Re: Optional parameters?
On Sunday, 1 April 2018 at 15:54:16 UTC, Steven Schveighoffer wrote: I currently have a situation where I want to have a function that accepts a parameter optionally. I thought maybe Nullable!int might work: void foo(Nullable!int) {} void main() { foo(1); // error int x; foo(x); // error } Apparently, I have to manually wrap an int to get it to pass. In other languages that support optional types, I can do such things, and it works without issues. I know I can do things like this: void foo(int x) { return foo(nullable(x)); } But I'd rather avoid such things if possible. Is there a way around this? Seems rather limiting that I can do: Nullable!int x = 1; but I can't implicitly convert 1 to a Nullable!int for function calls. -Steve I don't know if this helps but when I hit this situation I usually resort to templates, e.g. --- void foo(T)(T val = Nullable!int()) if(is(T : int) || is(T == Nullable!int)) { writeln(val); } void main() { foo(1); // prints: 1 int x; foo(x); // prints: 0 auto val = Nullable!int(5); foo(val); // prints: 5 foo(); // prints: Nullable.null } --- Cheers, Norm
Re: Optional parameters?
On Sunday, 1 April 2018 at 15:54:16 UTC, Steven Schveighoffer wrote: I currently have a situation where I want to have a function that accepts a parameter optionally. why not simply use function overloading?
Re: Optional parameters?
On Sunday, 1 April 2018 at 22:44:45 UTC, Jonathan M Davis wrote: Which doesn't work in @safe code and doesn't work when you have an rvalue as you would when passing 42. Ultimately, using pointers ultimately either requires explicitly allocating stuff on the heap to be able to pass rvalues, or it has the same restrictions that ref does in terms of passing rvalues. You can certainly take that approach if you'd like, but overall, I think that it's safe to say that using Nullable generally causes fewer problems. 1). There's nothing wrong with @trusted. 2). Rvalue it trivially converted to lvalue on the stack using local variable. 3). You haven't shown syntax for passing null. Pointer is foo(null). Yours will probably be foo(nullable!int()); 4). I certanly wouldn't like typing nullable(...) for each optional parameter, I see it as a much bigger problem.
Re: Optional parameters?
On Sunday, April 01, 2018 22:34:16 Seb via Digitalmars-d-learn wrote: > On Sunday, 1 April 2018 at 15:54:16 UTC, Steven Schveighoffer > > wrote: > > I currently have a situation where I want to have a function > > that accepts a parameter optionally. > > > > I thought maybe Nullable!int might work: > > > > void foo(Nullable!int) {} > > > > void main() > > { > > > >foo(1); // error > >int x; > >foo(x); // error > > > > } > > > > Apparently, I have to manually wrap an int to get it to pass. > > In other languages that support optional types, I can do such > > things, and it works without issues. > > > > I know I can do things like this: > > > > void foo(int x) { return foo(nullable(x)); } > > > > But I'd rather avoid such things if possible. Is there a way > > around this? Seems rather limiting that I can do: > > > > Nullable!int x = 1; > > > > but I can't implicitly convert 1 to a Nullable!int for function > > calls. > > > > -Steve > > My workaround is to use struct initialization: > > --- > import std.stdio, std.typecons; > > static struct FooConfig > { > Nullable!int a; > } > > void foo(FooConfig optionalConfig = FooConfig.init) > { > optionalConfig.writeln; > } > > void main() > { > foo(); > > FooConfig params = { > a: 42, > }; > foo(params); > //foo(FooConfig(42)); // <- hehe, no implicit conversion > } > --- > > https://run.dlang.io/is/HvN701 > > I know the separate line and variable is annoying. > With the in-place struct-initialization DIP > (https://github.com/dlang/DIPs/pull/71), it would become sth. > like: > > foo(FooConfig({a : 42})); > foo(FooConfig{a : 42}); > > (syntax is not clear yet and I still haven't gotten around > implementing this in DMD) How is any of that better than just using nullable(42)? The whole annoyance here is that there is no implicit conversion and that something explicit is required. Changing what the explicit construction is doesn't help much, from where I sit, something like foo(FooConfig({a : 42:})); is way worse than foo(nullable(42)); and even if you're sticking to FooConfig, foo(FooConfig(42)); would be less verbose. The whole {a : 42} thing only starts making sense when you have a struct with several members where you want to be able to initialize only certain ones at a time without declaring all of the various constructors to allow all of the combinations and/or you have enough members of the same type that you pretty much need to provide the names with the arguments for it to be clear what's being initialized. Otherwise, normal construction works just fine, and it wouldn't help at all in a case like Steven has where he's trying to pass a type and have it implicitly converted to another when it's passed. If you're going to do something explicit, nullable(value) works just fine. It's the fact that something explicit is required at all that's the problem. - Jonathan M Davis
Re: Optional parameters?
On Sunday, April 01, 2018 22:37:17 Boris-Barboris via Digitalmars-d-learn wrote: > On Sunday, 1 April 2018 at 22:25:45 UTC, Jonathan M Davis wrote: > > How would a pointer help? Instead of doing > > > > foo(nullable(42)) > > > > he'd have to do > > > > foo(new int(42)) > > > > which is just one character shorter and ends up allocating on > > the heap, unlike with Nullable. > > > > - Jonathan M Davis > > foo(); which doesn't work in @safe code and doesn't work when you have an rvalue as you would when passing 42. Ultimately, using pointers ultimately either requires explicitly allocating stuff on the heap to be able to pass rvalues, or it has the same restrictions that ref does in terms of passing rvalues. You can certainly take that approach if you'd like, but overall, I think that it's safe to say that using Nullable generally causes fewer problems. - Jonathan M Davis
Re: Optional parameters?
On Sunday, 1 April 2018 at 22:25:45 UTC, Jonathan M Davis wrote: How would a pointer help? Instead of doing foo(nullable(42)) he'd have to do foo(new int(42)) which is just one character shorter and ends up allocating on the heap, unlike with Nullable. - Jonathan M Davis foo();
Re: Optional parameters?
On Sunday, 1 April 2018 at 15:54:16 UTC, Steven Schveighoffer wrote: I currently have a situation where I want to have a function that accepts a parameter optionally. I thought maybe Nullable!int might work: void foo(Nullable!int) {} void main() { foo(1); // error int x; foo(x); // error } Apparently, I have to manually wrap an int to get it to pass. In other languages that support optional types, I can do such things, and it works without issues. I know I can do things like this: void foo(int x) { return foo(nullable(x)); } But I'd rather avoid such things if possible. Is there a way around this? Seems rather limiting that I can do: Nullable!int x = 1; but I can't implicitly convert 1 to a Nullable!int for function calls. -Steve My workaround is to use struct initialization: --- import std.stdio, std.typecons; static struct FooConfig { Nullable!int a; } void foo(FooConfig optionalConfig = FooConfig.init) { optionalConfig.writeln; } void main() { foo(); FooConfig params = { a: 42, }; foo(params); //foo(FooConfig(42)); // <- hehe, no implicit conversion } --- https://run.dlang.io/is/HvN701 I know the separate line and variable is annoying. With the in-place struct-initialization DIP (https://github.com/dlang/DIPs/pull/71), it would become sth. like: foo(FooConfig({a : 42})); foo(FooConfig{a : 42}); (syntax is not clear yet and I still haven't gotten around implementing this in DMD)
Re: Optional parameters?
On Sunday, April 01, 2018 22:06:57 Boris-Barboris via Digitalmars-d-learn wrote: > On Sunday, 1 April 2018 at 15:54:16 UTC, Steven Schveighoffer > > wrote: > > I currently have a situation where I want to have a function > > that accepts a parameter optionally. > > I would simply use a pointer for this. Fighting D grammar seems > too much of a hassle for such simple task. How would a pointer help? Instead of doing foo(nullable(42)) he'd have to do foo(new int(42)) which is just one character shorter and ends up allocating on the heap, unlike with Nullable. - Jonathan M Davis
Re: Optional parameters?
On Sunday, 1 April 2018 at 15:54:16 UTC, Steven Schveighoffer wrote: I currently have a situation where I want to have a function that accepts a parameter optionally. I would simply use a pointer for this. Fighting D grammar seems too much of a hassle for such simple task.
Re: Optional parameters?
On Sunday, April 01, 2018 11:54:16 Steven Schveighoffer via Digitalmars-d- learn wrote: > I currently have a situation where I want to have a function that > accepts a parameter optionally. > > I thought maybe Nullable!int might work: > > void foo(Nullable!int) {} > > void main() > { > foo(1); // error > int x; > foo(x); // error > } > > Apparently, I have to manually wrap an int to get it to pass. In other > languages that support optional types, I can do such things, and it > works without issues. > > I know I can do things like this: > > void foo(int x) { return foo(nullable(x)); } > > But I'd rather avoid such things if possible. Is there a way around > this? Seems rather limiting that I can do: > > Nullable!int x = 1; > > but I can't implicitly convert 1 to a Nullable!int for function calls. You'll have to call nullable. D has no form of implicit construction. You can use alias this to define how to convert _from_ a type but not _to_ a type, and alias this is the only way to define implicit conversions in D. I think that it works with variable initialization, because on some level, the compiler treats Type a = args; the same as auto a = Type(args); e.g. struct S { int _i; this(int i) { _i = i; } } void main() { S s = 42; } compiles with no alias this at all. Curiously though, if you remove the explicit constructor, it doesn't compile, even though auto s = S(42); would still compile. Another area where this behavior can be annoying is when returning from a function call. e.g. this won't compile: Nullable!int foo(int i) { if(i != 42) return i; return Nullable!int.init; } i needs to be wrapped in a call to nullable or to Nullable!int's constructor in order for it to compile. As I understand it, the lack of ability to define implicit construction is part of the attempt to avoid some of the problems with regards to stuff like function hijacking that come in C++ from allowing all of the implicit conversions that it allows. It may also be in part to prevent issues related to being able to define the same implicit conversion multiple ways (e.g. if type A implictly casts to B, and you can implicitly construct B from A, which conversion does the compiler use when converting A to B?). Ultimately, it's a bit of a double-edged sword in that it prevents certain classes of bugs but also makes it impossible to do something like have a function parameter be a wrapper type while the function argument is the type being wrapped. So, you couldn't do something like use string for IP addresses everywhere in your code and then change it to a struct later, and have all of the function calls that passed strings still work without updating them (which you can do in C++). Given how problematic implicit conversions tend to be in generic code, I often think that we might be better off with no user-defined implicit conversions in D at all, but Nullable is one case where the fact that we can't define implicit construction gets annoying. - Jonathan M Davis
Re: Optional parameters?
On Sunday, 1 April 2018 at 15:54:16 UTC, Steven Schveighoffer wrote: void main() { foo(1); // error int x; foo(x); // error } For the first line, I had the same problem a while ago... https://issues.dlang.org/show_bug.cgi?id=15792
Re: Fast GC allocation of many small objects
On Sunday, 1 April 2018 at 10:59:55 UTC, Alexandru jercaianu wrote: On Saturday, 31 March 2018 at 20:17:26 UTC, Per Nordlöw wrote: On Friday, 30 March 2018 at 23:09:33 UTC, Alexandru Jercaianu wrote: Hello, You can try the following: struct Node { char[64] arr; } enum numNodes = 100_000_000; void[] buf = GCAllocator.instance.allocate(numNodes * Node.sizeof); auto reg = Region!(NullAllocator, 16)(cast(ubyte[])buf); Thanks! Is a `minAlign` of 16 recommended over 8 when allocating classes or arrays? Hi, I'm glad it was helpful. To be honest, I don't know which alignment would be better and it probably depends on your machine. This here says that 16 would work just fine [1] so I would go with that. [1] - https://dlang.org/library/std/experimental/allocator/common/platform_alignment.html Thanks. I presume if we know what type we should allocate, in my case a class `C`, we should use `C.alignof` otherwise we should default to `platformAlignment`.
