Re: [IxDA Discuss] Better (was Strategic Interaction Design)

2009-01-09 Thread Patrick Grizzard
Hi Christina,

Sounds like a great book, do you know the author? "Whose Body is it Anyway"
returns a couple of results on Amazon. I'm guessing it is the one by Cecil
Fabre? Just want to make sure I have the right one.

Thanks,

Patrick


On Tue, Jan 6, 2009 at 9:55 AM, Christina Wodtke wrote:

> I'm changing threads in hopes for making some people's lives better.
>
> Regarding Complications, I first made the connection between this excellent
> collection of essays on practicing medicine and design when John Zapolski
> placed "Whose Body is it Anyway" on the desks of his fellow design managers
> are yahoo and suggested we read it replacing the word body with design.
> Reading it, it was clear  that the question of "design ownership" could be
> seen through the question of treatment choices for a patient. In both cases
> the doctor and the designer is the expert, but in both cases the business
> owner/product manager and the patient will live wiht the consequences of
> those choices. obviously it's a big difference in scale of repercussions.
> Many of the essays deal with questions of practice, and design is all about
> practice.
>
> I'd say that Better is even more about design, since it's 100% about how
> can
> we become better at our practices. For example, his article on the
> Checklist
> (also in Better)
> http://www.newyorker.com/reporting/2007/12/10/071210fa_fact_gawande
>
> They are also compelling books in their own right, well written and
> entertaining as well as educational.
>
>
>
> On Tue, Jan 6, 2009 at 3:42 AM, Mike Padgett  >wrote:
>
> > Christina,
> >
> > At the risk of pushing the off-topic thing too far, I read Atul Gawande's
> > "Complications" a couple of years ago and it was indeed excellent but I
> > confess to being surprised that it might have been highly relevant to
> design
> > (or rather that I missed that ;-)).
> >
> > Would you mind elaborating just a little on that? I remember reading it
> for
> > general interest (at the same time as Mary Roach's marvellous "Stiff": I
> > think I must have been having a mortality check) and I'm wondering now if
> I
> > need to take a second look!
> >
> > Thx,
> >
> > Mike
> >
> > ---
> > Mike Padgett
> > www.mikepadgett.com
> > ---
> >
> >
> > >Yes. Outliers is good also. If you love these, try "Better" and
> > >Complications" by Gladwell's pal Atul Gawnde. HIGHLY relevant to design,
> > >despite being about medicine.
> > >
> > >On Mon, Jan 5, 2009 at 4:05 PM, Angel Marquez  gmail.com
> > >wrote:
> > >
> > >> Is 'The Tipping Point' as good as 'Blink'?
> > >>
> > >> On Mon, Jan 5, 2009 at 1:45 PM, Robert Hoekman Jr  >
> > wrote:
> > >>
> > >> > >
> > >> > > Wilken's Law:
> > >> > > The effectiveness of research is inversely proportional to the
> > >> > > thickness of its binding.
> > >> > >
> > >> >
> > >> > I couldn't agree more. In fact, Gladwell's book Blink even backs up
> > this
> > >> > idea.
> > >> >
> > >> > Back to the topic now ...
> > >> >
> > >> > -r-
> > >> > 
> > >> > Welcome to the Interaction Design Association (IxDA)!
> > >> > To post to this list ... discuss at ixda.org
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> > >> >
> > >> 
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> 
> Reply to this thread at ixda.org
> http://www.ixda.org/discuss?post=36909
>
> 
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[IxDA Discuss] proposal writing resources

2008-06-10 Thread Patrick Grizzard
I'm looking for recommendations on proposal-writing resources (As in  
a business proposal to a prospective client, not research or grants):  
books, articles, blogs, you name it. If anyone has any personal  
advice or recommendations that would be great too. Feel free to send  
to me and I will summarize and post, or reply directly to the list.  
Thanks!


Patrick


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Re: [IxDA Discuss] Points and Rewards in a Social Networking Site

2008-05-12 Thread Patrick Grizzard

Timothy,

Have you read Clay Shirky's "Here Comes Everybody"? He has loads of  
both theoretically interesting and practically useful insights about  
social tools, but the last chapter in particular talks about the  
success of social tools as a function of three criteria: the Promise,  
the Tool and the Bargain. The Promise is "the why", it creates the  
basic desire to participate. Sometimes the implicit promise (the  
pleasure of like-minded peoples' company) actually matters more than  
any explicit one (discussing interaction design) in motivating people  
to participate.


The Tool is "the how", it defines the types of interactions that the  
group will rely on. To this extent, a good social tool is like a good  
woodworking tool, in that it "must be designed to fit the job being  
done, and it must help people do something they actually want to do."  
That latter part is critical - the ranks of ditch diggers won't swell  
overnight simply by designing a better shovel. Also, tools vary in  
the types of groups they are expected to support. Small groups are  
effective at creating and sustaining agreement and shared awareness,  
whereas larger, distributed groups can often generate better answers  
by pooling their knowledge or intuition without having to come to  
agreement (wisdom of crowds). By understanding the two basic  
constraints of group action – number of people and duration of  
interaction – any given tool can be analyzed for goodness of fit.


Finally, the Bargain defines the "rules of the road" and sets  
participants' expectations about what is expected of them and what  
they can expect from others. The Bargain is the most complex aspect  
of a functioning group, in part because it is the least explicit  
aspect and in part because it is the one that the users have the  
biggest hand in creating, which means it can’t be completely  
determined in advance.


So, the answers to your questions are in large part dependent upon  
these criteria. Is it a small, densely linked group or a larger,  
distributed community? How strong will the social bonds be among  
participants and will they persist over time, or will people come  
together intermittently for brief periods? Are you trying to  
facilitate sharing (imposes lowest cost to participate),  
collaboration (harder because it involves participants changing  
behavior to synchronize with one another) or collective action  
(requires a group of people to commit themselves to undertaking a  
particular effort together, and to do so in a way that makes the  
decision of the group binding on the individual members)?


If you have time, I would definitely recommend picking up a copy of  
"Here Comes Everybody" - the last chapter focusses on these ideas and  
also talks about tactical approaches to designing successful social  
tools (Make joining easy, create personal value for individual users  
- a la del.icio.us, etc.), some of which would seem to be no- 
brainers, but then you look at a lot of what's out there and...  
Anyway, good luck, keep us appraised of your progress.


Patrick


On May 9, 2008, at 2:47 PM, Timothy Makoid wrote:


"Hey everyone,

I am a student majoring in Information Systems with  a  
concentration in HCI/ID/UX/HF. I'm working on my final project and  
we are designing a small scale social networking site. Were trying  
to come up with a sort of gaming system that encourages the users  
to interact with each other and the site. There are a couple ways  
to earn points: by taking quizzes based on stories, by sending  
different forms of greetings to each other, and by setting up goals  
for each other and achieving them.(Thats what we have currently).


Were having a couple issues though. First of all, we are trying to  
figure out what the logic should be for distributing the points. It  
is my thought that since quizzes have the benefit of being a fun  
task that engages the user, they should be worth the least amount  
of points. (Maybe each correct answer is worth 1) While sending  
messages, and making dedications to other users should be worth more.


The second issue is what the points should be worth. We can not  
make them worth anything of physical value, as the site is supposed  
to be realistic and we could not feasibly afford sending out  
rewards. My thought is that points could be redeemable for site  
customization. Ex:

a. New background images to choose from.
b. New css color schemes.
c. New videos or stories could be given.
We have also toyed with the idea of making the points worth virtual  
stuff for some sort of virtual world. (Perhaps a virtual garden and  
with the points you can buy virtual seeds and watch flowers and  
plants grow over an alloted amount of time, or a virtual house and  
with the points you can buy virtual furniture to populate it).


Finally Im thinking about allowing users to give away a certain  
amount of points at the end of each month (each user gets an  
allotted am

[IxDA Discuss] web-Second Life registration process

2008-03-04 Thread Patrick Grizzard
I'm working on a project for a client that has a presence in Second  
Life, but wants their customers to register through their own site  
first. This is partly so they can customize the user's SL experience,  
and partly because some of the target audiences may not be familiar  
with SL. Putting aside the rather large question of whether SL is in  
fact the appropriate platform for what they're trying to accomplish  
(which has been raised repeatedly), I'm wondering if anyone can share  
examples of similar web/SL hybrid experiences.

The one I have found thus far that mirrors the approach my client  
wishes to take is the CSI:NY Virtual Experience:

http://alpha.cbs.com/primetime/csi_ny/second_life/
http://csi-ny.reg.electricsheepcompany.com/join-secondlife/csi-ny/avatar

The CSI web site has a registration wizard that allows you select a  
custom avatar, name, etc. Then, when you download and run the SL app,  
it drops you into a special CSI:NY orientation island that explains  
the rules of the CSI game. Is anyone aware of any similar  
registration processes - where the registration takes place partly or  
entirely outside of SL?

Thanks,

Patrick


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Re: [IxDA Discuss] Interaction Design and Theatre

2008-02-19 Thread Patrick Grizzard
Not sure if this is the kind of thing you are thinking of, but Troika  
Ranch is a dance/theater company that focuses on interactive  
performances. I believe they have even developed their own software  
for such purposes:

http://www.troikaranch.org/

There's also a Yahoo! Group run by students in the Performance and  
Interactive Media Arts program at Brooklyn College:

http://groups.yahoo.com/group/pimatalk/



On Feb 19, 2008, at 11:24 AM, Maria De Monte wrote:

> Hello,
>
> just wondering... does anyone of you has information about  
> interaction design studies applied to theatre?
> I've tried to put up a show using human-machine interaction  
> principles a couple years ago, and the results were astonishing.
> I'd like to keep on working in this sense of direction. Anything in  
> Dublin, Ireland?
>
> Thanks,
>
> Maria :-)
>
>
>
>
>   ___
> L'email della prossima generazione? Puoi averla con la nuova Yahoo!  
> Mail: http://it.docs.yahoo.com/nowyoucan.html
> 
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Re: [IxDA Discuss] Digital Instrument Interfaces

2008-02-19 Thread Patrick Grizzard
Also, not sure if the JazzMutant Lemur has any connection to the  
League of Electronic Musical Urban Robots (LEMUR), but another great  
resource if you are interested in novel musical instruments:
http://www.lemurbots.org/videoandaudio.html

The artist Bjorn Schulke has also created instruments that are  
triggered by proximity and are weirdly beautiful, almost alien-looking:
http://www.bitforms.com/index.php? 
option=com_content&task=view&id=29&Itemid=58#id=99&num=1

:PG


On Feb 19, 2008, at 2:24 AM, Loren Baxter wrote:

> Did anyone else see Daft Punk rocking out at the Grammys? They  
> played the
> coolest instruments I've ever seen - four multitouch screens with  
> various
> graphical elements controlling an array of synth and software  
> backend.  (
> http://tinyurl.com/2krxy9 - the solo three quarters of the way  
> through the
> video ) Further research uncovered this: the Lemur by JazzMutant (
> http://www.jazzmutant.com/lemur_overview.php ).  If you're at all into
> music, sound manipulation, and visualization, take a look. Has  
> anyone here
> had experience with these or other audio control devices?  Any  
> thoughts on
> the design?  These are thought provoking from an IXD perspective -  
> a very
> different sensory space than your standard UI.
> 
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Re: [IxDA Discuss] Digital Instrument Interfaces

2008-02-19 Thread Patrick Grizzard
Sony BlockJam: http://www.sonycsl.co.jp/IL/projects/blockjam/ 
contents.html

Yamaha Tenori-On: http://www.global.yamaha.com/design/tenori-on/

What I like about each of these interfaces is that I feel like I  
could figure out pretty quickly how to use them to make some pretty  
cool sounds, which might even have the qualities of "music," despite  
the fact that I can't carry a tune in a bucket. The UI abstracts the  
underlying principles of music composition to a degree where I can  
make sense of them based on physical mappings in space and variations  
in feedback. They are like "conceptual models" that reflect my  
(limited) understanding of music, as opposed to a traditional  
instrument (physical/analog or software)'s "implementation model" UI,  
which reflects notes, chords, pitch (?) and lots of other things I  
don't really understand.

If you are a virtuoso, or even moderately skilled musician, you'd  
likely find these interfaces limiting after experimenting with them  
for a while. On the other hand, by forcing a trained musician to  
think differently, they might also be valuable sources of insight and  
inspiration.


Patrick



On Feb 19, 2008, at 2:24 AM, Loren Baxter wrote:

> Did anyone else see Daft Punk rocking out at the Grammys? They  
> played the
> coolest instruments I've ever seen - four multitouch screens with  
> various
> graphical elements controlling an array of synth and software  
> backend.  (
> http://tinyurl.com/2krxy9 - the solo three quarters of the way  
> through the
> video ) Further research uncovered this: the Lemur by JazzMutant (
> http://www.jazzmutant.com/lemur_overview.php ).  If you're at all into
> music, sound manipulation, and visualization, take a look. Has  
> anyone here
> had experience with these or other audio control devices?  Any  
> thoughts on
> the design?  These are thought provoking from an IXD perspective -  
> a very
> different sensory space than your standard UI.
> 
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ... [EMAIL PROTECTED]
> Unsubscribe  http://www.ixda.org/unsubscribe
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[IxDA Discuss] Recruiting research participants

2007-12-19 Thread Patrick Grizzard
My client is a news and entertainment site that is considering  
expanding their focus from a single genre to covering a variety of  
related/overlapping genres (sci-fi, horror, mystery, etc.).  
Accordingly, in addition to their own user base, they want to conduct  
research with fans of related genres. I'm looking for a firm that can  
help me screen and recruit participants and handle scheduling  
logistics. Would be great if they are in the New York area, but not  
required. Any recommendations?


