Re: [IxDA Discuss] Preferences to show the number of items to display per page
I haven't used both types before. But my opinion is that it generally is not a good idea to show specific list to show different number of items if the items in the list is changing constantly. For example, logs. If your goal is to have users quickly find items in a pagination design, the best way I've found is to design a good filter/search feature. A good filter design can help user identify exactly what kind of list they want to see, and customize to their liking at anytime. If you want to go even more advanced, you can allow user to save their customize filter. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46070 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Exploring the Magic of Design
On Sep 27, 2009, at 5:30 PM, Steve Baty wrote: So you're thinking of magic in the Arthur C. Clarke sense of any sufficiently advanced technology (or service)...? But don't forget the corollary: Any sufficiently analyzed magic is indistinguishable from science! From the massively fantastic (and 2009 Hugo Award-winning) webcomic, Girl Genius: http://www.girlgeniusonline.com/comic.php?date=20081205 -- Jim Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Input needed for courses in Design for Security
Hi, Thanks for the excellent feedback. @Jodah: I didn't know we have slums here in Holland. ;-) But I will look into it, would be nice to invite one of the researchers to one of the classes. And thanks for pointing out the tipping point (no punch intended). After reading Blink! I stay away from Gladwell's books because IMHO he loses sight of science in his love for anecdotes. Nevertheless I would like to see if I can use this anecdote for spicing up the classes. @Adrian: Just joined the list. Thanks! @Dana: Wow. That would be very cool, please keep me posted. And I have just asked O'Reilly to sent me a desk copy of Security and Usability. Looks like a great to book to use for my classes. @William: Thanks, it indeed is my intention to put the user in to the equation of security technology. Great way to start on IxDA. If you have more thoughts. Please let me know. I appreciate all the help I can get. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46059 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] UX'ers on Twitter?
Thanks for the list. I don't know if you are God or a common man in the UX list. But I know you are a human UXer like me :) I personally am happy to get connected with UXers who have similar interests as me. The internet for information and connectivity has evolved into something great that it is aiding the continuing evolution of mankind, and those who lag behind will be looked as how we see tribals/primitives today! - Shivan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46095 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Call for speakers!
Apologies for any cross posting... http://www.esomar.org/index.php/global-healthcare-2010-overview.html Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Unusable things
OK - so we work in the world of digital. Here the affordance is a perceived one. But what about our real lives? Here's the thing - I want to start a list of unusable real life things 1. Elevator buttons: when I press the wrong floor (which is quite the frequent occasion in my uncaffienated state before 12pm) why can't I unpress my mistake? 2. Toilet doors: why does one open in and the next out. Furthermore - why wash your hands when you must touch germ-ridden door handles after the fact? If there is ever a need to have automatic doors - here it is. 3. Coffee cups without handles: OK - I'm a great lover of style and aesthetics, however when it burns my hands off...I'd find it more classy to have a handle and not have tears in my eyes from lifting my beloved caffeine to my mouth. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Unusable things
I encounter something unusable every day! I think there should be a community list that people can access and add/comment thereto. On Mon, Sep 28, 2009 at 1:15 AM, Catherine Ryan cather...@barros.com.auwrote: OK - so we work in the world of digital. Here the affordance is a perceived one. But what about our real lives? Here's the thing - I want to start a list of unusable real life things 1. Elevator buttons: when I press the wrong floor (which is quite the frequent occasion in my uncaffienated state before 12pm) why can't I unpress my mistake? 2. Toilet doors: why does one open in and the next out. Furthermore - why wash your hands when you must touch germ-ridden door handles after the fact? If there is ever a need to have automatic doors - here it is. 3. Coffee cups without handles: OK - I'm a great lover of style and aesthetics, however when it burns my hands off...I'd find it more classy to have a handle and not have tears in my eyes from lifting my beloved caffeine to my mouth. Reply to this thread at ixda.org http://www.ixda.org/discuss?post=46113 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- Laura L. Schertler The role of the designer is that of a good host anticipating the needs of their guest. ~Charles Ray Eames Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Unusable things
Mark Hurst keeps a list under the this is broken label... http://goodexperience.com/broken/ http://www.flickr.com/groups/65611...@n00/ Peter Morville President, Semantic Studios http://semanticstudios.com/ http://findability.org/ -Original Message- From: discuss-boun...@lists.interactiondesigners.com [mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of Laura Schertler Sent: Monday, September 28, 2009 9:24 AM To: Catherine Ryan Cc: disc...@ixda.org Subject: Re: [IxDA Discuss] Unusable things I encounter something unusable every day! I think there should be a community list that people can access and add/comment thereto. On Mon, Sep 28, 2009 at 1:15 AM, Catherine Ryan cather...@barros.com.auwrote: OK - so we work in the world of digital. Here the affordance is a perceived one. But what about our real lives? Here's the thing - I want to start a list of unusable real life things 1. Elevator buttons: when I press the wrong floor (which is quite the frequent occasion in my uncaffienated state before 12pm) why can't I unpress my mistake? 2. Toilet doors: why does one open in and the next out. Furthermore - why wash your hands when you must touch germ-ridden door handles after the fact? If there is ever a need to have automatic doors - here it is. 3. Coffee cups without handles: OK - I'm a great lover of style and aesthetics, however when it burns my hands off...I'd find it more classy to have a handle and not have tears in my eyes from lifting my beloved caffeine to my mouth. Reply to this thread at ixda.org http://www.ixda.org/discuss?post=46113 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- Laura L. Schertler The role of the designer is that of a good host anticipating the needs of their guest. ~Charles Ray Eames Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Unusable things
