into valve's matchmaking. It
 would be completely pointless if it were allowed on community servers.
 (However, if they made it so after rank three you could earn xp on
 community servers, that would solve both sides of the issue.)
 On Jul 8, 2015 6:27 AM, L33TGaming billgates8...@gmail.com wrote:

 As a server operator myself, in my opinion the best way to go about this
 issue would be for Valve to patch the commands that server operators use
 to
 give weapon skins or knives or whatever they decide. That way, we know
 which
 plugin can be used without being worried about breaking the rules and
 running in grey areas.

 Alternatively, I suggest a compromise for this situation, where servers
 that
 run weapon skins or knifes plugins are unranked, such that players do not
 receive XP, whilst servers that don't run these weapon skins or knifes
 plugins and conform to an set of ranked rules will have XP drops for
 players. This, I do believe is a compromise between a significant
 deterioration of community servers and Valve's profits loss.



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[Csgo_servers] reserved slots

2015-06-19 Thread Geo B.
Hi everyone, i am a bit confused atm. I'm trying to configure reserved
slots but it doesn't go on the way i want.

To keep it simple, i would like to have 1 or 2 (better) reserved slots on
my servers. Those servers are 9 slots.

I want it to work like that :
Each slots (9) are public and everyone can join.
If a VIP join, then it kick the highest ping or lowest conenction time
(doesn't matter)
If a second VIP join, it will expand the servers to 10 slots.

I'm pretty sure it is possible but i am not able to do it.

I have played with maxplayers and sv_visiblemaxplayers but ... nope.

Any help is greatly appreciated !
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Re: [Csgo_servers] reserved slots

2015-06-19 Thread Geo B.
Forgot to mention it but i already use sm 1.7.2-dev+5202.

I also triied h-reserved (
https://forums.alliedmods.net/showthread.php?p=541827) but i haven't found
to do it with each plugins.

2015-06-19 18:29 GMT+02:00 Gordon Reynolds thisisgordonsem...@gmail.com:

 For this level of control over reserved slots you're going to have to
 check out some kind of plugin like SourceMod.

 On Fri, Jun 19, 2015 at 6:55 AM Geo B. bachel...@gmail.com wrote:

 Hi everyone, i am a bit confused atm. I'm trying to configure reserved
 slots but it doesn't go on the way i want.

 To keep it simple, i would like to have 1 or 2 (better) reserved slots on
 my servers. Those servers are 9 slots.

 I want it to work like that :
 Each slots (9) are public and everyone can join.
 If a VIP join, then it kick the highest ping or lowest conenction time
 (doesn't matter)
 If a second VIP join, it will expand the servers to 10 slots.

 I'm pretty sure it is possible but i am not able to do it.

 I have played with maxplayers and sv_visiblemaxplayers but ... nope.

 Any help is greatly appreciated !
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Re: [Csgo_servers] reserved slots

2015-06-19 Thread Geo B.
found something interesting :
https://forums.alliedmods.net/showthread.php?t=263596

thanks

2015-06-19 18:44 GMT+02:00 Kevin C s...@serveredirect.com:

  This type of reserved slots was possible with the connect extension(and
 plugins that used it). Unfortunately that extension is not compatible with
 CS:GO. Without it I don't think what you want is possible.


 On 6/19/2015 12:41 PM, Geo B. wrote:

 Forgot to mention it but i already use sm 1.7.2-dev+5202.

  I also triied h-reserved (
 https://forums.alliedmods.net/showthread.php?p=541827) but i haven't
 found to do it with each plugins.

 2015-06-19 18:29 GMT+02:00 Gordon Reynolds thisisgordonsem...@gmail.com:

 For this level of control over reserved slots you're going to have to
 check out some kind of plugin like SourceMod.

   On Fri, Jun 19, 2015 at 6:55 AM Geo B. bachel...@gmail.com wrote:

  Hi everyone, i am a bit confused atm. I'm trying to configure reserved
 slots but it doesn't go on the way i want.

  To keep it simple, i would like to have 1 or 2 (better) reserved slots
 on my servers. Those servers are 9 slots.

  I want it to work like that :
 Each slots (9) are public and everyone can join.
 If a VIP join, then it kick the highest ping or lowest conenction time
 (doesn't matter)
 If a second VIP join, it will expand the servers to 10 slots.

  I'm pretty sure it is possible but i am not able to do it.

  I have played with maxplayers and sv_visiblemaxplayers but ... nope.

  Any help is greatly appreciated !
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Re: [Csgo_servers] Not receiving item drops on community servers.

2015-05-27 Thread Geo B.
I hope they'll change it asap. But after the mod workshop mistake they some
days ago, it really look like they want to kill communities.

I hope i'm wrong ...

