Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-12-02 Thread Michael Valentine
I don't believe so since I had servers running earlier this week without a GSLT.

I've still got one running without in now to actually know when it goes live. 

Sent from my iPhone

> On 2 Dec 2015, at 22:28, Andreas Willinger  wrote:
> 
> So, is this actually active yet?
>  
> Von: csgo_servers-boun...@list.valvesoftware.com 
> [mailto:csgo_servers-boun...@list.valvesoftware.com] Im Auftrag von Ido Magal
> Gesendet: Montag, 23. November 2015 23:06
> An: 'csgo_servers@list.valvesoftware.com'
> Betreff: Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation
>  
> We intend to transition to stage 4 tomorrow.
>  
> Stage 4: Dedicated Servers that use anonymous login will no longer list in 
> the GMS nor be connectable by CS:GO clients.
>  
>  
> Cheers.
>  
>  
>  
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Re: [Csgo_servers] Regarding CS:GO Game Server Operation

2015-11-18 Thread Michael Valentine
LAN servers are fine and not affected.

If you run a LAN server with +sv_setsteamaccount you will see the following
message in console:

Warning: sv_setsteamaccount is not applicable in LAN mode.



On Wed, Nov 18, 2015 at 2:48 PM, David Parker  wrote:

> I would imaging that LAN servers will still work, but the devs will need
> to confirm or refute that in order for us to know for sure.  Are you
> deploying Windows or Linux servers?
>
> On Wed, Nov 18, 2015 at 1:23 AM, Mark Johansen 
> wrote:
>
>> Hi!,
>>
>> Is this considered the same for servers configured with "sv_lan 1" ?
>>
>> --
>> Mark S. Johansen
>>
>>
>> 2015-11-18 0:35 GMT+01:00 Niko :
>>
>>> Hey,
>>> light has been shed already. sorry but it's not positive for you:
>>>
>>> Stage 4: Dedicated Servers that use anonymous login will no longer list in 
>>> the GMS nor be connectable by CS:GO clients.
>>>
>>>
>>> BR,
>>> Niko
>>>
>>>
>>>
>>> On 11/18/2015 00:31, Mark Johansen wrote:
>>>
>>> Hi Everyone!,
>>>
>>> Each year I'm responsible for hosting somewhere between 200-300 CS:GO
>>> for an competitive gaming event. When we deploy our servers each instance
>>> is a copy of our template image - by doing it this way we eliminate
>>> configuration for each instance. From what I've been reading about "CS:GO
>>> Game Server Operation" i'm feeling rather afraid that this will require me
>>> to configure each instance with a specific token to allow the clients to
>>> connect. When the projects enters the last stage will this deactivate all
>>> connections? by this meaning direct connect commands?
>>>
>>> I hope that someone shed a light on the subject
>>>
>>> --
>>> Mark S. Johansen
>>>
>>>
>>>
>>>
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>
>
>
> --
> Dave Parker
> Systems Administrator
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
>
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Re: [Csgo_servers] Servers not updating since update a few hours ago

2015-09-25 Thread Michael Valentine
I just did a couple of ours and it appears to have updated ok.

On Fri, Sep 25, 2015 at 8:52 AM, Louis Crossing  wrote:

> Hmm, okay thanks.
>
> Strange that my servers have no issues updating after other updates and
> now all 5 of them refuse to update.
> I've had this before but not for a long time... I don't remember the fix
> from last time, I think it might've been to just wait... which sucks :(
>
> On 25 September 2015 at 15:43,  wrote:
>
>> I get the error every now and then, read somewhere that its caused
>> because valves servers aren't able to handle the large number of update
>> requests. I normally keep trying and it'll eventually work.
>>
>>
>>
>>
>> On Fri, Sep 25, 2015 at 05:42 PM, Louis Crossing  wrote:
>>
>> Now it's giving this error:
>>
>> Error! App '740' state is 0x6 after update job.
>>
>> Any ideas?
>>
>> On 25 September 2015 at 12:31, Louis Crossing  wrote:
>>
>> Anyone else having this problem?
>>
>> Just says this forever:
>>
>>  Update state (0x3) reconfiguring, progress: 0.00 (0 / 0) Update state
>> (0x3) reconfiguring, progress: 0.00 (0 / 0) Update state (0x3)
>> reconfiguring, progress: 0.00 (0 / 0) Update state (0x3) reconfiguring,
>> progress: 0.00 (0 / 0) Update state (0x3) reconfiguring, progress: 0.00 (0
>> / 0) Update state (0x3) reconfiguring, progress: 0.00 (0 / 0) Update state
>> (0x3) reconfiguring, progress: 0.00 (0 / 0) Update state (0x3)
>> reconfiguring, progress: 0.00 (0 / 0) Update state (0x3) reconfiguring,
>> progress: 0.00 (0 / 0) Update state (0x3) reconfiguring, progress: 0.00 (0
>> / 0)
>> ...forever and ever.
>> All 5 of my Australian servers are doing it but my Singapore server is
>> fine :S
>>
>>
>>
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Re: [Csgo_servers] mp_teammatchstat_holdtime not working?

