Re: [IxDA Discuss] Microsites...good or bad?

2009-02-15 Thread Matt Holford
I agree that for many large corporations with independent marketing
ventures, a microsite is often a necessary tool.  And even within a
unified content management strategy, an area dedicated to a branded
product launch, for instance, can be sufficiently distinct in its
experience to become a de facto microsite.

(Add to that the marketing department's request for a dedicated,
parked URL, like NewProductName.com, and you've got a microsite in
spite of your best UX efforts.)

A microsite should be like stimulus legislation: targeted, timely,
and temporary.  And ideally accompanied by a plan for how to
incorporate the content back into the mother-site once the moment has
passed.  One surefire way to let a microsite develop an imbalanced
center of gravity is to forget the sunset clause.

My company has a longstanding client with international sales and a
consistent problem syncing up its product launches across countries. 
There's no question for them about the utility -- necessity, even --
of microsites.  But they need to go away after they've fulfilled
their role.



. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] UX testing on social networks

2009-02-15 Thread penny hagen
I agree that Diaries can be useful pre and post launch. For early
research into use contexts I have used what we called Mobile Diaries
which combine mobile phones and blogs to allow people to moblog in
situ as well as correspond online later and reflect. (The emphasis
here is more about reflection, experience and participation than
logging). 

They are an extension of traditional diaries but making the most of
connected and mobile devices.  Frog (digital diaries) and Cheskin
(digital ethno) have done similar things, and KDA has an online blog
like tool (Revelation) specifically designed for online remote
qualitative research.

The use of social technologies to do research into social
technologies/social software (I call them symbiotic methods) opens up
some interesting possibilities for participation in design, and remote
research over-time. For another academic approach to this see
http://www.vtt.fi/whatsnew/2007/20070419.jsp?lang=en

So much of the design of these systems happens in use so there is
a strong argument for putting a core something out there and then
letting it evolve through user input.  (oldish notes about emergent
use here by Peter Merholz just touching on some of the challenges
http://www.peterme.com/archives/000793.html). Even better if you have
a strategy for capturing how people are evolving and appropriating the
service. To pick up on another of Suze's points,  developing a user
community online for feedback as you release (early and often) is a
viable and growing approach. Some bigger brands are doing this alot
already, - will hunt out some more examples when I am back at my
desk.

(Design methods for this kind of software development is central to
my thesis so I think this is a great question and am keen to discuss
further) 


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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[IxDA Discuss] When Man and Machine Merge | Ray Kurzweil

2009-02-15 Thread Angel Marquez
This months Rolling Stone http://www.rollingstone.com/issue1072 magazine
has a good article about Ray
Kurzweilhttp://www.kurzweilai.net/index.html?flash=1
 .
Rather interesting.

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[IxDA Discuss] Interaction Design for Instruction

2009-02-15 Thread Mike Caskey


Watching my 4 year old laugh and learn while playing games on pbskids.org...

I came up with a question.

But first, a little background:  If you haven't seen pbskids.org, please 
check it out.  It's a large collection of interactive learning games for 
young minds to enjoy; lots of interactive puzzles, classic jigsaw 
puzzles, music makers, etc... including a puzzle involving the physics 
of getting a ball (meatball) to fall from a platform and be guided (by 
you) to a landing pad (bowl of spaghetti).  The game simulates gravity 
and inertia, trajectories, etc... and teaches, very directly, cause and 
effect.


As my 4 year old son played the game, he was also learning the 
intricacies of interacting with the interface.  In order to move and 
tilt the platforms which guide the meatball, he would click them one or 
more times, with each click incrementing or resetting the angle of the 
platform.


At one point, I noticed he experimented with the interface a bit, 
checking to see whether the side of the platform clicked made a 
difference as to which direction the platform would tilt.  He quickly 
discovered that this made no difference, and went back to clicking 
several times to get the desired platform angle.


I'm surprised this didn't grab my attention before.

I noticed that these games aren't just teaching the readily apparent 
intent of cause and effect, matching, sequencing, letters, language, 
math, etc... but also how to learn new interfaces.


I wonder if the team creating this game would have found it a valuable 
investment to build-in dual click targets for each platform, for those 
kids who wanted a bit more flexibility (slide further to the right on 
the usability/flexibility scale), as their skill-sets grew.  If my 
mini usability research session were on the payroll as it were, would 
this be seen as a valuable investment?  What would you tend to decide?  
Is the multi-click interaction plenty to get the job done without too 
much frustration?  Would multi-target patterns just cause more 
frustration in the earlier stages of play?


