[dev-servo] CSS Houdini meeting report

2015-02-19 Thread Simon Sapin
Last week I was in Sydney for the first face to face meeting of “CSS 
Houdini”, a new joint task force of W3C’s CSS Working Group and 
Technical Architecture Group.


The goal is to “explain the magic” of CSS, make it extensible by 
providing low-level primitives that can be built upon to add new 
higher-level features to the platform without baking them into browsers.


Participants were from Microsoft, Google, Mozilla, HP, W3C, Disruptive 
Innovations, Apple, Vivliostyle, Adobe, and jQuery Foundation.


I have heard concerns that Google or Apple would just expose whatever 
Blink/WebKit’s internals currently are, and the rest of us implementers 
would be stuck with that. Since this work is happening at W3C and 
participants include people working on competing engines, I am confident 
this won’t happen. I will also be watching for design decisions that 
could be incompatible with Servo’s goals (e.g. parallel layout, layout 
concurrent with script, etc.)



About the task force:

Mailing list: https://lists.w3.org/Archives/Public/public-houdini/
IRC: #houdini @ irc.w3.org
Wiki: https://wiki.css-houdini.org/
Draft specifications: http://dev.w3.org/houdini/
Source repository: https://hg.css-houdini.org/drafts
Read/write mirror repository (pull requests work): 
https://github.com/w3c/css-houdini-drafts



Formatted minutes of these discussions should be published soon. In the 
meantime, the raw IRC logs are at:


http://log.csswg.org/irc.w3.org/houdini/2015-02-06/
http://log.csswg.org/irc.w3.org/houdini/2015-02-07/


The group agreed on its own scope, and on starting new 8 specifications. 
I described them below based on my the minutes and my own recollection 
of the discussions. If you want to discussed the proposals themselves 
(as opposed to their implications for Servo), please do so on the 
public-houd...@w3.org mailing list. (Subscription info is at the URL above.)



* Fragment Tree

Expose read-only information to script about the fragment tree, which is 
roughly what implementations call the render tree, frame tree, or flow 
tree. This includes anonymous fragments, that are not generated 
directly by any DOM element. This was previously discussed as a Box 
Tree, but was renamed since boxes (as defined in CSS specs) don’t have 
geometry, only fragments (again per spec, after fragmentation across 
lines, columns, regions or pages) do.



* CSS Parser API

Expose various pieces of the CSS parser: selectors, rules, complete 
stylesheets, colors, gradients, unknown properties, etc. Web authors are 
often doing this ad-hoc with regular expressions, which is painful and 
hard to get right. The shape and API of returned objects (representing 
tokens or an AST or higher-level values) is yet to be determined.



* CSS Properties and Values Extensions

Currently, CSS implementations throw away (per spec) rules or 
declarations they don’t understand. The error recovery and fallback 
allow for some forward-compatibility, but this is somewhat limited. We 
now also have CSS Custom Properties, but they’re namespaced with the -- 
prefix. This proposes adding APIs enabling script to register new 
at-rules and properties with a details about their behavior and 
callbacks for parsing, as well as new values for existing types (e.g 
color, length, image, …), thus enabling polyfills.



* Font Metrics Extensions

Some desired features like drop caps a.k.a. initial letters require 
various measurements from fonts such as position of the baseline, height 
of ascenders and descenders, etc. This proposes APIs to determine which 
font is actually used for a given piece of text in the document (since 
the `font-family` property accepts a list of family names) and query 
such measurements.



* Custom Paint

This proposes adding callbacks into script during painting, to enable 
various graphical effects. One example given was an animated procedural 
background image of ripples, as if on a fluid surface, that propagate 
from a disturbance point and bounce against the borders of the element.



* CSS Custom Layout

This propose adding the ability to define new layout modes (like Flexbox 
is a layout mode) in script, with callbacks for the various phases of 
layout. These modes would probably be opted into through new values of 
the 'display' property.



* CSS Scroll Extensions

This proposes adding hooks to control scrolling (e.g. for snap points), 
and what scrolling should block on (e.g. slow scroll event handlers).



* CSS Async Style

As far as I understand, this proposes adding control on what phases of 
rendering of what parts of the document can be deferred or (de)prioritized.



--
Simon Sapin
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Re: [dev-servo] UI Workers

2015-02-19 Thread James Long
On Thu, Feb 19, 2015 at 10:25 PM, Robert O'Callahan
rob...@ocallahan.org wrote:
 On Fri, Feb 20, 2015 at 4:02 PM, James Long longs...@gmail.com wrote:

 Personally I think what we *really* need to be working on is making
 all of the DOM APIs asynchronous. That's what Servo needs anyway.
 That's a step in the right direction for #3, and we can see much more
 we can get out of the main thread after that.

