Re: [IxDA Discuss] Teaching IxD through design challenges: Which challenges?

2009-06-30 Thread John Wood

Hi JD,
That sounds like a really good exercise, certainly meaty enough and  
realistic enough to teach some valuable truths. And it gives me one  
thing I hadn't previously considered for the list of lessons worth  
learning:


* Content is often imperfect and inconsistent.

Thanks for sharing

John


On 29 Jun 2009, at 22:00, JD Vogt wrote:


Hi John,
I designed and instructed a class last Spring at Virginia Tech,
Designing UX for the Web, and it was meant to be a very hands-on
sort of class. One of the assignments (mid-term) was for the students
to assume that they had landed an architectural firm as a client who
wanted a redesign of their website -  with a particular emphasis on
improving the portfolio section.

My objective was to get the students thinking about the flow of
moving from the home page to detailed information about a particular
building project. Something we as professionals are often asked to do
- move people from broad content to details so that decisions can be
made.

The content was based off of a real architectural firm's site with
about 60 building projects of varying detail. However, they had to
accommodate the fact that sometimes there was a page of info on a
given building,  sometimes there was only a paragraph. Sometimes
there was one photo, sometimes there were 6. Imperfect content, just
like the real world.


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[IxDA Discuss] Teaching IxD through design challenges: Which challenges?

2009-06-29 Thread John Wood
Hi all,
I am interested in teaching interaction design through problem
setting. I've seen a lot of books with titles like Programming
challenges and it makes a lot of sense to learn programming through
hands-on problem solving. I consider that the same is true of
Interaction Design.

That being the case, my questions are:

1. What graded list of problems or challenges would constitute part
of a good IxD course?
2. What underlying lesson(s) does each problem illustrate for the
student?

I envision giving these problems out so that the Student works on
them in their own time, then meeting to discuss their solutions and
approach and try to draw out the underlying lessons.

John

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Re: [IxDA Discuss] Teaching IxD through design challenges: Which challenges?

2009-06-29 Thread John Wood

Hi Parag,
Many thanks for your response

Just wanted to say that within the field of design, where the  
designer is

involved in reflective practice, the problems are set by the designers
themselves. Even when designers are given a problem by their  
clients, they
do not accept the problem as given. Instead, they view the problem  
given as
an ill defined problem which is then solved by setting and resetting  
the

problem.


Sure, problem setting is as much a part of design as problem solving.  
In practice, I spend more time defining and understanding the problem  
than I do in solving it. But that doesn't change what I'm looking for.  
I would like to compile a set of design challenges that people can  
undertake in the context of a design process, including problem  
setting. I'd also like to define the sorts of issues the challenge  
illustrates, so that discussion of the challenge can be an opportunity  
to learn more than just what one solution to one instance of a problem  
might be.


This is akin to an IxD pattern library, although not exactly the same  
thing. Each pattern in a library sets out a common problem and  
discusses potential solutions. I'd like to do the same thing, but not  
provide a solution – just set the problem, and I'd like good notes on  
what sorts of common interaction design issues each challenge poses.  
Does that make sense?


A good example of the sort of thing I have in mind is the problem set  
in Cooper's Interaction Designer recruitment aptitude test (http://www.cooper.com/documents/Careers_Exercise_IxDG.pdf 
), where applicants are asked to look at a poorly designed interaction  
in MS Word and redesign it. If I could compile a list of challenges of  
that sort of scale, with good notes as to the nature of the  
Interaction problems encountered in each challenge, that'd be ideal.


I have used this process to teach interaction design at the  
University of

Limerick, Ireland for last four years and I have seen very encouraging
results. I'll be happy to discuss more on this should you have any  
questions

or comments.


Sure, I'd be happy to talk to you off list on this.

regards

John

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Re: [IxDA Discuss] Teaching IxD through design challenges: Which challenges?

2009-06-29 Thread John Wood

Hi Pat,
I suppose defining learning objectives is a more precise statement of  
Part (2) of my project. I do need to engender some observable change  
in behaviour, and I know that defining and measuring such things is a  
specialist task.


To give you some context, I'm creating a mentoring/professional  
development programme at work, so the goal is to get people to a good  
level of competence in IxD even if they are principally IAs, usability  
experts or some other flavour of UX professional. So there's no formal  
assessment here. However, I do see the benefits (and pitfalls) of  
creating good learning objectives and I'd be pleased to get your  
advice on the development of these when I get that far.


I'd be most interested, though, in what you and others on the list  
think these objectives should be? Maybe I should kick off with a few  
examples, I'll have a think about it and post again.


kind regards

John


Hi John,

Call it what you will, case-based, scenario-based or project based
learning, they're great for teaching analytical and critical
thinking skills using real world challenges.  The key to doing this
well is to carefully consider what outcomes you wish to achieve.
Coming at this from an instructional design perspective, you need to
figure out the learning objectives for your students which are
measureable, observable results.  Rather than what lessons do you
want them to learn, what identifiable skills do you want them to
learn?

I'd be willing to talk to you about this offline if you're
interested.  Developing learning objectives isn't always as
straighforward as it seems.

Cheers,
pat



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Re: [IxDA Discuss] User stories vs. user personas

2008-02-25 Thread John Wood
Hi Oliver,
when you say user stories, do you mean:

a) Scenarios - narratives that describe some user doing something in
the system.
b) User stories - a means of writing software requirements often used
in Extreme programming and other software engineering methods.

They are quite different things, and I presume you mean (a) rather
than (b).

John


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Re: [IxDA Discuss] How to transition from technical writer to interaction designer?

2008-02-11 Thread John Wood
Hi Martin,
I made this tranistion, and feel it is a very natural one to make. I
don't know how much advice I can offer, but I can describe the path
I took and you can see if there's anything worthwhile in that.

I started with a transition to business analyst from tech. pubs
manager, which occurred because I was drafted in to research and
write lots of specifications on a large web project my employer
undertook. I was already sick of writing good documentation for badly
designed software, and seeing the requirements process up close I
could finally start to see why the software came out of the process
in such poor shape.

One day, we got a complaint from a customer about 'poor usability'
so my boss sent me off to discover what this usability lark was all
about. I read, a lot, went to a N/N Group conference and wrote a
report on what I had learned. This got me a license to buy a portable
usability testing lab and hire in some consultants, who I worked with
closely. All of this was to little effect in that the poor software
just kept coming - my employer needed culture change more than user
testing.

I left and went freelance, doing tech writing and a little bit of
usability consulting. All of the noise I made in my last job got me a
reputation as someone who knew about usability, though I must admit I
was a very raw back then.

After about a year freelance, I got a job user testing and designing
assistive technologies at an organisation for blind people. I stayed
with that for a year and a half, and got my first experience of
design work as opposed to merely critiquing other people's efforts.
I then moved to my current job, were I have been a consultant on
interaction design and related matters for about four years.

Reading through this, I'd say that making good contacts and being a
self-directed learner were the keys to getting to where I wanted to
be. I did start a course in cognitive psychology (which I did not
complete) which provided useful background. I'm sure a course in IxD
would be a good start, but I've interviewed job applicants from some
of these courses and was not terribly impressed. In fact we are now
resolved to hire self-directed learners with clear passion for the
role, putting relevant experience and education second and third in
priority.

I'm not sure this was much help, Martin, best of luck.

John


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[IxDA Discuss] [JOB] - Sr. User Experience Design Consultant - Dublin, Ireland - iQ Content - Full Time

2008-01-21 Thread John Wood
iQ Content (www.iqcontent.com) is a user experience design consultancy  
based in Dublin, Ireland. We help smart organisations design and build  
websites and web applications that are better for their users and  
better for their businesses. We have an opportunity for a senior user  
experience design professional to join our growing consulting team.  
Senior Analysts are responsible for researching, designing and  
communicating user-centred design solutions for our clients.

RESPONSIBILITIES
As a Senior Analyst you serve as the principal user centred design  
expert on a project. You will work on a variety of projects for  
clients of all sizes, in the public and private sector and in many  
different industries. You will work alone or as part of a small team  
that may include other UxD professionals, a project manager, a graphic  
designer, web developers and client stakeholders.
You will plan and conduct requirements gathering and user research  
activities aimed at understanding the needs of our business clients  
and their users. You are responsible for creating the architecture,  
navigation, task flows, search functionality, information and  
interaction design elements on a project and for communicating these  
to the client and to other team members. You will provide ongoing  
consultancy to clients to help them implement and evolve their user  
experience strategy, including training and mentoring client staff.
In a wider context, you will contribute to sales and client  
relationship management activities. You will also help define and  
improve our tools and techniques and to train and mentor less  
experienced colleagues.

REQUIRED SKILLS AND EXPERIENCE
You will have substantial practical experience of user experience  
design, preferably in a commercial environment. Experience in  
consultancy is a definite advantage. You should have proven ability in  
two or more of the following skill sets:
* Usability evaluation and usability testing methodologies

* Interaction design

* Information architecture

* Web analytics

* Using personas and scenarios to model user behaviours

* Designing business processes for content management

* Web accessibility

* Writing for the web and the creation of usable, persuasive content

In addition, you should have the following characteristics:
* Strong communicator. You must have the ability to articulate complex  
ideas and concepts in a simple and straightforward manner, either  
verbally, in writing or using designs and illustrations.

* Presenter and facilitator. Presenting ideas and running workshops  
are part and parcel of what we do. You must have expertise in both.

* Consensus builder. Our clients often have diverse and conflicting  
ideas and objectives. You must be able to consolidate these  
requirements and build consensus through high-quality designs and  
solutions.

* Delivery focused. Good solutions are useless if they are not  
delivered on time. You must have a strong delivery-focused ethic and  
the ability to get things done.

* Technology savvy. This is not a technical role, but you must be  
comfortable talking to our clients about content management systems,  
style sheets, XML and other basic aspects of web development.

ABOUT iQ CONTENT
iQ Content is a user experience design consultancy based in Dublin,  
Ireland. Our client base is largely in Ireland and the UK, although we  
have undertaken engagements in the United States and continental  
Europe. We pride ourselves on the quality of our work and on being a  
great place to work. iQ Content is dedicated to building a smart,  
motivated team and a great working environment. We try to provide our  
people with every opportunity to learn and to grow in their roles.  
Every member of the team has the opportunity to contribute to the  
growth and culture of the company in a real way, and to help build  
what we consider to be one of the best little companies in Ireland (or  
anywhere else).

HOW TO APPLY
If you are interested in applying for this role, email your resume or  
CV to [EMAIL PROTECTED] with the subject line Senior Analyst  
application. Applicants should be eligible to work in the EU.

*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


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