Re: [IxDA Discuss] Microsites...good or bad?
I agree that for many large corporations with independent marketing ventures, a microsite is often a necessary tool. And even within a unified content management strategy, an area dedicated to a branded product launch, for instance, can be sufficiently distinct in its experience to become a de facto microsite. (Add to that the marketing department's request for a dedicated, parked URL, like NewProductName.com, and you've got a microsite in spite of your best UX efforts.) A microsite should be like stimulus legislation: targeted, timely, and temporary. And ideally accompanied by a plan for how to incorporate the content back into the mother-site once the moment has passed. One surefire way to let a microsite develop an imbalanced center of gravity is to forget the sunset clause. My company has a longstanding client with international sales and a consistent problem syncing up its product launches across countries. There's no question for them about the utility -- necessity, even -- of microsites. But they need to go away after they've fulfilled their role. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=38670 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] UX testing on social networks
I agree that Diaries can be useful pre and post launch. For early research into use contexts I have used what we called Mobile Diaries which combine mobile phones and blogs to allow people to moblog in situ as well as correspond online later and reflect. (The emphasis here is more about reflection, experience and participation than logging). They are an extension of traditional diaries but making the most of connected and mobile devices. Frog (digital diaries) and Cheskin (digital ethno) have done similar things, and KDA has an online blog like tool (Revelation) specifically designed for online remote qualitative research. The use of social technologies to do research into social technologies/social software (I call them symbiotic methods) opens up some interesting possibilities for participation in design, and remote research over-time. For another academic approach to this see http://www.vtt.fi/whatsnew/2007/20070419.jsp?lang=en So much of the design of these systems happens in use so there is a strong argument for putting a core something out there and then letting it evolve through user input. (oldish notes about emergent use here by Peter Merholz just touching on some of the challenges http://www.peterme.com/archives/000793.html). Even better if you have a strategy for capturing how people are evolving and appropriating the service. To pick up on another of Suze's points, developing a user community online for feedback as you release (early and often) is a viable and growing approach. Some bigger brands are doing this alot already, - will hunt out some more examples when I am back at my desk. (Design methods for this kind of software development is central to my thesis so I think this is a great question and am keen to discuss further) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=38658 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] When Man and Machine Merge | Ray Kurzweil
This months Rolling Stone http://www.rollingstone.com/issue1072 magazine has a good article about Ray Kurzweilhttp://www.kurzweilai.net/index.html?flash=1 . Rather interesting. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Interaction Design for Instruction
Watching my 4 year old laugh and learn while playing games on pbskids.org... I came up with a question. But first, a little background: If you haven't seen pbskids.org, please check it out. It's a large collection of interactive learning games for young minds to enjoy; lots of interactive puzzles, classic jigsaw puzzles, music makers, etc... including a puzzle involving the physics of getting a ball (meatball) to fall from a platform and be guided (by you) to a landing pad (bowl of spaghetti). The game simulates gravity and inertia, trajectories, etc... and teaches, very directly, cause and effect. As my 4 year old son played the game, he was also learning the intricacies of interacting with the interface. In order to move and tilt the platforms which guide the meatball, he would click them one or more times, with each click incrementing or resetting the angle of the platform. At one point, I noticed he experimented with the interface a bit, checking to see whether the side of the platform clicked made a difference as to which direction the platform would tilt. He quickly discovered that this made no difference, and went back to clicking several times to get the desired platform angle. I'm surprised this didn't grab my attention before. I noticed that these games aren't just teaching the readily apparent intent of cause and effect, matching, sequencing, letters, language, math, etc... but also how to learn new interfaces. I wonder if the team creating this game would have found it a valuable investment to build-in dual click targets for each platform, for those kids who wanted a bit more flexibility (slide further to the right on the usability/flexibility scale), as their skill-sets grew. If my mini usability research session were on the payroll as it were, would this be seen as a valuable investment? What would you tend to decide? Is the multi-click interaction plenty to get the job done without too much frustration? Would multi-target patterns just cause more frustration in the earlier stages of play? Also, is it silly to imagine the lessons that might be provided by allowing an instructional design, for early learners, to be less than perfect, as a way to say for the time-being, you probably will run into interface inconsistencies and unexpected things, and allow for that in your designs? Is this potentially one of the good side-effects to less-than-optimal design, often resulting from limiting schedules and budgets? Also, what is your opinion on the usability/flexibility trade-off? Is it necessarily a trade-off? What tricks have you learned in this area? Can the remote control give the advanced user as much flexibility as they want, while avoiding confusion for the newbie? /prolix -Mike Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Linking Online interaction with Off-line completion
I'm wondering if any studies or work has been done with improving success rates where a person has to fill in a form on-line but submit the some of the results by snail mail (for legal reasons). A project I'm working on has a major non-completion problem (over 40%), with stuff being sent in the post not being completed correctly. Some of the problems identified include: * Not signing in all of the right places, * Not sending in all of the documents asked for, * Not sending in by the deadline. In the end we want the paper documents that are currently sent (posted) to be scanned in and attached, however for now I'm looking for ways to help the User successfully complete the collection, copying and legal annotation of the documents that they send in via the mail. These are all problems outside the scope of UI, however they need to be solved I suppose as part of the overall system of work. Any ideas where to start? Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Airline Website UX
You can download this report: Ensuring Your Site Takes Off - a report that evaluates 20 of the top UK travel agent and airline carrier websites against 20 best practice usability guidelines from the Web Credible website. Just enter your email address, and they'll send you the PDF report. Well worth the effort. http://www.webcredible.co.uk/user-friendly-resources/white-papers/travel-usability.shtml . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=38599 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Confirmation Dialog Boxes
I can't keep up with group feeds, so just deleted a few groups from the Linked In account. Really like how it was done. Very clear and primary action was a button, while secondary action a link ... Confirm this Action Are you sure you want to leave this group? Ys, leave group [button] or Cancel [link] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=38477 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Terms Every IxD Should Know
At I09, there were a lot of calls for a vocabulary we can all understand, no matter what medium we're working in. As part of my crowdsource the book effort, I'd like to include these terms in the second edition of Designing for Interaction I'm currently working on. Here's the list I have. What else should be on here? 5-way Actuator Adaptation Affordance Agile Button Comparator Conditional Constraint Customization Deliverable Dial Direct Manipulation Drop-Down Menu Eye tracking Feedback Feedforward Indirect Manipulation Input Hover Jog Dial Latch Metadata Mockup Mode Output Persona Personalization Pixel-Perfect Prototype Sensor Service Slider Stakeholder State Switch Toggle Usability Testing Use Case Waterfall Widget Window Wireframe Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Terms Every IxD Should Know
Good start :-) Here are a few additional possibilities, depending somewhat on the scope of your effort: Scrum narrative user story UX/user experience Attribute Value Facet Taxonomy Surface Skeleton Heat mapping (as opposed to eye-tracking) Fly-out menu Func spec bests, Alex -- The best time to plant a tree is twenty years ago. The next best time is now. On Sun, Feb 15, 2009 at 5:38 PM, Dan Saffer d...@odannyboy.com wrote: At I09, there were a lot of calls for a vocabulary we can all understand, no matter what medium we're working in. As part of my crowdsource the book effort, I'd like to include these terms in the second edition of Designing for Interaction I'm currently working on. Here's the list I have. What else should be on here? Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Terms Every IxD Should Know
On Feb 15, 2009, at 6:10 PM, Andrew Boyd wrote: It's almost like we need a wiki to crowdsource the definitions, Dan. I'd love to see that, but am not holding my breath. I'm on deadline here. :) I'm also trying to get those terms that have a known, common understanding. Although as we've seen, even terms like prototype can get people arguing. Dan Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] carbon footprint
