Re: Optional parameters?

2018-04-01 Thread Norm via Digitalmars-d-learn
On Sunday, 1 April 2018 at 15:54:16 UTC, Steven Schveighoffer 
wrote:
I currently have a situation where I want to have a function 
that accepts a parameter optionally.


I thought maybe Nullable!int might work:

void foo(Nullable!int) {}

void main()
{
   foo(1); // error
   int x;
   foo(x); // error
}

Apparently, I have to manually wrap an int to get it to pass. 
In other languages that support optional types, I can do such 
things, and it works without issues.


I know I can do things like this:

void foo(int x) { return foo(nullable(x)); }

But I'd rather avoid such things if possible. Is there a way 
around this? Seems rather limiting that I can do:


Nullable!int x = 1;

but I can't implicitly convert 1 to a Nullable!int for function 
calls.


-Steve


I don't know if this helps but when I hit this situation I 
usually resort to templates, e.g.


---
void foo(T)(T val = Nullable!int()) if(is(T : int) || is(T == 
Nullable!int))

{
  writeln(val);
}

void main()
{
   foo(1); // prints: 1
   int x;
   foo(x); // prints: 0
   auto val = Nullable!int(5);
   foo(val); // prints: 5
   foo(); // prints: Nullable.null
}
---

Cheers,
Norm


Re: Optional parameters?

2018-04-01 Thread Ali via Digitalmars-d-learn
On Sunday, 1 April 2018 at 15:54:16 UTC, Steven Schveighoffer 
wrote:
I currently have a situation where I want to have a function 
that accepts a parameter optionally.


why not simply use function overloading?




Re: Optional parameters?

2018-04-01 Thread Boris-Barboris via Digitalmars-d-learn

On Sunday, 1 April 2018 at 22:44:45 UTC, Jonathan M Davis wrote:
Which doesn't work in @safe code and doesn't work when you have 
an rvalue as you would when passing 42. Ultimately, using 
pointers ultimately either requires explicitly allocating stuff 
on the heap to be able to pass rvalues, or it has the same 
restrictions that ref does in terms of passing rvalues. You can 
certainly take that approach if you'd like, but overall, I 
think that it's safe to say that using Nullable generally 
causes fewer problems.


1). There's nothing wrong with @trusted.
2). Rvalue it trivially converted to lvalue on the stack using 
local variable.
3). You haven't shown syntax for passing null. Pointer is 
foo(null). Yours will probably be foo(nullable!int());
4). I certanly wouldn't like typing nullable(...) for each 
optional parameter, I see it as a much bigger problem.


Re: Optional parameters?

2018-04-01 Thread Jonathan M Davis via Digitalmars-d-learn
On Sunday, April 01, 2018 22:34:16 Seb via Digitalmars-d-learn wrote:
> On Sunday, 1 April 2018 at 15:54:16 UTC, Steven Schveighoffer
>
> wrote:
> > I currently have a situation where I want to have a function
> > that accepts a parameter optionally.
> >
> > I thought maybe Nullable!int might work:
> >
> > void foo(Nullable!int) {}
> >
> > void main()
> > {
> >
> >foo(1); // error
> >int x;
> >foo(x); // error
> >
> > }
> >
> > Apparently, I have to manually wrap an int to get it to pass.
> > In other languages that support optional types, I can do such
> > things, and it works without issues.
> >
> > I know I can do things like this:
> >
> > void foo(int x) { return foo(nullable(x)); }
> >
> > But I'd rather avoid such things if possible. Is there a way
> > around this? Seems rather limiting that I can do:
> >
> > Nullable!int x = 1;
> >
> > but I can't implicitly convert 1 to a Nullable!int for function
> > calls.
> >
> > -Steve
>
> My workaround is to use struct initialization:
>
> ---
> import std.stdio, std.typecons;
>
> static struct FooConfig
> {
>  Nullable!int a;
> }
>
> void foo(FooConfig optionalConfig = FooConfig.init)
> {
>  optionalConfig.writeln;
> }
>
> void main()
> {
>  foo();
>
>  FooConfig params = {
> a: 42,
>  };
>  foo(params);
>  //foo(FooConfig(42)); // <- hehe, no implicit conversion
> }
> ---
>
> https://run.dlang.io/is/HvN701
>
> I know the separate line and variable is annoying.
> With the in-place struct-initialization DIP
> (https://github.com/dlang/DIPs/pull/71), it would become sth.
> like:
>
> foo(FooConfig({a : 42}));
> foo(FooConfig{a : 42});
>
> (syntax is not clear yet and I still haven't gotten around
> implementing this in DMD)

How is any of that better than just using nullable(42)? The whole annoyance
here is that there is no implicit conversion and that something explicit is
required. Changing what the explicit construction is doesn't help much, from
where I sit, something like

foo(FooConfig({a : 42:}));

is way worse than

foo(nullable(42));

and even if you're sticking to FooConfig,

foo(FooConfig(42));

would be less verbose. The whole {a : 42} thing only starts making sense
when you have a struct with several members where you want to be able to
initialize only certain ones at a time without declaring all of the various
constructors to allow all of the combinations and/or you have enough members
of the same type that you pretty much need to provide the names with the
arguments for it to be clear what's being initialized. Otherwise, normal
construction works just fine, and it wouldn't help at all in a case like
Steven has where he's trying to pass a type and have it implicitly converted
to another when it's passed. If you're going to do something explicit,
nullable(value) works just fine. It's the fact that something explicit is
required at all that's the problem.

- Jonathan M Davis



Re: Optional parameters?

2018-04-01 Thread Jonathan M Davis via Digitalmars-d-learn
On Sunday, April 01, 2018 22:37:17 Boris-Barboris via Digitalmars-d-learn 
wrote:
> On Sunday, 1 April 2018 at 22:25:45 UTC, Jonathan M Davis wrote:
> > How would a pointer help? Instead of doing
> >
> > foo(nullable(42))
> >
> > he'd have to do
> >
> > foo(new int(42))
> >
> > which is just one character shorter and ends up allocating on
> > the heap, unlike with Nullable.
> >
> > - Jonathan M Davis
>
> foo();

which doesn't work in @safe code and doesn't work when you have an rvalue as
you would when passing 42. Ultimately, using pointers ultimately either
requires explicitly allocating stuff on the heap to be able to pass rvalues,
or it has the same restrictions that ref does in terms of passing rvalues.
You can certainly take that approach if you'd like, but overall, I think
that it's safe to say that using Nullable generally causes fewer problems.

- Jonathan M Davis



Re: Optional parameters?

2018-04-01 Thread Boris-Barboris via Digitalmars-d-learn

On Sunday, 1 April 2018 at 22:25:45 UTC, Jonathan M Davis wrote:


How would a pointer help? Instead of doing

foo(nullable(42))

he'd have to do

foo(new int(42))

which is just one character shorter and ends up allocating on 
the heap, unlike with Nullable.


- Jonathan M Davis



foo();




Re: Optional parameters?

2018-04-01 Thread Seb via Digitalmars-d-learn
On Sunday, 1 April 2018 at 15:54:16 UTC, Steven Schveighoffer 
wrote:
I currently have a situation where I want to have a function 
that accepts a parameter optionally.


I thought maybe Nullable!int might work:

void foo(Nullable!int) {}

void main()
{
   foo(1); // error
   int x;
   foo(x); // error
}

Apparently, I have to manually wrap an int to get it to pass. 
In other languages that support optional types, I can do such 
things, and it works without issues.


I know I can do things like this:

void foo(int x) { return foo(nullable(x)); }

But I'd rather avoid such things if possible. Is there a way 
around this? Seems rather limiting that I can do:


Nullable!int x = 1;

but I can't implicitly convert 1 to a Nullable!int for function 
calls.


-Steve


My workaround is to use struct initialization:

---
import std.stdio, std.typecons;

static struct FooConfig
{
Nullable!int a;
}

void foo(FooConfig optionalConfig = FooConfig.init)
{
optionalConfig.writeln;
}

void main()
{
foo();

FooConfig params = {
   a: 42,
};
foo(params);
//foo(FooConfig(42)); // <- hehe, no implicit conversion
}
---

https://run.dlang.io/is/HvN701

I know the separate line and variable is annoying.
With the in-place struct-initialization DIP 
(https://github.com/dlang/DIPs/pull/71), it would become sth. 
like:


foo(FooConfig({a : 42}));
foo(FooConfig{a : 42});

(syntax is not clear yet and I still haven't gotten around 
implementing this in DMD)


Re: Optional parameters?

2018-04-01 Thread Jonathan M Davis via Digitalmars-d-learn
On Sunday, April 01, 2018 22:06:57 Boris-Barboris via Digitalmars-d-learn 
wrote:
> On Sunday, 1 April 2018 at 15:54:16 UTC, Steven Schveighoffer
>
> wrote:
> > I currently have a situation where I want to have a function
> > that accepts a parameter optionally.
>
> I would simply use a pointer for this. Fighting D grammar seems
> too much of a hassle for such simple task.

How would a pointer help? Instead of doing

foo(nullable(42))

he'd have to do

foo(new int(42))

which is just one character shorter and ends up allocating on the heap,
unlike with Nullable.

- Jonathan M Davis



Re: Optional parameters?

2018-04-01 Thread Boris-Barboris via Digitalmars-d-learn
On Sunday, 1 April 2018 at 15:54:16 UTC, Steven Schveighoffer 
wrote:
I currently have a situation where I want to have a function 
that accepts a parameter optionally.


I would simply use a pointer for this. Fighting D grammar seems 
too much of a hassle for such simple task.




Re: Optional parameters?

2018-04-01 Thread Jonathan M Davis via Digitalmars-d-learn
On Sunday, April 01, 2018 11:54:16 Steven Schveighoffer via Digitalmars-d-
learn wrote:
> I currently have a situation where I want to have a function that
> accepts a parameter optionally.
>
> I thought maybe Nullable!int might work:
>
> void foo(Nullable!int) {}
>
> void main()
> {
> foo(1); // error
> int x;
> foo(x); // error
> }
>
> Apparently, I have to manually wrap an int to get it to pass. In other
> languages that support optional types, I can do such things, and it
> works without issues.
>
> I know I can do things like this:
>
> void foo(int x) { return foo(nullable(x)); }
>
> But I'd rather avoid such things if possible. Is there a way around
> this? Seems rather limiting that I can do:
>
> Nullable!int x = 1;
>
> but I can't implicitly convert 1 to a Nullable!int for function calls.

You'll have to call nullable. D has no form of implicit construction. You
can use alias this to define how to convert _from_ a type but not _to_ a
type, and alias this is the only way to define implicit conversions in D. I
think that it works with variable initialization, because on some level, the
compiler treats

Type a = args;

the same as

auto a = Type(args);

e.g.

struct S
{
int _i;

this(int i)
{
_i = i;
}
}

void main()
{
S s = 42;
}

compiles with no alias this at all. Curiously though, if you remove the
explicit constructor, it doesn't compile, even though

auto s = S(42);

would still compile.

Another area where this behavior can be annoying is when returning from a
function call. e.g. this won't compile:

Nullable!int foo(int i)
{
if(i != 42)
return i;
return Nullable!int.init;
}

i needs to be wrapped in a call to nullable or to Nullable!int's constructor
in order for it to compile.

As I understand it, the lack of ability to define implicit construction is
part of the attempt to avoid some of the problems with regards to stuff like
function hijacking that come in C++ from allowing all of the implicit
conversions that it allows. It may also be in part to prevent issues related
to being able to define the same implicit conversion multiple ways (e.g. if
type A implictly casts to B, and you can implicitly construct B from A,
which conversion does the compiler use when converting A to B?).

Ultimately, it's a bit of a double-edged sword in that it prevents certain
classes of bugs but also makes it impossible to do something like have a
function parameter be a wrapper type while the function argument is the type
being wrapped. So, you couldn't do something like use string for IP
addresses everywhere in your code and then change it to a struct later, and
have all of the function calls that passed strings still work without
updating them (which you can do in C++).

Given how problematic implicit conversions tend to be in generic code, I
often think that we might be better off with no user-defined implicit
conversions in D at all, but Nullable is one case where the fact that we
can't define implicit construction gets annoying.

- Jonathan M Davis



Re: Optional parameters?

2018-04-01 Thread Alex via Digitalmars-d-learn
On Sunday, 1 April 2018 at 15:54:16 UTC, Steven Schveighoffer 
wrote:

void main()
{
   foo(1); // error
   int x;
   foo(x); // error
}



For the first line, I had the same problem a while ago...
https://issues.dlang.org/show_bug.cgi?id=15792


Re: Fast GC allocation of many small objects

2018-04-01 Thread Per Nordlöw via Digitalmars-d-learn
On Sunday, 1 April 2018 at 10:59:55 UTC, Alexandru jercaianu 
wrote:

On Saturday, 31 March 2018 at 20:17:26 UTC, Per Nordlöw wrote:
On Friday, 30 March 2018 at 23:09:33 UTC, Alexandru Jercaianu 
wrote:

Hello,

You can try the following:
struct Node
{
char[64] arr;
}

 enum numNodes = 100_000_000;
 void[] buf = GCAllocator.instance.allocate(numNodes * 
Node.sizeof);

 auto reg = Region!(NullAllocator, 16)(cast(ubyte[])buf);


Thanks!

Is a `minAlign` of 16 recommended over 8 when allocating 
classes or arrays?

Hi,
I'm glad it was helpful.
To be honest, I don't know which alignment would be better and 
it probably depends on your machine.
This here says that 16 would work just fine [1] so I would go 
with that.


[1] - 
https://dlang.org/library/std/experimental/allocator/common/platform_alignment.html


Thanks. I presume if we know what type we should allocate, in my 
case a class `C`, we should use `C.alignof` otherwise we should 
default to `platformAlignment`.


Global hotkey with GTK based application under Windows

2018-04-01 Thread ANtlord via Digitalmars-d-learn
Hello! I implement a GTK-D based application for Windows and 
Linux. In case of Linux there isn't any problem, I use binding[1] 
for libkeybinder. In case of Windows I can't find convinient way 
to implement global shortcuts. There is a way to get it done is 
use of WinAPI but it's not convinient by a couple of things.


WinAPI provides RegisterHotKey method[2] but I have no idea how 
to get HWND using GTK-D. If I get it done I get a problem to 
handle it. Design of WinAPI means handling of hotkey in a loop 
like so[3]. I could get the thing done using tick callback[4] but 
I use the callback for another stuff, and I don't know whether 
GTK-D supports multiple tick callbacks, I can't get it at least.


If anyone has an idea, please tell me because I ran out. Thanks 
in advance!


[1] https://github.com/dhasenan/keybinder
[2] 
https://msdn.microsoft.com/en-us/library/windows/desktop/ms646309.aspx

[3] http://vpaste.net/FwhMD
[4] 
http://gtk-d.dpldocs.info/gtk.Widget.Widget.addTickCallback.1.html


Re: Optional parameters?

2018-04-01 Thread Jacob Carlborg via Digitalmars-d-learn

On 2018-04-01 17:54, Steven Schveighoffer wrote:
I currently have a situation where I want to have a function that 
accepts a parameter optionally.


I thought maybe Nullable!int might work:

void foo(Nullable!int) {}

void main()
{
    foo(1); // error
    int x;
    foo(x); // error
}

Apparently, I have to manually wrap an int to get it to pass. In other 
languages that support optional types, I can do such things, and it 
works without issues.


I know I can do things like this:

void foo(int x) { return foo(nullable(x)); }

But I'd rather avoid such things if possible. Is there a way around 
this? Seems rather limiting that I can do:


Nullable!int x = 1;

but I can't implicitly convert 1 to a Nullable!int for function calls.


Yeah, D doesn't allow user defined implicit conversions, which I think 
is required for this. I would make function overloading even more 
complex than it is today.


Although it would be really handy for cases like this.

--
/Jacob Carlborg


Optional parameters?

2018-04-01 Thread Steven Schveighoffer via Digitalmars-d-learn
I currently have a situation where I want to have a function that 
accepts a parameter optionally.


I thought maybe Nullable!int might work:

void foo(Nullable!int) {}

void main()
{
   foo(1); // error
   int x;
   foo(x); // error
}

Apparently, I have to manually wrap an int to get it to pass. In other 
languages that support optional types, I can do such things, and it 
works without issues.


I know I can do things like this:

void foo(int x) { return foo(nullable(x)); }

But I'd rather avoid such things if possible. Is there a way around 
this? Seems rather limiting that I can do:


Nullable!int x = 1;

but I can't implicitly convert 1 to a Nullable!int for function calls.

-Steve


Re: Fast GC allocation of many small objects

2018-04-01 Thread Alexandru jercaianu via Digitalmars-d-learn

On Saturday, 31 March 2018 at 20:17:26 UTC, Per Nordlöw wrote:
On Friday, 30 March 2018 at 23:09:33 UTC, Alexandru Jercaianu 
wrote:

Hello,

You can try the following:
struct Node
{
char[64] arr;
}

 enum numNodes = 100_000_000;
 void[] buf = GCAllocator.instance.allocate(numNodes * 
Node.sizeof);

 auto reg = Region!(NullAllocator, 16)(cast(ubyte[])buf);


Thanks!

Is a `minAlign` of 16 recommended over 8 when allocating 
classes or arrays?

Hi,
I'm glad it was helpful.
To be honest, I don't know which alignment would be better and it 
probably depends on your machine.
This here says that 16 would work just fine [1] so I would go 
with that.


[1] - 
https://dlang.org/library/std/experimental/allocator/common/platform_alignment.html


Re: auto-decoding

2018-04-01 Thread Seb via Digitalmars-d-learn

On Sunday, 1 April 2018 at 02:44:32 UTC, Uknown wrote:
If you want to stop auto-decoding, you can use 
std.string.representation like this:


import std.string : representation;
auto no_decode = some_string.representation;

Now no_decode wont be auto-decoded, and you can use it in place 
of some_string. You can also use std.utf to decode by graphemes 
instead.


.representation gives you an const(ubyte)[]

What you typically want is const(char)[], for this you can use 
std.utf.byCodeUnit


https://dlang.org/phobos/std_utf.html#byCodeUnit

There's also this good article:

https://tour.dlang.org/tour/en/gems/unicode