[Csgo_servers] Can I enable the extra InGame votes?
Hello, I saw it on major tournaments that the players start the matches by a vote, and pause the match by a vote, how can I use those? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Can I enable the extra InGame votes?
But they use votes for starting the match aswell. 2015-12-23 17:33 GMT+01:00 Jack M. <catastropheproductions...@gmail.com>: > sv_allow_votes 1 will give each team the ability to vote on everything. > Including a 1 minute timeout per game. Which I think is also what the pros > have at majors. Maybe they get one timeout per half. > > Length of the time out can be configured using mp_team_timeout_time > [Number in seconds]. > > There isn't a way to give each team extra timeouts. Like two per game or > anything like that using the vanilla cvars. > > Some plugin like War mod or pug mod allow for timeouts to be called via > .pause or .timeout in chat. Amount of timeouts and timeout length is > configurable. Amount of customization varies from plugin to plugin. > On Dec 23, 2015 10:23 AM, "Kristóf Deli" <delikris...@gmail.com> wrote: > >> Hello, >> >> I saw it on major tournaments that the players start the matches by a >> vote, and pause the match by a vote, how can I use those? >> >> ___ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > ___ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Can I enable the extra InGame votes?
Okay, thank you. 2015-12-23 19:52 GMT+01:00 Jack M. <catastropheproductions...@gmail.com>: > My bad. I read your post when I was first waking up and sometimes my > dyslexia gets the better of me. > > Anyway the vote to start match can be accomplished via ready up commands > with various PUG mod plugins. There are 3 or 4 good ones floating around. > At majors Valve packages a special version of the server just for use at > major tournaments with extra voting commands as well as other features. > These features can't be accessed or enabled via the public client. Which is > why you'll notice regular season matches and non-valve sponsored > tournaments use ebot or their own clients to have every player or at least > team captains ready up before starting the match instead of a vanilla > voting function built into CSGO. > > On Wed, Dec 23, 2015 at 10:42 AM, Kristóf Deli <delikris...@gmail.com> > wrote: > >> But they use votes for starting the match aswell. >> >> 2015-12-23 17:33 GMT+01:00 Jack M. <catastropheproductions...@gmail.com>: >> >>> sv_allow_votes 1 will give each team the ability to vote on everything. >>> Including a 1 minute timeout per game. Which I think is also what the pros >>> have at majors. Maybe they get one timeout per half. >>> >>> Length of the time out can be configured using mp_team_timeout_time >>> [Number in seconds]. >>> >>> There isn't a way to give each team extra timeouts. Like two per game or >>> anything like that using the vanilla cvars. >>> >>> Some plugin like War mod or pug mod allow for timeouts to be called via >>> .pause or .timeout in chat. Amount of timeouts and timeout length is >>> configurable. Amount of customization varies from plugin to plugin. >>> On Dec 23, 2015 10:23 AM, "Kristóf Deli" <delikris...@gmail.com> wrote: >>> >>>> Hello, >>>> >>>> I saw it on major tournaments that the players start the matches by a >>>> vote, and pause the match by a vote, how can I use those? >>>> >>>> ___ >>>> Csgo_servers mailing list >>>> Csgo_servers@list.valvesoftware.com >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>> >>> ___ >>> Csgo_servers mailing list >>> Csgo_servers@list.valvesoftware.com >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> >> ___ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > > -- > Have a good one, > Jack McEachern > > ___ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Best OS for running CS:GO servers
Can you send me the NFO's Gentoo image? 2015-12-13 22:09 GMT+01:00 Nomaan Ahmad <n0man@gmail.com>: > You are not wearing your tin fold hat correctly, I can hear your thoughts. > > On 13 December 2015 at 20:37, Bryan Anderson <bryanander...