Re: [edk2-devel] [Patch V4 06/10] EmulatorPkg: Fix XCODE5 lldb issues
Jordan, Thanks. Yes. Updating the Author sounds like the right fix. I will send an updated series soon. Thanks, Mike > -Original Message- > From: Justen, Jordan L > Sent: Friday, August 16, 2019 11:21 AM > To: Kinney, Michael D ; > devel@edk2.groups.io > Cc: Ni, Ray ; Andrew Fish > > Subject: RE: [Patch V4 06/10] EmulatorPkg: Fix XCODE5 > lldb issues > > On 2019-08-16 08:09:55, Kinney, Michael D wrote: > > Jordan, > > > > It is not a typo. > > > > Andrew generated the XCODE specific changes, so they > have been tested > > by him. > > In that case, is the git author for the patches set to > Andrew? If it was, I would expect to see a line inside > the email body with: > > From: Andrew Fish > > Git does that for patches where the sender doesn't > match the patch author. > > You might want to rebase and run: > > git commit --amend --author="Andrew Fish > " --reset-author > > to change the author. > > I expect you might want to add Reviewed-by for yourself > on these patches to help speed things along. If Andrew > authored the patch, you reviewed it, and with a quick > review it looked good to me, I would probably add an > Acked-by for some of the patches. > > -Jordan > > > I have also reviewed and tested the XCODE changes and > verified that > > all 6 combinations build and boot to shell (IA32/X64 > for > > RELEASE/DEBUG/NOOPT). Since they are all related to > making EmulatorPkg > > work, we decided to fold them into the same patch set > that was already > > being reviewed. > > > > I also verified build and boot to shell for 6 > combinations on GCC5 > > (IA32/X64 for RELEASE/DEBUG/NOOPT) and the 12 > combinations of > > VS2015/VS2017, IA323/X64, RELEASE/DEBUG/NOOPT. > > > > I have been working on some CI experiments using > Azure Pipelines. > > Here is a pointer to the build logs for all the > combinations listed > > above. > > > > https://dev.azure.com/mikekinney/edk2- > ci/_build/results?buildId=312 > > > > Mike > > > > > -Original Message- > > > From: Justen, Jordan L > > > Sent: Friday, August 16, 2019 12:41 AM > > > To: Kinney, Michael D ; > > > devel@edk2.groups.io > > > Cc: Ni, Ray ; Andrew Fish > > > > Subject: Re: [Patch V4 06/10] EmulatorPkg: Fix > XCODE5 lldb issues > > > > > > On 2019-08-15 19:14:33, Michael D Kinney wrote: > > > > Fix scripts to support lldb symbolic debugging > when > > > using XCODE5 tool > > > > chain. > > > > > > > > Cc: Jordan Justen > > > > Cc: Ray Ni > > > > Cc: Michael D Kinney > > > > Signed-off-by: Andrew Fish > > > > > > Is this a Cc/Signed-off-by typo? (See also, patches > 7- 10). > > > > > > This makes me wonder if you are taking advantage of > the git commit > > > -s switch to add your Signed-off-by. > > > > > > Also, I'm wondering if you are taking advantage of > git- send-email > > > automatically Cc'ing the addresses you listed in > the commit message. > > > (I thought it Cc'd for the author and Cc tags, but > I wasn't sure > > > about the Signed-off-by tag, and yet I see Andrew > was Cc'd.) > > > > > > There's a couple long lines below. You could use \ > at the end of the > > > line to split the .sh line. I think the cd can be a > separate command > > > in a shell script. (Not in > > > make) > > > > > > I hope someone that uses the XCODE toolchain could > review/check the > > > XCODE patches. > > > > > > -Jordan > > > > > > > --- > > > > EmulatorPkg/Unix/lldbefi.py | 8 +--- > > > > EmulatorPkg/build.sh| 17 ++- > -- > > > > 2 files changed, 7 insertions(+), 18 deletions(- > ) > > > > > > > > diff --git a/EmulatorPkg/Unix/lldbefi.py > > > b/EmulatorPkg/Unix/lldbefi.py > > > > index 218326b8cb..099192d8b5 100755 > > > > --- a/EmulatorPkg/Unix/lldbefi.py > > > > +++ b/EmulatorPkg/Unix/lldbefi.py > > > > @@ -346,6 +346,7 @@ def > TypePrintFormating(debugger): > > > > debugger.HandleCommand("type summary add > CHAR8 - > > > -python-function lldbefi.CHAR8_TypeSummary") > > > > debugger.HandleCommand('type summary add -- > regex > > > "CHAR8 > > > > \[[0-9]+\]" --python-function > > > lldbefi.CHAR8_TypeSummary') > > > > > > > > +debugger.HandleCommand('setting set frame- > format > > > "frame > > > > + #${frame.index}: ${frame.pc}{ > > > > + > > > > ${module.file.basename}{:${function.name}()${function.p > > > c-offset}}}{ > > > > + at ${line.file.fullpath}:${line.number}}\n"') > > > > > > > > gEmulatorBreakWorkaroundNeeded = True > > > > > > > > @@ -381,15 +382,16 @@ def > > > LoadEmulatorEfiSymbols(frame, bp_loc , > internal_dict): > > > > Error = lldb.SBError() > > > > FileNamePtr = frame.FindVariable > > > ("FileName").GetValueAsUnsigned() > > > > FileNameLen = frame.FindVariable > > > > ("FileNameLength").GetValueAsUnsigned() > > > > + > > > > FileName = > > > frame.thread.process.ReadCStringFromMemory > > > (FileNamePtr, FileNameLen, Error) > > > > if not Error.Success(): > > > > print "!ReadCStringFromMemory() did not > find > > > a %d byte C
Re: [edk2-devel] [Patch V4 06/10] EmulatorPkg: Fix XCODE5 lldb issues
On 2019-08-16 08:09:55, Kinney, Michael D wrote: > Jordan, > > It is not a typo. > > Andrew generated the XCODE specific changes, so they have > been tested by him. In that case, is the git author for the patches set to Andrew? If it was, I would expect to see a line inside the email body with: From: Andrew Fish Git does that for patches where the sender doesn't match the patch author. You might want to rebase and run: git commit --amend --author="Andrew Fish " --reset-author to change the author. I expect you might want to add Reviewed-by for yourself on these patches to help speed things along. If Andrew authored the patch, you reviewed it, and with a quick review it looked good to me, I would probably add an Acked-by for some of the patches. -Jordan > I have also reviewed and tested the XCODE > changes and verified that all 6 combinations build and boot > to shell (IA32/X64 for RELEASE/DEBUG/NOOPT). Since they are > all related to making EmulatorPkg work, we decided to fold > them into the same patch set that was already being reviewed. > > I also verified build and boot to shell for 6 combinations > on GCC5 (IA32/X64 for RELEASE/DEBUG/NOOPT) and the 12 > combinations of VS2015/VS2017, IA323/X64, RELEASE/DEBUG/NOOPT. > > I have been working on some CI experiments using Azure Pipelines. > Here is a pointer to the build logs for all the combinations > listed above. > > https://dev.azure.com/mikekinney/edk2-ci/_build/results?buildId=312 > > Mike > > > -Original Message- > > From: Justen, Jordan L > > Sent: Friday, August 16, 2019 12:41 AM > > To: Kinney, Michael D ; > > devel@edk2.groups.io > > Cc: Ni, Ray ; Andrew Fish > > > > Subject: Re: [Patch V4 06/10] EmulatorPkg: Fix XCODE5 > > lldb issues > > > > On 2019-08-15 19:14:33, Michael D Kinney wrote: > > > Fix scripts to support lldb symbolic debugging when > > using