Re: This Week in D, issue 2
In my rss reader #2 simply appears as older than #1.
Re: This Week in D, issue 2
On Monday, 19 January 2015 at 22:34:29 UTC, Dicebot wrote: In my rss reader #2 simply appears as older than #1. OK, I put the newest one at the top of the file figuring that would be easier to read but if the RSS reader orders it anyway no need for that, i'll fix my generator.
Re: This Week in D, issue 2
Adam D. Ruppe, el 19 de January a las 17:05 me escribiste: http://arsdnet.net/this-week-in-d/jan-18.html http://www.reddit.com/r/programming/comments/2sy7lg/this_week_in_d_january_18_2015/ For those of you who saw the draft earlier, hit refresh to ensure you aren't seeing a cached version. RSS feed: http://arsdnet.net/this-week-in-d/twid.rss Nice, but this seems to be somehow broken. At least I use Newsblur and it has an option to show a diff for changed entries. What I see now is the first issue as the new entry, and the issue #2 as a changed issue #1 (the diff says basically almost changed, of course). Maybe there is an RSS feed ID or something you need to generate, or maybe is just the order in which they appear in the feed? Because I'm also seeing issue #1 as newer than issue #2. -- Leandro Lucarella (AKA luca) http://llucax.com.ar/ -- HACIA NEUQUEN: EL JUEVES SALDRA CARAVANA CON PERROS DESDE CAPITAL EN APOYO AL CACHORRO CONDENADO A MUERTE -- Crónica TV
Re: DlangUI project update
On Mon, 19 Jan 2015 10:24:46 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Tuesday, 30 December 2014 at 12:59:20 UTC, Vadim Lopatin wrote: On Tuesday, 30 December 2014 at 10:37:14 UTC, ketmar via Digitalmars-d-announce wrote: On Tue, 30 Dec 2014 10:28:52 + On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via Can you try to copy dlangui/res directory to directory where executable is located? sure, no prob. yes, after i coped dlangui res/ dir to the directory where example1 binary resides, everything is working as it should. BTW, new release of DUB will include my pull request to support directories as items in copyFiles - resources will be copied automatically. (actually, i copied it to dlangui/examples/example1/bin, where dub creates symlink to the real binary) p.s. there is small glitch with checked checkboxes though: image is not transparent. Probably, it's issue of dlib png imported, but i'm not 100% sure. p.p.s. can i turn that $##%^%@#@ font antialiasing off? ;-) I can implement such setting for you :) Does it really look ugly with font antialiasing? P.S: I've turned on JPEG support - from ~master of dlib. Font antialiasing and hinting options settings are implemented. Currently can be set from code, e.g. in beginning of UIAppMain (see example1 main.d): // you can override default hinting mode here (Normal, AutoHint, Disabled) FontManager.instance.hintingMode = HintingMode.Normal; // you can override antialiasing setting here (0 means antialiasing always on, some big value = always off) // fonts with size less than specified value will not be antialiased FontManager.instance.minAnitialiasedFontSize = 0; // 0 means always antialiased didn't checked it yet, but thank you anyway! ;-) signature.asc Description: PGP signature
Re: Deadcode: A code editor in D
On Sunday, 18 January 2015 at 22:00:51 UTC, Piotrek wrote: On Friday, 16 January 2015 at 21:19:08 UTC, Jonas Drewsen wrote: I have been working on an editor written in D for use with D for some time now and have made a blog post about it. Any feedback or suggestions are welcome. http://deadcodedev.steamwinter.com Thanks Jonas Hi, This is an impressive work. I's really nice to see a presentation of how much help can be provided from the D editor and existing language labiaries. I have several questions as well: 1. Was the libdparser integrated with extension system or is it embedded in the core? Done with the extension system. 2. What are the dependencies? sdl2, opengl, freetype, libdparse (if you want the extension for D semantic) I am keeping an eye on some of the native D input/window libraries that is being worked on in the hope of being able to replace the SDL2 dependency. 3. How hard it would be to change the feellook of the gui as it is in conventional editors (Visual, MonoDeveop, GtCreator, Eclipse). I mean menus, buttons, views etc? Would require some more views/controls to be created. The styling is done through CSS sheets. A common subset of CSS keys are supported but maybe a few more would be needed.
