Re: weird nvidia problem in unstable
On Sat, Nov 10, 2001 at 10:03:02PM +0100, Victor Julien wrote: Hmmm, weird, tried your suggestion, and now it works fine. Even with libc6-2.2.4-5. I thought that 'make install' in the nvidia_glx directory removed all conflicting files... Well, everything is fine now. Thanx Sorry for not following this up sooner. I'd also posted this on debian-devel before I realized I'd faild to RTFM. So I followed up there with an apology. You're not crazy though. make install did indeed seem to take care of that before. Its why I thought theproblem was somewhere else. A kind soul sent me this script which checks your nvidia configuration. It doesnt need special privleges to run, it just checks things. It doesnt fix them. Anyways, the url to my copy is here: http://hades.neverlight.com/nv_check.sh Its quite handy. -- Mental ([EMAIL PROTECTED]) GPG public key: http://www.neverlight.com/Mental.asc
Re: weird nvidia problem in unstable
Hi Dominique, Since yesterday i had the same problem, i run debian-testing. Going back to libc6-2.2.4-3 solved my problem! So nvidia in combination with libc6 seems to be the problem. Good luck, Victor On Friday 09 November 2001 20:25, Dominique Deleris wrote: On Mon, 5 Nov 2001 09:46:13 -0500, Mental [EMAIL PROTECTED] said: Mental Hello, I've run accross an odd condition on my debian (unstable) box. It Mental seems that Quake3 is no longer textured properly on my geforce card. The Mental game starts fine. Menu's look ok. Startup screen loads fine, but in game, Mental textures are completely wrong. I've reinstalled my GLX and kernel drivers. Mental I've checked for conflicting libs. Unreal Tournament works fine. Prboom Mental works fine in GL mode. Quakeforge is fine also. Rune (ported by loki) has Mental the same problem as quake3. Mental I rebooted, quake3 is fine in windows. I thought maybe it was a card issue Mental and swapped in a brand new card. Same problem. Mental Is this related (or could it be) to the libsdl re-arangement? I'm kind of Mental at wits end with it. My next step is to reinstall suse 7.2 and see if I Mental get the same probelem. I know I had everything with SuSE, so its my 'last Mental known good' configuration. Mental I believe this weird behavior happened with my last apt-get upgrade, but Mental I'm not %100 sure and I dont even remember what got upgraded. Anyone have Mental any advice? I have the same problem today in Woody (testing). Any idea? Was the problem solved? Kind regards,
Re: weird nvidia problem in unstable
On Sat, 10 Nov 2001 20:40:24 +0100, Victor Julien [EMAIL PROTECTED] said: Victor Hi Dominique, Victor Since yesterday i had the same problem, i run debian-testing. Going back to Victor libc6-2.2.4-3 solved my problem! So nvidia in combination with libc6 seems to Victor be the problem. Victor Good luck, Victor Victor Here is what Mental replied to me: --- I had some conflicting libGL.so* files in /usr/X11R6/lib Check if you do. If you do, rm /usr/X11R6/lib/libGL.so* and run ldconfig. --- It solved my problem. So I wonder what is the relation with libc6 version? Cheers, -- Dominique Deleris http://potatoworld.tuxfamily.org
Re: weird nvidia problem in unstable
Hmmm, weird, tried your suggestion, and now it works fine. Even with libc6-2.2.4-5. I thought that 'make install' in the nvidia_glx directory removed all conflicting files... Well, everything is fine now. Thanx On Saturday 10 November 2001 20:54, Dominique Deleris wrote: On Sat, 10 Nov 2001 20:40:24 +0100, Victor Julien [EMAIL PROTECTED] said: Victor Hi Dominique, Victor Since yesterday i had the same problem, i run debian-testing. Going back to Victor libc6-2.2.4-3 solved my problem! So nvidia in combination with libc6 seems to Victor be the problem. Victor Good luck, Victor Victor Here is what Mental replied to me: --- I had some conflicting libGL.so* files in /usr/X11R6/lib Check if you do. If you do, rm /usr/X11R6/lib/libGL.so* and run ldconfig. --- It solved my problem. So I wonder what is the relation with libc6 version? Cheers,