XCODE5 tool > > > chain. > > > > > > Cc: Jordan Justen > > > Cc: Ray Ni > > > Cc: Michael D Kinney > > > Signed-off-by: Andrew Fish > > > > Is this a Cc/Signed-off-by typo? (See also, patches 7- > > 10). > > > > This makes me wonder if you are taking advantage of the > > git commit -s switch to add your Signed-off-by. > > > > Also, I'm wondering if you are taking advantage of git- > > send-email automatically Cc'ing the addresses you > > listed in the commit message. > > (I thought it Cc'd for the author and Cc tags, but I > > wasn't sure about the Signed-off-by tag, and yet I see > > Andrew was Cc'd.) > > > > There's a couple long lines below. You could use \ at > > the end of the line to split the .sh line. I think the > > cd can be a separate command in a shell script. (Not in > > make) > > > > I hope someone that uses the XCODE toolchain could > > review/check the XCODE patches. > > > > -Jordan > > > > > --- > > > EmulatorPkg/Unix/lldbefi.py | 8 +--- > > > EmulatorPkg/build.sh| 17 ++--- > > > 2 files changed, 7 insertions(+), 18 deletions(-) > > > > > > diff --git a/EmulatorPkg/Unix/lldbefi.py > > b/EmulatorPkg/Unix/lldbefi.py > > > index 218326b8cb..099192d8b5 100755 > > > --- a/EmulatorPkg/Unix/lldbefi.py > > > +++ b/EmulatorPkg/Unix/lldbefi.py > > > @@ -346,6 +346,7 @@ def TypePrintFormating(debugger): > > > debugger.HandleCommand("type summary add CHAR8 - > > -python-function lldbefi.CHAR8_TypeSummary") > > > debugger.HandleCommand('type summary add --regex > > "CHAR8 > > > \[[0-9]+\]" --python-function > > lldbefi.CHAR8_TypeSummary') > > > > > > +debugger.HandleCommand('setting set frame-format > > "frame > > > + #${frame.index}: ${frame.pc}{ > > > + > > ${module.file.basename}{:${function.name}()${function.p > > c-offset}}}{ > > > + at ${line.file.fullpath}:${line.number}}\n"') > > > > > > gEmulatorBreakWorkaroundNeeded = True > > > > > > @@ -381,15 +382,16 @@ def > > LoadEmulatorEfiSymbols(frame, bp_loc , internal_dict): > > > Error = lldb.SBError() > > > FileNamePtr = frame.FindVariable > > ("FileName").GetValueAsUnsigned() > > > FileNameLen = frame.FindVariable > > > ("FileNameLength").GetValueAsUnsigned() > > > + > > > FileName = > > frame.thread.process.ReadCStringFromMemory > > (FileNamePtr, FileNameLen, Error) > > > if not Error.Success(): > > > print "!ReadCStringFromMemory() did not find > > a %d byte C string at %x" % (FileNameLen, FileNamePtr) > > > # make breakpoint command contiue > > > -frame.GetThread().GetProcess().Continue() > > > +return False > > > > > > debugger = frame.thread.process.target.debugger > > > if frame.FindVariable > > ("AddSymbolFlag").GetValueAsUnsigned() == 1: > > > -LoadAddress = frame.FindVariable > > ("LoadAddress").GetValueAsUnsigned() > > > +LoadAddress = frame.FindVariable > > > + ("LoadAddress").GetValueAsUnsigned() - 0x240 > > > > > > debugger.HandleCommand ("target modules add > > %s" % FileName) > > > print "target modules load --slid 0x%x %s" % > >
Re: [edk2-devel] [Patch V4 06/10] EmulatorPkg: Fix XCODE5 lldb issues
