Re: [css-d] Fancybox modal window location in iPhone

2014-04-10 Thread Tom Livingston
I'm still experiencing the problem.

Sent from my iPhone

On Apr 10, 2014, at 9:37 PM, Debbie Campbell  wrote:

>> On Thu, Apr 10, 2014 at 9:07 AM, Debbie Campbell
>>  wrote:
>>> Works fine in Android both portrait and landscape (centered on the screen),
>>> and fine in iPhone portrait view, but in landscape view on an iPhone the
>>> modal window is off to the lower right.
>>> 
>>> I tried making an adjustment to the CSS but don't have an iPhone to test; in
>>> the online emulators I tried, the modal windows filled 100% of the screen so
>>> I can't see the problem.
> 
>> Tom Livingstone wrote:
>> 
>> It seems you may be suffering from this:
>> 
>> http://filamentgroup.com/lab/a_fix_for_the_ios_orientationchange_zoom_bug/
>> 
>> When I changed orientation, the whole page was zoomed in so when you
>> click a photo, the modal is acting accordingly. If I zoom out first,
>> the modal works as desired.
> 
> I've included the script to fix the iOS orientationchange issue - I'd be 
> grateful if someone can take a look again in portrait and landscape view in 
> an iPhone - this is the temporary URL:
> 
>> http://www.redkitecreative.com/dev/aemb/class-photos/
> 
> -- 
> Debbie
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Re: [css-d] Fancybox modal window location in iPhone

2014-04-10 Thread Ken Robinson
Works fine on my iPhone 5.

Ken

On Thursday, April 10, 2014, Debbie Campbell 
wrote:

> On Thu, Apr 10, 2014 at 9:07 AM, Debbie Campbell
>>  wrote:
>>
>>> Works fine in Android both portrait and landscape (centered on the
>>> screen),
>>> and fine in iPhone portrait view, but in landscape view on an iPhone the
>>> modal window is off to the lower right.
>>>
>>> I tried making an adjustment to the CSS but don't have an iPhone to
>>> test; in
>>> the online emulators I tried, the modal windows filled 100% of the
>>> screen so
>>> I can't see the problem.
>>>
>>>
>  Tom Livingstone wrote:
>>
>> It seems you may be suffering from this:
>>
>> http://filamentgroup.com/lab/a_fix_for_the_ios_
>> orientationchange_zoom_bug/
>>
>> When I changed orientation, the whole page was zoomed in so when you
>> click a photo, the modal is acting accordingly. If I zoom out first,
>> the modal works as desired.
>>
>>
> I've included the script to fix the iOS orientationchange issue - I'd be
> grateful if someone can take a look again in portrait and landscape view in
> an iPhone - this is the temporary URL:
>
>  http://www.redkitecreative.com/dev/aemb/class-photos/
>>
>
> --
> Debbie
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Re: [css-d] Fancybox modal window location in iPhone

2014-04-10 Thread Debbie Campbell

On Thu, Apr 10, 2014 at 9:07 AM, Debbie Campbell
 wrote:

Works fine in Android both portrait and landscape (centered on the screen),
and fine in iPhone portrait view, but in landscape view on an iPhone the
modal window is off to the lower right.

I tried making an adjustment to the CSS but don't have an iPhone to test; in
the online emulators I tried, the modal windows filled 100% of the screen so
I can't see the problem.




Tom Livingstone wrote:

It seems you may be suffering from this:

http://filamentgroup.com/lab/a_fix_for_the_ios_orientationchange_zoom_bug/

When I changed orientation, the whole page was zoomed in so when you
click a photo, the modal is acting accordingly. If I zoom out first,
the modal works as desired.



I've included the script to fix the iOS orientationchange issue - I'd be 
grateful if someone can take a look again in portrait and landscape view 
in an iPhone - this is the temporary URL:



http://www.redkitecreative.com/dev/aemb/class-photos/


--
Debbie
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Re: [css-d] Firefox and page inflation

2014-04-10 Thread MiB

apr 10 2014 18:50 Tom Livingston :

> it's still useable. He's not leaving mobile users *completely* out in the 
> cold.

