Re: [OSM-dev] iD editor damaging landuse polygons

2013-09-26 Thread Walter Nordmann
Pieren wrote
 We get more and more feedbacks on the French community about landuse
 polygons damaged by iD editor. They can be partially orthogonalized
 (squared ?) or tags replaced by fancy new values, e.g.
 landuse=residential by building=yes..
 
 It seems that this problem is already reported here
 https://github.com/systemed/iD/issues/542
 since 8 months...

Same Trouble in Germany: dozens of damages landuse-polygons.

have a look at the german thread:
http://forum.openstreetmap.org/viewtopic.php?pid=361270#p361270

Every link to osmi is/was a serious problem! Same with links to changesets!
Have a look even if you don't speak german - just count and read the links
to damages areas.

Most of them are fixed and you can't see them in OSMI any more (erledigt
means done)

still open: 
http://tools.geofabrik.de/osmi/?view=geometrylon=4.99490lat=43.43292zoom=12opacity=0.50overlays=self_intersection_ways,self_intersection_points,duplicate_node_in_way
http://tools.geofabrik.de/osmi/?view=geometrylon=5.76428lat=49.81079zoom=16opacity=0.50overlays=self_intersection_ways,self_intersection_points,duplicate_node_in_way

Regards
walter




-
[url=http://osm.wno-edv-service.de/residentials] Missing Residentials Map 
1.17[/url] [url=http://osm.wno-edv-service.de/plz] Postcode Map 2.0.2[/url]
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Re: [OSM-dev] iD editor damaging landuse polygons

2013-09-26 Thread John Firebaugh
In addition to issue #542, the problem of damage to large areas was
exacerbated by another issue: https://github.com/systemed/iD/issues/1693.
The effect of #1693 was that small areas (buildings, parks, etc.) would
sometimes be rendered below larger areas, meaning that when a user tried to
select the smaller area, the landuse would be selected instead. This has
been fixed in iD 1.2.0 -- please keep an eye on this issue and see if this
fix reduces the frequency of damage. I'm hopeful that it will make a
significant improvement.

Implementing a fix for #542 is a more complex affair, but among the top
priorities for iD. Thanks for your patience and understanding that no
editor is perfect.
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Re: [OSM-dev] iD editor damaging landuse polygons

2013-09-26 Thread Simon Poole
John, thanks for the update, even if we tend to sound a bit negative, we
all appreciate the work you are doing on iD.

Simon
 
Am 26.09.2013 22:12, schrieb John Firebaugh:
 In addition to issue #542, the problem of damage to large areas was
 exacerbated by another
 issue: https://github.com/systemed/iD/issues/1693. The effect of #1693
 was that small areas (buildings, parks, etc.) would sometimes be
 rendered below larger areas, meaning that when a user tried to select
 the smaller area, the landuse would be selected instead. This has been
 fixed in iD 1.2.0 -- please keep an eye on this issue and see if this
 fix reduces the frequency of damage. I'm hopeful that it will make a
 significant improvement.

 Implementing a fix for #542 is a more complex affair, but among the
 top priorities for iD. Thanks for your patience and understanding that
 no editor is perfect.


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