 I don't see how making DOM APIs asynchronous really helps you achieve #3.
 There are some specific cases where custom layouts need to repeatedly
 measure content, that currently rely on APIs that trigger multiple
 sequential synchronous reflows, which would be better served by less
 synchronous APIs. We have nebulous plans for addressing that (it's not as
 easy as make everything a Promise). But those aren't the main problems
 mobile Web apps face right now AFAIK.

You may be right, but it just seems pretty awful that you might
accidentally stall the JS event loop because you touched the DOM and
you didn't expect it to take so long (say, 30ms, dropping a few
frames). The Servo team even said they want to look into making them
async: https://news.ycombinator.com/item?id=9011767 However, I have no
real evidence this will help anything. Eventually I'd love to see the
Servo model in real-world browsers where things are running on
separate threads. But that's, like, seriously long-term.

 On Fri, Feb 20, 2015 at 4:11 PM, James Long longs...@gmail.com wrote:

 Note however that people in the native app world believe that it's
 very important that whatever applies the animations is run on the same
 thread that handles input. Otherwise it's very easy for animations to
 get out-of-sync. If you swipe a scroll view on iOS, and it has that
 momentum scroll, and you place your finger down it immediately stops
 where it is. I've talked to several engineers that try to do this kind
 of stuff with CSS animations but because they are async, it's not
 nearly as reliable as native. Native platforms fire the touch event,
 and you apply the animation update immediately in the same thread.


 Thanks, we'll take that into account.

If the standards committees are taking a serious look into this, I
would really recommend talking to one of the people at Facebook
working on React Native. They spent years trying to get this kind of
stuff working on the web and React Native is born out of problems they
faced with getting 60 FPS. I think they would have tons of good
feedback for you, for example like my paragraph above. I'm happy to
help someone from that team get involved here if you want.

(I'm sure you are well aware of the problems they would tell you, but
they have some really good reasons for their solution)
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Re: [dev-servo] UI Workers

2015-02-19 Thread James Long
I'm not heavily involved in platform work, so take my input as a
somewhat naïve outsider. I've been tracking this kind of stuff very
closely, especially after I got to play with react native.

The place where this is most important is mobile, and I don't think #2
is going to cut it. It's not just scroll position that we're after. We
need to handle touch events and perform arbitrary animations based on
the gesture of the user. So if the finger moved X pixels in the x
direction, and Y in the y direction, native apps can very carefully
apply any changes to the layout or properties they want. If we only
allow scroll position to be taken into account, I can only imagine the
hacks that are going to take place: making random elements secretly
scroll in specific ways to apply animations (if that's even possible).

Personally I think what we *really* need to be working on is making
all of the DOM APIs asynchronous. That's what Servo needs anyway.
That's a step in the right direction for #3, and we can see much more
we can get out of the main thread after that.



On Thu, Feb 19, 2015 at 9:27 PM, Robert O'Callahan rob...@ocallahan.org wrote:
 Last week in Sydney I spent a lot of time talking to Chrome devs about
 different approaches for 60fps effects in Web pages. There are three
 different kinds of approaches being discussed (so far):
 1) Apple's animation-timeline proposal, which lets CSS animations use
 scroll position as an input instead of time.
 2) UIWorker: some kind of JS worker that receives callbacks during
 composition; each callback can take inputs such as time and scroll
 position(s) as inputs and can update certain CSS properties (e.g.
 transforms, opacity) on elements that the compositor then uses.
 3) Provide a way for pages to turn off async scrolling and make everything
 fast enough (and isolated enough) for pages to do 60fps updates from their
 main thread.

 All of these approaches have problems. Approach #1 is much more limited in
 its expressiveness than the alternatives. Approach #3 is more fragile and
 less composable than the alternatives --- sharing your main thread with any
 JS you don't control could cause jank. I like #2. It's strictly more
 powerful than #1 without the downsides of #3.

 Obvious question: how do we stop UIWorkers janking the compositor? We could
 give them a time budget (say 8ms). If a worker blows its budget, we notify
 it by sending it an event, we give up on it and composite anyway, and we
 run it separately from the compositor for a while. This requires an API
 design that lets UIWorkers still work, with some lag, when the compositor
 is not blocking on them, but that seems doable.

 Should UIWorkers have access to the full Worker API? It seems like there's
 no reason not to give them that.