Re: weird nvidia problem in unstable
On Mon, 5 Nov 2001 09:46:13 -0500, Mental [EMAIL PROTECTED] said: Mental Hello, I've run accross an odd condition on my debian (unstable) box. It Mental seems that Quake3 is no longer textured properly on my geforce card. The Mental game starts fine. Menu's look ok. Startup screen loads fine, but in game, Mental textures are completely wrong. I've reinstalled my GLX and kernel drivers. Mental I've checked for conflicting libs. Unreal Tournament works fine. Prboom Mental works fine in GL mode. Quakeforge is fine also. Rune (ported by loki) has Mental the same problem as quake3. Mental I rebooted, quake3 is fine in windows. I thought maybe it was a card issue Mental and swapped in a brand new card. Same problem. Mental Is this related (or could it be) to the libsdl re-arangement? I'm kind of Mental at wits end with it. My next step is to reinstall suse 7.2 and see if I Mental get the same probelem. I know I had everything with SuSE, so its my 'last Mental known good' configuration. Mental I believe this weird behavior happened with my last apt-get upgrade, but Mental I'm not %100 sure and I dont even remember what got upgraded. Anyone have Mental any advice? I have the same problem today in Woody (testing). Any idea? Was the problem solved? Kind regards, -- Dominique Deleris http://potatoworld.tuxfamily.org
Re: weird nvidia problem in unstable
does your XFree86 config file refer to the right driver - i.e. nvidia, not nv ? just a though Shri --- Mental [EMAIL PROTECTED] wrote: Hello, I've run accross an odd condition on my debian (unstable) box. It seems that Quake3 is no longer textured properly on my geforce card. The game starts fine. Menu's look ok. Startup screen loads fine, but in game, textures are completely wrong. I've reinstalled my GLX and kernel drivers. I've checked for conflicting libs. Unreal Tournament works fine. Prboom works fine in GL mode. Quakeforge is fine also. Rune (ported by loki) has the same problem as quake3. I rebooted, quake3 is fine in windows. I thought maybe it was a card issue and swapped in a brand new card. Same problem. Is this related (or could it be) to the libsdl re-arangement? I'm kind of at wits end with it. My next step is to reinstall suse 7.2 and see if I get the same probelem. I know I had everything with SuSE, so its my 'last known good' configuration. I believe this weird behavior happened with my last apt-get upgrade, but I'm not %100 sure and I dont even remember what got upgraded. Anyone have any advice? -- Mental ([EMAIL PROTECTED]) Fighting for peace is like fucking for virginity GPG public key: http://www.neverlight.com/Mental.asc -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED] __ Do You Yahoo!? Find a job, post your resume. http://careers.yahoo.com
weird nvidia problem in unstable
Hello, I've run accross an odd condition on my debian (unstable) box. It seems that Quake3 is no longer textured properly on my geforce card. The game starts fine. Menu's look ok. Startup screen loads fine, but in game, textures are completely wrong. I've reinstalled my GLX and kernel drivers. I've checked for conflicting libs. Unreal Tournament works fine. Prboom works fine in GL mode. Quakeforge is fine also. Rune (ported by loki) has the same problem as quake3. I rebooted, quake3 is fine in windows. I thought maybe it was a card issue and swapped in a brand new card. Same problem. Is this related (or could it be) to the libsdl re-arangement? I'm kind of at wits end with it. My next step is to reinstall suse 7.2 and see if I get the same probelem. I know I had everything with SuSE, so its my 'last known good' configuration. I believe this weird behavior happened with my last apt-get upgrade, but I'm not %100 sure and I dont even remember what got upgraded. Anyone have any advice? -- Mental ([EMAIL PROTECTED]) Fighting for peace is like fucking for virginity GPG public key: http://www.neverlight.com/Mental.asc