That it is so is still quite a bit beside the point I think. The users only 
have to get used to sites that cater for them, their use cases and their 
devices, to do feel left out in the cold with just ”still usable”. In my world 
that can far too often mean that the user closes the window and doesn’t return. 
That’s what I do and I only had a smart phone for 2-3 years now. Of course each 
site is often different. 

Anyway, to get back to CSS I find ”Mobile First” very helpful for designing 
already at the content level and focusing on what’s really important and that 
going from small size screens in my media queries and source media to larger 
simplifies my CSS design development considerably. 

That said I have already lost customers that don’t ”get” the need to design at 
the content level, at least not when they are doing the content. It’s possible 
I need to find people to work with that can do content so I can focus on 
server-side and interface design. 

/MiB
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Re: [css-d] Firefox and page inflation

2014-04-10 Thread MiB

apr 10 2014 16:19 Davies, Elizabeth :

> the Mobile First philosophy brought many "wins" with it. Perhaps the name is 
> misleading and it should be "Simplicity First" or "Basics First"

;D

I liked that one.
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Re: [css-d] Firefox and page inflation

2014-04-10 Thread Tom Livingston
Also, we're drifting away from list appropriate topics...

Sent from my iPhone

> On Apr 10, 2014, at 12:32 PM, Chris Williams  wrote:
> 
> Philip, as I described in the message I just sent, I too am developing a
> very complex and detailed application where I was convinced that one
> needed a huge screen to appreciate it.  After many discussions with my
> contract designer she was able to convince me that the mobile user was
> worth pursuing.
> 
> I wasn't initially convinced, so I approached several users and discussed
> the idea of using a phone or a tablet.  They hadn't even imagined such a
> use case.  With one, I started brainstorming and we realized that being
> able to walk around with the application, on a phone or tablet, was in
> fact a game-changer for the industry (I'll leave the specific industry out
> of it).  After discussing it with other users, they (to my surprise)
> started to become huge advocates for it.
> 
> Now, the mobile use case has become a cornerstone of the new product, a
> true differentiator from the competition.  And not only has thinking about
> mobile changed our market strategy, it has, I believe, made a better
> product for the full screen user (see my other message).
> 
> In short, I think people who ignore mobile do so at their own peril, or at
> least to their own market detriment.
> 
> Chris
> 
>> On 4/10/14 9:18 AM, "Philip Taylor"  wrote:
>> 
>> 
>> I develop two sorts of site -- those that convey information,
>> and those that set out to exploit web functionality to the full
>> in order to achieve on-screen something that might otherwise
>> require using a full GUI toolkit in order to accomplish.
>> 
>> The first are pure text.  They say what needs to be said
>> and no more.  I imagine that they will render satisfactorily
>> on any tablet or mobile device, but lacking both I have
>> never tested them against such a benchmark.
>> 
>> The second (of which an example can be seen at the link below)
>> typically require a screen resolution of at least 1152 x 864
>> in order to display satisfactorily (unless the visitor has good
>> eyesight and can use negative page zoom in order to see more).
>> They are not intended to be usable on tablets or similar, neither
>> can I envisage any satisfactory way of making them render satisfactorily
>> on such devices (nor can I envisage how to make the manuscript content
>> accessible to blind and partially sighted users, which I regard as
>> a far more important issue, and one that I would dearly love to be
>> able to address).
>> 
>> Since I don't create sites that seek to merge these two (in other
>> words, my sites are quite unlike the vast majority of sites that
>> one experiences today), I am not convinced that the first need
>> to be made more mobile-friendly or that it would be possible
>> to make the second more mobile-friendly.
> 
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Re: [css-d] Firefox and page inflation

2014-04-10 Thread Tom Livingston

> 
> Typical text site : http://marden-prg.org.uk/
> Typical graphic-dependent high-resolution site : 
> http://www.royalholloway.ac.uk/Hellenic-Institute/Research/Etheridge/
> 
> 

For what it's worth, a smart enough phone - like my iPhone - can render the 
"high resolution" site mentioned above with only minor Issues. I could even 
view the manuscript with little problem (minor button display issue), which 
seems to be the most complex area. I have to 'pinch and zoom' but it works. 