@gmail.com> > wrote: > >> I have a few GNU/Linux dedicated servers, as far as stability and low >> variance, the best results I've had running a CS:GO srcds server was using >> NFO's Gentoo image. Gentoo is a little harder to work around in but as far >> as running game servers, it's given me the best results with high >> flexibility, and Sony's PlaystationNow team seems to agree: >> https://www.gaikai.com >> >> Someone with more knowledge may be able to step in and confirm which >> distribution Valve uses to host their official dedicated servers (last I >> heard it was Ubuntu, source: some guy on the internet), but surprisingly as >> far as the mainline GNU/Linux distros go, I've had the best experience with >> CentOS 7.1, it's out of the box performance is very close to NFO's Gentoo >> image, though this last failboat CS:GO update has some variance spikes from >> time to time now on it. Admittedly, players don't seem to notice, so it may >> not be a big issue. >> >> I don't use Windows because I prefer using modern operating systems that >> aren't stuck in the mid 1980's and aren't run by a eugenicist who's only >> skill is buying, re-branding and copyrighting the works of others and wants >> to kill your grandma, source: https://www.youtube.com/watch?v=03MZG9vK0W8 >> >> tl;dr >> >> Seriously though, if you want to run a rock solid server, I would focus >> on making sure the box has the latest and fastest Xeon CPU you can find and >> the best bandwidth you can find. After that, I'd recommend trying the >> different distros available and make your selection based on which one >> gives you the best results. Personally, I recommend CentOS 7+, Ubuntu LTS >> or NFO's Gentoo. >> >> >> >> On Sat, Dec 12, 2015 at 4:10 AM, Michael Loveless < >> mloveless1...@gmail.com> wrote: >> >>> It depends on what type of server(s) you are going to run. If you are >>> going to run 10-16 slot comp/deathmatch servers then most linux builds or >>> Windows should work fine. If you are planning on running servers with a >>> high number of slots and more resource usage (due to plugins, etc)...you >>> will probably want to go with Windows (server 2008 or 2012 will work fine) >>> due to SRCDS' ability to use more than 1 thread for some of it's tasks. >>> >>> As an example, NFO servers (one of the largest server providers in North >>> America) uses Windows OS now for their single hosted game servers and all >>> of their managed VDS' and Dedicated Servers. There isn't anything wrong >>> with using Linux, Windows just provides a slightly better infrastructure >>> for larger and more resource intensive SRCDS applications. >>> >>> On Sat, Dec 12, 2015 at 7:02 AM, Kristóf Deli <delikris...@gmail.com> >>> wrote: >>> >>>> Hello, >>>> >>>> I want to run CSGO servers with low variance but I don't really wsnna >>>> mess with any optimization I heard Ubuntu has optimalization in it. >>>> What do you recommend? >>>> >>>> ___ >>>> Csgo_servers mailing list >>>> Csgo_servers@list.valvesoftware.com >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>> >>> >>> ___ >>> Csgo_servers mailing list >>> Csgo_servers@list.valvesoftware.com >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> >> ___ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > ___ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] Best OS for running CS:GO servers
Hello, I want to run CSGO servers with low variance but I don't really wsnna mess with any optimization I heard Ubuntu has optimalization in it. What do you recommend? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] csgo update released
Its sv_roundtime_defuse or hostage On Dec 9, 2015 9:55 AM, "Jack Holloway"wrote: > Does anyone know the new console command variables to change bomb timer > and round timer to the new amounts ? I had my mp_roundtimer on 1.75 , what > do you change it to now ? > > Sent from my iPhone > > On 9 Dec 2015, at 07:00, Geo B. wrote: > > Update just fucked all my servers with no apaprent reasons .. > > 2015-12-09 5:27 GMT+01:00 Ejziponken - : > >> http://www.twitch.tv/killerahri/v/29005554 >> >> 3 HS 1 bullet HAHA. >> >> -- >> From: sza...@hotmail.com >> To: csgo_servers@list.valvesoftware.com >> Date: Wed, 9 Dec 2015 05:25:07 +0100 >> >> Subject: Re: [Csgo_servers] csgo update released >> >> Just look at the comments on all the news about the patch. Its insane. >> You run and 1shot with 100% accuracy with the revolver. >> >> -- >> Date: Wed, 9 Dec 2015 07:15:22 +0300 >> From: s.k.min...@gmail.com >> To: csgo_servers@list.valvesoftware.com >> Subject: Re: [Csgo_servers] csgo update released >> >> Patch wasn't here for even 2 hours... And you already decided. >> >> среда, 9 декабря 2015 г. пользователь Ejziponken - написал: >> >> Remove the revolver or nerf it 300%. >> >> -- >> Date: Wed, 9 Dec 2015 05:10:26 +0100 >> From: e...@evcz.tk >> To: csgo_servers@list.valvesoftware.com >> Subject: [Csgo_servers] csgo update released >> >> the GSLT change is now live apparently >> >> http://blog.counter-strike.net/index.php/2015/12/13325/ >> >> ___ Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> ___ Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> ___ Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> ___ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > ___ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > ___ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation
I think no server will be blacklisted just non shown in the Game Master Server On Nov 23, 2015 11:23 PM, "Anders Ekman"wrote: > Thanks for the info Ido. Does this also mean that you will be > transitioning blacklists to GSLTs instead of IPs starting tomorrow? > > 2015-11-23 23:05 GMT+01:00 Ido Magal : > >> We intend to transition to stage 4 tomorrow. >> >> >> >> Stage 4: Dedicated Servers that use anonymous login will no longer list >> in the GMS nor be connectable by CS:GO clients. >> >> >> >> >> >> Cheers. >> >> >> >> >> >> >> >> ___ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > ___ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] CSGO Server requirements
Hello, I want to build a server for CSGO Dedicated Servers What CPU do I need and what kernel? I want like 0.005 variance. Thank you for help ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO Server requirements
Hello, I got a VPS with these details and I got ~1 on variance 6 GB RAM Intel(R) Xeon(R) CPU E5-2620 v2 @ 2.10GHz 100/100 mbps, Location Germany, Can anyone check why it is like this? I'm a newbie in CSGO Servers, I want to make PUG Servers 2015-11-23 13:08 GMT+01:00 Don Park <dongkw...@gmail.com>: > 1. Variance has multiple factors, the biggest and most important one being > network. Find a location/datacenter that provides the best network to you > and your geographic location (including the location of your customers). > > 2. This depends on what you're planning on hosting (PUG vs Surf vs multi > 1v1 vs minigame server, how many people are going to be on it, what > maps/games you're going to be hosting, how many things are going to be > present, etc.). If it's a simple Scrim server (vanilla CSGO with 5v5), > then I'd suggest a minimum of 2.0 GHz CPU clock speed. If it's something > with more people, then higher clock speed would be preferred. > > 3. iirc, SRCDS is a singlethreaded application that has some multithreaded > capabilities (so not full multithreaded application). Therefore, processor > speed is probably going to be more important rather than how many CPU cores > it has (unless you're planning on running multiple CSGO servers on the same > dedicated server). > > 4. Similar to point 2, most vanilla CSGO server (5v5 scrim/pug servers) > should be fairly lightweight. I'd say a minimum of 512 mb RAM allocated. > > The general rule of thumb I usually go by is 1 server each gets a > dedicated CPU and 1 GB dedicated RAM. Honestly that rule can be considered > a fair waste of resources, but since for me performance is more important > I'd be willing to "sacrifice" some spare processing power/space to make > sure my scrim servers are working properly. So lets say you have a > following server: > Intel Xeon E5-2630 v3 (8 cores clocked from 2.4 GHz to 3.2 GHz) > 16 GB RAM > > Using the previous requirements, I'd suggest around 7 CSGO servers. 1 > core for each game server and then one core for the operating system (Linux > for me). > > Default Kernel is fine. Kernel optimization is no longer needed (in my > opinion) and the trade-off between trying to squeeze the last bit of juice > through kernel optimization and support/time spent/performance isn't worth > it. This is of course debatable, but this is how I feel. SRCDS should run > fine with default kernel. > > 0.005 variance is incredibly difficult to maintain. Especially if your > server starts to have more people on it as more processes are running and > more calculations are needed. When your server fills up and suddenly > you're no longer at 0.005 variance, don't fret. It's fine. > > *tldr:* Figure out where you want your server before anything else. > Variance is most commonly attributed to the network and network stability. > Ask about the network of each DC, don't worry about the hardware just yet. > > > On Mon, Nov 23, 2015 at 8:38 PM, Kristóf Deli <delikris...@gmail.com> > wrote: > >> Hello, >> I want to build a server for CSGO Dedicated Servers >> What CPU do I need and what kernel? >> I want like 0.005 variance. >> Thank you for help >> >> ___ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > ___ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] Can I make custom profile pics?
Hello, The cl_avatar_convert_rgb, dont work, if I manually convert the pics it wont load, can you help me? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Can I make custom profile pics?
I fixed it, they wasnt 64x64, they was 59x64 2015-11-22 16:36 GMT+01:00 Absurd Minds <goabs...@absurdminds.net>: > Can you provide one of the png files you're trying to convert? > On Nov 22, 2015 10:29 AM, "Kristóf Deli" <delikris...@gmail.com> wrote: > >> Hello, >> >> The cl_avatar_convert_rgb, dont work, if I manually convert the pics it >> wont load, can you help me? >> >> ___ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > ___ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers