[IxDA Discuss] Axure Site Down?
Hi all, I'm trying to get some pricing info and other stuff for a presentation...and www.axure.com seems to have disappeared. What the f??? Anyone know anything more than "it's not there"? Best, joe Joe Sokohl [EMAIL PROTECTED] www.sokohl.com/ IM: [EMAIL PROTECTED] (MSM) +1-804-873-6964 (mobile) Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] What do you do best?
Yes, I think I point out the obvious, too. Sometimes something seems so staggeringly obvious you can't understand why no one else has thought of it. (And I kvetch.) An example of the obvious: a couple of days ago I was shown a form for traffic operators to enter messages such as "INCIDENT AHEAD" for the electronic signs on the side of the road. The form contained a single frame with a radio button to choose "Alternate" for a two-frame message and a forward button to click for the second frame. The form easily allowed side-by-side display of two frames so I suggested that it do that. This eliminated the need for "Alternate" and forward buttons (even with frames displayed on two screens only one button should be required) and also allowed operators to view the complete message. Apart from other things that might trigger this idea of side-by-side display, the lines of the frame far exceeded the length required to display the number of characters allowed. There had been about four people working on the form and no one had thought of it, even someone who was very exposed to side-by-side frame display in another system. It was shown to me two days before development was to start and the others were very surprised that I had something to contribute because they felt satisfied it was such a big improvement on the previous version and thought they'd covered all possible angles whereas to me a two-frame display was a no-brainer. Regards, Petra Liverani -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Hoekman Jr Sent: Wednesday, 28 May 2008 7:04 AM To: Bryan J Busch Cc: [EMAIL PROTECTED] Subject: Re: [IxDA Discuss] What do you do best? > > Ask the questions that nobody else is asking (granted, sometimes > that's because the answer is "obvious", but it doesn't hurt to > ask). > Funny-another thing I do best is ... point out the obvious. I feel like it's half my job. (Of course, many things are not "obvious" unless you're a designer thinking like a user, so you have to keep pointing them out.) -r- Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] qualitative and quantitative research
Gosh I'm loving the way IxDA is getting input from all sorts of other fields. This forum rocks! I'm have a market research background and what you describe sounds to me like qualitative coding. If you do a search for this term, you will find heaps of references for: - software to assist the process (usually assuming you're working from transcripts of interviews or focus groups, so probably not so useful for you) - papers and books about how to do it - papers and books about its reliability and usefulness. My experience in market research was that the subjective nature of qualitative coding was recognised and mechanisms were put in place to manage it. These included ensuring the same person or people coded, that the coding frame was discussed and reviewed by all parties, and that a random sample of coded information was quality checked to look for glaring inconsistencies in how the frame was applied. The thing to remember is that if you want to draw conclusions about patterns you are observing, then you need to be working with a complete or at least statistically representative sample. This is usually *not* the case in qualitative market research but it might be in your situation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=29646 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Omnigraffle IA stencils
Graffletopia is great. For those interested, the Yahoo! Design Pattern Library has just released a set of wireframe stencils in OmniGraffle, Visio (XML), PDF, PNG, and SVG formats (thanks to Graffle wizard Lucas Pettinati): http://developer.yahoo.com/ypatterns/wireframes/ -xian- On Fri, May 16, 2008 at 11:44 AM, Jeff Gimzek <[EMAIL PROTECTED]> wrote: > i think > > http://www.graffletopia.com > > is the only one you need. > > OG rules. you'll wonder why it tool you so long. > > jd > > > > On May 16, 2008, at 8:48 AM, Will Evans wrote: > > Hi all, >> For once - a non-snarky Will post. As of this week, I have made the >> complete switch to Mac - and after installing Omnigraffle (new OS, new >> machine, new everything including new way of doing wireframing and >> sitemapping), I am on the hunt for all site mapping and wireframing >> stencils. So if people could email me with links to stencils, I will >> digest >> it and post back to group. >> > > > - - > > Jeffrey D. Gimzek | Senior User Experience Designer > > http://www.glassdoor.com > > > > > Welcome to the Interaction Design Association (IxDA)! > To post to this list ... [EMAIL PROTECTED] > Unsubscribe http://www.ixda.org/unsubscribe > List Guidelines http://www.ixda.org/guidelines > List Help .. http://www.ixda.org/help > -- Christian Crumlish http://xianlandia.com Yahoo! pattern detective http://design.yahoo.com Yahoo! Developer Network evangelist http://open.yahoo.com IA Institute director of technology http://iainstitute.org Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Thoughts on Tourfilter
Actually, to me it looks like it's taking a page from craigslist (with the pros and cons implicit in that comparison). It seems a bit odd that, when I search and get no results, it still flashes the "free X concert email alerts" call to action at me. Whether intentional or not, this makes it look like all they care about is getting my email address by any means necessary. Also, not a comment about the IxD per se... but since when are Toronto and Vancouver "U.S. cities"? :) Dmitry On Sat, May 31, 2008 at 7:15 PM, Will Evans <[EMAIL PROTECTED]> wrote: > A very good friend of mine designed Tourfilter - we worked together at > Gather.com, and I wanted to know people's thoughts on the stripped down > design - definitely taking a page from my kayak design: > http://www.tourfilter.com/ > > -- > ~ will > > "Where you innovate, how you innovate, > and what you innovate are design problems" > > - > Will Evans | User Experience Architect > tel +1.617.281.1281 | [EMAIL PROTECTED] > twitter: https://twitter.com/semanticwill > - > > Welcome to the Interaction Design Association (IxDA)! > To post to this list ... [EMAIL PROTECTED] > Unsubscribe http://www.ixda.org/unsubscribe > List Guidelines http://www.ixda.org/guidelines > List Help .. http://www.ixda.org/help > Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] JOB: UX designers, Redmond, WA - Microsoft Office Labs, Full time
Hi IxDA-ers! I'm part of an amazing R&D group in Microsoft that works on the borderline of research and products, with innovation as its main goal. The group is called "Office labs" and its charter is to explore the future of the productivity space in the broadest sense. The good news is that we're hiring! The labs got some media coverage recently, when Bill Gates used its Touch Wall prototype for his presentation: http://uk.gizmodo.com/2008/05/16/microsoft_in_touch_with_future.html If it sounds interesting to you, and you can work in the US - keep on reading the description, and then send your CV to [EMAIL PROTECTED] Ruth And to the position descriptions: *** POSITION 1 *** Are you interested in joining a world-class user-experience (UX) design team within one of Microsoft's most strategic innovation groups? Our Productivity Services and Social Networking Incubations are looking for a top-notch UX designer to help conceptualize, design and deliver world-class user-experience solutions across an array of cutting-edge projects. As a new R&D group in the Microsoft Business Division, Office Labs is focused on pushing the productivity horizon farther through rapid innovation. As part of this effort, our Incubation teams will focus on building code as if it were to be shipped, with projects ranging from 6-18+months on average. Our project portfolio will include a diverse set of highly strategic MBD projects. Imagine helping to conceive a mobile phone that is custom tailored for information workers. or re-inventing the next wave of social networking software. or how about creating a new paradigm for rich interactive visualizations that will take the concept of immersive user experiences to a whole new level. The User Experience Design role will provide strategic value to the team's initiatives, helping to drive a user-centric interaction design strategy across the project initiative. As a UX Designer covering the Productivity Services and Social Networking Incubations, you will explore new UX paradigms for how social networking will affect the business information worker as well as provide and in-depth look at what productivity means outside the realm of professional life. What does a communication console look like if information work pivots away from an email-centric environment? How do we build solutions for consumer productivity tasks such as organizing a parent group or planning a home project? On our team, UX will be involved and integral throughout the project lifecycle - from conception to completion. Candidates should have a talent for designing rich, visual user-interaction solutions across a range of platforms and mediums. In addition, candidates should have passion for conceiving innovative user-interface models that explore concepts that lie well outside today's typical application GUI paradigms. Responsibilities -Help define, and own UX design deliverables across project initiatives (inlc. ideation, user-flow analysis, wire-framing, interaction design, visual design, branding and execution) -Facilitate early ideation sessions with brainstorming, storyboarding, rapid prototyping -Help develop and manage UX project schedules across multiple projects -Collaborate with interdisciplinary team members/leads to evaluate and extend project proposals and early concept development Qualifications -5+ years experience developing world-class, forward-thinking user experience solutions -Proven track-record of hands-on user-interface design leadership for software -Expert level proficiency with common design tools (Illustrator, Photoshop, After Effects, 3-D modeling, etc) -Strong design sensibilities and attention to detail required BS/BA or Masters Degree in Interactive Media-, Graphic-, or Industrial Design *** POSITION 2 *** Are you interested in joining a world-class user-experience (UX) design team within one of Microsoft's most strategic innovation groups? Then come and join Office Labs! Our Prototyping team is looking for top-notch UX designers to help conceptualize, design and deliver world-class user-experience solutions across an array of cutting-edge projects. As a new R&D group in the Microsoft Business Division, we are focused on pushing the productivity horizon farther through rapid innovation. Central to this effort lives our Prototyping initiative where we assemble small teams of high caliber developers, program, managers, an
[IxDA Discuss] Thoughts on Tourfilter
A very good friend of mine designed Tourfilter - we worked together at Gather.com, and I wanted to know people's thoughts on the stripped down design - definitely taking a page from my kayak design: http://www.tourfilter.com/ -- ~ will "Where you innovate, how you innovate, and what you innovate are design problems" - Will Evans | User Experience Architect tel +1.617.281.1281 | [EMAIL PROTECTED] twitter: https://twitter.com/semanticwill - Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] qualitative and quantitative research
As Jeff eludes, It is a mistake to put ethnography solely in the qualitative box. Agar, Maanen and many of the other early ethnographers took meticulous counts and quantified their findings. On May 31, 2008, at 10:09 AM, Jeff Howard wrote: They're both engaged in some pretty serious ethnography (IIRC, primarily shadowing and video analysis) and neither skimp on the quantification. Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] qualitative and quantitative research
christine wrote: > Does anyone have any experience with "making" qualitative > research as quantitative as possible? It is not worth the while to go round the world to count the cats in Zanzibar. --Thoreau That being said, a couple books come to mind with examples of this type of research. William Whyte wrote a short book called the Social Life of Small Urban Spaces and Paco Underhill (who worked for Whyte on the Project for Public Spaces) wrote Why We Buy and calls his approach "the science of shopping." They're both engaged in some pretty serious ethnography (IIRC, primarily shadowing and video analysis) and neither skimp on the quantification. // jeff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=29646 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help