Tested-by: Andrew Fish I tested the XCODE builds of the emulator and made sure that source level debugging worked probably for builds that generate symbols. Thanks, Andrew Fish > On Aug 16, 2019, at 8:09 AM, Michael D Kinney > wrote: > > Jordan, > > It is not a typo. > > Andrew generated the XCODE specific changes, so they have > been tested by him. I have also reviewed and tested the XCODE > changes and verified that all 6 combinations build and boot > to shell (IA32/X64 for RELEASE/DEBUG/NOOPT). Since they are > all related to making EmulatorPkg work, we decided to fold > them into the same patch set that was already being reviewed. > > I also verified build and boot to shell for 6 combinations > on GCC5 (IA32/X64 for RELEASE/DEBUG/NOOPT) and the 12 > combinations of VS2015/VS2017, IA323/X64, RELEASE/DEBUG/NOOPT. > > I have been working on some CI experiments using Azure Pipelines. > Here is a pointer to the build logs for all the combinations > listed above. > > https://dev.azure.com/mikekinney/edk2-ci/_build/results?buildId=312 > > Mike > >> -Original Message- >> From: Justen, Jordan L >> Sent: Friday, August 16, 2019 12:41 AM >> To: Kinney, Michael D ; >> devel@edk2.groups.io >> Cc: Ni, Ray ; Andrew Fish >> >> Subject: Re: [Patch V4 06/10] EmulatorPkg: Fix XCODE5 >> lldb issues >> >> On 2019-08-15 19:14:33, Michael D Kinney wrote: >>> Fix scripts to support lldb symbolic debugging when >> using XCODE5 tool >>> chain. >>> >>> Cc: Jordan Justen >>> Cc: Ray Ni >>> Cc: Michael D Kinney >>> Signed-off-by: Andrew Fish >> >> Is this a Cc/Signed-off-by typo? (See also, patches 7- >> 10). >> >> This makes me wonder if you are taking advantage of the >> git commit -s switch to add your Signed-off-by. >> >> Also, I'm wondering if you are taking advantage of git- >> send-email automatically Cc'ing the addresses you >> listed in the commit message. >> (I thought it Cc'd for the author and Cc tags, but I >> wasn't sure about the Signed-off-by tag, and yet I see >> Andrew was Cc'd.) >> >> There's a couple long lines below. You could use \ at >> the end of the line to split the .sh line. I think the >> cd can be a separate command in a shell script. (Not in >> make) >> >> I hope someone that uses the XCODE toolchain could >> review/check the XCODE patches. >> >> -Jordan >> >>> --- >>> EmulatorPkg/Unix/lldbefi.py | 8 +--- >>> EmulatorPkg/build.sh| 17 ++--- >>> 2 files changed, 7 insertions(+), 18 deletions(-) >>> >>> diff --git a/EmulatorPkg/Unix/lldbefi.py >> b/EmulatorPkg/Unix/lldbefi.py >>> index 218326b8cb..099192d8b5 100755 >>> --- a/EmulatorPkg/Unix/lldbefi.py >>> +++ b/EmulatorPkg/Unix/lldbefi.py >>> @@ -346,6 +346,7 @@ def TypePrintFormating(debugger): >>> debugger.HandleCommand("type summary add CHAR8 - >> -python-function lldbefi.CHAR8_TypeSummary") >>> debugger.HandleCommand('type summary add --regex >> "CHAR8 >>> \[[0-9]+\]" --python-function >> lldbefi.CHAR8_TypeSummary') >>> >>> +debugger.HandleCommand('setting set frame-format >> "frame >>> + #${frame.index}: ${frame.pc}{ >>> + >> ${module.file.basename}{:${function.name}()${function.p >> c-offset}}}{ >>> + at ${line.file.fullpath}:${line.number}}\n"') >>> >>> gEmulatorBreakWorkaroundNeeded = True >>> >>> @@ -381,15 +382,16 @@ def >> LoadEmulatorEfiSymbols(frame, bp_loc , internal_dict): >>> Error = lldb.SBError() >>> FileNamePtr = frame.FindVariable >> ("FileName").GetValueAsUnsigned() >>> FileNameLen = frame.FindVariable >>> ("FileNameLength").GetValueAsUnsigned() >>> + >>> FileName = >> frame.thread.process.ReadCStringFromMemory >> (FileNamePtr, FileNameLen, Error) >>> if not Error.Success(): >>> print "!ReadCStringFromMemory() did not find >> a %d byte C string at %x" % (FileNameLen, FileNamePtr) >>> # make breakpoint command contiue >>> -frame.GetThread().GetProcess().Continue() >>> +return False >>> >>> debugger = frame.thread.process.target.debugger >>> if frame.FindVariable >> ("AddSymbolFlag").GetValueAsUnsigned() == 1: >>> -LoadAddress = frame.FindVariable >> ("LoadAddress").GetValueAsUnsigned() >>> +LoadAddress = frame.FindVariable >>> + ("LoadAddress").GetValueAsUnsigned() - 0x240 >>> >>> debugger.HandleCommand ("target modules add >> %s" % FileName) >>> print "target modules load --slid 0x%x %s" % >> (LoadAddress, >>> FileName) @@ -405,7 +407,7 @@ def >> LoadEmulatorEfiSymbols(frame, bp_loc , internal_dict): >>> print "!lldb.target.RemoveModule >> (%s) FAILED" % >>> SBModule >>> >>> # make breakpoint command contiue >>> -frame.thread.process.Continue() >>> +return False >>> >>> def GuidToCStructStr (guid, Name=False): >>> # >>> diff --git a/EmulatorPkg/build.sh >> b/EmulatorPkg/build.sh index >>> 60056e1b6c..35912a7775 100755 >>> --- a/EmulatorPkg/build.sh >>> +++ b/EmulatorPkg/build.sh >>> @@ -209,21 +209,8 @@ fi >>> if [[
Re: [edk2-devel] [Patch V4 06/10] EmulatorPkg: Fix XCODE5 lldb issues
Jordan, It is not a typo. Andrew generated the XCODE specific changes, so they have been tested by him. I have also reviewed and tested the XCODE changes and verified that all 6 combinations build and boot to shell (IA32/X64 for RELEASE/DEBUG/NOOPT). Since they are all related to making EmulatorPkg work, we decided to fold them into the same patch set that was already being reviewed. I also verified build and boot to shell for 6 combinations on GCC5 (IA32/X64 for RELEASE/DEBUG/NOOPT) and the 12 combinations of VS2015/VS2017, IA323/X64, RELEASE/DEBUG/NOOPT. I have been working on some CI experiments using Azure Pipelines. Here is a pointer to the build logs for all the combinations listed above. https://dev.azure.com/mikekinney/edk2-ci/_build/results?buildId=312 Mike > -Original Message- > From: Justen, Jordan L > Sent: Friday, August 16, 2019 12:41 AM > To: Kinney, Michael D ; > devel@edk2.groups.io > Cc: Ni, Ray ; Andrew Fish > > Subject: Re: [Patch V4 06/10] EmulatorPkg: Fix XCODE5 > lldb issues > > On 2019-08-15 19:14:33, Michael D Kinney wrote: > > Fix scripts to support lldb symbolic debugging when > using XCODE5 tool > > chain. > > > > Cc: Jordan Justen > > Cc: Ray Ni > > Cc: Michael D Kinney > > Signed-off-by: Andrew Fish > > Is this a Cc/Signed-off-by typo? (See also, patches 7- > 10). > > This makes me wonder if you are taking advantage of the > git commit -s switch to add your Signed-off-by. > > Also, I'm wondering if you are taking advantage of git- > send-email automatically Cc'ing the addresses you > listed in the commit message. > (I thought it Cc'd for the author and Cc tags, but I > wasn't sure about the Signed-off-by tag, and yet I see > Andrew was Cc'd.) > > There's a couple long lines below. You could use \ at > the end of the line to split the .sh line. I think the > cd can be a separate command in a shell script. (Not in > make) > > I hope someone that uses the XCODE toolchain could > review/check the XCODE patches. > > -Jordan > > > --- > > EmulatorPkg/Unix/lldbefi.py | 8 +--- > > EmulatorPkg/build.sh| 17 ++--- > > 2 files changed, 7 insertions(+), 18 deletions(-) > > > > diff --git a/EmulatorPkg/Unix/lldbefi.py > b/EmulatorPkg/Unix/lldbefi.py > > index 218326b8cb..099192d8b5 100755 > > --- a/EmulatorPkg/Unix/lldbefi.py > > +++ b/EmulatorPkg/Unix/lldbefi.py > > @@ -346,6 +346,7 @@ def TypePrintFormating(debugger): > > debugger.HandleCommand("type summary add CHAR8 - > -python-function lldbefi.CHAR8_TypeSummary") > > debugger.HandleCommand('type summary add --regex > "CHAR8 > > \[[0-9]+\]" --python-function > lldbefi.CHAR8_TypeSummary') > > > > +debugger.HandleCommand('setting set frame-format > "frame > > + #${frame.index}: ${frame.pc}{ > > + > ${module.file.basename}{:${function.name}()${function.p > c-offset}}}{ > > + at ${line.file.fullpath}:${line.number}}\n"') > > > > gEmulatorBreakWorkaroundNeeded = True > > > > @@ -381,15 +382,16 @@ def > LoadEmulatorEfiSymbols(frame, bp_loc , internal_dict): > > Error = lldb.SBError() > > FileNamePtr = frame.FindVariable > ("FileName").GetValueAsUnsigned() > > FileNameLen = frame.FindVariable > > ("FileNameLength").GetValueAsUnsigned() > > + > > FileName = > frame.thread.process.ReadCStringFromMemory > (FileNamePtr, FileNameLen, Error) > > if not Error.Success(): > > print "!ReadCStringFromMemory() did not find > a %d byte C string at %x" % (FileNameLen, FileNamePtr) > > # make breakpoint command contiue > > -frame.GetThread().GetProcess().Continue() > > +return False > > > > debugger = frame.thread.process.target.debugger > > if frame.FindVariable > ("AddSymbolFlag").GetValueAsUnsigned() == 1: > > -LoadAddress = frame.FindVariable > ("LoadAddress").GetValueAsUnsigned() > > +LoadAddress = frame.FindVariable > > + ("LoadAddress").GetValueAsUnsigned() - 0x240 > > > > debugger.HandleCommand ("target modules add > %s" % FileName) > > print "target modules load --slid 0x%x %s" % > (LoadAddress, > > FileName) @@ -405,7 +407,7 @@ def > LoadEmulatorEfiSymbols(frame, bp_loc , internal_dict): > > print "!lldb.target.RemoveModule > (%s) FAILED" % > > SBModule > > > > # make breakpoint command contiue > > -frame.thread.process.Continue() > > +return False > > > > def GuidToCStructStr (guid, Name=False): > ># > > diff --git a/EmulatorPkg/build.sh > b/EmulatorPkg/build.sh index > > 60056e1b6c..35912a7775 100755 > > --- a/EmulatorPkg/build.sh > > +++ b/EmulatorPkg/build.sh > > @@ -209,21 +209,8 @@ fi > > if [[ "$RUN_EMULATOR" == "yes" ]]; then > >case `uname` in > > Darwin*) > > - # > > - # On Darwin we can't use dlopen, so we have to > load the real PE/COFF images. > > - # This .gdbinit script sets a breakpoint that > loads symbols for the PE/COFFEE > > - # images that get loaded in Host > > - # > > - if
Re: [edk2-devel] [Patch V4 06/10] EmulatorPkg: Fix XCODE5 lldb issues
On 2019-08-15 19:14:33, Michael D Kinney wrote: > Fix scripts to support lldb symbolic debugging when > using XCODE5 tool chain. > > Cc: Jordan Justen > Cc: Ray Ni > Cc: Michael D Kinney > Signed-off-by: Andrew Fish Is this a Cc/Signed-off-by typo? (See also, patches 7-10). This makes me wonder if you are taking advantage of the git commit -s switch to add your Signed-off-by. Also, I'm wondering if you are taking advantage of git-send-email automatically Cc'ing the addresses you listed in the commit message. (I thought it Cc'd for the author and Cc tags, but I wasn't sure about the Signed-off-by tag, and yet I see Andrew was Cc'd.) There's a couple long lines below. You could use \ at the end of the line to split the .sh line. I think the cd can be a separate command in a shell script. (Not in make) I hope someone that uses the XCODE toolchain could review/check the XCODE patches. -Jordan > --- > EmulatorPkg/Unix/lldbefi.py | 8 +--- > EmulatorPkg/build.sh| 17 ++--- > 2 files changed, 7 insertions(+), 18 deletions(-) > > diff --git