On Sunday, 18 January 2015 at 22:00:51 UTC, Piotrek wrote:
On Friday, 16 January 2015 at 21:19:08 UTC, Jonas Drewsen wrote:
I have been working on an editor written in D for use with D for some time now and have made a blog post about it.


Any feedback or suggestions are welcome.

http://deadcodedev.steamwinter.com

Thanks
Jonas

Hi,

This is an impressive work. I's really nice to see a presentation of how much help can be provided from the D editor and existing language labiaries.

I have several questions as well:

1. Was the libdparser integrated with extension system or is it embedded in the core?

Done with the extension system.

2. What are the dependencies?

sdl2, opengl, freetype, libdparse (if you want the extension for D semantic)

I am keeping an eye on some of the native D input/window libraries that is being worked on in the hope of being able to replace the SDL2 dependency.

3. How hard it would be to change the feel&look of the gui as it is in conventional editors (Visual, MonoDeveop, GtCreator, Eclipse). I mean menus, buttons, views etc?

Would require some more views/controls to be created. The styling is done through CSS sheets. A common subset of CSS keys are supported but maybe a few more would be needed.



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