un-pressing in the elevator is cool - in korea they have that. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46113 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Unusable things
On 28 Sep 2009, at 06:34, gMulder wrote: un-pressing in the elevator is cool - in korea they have that. [snip] Interesting. I did a web site for an elevator company and I talked about some usability stuff with one of their guys. Amongst other things they said that they generally didn't do this because many people press buttons repeatedly - and the toggling behaviour would cause more problems than it would solve. I wonder why the difference. Adrian Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Unusable things
Why do they make/sell cars with speed limits over 220KM/h when the maximum speed limit is 100KM/H. In Toronto getting caught going 20KM/H over the speed limit results in having your car towed and your drivers license suspended. So why do the sell cars that is 2-3 times the legal speed limit on the freeways/highways, not to mention mid town urban/suburban driving most as us do? Oh yeah, and they're planning to reduce the speed limit, but I doubt the speedometer will change on the latest models automobiles. My 2 cents. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46113 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Unusable things
Hi Catherine, Fun post to read late at night here in OZ! Usability didn't start with the web. Tactile products with usability issues are generally designed by an Industrial Designer who is generally trained to deal with these things, however they are often designed by mechanical engineers who only seem to worry about if they work or not; not necessarily how people interact with them - so blame them ;-) TFIC. (Disclaimer: I started my working life as an Industrial Designer and have been dealing with usability issues in electronic control systems for about 25 years now!) 1. Elevator buttons - I agree, however what stops somebody who un-selects YOUR floor so that they go straight past yours to theirs? Scenes of elevator rage - (pictures at 10!) Solve that one and you'll be rich! 2. Toilet doors - here in Oz we don't have that issue - public toilets at least have to push in - building regs. As for washing hands, that is what a hand drier is for? Germs on door-handles is a fallacy perpetuated by manufacturers of disinfectant creams and toilet seat cover salespeople. Germs can't live that long outside a host. 3. Coffee cups without handles - perhaps there are some designers out there having a bit of a laugh at everyones' expense (look at the idiot using those cups that I designed that I designed to look good but didn't bother testing properly), but maybe the real reason is that some cups without handles have been designed to work well - I have cups with a rubberized sleeve and no handles that work really well. I have seen cheap knock-offs that look the same but will burn you. Now my bitch: 4. Apple Mouse - admit it Steve Jobs - two buttons ARE okay on a mouse. Just move one dude! ;-) TFIC Stephen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46113 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Unusable things
I think it just appeals to the sense of power that drives some people to buy such cars. It's a power, speed, control, 'I have something faster and more dangerous than you' thing to a degree. A car is an extension of some people's persona. For me, I go with the 'something I can leave on the street because no one would want to steal it' approach. -Original Message- From: discuss-boun...@lists.interactiondesigners.com [mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of Maurice Carty Sent: Monday, September 28, 2009 2:48 AM To: disc...@ixda.org Subject: Re: [IxDA Discuss] Unusable things Why do they make/sell cars with speed limits over 220KM/h when the maximum speed limit is 100KM/H. In Toronto getting caught going 20KM/H over the speed limit results in having your car towed and your drivers license suspended. So why do the sell cars that is 2-3 times the legal speed limit on the freeways/highways, not to mention mid town urban/suburban driving most as us do? Oh yeah, and they're planning to reduce the speed limit, but I doubt the speedometer will change on the latest models automobiles. My 2 cents. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46113 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help This email is confidential and subject to important disclaimers and conditions including on offers for the purchase or sale of securities, accuracy and completeness of information, viruses, confidentiality, legal privilege, and legal entity disclaimers, available at http://www.jpmorgan.com/pages/disclosures/email. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Unusable things
uh, here's my thought reading this thread. 1. it is always great to catalog failure. Scott Berkun in his presentations talks about this a lot. 2. this feels thought a bit off. You start out basically saying as a digital designer there is nothing I can do about this, but let's create a list of issues with items I have no stake in their creation. a. we aren't all only digital designers (let's not thread on this one. It's true, deal w/ it!) b. complaining about stuff that you have no intention of helping with feels well like whining. If you are only a digital designer but your interest includes other areas, then learn the skills to do what interests you instead of just complaining about it. BTW, I want to 2nd @petermorville's inclusion of @MarkHurst's list of This is Broken. Always a fun read! -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46113 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Unusable things