2015-05-27 16:50 GMT+02:00 Absurd Minds goabs...@absurdminds.net:

 If this is a feature and not a bug, this is quite a blow to the community.
 I hope this is simply a mistake that will be fixed soon. Counter strike has
 always had a healthy server community, and killing it off (which they are
 doing  even if unintentionally) is no good.
 On May 27, 2015 10:45 AM, Sergey Minaev s.k.min...@gmail.com wrote:

 I understood, but if they announced level system, it's kinda logic to
 create system like in Dota 2. No exp and drops for lobby (community) games.
 Not that I'm happy about it.

 On Wed, May 27, 2015 at 5:30 PM, Mambo mambo...@gmail.com wrote:

 Yeah from valve dm server. There are no drops in community servers
 On May 27, 2015 5:27 PM, Sergey Minaev s.k.min...@gmail.com wrote:

 Could this mean that drops would be better? I just saw how one guy on
 deathmatch has got Cerberus.

 On Wed, May 27, 2015 at 4:25 PM, yellowdot ciech...@gmail.com wrote:

 No, it doesn't mean it. It means you will get drops on lvl-up, but it
 doesn't
 say anything about replacing with this community drops.



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Re: [Csgo_servers] Not receiving item drops on community servers.

2015-05-27 Thread Geo B.
@ejziponken are you mod on /r/globaloffensive ?

I hope they'll reopen the post if not, just paste the link again, i'll
retweet it

2015-05-27 19:22 GMT+02:00 Ejziponken - sza...@hotmail.com:

 Just edit the upvote part out and it should be fine.

 --
 Date: Wed, 27 May 2015 13:21:46 -0400
 From: goabs...@absurdminds.net
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] Not receiving item drops on community servers.

 Yep, they removed it. The csgo mods removed the thread.
 On May 27, 2015 1:20 PM, violet avio...@gmail.com wrote:

 i went to reply to it and it says removed and the body of text is gone.
  over 150 upvotes in a couple of minutes..

 I'd like to understand why the deletion.

 On Wed, May 27, 2015 at 1:15 PM, Geo B. bachel...@gmail.com wrote:

 Reddit post deleted ???

 2015-05-27 18:57 GMT+02:00 Geo B. bachel...@gmail.com:

 Just throwwed a little tweet to @sgo_dev and @vakarm (french csog
 community)

 Feel free to rt ...

 https://twitter.com/hsfactory_csgo/status/603605574626971648

 2015-05-27 18:41 GMT+02:00 Jack M. catastropheproductions...@gmail.com:

 To a certain degree I think people might come back once the new case and
 weapon hype has died down. People still like retakes and 1v1, Surf and
 whatever else.

 At that the community is motivated by drops so no more community server
 drops will be a problem and will have an impact. Some game modes in
 community servers might resurface a bit but this is a big hit if it is
 intentional and on purpose.

 Really sad to see a game that was so community driven for so long go down
 like this.
 On May 27, 2015 11:36 AM, p0stpwned getmeabeerwo...@hotmail.com wrote:

 Gotta say, I agree with you guys. Ever since Valve started competing with
 communities directly, they've made a lot of subtle moves to undermine us
 (remember the Christmas patch that wrecked sourcemod for the holidays, to
 add a tree to bomb site A?).

 Anyway, if this skin move is deliberate, they've decided they don't need to
 be subtle about it anymore. I'll probably delete my remaining servers as
 well. If you all want to do it on the same day let me know and I will
 arrange same.



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Re: [Csgo_servers] Not receiving item drops on community servers.

2015-05-27 Thread Geo B.
Just throwwed a little tweet to @sgo_dev and @vakarm (french csog community)

Feel free to rt ...

https://twitter.com/hsfactory_csgo/status/603605574626971648

2015-05-27 18:41 GMT+02:00 Jack M. catastropheproductions...@gmail.com:

 To a certain degree I think people might come back once the new case and
 weapon hype has died down. People still like retakes and 1v1, Surf and
 whatever else.

 At that the community is motivated by drops so no more community server
 drops will be a problem and will have an impact. Some game modes in
 community servers might resurface a bit but this is a big hit if it is
 intentional and on purpose.

 Really sad to see a game that was so community driven for so long go down
 like this.
 On May 27, 2015 11:36 AM, p0stpwned getmeabeerwo...@hotmail.com wrote:

 Gotta say, I agree with you guys. Ever since Valve started competing with
 communities directly, they've made a lot of subtle moves to undermine us
 (remember the Christmas patch that wrecked sourcemod for the holidays, to
 add a tree to bomb site A?).

 Anyway, if this skin move is deliberate, they've decided they don't need
 to
 be subtle about it anymore. I'll probably delete my remaining servers as
 well. If you all want to do it on the same day let me know and I will
 arrange same.



 --
 View this message in context:
 http://csgo-servers.1073505.n5.nabble.com/Not-receiving-item-drops-on-community-servers-tp9313p9353.html
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[Csgo_servers] strictportbind doesn't work on linux ?

2015-04-29 Thread Geo B.
I've already seen a post somewhere about it but haven't found any reply.

I've set +strictportbind on my srcds servers some weeks ago. It seems to
work when i start / erstart any srcds instance but seems to be broken when
a server crash.

