Re: [IxDA Discuss] Language metaphor for UE disciplines

2008-04-15 Thread Oleh Kovalchuke
On Mon, Apr 14, 2008 at 2:44 PM, Dave Katten [EMAIL PROTECTED] wrote:

 I think this thread is starting to show some salient aspects about
 metaphor
 that warrant some discussion, namely what is a metaphor and when is one
 appropriate.


I don't think the language metaphor for UE disciplines is too far fetched,
because it is embodied -- uses the same grammar, we use for language.

We experience designed (and natural) systems by communicating with them. The
communication has structure, defined largely by our evolved brain -- the
experience is embodied, to paraphrase Lakoff and Chomsky (they were writing
about language, of course). Different disciplines in UE field put emphasis
on distinct parts of the communication (objects, actions, attributes).

This schema, in my mind, reflects specialization of user experience
disciplines, which, in turn, reflect the specialization in our minds, rather
well:

Content Strategists are nouns,
IAs is the grammar,
IxD is the verbs,
Visual is the adjectives,
Experience Architects are the poets

Thanks, Will, for expanding the schema.
Disclaimer: as with any classification, the boundaries are fuzzy.

-- 
Oleh Kovalchuke
Interaction Design is design of time
http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm


On Mon, Apr 14, 2008 at 2:44 PM, Dave Katten [EMAIL PROTECTED] wrote:

 I think this thread is starting to show some salient aspects about
 metaphor
 that warrant some discussion, namely what is a metaphor and when is one
 appropriate.

 In my view, there are two kinds of metaphors: experiential and
 explanatory.
 Experiential metaphors are practically transparent - we use them without
 even thinking about them when we talk about one domain as another. My
 favorite example is POLITICS IS WAR - there are campaigns, one party
 attacks
 another, such a position is indefensible, what is their strategy for the
 ground game, etc. The way Westerners practice politics is talked about
 (and
 to an extent, experienced) the same way they practice war.

 The explanatory type is transient and (occasionally) forced. It is used to
 make a specific point about how one element in some domain (like UE
 architect) is kinda sorta like an element in another domain (like film
 directing). Yes, I can see some connections, but the systematicity of an
 experiential domain simply isn't there.

 That isn't to say pshaw to the whole thread - it's fun to try and link
 things together. But I think this opens up a larger topic about the place
 of
 metaphor in interaction design. I seem to recall a number of works that
 suggest leveraging metaphors in interaction, such as the cut, copy,
 paste
 of photocopying, which mapped to word processors, which in turn was
 generalized to OSs in general. That to me seems like a great experiential
 metaphor because users are manipulating things in the same way for the
 same
 purpose. But then I imagine some  eager IxDers trying to ram every
 interface
 and every vocabulary item into a metaphor that just doesn't fit.

 I would argue that interaction designers should really think about how
 they
 choose and deploy metaphors and guard against forcing explanatory
 metaphors. As one of my friends says Just because you can do it, it
 doesn't
 mean you can do it for a living. In this case,  just because you can
 imagine a metaphor doesn't mean the metaphor will make sense to your
 users.

 Out of curiosity, has anyone out there read Lakoff  Johnson's Metaphors
 we
 live by?

 Best,
 dave katten




 On Mon, Apr 14, 2008 at 2:58 PM, W Evans [EMAIL PROTECTED] wrote:

  Grip would be analogous to IT support for the team, I guess.
 
  On Mon, Apr 14, 2008 at 3:55 PM, Oleh Kovalchuke [EMAIL PROTECTED]
  wrote:
 
   We didn't have slides. Instead the presentation served as a seed for
   audience discussion (we try to encourage audience participation, hence
  all
   the interesting metaphors).
  
   As far as I understand, Project Manager analogous to Producer. Key
 Grip?
  I
   wonder myself...
  
   Another good book on film, which is relevant to user experience
 design,
  is
   Jon Boorstin's The Hollywood Eye. What makes movies work.
  
   Do come to our next meetup on May 14th :) -- it will be as exciting.
  Simon
   Hill of SpireMedia will cover user experience research and how it
  translates
   into online experience.
  
 
 
  
 Welcome to the Interaction Design Association (IxDA)!
 To post to this list ... [EMAIL PROTECTED]
 Unsubscribe  http://www.ixda.org/unsubscribe
 List Guidelines  http://www.ixda.org/guidelines
 List Help .. http://www.ixda.org/help


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List 

Re: [IxDA Discuss] Language metaphor for UE disciplines

2008-04-15 Thread Angel Marquez
Well, I think the entire process should be thought of like an automobile.