Here are a few: 1. Almost everything older than 2 years, these days, is unusable (see blog post here: http://www.bryanminihan.com/blog/?p=75) 2. Thermostats: A lot of people (everywhere I've lived) have both a heater and AC. Why can't thermostats automatically switch the heat on, and the AC off without having to manually switch? You can buy such a beast, but why isn't it standard? 3. Air Registers: Those clunky metal things on the floor with the high-gloss thumb controls that only a professional X-box gamer can operate. They don't block air when closed, and they shoot straight up when open. 4. Outside Electric meters: Why can't the danged thing just tell me how much money I'm spending/wasting? 5. Smoke Alarms: How hard would it be to make the hush button easier to hit with a broomstick? How many people have these things installed within arm's reach? 6. Lawn Mower height controls: Maybe it's just mine, but to change the height of my lawn mower, I have to shift some impossibly gunked up slider on all four wheels to the exact same position. How about putting some numbers on those dials, so I don't end up mowing an inverted ziggurat into my lawn. 7. Motion-sensing toilets: Please add a pause button. My 6 yo son is afraid of loud toilets, and the only thing I can do is hold my hand over the IR sensor until he leaves and plugs his ears. Bryan Minihan Phone: 919-428-4744 Email: bjmini...@gmail.com LinkedIn: http://www.linkedin.com/in/bryanminihan Resume: http://www.bryanminihan.com/resume.html Web Portfolio: http://www.bryanminihan.com/portfolio.html Blog: http://www.bryanminihan.com/blog/ -Original Message- From: discuss-boun...@lists.interactiondesigners.com [mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of Catherine Ryan Sent: Monday, September 28, 2009 5:16 AM To: disc...@ixda.org Subject: [IxDA Discuss] Unusable things OK - so we work in the world of digital. Here the affordance is a perceived one. But what about our real lives? Here's the thing - I want to start a list of unusable real life things 1. Elevator buttons: when I press the wrong floor (which is quite the frequent occasion in my uncaffienated state before 12pm) why can't I unpress my mistake? 2. Toilet doors: why does one open in and the next out. Furthermore - why wash your hands when you must touch germ-ridden door handles after the fact? If there is ever a need to have automatic doors - here it is. 3. Coffee cups without handles: OK - I'm a great lover of style and aesthetics, however when it burns my hands off...I'd find it more classy to have a handle and not have tears in my eyes from lifting my beloved caffeine to my mouth. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Unusable things
*Catherine said: *3. Coffee cups without handles: OK - I'm a great lover of style and aesthetics, however when it burns my hands *off...I'd find it more classy to have a handle and not have tears in my eyes from lifting my beloved caffeine to my *mouth. I read somewhere that in China, cups don't have handles because if it's too hot for your hands, it`s also too hot for your mouth! Pierre Roberge Customer Experience Manager, etfs #2193 819.566.2901 www.etfsinc.com -- The information transmitted is intended only for the person or entity to which it is addressed and may contain confidential and/or privileged material; unauthorized use of this information is prohibited. If you have received this in error, please contact the sender and delete the material immediately. L'information transmise ne s'adresse qu'au particulier ou a l'organisme a qui elle est dirigee. Elle peut contenir des renseignements de nature privilegiee et/ou confidentielle. Toute utilisation non autorisee est interdite. Si vous avez recu ce courriel par erreur, SVP le retourner a l'expediteur et le detruire. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Unusable things
On Sep 28, 2009, at 10:53 AM, Bryan Minihan wrote: 6. Lawn Mower height controls: Maybe it's just mine, but to change the height of my lawn mower, I have to shift some impossibly gunked up slider on all four wheels to the exact same position. How about putting some numbers on those dials, so I don't end up mowing an inverted ziggurat into my lawn. There are some mowers that have a better interface for this. The Black Decker cordless electric mower, for example, allows you to adjust the height with one hand and shows the height on a gauge. All four wheels are adjusted evenly with a single control. Best, Jack Jack L. Moffett Senior Interaction Designer inmedius 412.459.0310 x219 http://www.inmedius.com If there's anything more annoying than a machine that won't do what you want, it's a machine that won't do what you want and has been programmed to behave as though it likes you. - Don Norman Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Unusable things
* Maurice said: * Why do they make/sell cars with speed limits over 220KM/h when the maximum speed limit is 100KM/H? Acceleration? ;-) Pierre Roberge Customer Experience Manager, etfs #2193 819.566.2901 www.etfsinc.com -- The information transmitted is intended only for the person or entity to which it is addressed and may contain confidential and/or privileged material; unauthorized use of this information is prohibited. If you have received this in error, please contact the sender and delete the material immediately. L'information transmise ne s'adresse qu'au particulier ou a l'organisme a qui elle est dirigee. Elle peut contenir des renseignements de nature privilegiee et/ou confidentielle. Toute utilisation non autorisee est interdite. Si vous avez recu ce courriel par erreur, SVP le retourner a l'expediteur et le detruire. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Unusable things
Catherine: I want to start a list of unusable real life things Every design will have a subset of users who find it unusable. There's no such thing as the perfect design. Its part of the human condition to continuously add to our internal list of things that peeve us as we get older. Sharing that list is fun but as practitioners we should be taking a step back from our individual self imposed qualification on what makes a 'good design' and try to understand why something is the way it is. As an aside, the next time you're panicking in the elevator to take a pee because you drank too much coffee, remember everything is pretty freakin amazing right now and a shit load better than it was yesterday! http://www.youtube.com/watch?v=-LkusicUL2s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46113 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Unusable things
I used to use pictures of 'real life interaction design' in my presentations to clients and colleagues to explain what it is I do. I've always used analogies to explain things and showing something broken/unusable is great. But, in order to put a positive spin on things when problems have been solved by design in the real world I've been tracking some of the 'IA around us' ( http://thisisia.tumblr.com/ ) feel free to contribute. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46113 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] UX'ers on Twitter?
Jared: Personally, I wouldn't want to be on any list that would have me as a member. Is that your way of saying you're going to work at Yahoo! Inc? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46095 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Unusable things
I want all of it. The good, the bad, the lame, the arrogant, simple minded, the pedantic, the long winded and the short snarkiness. This forum is about throwing your views out there. There are some week, some months even that I don't have time to respond to anything... other days I have a (seemingly valuable in my own mind anyway) take on every topic. It's a forum for discussion for God's sake... speak and be heard. Even if your idea or your take gets ripped to shreds... you'll have shared your thoughts and likely learned something. Odds are someone else has as well. Approach this list like a video game addict - where in every single game you get defeated... but come back for another game. I have the option to read or not - to reply or not. I can choose full messages or dailies or nothing. Bring it and bring it all. Mark On Mon, Sep 28, 2009 at 5:27 AM, John Gibbard j...@smorgasbord-design.co.uk wrote: I used to use pictures of 'real life interaction design' in my presentations to clients and colleagues to explain what it is I do. I've always used analogies to explain things and showing something broken/unusable is great. But, in order to put a positive spin on things when problems have been solved by design in the real world I've been tracking some of the 'IA around us' ( http://thisisia.tumblr.com/ ) feel free to contribute. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46113 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Unusable things
I recently stayed in a suite hotel (bedroom and kitchen) where I found this refrigerator. http://www.flickr.com/photos/14179...@n02/ The door is hinged on the wrong side so that it is almost impossible to unload a bag of groceries and annoying to unload for cooking because you would need to remove an item and walk around the door to place on the counter. Refrigerators are generally built so that the door can be set to open either way. This is just sloppy thinking. I photographed it because I felt that it illustrated how a product can meet functional requirements (e.g. there shall be a refrigerator in each room) but still be unusable because the actual tasks and context of use are ignored. Charlie Charles B. Kreitzberg, Ph.D. CEO, Cognetics Corporation -Original Message- From: discuss-boun...@lists.interactiondesigners.com [mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of Maurice Carty Sent: Monday, September 28, 2009 6:48 AM To: disc...@ixda.org Subject: Re: [IxDA Discuss] Unusable things Why do they make/sell cars with speed limits over 220KM/h when the maximum speed limit is 100KM/H. In Toronto getting caught going 20KM/H over the speed limit results in having your car towed and your drivers license suspended. So why do the sell cars that is 2-3 times the legal speed limit on the freeways/highways, not to mention mid town urban/suburban driving most as us do? Oh yeah, and they're planning to reduce the speed limit, but I doubt the speedometer will change on the latest models automobiles. My 2 cents. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46113 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Unusable things
my bad... this posted to the wrong conversation. On Mon, Sep 28, 2009 at 1:50 PM, mark schraad mschr...@gmail.com wrote: I want all of it. The good, the bad, the lame, the arrogant, simple minded, the pedantic, the long winded and the short snarkiness. This forum is about throwing your views out there. There are some week, some months even that I don't have time to respond to anything... other days I have a (seemingly valuable in my own mind anyway) take on every topic. It's a forum for discussion for God's sake... speak and be heard. Even if your idea or your take gets ripped to shreds... you'll have shared your thoughts and likely learned something. Odds are someone else has as well. Approach this list like a video game addict - where in every single game you get defeated... but come back for another game. I have the option to read or not - to reply or not. I can choose full messages or dailies or nothing. Bring it and bring it all. Mark On Mon, Sep 28, 2009 at 5:27 AM, John Gibbard j...@smorgasbord-design.co.uk wrote: I used to use pictures of 'real life interaction design' in my presentations to clients and colleagues to explain what it is I do. I've always used analogies to explain things and showing something broken/unusable is great. But, in order to put a positive spin on things when problems have been solved by design in the real world I've been tracking some of the 'IA around us' ( http://thisisia.tumblr.com/ ) feel free to contribute. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46113 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Plurality of Voice
I want all of it. The good, the bad, the lame, the arrogant, simple minded, the pedantic, the long winded and the short snarkiness. This forum is about throwing your views out there. There are some week, some months even that I don't have time to respond to anything... other days I have a (seemingly valuable in my own mind anyway) take on every topic. It's a forum for discussion for God's sake... speak and be heard. Even if your idea or your take gets ripped to shreds... you'll have shared your thoughts and likely learned something. Odds are someone else has as well. Approach this list like a video game addict - where in every single game you get defeated... but come back for another game. I have the option to read or not - to reply or not. I can choose full messages or dailies or nothing. Bring it and bring it all. Mark On Thu, Sep 17, 2009 at 3:08 AM, Bobert Bobowsky bobertbobow...@gmail.comwrote: A lot students pass the duty to professional writers because they don't have the talent to write a respectable paper about plurality of voice in order that the reason why customers need to use plagiarism checking, but such people like creator don't do that. Thank you very much for the information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=45693 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] [JOB] User Experience/Product Designer - Brooklyn, NY - Wireless Generation