I had a bug with a plugin which crashed srcds instances. After crash, the
servers aren't running on their defined port.

does anyone have an idea if this works or if there is any workaround ?
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Re: [Csgo_servers] CSGO update

2015-04-01 Thread Geo B.
Same here !!!

2015-04-01 16:06 GMT+02:00 Ejziponken - sza...@hotmail.com:

 Fix this ASAP pls. I have almost 30 servers that is using MOTD for stats,
 rules, and other useful information.

 --
 Date: Wed, 1 Apr 2015 13:24:53 +0200
 From: ba...@intoxicated.co.za

 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] CSGO update

 When the MOTD was added to CS:GO, it had a major limitation which stopped
 it from being opened after a player had closed it, this was never an issue
 for any other source engine game. Modders found a workaround to this issue
 by using Javascript to open a pop up window instead. This is even more
 important due to the fact that the very limited legacy radio menus, which
 are the only other custom UI that plugins can use, have always been bugged
 in several ways.

 Today's CS:GO update has completely broken the ability to open a pop up
 window, making it impossible to open a custom page for players which is
 used by a huge number of modded servers in order to show custom end of game
 stats and many other kinds of UI when requested by players.

 Please fix this Valve, many community servers have been relying on this
 ability for years for countless different reasons.

 On Wed, Apr 1, 2015 at 9:34 AM, Ejziponken - sza...@hotmail.com wrote:

 omg...

  Date: Wed, 1 Apr 2015 08:00:33 +0300
  From: i...@ics-base.net
  To: csgo_servers@list.valvesoftware.com
  Subject: Re: [Csgo_servers] CSGO update
 
  It appears that there was another update made and no annoucement. This
  isn't the first time. So everyone better re-update your servers if you
  updated more than hour ago last time.
 
  -ics
 
  Ido Magal kirjoitti:
  
   CSGO version 1.34.7.8 is now live.
  
   Version 1.34.7.7 has been pinned as ‘mar_09’
  
   Thanks.
  
   Release Notes for 3/31/2015
  
   [OPERATION VANGUARD]
  
   - Operation Vanguard has come to a close.
  
   [MAP GROUPS]
  
   - Train has been added to the Active Duty map pool.
  
   - Nuke has been moved to the Reserve map pool.
  
   [GAMEPLAY]
  
   - Smoke grenades are now more reliably kept track of on the client to
   prevent mismatches between smoke particle visuals and screen overlay
   visuals.
  
   - Fixed players being able to double stack inside a smoke to peek out
   of the top (and be really hard to see from outside the smoke).
  
   - Updated expiration of the smoke screen overlay to match more closely
   to the visuals of when the third person particles expire and vice
 versa.
  
   - Updated the vertical position slightly of the smoke particles to
   reduce seeing though edges of the smoke (particularly at the bottom).
  
   - Fixed spectator sometimes not getting the smoke overlay for the
   player they are spectating when that alive player is inside smoke.
  
   - Improved spawnpoint selection code to not spawn at occupied spawn
   points or spawn points of a different team.
  
   - Tagging values have been tweaked slightly to increase tagging on
   higher mobility weapons, and updated values for tagging on multiple
   hits to make it more effective (Added a guide to explain how tagging
   works: http://steamcommunity.com/sharedfiles/filedetails/?id=412879303
  
   - Increased price of the M4A1-Silencer from 3100 to 3200 to align the
   weapon's price with its utility.
  
   - Increased Tec-9's damage fall-off to reward players that close
   engagement distance.
  
   - Lowered Tec-9's magazine size to 24 to reward more discriminate
 firing.
  
   - Lowered scoped movement values for AWP and Autosnipers.
  
   - The accuracy of the MP9, MP7, and Mac-10 have been improved.
  
   [STATRAK]
  
   - Trade up contracts work on StatTrak weapons.
  
   - There is now a StatTrak swap tool available for purchase. It swaps
   the StatTrak value between two of the same weapon.
  
   [SERVER BROWSER]
  
   - Fixed the server browser showing the map workshop path in the Map
   column.
  
   - Added a sortable column to the server browser to display whether a
   server is running a map from the workshop or not.
  
   - Added a sortable column to the server broswer that displays icons
   for popular game mods running on that server.
  
   - Server browser will save the layout changes made between game
 sessions
  
   [UI]
  
   - Fixed scoreboard hiding at match end when you bring up a player's
   Steam profile.
  
   - Added a game option in team options section to control whether
   lobbies get created with public access or private requiring invites
   for friends.
  
   - Added Flavor Text to the Bank collection.
  
   [MISC]
  
   - Add surround sound support (quad/5.1) on Linux.
  
   - Marked nav commands as a cheat to protect against potential server
   exploits.
  
   - Chicken kills are now logged in CS event logs on game servers
   including attacker and weapon information.
  
   - HE grenade detonations are now logged in CS event logs prior to
   logging player deaths from corresponding HE grenade