I'm not saying mobile optimized sites aren't giving a better experience. They 
do. But in case Philip hasn't looked (as he states he doesn't have a mobile) 
it's still useable. He's not leaving mobile users *completely* out in the cold.

I'm a huge proponent of responsive sites, but you need to know your user base. 
There are still cases for not doing responsive.
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Re: [css-d] Firefox and page inflation

2014-04-10 Thread Chris Williams
Philip, as I described in the message I just sent, I too am developing a
very complex and detailed application where I was convinced that one
needed a huge screen to appreciate it.  After many discussions with my
contract designer she was able to convince me that the mobile user was
worth pursuing.

I wasn't initially convinced, so I approached several users and discussed
the idea of using a phone or a tablet.  They hadn't even imagined such a
use case.  With one, I started brainstorming and we realized that being
able to walk around with the application, on a phone or tablet, was in
fact a game-changer for the industry (I'll leave the specific industry out
of it).  After discussing it with other users, they (to my surprise)
started to become huge advocates for it.

Now, the mobile use case has become a cornerstone of the new product, a
true differentiator from the competition.  And not only has thinking about
mobile changed our market strategy, it has, I believe, made a better
product for the full screen user (see my other message).

In short, I think people who ignore mobile do so at their own peril, or at
least to their own market detriment.

Chris

On 4/10/14 9:18 AM, "Philip Taylor"  wrote:

>
>I develop two sorts of site -- those that convey information,
>and those that set out to exploit web functionality to the full
>in order to achieve on-screen something that might otherwise
>require using a full GUI toolkit in order to accomplish.
>
>The first are pure text.  They say what needs to be said
>and no more.  I imagine that they will render satisfactorily
>on any tablet or mobile device, but lacking both I have
>never tested them against such a benchmark.
>
>The second (of which an example can be seen at the link below)
>typically require a screen resolution of at least 1152 x 864
>in order to display satisfactorily (unless the visitor has good
>eyesight and can use negative page zoom in order to see more).
>They are not intended to be usable on tablets or similar, neither
>can I envisage any satisfactory way of making them render satisfactorily
>on such devices (nor can I envisage how to make the manuscript content
>accessible to blind and partially sighted users, which I regard as
>a far more important issue, and one that I would dearly love to be
>able to address).
>
>Since I don't create sites that seek to merge these two (in other
>words, my sites are quite unlike the vast majority of sites that
>one experiences today), I am not convinced that the first need
>to be made more mobile-friendly or that it would be possible
>to make the second more mobile-friendly.

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Re: [css-d] Firefox and page inflation

2014-04-10 Thread Chris Williams
This, too, is a place where we "engineers" try to pretend we are like our
users and, in doing so, often fail them.  We all are comfortable with
technology, and feel that "sure, let's let them customize the heck out of
this thing, give them a ton of options".  Because we are comfortable with
lots of options and think that's a good thing.

But lots of options confuse many people.  Or often they don't use them.
So you need to be a good designer and make good choices -- even if those
choices are only the defaults, because so many people will leave the
defaults forever.

In short, you can't get away with sloppy design and toss a band-aid on it
that says "that's OK, they can turn it on or off".  You need to really
think the design through so that it's useful to the largest number of
users, and provide options only for those skilled or ambitious enough to
play with them.

My current application is extremely technical, with screens full of data
and information and tables and graphs galore.  Thinking this very complex
app through from a mobile-first perspective, at the insistence of my
design consultant, has been really thought-proking.  I'm working through
the user scenarios time and again to insure that the mobile user has a
great experience, and am finding this is giving the full screen user an
amazing one.  It's challenging and fun all at once.

On 4/10/14 8:55 AM, "Del Wegener"  wrote:
>
>Do you anticipate giving your user more options to select bits and
>pieces of content?