Users/Drivers/Buyers should only have control over the obvious things,
AC, power windows.

You can't buy a car and then decide you want 4 wheel drive on your
convertible sports ride.

Certain things aren't interchangeable and it's a known when you go and
buy a car. If you're going to request it, it's going to cost a lot
more and take a lot more time.

Like when you order something custom from the McDonalds drive through,
what happens?
THE WAIT. c'mon I just asked for meat and a bun and I have to park and
wait for 30 minutes...

I apologize if I'm hard to follow. I do love metaphor and think of
them when I work with dev teams. Seams like I'm always being forced
into making something happen with items purchased or acquired by the
wrong people. Like being asked to wash windows with a Spatula and
quart of motor oil...and when questioning the items THEY just point at
a nice shinny clean window.

lol

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


[IxDA Discuss] Language metaphor for UE disciplines

2008-04-14 Thread Oleh Kovalchuke
This metaphor came up at our last IxDA Colorado meetup (which was quite
lively, by the way).

IA deals with nouns, IxD -- verbs, Visual Design -- adjectives.

This is rough division, of course.

-- 
Oleh Kovalchuke
Interaction Design is design of time
http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Language metaphor for UE disciplines

2008-04-14 Thread W Evans
Interesting - to add my 2 cents (and Chauncey or Saffer will kick my
butt)

Content Strategists are nouns,
IAs is the grammar,
IxD is the verbs,
Visual is the adjectives,
Experience Architects are the poets

I know there is a Haiku in here somewhere

Anyone want to play more with this?




-- 
~ will

Where you innovate, how you innovate,
and what you innovate are design problems

-
Will Evans | User Experience Architect
tel +1.617.281.1281 || [EMAIL PROTECTED]

On Mon, Apr 14, 2008 at 2:51 PM, Oleh Kovalchuke [EMAIL PROTECTED]
wrote:

 This metaphor came up at our last IxDA Colorado meetup (which was quite
 lively, by the way).

 IA deals with nouns, IxD -- verbs, Visual Design -- adjectives.

 This is rough division, of course.

 --
 Oleh Kovalchuke



Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Language metaphor for UE disciplines

2008-04-14 Thread W Evans
On Mon, Apr 14, 2008 at 2:55 PM, W Evans [EMAIL PROTECTED] wrote:

 Interesting - to add my 2 cents (and Chauncey or Saffer will kick my
 butt)

 Content Strategists are nouns,
 IAs is the grammar,
 IxD is the verbs,
 Visual is the adjectives,
 Experience Architects are the poets


Jacob Nielson is the times Lit Critic...




 I know there is a Haiku in here somewhere

 Anyone want to play more with this?




 --
 ~ will

 Where you innovate, how you innovate,
 and what you innovate are design problems


 -
 Will Evans | User Experience Architect
 tel +1.617.281.1281 || [EMAIL PROTECTED]


 On Mon, Apr 14, 2008 at 2:51 PM, Oleh Kovalchuke [EMAIL PROTECTED]
 wrote:

  This metaphor came up at our last IxDA Colorado meetup (which was quite
  lively, by the way).
 
  IA deals with nouns, IxD -- verbs, Visual Design -- adjectives.
 
  This is rough division, of course.
 
  --
  Oleh Kovalchuke
 
 



-- 
~ will

Where you innovate, how you innovate,
and what you innovate are design problems

-
Will Evans | User Experience Architect
tel +1.617.281.1281 || [EMAIL PROTECTED]

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Language metaphor for UE disciplines

2008-04-14 Thread Oleh Kovalchuke
Another interesting metaphor, and the topic of the presentation at the IxDA
Colorado meetup by Josh Zapin (Texturemedia), was Interaction Designer is
occupies the role of Director in film industry: privides vision and guides
other contributors to fulfill the vision. Inspired by book What a Producer
Does by Buck Houghton.

-- 
Oleh Kovalchuke
Interaction Design is design of time
http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Language metaphor for UE disciplines

2008-04-14 Thread W Evans
I would love to see the presentation - can he put it on slideshare? I am
wondering whether the metaphor is really scalable like the more classic
metaphors such as:
time is money
human life is a plant
human life is a day
death is a person, driver, escort

etc...
If it was more abstract - designing information spaces is creating a movie,
who is the script writer?
the cinematographer?
key grid?
producer?
editor?