 How should we explain the CSS effects of UIWorkers? A promising idea is to
 extend the Web Animations API to allow adding a new kind of animation
 effect to DOM elements --- a UIWorker-controlled effect. Essentially the
 UIWorker would then be responsible for computing the output of the timing
 function in each frame. The UIWorker could then animate *any* CSS property,
 though most property updates would require a round trip through main thread
 layout/rendering before they get rendered.

 One good thing about UIWorkers is extensibility. We can imagine providing
 touch input coordinates to UIWorkers to enable 60fps object dragging (with
 arbitrary effects like resistance, snapping, etc). UIWorkers could render
 to canvases: this would let you render VR with minimum latency, and let you
 render to canvases used by CSS masking for 60fps dissolves and clipping
 effects. If you really want to, you could go all Flipboard and render your
 entire UI to a canvas in the compositor --- if you keep hitting your
 deadlines.

 I like the idea of doing #2 before either #1 or #3.

 Rob
 --
 oIo otoeololo oyooouo otohoaoto oaonoyooonoeo owohooo oioso oaonogoroyo
 owoiotoho oao oboroootohoeoro oooro osoiosotoeoro owoiololo oboeo
 osouobojoeocoto otooo ojouodogomoeonoto.o oAogoaoiono,o oaonoyooonoeo
 owohooo
 osoaoyoso otooo oao oboroootohoeoro oooro osoiosotoeoro,o o‘oRoaocoao,o’o
 oioso
 oaonosowoeoroaoboloeo otooo otohoeo ocooouoroto.o oAonodo oaonoyooonoeo
 owohooo
 osoaoyoso,o o‘oYooouo ofolo!o’o owoiololo oboeo oiono odoaonogoeoro
 ooofo
 otohoeo ofoioroeo ooofo ohoeololo.
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[dev-servo] UI Workers

2015-02-19 Thread Robert O'Callahan
Last week in Sydney I spent a lot of time talking to Chrome devs about
different approaches for 60fps effects in Web pages. There are three
different kinds of approaches being discussed (so far):
1) Apple's animation-timeline proposal, which lets CSS animations use
scroll position as an input instead of time.
2) UIWorker: some kind of JS worker that receives callbacks during
composition; each callback can take inputs such as time and scroll
position(s) as inputs and can update certain CSS properties (e.g.
transforms, opacity) on elements that the compositor then uses.
3) Provide a way for pages to turn off async scrolling and make everything
fast enough (and isolated enough) for pages to do 60fps updates from their
main thread.

All of these approaches have problems. Approach #1 is much more limited in
its expressiveness than the alternatives. Approach #3 is more fragile and
less composable than the alternatives --- sharing your main thread with any
JS you don't control could cause jank. I like #2. It's strictly more
powerful than #1 without the downsides of #3.

Obvious question: how do we stop UIWorkers janking the compositor? We could
give them a time budget (say 8ms). If a worker blows its budget, we notify
it by sending it an event, we give up on it and composite anyway, and we
run it separately from the compositor for a while. This requires an API
design that lets UIWorkers still work, with some lag, when the compositor
is not blocking on them, but that seems doable.

Should UIWorkers have access to the full Worker API? It seems like there's
no reason not to give them that.

How should we explain the CSS effects of UIWorkers? A promising idea is to
extend the Web Animations API to allow adding a new kind of animation
effect to DOM elements --- a UIWorker-controlled effect. Essentially the
UIWorker would then be responsible for computing the output of the timing
function in each frame. The UIWorker could then animate *any* CSS property,
though most property updates would require a round trip through main thread
layout/rendering before they get rendered.

One good thing about UIWorkers is extensibility. We can imagine providing
touch input coordinates to UIWorkers to enable 60fps object dragging (with
arbitrary effects like resistance, snapping, etc). UIWorkers could render
to canvases: this would let you render VR with minimum latency, and let you
render to canvases used by CSS masking for 60fps dissolves and clipping
effects. If you really want to, you could go all Flipboard and render your
entire UI to a canvas in the compositor --- if you keep hitting your
deadlines.

I like the idea of doing #2 before either #1 or #3.

Rob
-- 
oIo otoeololo oyooouo otohoaoto oaonoyooonoeo owohooo oioso oaonogoroyo
owoiotoho oao oboroootohoeoro oooro osoiosotoeoro owoiololo oboeo
osouobojoeocoto otooo ojouodogomoeonoto.o oAogoaoiono,o oaonoyooonoeo
owohooo
osoaoyoso otooo oao oboroootohoeoro oooro osoiosotoeoro,o o‘oRoaocoao,o’o
oioso
oaonosowoeoroaoboloeo otooo otohoeo ocooouoroto.o oAonodo oaonoyooonoeo
owohooo
osoaoyoso,o o‘oYooouo ofolo!o’o owoiololo oboeo oiono odoaonogoeoro
ooofo
otohoeo ofoioroeo ooofo ohoeololo.
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Re: [dev-servo] UI Workers

2015-02-19 Thread James Long
Sorry, I may have missed the last part of your email where you say
that you could provide touch positions as input too. This would be
neat research and I'd like to see more details.

