Bug#691993: zsnes: Sound is skipping when compiled with libao

2012-11-02 Thread Fabian Greffrath

Am 01.11.2012 02:20, schrieb Etienne Millon:

The correct workaround is to install zsnes:i386 directly in your
amd64 system using multi-arch. I documented the process there :


I wonder if we should re-upload zsnes for wheezy *without* support for 
libao. So it could get multi-arch installable without further action 
and output its sound via libsdl.


What do you think?

 - Fabian


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Bug#691993: zsnes: Sound is skipping when compiled with libao

2012-11-02 Thread Etienne Millon
* Fabian Greffrath fab...@greffrath.com [121102 14:32]:
 Am 01.11.2012 02:20, schrieb Etienne Millon:
 The correct workaround is to install zsnes:i386 directly in your
 amd64 system using multi-arch. I documented the process there :
 
 I wonder if we should re-upload zsnes for wheezy *without* support
 for libao. So it could get multi-arch installable without further
 action and output its sound via libsdl.
 
 What do you think?

Sounds good to me. libao has often been problematic (#470410, #679826,
this multi arch issue). I actually wonder why it has not been done
before? There must have been an issue with SDL output at a time, but I
just tested and it works on both i386 and amd64 (with multi arch).

A release team go is needed of course, but there's usually no
problem when removing stuff :)

Can you take care of this ?

Thanks in advance !

-- 
Etienne Millon


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Bug#691993: zsnes: Sound is skipping when compiled with libao

2012-11-02 Thread Fabian Greffrath

Am 02.11.2012 14:45, schrieb Etienne Millon:

A release team go is needed of course, but there's usually no
problem when removing stuff :)


It's in the wheezy branch, so we just need someone to upload it.

I have not closed any bug in the changelog, though, because I am not 
sure if we should re-introduce libao after wheezy or not.


 - Fabian


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Bug#691993: zsnes: Sound is skipping when compiled with libao

2012-10-31 Thread Rafael Cunha de Almeida
Package: zsnes
Version: 1.510+bz2-4
Severity: normal

Dear Maintainer,

I loaded Super Castlevania IV rom and the sound is skipping. It sounds like
someone is turning it on and off repeatedly while the background music is
playing or even sound effects.

I've noticed that in debian/rules you're passing --enable-libao parameter to
configure. I removed it and the sound worked well. I was able to play the game
and nothing got broken afaik.

I think it's worth noting that I'm using zsnes inside a i386 chroot on a debian
wheezy amd64 system.


-- System Information:
Debian Release: wheezy/sid
  APT prefers unstable
  APT policy: (500, 'unstable')
Architecture: i386 (x86_64)

Kernel: Linux 2.6.32-5-amd64 (SMP w/2 CPU cores)
Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash

Versions of packages zsnes depends on:
ii  libao41.1.0-2
ii  libc6 2.13-36
ii  libgcc1   1:4.7.2-4
ii  libgl1-mesa-glx [libgl1]  8.0.4-2
ii  libncurses5   5.9-10
ii  libpng12-01.2.49-3
ii  libsdl1.2debian   1.2.15-5
ii  libstdc++64.7.2-4
ii  libtinfo5 5.9-10
ii  zlib1g1:1.2.7.dfsg-13

zsnes recommends no packages.

zsnes suggests no packages.

-- no debconf information


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Bug#691993: zsnes: Sound is skipping when compiled with libao

2012-10-31 Thread Etienne Millon
Hello,

I remember testing this situation (i386 chroot, amd64 kernel) and had
the same problem as you. I can't remember the exact bug number
though...

The correct workaround is to install zsnes:i386 directly in your
amd64 system using multi-arch. I documented the process there :

http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=683076#15

Please let me know if it fixes the issue for you.

(I also acknowledge that it should work in a chroot, too, but I am not
sure that such a mixed system is a supported architecture)

Thanks for your bug report

-- 
Etienne Millon


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