Here's a topic for discussion. As usability practitioners, we do a lot of traveling to see end users. What do you as independent consultants or those who work in larger corporations do to offset your carbon footprint? I cringe at the amount of fuel for the plane, styrofoam in takeout meals and other random things I consume more of when traveling than when at home. Do you make it a visible charge to your customer? Do you decide on your own to make a donation as a percentage of your net income? Other creative solutions? Thanks! Janna C. Kimel, JK Consulting Career: Design Research/User Experience Volunteer: Vice-Chair OR-IDSA Blogging: http://seenheardnoticed.blogspot.com/ Calling: m 503.200.0099 o 503-200-2715 Motto: The real act of discovery consists not in finding new lands, but in seeing with new eyes. -Proust Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Terms Every IxD Should Know
I'm not exactly sure what you mean by: On Feb 15, 2009, at 5:55 PM, Alexandra O'Neal wrote: Scrum Attribute Value Facet Surface Skeleton Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Terms Every IxD Should Know
Hello Dan, Here are a few other terms: Reliability Validity User profile Open sort Closed sort Q-sort Reverse sort Hierarchical sort QOC Design rationale User interface inspection Use case Pattern Affinity diagram Artifact analysis Baseline Beeper study Diary study Metaphor Braindrawing Claims analysis Scenario-based design Participatory design Cognitive task analysis Concept mapping Ethnography Internal validity External validity Greeking Kano method Parallel design Participant observation Rich picture Sampling (stats) Transparency Triangulation Wizard of OZ study Chauncey On Sun, Feb 15, 2009 at 8:38 PM, Dan Saffer d...@odannyboy.com wrote: At I09, there were a lot of calls for a vocabulary we can all understand, no matter what medium we're working in. As part of my crowdsource the book effort, I'd like to include these terms in the second edition of Designing for Interaction I'm currently working on. Here's the list I have. What else should be on here? 5-way Actuator Adaptation Affordance Agile Button Comparator Conditional Constraint Customization Deliverable Dial Direct Manipulation Drop-Down Menu Eye tracking Feedback Feedforward Indirect Manipulation Input Hover Jog Dial Latch Metadata Mockup Mode Output Persona Personalization Pixel-Perfect Prototype Sensor Service Slider Stakeholder State Switch Toggle Usability Testing Use Case Waterfall Widget Window Wireframe Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Terms Every IxD Should Know
Perhaps the wiki could be a long-term pet project of this group/membership? I see incredible value and potential here... defining the till yet undefined... and reaching consensus on terminology and definitions. On Sun, Feb 15, 2009 at 9:30 PM, Chauncey Wilson chauncey.wil...@gmail.comwrote: Hello Dan, Here are a few other terms: Reliability Validity User profile Open sort Closed sort Q-sort Reverse sort Hierarchical sort QOC Design rationale User interface inspection Use case Pattern Affinity diagram Artifact analysis Baseline Beeper study Diary study Metaphor Braindrawing Claims analysis Scenario-based design Participatory design Cognitive task analysis Concept mapping Ethnography Internal validity External validity Greeking Kano method Parallel design Participant observation Rich picture Sampling (stats) Transparency Triangulation Wizard of OZ study Chauncey On Sun, Feb 15, 2009 at 8:38 PM, Dan Saffer d...@odannyboy.com wrote: At I09, there were a lot of calls for a vocabulary we can all understand, no matter what medium we're working in. As part of my crowdsource the book effort, I'd like to include these terms in the second edition of Designing for Interaction I'm currently working on. Here's the list I have. What else should be on here? 5-way Actuator Adaptation Affordance Agile Button Comparator Conditional Constraint Customization Deliverable Dial Direct Manipulation Drop-Down Menu Eye tracking Feedback Feedforward Indirect Manipulation Input Hover Jog Dial Latch Metadata Mockup Mode Output Persona Personalization Pixel-Perfect Prototype Sensor Service Slider Stakeholder State Switch Toggle Usability Testing Use Case Waterfall Widget Window Wireframe Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Terms Every IxD Should Know
more... scenario heuristic user-centered design list box text box emotions regards, CHAN On Mon, Feb 16, 2009 at 9:38 AM, Dan Saffer d...@odannyboy.com wrote: At I09, there were a lot of calls for a vocabulary we can all understand, no matter what medium we're working in. As part of my crowdsource the book effort, I'd like to include these terms in the second edition of Designing for Interaction I'm currently working on. Here's the list I have. What else should be on here? 5-way Actuator Adaptation Affordance Agile Button Comparator Conditional Constraint Customization Deliverable Dial Direct Manipulation Drop-Down Menu Eye tracking Feedback Feedforward Indirect Manipulation Input Hover Jog Dial Latch Metadata Mockup Mode Output Persona Personalization Pixel-Perfect Prototype Sensor Service Slider Stakeholder State Switch Toggle Usability Testing Use Case Waterfall Widget Window Wireframe Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] carbon footprint