On Mon, Apr 14, 2008 at 3:11 PM, Oleh Kovalchuke [EMAIL PROTECTED]
wrote:

 Another interesting metaphor, and the topic of the presentation at the
 IxDA
 Colorado meetup by Josh Zapin (Texturemedia), was Interaction Designer is
 occupies the role of Director in film industry: privides vision and guides
 other contributors to fulfill the vision. Inspired by book What a
 Producer
 Does by Buck Houghton.

 --
 Oleh Kovalchuke
 Interaction Design is design of time
 http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm
 
 Welcome to the Interaction Design Association (IxDA)!
 To post to this list ... [EMAIL PROTECTED]
 Unsubscribe  http://www.ixda.org/unsubscribe
 List Guidelines  http://www.ixda.org/guidelines
 List Help .. http://www.ixda.org/help




-- 
~ will

Where you innovate, how you innovate,
and what you innovate are design problems

-
Will Evans | User Experience Architect
tel +1.617.281.1281 || [EMAIL PROTECTED]

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Language metaphor for UE disciplines

2008-04-14 Thread Oleh Kovalchuke
We didn't have slides. Instead the presentation served as a seed for
audience discussion (we try to encourage audience participation, hence all
the interesting metaphors).

As far as I understand, Project Manager analogous to Producer. Key Grip? I
wonder myself...

Another good book on film, which is relevant to user experience design, is
Jon Boorstin's The Hollywood Eye. What makes movies work.

Do come to our next meetup on May 14th :) -- it will be as exciting. Simon
Hill of SpireMedia will cover user experience research and how it translates
into online experience.

-- 
Oleh Kovalchuke
Interaction Design is design of time
http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm


On Mon, Apr 14, 2008 at 1:24 PM, W Evans [EMAIL PROTECTED] wrote:

 I would love to see the presentation - can he put it on slideshare? I am
 wondering whether the metaphor is really scalable like the more classic
 metaphors such as:
 time is money
 human life is a plant
 human life is a day
 death is a person, driver, escort

 etc...
 If it was more abstract - designing information spaces is creating a
 movie,
 who is the script writer?
 the cinematographer?
 key grid?
 producer?
 editor?


   On Mon, Apr 14, 2008 at 3:11 PM, Oleh Kovalchuke [EMAIL PROTECTED]
 wrote:

   Another interesting metaphor, and the topic of the presentation at the
  IxDA
  Colorado meetup by Josh Zapin (Texturemedia), was Interaction Designer
  is
  occupies the role of Director in film industry: privides vision and
  guides
  other contributors to fulfill the vision. Inspired by book What a
  Producer
  Does by Buck Houghton.
 
  --
  Oleh Kovalchuke
  Interaction Design is design of time
  http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm
  
  Welcome to the Interaction Design Association (IxDA)!
  To post to this list ... [EMAIL PROTECTED]
  Unsubscribe  http://www.ixda.org/unsubscribe
  List Guidelines  http://www.ixda.org/guidelines
  List Help .. http://www.ixda.org/help
 



 --
 ~ will

 Where you innovate, how you innovate,
 and what you innovate are design problems


 -
 Will Evans | User Experience Architect
 tel +1.617.281.1281 || [EMAIL PROTECTED]


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Language metaphor for UE disciplines

2008-04-14 Thread W Evans
Grip would be analogous to IT support for the team, I guess.

On Mon, Apr 14, 2008 at 3:55 PM, Oleh Kovalchuke [EMAIL PROTECTED]
wrote:

 We didn't have slides. Instead the presentation served as a seed for
 audience discussion (we try to encourage audience participation, hence all
 the interesting metaphors).

 As far as I understand, Project Manager analogous to Producer. Key Grip? I
 wonder myself...

 Another good book on film, which is relevant to user experience design, is
 Jon Boorstin's The Hollywood Eye. What makes movies work.

 Do come to our next meetup on May 14th :) -- it will be as exciting. Simon
 Hill of SpireMedia will cover user experience research and how it translates
 into online experience.

 --
 Oleh Kovalchuke
 Interaction Design is design of time
 http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm


 On Mon, Apr 14, 2008 at 1:24 PM, W Evans [EMAIL PROTECTED] wrote:

  I would love to see the presentation - can he put it on slideshare? I am
  wondering whether the metaphor is really scalable like the more classic
  metaphors such as:
  time is money
  human life is a plant
  human life is a day
  death is a person, driver, escort
 
  etc...
  If it was more abstract - designing information spaces is creating a
  movie,
  who is the script writer?
  the cinematographer?
  key grid?
  producer?
  editor?
 
