Re: [IxDA Discuss] Screen Capture Software of Interest

2007-12-12 Thread Faith Peterson
I've been using Jing for internal sharing. If someone doesn't already have a
tool to use I think it's worth a look. It's a lightweight tool but quick,
easy to use, and free.

Still captures only capture the viewport, not a whole page, however, you can
select different regions of a window or screen - for example, full screen,
just a toolbar, etc.. There are also some rudimentary annotation tools.

Jing records video as well so you can use it to capture, for example,
prototype demos or, of course, training - or demonstrate reference examples.
It records audio simultaneously.

You can email the finished capture or share it via Jing's online sharing
service - free for a little storage space, fees for more.

Faith
-- 
Faith Peterson
[EMAIL PROTECTED]

On Wed, 12 Dec 2007 05:14:16, pauric [EMAIL PROTECTED] wrote:

 Thank you Robby!  Skitch, video: http://plasq.com/skitch#demo  looks
 perfect for one of my clients..

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Re: [IxDA Discuss] OK/Cancel [wrong heading - Jaiku ]

2007-11-20 Thread Faith Peterson
Luke W's article (linked to earlier in this thread) was good.

Given that placing the buttons at the bottom right of the form is the least
usable position, I wonder if the rule OK on the left if buttons are left
align, OK on the right if right aligned illuminates anything. Are things
placed rightmost more primary then things in a right-aligned group that
are not the rightmost item?
I'm not advocating this, just curious if anyone has analyzed button
placement for this difference.

Faith

 -Original Message-
 From: [EMAIL PROTECTED]
 On Behalf Of Adrian Howard
 Sent: Tuesday, November 20, 2007 8:56 AM
 To: IxDA Discuss
  On 20 Nov 2007, at 01:26, Bryan Minihan wrote:

  ... we almost always settled on OK on the
  left, Cancel
  on the right in web forms.



  [snip]

 Interesting :-) We almost always settle on OK on the right since (in
 tests) users made fewer errors with it this way round.

[snip]
-- 
Faith Peterson
[EMAIL PROTECTED]

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Re: [IxDA Discuss] Recap: Chicago IxDA's Pattern Library conversation

2007-10-19 Thread Faith Peterson
It's an interesting aspect of the development of one's creative faculties
that there is a period of rote imitation and then some point of
transcendence, when the underlying principles suddenly - apparently -
coalesce. I think the junior person needs a lot of practice and observation
of other people identifying the significant characteristics of the problem -
that's the key to choosing and applying a pattern wisely, or departing from
a pattern or imitation of someone else's solution to a different (but
apparently in some way similar) problem.

I spend a fairly significant amount of time talking about the rationale for
design choices rather than the mechanics of the solutions. People who get
the why will normally make reasonable (even if perhaps not inspired)
choices about the how. (Given this statement, fans of the Food Network
show Good Eats will understand why that's my favorite cooking show - Alton
Brown communicates the principles of cooking, not just how to construct the
recipe du jour.)
-- 
Faith Peterson
[EMAIL PROTECTED]

On 10/18/07, Wesley Hall [EMAIL PROTECTED] wrote:


 For example, I keep seeing junior designers on my team apply patterns
 without understanding the intention/context behind the pattern.  Then,
 when
 I suggest changes to the design, they will debate me citing my own pattern
 as evidence But you did it here!  without understanding the context of
 the
 problem...Sigh... Just curious if others have this experience, and if
 there's advice on what to do about it.  Other than becoming more patient,
 I
 mean :)

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Re: [IxDA Discuss] functional designer?

2007-10-19 Thread Faith Peterson
I'm in a small shop in which designers wear three hats. We design
functionality when we specify what operations and information to expose to
the user. We design interaction when we specify how to expose them, and how
the user will interact with the application to use them. We wear our
application business analyst hats when we analyze and specify the business
needs the functionality will meet. We have two dedicated UI
designers/front-end developers who design the appearance and layout, and
code the browser-side logic.

Interaction design is where we do the most cross-functional collaboration,
because the front-end developers have to be able to make it possible (and
often have great ideas) and the server-side developers have to deliver
everything we need for the interaction in the page and handle discrete
transactions with or without new pages. It's also the most challenging in
that it's the perspective that our business stakeholders and user
representatives get and the language they speak in (Can we just add a
little button over here that will ...) so we have to do the most
translation and expectation management.

I work on a web-delivered application, so the front-end/back-end divider
doesn't work well in this context. It would mean that functional design
specified server-side system behaviors, and interaction design specified all
browser-side system and user behaviors. We focus the design of functionality
and of interaction both on the browser side. We treat server-side operations
as a black box
-- 
Faith Peterson
[EMAIL PROTECTED]

On 10/19/07, Switzky, Andrew [EMAIL PROTECTED] wrote:


 Okay, so then how would you distinguish between an
 interaction designer and a functional designer?  Are they the same?

 I think functional designer should mean the same thing as interaction
 designer. It's a good way to explain what you do to business systems
 analysts, project managers and developers as well as to clients.

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