Also, is it silly to imagine the lessons that might be provided by 
allowing an instructional design, for early learners, to be less than 
perfect, as a way to say for the time-being, you probably will run into 
interface inconsistencies and unexpected things, and allow for that in 
your designs?  Is this potentially one of the good side-effects to 
less-than-optimal design, often resulting from limiting schedules and 
budgets?


Also, what is your opinion on the usability/flexibility trade-off?  Is 
it necessarily a trade-off?  What tricks have you learned in this area?  
Can the remote control give the advanced user as much flexibility as 
they want, while avoiding confusion for the newbie?


/prolix

-Mike






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[IxDA Discuss] Linking Online interaction with Off-line completion

2009-02-15 Thread Stephen Holmes
I'm wondering if any studies or work has been done with improving
success rates where a person has to fill in a form on-line but submit
the some of the results by snail mail (for legal reasons).

A project I'm working on has a major non-completion problem (over
40%), with stuff being sent in the post not being completed
correctly. 

Some of the problems identified include:
* Not signing in all of the right places,
* Not sending in all of the documents asked for,
* Not sending in by the deadline.

In the end we want the paper documents that are currently sent
(posted) to be scanned in and attached, however for now I'm looking
for ways to help the User successfully complete the collection,
copying and legal annotation of the documents that they send in via
the mail.

These are all problems outside the scope of UI, however they need to
be solved I suppose as part of the overall system of work. 

Any ideas where to start?

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Re: [IxDA Discuss] Airline Website UX

2009-02-15 Thread sara durning
You can download this report: Ensuring Your Site Takes Off - a report
that evaluates 20 of the top UK travel agent and airline carrier
websites against 20 best practice usability guidelines from the Web
Credible website.

Just enter your email address, and they'll send you the PDF report.
Well worth the effort. 

http://www.webcredible.co.uk/user-friendly-resources/white-papers/travel-usability.shtml





. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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http://www.ixda.org/discuss?post=38599



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Re: [IxDA Discuss] Confirmation Dialog Boxes

2009-02-15 Thread sara durning
I can't keep up with group feeds, so just deleted a few groups from
the Linked In account.

Really like how it was done. Very clear and primary action was a
button, while secondary action a link ...

Confirm this Action
Are you sure you want to leave this group?
Ys, leave group [button] or Cancel [link]

 


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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[IxDA Discuss] Terms Every IxD Should Know

2009-02-15 Thread Dan Saffer
At I09, there were a lot of calls for a vocabulary we can all  
understand, no matter what medium we're working in. As part of my  
crowdsource the book effort, I'd like to include these terms in the  
second edition of Designing for Interaction I'm currently working on.


Here's the list I have. What else should be on here?

5-way
Actuator
Adaptation
Affordance
Agile
Button
Comparator
Conditional
Constraint
Customization
Deliverable
Dial
Direct Manipulation
Drop-Down Menu
Eye tracking
Feedback
Feedforward
Indirect Manipulation
Input
Hover
Jog Dial
Latch
Metadata
Mockup
Mode
Output
Persona
Personalization
Pixel-Perfect
Prototype
Sensor
Service
Slider
Stakeholder
State
Switch
Toggle
Usability Testing
Use Case
Waterfall
Widget
Window
Wireframe

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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-15 Thread Alexandra O'Neal
Good start :-)  Here are a few additional possibilities, depending somewhat
on the scope of your effort:

Scrum
narrative
user story
UX/user experience
Attribute
Value
Facet
Taxonomy
Surface
Skeleton
Heat mapping (as opposed to eye-tracking)
Fly-out menu
Func spec

bests,
Alex


--
The best time to plant a tree is twenty years ago. The next best time is
now.


On Sun, Feb 15, 2009 at 5:38 PM, Dan Saffer d...@odannyboy.com wrote:

 At I09, there were a lot of calls for a vocabulary we can all understand,
 no matter what medium we're working in. As part of my crowdsource the book
 effort, I'd like to include these terms in the second edition of Designing
 for Interaction I'm currently working on.

 Here's the list I have. What else should be on here?




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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-15 Thread Dan Saffer


On Feb 15, 2009, at 6:10 PM, Andrew Boyd wrote:


It's almost like we need a wiki to crowdsource the definitions, Dan.