Re: This Week in D, issue 2
On Monday, 19 January 2015 at 17:05:54 UTC, Adam D. Ruppe wrote: http://arsdnet.net/this-week-in-d/jan-18.html http://www.reddit.com/r/programming/comments/2sy7lg/this_week_in_d_january_18_2015/ Awesome, and please take my upvote! :D Matheus.
Re: Heady House Hunting with D
On 2015-01-18 13:49:56 +, Philpax said: On Friday, 16 January 2015 at 18:44:47 UTC, Robert M. Münch wrote: On 2015-01-14 03:46:38 +, Philpax said: I recently wrote a blog post about how I used D/vibe.d to help find a new house. I haven't publicized it anywhere else yet, so I'm looking forward to what the D community has to say! You can check it out here: http://philpax.me/blog/heady-house-hunting-with-d Cool stuff! I saw this: With real data, this produced a list of ~40 houses with all relevant information included Well, my company is doing a mathematics based pricing analysis based on properties (an enhanced multi dimensional regression analysis approach). See: http://www.nlpp.ch So, if you want to see how the prices shouldbe and which criteria drives the costs, let me know. Houseprices would be a nice showcase I wanted to do for some time. I'd definitely like to see this. I wanted to try out something similar, but working with unsold houses meant that all the data was in flux (especially price). A more detailed analysis based upon already-sold houses would be quite interesting! Ok, just drop me a not via the contact form / email address. The nice thing is that all the market knowledge is taken into account. -- Robert M. Münch http://www.saphirion.com smarter | better | faster
This Week in D, issue 2
http://arsdnet.net/this-week-in-d/jan-18.html http://www.reddit.com/r/programming/comments/2sy7lg/this_week_in_d_january_18_2015/ For those of you who saw the draft earlier, hit refresh to ensure you aren't seeing a cached version. RSS feed: http://arsdnet.net/this-week-in-d/twid.rss This week, we got new web style thanks to the folks in the other forum. Tech speaking, it now serves gzipped files as a test of what I want to see about putting on dlang.org too. Email list will be coming next week and hopefully a move to dlang.org too. Fixed a few bugs in my stats gathering too, hopefully we'll have all the kinks worked out and on-time release next week!
Re: This Week in D, issue 2
On Monday, 19 January 2015 at 17:05:54 UTC, Adam D. Ruppe wrote: http://arsdnet.net/this-week-in-d/jan-18.html http://www.reddit.com/r/programming/comments/2sy7lg/this_week_in_d_january_18_2015/ For those of you who saw the draft earlier, hit refresh to ensure you aren't seeing a cached version. RSS feed: http://arsdnet.net/this-week-in-d/twid.rss This week, we got new web style thanks to the folks in the other forum. Tech speaking, it now serves gzipped files as a test of what I want to see about putting on dlang.org too. Email list will be coming next week and hopefully a move to dlang.org too. Fixed a few bugs in my stats gathering too, hopefully we'll have all the kinks worked out and on-time release next week! The 'dividend / dividend' error is still there (in divideBy).
Re: Deadcode: A code editor in D
On 20/01/2015 1:48 a.m., Jonas Drewsen wrote: On Sunday, 18 January 2015 at 22:00:51 UTC, Piotrek wrote: On Friday, 16 January 2015 at 21:19:08 UTC, Jonas Drewsen wrote: I have been working on an editor written in D for use with D for some time now and have made a blog post about it. Any feedback or suggestions are welcome. http://deadcodedev.steamwinter.com Thanks Jonas Hi, This is an impressive work. I's really nice to see a presentation of how much help can be provided from the D editor and existing language labiaries. I have several questions as well: 1. Was the libdparser integrated with extension system or is it embedded in the core? Done with the extension system. 2. What are the dependencies? sdl2, opengl, freetype, libdparse (if you want the extension for D semantic) I am keeping an eye on some of the native D input/window libraries that is being worked on in the hope of being able to replace the SDL2 dependency. Please file any enhancement requests for any Devisualization projects you need. It would help me know what is needed of them more. 3. How hard it would be to change the feellook of the gui as it is in conventional editors (Visual, MonoDeveop, GtCreator, Eclipse). I mean menus, buttons, views etc? Would require some more views/controls to be created. The styling is done through CSS sheets. A common subset of CSS keys are supported but maybe a few more would be needed.