Re: [IxDA Discuss] Is Eye Tracking too expensive or complicated?

2008-04-23 Thread David Walker
As others have already pointed out, the primary benefactor of eye-tracking
studies is the coordinator of the studies.  After many such studies, I
gradually have absorbed what textbooks could not teach me effectively about
this science.  What draws the human eye is not quite unpredictable, but the
wide variance does not lend itself to easy rule-making.

Madison Avenue has been using this technology for years for somewhat
nefarious purposes.  We need to embrace it and put the knowledge to good use
across the discipline of interaction and experience design.  How could we
tolerate the idea that it would be okay for marketing and advertising folks
to know more about this area than ourselves?  

Here's the rub though: I have always found it challenging to use the
eye-tracking data to correct my own designs.  When I tried to do this
initially, I would never get it right: I would re-submit corrected designs
for new eye-tracking and I'd get even worse results.  Persistence was key.  

Eye-tracking studies have made me a better designer.  And my clients love
it.

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Larry
Tesler
Sent: Tuesday, April 22, 2008 11:22 PM
To: Jared M. Spool
Cc: [EMAIL PROTECTED]
Subject: Re: [IxDA Discuss] Is Eye Tracking too expensive or complicated?

Jared,

If most readers think this has gone on too long, we should wind it down.

On Apr 22, 2008, at 5:59 AM, Jared M. Spool wrote:

 On Apr 22, 2008, at 3:08 AM, Larry Tesler wrote:

 The fact that different observers see different things in the same  
 raw eye tracking data is of no more concern to me than the fact  
 that different players count a different number of words on the  
 same Boggle board. Some people see words that are hidden in plain  
 sight; some do not. But noticed or not, the words are there. In the  
 tea leaves, there are no hidden words.

 Larry,

 I have no doubt that the observations are of interest.

 My point is that the inferences drawn from those observations have  
 little-to-no validity, thus the tea leaf analogy.

I consider them valid if they inspire us to make design changes that  
lead to improvements in objective metrics.

In any study, with or without an eye tracker, I look for:
- a well-designed experiment
- clean data
- appropriate, error-free analysis
- perceptive observation (which may require several observers to point  
things out to each other and reach consensus, as radiologists often do  
when faced with difficult images)
- generation of hypotheses consistent with the study observations and  
any other available observations
- prioritization of those hypotheses
- generation of design solutions that respond to the most likely  
hypothesis
- implementation
- bucket testing
- if no improvement is seen, iterate with alternate hypotheses

 If someone fixates on a link for a unusually large time, does that  
 mean they are confused by it? Or they aren't confused, but are  
 trying to decide if its what they want? Or they know whether they  
 want it or not but are considering something else?

If the user's mental state matters to you, ask the user what it was.  
They may know. If they do not know, devise a more clever experiment.

But sometimes, the user's mental state doesn't matter. We may have run  
the test because too few people were clicking on the link. We thought  
perhaps they didn't even look at the area of the page that contained  
the link. The tracker has refuted our hypothesis. We know that some  
people look straight at the link and still do not click it. Other data  
may be needed if we want to find out why. But the study was a success.  
It achieved its goal.

 Different inferences will lead to completely different design  
 solutions. Are you saying it doesn't matter which inference (and  
 therefore, which design solution) the observers choose?

If the radiologists call your malignant tumor benign, or vice versa,  
you may receive the wrong treatment, which could be a costly mistake.  
But design changes that eye tracking studies inspire often entail  
simple modifications to layout, color, size, typeface, etc., that help  
to steer attention. They are often cheap to implement. If there are  
two competing inferences, you can often try both implied solutions.

Of course, if you had both designs in mind (and particularly the one  
that ultimately proved to be best) before you ran the eye tracking  
study, then the study was a waste of time. If that is the situation  
you are in, and you never want to run a study that may simply confirm  
that you were right, then your point is valid. But it is not always  
the situation. There may be no unrefuted theory about why users are  
not clicking the link. There may be no considered designs that would  
increase clicks. There may be too many credible designs--more than one  
has the time and staff to implement and test. Or you may simply want  
to confirm other data or hunches.

 When you back an 

Re: [IxDA Discuss] Examples where personas are *not* useful

2007-11-28 Thread David Walker
No, no!  Don't take your toys and leave.  

Hey, personas aren't the only way to do design.  Heck, I did a lot of design
work without personas.  It's just that I missed out on so much.  My designs
are so much better now.  I am better able to get into the mind of the person
who will be using the product instead of the person who makes the product.
Personas really help get past a lot of mental block.  It is a little hard to
describe the magic that happens, but it is real.  It's like seeing the chess
table from a different angle.

The upside-down ketchup bottle is hard to invent when you are trying to
design from the production line floor.

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Hoekman, Jr.
Sent: Wednesday, November 28, 2007 8:11 AM
To: Jared M. Spool
Cc: ixd-discussion
Subject: Re: [IxDA Discuss] Examples where personas are *not* useful

I've come to the conclusion that I'd be a much happier person if I stopped
taking part in these conversations about personas. Most of them hinge on a
basic understanding of something that no one will clearly define, and a
difference in definitions of almost every key term in the debate. No matter
how anyone spins it, we'll all keep trying to fit everyone else's ideas into
our own world views, and it just never gets anywhere constructive.

So, I'm just going to keep doing what I've been doing - designing successful
experiences without personas, using methods that take half the time and
money of the persona research and creation process - and if anyone wants to
know more about how I consistently accomplish this, you can read the 3-part
article that will soon appear on Peachpit.com.

Feel free to keep debating, but I've got another client to make happy right
now, so I'm off to do some persona-less design work. Cheers.

-r-

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Re: [IxDA Discuss] Examples where personas are *not* useful

2007-11-17 Thread David Walker
This is very true.  It also happens with marketing and political campaign
personas: witness how the media keyed on Susie the Soccer Mom from Bill
Clinton's first election campaign.  

The cuteness factor needs to be addressed, especially in corporate cultures
where fun acts as a discount inside conference rooms.  

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Barlow-Busch
Sent: Friday, November 16, 2007 5:46 PM
To: ixd-discussion
Subject: Re: [IxDA Discuss] Examples where personas are *not* useful

 I would suggest to those that make persona deliverables that the
 format, the template and the deliverable is a core reason why
 personas are having trouble being adopted properly at more places.

I think Andrei's entirely correct with this suggestion. The format of
personas is so... well, it's just so CUTE. Not surprisingly, a lot of people
can't get past this fact.

Oh, wook at the wittle customers. Dey're so cute! Who's dat big boy?
Who's dat big girl? Ah, wook at the pictures. Oh! Dey even have *names*!

This throws up barriers to adoption. Which is unfortunate, because much of
the power of personas comes from our ability to process character and
narrative; we're hard-wired to respond to that stuff. Scenarios address half
the equation by introducing narrative, but they're more easily accepted in a
business context because they aren't cute.

-- 
Robert Barlow-Busch
http://www.chopsticker.com


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