I'd love to see that, but am not holding my breath. I'm on deadline  
here. :)


I'm also trying to get those terms that have a known, common  
understanding. Although as we've seen, even terms like prototype can  
get people arguing.


Dan



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[IxDA Discuss] carbon footprint

2009-02-15 Thread Janna
Here's a topic for discussion. As usability practitioners, we do a lot of
traveling to see end users. What do you as independent consultants or those
who work in larger corporations do to offset your carbon footprint?
I cringe at the amount of fuel for the plane, styrofoam in takeout meals and
other random things I consume more of when traveling than when at home.
Do you make it a visible charge to your customer? Do you decide on your own
to make a donation as a percentage of your net income?
Other creative solutions? Thanks!

Janna C. Kimel, JK Consulting
Career: Design Research/User Experience
Volunteer: Vice-Chair OR-IDSA
Blogging: http://seenheardnoticed.blogspot.com/
Calling: m 503.200.0099  o 503-200-2715
Motto: The real act of discovery consists not in finding new lands, but in
seeing with new eyes. -Proust

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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-15 Thread Dan Saffer

I'm not exactly sure what you mean by:

On Feb 15, 2009, at 5:55 PM, Alexandra O'Neal wrote:


Scrum
Attribute
Value
Facet
Surface
Skeleton





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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-15 Thread Chauncey Wilson
Hello Dan,

Here are a few other terms:


Reliability
Validity
User profile
Open sort
Closed sort
Q-sort
Reverse sort
Hierarchical sort
QOC
Design rationale
User interface inspection
Use case
Pattern
Affinity diagram
Artifact analysis
Baseline
Beeper study
Diary study
Metaphor
Braindrawing
Claims analysis
Scenario-based design
Participatory design
Cognitive task analysis
Concept mapping
Ethnography
Internal validity
External validity
Greeking
Kano method
Parallel design
Participant observation
Rich picture
Sampling (stats)
Transparency
Triangulation
Wizard of OZ study

Chauncey





















On Sun, Feb 15, 2009 at 8:38 PM, Dan Saffer d...@odannyboy.com wrote:

 At I09, there were a lot of calls for a vocabulary we can all understand,
 no matter what medium we're working in. As part of my crowdsource the book
 effort, I'd like to include these terms in the second edition of Designing
 for Interaction I'm currently working on.

 Here's the list I have. What else should be on here?

 5-way
 Actuator
 Adaptation
 Affordance
 Agile
 Button
 Comparator
 Conditional
 Constraint
 Customization
 Deliverable
 Dial
 Direct Manipulation
 Drop-Down Menu
 Eye tracking
 Feedback
 Feedforward
 Indirect Manipulation
 Input
 Hover
 Jog Dial
 Latch
 Metadata
 Mockup
 Mode
 Output
 Persona
 Personalization
 Pixel-Perfect
 Prototype
 Sensor
 Service
 Slider
 Stakeholder
 State
 Switch
 Toggle
 Usability Testing
 Use Case
 Waterfall
 Widget
 Window
 Wireframe
 
 Welcome to the Interaction Design Association (IxDA)!
 To post to this list ... disc...@ixda.org
 Unsubscribe  http://www.ixda.org/unsubscribe
 List Guidelines  http://www.ixda.org/guidelines
 List Help .. http://www.ixda.org/help


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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-15 Thread Andrea Lewis
Perhaps the wiki could be a long-term pet project of this group/membership?

I see incredible value and potential here... defining the till yet
undefined... and reaching consensus on terminology and definitions.


On Sun, Feb 15, 2009 at 9:30 PM, Chauncey Wilson
chauncey.wil...@gmail.comwrote:

 Hello Dan,

 Here are a few other terms:


 Reliability
 Validity
 User profile
 Open sort
 Closed sort
 Q-sort
 Reverse sort
 Hierarchical sort
 QOC
 Design rationale
 User interface inspection
 Use case
 Pattern
 Affinity diagram
 Artifact analysis
 Baseline
 Beeper study
 Diary study
 Metaphor
 Braindrawing
 Claims analysis
 Scenario-based design
 Participatory design
 Cognitive task analysis
 Concept mapping
 Ethnography
 Internal validity
 External validity
 Greeking
 Kano method
 Parallel design
 Participant observation
 Rich picture
 Sampling (stats)
 Transparency
 Triangulation
 Wizard of OZ study

 Chauncey





















 On Sun, Feb 15, 2009 at 8:38 PM, Dan Saffer d...@odannyboy.com wrote:

  At I09, there were a lot of calls for a vocabulary we can all understand,
  no matter what medium we're working in. As part of my crowdsource the
 book
  effort, I'd like to include these terms in the second edition of
 Designing
  for Interaction I'm currently working on.
 