I have a carbon account here in Australia (www.greenfleet.com.au) that I update each month or so but the job has been made easier by my airline (www.qantas.com.au) also allowing me to offset each booked flight. Both these tools cover a vast percentage of my current carbon usage. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=38739 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Terms Every IxD Should Know
Some of my favorites: Buzzwords in Good Currency Techno-Blather Nonversation New-ance The Emperor's New Team Player Cyber-silliness Frottage It's All Geek to Me Swave Kulchah The Stench of Information - Original Message - From: Dan Saffer d...@odannyboy.com To: IxDA Discuss disc...@ixda.org Sent: Sunday, February 15, 2009 8:38 PM Subject: [IxDA Discuss] Terms Every IxD Should Know At I09, there were a lot of calls for a vocabulary we can all understand, no matter what medium we're working in. As part of my crowdsource the book effort, I'd like to include these terms in the second edition of Designing for Interaction I'm currently working on. Here's the list I have. What else should be on here? 5-way Actuator Adaptation Affordance Agile Button Comparator Conditional Constraint Customization Deliverable Dial Direct Manipulation Drop-Down Menu Eye tracking Feedback Feedforward Indirect Manipulation Input Hover Jog Dial Latch Metadata Mockup Mode Output Persona Personalization Pixel-Perfect Prototype Sensor Service Slider Stakeholder State Switch Toggle Usability Testing Use Case Waterfall Widget Window Wireframe Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Terms Every IxD Should Know
In response to: *I'm not exactly sure what you mean by:* * On Feb 15, 2009, at 5:55 PM, Alexandra O'Neal wrote:* * Scrum* * Attribute* * Value* * Facet* * Surface* * Skeleton* - Scrum is a flavor of Agile. - Attributes, values, and facets are forms of metadata in taxonomy discussions - Surface and skeleton are convenient ways of discussing an interface its underlying parts. These were applied by JJ Garrett in his Elements of UX, although he placed them in a larger context of five stages of UX development. I liked someone's idea of a permanent wiki for this effort. bests, Alex -- The best time to plant a tree is twenty years ago. The next best time is now. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Terms Every IxD Should Know
ChunkVirtual Food Fight On Sun, Feb 15, 2009 at 7:22 PM, Alexandra O'Neal a...@alexfiles.comwrote: In response to: *I'm not exactly sure what you mean by:* * On Feb 15, 2009, at 5:55 PM, Alexandra O'Neal wrote:* * Scrum* * Attribute* * Value* * Facet* * Surface* * Skeleton* - Scrum is a flavor of Agile. - Attributes, values, and facets are forms of metadata in taxonomy discussions - Surface and skeleton are convenient ways of discussing an interface its underlying parts. These were applied by JJ Garrett in his Elements of UX, although he placed them in a larger context of five stages of UX development. I liked someone's idea of a permanent wiki for this effort. bests, Alex -- The best time to plant a tree is twenty years ago. The next best time is now. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Terms Every IxD Should Know
Table of Contentshttp://www.amazon.com/gp/reader/1592530079/ref=sib_dp_pop_idx?ie=UTF8p=S05Z#reader-linkof this book has a nice comprehensive list. I bought it before I had even heard of 'interaction design'. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Terms Every IxD Should Know
Bayesian Filtering Implicit Choice Intelligent Default Best-to-market And jokingly: Toyetic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=38736 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Confirmation Dialog Boxes
Don't confirm. Offer undo. Or if you are Tivo, offer undo but confirm anyway to be pointless and even slower. But seriously. Assume the user knows what they are doing and give them a way to reverse what they did without forcing them to confirm what they did if they meant it. iGoogle does this pretty well if you remove something from your page. Would be better if it lasted for more than one page load. Having a trash-bin where you have some amount of time to remove things (or until space requires them to be removed) is a good option too. In that case, I say don't let people empty the trash. Give an expected to stay for so-long number. Kind of like Tivo does. Only don't confirm also. Tivo is good and moronic all at the same time. If you must confirm, do like iGoogle and assume they meant to do what they did but give them an immediate way out if they didn't mean to. At least then you aren't bothering the 95% who meant to do it. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=38477 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Terms Every IxD Should Know
Toyeticlol Their should be an interaction design doll that says 'it depends' when you pull the string to make it talk. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] When Man and Machine Merge | Ray Kurzweil