2015-09-15 Thread Michael Valentine
Well I just sent that without any message.

Can anyone confirm that mp_teammatchstat_holdtime doesn't appear to work?
By default it should be 5 seconds but even when I don't have it defined,
the matchstat appears for the entire length of the round.

On Tue, Sep 15, 2015 at 3:16 PM, Michael Valentine <
michaelf.valent...@googlemail.com> wrote:

>
>
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Re: [Csgo_servers] Request to Server Operators

2015-07-07 Thread Michael Valentine
Was only a matter of time before this happened..

On Wednesday, July 8, 2015, Vitaliy Genkin vita...@valvesoftware.com
wrote:

  CS:GO community servers provide valuable experiences to players and
 communities, and are serving more players than ever before. Over the past
 month, 3.1 mln unique players were observed playing on community servers
 and this number keeps growing each month.



 We're aware that some server operators are offering to their players false
 inventories and/or profiles as a free or paid service via mods on their
 servers. These mods inaccurately report the contents of a players'
 inventory and/or matchmaking status, devaluing both and potentially
 creating a confusing experience for players.



 Therefore, we are asking server operators to remove any mods and plugins
 that falsify the contents of a players' profile or inventory.



 To be clear, the services that should not be offered on a community server
 include (but are not limited to):



 - Allowing players to claim temporary ownership of CS:GO items that are
 not in their inventory (Weapon skins, knives, etc.).

 - Providing a falsified competitive skill group and/or profile rank status
 or scoreboard coin (e.g., Operation Challenge Coins).

 - Interfering with systems that allow players to correctly access their
 own CS:GO inventories, items, or profile.



 If your server provides any of the above services then we request that you
 disable them. If for some reason you are unable or unsure of whether a
 particular plugin should be removed, feel free to contact us.



 We will continue to monitor the players experience on community servers,
 and may reevaluate if further actions need to be taken to ensure that
 server operators comply with the request above.



 Thanks,

 The CS:GO Team



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Re: [Csgo_servers] Server performance

2015-07-05 Thread Michael Valentine
What's the reason for the following cvars to be set?

sv_occlude_players 0
sv_force_transmit_players 0

On Mon, Jul 6, 2015 at 2:08 AM, L33TGaming billgates8...@gmail.com wrote:

 Windows has always been, since 2014, the OS CSGO servers performs the best.
 This is due to multithreading of the servers, where the main thread and
 network thread is separate.

 You can also optimize the servers via these cvars, if you haven't already
 done so:

 sv_occlude_players 0
 sv_force_transmit_players 0
 net_splitrate 2

 If you want Valve-antiwallhack on then use this for multithreaded occlusion
 checking,
 occlusion_test_async 1



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Re: [Csgo_servers] Immediate Crash on CentOS 6.6 i386

2015-06-16 Thread Michael Valentine
I suggest doing what it says and add -debug to the ./srcds_run command
line to generate a debug.log. That will probably give you the information
you need.

Feel free to reply with it. I'm sure someone will be able to figure out
what it is.

On Tue, Jun 16, 2015 at 8:39 PM, Ryan Cloherty cloherty.r...@gmail.com
wrote:

 Hello all,

 I've just recently come across the mailing list and I hope I'm asking in
 the right spot. I haven't been able to find an answer from other
 communities so I figured I would ask here. I have previously run the Left 4
 Dead 2 and Team Fortress 2 dedicated servers on a machine running CentOS
 Linux 6.6 i386. I just recently installed the Counter-Strike: Global
 Offensive dedicated server and encounter an error when launched with the
 following script ./srcds_run -game csgo -console -usercon +game_type 0
 +game_mode 1 +mapgroup mg_active +map de_dust2. The following is me
 running the script, receiving the error, and quitting the server.