  Here's the list I have. What else should be on here?
 
  5-way
  Actuator
  Adaptation
  Affordance
  Agile
  Button
  Comparator
  Conditional
  Constraint
  Customization
  Deliverable
  Dial
  Direct Manipulation
  Drop-Down Menu
  Eye tracking
  Feedback
  Feedforward
  Indirect Manipulation
  Input
  Hover
  Jog Dial
  Latch
  Metadata
  Mockup
  Mode
  Output
  Persona
  Personalization
  Pixel-Perfect
  Prototype
  Sensor
  Service
  Slider
  Stakeholder
  State
  Switch
  Toggle
  Usability Testing
  Use Case
  Waterfall
  Widget
  Window
  Wireframe
  
  Welcome to the Interaction Design Association (IxDA)!
  To post to this list ... disc...@ixda.org
  Unsubscribe  http://www.ixda.org/unsubscribe
  List Guidelines  http://www.ixda.org/guidelines
  List Help .. http://www.ixda.org/help
 
 
 Welcome to the Interaction Design Association (IxDA)!
 To post to this list ... disc...@ixda.org
 Unsubscribe  http://www.ixda.org/unsubscribe
 List Guidelines  http://www.ixda.org/guidelines
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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-15 Thread FoongYeen Chan
more...

scenario
heuristic
user-centered design
list box
text box
emotions



regards,
CHAN



On Mon, Feb 16, 2009 at 9:38 AM, Dan Saffer d...@odannyboy.com wrote:

 At I09, there were a lot of calls for a vocabulary we can all understand,
 no matter what medium we're working in. As part of my crowdsource the book
 effort, I'd like to include these terms in the second edition of Designing
 for Interaction I'm currently working on.

 Here's the list I have. What else should be on here?

 5-way
 Actuator
 Adaptation
 Affordance
 Agile
 Button
 Comparator
 Conditional
 Constraint
 Customization
 Deliverable
 Dial
 Direct Manipulation
 Drop-Down Menu
 Eye tracking
 Feedback
 Feedforward
 Indirect Manipulation
 Input
 Hover
 Jog Dial
 Latch
 Metadata
 Mockup
 Mode
 Output
 Persona
 Personalization
 Pixel-Perfect
 Prototype
 Sensor
 Service
 Slider
 Stakeholder
 State
 Switch
 Toggle
 Usability Testing
 Use Case
 Waterfall
 Widget
 Window
 Wireframe
 
 Welcome to the Interaction Design Association (IxDA)!
 To post to this list ... disc...@ixda.org
 Unsubscribe  http://www.ixda.org/unsubscribe
 List Guidelines  http://www.ixda.org/guidelines
 List Help .. http://www.ixda.org/help


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Re: [IxDA Discuss] carbon footprint

2009-02-15 Thread Stephen Holmes
I have a carbon account here in Australia (www.greenfleet.com.au) 
that I update each month or so but the job has been made easier by my
airline (www.qantas.com.au) also allowing me to offset each booked
flight. Both these tools cover a vast percentage of my current carbon
usage.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=38739



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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-15 Thread John Vaughan

Some of my favorites:

Buzzwords in Good Currency
Techno-Blather
Nonversation
New-ance
The Emperor's New Team Player
Cyber-silliness
Frottage
It's All Geek to Me
Swave
Kulchah
The Stench of Information



- Original Message - 
From: Dan Saffer d...@odannyboy.com

To: IxDA Discuss disc...@ixda.org
Sent: Sunday, February 15, 2009 8:38 PM
Subject: [IxDA Discuss] Terms Every IxD Should Know


At I09, there were a lot of calls for a vocabulary we can all  
understand, no matter what medium we're working in. As part of my  
crowdsource the book effort, I'd like to include these terms in the  
second edition of Designing for Interaction I'm currently working on.


Here's the list I have. What else should be on here?