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Re: [css-d] Firefox and page inflation

2014-04-10 Thread Philip Taylor

Thank you for your comments, Chris, which clearly contain a great
deal of sense.  Let me, if I may, address just one part of what
you say, in terms of what I create ("create", in terms of "create
web sites", that is) --


The problem that "mobile-first" is trying to solve is an issue not simply
one of making content "flow" properly.  Mobile devices have so much less
screen space as to force a complete re-think of what the content is.
Simply re-flowing vast amounts of content onto a small space makes for a
terrible user experience.  You need to re-design so that you provide only
the essential content on a mobile device, and as you scale up, you add
optional content.


I develop two sorts of site -- those that convey information,
and those that set out to exploit web functionality to the full
in order to achieve on-screen something that might otherwise
require using a full GUI toolkit in order to accomplish.

The first are pure text.  They say what needs to be said
and no more.  I imagine that they will render satisfactorily
on any tablet or mobile device, but lacking both I have
never tested them against such a benchmark.

The second (of which an example can be seen at the link below)
typically require a screen resolution of at least 1152 x 864
in order to display satisfactorily (unless the visitor has good
eyesight and can use negative page zoom in order to see more).
They are not intended to be usable on tablets or similar, neither
can I envisage any satisfactory way of making them render satisfactorily
on such devices (nor can I envisage how to make the manuscript content
accessible to blind and partially sighted users, which I regard as
a far more important issue, and one that I would dearly love to be
able to address).

Since I don't create sites that seek to merge these two (in other
words, my sites are quite unlike the vast majority of sites that
one experiences today), I am not convinced that the first need
to be made more mobile-friendly or that it would be possible
to make the second more mobile-friendly.

Typical text site : http://marden-prg.org.uk/
Typical graphic-dependent high-resolution site : 
http://www.royalholloway.ac.uk/Hellenic-Institute/Research/Etheridge/


Philip Taylor
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Re: [css-d] Firefox and page inflation

2014-04-10 Thread Del Wegener



On 4/10/2014 10:33 AM, Chris Williams wrote:

Then you all can be happy carrying your pagers and listening to the latest
hit from Abba as well.

Mobile use is not a fad.  It's not just something those whippersnappers
are doing, even if you're not.  It is, for many, the first and sometimes
only web device they use.  And it's use is growing exponentially.

The problem that "mobile-first" is trying to solve is an issue not simply
one of making content "flow" properly.  Mobile devices have so much less
screen space as to force a complete re-think of what the content is.
Simply re-flowing vast amounts of content onto a small space makes for a
terrible user experience.  You need to re-design so that you provide only
the essential content on a mobile device, and as you scale up, you add
optional content.

The solution that mobile-first presents is rather than taking a full-scale
site and trying to decide what to throw out, you start with the essentials
and scale up.  It's as much a thought exercise as it is a design strategy.
  It's not about writing to specific mobile-device browsers, it's about
designing a site and its content so that it makes sense on mobile, and
then adding all the great "extras" when you have the luxury of screen
space.



Chris

On 4/10/14 3:24 AM, "Philip Taylor"  wrote:


Chris These are excellent points.  I deal with two different audiences. 
One group consists of quite conservative engineers and technicians the 
other consists of community college students.


I have used websites to present math to my students in the classroom and 
have in the past expected them to access those websites at home for 
study.  I notice that each semester more students rely strictly on their 
cell phone and do not have a desktop.  I have been trying to figure out 
how I can connect more favorably with them and your comments about 
"essential content" may have set me in a productive direction.
I have decided to do some things (flash cards) with some kind of app so 
I can push certain information out to them in a manner which is 
convenient for them.


Do you anticipate giving your user more options to select bits and 
pieces of content?


Now I anticipate using your ideas to completely redesign my sites.
Thanks.
This has been an interesting and useful thread.
Del

















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Re: [css-d] Firefox and page inflation

2014-04-10 Thread Chris Williams
Then you all can be happy carrying your pagers and listening to the latest
hit from Abba as well.

Mobile use is not a fad.  It's not just something those whippersnappers
are doing, even if you're not.  It is, for many, the first and sometimes
only web device they use.  And it's use is growing exponentially.

