Re: [IxDA Discuss] Building UX Teams

2008-11-27 Thread Mike Padgett
When I learned to drive (many) years ago and I got nervous about the long trail 
of vehicles building up behind me as I struggled along, my driving instructor 
would say tell me not to worry about them, for they had all been learners at 
one time.

Same goes for junior UX folks: everyone has been at that level at some point in 
the past. When I was a junior designer, I often had to work crazy hours, was 
often given little opportunity to contribute (other than getting the coffees) 
and the credit for a couple of the good ideas I was allowed to have were stolen 
by a design director who had little understanding of online issues.

At the time, they told me that's how things are, your time will come. I'm not 
sure if that particular golden panacea has arrived as yet, but I don't agree at 
all with that attitude. In terms of UX awareness, I personally have plenty of 
respect for the generation born closer to the current technology and whose 
intuitions are sometimes more insightful than my Punchcard-Spectrum-Atari 
contemporaries ;-)

Of course, junior doesn't always equate to younger, but whatever its 
composition, this particular cadre of designers is too often undervalued. As I 
mentioned in my last post, it's probably better to encourage junior team 
members to develop consulting expertise sooner rather than later so that a) 
they can get out there and earn some confidence, respect and fees (or else they 
will become competitors) and b) they have the savoir faire for Technology X 
when it comes to be the norm for your org.

This is a matter of skills and mentoring, which I know can be scarce qualities 
these days. In return, you nurture a hard-working, enquiring and hopefully 
bright individual who will move from supporting to leading in just a short 
while. If the team (and that's a team, not a dictatorship) can break down tasks 
in a project properly, then it can easily involve a junior team member properly.

Thx,

Mike Padgett
www.mikepadgett.com



Mike Padgett wrote: 
 I like to work in the tried-and-tested law firm format: 
 a senior who provides leadership and also operates 
 on a strategic level, a number of associates each 
 with their specialities (interaction design, usability 
 testing, requirements gathering) with some overlapping 
 of course, and junior members who preferably rotate 
 their duties to gain exposure to all parts of the process. 
  

 I'd like to know what you guys think about junior interaction
designer. In my opinion it's really hard to have the chance to
express yourself without real decisional power. Morever, an ixd
designer should aim to establish strong relations with all the team:
how do you think this can happen if your senior is very capable and
everybody refers to him? 
Junior ixd designers seem a little bit contradictory for the role
that this professional figure should represent...


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Re: [IxDA Discuss] Building UX Teams

2008-11-27 Thread Mike Padgett
I like the track that Jay is on here. So at the risk of stating the obvious, my 
experience has so far been that those organisations that have recognised the 
intrinsic value of (online) UX in helping to differentiate them from the 
competition will input the most resources.

To illustrate that, online banking - in which I have been heavily involved in 
the last few years - is a particular area in which I have noted some of the 
most sophisticated in-house UX operations.

In-house is in many ways more interesting to me, because a) all decent agencies 
should be capable of being considered UX experts anyway and b) orgs have to 
make a considerable effort to integrate such an alien species into their 
business cultures in a way that demands considerable creativity when thinking 
about how to achieve accountability, measurability and billability (sic).

As I mentioned in a previous post on this subject, building a UX team to fit 
organisational expectations, including a quality standard such as ISO9001:2000 
or recognised process models (e.g. RUP), can be real challenges for design 
managers. This sort of integration can and should be encouraged and I consider 
myself fortunate to have been involved in initiatives like these because 
they're a two-way street.

Artefacts that might seem at first glance fairly unrelated to our field (e.g. 
feedback loops, sales paths and iterative business modelling) are capable of 
being adapted and used in UX work itself, indeed they often already inform it. 
And while much of our work is experimental, these are things that will help us 
with our daily management responsibilities.

Put simply, you can learn a lot from accountants, lawyers and salespeople 
because their roles have been around a lot longer than ours and we can 
generally learn a lot from their experience. Or to borrow from Dean Gooderham 
Acheson, it's not good policy to be an isolationist.

Besides, anyone who has run or is running a consultancy will know that you can 
no longer consider yourself exclusively a designer or whatever. In fact, you're 
a Photoshop composite of all of the above and you will be a better professional 
for it.

Thx,

Mike Padgett
www.mikepadgett.com


Great inputs from all.

Another item I want to throw into the mix here, is, where in the
organization are you and how much sponsorship for UX ? That alone
would set the tone to how the team should be created and the kind of
skills you need etc...etc...etc

Are you a cost center or a revenue center? , that is another major
differentiator  which would lead to what a good team should be made up
off.

Cost centers  revenues centers in my experience needs different types
of experience and skill levels ..

Regards,

Jay Kumar



On Fri, Nov 21, 2008 at 5:02 PM, Linda Yoon [EMAIL PROTECTED] wrote:
 Hello everyone,
 I am interested in learning / hearing about building UX teams. What makes a
 ³good² UX team? Have you been part of a ³great² UX design department? How
 would you go about building an ³excellent² UXD team?

 If you will share your stories and ideas, I¹d appreciate it greatly.

 Thank you in advance!!
 
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Re: [IxDA Discuss] Building UX Teams

2008-11-27 Thread Fab

Catching up with all the emails.

Im not sure if this was mentioned yet by anyone...
the following is a presented by Ms. Leah Buley at the IA Summit 08:

http://www.adaptivepath.com/blog/2008/05/07/ia-summit-08-slidecast-how-to-be-a-ux-team-of-one/

hope that gives you some insight..

Fabian


On Nov 21, 2008, at 4:02 AM, Linda Yoon wrote:

Hello everyone,
I am interested in learning / hearing about building UX teams. What  
makes a
“good” UX team? Have you been part of a “great” UX design department?  
How

would you go about building an “excellent” UXD team?

If you will share your stories and ideas, I’d appreciate it greatly.

Thank you in advance!!

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Re: [IxDA Discuss] Building UX Teams

2008-11-22 Thread Daniel Szuc
Hi Linda:

Your question = What makes a good UX team? Have you been part
of a great UX design department? How would you go about building
an excellent UXD team?

Some thoughts on what makes a good UX team:

1. Can communicate clearly

2. Is able to teach methods and empower those outside of the UX team
to find insights to improve UX (so does not keep UX all to
themselves) See next point.

3. Can sell UX organizationally -
http://www.uxmatters.com/MT/archives/000335.php

4. Can help the business improve products and services and pick the
right projects to work on (rather than just talk about design or UX
for its own sake)

5. Can prove their value -
http://www.apogeehk.com/articles/Value.html

6. Has a simple set of tools and knows when to use them at the right
time to find the right answers (but does not get caught up in the
tool itself) - See: Choosing the Right Usability Technique (Getting
the Answers You Need) -
http://www.wqusability.com/publications.html#workshops and
http://www.sitepoint.com/kits/usability1/

7. Can walkthrough results and bridge research into design -
http://uxmatters.com/MT/archives/000199.php

8. Can build relationships -
http://www.apogeehk.com/articles/Six_techniques_for_advocating_design_in_your_organization.html

9. Has a strong manager who can filter work opportunities, advocate
for UX organizationally and know how to manage a team with varied
skill sets

10. Fill in your own :)

rgds,
Dan


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Building UX Teams

2008-11-22 Thread Melvin Jay Kumar
Great inputs from all.

Another item I want to throw into the mix here, is, where in the
organization are you and how much sponsorship for UX ? That alone
would set the tone to how the team should be created and the kind of
skills you need etc...etc...etc

Are you a cost center or a revenue center? , that is another major
differentiator  which would lead to what a good team should be made up
off.

Cost centers  revenues centers in my experience needs different types
of experience and skill levels ..

Regards,

Jay Kumar



On Fri, Nov 21, 2008 at 5:02 PM, Linda Yoon [EMAIL PROTECTED] wrote:
 Hello everyone,
 I am interested in learning / hearing about building UX teams. What makes a
 ³good² UX team? Have you been part of a ³great² UX design department? How
 would you go about building an ³excellent² UXD team?

 If you will share your stories and ideas, I¹d appreciate it greatly.

 Thank you in advance!!
 
 Welcome to the Interaction Design Association (IxDA)!
 To post to this list ... [EMAIL PROTECTED]
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[IxDA Discuss] Building UX Teams

2008-11-21 Thread Linda Yoon
Hello everyone,
I am interested in learning / hearing about building UX teams. What makes a
³good² UX team? Have you been part of a ³great² UX design department? How
would you go about building an ³excellent² UXD team?

If you will share your stories and ideas, I¹d appreciate it greatly.

Thank you in advance!!

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
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Re: [IxDA Discuss] Building UX Teams

2008-11-21 Thread Benjamin Ho
Here's an article that may help: 
http://www.uie.com/articles/ideal_UX_team



. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Building UX Teams

2008-11-21 Thread Mike Padgett
Ahoj Linda,

I've worked in a number of teams such as might interest you. All of them were 
small (= 6 members), so I wouldn't want to theorise about how bigger teams 
would work.

The best situations for me have always been those in which the notion of a UX 
team is really a label used for convenience by human resources folks rather 
than a properly distinct business unit. That pours cold water on the ideas of 
those who like to 'build empires' but there you go. Maintaining a team as a 
kind of separate entity to developers or business analysts doesn't really work 
in my experience, usually because of the fact that what we do is still alien 
to a lot of people.

I like to work in the tried-and-tested law firm format: a senior who provides 
leadership and also operates on a strategic level, a number of associates 
each with their specialities (interaction design, usability testing, 
requirements gathering) with some overlapping of course, and junior members who 
preferably rotate their duties to gain exposure to all parts of the process.

I think junior team members don't get enough opportunities to develop 
themselves nowadays. It's important to encourage them to develop additional 
capabilities that can be utilised when they reach associate level and a kind of 
maturity in writing through their contributions to project documentation. Apart 
from feeling valued, they also respond well to being considered as upcoming 
experts in their areas.

Discussions on this board and elsewhere have also highlighted the interesting 
angle of practising a methodology such as Agile or RUP. I'm working in a RUP 
regime at the moment and it's relatively new ground though much of it is common 
sense.

It's always interesting to take what you know and make it work under the 
prevailing (and frequently different) business conditions, but in practical 
terms, it leads to an improved rapport between UX teams and the business/client 
which has been working this way for a lot longer.

In this way, I once had to remodel a visual design team's business processes in 
order to meet ISO9001:2000 quality standards. You can probably imagine that, a 
UX professional sitting in seminars about feedback loops and kite marks, but 
there's actually a surprising amount of common ground in there with what we do 
everyday and I found myself really curious and increasingly keen despite 
myself! ;-)

Thx,

Mike Padgett
www.mikepadgett.com



Hello everyone,
I am interested in learning / hearing about building UX teams. What makes a
³good² UX team? Have you been part of a ³great² UX design department? How
would you go about building an ³excellent² UXD team?

If you will share your stories and ideas, I¹d appreciate it greatly.

Thank you in advance!!

Welcome to the Interaction Design Association (IxDA)!
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