Thanks,


Patrick
  

*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


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Re: [IxDA Discuss] Verifying a user is human

2007-11-30 Thread Patrick Grizzard
ReCAPTCHA is an interesting innovation on traditional CAPTCHA  
technology:

http://recaptcha.net/

"reCAPTCHA improves the process of digitizing books by sending words  
that cannot be read by computers to the Web in the form of CAPTCHAs  
for humans to decipher. More specifically, each word that cannot be  
read correctly by OCR is placed on an image and used as a CAPTCHA.  
This is possible because most OCR programs alert you when a word  
cannot be read correctly."



On Nov 29, 2007, at 10:18 AM, Chris Maissan wrote:

> I am in the process of designing a support forum for a software  
> product. The
> goal is to make it as easy as possible to ask a question. Ideally  
> I'd like
> to do away with the need to login all together, but it also needs  
> to be Spam
> resistant.
>
>
>
> I've looked a little into the CAPTCHA (Completely Automated Public  
> Turing
> Test to Tell Computers and Humans Apart) method, better known as the
> "distorted text method", but questions have been raised about both its
> accessibility and effectiveness.
>
>
>
> There is the option of sending an activation email. However, this adds
> several steps for the user and is not without its own issues (Spam  
> filters
> etc.)
>
>
>
> Does anyone have any thoughts on the best method to confirm a user  
> is human?
> Maybe a third option I haven't thought of?
>
>
>
> Cheers,
>
> Chris
>
>
>
> Some links on CAPTCHA
>
> http://en.wikipedia.org/wiki/Captcha
>
> http://www.w3.org/TR/turingtest/
>
>
>
>
>
>
>
>
>
> 
> *Come to IxDA Interaction08 | Savannah*
> February 8-10, 2008 in Savannah, GA, USA
> Register today: http://interaction08.ixda.org/
>
> 
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Re: [IxDA Discuss] EVENT REMINDER: NYC IxDA - The 7-Minute IxD Soapbox (a.k.a. Pecha Kucha) - Tue, 11/13

2007-11-14 Thread Patrick Grizzard
We were working on an IxDA version of the "Rumsfeld Fighting Technique":

http://www.poe-news.com/features.php?feat=31845



On Nov 14, 2007, at 11:33 AM, Robert Barlow-Busch wrote:

>> 4. It appears to me that pointy shoes, both men   women, are really
>> fashionable as according to this event.
>
> It seems that a few specific hand gestures are fashionable, as well...
>  ;-)
>
> How was the event, BTW? Did people enjoy it? I'm especially curious  
> because
> the Waterloo F2F held a similar event last spring and I suspect we  
> could
> learn from each other's experience. For instance, we had a few  
> suggestions
> that 10 minutes would be better, but I'm not sure about that: we  
> chose 7
> minutes because it's enough time to cover almost any idea, but  
> crazy-short
> enough that speakers wouldn't be tempted to cover too much ground.
>
> Would love to hear from folks who attended the NYC event.
>
> -- 
> Robert Barlow-Busch
> Director of User Experience
> Terapath Inc.
> [EMAIL PROTECTED]
>
> 
> *Come to IxDA Interaction08 | Savannah*
> February 8-10, 2008 in Savannah, GA, USA
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>
> 
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Re: [IxDA Discuss] Users ability with slider controls

2007-11-05 Thread Patrick Grizzard
Really? What about using sliders to set threshold values for  
filtering data on the fly? For example, I quite like how Kayak.com  
does this with different criteria for airline flights, e.g. -  
departure time, layover time, price, etc. on the bottom-left:

http://www.kayak.com/s/flights.jsp? 
searchid=iRza_w8B4cB5pz_sZJvo&completed=true



On Nov 5, 2007, at 7:28 AM, Jon Baker wrote:

> Hi,
>
> I think sliders are good for selecting approximate values, where
> there is clear (immediate) feedback as the slider is used. They work
> well for volume controls or zoom controls which is where they are
> commonly used. From my experience they are not partcularly useful for
> precision selecting of a value. With a volume control there is audio
> feedback and the user is rarely in the position of thinking I want
> exactly 33dB, rather thay want appoximately the correct volume that
> is not defening, but can still be heard. With the zoom, the user
> generally wants to zoom to the point that what they are zooming is
> large enough for their needs. They are rarely thinking I need to zoom
> this to 300%.
>
> If precise entry of a number is needed then use something else. For
> rating systems I think the selectable stars work well. As to thumb up
> thumb down controls.
>
>
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> Posted from the new ixda.org
> http://gamma.ixda.org/discuss?post=22044
>
>
> 
> *Come to IxDA Interaction08 | Savannah*
> February 8-10, 2008 in Savannah, GA, USA
> Register today: http://interaction08.ixda.org/
>
> 
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