The problem that "mobile-first" is trying to solve is an issue not simply
one of making content "flow" properly.  Mobile devices have so much less
screen space as to force a complete re-think of what the content is.
Simply re-flowing vast amounts of content onto a small space makes for a
terrible user experience.  You need to re-design so that you provide only
the essential content on a mobile device, and as you scale up, you add
optional content.

The solution that mobile-first presents is rather than taking a full-scale
site and trying to decide what to throw out, you start with the essentials
and scale up.  It's as much a thought exercise as it is a design strategy.
 It's not about writing to specific mobile-device browsers, it's about
designing a site and its content so that it makes sense on mobile, and
then adding all the great "extras" when you have the luxury of screen
space.

I find it an incredibly useful way to think about things.  I don't always
complete the design a the mobile level first, but keeping it in the front
of mind helps keep the "KISS" (keep it simple, stupid) at the forefront as
well.  And that's a good thing.

Chris

On 4/10/14 3:24 AM, "Philip Taylor"  wrote:

>Someone wrote:
>
>>> I would like to hear your thoughts/recommendations on Mobile
>>> devices for clarification and advice?
>>>
>> I consider them for the most part more toys than tools. I own no
>> mobile device, and do not anticipate ever owning one. I leave here
>> infrequently. I've been fueling my car about 3-4 times per year for
>> the past several years. Cell service here is non-existent for any
>> but Verizon users. Hand held devices I'm familiar with are hard for
>> those with big fingers and tired old eyes to use. Mobile devices
>> are a scourge on traffic safety. I don't anticipate doing anything
>> to promote or facilitate their use.
>
>Although I don't go along 100% with whoever wrote the immediately
>preceding paragraph (it is variously attributed to Ted Sperling
>and Felix Miata, but I cannot trace the original), I nonetheless
>have considerable sympathy with the ideas expressed.  Like the
>author, I too own no mobile device other than a couple of
>15-year-old mobile 'phones (monochrome) and although I /may/
>purchase a Chromebook at some point, I believe that such devices
>emulate conventional desktop/notebook computers rather than
>tablets and their ilk.
>
>My thoughts regarding "Mobile-first design" is that it is putting
>the cart before the horse -- we should (IMHO) (a) be designing to
>W3C standards (and not designing to accommodate browser deficiencies),
>and (b) be designing to be flexible (so that no matter how big or how
>small the target device is, our content will reflow to fill it to
>maximum advantage).  If those two desiderata are met, then it becomes
>the responsibility of tablet (etc) designers to accommodate such
>material; it is not our job to spoon-feed them and make their lives
>easier.
>
>Philip Taylor
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Re: [css-d] Firefox and page inflation

2014-04-10 Thread Davies, Elizabeth
As with the previous authors, I also do not own/carry a mobile device. However, 
our site visitors do. While I'm neutral overall on Mobile First vs. Desktop 
First, I can say that going to a "Mobile First" style sheet reduced our overall 
CSS by more than half. About 25% of our visitors are coming to us with some 
type of mobile device, so they get even smaller impact from CSS and image 
weight.  It has simply made more sense to go from the simple to the complex 
layout within the CSS.

Other wins include greater attention to natural syntax layout which in turn 
falls naturally into line with WCAG guidelines and compliance. In short, the 
Mobile First philosophy brought many "wins" with it. Perhaps the name is 
misleading and it should be "Simplicity First" or "Basics First"

ELIZABETH DAVIES
Input | Intellection | Learner | Achiever | Belief

-Original Message-
From: css-d-boun...@lists.css-discuss.org 
[mailto:css-d-boun...@lists.css-discuss.org] On Behalf Of Philip Taylor
Sent: Thursday, April 10, 2014 5:24 AM
To: CSS-Discuss
Cc: Felix Miata; Tedd Sperling
Subject: Re: [css-d] Firefox and page inflation

Someone wrote:

>> I would like to hear your thoughts/recommendations on Mobile devices 
>> for clarification and advice?
>>
> I consider them for the most part more toys than tools. I own no 
> mobile device, and do not anticipate ever owning one. I leave here 
> infrequently. I've been fueling my car about 3-4 times per year for 
> the past several years. Cell service here is non-existent for any but 
> Verizon users. Hand held devices I'm familiar with are hard for those 
> with big fingers and tired old eyes to use. Mobile devices are a 
> scourge on traffic safety. I don't anticipate doing anything to 
> promote or facilitate their use.