I'm posting a new User Experience/Product Designer position for Wireless Generation and wanted to give IXDA'ers a brief taste of what we are looking for. Full details are available here: * https://www.cytiva.com/wgen/details.asp?wgen1268 * Wireless Generation is an innovative educational software company headquartered in Brooklyn, New York. * You'd become a part of a great design group and great company. We are tasked with designing software that helps educators do their jobs effectively, and are consistently faced with incredibly interesting design challenges. * Our group mainly consists of product design generalists - we do wireframing, flows, user research, usability testing, information architecture... but while generalists appeal to us, we could be interested in candidates who have more specialized experience and skills as well - really more prioritizing the right personality fit as much as the right skills fit. * You would need to have some experience in designing in a domain that has complicated business rules - the reporting, analytics, assessment and workflow challenges that exist in this domain can be pretty thorny, and you'd need to have some experience in grokking and working with complicated logic. Hope to hear from you... again, full-description and details about how to apply are here: *https://www.cytiva.com/wgen/details.asp?wgen1268 * --- David VanEsselstyn, Ph.D. Senior Usability Analyst Wireless Generation Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Unusable things
What we need is a button that shocks the user if they press the button more than necessary. ;-) The type of person that typically acts as though they can speed up the elevator with multiple button presses deserves it. Adrian Howard wrote: On 28 Sep 2009, at 06:34, gMulder wrote: [snip] Interesting. I did a web site for an elevator company and I talked about some usability stuff with one of their guys. Amongst other things they said that they generally didn't do this because many people press buttons repeatedly - and the toggling behaviour would cause more problems than it would solve. I wonder why the difference. Adrian ___ Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Unusable things
From: Stephen Holmes stephenwhol...@me.com 1. Elevator buttons - I agree, however what stops somebody who un-selects YOUR floor so that they go straight past yours to theirs? Scenes of elevator rage - (pictures at 10!) Solve that one and you'll be rich! Is that cause of elevator rage going to be any more prevalent than when someone todays punches several buttons that for floors they don't intend to get off on? But in general, this isn't too difficult to solve. Instead of just pushing the button, cause the push to lock the button, and add a small ridge on the button to allow for a finger grip on it (like on the bottom of a non-optical mouse). To turn the floor off, you push and twist the button. While this wouldn't cure people maliciously un-punching your floor, it would allow fixing of mistakes and would prevent most accidental turning off of the button by requiring a small intentionality. 2. Toilet doors - here in Oz we don't have that issue - public toilets at least have to push in - building regs. As for washing hands, that is what a hand drier is for? Germs on door-handles is a fallacy perpetuated by manufacturers of disinfectant creams and toilet seat cover salespeople. Germs can't live that long outside a host. Not long, no. Anywhere from a few seconds to 48 hours (if the surface is damp, as it might be from a guy piddling in the urinal and then not wiping his hand). Or up for 4 days in the case of Hepatitis C. That said, even if you washed your hands for 30 seconds in hot water with disinfectant soap -- and how many of us do? (three people will pipe up right now) -- you still have a bundle of germs in the ridges of your fingers, under your nails, crawling down your arms, picked up from the air. And most of those are already in you, too. So there's less new stuff you're going to pick up than people are led to fear. 4. Apple Mouse - admit it Steve Jobs - two buttons ARE okay on a mouse. Just move one dude! ;-) TFIC Move on yourself, dude! Please come out of the 1990s with this old chestnut. Apple sells two-button mice these days. So far as I can tell with a couple minutes perusal, they only sell the Mighty Mouse now. (Okay, actually this is technically a no-button mouse, but it is configured as two-button by default, I think, and can be set for one button or up to four. I use one of Apple's with my Acer netbook, in fact.) -- Jim Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Is there a good reason to require people to id their credit card?
Hi all, Given that it's fairly easy to identify what kind of credit card someone is using (Visa/MC/Discover/etc), is there a good reason to require people to select the flavor they're using? I can imagine that people might get confused if they're not asked, but I'm curious as to whether there's any research for or against. Amy Jones Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Unusable things
As long as we don't the same type of intelligent lifts as in Hitchhiker's Guide to the Galaxy - these were given prescience so they knew where to be and where to go and as a consequence got depressed and sulked in the basement... One subject close to my heart (and other parts) is that of airplane seats. Okay, there is only a small amount of space, but it's one area where I think a good user experience person could help make journeys less tiring. I seem to recall a programme on British TV in which a couple of engineers/designers reinvented the aircraft seat and actually did quite well by challenging a lot of assumptions and putting the work in. Did anyone else see ths fascinating programme? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46113 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Is there a good reason to require people to id theircredit card?
A credit card number is a unique identifier. No need for additional qualifier. And more and more the trend is against having ppl make that choice. Saw a site recently that had it AFTER the card number field and it auto populated based on the first number in the card. Nice way to confirm/reassure without requiring me to do redundant work. -Original Message- From: discuss-boun...@lists.interactiondesigners.com [mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of Amy Jones Sent: Monday, September 28, 2009 2:02 PM To: disc...@ixda.org Subject: [IxDA Discuss] Is there a good reason to require people to id theircredit card? Hi all, Given that it's fairly easy to identify what kind of credit card someone is using (Visa/MC/Discover/etc), is there a good reason to require people to select the flavor they're using? I can imagine that people might get confused if they're not asked, but I'm curious as to whether there's any research for or against. Amy Jones Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] UX'ers on Twitter?
Yep. Was really into the Marx Bros and Harold Lloyd in high school. Don't ask. And don't get me wrong, I'm a huge fan of Jared. But still, that's the feeling I get with the joke; like modesty trying too hard. On Sep 28, 2009, at 2:44 PM, Jonathan S. Knoll wrote: live (is that your name? I've always been curious.), You realize it's a Marx Bros. reference, right? ~ yoni /jsk Sent from my iPhone On Sep 28, 2009, at 5:23 PM, live human.factor@gmail.com wrote: It's mildly amusing the first time. Any time thereafter it just makes you seem aggrandizing and self important. Jared: Personally, I wouldn't want to be on any list that would have me as a member. I wouldn't want to work at any company that would hire me, either. (Let me know when you tire of this joke. It never gets old for me.) Jared Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Input needed for courses in Design for Security
The Broken Window theory was analyzed and disproved in another (and better) popular science book -- Freakonomics. Oleh Kovalchuke Interaction Design is design of time http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm On Fri, Sep 25, 2009 at 4:29 AM, jodah jensen jodah.jen...@gmail.comwrote: This sounds like a very interesting course! This is not my area of expertise, so what Im about to suggest is perhaps already on the table, or too basic for the course. However, The Malcolm Gladwell book the Tipping Point, is an easy and provocative read. I believe the whole book might be indirectly relevant to the course, but his chapter about New York and the Broken Window theory is eye opening. Perhaps there are better sources to learn about this theory, but he does a pretty good job of illustrating its basic points in a 50 page chapter. I also heard about an on-going broken Window study happening in the Holland Slums right now. Just heard about it yesterday on the radio. Might want to look into that and get some current info on the matter. Cheers Jodah Jensen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46059 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Exploring the Magic of Design
%u201CMagic%u201D seems that it could be applied in many ways. It seems to me that interface designers working in the %u201Cmagical%u201D shows that this industry is the front-line of technological progress and evolution. As a Neanderthal might find a flashlight magical, it is as Steve Baty and Jeff Drew reminded us, Any sufficiently analyzed magic is indistinguishable from science! Jef Raskin once wrote, %u201CThe primacy of the interface was a revolution largely unforeseen by even the boldest of science fiction writers.%u201D Over the years as users have grown, some of the magic has ebbed away. Once the magic is explained, understood, or becomes commonplace it disappears (like Highlander 2). Might examination of the %u201Cde-magification%u201D of interface elements, of their evolution and cultural impacts bring us to see more plainly the doorways to the next %u201Cnew magic%u201D? I like to think it%u2019s the pursuit of this %u201Cnew magic%u201D that drives us to do what we do. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46102 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Unusable things
hi everybody, recently i have been to singapore...in the building where i lived, the lifts had that facility of selection on single click and de-selection on double click...i think that used to work really well thnx Himanshu On Mon, Sep 28, 2009 at 7:21 PM, Jennifer R Vignone jennifer.r.vign...@jpmorgan.com wrote: I think it just appeals to the sense of power that drives some people to buy such cars. It's a power, speed, control, 'I have something faster and more dangerous than you' thing to a degree. A car is an extension of some people's persona. For me, I go with the 'something I can leave on the street because no one would want to steal it' approach. -Original Message- From: discuss-boun...@lists.interactiondesigners.com [mailto: discuss-boun...@lists.interactiondesigners.com] On Behalf Of Maurice Carty Sent: Monday, September 28, 2009 2:48 AM To: disc...@ixda.org Subject: Re: [IxDA Discuss] Unusable things Why do they make/sell cars with speed limits over 220KM/h when the maximum speed limit is 100KM/H. In Toronto getting caught going 20KM/H over the speed limit results in having your car towed and your drivers license suspended. So why do the sell cars that is 2-3 times the legal speed limit on the freeways/highways, not to mention mid town urban/suburban driving most as us do? Oh yeah, and they're planning to reduce the speed limit, but I doubt the speedometer will change on the latest models automobiles. My 2 cents. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46113 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help This email is confidential and subject to important disclaimers and conditions including on offers for the purchase or sale of securities, accuracy and completeness of information, viruses, confidentiality, legal privilege, and legal entity disclaimers, available at http://www.jpmorgan.com/pages/disclosures/email. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- Himanshu Agrawal B.Arch, M.Des(IIT-Kanpur) +91 9005 850 301 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Unusable things
As for cups I once asked a wiater in a dim sum restuarant in Calgary why the tea cups did not have handles and he said if the cup of tea was too hot to hold in my hands it was probally to hot to put in my mouth. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46113 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Unusable things
Oh, don't getme started! :) 1. The tendency for humans to stand at the very edge of a baggage carousel so you can't see your bag, you need to excuse yourself into the circle when you do see it, then run the risk of injuring someone getting the bag off the conveyor. If they'd stand back 3 feet... 2. Those little metal skewers onto which order tickets in a restaurant are stabbed (along with, presumably, a large number of fingers, hands, the occasional wrist, and who knows what else.) 3. Devices that beep for everything. My microwave beeps when I press the buttons, beeps when it starts cooking, and beeps when it's done. I've been wanting to de-beep it for years. 4. T-shirts with irritating little tags that either a) annoy you by itching/poking your neck or b) stick up out of the top of the t-shirt like a tiny little I'm a dork flag. I'm sure I'll think of more... Daniel Brown Sr. Evangelist GridIron Software On Sep 28, 2009, at 5:15 AM, Catherine Ryan cather...@barros.com.au wrote: OK - so we work in the world of digital. Here the affordance is a perceived one. But what about our real lives? Here's the thing - I want to start a list of unusable real life things 1. Elevator buttons: when I press the wrong floor (which is quite the frequent occasion in my uncaffienated state before 12pm) why can't I unpress my mistake? 2. Toilet doors: why does one open in and the next out. Furthermore - why wash your hands when you must touch germ-ridden door handles after the fact? If there is ever a need to have automatic doors - here it is. 3. Coffee cups without handles: OK - I'm a great lover of style and aesthetics, however when it burns my hands off...I'd find it more classy to have a handle and not have tears in my eyes from lifting my beloved caffeine to my mouth. Reply to this thread at ixda.org http://www.ixda.org/discuss?post=46113 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Is there a good reason to require people to id their credit card?
