Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation
I don't believe so since I had servers running earlier this week without a GSLT. I've still got one running without in now to actually know when it goes live. Sent from my iPhone > On 2 Dec 2015, at 22:28, Andreas Willingerwrote: > > So, is this actually active yet? > > Von: csgo_servers-boun...@list.valvesoftware.com > [mailto:csgo_servers-boun...@list.valvesoftware.com] Im Auftrag von Ido Magal > Gesendet: Montag, 23. November 2015 23:06 > An: 'csgo_servers@list.valvesoftware.com' > Betreff: Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation > > We intend to transition to stage 4 tomorrow. > > Stage 4: Dedicated Servers that use anonymous login will no longer list in > the GMS nor be connectable by CS:GO clients. > > > Cheers. > > > > ___ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Regarding CS:GO Game Server Operation
LAN servers are fine and not affected. If you run a LAN server with +sv_setsteamaccount you will see the following message in console: Warning: sv_setsteamaccount is not applicable in LAN mode. On Wed, Nov 18, 2015 at 2:48 PM, David Parkerwrote: > I would imaging that LAN servers will still work, but the devs will need > to confirm or refute that in order for us to know for sure. Are you > deploying Windows or Linux servers? > > On Wed, Nov 18, 2015 at 1:23 AM, Mark Johansen > wrote: > >> Hi!, >> >> Is this considered the same for servers configured with "sv_lan 1" ? >> >> -- >> Mark S. Johansen >> >> >> 2015-11-18 0:35 GMT+01:00 Niko : >> >>> Hey, >>> light has been shed already. sorry but it's not positive for you: >>> >>> Stage 4: Dedicated Servers that use anonymous login will no longer list in >>> the GMS nor be connectable by CS:GO clients. >>> >>> >>> BR, >>> Niko >>> >>> >>> >>> On 11/18/2015 00:31, Mark Johansen wrote: >>> >>> Hi Everyone!, >>> >>> Each year I'm responsible for hosting somewhere between 200-300 CS:GO >>> for an competitive gaming event. When we deploy our servers each instance >>> is a copy of our template image - by doing it this way we eliminate >>> configuration for each instance. From what I've been reading about "CS:GO >>> Game Server Operation" i'm feeling rather afraid that this will require me >>> to configure each instance with a specific token to allow the clients to >>> connect. When the projects enters the last stage will this deactivate all >>> connections? by this meaning direct connect commands? >>> >>> I hope that someone shed a light on the subject >>> >>> -- >>> Mark S. Johansen >>> >>> >>> >>> >>> ___ >>> Csgo_servers mailing >>> listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> >>> >>> ___ >>> Csgo_servers mailing list >>> Csgo_servers@list.valvesoftware.com >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> >> ___ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > > -- > Dave Parker > Systems Administrator > Utica College > Integrated Information Technology Services > (315) 792-3229 > Registered Linux User #408177 > > ___ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Servers not updating since update a few hours ago
I just did a couple of ours and it appears to have updated ok. On Fri, Sep 25, 2015 at 8:52 AM, Louis Crossingwrote: > Hmm, okay thanks. > > Strange that my servers have no issues updating after other updates and > now all 5 of them refuse to update. > I've had this before but not for a long time... I don't remember the fix > from last time, I think it might've been to just wait... which sucks :( > > On 25 September 2015 at 15:43, wrote: > >> I get the error every now and then, read somewhere that its caused >> because valves servers aren't able to handle the large number of update >> requests. I normally keep trying and it'll eventually work. >> >> >> >> >> On Fri, Sep 25, 2015 at 05:42 PM, Louis Crossing wrote: >> >> Now it's giving this error: >> >> Error! App '740' state is 0x6 after update job. >> >> Any ideas? >> >> On 25 September 2015 at 12:31, Louis Crossing wrote: >> >> Anyone else having this problem? >> >> Just says this forever: >> >> Update state (0x3) reconfiguring, progress: 0.00 (0 / 0) Update state >> (0x3) reconfiguring, progress: 0.00 (0 / 0) Update state (0x3) >> reconfiguring, progress: 0.00 (0 / 0) Update state (0x3) reconfiguring, >> progress: 0.00 (0 / 0) Update state (0x3) reconfiguring, progress: 0.00 (0 >> / 0) Update state (0x3) reconfiguring, progress: 0.00 (0 / 0) Update state >> (0x3) reconfiguring, progress: 0.00 (0 / 0) Update state (0x3) >> reconfiguring, progress: 0.00 (0 / 0) Update state (0x3) reconfiguring, >> progress: 0.00 (0 / 0) Update state (0x3) reconfiguring, progress: 0.00 (0 >> / 0) >> ...forever and ever. >> All 5 of my Australian servers are doing it but my Singapore server is >> fine :S >> >> >> >> ___ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > ___ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] mp_teammatchstat_holdtime not working?