Although I don't go along 100% with whoever wrote the immediately preceding 
paragraph (it is variously attributed to Ted Sperling and Felix Miata, but I 
cannot trace the original), I nonetheless have considerable sympathy with the 
ideas expressed.  Like the author, I too own no mobile device other than a 
couple of 15-year-old mobile 'phones (monochrome) and although I /may/ purchase 
a Chromebook™ at some point, I believe that such devices emulate conventional 
desktop/notebook computers rather than tablets and their ilk.

My thoughts regarding "Mobile-first design" is that it is putting the cart 
before the horse -- we should (IMHO) (a) be designing to W3C standards (and not 
designing to accommodate browser deficiencies), and (b) be designing to be 
flexible (so that no matter how big or how small the target device is, our 
content will reflow to fill it to maximum advantage).  If those two desiderata 
are met, then it becomes the responsibility of tablet (etc) designers to 
accommodate such material; it is not our job to spoon-feed them and make their 
lives easier.

Philip Taylor
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Re: [css-d] [admin/OT] was: Firefox and page inflation

2014-04-10 Thread Felix Miata

On 2014-04-10 11:24 (GMT+0100) Philip Taylor composed:


I cannot trace the original


That's one of the hazards of mailing lists that do not munge. The habit of 
needing to reply specially instead of with a normal reply button can induce 
someone receiving a private reply to a list post to believe, in spite of 
mention within the private reply that it is in fact a private reply, that it 
was meant to be sent to the whole list, and thus the follow-up reply gets 
sent back to the list instead of only to the sender who sent it privately.

--
"The wise are known for their understanding, and pleasant
words are persuasive." Proverbs 16:21 (New Living Translation)

 Team OS/2 ** Reg. Linux User #211409 ** a11y rocks!

Felix Miata  ***  http://fm.no-ip.com/
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Re: [css-d] Fancybox modal window location in iPhone

2014-04-10 Thread Debbie Campbell

Thank you - I'll give that a try.

--
Debbie

On 4/10/2014 7:18 AM, Tom Livingston wrote:

On Thu, Apr 10, 2014 at 9:07 AM, Debbie Campbell
  wrote:

>Works fine in Android both portrait and landscape (centered on the screen),
>and fine in iPhone portrait view, but in landscape view on an iPhone the
>modal window is off to the lower right.
>
>http://www.artofequinemassage.com/class-photos/
>
>I tried making an adjustment to the CSS but don't have an iPhone to test; in
>the online emulators I tried, the modal windows filled 100% of the screen so
>I can't see the problem.
>


It seems you may be suffering from this:

http://filamentgroup.com/lab/a_fix_for_the_ios_orientationchange_zoom_bug/

When I changed orientation, the whole page was zoomed in so when you
click a photo, the modal is acting accordingly. If I zoom out first,
the modal works as desired.

HTH

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Re: [css-d] Fancybox modal window location in iPhone

2014-04-10 Thread Tom Livingston
On Thu, Apr 10, 2014 at 9:07 AM, Debbie Campbell
 wrote:
> Works fine in Android both portrait and landscape (centered on the screen),
> and fine in iPhone portrait view, but in landscape view on an iPhone the
> modal window is off to the lower right.
>
> http://www.artofequinemassage.com/class-photos/
>
> I tried making an adjustment to the CSS but don't have an iPhone to test; in
> the online emulators I tried, the modal windows filled 100% of the screen so
> I can't see the problem.
>


It seems you may be suffering from this:

http://filamentgroup.com/lab/a_fix_for_the_ios_orientationchange_zoom_bug/

When I changed orientation, the whole page was zoomed in so when you
click a photo, the modal is acting accordingly. If I zoom out first,
the modal works as desired.

