Re: debugging in vs code on Windows
On Wednesday, 18 October 2017 at 07:57:25 UTC, Dmitry wrote: On Tuesday, 17 October 2017 at 10:09:12 UTC, Dmitry wrote: On Tuesday, 17 October 2017 at 08:38:20 UTC, Arjan wrote: Before this will work, one must install the Microsoft C/C++ Addin i.e. ms-vscode.cpptools. Start debugging and select the C++ debugger. Yep https://forum.dlang.org/post/xwsvxphjtzgwjyrgd...@forum.dlang.org Yesterday I found that C/C++ debugger is not very usable for D. For example, it doesn't show some structs and associative arrays (shows it just as pointer), pointer+length+chunk of memory instead of string, etc. So, I had to use VisualStudio + Mago for debugging. That's because compiler doesn't (yet) generates all necessary debug info. x86_mscoff had better support last time I checked. And structs can be observed using watch, like if it is C++ variable (&some_struct), not sure about strings though.
Re: debugging in vs code on Windows
On Tuesday, 17 October 2017 at 10:09:12 UTC, Dmitry wrote: On Tuesday, 17 October 2017 at 08:38:20 UTC, Arjan wrote: Before this will work, one must install the Microsoft C/C++ Addin i.e. ms-vscode.cpptools. Start debugging and select the C++ debugger. Yep https://forum.dlang.org/post/xwsvxphjtzgwjyrgd...@forum.dlang.org Yesterday I found that C/C++ debugger is not very usable for D. For example, it doesn't show some structs and associative arrays (shows it just as pointer), pointer+length+chunk of memory instead of string, etc. So, I had to use VisualStudio + Mago for debugging.
Re: debugging in vs code on Windows
On Tuesday, 17 October 2017 at 08:38:20 UTC, Arjan wrote: Before this will work, one must install the Microsoft C/C++ Addin i.e. ms-vscode.cpptools. Start debugging and select the C++ debugger. Yep https://forum.dlang.org/post/xwsvxphjtzgwjyrgd...@forum.dlang.org
Re: debugging in vs code on Windows
On Tuesday, 17 October 2017 at 08:43:33 UTC, Domain wrote: On Tuesday, 17 October 2017 at 03:10:52 UTC, Dmitry wrote: On Tuesday, 17 October 2017 at 02:32:49 UTC, Domain wrote: Can you share your tasks.json and launch.json? tasks.json - I don't have this file. launch.json: { "version": "0.2.0", "configurations": [ { "name": "(Windows) Launch", "type": "cppvsdbg", "request": "launch", "program": "${workspaceRoot}\\parser.exe", "args": [], "stopAtEntry": false, "cwd": "${workspaceRoot}", "environment": [], "externalConsole": true } ] } Also I have changed preferences: "debug.allowBreakpointsEverywhere": true, Status bar: x86_64 debug dmd Thank you very much! I used to use "mago-mi" type configuration, and never succeed. This is my tasks.json: { // See https://go.microsoft.com/fwlink/?LinkId=733558 // for the documentation about the tasks.json format "version": "2.0.0", // Run the dub command to do a build or test "type": "shell", "command": "dub", "presentation": { "echo": true, "reveal": "always", "focus": false, "panel": "shared" }, "tasks": [ { "taskName": "build", "args": [ "--arch=x86_mscoff", "--build=debug" ], "group": { "kind": "build", "isDefault": true }, "problemMatcher": { "owner": "d", "fileLocation": [ "relative", "${workspaceRoot}" ], "pattern": { "regexp": "^([^(]*)\\((\\d+),\\s*(\\d+)\\):\\s*(Warning|Error):\\s+(.*)$", "file": 1, "line": 2, "column": 3, "severity": 4, "message": 5 } } }, { "taskName": "test", "group": "test", "problemMatcher": { "owner": "d", "fileLocation": [ "relative", "${workspaceRoot}" ], "pattern": { "regexp": "^([^(]*)\\((\\d+),\\s*(\\d+)\\):\\s*(Warning|Error):\\s+(.*)$", "file": 1, "line": 2, "column": 3, "severity": 4, "message": 5 } } } ] } And this is my launch.json: { // Use IntelliSense to learn about possible attributes. // Hover to view descriptions of existing attributes. // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387 "version": "0.2.0", "configurations": [ { "name": "Debug", "type": "cppvsdbg", "request": "launch", "program": "${workspaceRoot}/app.exe", "args": [], "stopAtEntry": false, "cwd": "${workspaceRoot}", "environment": [], "externalConsole": true, "preLaunchTask": "build" } ] }
Re: debugging in vs code on Windows
On Tuesday, 17 October 2017 at 03:10:52 UTC, Dmitry wrote: On Tuesday, 17 October 2017 at 02:32:49 UTC, Domain wrote: Can you share your tasks.json and launch.json? tasks.json - I don't have this file. launch.json: { "version": "0.2.0", "configurations": [ { "name": "(Windows) Launch", "type": "cppvsdbg", "request": "launch", "program": "${workspaceRoot}\\parser.exe", "args": [], "stopAtEntry": false, "cwd": "${workspaceRoot}", "environment": [], "externalConsole": true } ] } Also I have changed preferences: "debug.allowBreakpointsEverywhere": true, Status bar: x86_64 debug dmd Thank you very much! I used to use "mago-mi" type configuration, and never succeed.