5-way
Actuator
Adaptation
Affordance
Agile
Button
Comparator
Conditional
Constraint
Customization
Deliverable
Dial
Direct Manipulation
Drop-Down Menu
Eye tracking
Feedback
Feedforward
Indirect Manipulation
Input
Hover
Jog Dial
Latch
Metadata
Mockup
Mode
Output
Persona
Personalization
Pixel-Perfect
Prototype
Sensor
Service
Slider
Stakeholder
State
Switch
Toggle
Usability Testing
Use Case
Waterfall
Widget
Window
Wireframe

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


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[IxDA Discuss] Terms Every IxD Should Know

2009-02-15 Thread Alexandra O'Neal
In response to:

*I'm not exactly sure what you mean by:*

* On Feb 15, 2009, at 5:55 PM, Alexandra O'Neal wrote:*

* Scrum*
* Attribute*
* Value*
* Facet*
* Surface*
* Skeleton*

   - Scrum is a flavor of Agile.
   - Attributes, values, and facets are forms of metadata in taxonomy
   discussions
   - Surface and skeleton are convenient ways of discussing an interface 
   its underlying parts.  These were applied by JJ Garrett in his Elements of
   UX, although he placed them in a larger context of five stages of UX
   development.


I liked someone's idea of a permanent wiki for this effort.
bests,
Alex

--
The best time to plant a tree is twenty years ago. The next best time is
now.

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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-15 Thread Angel Marquez
ChunkVirtual Food Fight

On Sun, Feb 15, 2009 at 7:22 PM, Alexandra O'Neal a...@alexfiles.comwrote:

 In response to:

 *I'm not exactly sure what you mean by:*

 * On Feb 15, 2009, at 5:55 PM, Alexandra O'Neal wrote:*

 * Scrum*
 * Attribute*
 * Value*
 * Facet*
 * Surface*
 * Skeleton*

   - Scrum is a flavor of Agile.
   - Attributes, values, and facets are forms of metadata in taxonomy
   discussions
   - Surface and skeleton are convenient ways of discussing an interface 
   its underlying parts.  These were applied by JJ Garrett in his Elements
 of
   UX, although he placed them in a larger context of five stages of UX
   development.


 I liked someone's idea of a permanent wiki for this effort.
 bests,
 Alex

 --
 The best time to plant a tree is twenty years ago. The next best time is
 now.
 
 Welcome to the Interaction Design Association (IxDA)!
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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-15 Thread Angel Marquez
Table of 
Contentshttp://www.amazon.com/gp/reader/1592530079/ref=sib_dp_pop_idx?ie=UTF8p=S05Z#reader-linkof
this book has a nice comprehensive list. I bought it before I had even
heard of 'interaction design'.

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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-15 Thread William Brall
Bayesian Filtering
Implicit Choice
Intelligent Default
Best-to-market

And jokingly:
Toyetic



. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=38736



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Re: [IxDA Discuss] Confirmation Dialog Boxes

2009-02-15 Thread William Brall
Don't confirm. Offer undo.

Or if you are Tivo, offer undo but confirm anyway to be pointless and
even slower.

But seriously. Assume the user knows what they are doing and give
them a way to reverse what they did without forcing them to confirm
what they did if they meant it.

iGoogle does this pretty well if you remove something from your page.
Would be better if it lasted for more than one page load.

Having a trash-bin where you have some amount of time to remove
things (or until space requires them to be removed) is a good option
too.

In that case, I say don't let people empty the trash. Give an
expected to stay for so-long number. Kind of like Tivo does. Only
don't confirm also. Tivo is good and moronic all at the same time.

If you must confirm, do like iGoogle and assume they meant to do what
they did but give them an immediate way out if they didn't mean to.
At least then you aren't bothering the 95% who meant to do it.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=38477



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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-15 Thread Angel Marquez
Toyeticlol
Their should be an interaction design doll that says 'it depends' when you
pull the string to make it talk.

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Re: [IxDA Discuss] When Man and Machine Merge | Ray Kurzweil

2009-02-15 Thread erpdesigner
Loved Ray Kurzweil's the Singularity - I think we'd all be out of jobs if all 
the actual ideas in the book came to pass.





From: Angel Marquez angel.marq...@gmail.com
To: IxDA disc...@ixda.org
Sent: Sunday, February 15, 2009 3:17:02 PM
Subject: [IxDA Discuss]  When Man and Machine Merge | Ray Kurzweil

This months Rolling Stone http://www.rollingstone.com/issue1072 magazine
has a good article about Ray
Kurzweilhttp://www.kurzweilai.net/index.html?flash=1
.
Rather interesting.