HTH


-- 

Tom Livingston | Senior Front-End Developer | Media Logic |
ph: 518.456.3015x231 | fx: 518.456.4279 | mlinc.com
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[css-d] Fancybox modal window location in iPhone

2014-04-10 Thread Debbie Campbell
Works fine in Android both portrait and landscape (centered on the 
screen), and fine in iPhone portrait view, but in landscape view on an 
iPhone the modal window is off to the lower right.


http://www.artofequinemassage.com/class-photos/

I tried making an adjustment to the CSS but don't have an iPhone to 
test; in the online emulators I tried, the modal windows filled 100% of 
the screen so I can't see the problem.


--
Debbie Campbell
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Re: [css-d] Firefox and page inflation

2014-04-10 Thread Georg

Den 10.04.2014 12:59, skrev MiB:
What mobile first does is focusing on the content and the essential 
presentation of it. Something all web design should be doing already.


That they should, regardless of how they approach visual design.

regards
Georg

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Re: [css-d] Firefox and page inflation

2014-04-10 Thread MiB

apr 102014 12:36 Georg :

> I agree in principle, but guess how much you "play by the market", or not, 
> depends on whether you are trying to sell something, or not. :-)
> 
> FWIW, I have no "first" in mind when designing, only "all"...
> http://www.gunlaug.com/contents/design/mobile-first.html

Mobile first doesn’t imply ”not all", but is rather named after breaking with 
the tradition of adding mobile suport after having developed a normal 
”computer” browser design. That’s what used to happen and still happens too 
often.

What mobile first does is focusing on the content and the essential 
presentation of it. Something all web design should be doing already. 

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Re: [css-d] Firefox and page inflation

2014-04-10 Thread Georg

Den 10.04.2014 12:24, skrev Philip Taylor:

My thoughts regarding "Mobile-first design" is that it is putting
the cart before the horse -- we should (IMHO) (a) be designing to
W3C standards (and not designing to accommodate browser deficiencies),
and (b) be designing to be flexible (so that no matter how big or how
small the target device is, our content will reflow to fill it to
maximum advantage).  If those two desiderata are met, then it becomes
the responsibility of tablet (etc) designers to accommodate such
material; it is not our job to spoon-feed them and make their lives
easier.


I agree in principle, but guess how much you "play by the market", or 
not, depends on whether you are trying to sell something, or not. :-)


FWIW, I have no "first" in mind when designing, only "all"...
http://www.gunlaug.com/contents/design/mobile-first.html

regards
Georg
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Re: [css-d] Firefox and page inflation

2014-04-10 Thread Philip Taylor

Someone wrote:


I would like to hear your thoughts/recommendations on Mobile
devices for clarification and advice?


I consider them for the most part more toys than tools. I own no
mobile device, and do not anticipate ever owning one. I leave here
infrequently. I've been fueling my car about 3-4 times per year for
the past several years. Cell service here is non-existent for any
but Verizon users. Hand held devices I'm familiar with are hard for
those with big fingers and tired old eyes to use. Mobile devices
are a scourge on traffic safety. I don't anticipate doing anything
to promote or facilitate their use.


Although I don't go along 100% with whoever wrote the immediately
preceding paragraph (it is variously attributed to Ted Sperling
and Felix Miata, but I cannot trace the original), I nonetheless
have considerable sympathy with the ideas expressed.  Like the
author, I too own no mobile device other than a couple of
15-year-old mobile 'phones (monochrome) and although I /may/
purchase a Chromebook™ at some point, I believe that such devices
emulate conventional desktop/notebook computers rather than
tablets and their ilk.

My thoughts regarding "Mobile-first design" is that it is putting
the cart before the horse -- we should (IMHO) (a) be designing to
W3C standards (and not designing to accommodate browser deficiencies),
and (b) be designing to be flexible (so that no matter how big or how
small the target device is, our content will reflow to fill it to
maximum advantage).  If those two desiderata are met, then it becomes
the responsibility of tablet (etc) designers to accommodate such
material; it is not our job to spoon-feed them and make their lives
easier.

Philip Taylor
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