Re: a8r8g8b8
On Wed, 11 Feb 2004, Thomas Winischhofer wrote: > > > Mark Vojkovich wrote: > > >What's the question/problem? > > Where might this bug be at home? > > By "bug" I mean that red and blue are always the same, which they > obviously shouldn't. Obviously? > > By "at home" means in what part of the XAA (?) source should I start > looking? XAA has nothing to do with the contents of the textures it moves around. It doesn't touch the data. They either contain the correct data, or some part of the server that rendered them is wrong. Mark. > > Thomas > > > > >>Mark (and others), > >> > >>I played a little with a8r8g8b8 alpha textures and despite the fact my > >>driver (erm, by hardware reasons) can't accelerate them, I think I found > >>an issue: > >> > >>(I use a source where these kinds of alpha textures are still accepted > >>by XAA, ie before Mark disabled this). > >> > >>The textures always have identical red and blue alphas. Green is ok, > >>though. I have no idea where to look for this... any hint? > >> > >>Thomas > >> > >>-- > >>Thomas Winischhofer > >>Vienna/Austria > >>thomas AT winischhofer DOT net http://www.winischhofer.net/ > >>twini AT xfree86 DOT org > >> > > > > > > ___ > > Devel mailing list > > [EMAIL PROTECTED] > > http://XFree86.Org/mailman/listinfo/devel > > > > -- > Thomas Winischhofer > Vienna/Austria > thomas AT winischhofer DOT net *** http://www.winischhofer.net/ > twini AT xfree86 DOT org > > > > ___ Devel mailing list [EMAIL PROTECTED] http://XFree86.Org/mailman/listinfo/devel
Re: a8r8g8b8
Mark Vojkovich wrote: What's the question/problem? Where might this bug be at home? By "bug" I mean that red and blue are always the same, which they obviously shouldn't. By "at home" means in what part of the XAA (?) source should I start looking? Thomas Mark (and others), I played a little with a8r8g8b8 alpha textures and despite the fact my driver (erm, by hardware reasons) can't accelerate them, I think I found an issue: (I use a source where these kinds of alpha textures are still accepted by XAA, ie before Mark disabled this). The textures always have identical red and blue alphas. Green is ok, though. I have no idea where to look for this... any hint? Thomas -- Thomas Winischhofer Vienna/Austria thomas AT winischhofer DOT net http://www.winischhofer.net/ twini AT xfree86 DOT org ___ Devel mailing list [EMAIL PROTECTED] http://XFree86.Org/mailman/listinfo/devel -- Thomas Winischhofer Vienna/Austria thomas AT winischhofer DOT net *** http://www.winischhofer.net/ twini AT xfree86 DOT org ___ Devel mailing list [EMAIL PROTECTED] http://XFree86.Org/mailman/listinfo/devel
Re: a8r8g8b8
What's the question/problem? Mark. On Tue, 10 Feb 2004, Thomas Winischhofer wrote: > > Mark (and others), > > I played a little with a8r8g8b8 alpha textures and despite the fact my > driver (erm, by hardware reasons) can't accelerate them, I think I found > an issue: > > (I use a source where these kinds of alpha textures are still accepted > by XAA, ie before Mark disabled this). > > The textures always have identical red and blue alphas. Green is ok, > though. I have no idea where to look for this... any hint? > > Thomas > > -- > Thomas Winischhofer > Vienna/Austria > thomas AT winischhofer DOT net http://www.winischhofer.net/ > twini AT xfree86 DOT org > ___ Devel mailing list [EMAIL PROTECTED] http://XFree86.Org/mailman/listinfo/devel
a8r8g8b8
Mark (and others), I played a little with a8r8g8b8 alpha textures and despite the fact my driver (erm, by hardware reasons) can't accelerate them, I think I found an issue: (I use a source where these kinds of alpha textures are still accepted by XAA, ie before Mark disabled this). The textures always have identical red and blue alphas. Green is ok, though. I have no idea where to look for this... any hint? Thomas -- Thomas Winischhofer Vienna/Austria thomas AT winischhofer DOT net http://www.winischhofer.net/ twini AT xfree86 DOT org ___ Devel mailing list [EMAIL PROTECTED] http://XFree86.Org/mailman/listinfo/devel