Duml: Uml diagram generation
Alright so a little project I've put together[0]. Not entirely complete yet. But I feel its at a point where it can be announced. What it does is given a class it'll generate the PlantUML[1] descriptors for it. If asked it can call PlantUML itself to generate the image version of it. My plan is to integrate it into Cmsed at some point when it supports structs (dvorm models). At which point it'll document properly routes, models and any you manually specify. Object class can be ignored by adding a version if you want it to be. [0] https://github.com/rikkimax/Duml [1] http://plantuml.sourceforge.net/
Re: Duml: Uml diagram generation
On Saturday, 17 May 2014 at 06:35:02 UTC, Rikki Cattermole wrote: Alright so a little project I've put together[0]. Not entirely complete yet. But I feel its at a point where it can be announced. What it does is given a class it'll generate the PlantUML[1] descriptors for it. If asked it can call PlantUML itself to generate the image version of it. My plan is to integrate it into Cmsed at some point when it supports structs (dvorm models). At which point it'll document properly routes, models and any you manually specify. Object class can be ignored by adding a version if you want it to be. [0] https://github.com/rikkimax/Duml [1] http://plantuml.sourceforge.net/ That's pretty cool. I think I would change outputPlantUML so it works in terms of something which outputs to an OutputRange or File. So you can dump the UML directly to the file.
Re: Duml: Uml diagram generation
On 17/05/2014 8:53 p.m., w0rp wrote: That's pretty cool. I think I would change outputPlantUML so it works in terms of something which outputs to an OutputRange or File. So you can dump the UML directly to the file. I've added that as a TODO.
Re: Gearing up for DConf 2014
On Friday, 16 May 2014 at 17:16:57 UTC, Andrei Alexandrescu wrote: We're stoked about DConf 2014! 54 visitors will be joined by 10 Facebook engineers for a great three-day event. James Pearce (https://twitter.com/jamespearce), Facebook's Open Source representative, graciously accepted to emcee the conference. We have secured livestreaming of the entire event. I'll be glad to take questions on Twitter in real time during my keynote, Wendnesday May 21, 9:00-10:00 AM PST. Send your questions to @D_Programming with hashtag #dconf. Tolga Cakiroglu put together a beautiful T-shirt design - even our recruiters and the folks at the printing company were impressed. This is very good news, I will follow that with great interest ! Can we have a look at the t-shirt design ? I also would be very glad if I can buy/print one to show my banner ;)
Re: OpenGL Examples in D and a birth of a New Initiative
On Friday, 16 May 2014 at 13:53:07 UTC, Andrej Mitrovic via Digitalmars-d-announce wrote: On 5/14/14, Andrej Mitrovic andrej.mitrov...@gmail.com wrote: I am starting an initiative for everyone interested in D game development by creating the github organization d-gamedev-team[1]. Just ported the imgui library to D. It's a minimal OpenGL GUI library, useful for things like tweaking parameters. Have a look here (screenshot included): https://github.com/d-gamedev-team/dimgui http://code.dlang.org/packages/dimgui This is pretty awesome - don't need to write my own anymore. How does it handle fonts? Does it depend on FreeType or something like that?
Re: OpenGL Examples in D and a birth of a New Initiative
On 5/17/14, Kiith-Sa via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: This is pretty awesome - don't need to write my own anymore. How does it handle fonts? Does it depend on FreeType or something like that? It uses a copy of this file: nothings.org/stb/stb_truetype.h Ideally it would use FreeType though, to be Unicode-aware and whatnot.
Re: OpenGL Examples in D and a birth of a New Initiative
On 5/17/14, Kiith-Sa via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: This is pretty awesome - don't need to write my own anymore. You have some pretty cool repositories on Github! I haven't yet tried to build anything, but I see lots of things D and gamedev-related. Pretty cool!
Re: OpenGL Examples in D and a birth of a New Initiative
On 5/15/14, evilrat via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: same with DirectX, more than half year passed since i published it and i only get single commit and one known user. nice, good and active community. i wish to say good luck with ur linuxez guyz i'm done here, but i always returns to see whats new, still hoping it's temporally... I'm not a linux guy, but I find DirectX to be hugely verbose, and then there's the whole platform-dependency issue. Still, DirectX is hugely important to game developers (not to mention things like D3D having much better device drivers), so your project will likely be appreciated in the future. I think it's just that there are very few game developers around that use D right now. Things will change for sure! Probably with a good D wrapper coding in DirectX could be fun, especially since the API is apparently stateless. Btw, I think Adam Wilson mentioned that your bindings are slightly out of date. He apparently hosts newer bindings here: https://github.com/auroragraphics/directx
Re: OpenGL Examples in D and a birth of a New Initiative
On Saturday, 17 May 2014 at 19:00:12 UTC, Andrej Mitrovic via Digitalmars-d-announce wrote: Probably with a good D wrapper coding in DirectX could be fun, especially since the API is apparently stateless. Btw, I think Adam Wilson mentioned that your bindings are slightly out of date. He apparently hosts newer bindings here: https://github.com/auroragraphics/directx my bindings is for DirectX 11 mostly, a bit of d3d10 which is necessary, but there is no 2D or any other stuff from DirectX 9 at all. as for 'freshness', well, i probably need to clean up a bit and add recent features(which is anyway will not go mainstream). the question is do i really need this? no interest from community means waste of time and effort...