As long as it is clear which cards are accepted, no. It could be annoying to type in the number of an Amex card only to find out after the fact that Amex isn't taken though. On Mon, Sep 28, 2009 at 2:02 PM, Amy Jones ajo...@convio.com wrote: Hi all, Given that it's fairly easy to identify what kind of credit card someone is using (Visa/MC/Discover/etc), is there a good reason to require people to select the flavor they're using? I can imagine that people might get confused if they're not asked, but I'm curious as to whether there's any research for or against. Amy Jones Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Exploring the Magic of Design
Hi Jared, As an amateur magician, I can say the process of designing a product has many similarities to the act of performing magic. Among other things, both of them take in account the audience, the context, and the goal to create different types of experience. I've already faced similar reactions from people after kinetically scrolling a list on Iphone and after seeing a torn card begin restored in front of theirs eyes: wow. -- Miguel Peres On Sun, Sep 27, 2009 at 7:08 PM, Jared Spool jsp...@uie.com wrote: Hi David, I'm intrigued with your comment: But what Designers do IS magic! That act of synthesis towards craft towards implementation is a wondrous magical thing once turned into a Palm Pre or HP NetBook Mini that brings new areas of delight that were never there before. What's wrong with magic? What's wrong with the unexplained? Or the secretly explained (LIKE MAGIC!). Magic is an awesome metaphor. You're right about it's wondrous qualities. What's interesting to me about the choice of magic is the point of view that sees it as magical. There are three approaches to the point-of-view thing: 1) We look at magic from the Harry Potter or Terry Pratchett view where there are things happening on a level that mortals aren't meant to understand. 2) We look at magic from a more phantasmal viewpoint, where there are forces in the universe that just defy explanation (ala Shroud of Turin or the creation of the solar system, but on a more productive level) 3) We look at magic from the viewpoint of a professional magician (ala David Copperfield or Penn Teller), where the magicians view the process as explainable, but design an experience for their audience that is mystical. I think, if we're going to assert that there are magical qualities to design, we should pick which one we want to go with. Personally, I'd go with the professional magician viewpoint, because that means that we have control over it (and don't require special powers). It also, in my mind, is the closest thing to experience design as we think of it today. One of the things I like about the comparison to professional magic is that magicians, when they get together to talk/teach/share their craft, don't ever talk about the magical elements, except from the perspective of the audience. For example, there's a saying amongst magicians: That's when the magic happens It describes the magical moment, a point in the audience's experience when they are to think that the core element of the trick (such as the chosen card moving from the deck into the magician's coat pocket) is happening. Of course, the mechanics of the trick happened at another point in time. The magical moment is part of the experience design, focusing the magician on the audience p.o.v. Is that what you were thinking? Or were you thinking it might be a different perspective on magic? Jared Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Input needed for courses in Design for Security
Arjan, its *great* to see design approaches being explored in a program like this! another approach might be to bring the design *process* to the surface, to compliment things that focus on the subject matter (security) eg in your 2nd year course, you talk about influence perception of security.. you could imagine exploring this by setting projects that involve extreme cases of security perception and or influence; with outcomes that range from 'solutions' to 'provocations'. eg http://en.wikipedia.org/wiki/Sousveillance at one extreme, work by Tony Dunne and Fiona Raby at RCA might also be inspiring here.. http://www.interaction.rca.ac.uk/index.html happy to discuss this more if you like. cheers jy Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Exploring the Magic of Design
I'm enjoying this thread, mostly because of the similarity it has to the title of my next book: http://www.methodsofsynthesis.com/ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46102 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Examples of filtered lists with dropdowns
Does anyone have good examples of lists w/ filter dropdowns, where the dropdowns show the number of items available for each select option? ...With a good solution for how to handle these numbers once the user starts making selections in other dropdowns. I'm especially interested in lists that do not redraw instantly, because that option isn't available to us right now because of technical limitations. Instead, the user would need to click on an update button to redraw the list. (We're using dropdowns because we have very limited real estate available on the page.) Thanks Rachel Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] [EVENT] IxDA Los Angeles The Designory, Inc. present Re-Invent 3.0: Augmented Reality, Tuesday, Oct 13th 7-9pm
Innovations in the way that people interact with products, services, are constantly evolving. As new technologies are introduced, new experiences change the behavior and lifestyle of customers. Get a glimpse of the future by learning about a variety of upcoming, homegrown ideas and technologies that integrate new approaches to human interaction. The October 13th IxDA Los Angeles event will be held at the beautiful Baldwin Hills Scenic Overlook in Culver City. The evening will feature speakers from design agencies that are focused on leading-edge technologies such as augmented reality, spatial operating environments, and new digital experiences. The event is free thanks to generous sponsorship from by The Designory Inc. Speakers: - Bruno Uzzan – CEO at Total Immersion - David Glaze - Group Creative Director at The Designory, Inc. - Kevin Lane - Sr. Director, Strategic Planning at The Designory, Inc. Come out and mingle with your peers while enjoying tasty food, spectacular views, and thought provoking new ideas. 80 person max. RSVP at http://ixdala.ning.com/events/reinvent-30-augmented-reality WHAT: IxDA Los Angeles The Designory, Inc. present Re-Invent 3.0: Augmented Reality WHEN: Tuesday, October 13, 2009, 7-9pm WHERE: Baldwin Hills Scenic Overlook in Culver City PARKING: The park’s main entrance is at 6300 Hetzler Rd. in Culver City off of Jefferson Blvd. The park is accessible via the 10 and 405 freeways. Parking is available at the top of the hill near the visitor center. Kind regards, IxDA Los Angeles http://ixdala.ning.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Camtasia Sync and your favorite UE software