 
On Mon, Apr 14, 2008 at 3:11 PM, Oleh Kovalchuke 
  [EMAIL PROTECTED] wrote:
 
Another interesting metaphor, and the topic of the presentation at
   the IxDA
   Colorado meetup by Josh Zapin (Texturemedia), was Interaction
   Designer is
   occupies the role of Director in film industry: privides vision and
   guides
   other contributors to fulfill the vision. Inspired by book What a
   Producer
   Does by Buck Houghton.
  
   --
   Oleh Kovalchuke
   Interaction Design is design of time
   http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm
   
   Welcome to the Interaction Design Association (IxDA)!
   To post to this list ... [EMAIL PROTECTED]
   Unsubscribe  http://www.ixda.org/unsubscribe
   List Guidelines  http://www.ixda.org/guidelines
   List Help .. http://www.ixda.org/help
  
 
 
 
  --
  ~ will
 
  Where you innovate, how you innovate,
  and what you innovate are design problems
 
 
  -
  Will Evans | User Experience Architect
  tel +1.617.281.1281 || [EMAIL PROTECTED]
 





-- 
~ will

Where you innovate, how you innovate,
and what you innovate are design problems

-
Will Evans | User Experience Architect
tel +1.617.281.1281 || [EMAIL PROTECTED]

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Language metaphor for UE disciplines

2008-04-14 Thread W Evans
On Mon, Apr 14, 2008 at 4:44 PM, Dave Katten [EMAIL PROTECTED] wrote:



 Out of curiosity, has anyone out there read Lakoff  Johnson's Metaphors
 we live by?


I believe we all have!

I believe we all *should* have read that - as well as Dan's masters thesis.
Another great one is Lakoff's Women, Fire and Dangerous Things, although
that is better utilized by IAs and has less meat for IxD practitioners.





 Best,
 dave katten



-- 
~ will

Where you innovate, how you innovate,
and what you innovate are design problems

-
Will Evans | User Experience Architect
tel +1.617.281.1281 || [EMAIL PROTECTED]

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Language metaphor for UE disciplines

2008-04-14 Thread Dave Katten
I think this thread is starting to show some salient aspects about metaphor
that warrant some discussion, namely what is a metaphor and when is one
appropriate.

In my view, there are two kinds of metaphors: experiential and explanatory.
Experiential metaphors are practically transparent - we use them without
even thinking about them when we talk about one domain as another. My
favorite example is POLITICS IS WAR - there are campaigns, one party attacks
another, such a position is indefensible, what is their strategy for the
ground game, etc. The way Westerners practice politics is talked about (and
to an extent, experienced) the same way they practice war.

The explanatory type is transient and (occasionally) forced. It is used to
make a specific point about how one element in some domain (like UE
architect) is kinda sorta like an element in another domain (like film
directing). Yes, I can see some connections, but the systematicity of an
experiential domain simply isn't there.

That isn't to say pshaw to the whole thread - it's fun to try and link
things together. But I think this opens up a larger topic about the place of
metaphor in interaction design. I seem to recall a number of works that
suggest leveraging metaphors in interaction, such as the cut, copy, paste
of photocopying, which mapped to word processors, which in turn was
generalized to OSs in general. That to me seems like a great experiential
metaphor because users are manipulating things in the same way for the same
purpose. But then I imagine some  eager IxDers trying to ram every interface
and every vocabulary item into a metaphor that just doesn't fit.

I would argue that interaction designers should really think about how they
choose and deploy metaphors and guard against forcing explanatory
metaphors. As one of my friends says Just because you can do it, it doesn't
mean you can do it for a living. In this case,  just because you can
imagine a metaphor doesn't mean the metaphor will make sense to your users.

Out of curiosity, has anyone out there read Lakoff  Johnson's Metaphors we
live by?

Best,
dave katten




On Mon, Apr 14, 2008 at 2:58 PM, W Evans [EMAIL PROTECTED] wrote:

 Grip would be analogous to IT support for the team, I guess.

 On Mon, Apr 14, 2008 at 3:55 PM, Oleh Kovalchuke [EMAIL PROTECTED]
 wrote:

  We didn't have slides. Instead the presentation served as a seed for
  audience discussion (we try to encourage audience participation, hence
 all
  the interesting metaphors).
 
  As far as I understand, Project Manager analogous to Producer. Key Grip?
 I
  wonder myself...
 
  Another good book on film, which is relevant to user experience design,
 is
  Jon Boorstin's The Hollywood Eye. What makes movies work.
 
  Do come to our next meetup on May 14th :) -- it will be as exciting.
 Simon
  Hill of SpireMedia will cover user experience research and how it
 translates
  into online experience.
 



Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help