Re: debugging in vs code on Windows
On Tuesday, 17 October 2017 at 03:10:52 UTC, Dmitry wrote: On Tuesday, 17 October 2017 at 02:32:49 UTC, Domain wrote: Can you share your tasks.json and launch.json? tasks.json - I don't have this file. launch.json: { "version": "0.2.0", "configurations": [ { "name": "(Windows) Launch", "type": "cppvsdbg", "request": "launch", "program": "${workspaceRoot}\\parser.exe", "args": [], "stopAtEntry": false, "cwd": "${workspaceRoot}", "environment": [], "externalConsole": true } ] } Also I have changed preferences: "debug.allowBreakpointsEverywhere": true, Status bar: x86_64 debug dmd Before this will work, one must install the Microsoft C/C++ Addin i.e. ms-vscode.cpptools. Start debugging and select the C++ debugger.
Re: debugging in vs code on Windows
On Tuesday, 17 October 2017 at 02:32:49 UTC, Domain wrote: Can you share your tasks.json and launch.json? tasks.json - I don't have this file. launch.json: { "version": "0.2.0", "configurations": [ { "name": "(Windows) Launch", "type": "cppvsdbg", "request": "launch", "program": "${workspaceRoot}\\parser.exe", "args": [], "stopAtEntry": false, "cwd": "${workspaceRoot}", "environment": [], "externalConsole": true } ] } Also I have changed preferences: "debug.allowBreakpointsEverywhere": true, Status bar: x86_64 debug dmd
Re: debugging in vs code on Windows
On Sunday, 15 October 2017 at 13:54:49 UTC, Dmitry wrote: On Friday, 13 October 2017 at 12:55:09 UTC, piotrklos wrote: Has anyone been able to debug in VS code on Windows? What am I doing wrong? Yep, it work for me. How do you start debugging? I noticed that the bottom button (small bug) at status bar doesn't work for me. But when I use Debug → Start Debugging (F5), it works. Can you share your tasks.json and launch.json?
Re: debugging in vs code on Windows
On Friday, 13 October 2017 at 12:55:09 UTC, piotrklos wrote: Has anyone been able to debug in VS code on Windows? What am I doing wrong? Yep, it work for me. How do you start debugging? I noticed that the bottom button (small bug) at status bar doesn't work for me. But when I use Debug → Start Debugging (F5), it works.
Re: debugging in vs code on Windows
On Saturday, 14 October 2017 at 19:01:52 UTC, piotrklos wrote: On Saturday, 14 October 2017 at 13:12:51 UTC, Jerry wrote: On Friday, 13 October 2017 at 12:55:09 UTC, piotrklos wrote: (...) If you use generate a 32-bit binary using DMD, it generates it in a format that the C/C++ extension doesn't understand. You need to compile -m32mscoff or -m64, and you need to make sure the /DEBUG is passed to the linker, as I don't think dmd passes it that. You can do that by passing "-L/DEBUG" to DMD (when using -m32mscoff or -m64). There should be a .pdb file that gets generated, when you start the debugger it should say that symbols were loaded for the exe. I also can't say for certain if debug information is even generated for the unittests, so that might be something worth looking into to make sure it does. I have added this to dub.json: "dmd-flags":[ "-g", "-m64", "-L/DEBUG" ] but I don't see a pdb file generated when I build. What am I doing wrong? It's not necessary to set "dmd-flags". You need to run dub with "--arch=x86_64 --build=debug". Then, the .pdb file is under the folder .dub. To start a debug session, you would add a config file called launch.json, set the "program" and press F5. By the way, don't foret to add a breakpoint.
Re: debugging in vs code on Windows
On Saturday, 14 October 2017 at 19:01:52 UTC, piotrklos wrote: On Saturday, 14 October 2017 at 13:12:51 UTC, Jerry wrote: On Friday, 13 October 2017 at 12:55:09 UTC, piotrklos wrote: (...) If you use generate a 32-bit binary using DMD, it generates it in a format that the C/C++ extension doesn't understand. You need to compile -m32mscoff or -m64, and you need to make sure the /DEBUG is passed to the linker, as I don't think dmd passes it that. You can do that by passing "-L/DEBUG" to DMD (when using -m32mscoff or -m64). There should be a .pdb file that gets generated, when you start the debugger it should say that symbols were loaded for the exe. I also can't say for certain if debug information is even generated for the unittests, so that might be something worth looking into to make sure it does. I have added this to dub.json: "dmd-flags":[ "-g", "-m64", "-L/DEBUG" ] but I don't see a pdb file generated when I build. What am I doing wrong? Are you sure it's not dflags? I don't use dub but a quick search shows there's dflags, but no flags setting. https://code.dlang.org/package-format?lang=json Also using verbose flag with dub should show you the commands that are executed for building.
Re: debugging in vs code on Windows
On Saturday, 14 October 2017 at 13:12:51 UTC, Jerry wrote: On Friday, 13 October 2017 at 12:55:09 UTC, piotrklos wrote: (...) If you use generate a 32-bit binary using DMD, it generates it in a format that the C/C++ extension doesn't understand. You need to compile -m32mscoff or -m64, and you need to make sure the /DEBUG is passed to the linker, as I don't think dmd passes it that. You can do that by passing "-L/DEBUG" to DMD (when using -m32mscoff or -m64). There should be a .pdb file that gets generated, when you start the debugger it should say that symbols were loaded for the exe. I also can't say for certain if debug information is even generated for the unittests, so that might be something worth looking into to make sure it does. I have added this to dub.json: "dmd-flags":[ "-g", "-m64", "-L/DEBUG" ] but I don't see a pdb file generated when I build. What am I doing wrong?
Re: debugging in vs code on Windows
On Saturday, 14 October 2017 at 14:23:34 UTC, piotrklos wrote: On Saturday, 14 October 2017 at 13:20:27 UTC, Jerry wrote: On Saturday, 14 October 2017 at 10:15:53 UTC, evilrat wrote: webfreak's NativeDebug extension to be able to click to set breakpoint on lines(only for that). You can just use VS Code setting, put the following into your settings.json: "debug.allowBreakpointsEverywhere": true But I can already click on the edge of editor and red bubble appears. Its just that the execution doesn't stop on those. That comment wasn't for you, the other one was.
Re: debugging in vs code on Windows
On Saturday, 14 October 2017 at 13:20:27 UTC, Jerry wrote: On Saturday, 14 October 2017 at 10:15:53 UTC, evilrat wrote: webfreak's NativeDebug extension to be able to click to set breakpoint on lines(only for that). You can just use VS Code setting, put the following into your settings.json: "debug.allowBreakpointsEverywhere": true But I can already click on the edge of editor and red bubble appears. Its just that the execution doesn't stop on those.
Re: debugging in vs code on Windows
On Saturday, 14 October 2017 at 10:15:53 UTC, evilrat wrote: webfreak's NativeDebug extension to be able to click to set breakpoint on lines(only for that). You can just use VS Code setting, put the following into your settings.json: "debug.allowBreakpointsEverywhere": true
Re: debugging in vs code on Windows
On Friday, 13 October 2017 at 12:55:09 UTC, piotrklos wrote: I have windows 10, VS Code with code-d and C/C++ language extensions. I try to debug but it doesn't work. In particular, the debugging doesn't stop on breakpoints. It exits immediately. I recompile with -m64 and -g. I use dub to build the project. I use unit-threaded and I'm trying to debug a unittest build. Has anyone been able to debug in VS code on Windows? What am I doing wrong? (Rhetorical) Why is dlang community provide so many options (see https://wiki.dlang.org/Debuggers) and **every single one** of them is faulty in some way? I tried windbg and mago-mi but didn't gen anywhere. If you use generate a 32-bit binary using DMD, it generates it in a format that the C/C++ extension doesn't understand. You need to compile -m32mscoff or -m64, and you need to make sure the /DEBUG is passed to the linker, as I don't think dmd passes it that. You can do that by passing "-L/DEBUG" to DMD (when using -m32mscoff or -m64). There should be a .pdb file that gets generated, when you start the debugger it should say that symbols were loaded for the exe. I also can't say for certain if debug information is even generated for the unittests, so that might be something worth looking into to make sure it does.
Re: debugging in vs code on Windows
On Saturday, 14 October 2017 at 07:40:31 UTC, piotrklos wrote: On Friday, 13 October 2017 at 17:04:00 UTC, kerdemdemir wrote: On Friday, 13 October 2017 at 12:55:09 UTC, piotrklos wrote: (...) I am using VisualD(https://github.com/dlang/visuald/releases) with vs2015 community version(free) and I can debug. I highly recommend it if you haven't tried yet. Those options like "-g" is presented to you with interfaces. Forexample "-g" is automatically is being added if you are selecting debug builds(like Debug DMD or Debug LDC). I will consider that, but I really like VS Code because I often switch between Linux and Windows machine, so I can have the same thing on both. Does VisualD play well with dub? Only "dub generate visuald" As for VS Code you need code-d extension, MS C++ extension in order to debug, and webfreak's NativeDebug extension to be able to click to set breakpoint on lines(only for that). Then under the debug pallette configure MS VS debugger and hit run from there. That's it.
Re: debugging in vs code on Windows
On Friday, 13 October 2017 at 17:04:00 UTC, kerdemdemir wrote: On Friday, 13 October 2017 at 12:55:09 UTC, piotrklos wrote: (...) I am using VisualD(https://github.com/dlang/visuald/releases) with vs2015 community version(free) and I can debug. I highly recommend it if you haven't tried yet. Those options like "-g" is presented to you with interfaces. Forexample "-g" is automatically is being added if you are selecting debug builds(like Debug DMD or Debug LDC). I will consider that, but I really like VS Code because I often switch between Linux and Windows machine, so I can have the same thing on both. Does VisualD play well with dub?
Re: debugging in vs code on Windows
On Friday, 13 October 2017 at 12:55:09 UTC, piotrklos wrote: I have windows 10, VS Code with code-d and C/C++ language extensions. I try to debug but it doesn't work. In particular, the debugging doesn't stop on breakpoints. It exits immediately. I recompile with -m64 and -g. I use dub to build the project. I use unit-threaded and I'm trying to debug a unittest build. Has anyone been able to debug in VS code on Windows? What am I doing wrong? (Rhetorical) Why is dlang community provide so many options (see https://wiki.dlang.org/Debuggers) and **every single one** of them is faulty in some way? I tried windbg and mago-mi but didn't gen anywhere. I am using VisualD(https://github.com/dlang/visuald/releases) with vs2015 community version(free) and I can debug. I highly recommend it if you haven't tried yet. Those options like "-g" is presented to you with interfaces. Forexample "-g" is automatically is being added if you are selecting debug builds(like Debug DMD or Debug LDC).
debugging in vs code on Windows
I have windows 10, VS Code with code-d and C/C++ language extensions. I try to debug but it doesn't work. In particular, the debugging doesn't stop on breakpoints. It exits immediately. I recompile with -m64 and -g. I use dub to build the project. I use unit-threaded and I'm trying to debug a unittest build. Has anyone been able to debug in VS code on Windows? What am I doing wrong? (Rhetorical) Why is dlang community provide so many options (see https://wiki.dlang.org/Debuggers) and **every single one** of them is faulty in some way? I tried windbg and mago-mi but didn't gen anywhere.