Note however that people in the native app world believe that it's
very important that whatever applies the animations is run on the same
thread that handles input. Otherwise it's very easy for animations to
get out-of-sync. If you swipe a scroll view on iOS, and it has that
momentum scroll, and you place your finger down it immediately stops
where it is. I've talked to several engineers that try to do this kind
of stuff with CSS animations but because they are async, it's not
nearly as reliable as native. Native platforms fire the touch event,
and you apply the animation update immediately in the same thread.

Anyway, just trying to give feedback from a user. This is really
important to me!

On Thu, Feb 19, 2015 at 10:02 PM, James Long longs...@gmail.com wrote:
 I'm not heavily involved in platform work, so take my input as a
 somewhat naïve outsider. I've been tracking this kind of stuff very
 closely, especially after I got to play with react native.

 The place where this is most important is mobile, and I don't think #2
 is going to cut it. It's not just scroll position that we're after. We
 need to handle touch events and perform arbitrary animations based on
 the gesture of the user. So if the finger moved X pixels in the x
 direction, and Y in the y direction, native apps can very carefully
 apply any changes to the layout or properties they want. If we only
 allow scroll position to be taken into account, I can only imagine the
 hacks that are going to take place: making random elements secretly
 scroll in specific ways to apply animations (if that's even possible).

 Personally I think what we *really* need to be working on is making
 all of the DOM APIs asynchronous. That's what Servo needs anyway.
 That's a step in the right direction for #3, and we can see much more
 we can get out of the main thread after that.



 On Thu, Feb 19, 2015 at 9:27 PM, Robert O'Callahan rob...@ocallahan.org 
 wrote:
 Last week in Sydney I spent a lot of time talking to Chrome devs about
 different approaches for 60fps effects in Web pages. There are three
 different kinds of approaches being discussed (so far):
 1) Apple's animation-timeline proposal, which lets CSS animations use
 scroll position as an input instead of time.
 2) UIWorker: some kind of JS worker that receives callbacks during
 composition; each callback can take inputs such as time and scroll
 position(s) as inputs and can update certain CSS properties (e.g.
 transforms, opacity) on elements that the compositor then uses.
 3) Provide a way for pages to turn off async scrolling and make everything
 fast enough (and isolated enough) for pages to do 60fps updates from their
 main thread.

 All of these approaches have problems. Approach #1 is much more limited in
 its expressiveness than the alternatives. Approach #3 is more fragile and
 less composable than the alternatives --- sharing your main thread with any
 JS you don't control could cause jank. I like #2. It's strictly more
 powerful than #1 without the downsides of #3.

 Obvious question: how do we stop UIWorkers janking the compositor? We could
 give them a time budget (say 8ms). If a worker blows its budget, we notify
 it by sending it an event, we give up on it and composite anyway, and we
 run it separately from the compositor for a while. This requires an API
 design that lets UIWorkers still work, with some lag, when the compositor
 is not blocking on them, but that seems doable.

 Should UIWorkers have access to the full Worker API? It seems like there's
 no reason not to give them that.

 How should we explain the CSS effects of UIWorkers? A promising idea is to
 extend the Web Animations API to allow adding a new kind of animation
 effect to DOM elements --- a UIWorker-controlled effect. Essentially the
 UIWorker would then be responsible for computing the output of the timing
 function in each frame. The UIWorker could then animate *any* CSS property,
 though most property updates would require a round trip through main thread
 layout/rendering before they get rendered.

 One good thing about UIWorkers is extensibility. We can imagine providing
 touch input coordinates to UIWorkers to enable 60fps object dragging (with
 arbitrary effects like resistance, snapping, etc). UIWorkers could render
 to canvases: this would let you render VR with minimum latency, and let you
 render to canvases used by CSS masking for 60fps dissolves and clipping
 effects. If you really want to, you could go all Flipboard and render your
 entire UI to a canvas in the compositor --- if you keep hitting your
 deadlines.

 I like the idea of doing #2 before either #1 or #3.

 Rob
 --
 oIo otoeololo oyooouo otohoaoto oaonoyooonoeo owohooo oioso oaonogoroyo
 owoiotoho oao oboroootohoeoro oooro osoiosotoeoro owoiololo oboeo