Well I just sent that without any message. Can anyone confirm that mp_teammatchstat_holdtime doesn't appear to work? By default it should be 5 seconds but even when I don't have it defined, the matchstat appears for the entire length of the round. On Tue, Sep 15, 2015 at 3:16 PM, Michael Valentine < michaelf.valent...@googlemail.com> wrote: > > ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Request to Server Operators
Was only a matter of time before this happened.. On Wednesday, July 8, 2015, Vitaliy Genkin vita...@valvesoftware.com wrote: CS:GO community servers provide valuable experiences to players and communities, and are serving more players than ever before. Over the past month, 3.1 mln unique players were observed playing on community servers and this number keeps growing each month. We're aware that some server operators are offering to their players false inventories and/or profiles as a free or paid service via mods on their servers. These mods inaccurately report the contents of a players' inventory and/or matchmaking status, devaluing both and potentially creating a confusing experience for players. Therefore, we are asking server operators to remove any mods and plugins that falsify the contents of a players' profile or inventory. To be clear, the services that should not be offered on a community server include (but are not limited to): - Allowing players to claim temporary ownership of CS:GO items that are not in their inventory (Weapon skins, knives, etc.). - Providing a falsified competitive skill group and/or profile rank status or scoreboard coin (e.g., Operation Challenge Coins). - Interfering with systems that allow players to correctly access their own CS:GO inventories, items, or profile. If your server provides any of the above services then we request that you disable them. If for some reason you are unable or unsure of whether a particular plugin should be removed, feel free to contact us. We will continue to monitor the players experience on community servers, and may reevaluate if further actions need to be taken to ensure that server operators comply with the request above. Thanks, The CS:GO Team ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com javascript:; https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Server performance
What's the reason for the following cvars to be set? sv_occlude_players 0 sv_force_transmit_players 0 On Mon, Jul 6, 2015 at 2:08 AM, L33TGaming billgates8...@gmail.com wrote: Windows has always been, since 2014, the OS CSGO servers performs the best. This is due to multithreading of the servers, where the main thread and network thread is separate. You can also optimize the servers via these cvars, if you haven't already done so: sv_occlude_players 0 sv_force_transmit_players 0 net_splitrate 2 If you want Valve-antiwallhack on then use this for multithreaded occlusion checking, occlusion_test_async 1 -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Server-performance-tp9678p9679.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Immediate Crash on CentOS 6.6 i386
I suggest doing what it says and add -debug to the ./srcds_run command line to generate a debug.log. That will probably give you the information you need. Feel free to reply with it. I'm sure someone will be able to figure out what it is. On Tue, Jun 16, 2015 at 8:39 PM, Ryan Cloherty cloherty.r...@gmail.com wrote: Hello all, I've just recently come across the mailing list and I hope I'm asking in the right spot. I haven't been able to find an answer from other communities so I figured I would ask here. I have previously run the Left 4 Dead 2 and Team Fortress 2 dedicated servers on a machine running CentOS Linux 6.6 i386. I just recently installed the Counter-Strike: Global Offensive dedicated server and encounter an error when launched with the following script ./srcds_run -game csgo -console -usercon +game_type 0 +game_mode 1 +mapgroup mg_active +map de_dust2. The following is me running the script, receiving the error, and quitting the server. $ ./run.sh Server will auto-restart if there is a crash. LD_LIBRARY_PATH=/opt/csgo/bin:/opt/csgo:/opt/csgo/bin: ./srcds_run: line 318: 7504 Illegal instruction (core dumped) $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Tue Jun 16 15:37:34 EDT 2015: Server restart in 10 seconds ^C Tue Jun 16 15:37:35 EDT 2015: Server Quit I don't know what the issue is and am completely stumped. If anyone can help it would be much appreciated. Thanks, Ryan ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] tv_delay issue / GOTV Relay missing last round
I have tv_delay 0 set in the server.cfg and at the command line during startup, however there always appears to be a delay of 105 set. The issue I have is our relay server is missing out the last round because of an unknown issue just now. I believe it's either eBot's recording or the delay. Anyone have any idea what the issue could be? Cheers, Michael ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Update
Just to clarify if I need to do this prior to our event starting tomorrow, what is PVS? Michael On Thu, May 14, 2015 at 11:28 PM, Vitaliy Genkin vita...@valvesoftware.com wrote: An optional update for CSGO servers version 1.34.8.3 has been released. Server version 181 by default enables PVS for all enemies beyond distance specified in “pvs_min_player_distance” convar. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] How to play a demo record by autorecord cvar ?
I'm pretty sure its still bugged and creates a corrupt demo. Michael On 24 Apr 2015 10:56, Mikael R. - Engine-Serv engine.serv.host...@gmail.com wrote: How to play a demo record by autorecord cvar ? Hi all, I thought this bug was fixed. How can I do to be able to watch these demo ? Is it possible to make read a server and watch them gotv ? I am really looking all solutions to solve this important problem. thank you --- Cordialement, Mikael RAVINET www.Engine-Serv.com ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Game crashing bug
You mean watching the demo crashes your client? That could be the old auto record demo bug no? From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Mukunda Johnson Sent: 18 October 2014 17:22 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Game crashing bug That demo I linked crashes my client consistently, in the same way the bug does. On Sat, Oct 18, 2014 at 9:36 AM, p0stpwned getmeabeerwo...@hotmail.com mailto:getmeabeerwo...@hotmail.com wrote: This has been happening since the music box patch. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Game-crashing-bug-tp8201p8208.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update
Great news Vitaliy. Once again thanks for keeping us in the loop. -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Vitaliy Genkin Sent: 02 October 2014 22:15 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update FYI - We have a fix to trigger a map reload upon first client connection to a hibernated server, a fix for connectivity to servers inside LAN using internal private IP addresses, fix for GOTV community relay networks connectivity and among other things they will be included in an update today. -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of ham5 Sent: Thursday, October 02, 2014 4:20 AM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update when the server wakes up from hibernation / new player joining - cvars are not re-exec'd like they used to... ie on a casual server mp_timelimit is 0 and the map changes right away. Is this intended? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] tv_autorecord still broken?
Evening all, Just wanting to confirm what my testing showed. Does tv_autorecord 1 still not work correctly? Any demo is just corrupted and when trying to load it, the client just crashes. Cheers, Mike ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] tv_delay not being picked up
Hey, I have tv_delay set (tried numerous values) within the server.cfg at load however it doesn't seem to pick it up and is always set to the default value of 30. The other tv_* cvars work ok. It's just the delay that doesn't. Any ideas? Cheers, Mike ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers