Re: Vibrant 2.0, major update

2017-02-16 Thread Steve Biedermann via Digitalmars-d-announce
On Wednesday, 15 February 2017 at 16:56:20 UTC, Guillaume Piolat 
wrote:
On Wednesday, 15 February 2017 at 15:55:12 UTC, Steve 
Biedermann wrote:
On Monday, 13 February 2017 at 14:22:25 UTC, Guillaume Piolat 
wrote:

Yeah, it isn't free anymore, but the first 15 levels are.


I played it some time ago and, AFAIR, it was great. So I 
consider to buying it.
But before I buy it, I have a question. Are updates included 
in the purchase or do I have to rebuy it when a new release 
comes out?


I don't really want to rebuy a game every now and then.


Hi, thanks for the trust.

Updates are included, I would hate to charge multiple times for 
the same thing.


_But_ except for bugs I haven't planned to do any update at 
all, so don't except much more.


As it stands I think of it as "done".


Thanks for the info. Just bought it. :)


Re: Vibrant 2.0, major update

2017-02-15 Thread Steve Biedermann via Digitalmars-d-announce
On Monday, 13 February 2017 at 14:22:25 UTC, Guillaume Piolat 
wrote:

Yeah, it isn't free anymore, but the first 15 levels are.


I played it some time ago and, AFAIR, it was great. So I consider 
to buying it.
But before I buy it, I have a question. Are updates included in 
the purchase or do I have to rebuy it when a new release comes 
out?


I don't really want to rebuy a game every now and then.


Re: DlangUI 0.9.0: Console backend added

2016-09-12 Thread Steve Biedermann via Digitalmars-d-announce

On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin wrote:
Now it's possible to build DlangUI apps to run in console 
(Linux, Windows).
When DlangUI is built with version=USE_CONSOLE (dub 
subconfiguration "console" for dlangui library) - it works in 
terminal.


I just tried to compiel with subconfiguration "console" but I'm 
getting compile errors:


dub build --force
Performing "debug" build using dmd for x86.
dlangui 0.9.1: building configuration "console"...
%APPDATA%\dub\packages\dlangui-0.9.1\dlangui\3rd
party\fontconfig\package.d(7,12): Error: module loader is in file 
'derelict\util\loader.d' which cannot be read
import path[0] = 
%APPDATA%\dub\packages\dlangui-0.9.1\dlangui\3rdparty

import path[1] = %APPDATA%\dub\packages\dlangui-0.9.1\dlangui\src
import path[2] = C:\D\dmd2\windows\bin\..\..\src\phobos
import path[3] = C:\D\dmd2\windows\bin\..\..\src\druntime\import
dmd failed with exit code 1.




Re: Small rdmd wrapper for windows

2016-04-01 Thread Steve Biedermann via Digitalmars-d-announce

On Thursday, 31 March 2016 at 10:54:50 UTC, Kagamin wrote:
Maybe rdmd should parse D_INCLUDE_PATH itself? Then it would 
work on its own.


You could also use the DFLAGS environment variable for that, but 
I think it's cleaner to seperate the scripting environment from 
the normal build environment.


Re: Small rdmd wrapper for windows

2016-03-31 Thread Steve Biedermann via Digitalmars-d-announce
On Wednesday, 30 March 2016 at 13:26:48 UTC, Steve Biedermann 
wrote:

Hi,

I made a simple wrapper around rdmd, which can be used to make 
.d files executable on windows and supports import paths. (A 
bat and a .d file)


Not really a big announcement, but maybe useful to some of you.

https://github.com/hardliner66/rdmd_windows


Short Update:
There is now a setup package available:
https://github.com/hardliner66/rdmd_windows/releases/tag/v1.0

Also, there is a setup package, which also installs dmd.


Small rdmd wrapper for windows

2016-03-30 Thread Steve Biedermann via Digitalmars-d-announce

Hi,

I made a simple wrapper around rdmd, which can be used to make .d 
files executable on windows and supports import paths. (A bat and 
a .d file)


Not really a big announcement, but maybe useful to some of you.

https://github.com/hardliner66/rdmd_windows