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Re: [IxDA Discuss] When Man and Machine Merge | Ray Kurzweil

2009-02-15 Thread Angel Marquez
I think we'd all be out of jobs if all the actual ideas in the book came
to pass.
Funny you say that. After serious collaborative research I'm starting to
think command line is the way to go. The trade off to relearn some nonsense
UI is kind of goofy. The users need to change not the interactions. I really
would like to design my own experience and not hope some team of brilliant
people come up with something I want to tout around using.

fyi, I used the deck Merging Man With Machine as my catch phrase. When I
saw the RS mag while I was in line at Blockbuster, the same Blockbuster
where the kid working the counter asked me if I was a teacher and I replied
'no, but, what kind of teacher do you think I would be' and he replied
'science' (I laughed, I look far from science teacher), the magazine cover
said 'The World's Scariest Techno Prophet' so I had to pick it up and their
it was in the TOC When Man and Machine Merge. Keep in mind I've been
trying to hunt down the soundtrack for the movie push, which doesn't exist
outside of the movie, by the way. I did find the playlist and of course one
of the bands is named The Turing Machine.

I think the article said something along the lines of us being happier when
the machines take over and we are out of work. I looked at his site and
think Amanda needs an update.

I'll check out The Singularity. Maybe.

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[IxDA Discuss] Call for proposals: UX Australia 2009

2009-02-15 Thread Donna Spencer

-
UX Australia 2009: Call for proposals
-

We are very pleased to announce the call for proposals for UX Australia 
2009. 

The conference program for UX Australia 2009 will be based on your 
input, to ensure that the conference reflects current user
experience practice and also reflects the types of presentations you 
would like to see. 

We are calling for proposals for main conference presentations and for 
pre-conference workshops.


Key dates
-
The key dates are:
* 16 Feb 2009: Call for proposals open
* 29 Mar 2009: Proposals close (this is not a flexible date - we will 
close on midnight AEST this date) 
* 30 Mar 2009: Reviewing starts

* 11 Apr 2009: Speakers notified
* 1 May 2009: Conference registration opens (with full program available) 



Guiding principles
-
Although the conference program will be heavily based on community 
reviews, there are some guiding principles for the type
and style of presentations at the conference. 

The key principle is that presentations should focus on practice, and 
should be grounded in experience. A presentation may be a
case study about a particular project, or about something you have 
learned across projects. It should not be an idea you have
about how something should happen, or about which you have no experience. 

Presentations should describe interesting problems and how you solved 
them. You do not need to have been successful - many
lessons are better learned from failure. You also do not need to have 
completed a project - your presentation may be about an
interesting problem within a project. 

Presentations may be about web projects or user experience projects in 
the physical world. Indeed, as we know that a lot of
presentation proposals will be about web projects, we will be actively 
encouraging proposal from outside the web. 

Presentations should not be overly academic. Research findings are 
acceptable as long as they are, again, grounded in practice. 

There will be no sales pitches for products; or presentations that 
primarily describe a service offering of a company. Sponsors
do not get an automatic right to present. 



Review proposals
-
UX Australia 2009 is a community-reviewed conference, and we need people 
to help with reviewing. 

Reviewers should have experience in some aspect of user experience 
design and an interest in helping us create a great
program for the conference. 

We'll ask you to read up to 6 presentation proposals, rate according to 
criteria and provide constructive comment. We expect
the time required will be up to 3 hours, and will be done between 29 
March  5 April. 

If you have time in that week, and are interested, please register via 
the UX Australia conference management system
[http://www.conference-service.com/uxaust09/registration.cgi?lang=en] 
(select the box that asks about reviewing). We'll contact you in
mid March to get ready. 



Where do I start?
-
Keen? Start here:
* How we'll develop the UX Australia program: 
http://www.uxaustralia.com.au/conference-2009/program
* Main conference presentation information: 
http://www.uxaustralia.com.au/conference-2009/program/call-for-proposals-main-conference
* Pre-conference workshop information: 
http://www.uxaustralia.com.au/conference-2009/program/call-for-proposals-pre-conference-workshops
* Register as a reviewer: 
http://www.uxaustralia.com.au/conference-2009/program/call-for-reviewers





Thanks,
Donna Spencer
UX Australia



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