This group has had great feedback in the past, here are today's dilemmas! I'm using Camtasia, captured audio/video of user testing on my PC laptop. In reviewing the files, I see that they are all out of sync - the audio seems to be ahead of the video. Has anyone had this issue? Is there a way to avoid it or fix it? Also, then, what is your favorite UE software for UI testing? I've had reasonable luck with Morae in the past, but wondered what others use and like. Thanks for your input! -Janna Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] IxDA New York Fall Workshop, Sat. Oct. 17
Start the fall season with a bang! Join IxDA for a double-bill workshop on Saturday, October 17th at LBi IconNicholson’s offices in the historic Puck Building. Whether you’re a strategist, designer, developer or stakeholder in an organization charged with innovation, this hands-on dynamic workshop is for anyone involved in the ideation, design or development of a website, application, or mobile experience. Cost for the event is $35, which covers the registration fee, workshop materials, and refreshments. Please choose *ONE* of the two workshops to attend. ~ ~ ~ ~ ~ ~ ~ ~ ~ Register Now: http://ixdanycoct09.eventbrite.com ~ ~ ~ ~ ~ ~ ~ ~ ~ *INNOVATION DESIGN STUDIO* Presenters: Todd Zaki Warfel and Will Evans This hands-on workshop will be conducted in a highly interactive, fast-paced team setting following the design studio format, commonly used in architecture and industrial design. The workshop uses a five-step methodology developed by Todd Zaki Warfel and Will Evans over years of practice with clients and other UX professionals. This methodology provides a collaborative, pragmatic process of illumination, sketching, presentation, critique, and iteration leading to innovation. The workshop guides participations through this evolution in experience ideation using a case study approach to solve a unique problem for a non-profit organization, the goal of which is to arrive at some solid design solutions using the following process: • Illumination: understanding the business context, audience, problem space, challenges and opportunities • Generation: Through rapid sketch-boarding activities we’ll focus on getting as many ideas (good bad) down on paper as quickly as possible • Presentation: Participants learn to sell there ideas, accept change, negotiate positions to arrive at the strongest set of ideas worthy of further exploration and iteration • Critique: A formal but flexible framework of critique will be introduced and used to highlight strong ideas worthy of further expansion while discarding weaker ideas in a safe, friendly environment • Iteration: Concepts from each round will be extracted, stolen, re-combined and transformed within teams and across teams. Refined ideas will be honed, with the strongest ideas gathered and refined to be presented at the end of the workshop. ~ ~ ~ ~ ~ ~ ~ ~ ~ Register Now: http://ixdanycoct09.eventbrite.com ~ ~ ~ ~ ~ ~ ~ ~ ~ *DESIGNING HARDWARE-SOFTWARE EXPERIENCES* Presenters: Ted Booth and Michele Tepper This workshop is intended for interaction designers who have interest and/or some experience with designing for hardware and software. Interaction design practice changes as it moves off the desktop and beyond keyboard and mouse input. Designers face new considerations of physical and social context, as well as new opportunities and constraints based in the different technological platforms, physical forms and use paradigms. In this practical, hands-on workshop, we’ll share insights and principles from our own experiences and those of some leading practitioners in the field. We’ll provide guidance on working effectively with industrial designers and electrical and mechanical engineers to create the best possible user experience. In addition, we’ll discuss how a hardware/software interaction design perspective will help you navigate the new world of product ecosystems and service design. The session will include a design exercise where small teams will try their hand at developing a hardware/software concept. Come prepared to engage deeply, to provide constructive feedback, and to take home new skills and a new way of thinking about your work and future. ~ ~ ~ ~ ~ ~ ~ ~ ~ Register Now: http://ixdanycoct09.eventbrite.com ~ ~ ~ ~ ~ ~ ~ ~ ~ *EVENT DETAILS* Location: LBi IconNicholson The Puck Building 295 Lafayette Street New York, NY 10012 Date and Time: Saturday, October 17th 9:30a.m. to 1:00 p.m. *ABOUT THE PRESENTERS* *Ted Booth* Ted leads interaction design at Smart Design. His team focuses on designing new experiences for a wide range of consumer products and services. Interaction designers at Smart work closely with industrial designers, researchers and engineers to create enjoyable and satisfying consumer experiences. Prior to joining Smart, Ted led interaction design at Motorola Enterprise Mobility (formerly Symbol Technologies) working on a wide range of mobile computers, RFID devices, and remote management tools. Before that, he led interaction design at Method, a consulting firm specializing in brand identity, web design, and product user interface. He began his career at MetaDesign in San Francisco. He holds a Masters of Design from the Institute of Design, Illinois Institute of Technology. *Will Evans* Will Evans is Director, User Experience Practice Lead for Twin Technologies with 14 years industry experience in interaction design, information architecture, and user experience strategy. His experiences includes directing UX for AIR
Re: [IxDA Discuss] Examples of filtered lists with dropdowns
Rachel, see Google's search nearby. Put in an address. Click on the marker Click on the search nearby link in the window that opens. Type restaurant Look in the left column. You'll see Narrow by and some links that effectively act like pull-down menus as far as limited space for the links themselves are concerned. There are no numbers here, but I thought it was worth mentioning as it's an interesting non-pulldown thing and one could imagine numbers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46155 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help