a/EmulatorPkg/Unix/lldbefi.py b/EmulatorPkg/Unix/lldbefi.py > index 218326b8cb..099192d8b5 100755 > --- a/EmulatorPkg/Unix/lldbefi.py > +++ b/EmulatorPkg/Unix/lldbefi.py > @@ -346,6 +346,7 @@ def TypePrintFormating(debugger): > debugger.HandleCommand("type summary add CHAR8 --python-function > lldbefi.CHAR8_TypeSummary") > debugger.HandleCommand('type summary add --regex "CHAR8 \[[0-9]+\]" > --python-function lldbefi.CHAR8_TypeSummary') > > +debugger.HandleCommand('setting set frame-format "frame #${frame.index}: > ${frame.pc}{ > ${module.file.basename}{:${function.name}()${function.pc-offset}}}{ at > ${line.file.fullpath}:${line.number}}\n"') > > gEmulatorBreakWorkaroundNeeded = True > > @@ -381,15 +382,16 @@ def LoadEmulatorEfiSymbols(frame, bp_loc , > internal_dict): > Error = lldb.SBError() > FileNamePtr = frame.FindVariable ("FileName").GetValueAsUnsigned() > FileNameLen = frame.FindVariable ("FileNameLength").GetValueAsUnsigned() > + > FileName = frame.thread.process.ReadCStringFromMemory (FileNamePtr, > FileNameLen, Error) > if not Error.Success(): > print "!ReadCStringFromMemory() did not find a %d byte C string at > %x" % (FileNameLen, FileNamePtr) > # make breakpoint command contiue > -frame.GetThread().GetProcess().Continue() > +return False > > debugger = frame.thread.process.target.debugger > if frame.FindVariable ("AddSymbolFlag").GetValueAsUnsigned() == 1: > -LoadAddress = frame.FindVariable ("LoadAddress").GetValueAsUnsigned() > +LoadAddress = frame.FindVariable > ("LoadAddress").GetValueAsUnsigned() - 0x240 > > debugger.HandleCommand ("target modules add %s" % FileName) > print "target modules load --slid 0x%x %s" % (LoadAddress, FileName) > @@ -405,7 +407,7 @@ def LoadEmulatorEfiSymbols(frame, bp_loc , internal_dict): > print "!lldb.target.RemoveModule (%s) FAILED" % SBModule > > # make breakpoint command contiue > -frame.thread.process.Continue() > +return False > > def GuidToCStructStr (guid, Name=False): ># > diff --git a/EmulatorPkg/build.sh b/EmulatorPkg/build.sh > index 60056e1b6c..35912a7775 100755 > --- a/EmulatorPkg/build.sh > +++ b/EmulatorPkg/build.sh > @@ -209,21 +209,8 @@ fi > if [[ "$RUN_EMULATOR" == "yes" ]]; then >case `uname` in > Darwin*) > - # > - # On Darwin we can't use dlopen, so we have to load the real PE/COFF > images. > - # This .gdbinit script sets a breakpoint that loads symbols for the > PE/COFFEE > - # images that get loaded in Host > - # > - if [[ "$CLANG_VER" == *-ccc-host-triple* ]] > - then > - # only older versions of Xcode support -ccc-host-tripe, for newer > versions > - # it is -target > -cp $WORKSPACE/EmulatorPkg/Unix/lldbefi.py > "$BUILD_OUTPUT_DIR/${BUILDTARGET}_$TARGET_TOOLS/$PROCESSOR" > -cd $BUILD_ROOT_ARCH; /usr/bin/lldb --source > $WORKSPACE/EmulatorPkg/Unix/lldbinit Host > -exit $? > - else > -cp $WORKSPACE/EmulatorPkg/Unix/.gdbinit > "$BUILD_OUTPUT_DIR/${BUILDTARGET}_$TARGET_TOOLS/$PROCESSOR" > - fi > + cd $BUILD_ROOT_ARCH; /usr/bin/lldb -o "command script import > $WORKSPACE/EmulatorPkg/Unix/lldbefi.py" -o 'script > lldb.debugger.SetAsync(True)' -o "run" ./Host > + exit $? >;; >esac > > -- > 2.21.0.windows.1 > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#45799): https://edk2.groups.io/g/devel/message/45799 Mute This Topic: https://groups.io/mt/32894351/21656 Group Owner: devel+ow...@edk2.groups.io Unsubscribe: https://edk2.groups.io/g/devel/unsub [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-