 $ ./run.sh
 Server will auto-restart if there is a crash.
 LD_LIBRARY_PATH=/opt/csgo/bin:/opt/csgo:/opt/csgo/bin:
 ./srcds_run: line 318:  7504 Illegal instruction (core dumped) $HL_CMD
 Add -debug to the ./srcds_run command line to generate a debug.log to
 help with solving this problem
 Tue Jun 16 15:37:34 EDT 2015: Server restart in 10 seconds
 ^C
 Tue Jun 16 15:37:35 EDT 2015: Server Quit

 I don't know what the issue is and am completely stumped. If anyone can
 help it would be much appreciated.

 Thanks,
 Ryan

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[Csgo_servers] tv_delay issue / GOTV Relay missing last round

2015-05-15 Thread Michael Valentine
I have tv_delay 0 set in the server.cfg and at the command line during
startup, however there always appears to be a delay of 105 set.

The issue I have is our relay server is missing out the last round because
of an unknown issue just now. I believe it's either eBot's recording or the
delay.

Anyone have any idea what the issue could be?

Cheers,
Michael
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Re: [Csgo_servers] Update

2015-05-14 Thread Michael Valentine
Just to clarify if I need to do this prior to our event starting tomorrow,
what is PVS?

Michael

On Thu, May 14, 2015 at 11:28 PM, Vitaliy Genkin vita...@valvesoftware.com
wrote:

  An optional update for CSGO servers version 1.34.8.3 has been released.

 Server version 181 by default enables PVS for all enemies beyond distance
 specified in “pvs_min_player_distance” convar.



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Re: [Csgo_servers] How to play a demo record by autorecord cvar ?

2015-04-24 Thread Michael Valentine
I'm pretty sure its still bugged and creates a corrupt demo.

Michael
On 24 Apr 2015 10:56, Mikael R. - Engine-Serv 
engine.serv.host...@gmail.com wrote:

 How to play a demo record by autorecord cvar ?

 Hi all,

 I thought this bug was fixed.
 How can I do to be able to watch these demo ?
 Is it possible to make read a server and watch them gotv ?
 I am really looking all solutions to solve this important problem.

 thank you

 ---
 Cordialement,
 Mikael RAVINET
 www.Engine-Serv.com

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Re: [Csgo_servers] Game crashing bug

2014-10-18 Thread Michael Valentine
You mean watching the demo crashes your client?

 

That could be the old auto record demo bug no?

 

From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Mukunda 
Johnson
Sent: 18 October 2014 17:22
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Game crashing bug

 

That demo I linked crashes my client consistently, in the same way the bug 
does. 

 

On Sat, Oct 18, 2014 at 9:36 AM, p0stpwned getmeabeerwo...@hotmail.com 
mailto:getmeabeerwo...@hotmail.com  wrote:

This has been happening since the music box patch.



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Re: [Csgo_servers] CSGO update

2014-10-02 Thread Michael Valentine
Great news Vitaliy.

Once again thanks for keeping us in the loop.

-Original Message-
From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Vitaliy
Genkin
Sent: 02 October 2014 22:15
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] CSGO update

FYI - We have a fix to trigger a map reload upon first client connection to
a hibernated server, a fix for connectivity to servers inside LAN using
internal private IP addresses, fix for GOTV community relay networks
connectivity and among other things they will be included in an update
today.


-Original Message-
From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of ham5
Sent: Thursday, October 02, 2014 4:20 AM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] CSGO update

when the server wakes up from hibernation / new player joining - cvars are
not re-exec'd like they used to... ie on a casual server mp_timelimit is 0
and the map changes right away. Is this intended?


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[Csgo_servers] tv_autorecord still broken?

2014-07-28 Thread Michael Valentine
Evening all,

Just wanting to confirm what my testing showed. Does tv_autorecord 1
still not work correctly?

Any demo is just corrupted and when trying to load it, the client just
crashes.

Cheers,

Mike
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[Csgo_servers] tv_delay not being picked up

2014-07-28 Thread Michael Valentine
Hey,

I have tv_delay set (tried numerous values) within the server.cfg at load
however it doesn't seem to pick it up and is always set to the default
value of 30. The other tv_* cvars work ok. It's just the delay that doesn't.

Any ideas?

Cheers,

Mike
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