Loved Ray Kurzweil's the Singularity - I think we'd all be out of jobs if all the actual ideas in the book came to pass. From: Angel Marquez angel.marq...@gmail.com To: IxDA disc...@ixda.org Sent: Sunday, February 15, 2009 3:17:02 PM Subject: [IxDA Discuss] When Man and Machine Merge | Ray Kurzweil This months Rolling Stone http://www.rollingstone.com/issue1072 magazine has a good article about Ray Kurzweilhttp://www.kurzweilai.net/index.html?flash=1 . Rather interesting. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] When Man and Machine Merge | Ray Kurzweil
I think we'd all be out of jobs if all the actual ideas in the book came to pass. Funny you say that. After serious collaborative research I'm starting to think command line is the way to go. The trade off to relearn some nonsense UI is kind of goofy. The users need to change not the interactions. I really would like to design my own experience and not hope some team of brilliant people come up with something I want to tout around using. fyi, I used the deck Merging Man With Machine as my catch phrase. When I saw the RS mag while I was in line at Blockbuster, the same Blockbuster where the kid working the counter asked me if I was a teacher and I replied 'no, but, what kind of teacher do you think I would be' and he replied 'science' (I laughed, I look far from science teacher), the magazine cover said 'The World's Scariest Techno Prophet' so I had to pick it up and their it was in the TOC When Man and Machine Merge. Keep in mind I've been trying to hunt down the soundtrack for the movie push, which doesn't exist outside of the movie, by the way. I did find the playlist and of course one of the bands is named The Turing Machine. I think the article said something along the lines of us being happier when the machines take over and we are out of work. I looked at his site and think Amanda needs an update. I'll check out The Singularity. Maybe. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Call for proposals: UX Australia 2009
- UX Australia 2009: Call for proposals - We are very pleased to announce the call for proposals for UX Australia 2009. The conference program for UX Australia 2009 will be based on your input, to ensure that the conference reflects current user experience practice and also reflects the types of presentations you would like to see. We are calling for proposals for main conference presentations and for pre-conference workshops. Key dates - The key dates are: * 16 Feb 2009: Call for proposals open * 29 Mar 2009: Proposals close (this is not a flexible date - we will close on midnight AEST this date) * 30 Mar 2009: Reviewing starts * 11 Apr 2009: Speakers notified * 1 May 2009: Conference registration opens (with full program available) Guiding principles - Although the conference program will be heavily based on community reviews, there are some guiding principles for the type and style of presentations at the conference. The key principle is that presentations should focus on practice, and should be grounded in experience. A presentation may be a case study about a particular project, or about something you have learned across projects. It should not be an idea you have about how something should happen, or about which you have no experience. Presentations should describe interesting problems and how you solved them. You do not need to have been successful - many lessons are better learned from failure. You also do not need to have completed a project - your presentation may be about an interesting problem within a project. Presentations may be about web projects or user experience projects in the physical world. Indeed, as we know that a lot of presentation proposals will be about web projects, we will be actively encouraging proposal from outside the web. Presentations should not be overly academic. Research findings are acceptable as long as they are, again, grounded in practice. There will be no sales pitches for products; or presentations that primarily describe a service offering of a company. Sponsors do not get an automatic right to present. Review proposals - UX Australia 2009 is a community-reviewed conference, and we need people to help with reviewing. Reviewers should have experience in some aspect of user experience design and an interest in helping us create a great program for the conference. We'll ask you to read up to 6 presentation proposals, rate according to criteria and provide constructive comment. We expect the time required will be up to 3 hours, and will be done between 29 March 5 April. If you have time in that week, and are interested, please register via the UX Australia conference management system [http://www.conference-service.com/uxaust09/registration.cgi?lang=en] (select the box that asks about reviewing). We'll contact you in mid March to get ready. Where do I start? - Keen? Start here: * How we'll develop the UX Australia program: http://www.uxaustralia.com.au/conference-2009/program * Main conference presentation information: http://www.uxaustralia.com.au/conference-2009/program/call-for-proposals-main-conference * Pre-conference workshop information: http://www.uxaustralia.com.au/conference-2009/program/call-for-proposals-pre-conference-workshops * Register as a reviewer: http://www.uxaustralia.com.au/conference-2009/program/call-for-reviewers Thanks, Donna Spencer UX Australia Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help