Global hotkey with GTK based application under Windows
Hello! I implement a GTK-D based application for Windows and Linux. In case of Linux there isn't any problem, I use binding[1] for libkeybinder. In case of Windows I can't find convinient way to implement global shortcuts. There is a way to get it done is use of WinAPI but it's not convinient by a couple of things. WinAPI provides RegisterHotKey method[2] but I have no idea how to get HWND using GTK-D. If I get it done I get a problem to handle it. Design of WinAPI means handling of hotkey in a loop like so[3]. I could get the thing done using tick callback[4] but I use the callback for another stuff, and I don't know whether GTK-D supports multiple tick callbacks, I can't get it at least. If anyone has an idea, please tell me because I ran out. Thanks in advance! [1] https://github.com/dhasenan/keybinder [2] https://msdn.microsoft.com/en-us/library/windows/desktop/ms646309.aspx [3] http://vpaste.net/FwhMD [4] http://gtk-d.dpldocs.info/gtk.Widget.Widget.addTickCallback.1.html
Re: Optional parameters?
On 2018-04-01 17:54, Steven Schveighoffer wrote: I currently have a situation where I want to have a function that accepts a parameter optionally. I thought maybe Nullable!int might work: void foo(Nullable!int) {} void main() { foo(1); // error int x; foo(x); // error } Apparently, I have to manually wrap an int to get it to pass. In other languages that support optional types, I can do such things, and it works without issues. I know I can do things like this: void foo(int x) { return foo(nullable(x)); } But I'd rather avoid such things if possible. Is there a way around this? Seems rather limiting that I can do: Nullable!int x = 1; but I can't implicitly convert 1 to a Nullable!int for function calls. Yeah, D doesn't allow user defined implicit conversions, which I think is required for this. I would make function overloading even more complex than it is today. Although it would be really handy for cases like this. -- /Jacob Carlborg
Optional parameters?
I currently have a situation where I want to have a function that accepts a parameter optionally. I thought maybe Nullable!int might work: void foo(Nullable!int) {} void main() { foo(1); // error int x; foo(x); // error } Apparently, I have to manually wrap an int to get it to pass. In other languages that support optional types, I can do such things, and it works without issues. I know I can do things like this: void foo(int x) { return foo(nullable(x)); } But I'd rather avoid such things if possible. Is there a way around this? Seems rather limiting that I can do: Nullable!int x = 1; but I can't implicitly convert 1 to a Nullable!int for function calls. -Steve
Re: Fast GC allocation of many small objects
On Saturday, 31 March 2018 at 20:17:26 UTC, Per Nordlöw wrote: On Friday, 30 March 2018 at 23:09:33 UTC, Alexandru Jercaianu wrote: Hello, You can try the following: struct Node { char[64] arr; } enum numNodes = 100_000_000; void[] buf = GCAllocator.instance.allocate(numNodes * Node.sizeof); auto reg = Region!(NullAllocator, 16)(cast(ubyte[])buf); Thanks! Is a `minAlign` of 16 recommended over 8 when allocating classes or arrays? Hi, I'm glad it was helpful. To be honest, I don't know which alignment would be better and it probably depends on your machine. This here says that 16 would work just fine [1] so I would go with that. [1] - https://dlang.org/library/std/experimental/allocator/common/platform_alignment.html
Re: auto-decoding
On Sunday, 1 April 2018 at 02:44:32 UTC, Uknown wrote: If you want to stop auto-decoding, you can use std.string.representation like this: import std.string : representation; auto no_decode = some_string.representation; Now no_decode wont be auto-decoded, and you can use it in place of some_string. You can also use std.utf to decode by graphemes instead. .representation gives you an const(ubyte)[] What you typically want is const(char)[], for this you can use std.utf.byCodeUnit https://dlang.org/phobos/std_utf.html#byCodeUnit There's also this good article: https://tour.dlang.org/tour/en/gems/unicode